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@@ -9,6 +9,9 @@
|
|||||||
Release/
|
Release/
|
||||||
Debug/
|
Debug/
|
||||||
Out/
|
Out/
|
||||||
|
release/
|
||||||
|
debug/
|
||||||
|
out/
|
||||||
|
|
||||||
#Project generated files
|
#Project generated files
|
||||||
*.db
|
*.db
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
[submodule "bin"]
|
||||||
|
path = bin
|
||||||
|
url = https://github.com/Ratstail91/Tortuga.git
|
||||||
@@ -1,29 +1,45 @@
|
|||||||
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
|
## Outline
|
||||||
|
|
||||||
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
|
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
|
||||||
|
|
||||||
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
|
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
|
||||||
|
|
||||||
|
## Releases
|
||||||
|
|
||||||
|
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
|
||||||
|
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
|
||||||
|
|
||||||
## Documentation
|
## Documentation
|
||||||
|
|
||||||
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
|
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete)
|
||||||
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
|
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
|
||||||
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
|
|
||||||
|
|
||||||
## External Dependencies
|
## External Dependencies
|
||||||
|
|
||||||
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
|
* [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API
|
||||||
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
|
* [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats
|
||||||
|
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
|
||||||
|
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
|
||||||
* [lua 5.2](http://www.lua.org/) - The lua programming language
|
* [lua 5.2](http://www.lua.org/) - The lua programming language
|
||||||
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
|
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
|
||||||
|
|
||||||
|
## Tools
|
||||||
|
|
||||||
|
* [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
|
||||||
|
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
|
||||||
|
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
|
||||||
|
|
||||||
|
## Using and Including
|
||||||
|
|
||||||
|
* [Coolvetica Typeface](http://typodermicfonts.com/coolvetica/)
|
||||||
|
|
||||||
## Copyright
|
## Copyright
|
||||||
|
|
||||||
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
|
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
|
||||||
|
|
||||||
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
|
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
|
||||||
|
|
||||||
Copyright (c) 2013, 2014 Kayne Ruse
|
Copyright (c) 2013-2016 Kayne Ruse
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
|
||||||
@@ -31,4 +47,9 @@ Permission is granted to anyone to use this software for any purpose, including
|
|||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
|
### Items not made by me
|
||||||
|
|
||||||
|
* [Coolvetica Font](http://typodermicfonts.com/coolvetica/)
|
||||||
|
* Creative Commons Artwork from [Artsader](http://www.moosader.com/artsader/)
|
||||||
Submodule
+1
Submodule bin added at c653980193
+69
-103
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -21,119 +21,85 @@
|
|||||||
*/
|
*/
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
SDL_Renderer* BaseScene::rendererHandle = nullptr;
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Static declarations
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
SDL_Surface* BaseScene::screen = nullptr;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
BaseScene::BaseScene() {
|
BaseScene::BaseScene() {
|
||||||
//
|
//EMPTY
|
||||||
}
|
}
|
||||||
|
|
||||||
BaseScene::~BaseScene() {
|
BaseScene::~BaseScene() {
|
||||||
//
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::SetRenderer(SDL_Renderer* r) {
|
||||||
|
rendererHandle = r;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Renderer* BaseScene::GetRenderer() {
|
||||||
|
return rendererHandle;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::SetSceneSignal(SceneSignal signal) {
|
||||||
|
sceneSignal = signal;
|
||||||
|
}
|
||||||
|
|
||||||
|
SceneSignal BaseScene::GetSceneSignal() {
|
||||||
|
return sceneSignal;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Program control
|
//frame phases
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
|
void BaseScene::FrameStart() {
|
||||||
if (!bpp) {
|
//EMPTY
|
||||||
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
|
}
|
||||||
|
|
||||||
|
void BaseScene::Update() {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::FrameEnd() {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//input events
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void BaseScene::QuitEvent() {
|
||||||
|
sceneSignal = SceneSignal::QUIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
|
||||||
|
//preference as a default
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
QuitEvent();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
screen = SDL_SetVideoMode(w, h, bpp, flags);
|
|
||||||
|
|
||||||
if (!screen) {
|
|
||||||
throw(std::runtime_error("Failed to create the screen surface"));
|
|
||||||
}
|
|
||||||
|
|
||||||
return screen;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Surface* BaseScene::GetScreen() {
|
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
|
||||||
return screen;
|
//EMPTY
|
||||||
}
|
|
||||||
|
|
||||||
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
|
|
||||||
return nextScene = sceneIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
SceneList BaseScene::GetNextScene() const {
|
|
||||||
return nextScene;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void BaseScene::RunFrame(double delta) {
|
|
||||||
FrameStart();
|
|
||||||
HandleEvents();
|
|
||||||
Update(delta);
|
|
||||||
FrameEnd();
|
|
||||||
}
|
|
||||||
|
|
||||||
void BaseScene::RenderFrame() {
|
|
||||||
SDL_FillRect(screen, 0, 0);
|
|
||||||
Render(screen);
|
|
||||||
SDL_Flip(screen);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void BaseScene::HandleEvents() {
|
|
||||||
SDL_Event event;
|
|
||||||
|
|
||||||
while(SDL_PollEvent(&event)) {
|
|
||||||
switch(event.type) {
|
|
||||||
case SDL_QUIT:
|
|
||||||
QuitEvent();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_VIDEORESIZE:
|
|
||||||
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_MOUSEMOTION:
|
|
||||||
MouseMotion(event.motion);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
|
||||||
MouseButtonDown(event.button);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_MOUSEBUTTONUP:
|
|
||||||
MouseButtonUp(event.button);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_KEYDOWN:
|
|
||||||
KeyDown(event.key);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_KEYUP:
|
|
||||||
KeyUp(event.key);
|
|
||||||
break;
|
|
||||||
|
|
||||||
#ifdef USE_EVENT_JOYSTICK
|
|
||||||
//TODO: joystick/gamepad support
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef USE_EVENT_UNKNOWN
|
|
||||||
default:
|
|
||||||
UnknownEvent(event);
|
|
||||||
break;
|
|
||||||
#endif
|
|
||||||
}//switch
|
|
||||||
}//while
|
|
||||||
}
|
}
|
||||||
|
|||||||
+27
-40
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,56 +19,43 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef BASESCENE_HPP_
|
#pragma once
|
||||||
#define BASESCENE_HPP_
|
|
||||||
|
|
||||||
#include "scene_list.hpp"
|
#include "scene_signal.hpp"
|
||||||
|
|
||||||
#include "SDL/SDL.h"
|
#include "SDL2/SDL.h"
|
||||||
|
|
||||||
class BaseScene {
|
class BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
|
||||||
BaseScene();
|
BaseScene();
|
||||||
virtual ~BaseScene();
|
virtual ~BaseScene();
|
||||||
|
|
||||||
//Program control
|
virtual void RenderFrame(SDL_Renderer*);
|
||||||
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
|
static void SetRenderer(SDL_Renderer*);
|
||||||
static SDL_Surface* GetScreen();
|
SceneSignal GetSceneSignal();
|
||||||
|
|
||||||
SceneList SetNextScene(SceneList sceneIndex);
|
//frame phases
|
||||||
SceneList GetNextScene() const;
|
virtual void FrameStart();
|
||||||
|
virtual void Update();
|
||||||
|
virtual void FrameEnd();
|
||||||
|
|
||||||
//Frame loop
|
//input events
|
||||||
virtual void RunFrame(double delta);
|
virtual void QuitEvent();
|
||||||
virtual void RenderFrame();
|
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
|
||||||
|
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
|
||||||
|
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
|
||||||
|
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
|
||||||
|
virtual void KeyDown(SDL_KeyboardEvent const& event);
|
||||||
|
virtual void KeyUp(SDL_KeyboardEvent const& event);
|
||||||
|
|
||||||
|
//TODO: (9) joystick and controller events
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void FrameStart() {}
|
//control
|
||||||
virtual void HandleEvents();
|
static SDL_Renderer* GetRenderer();
|
||||||
virtual void Update(double delta) {}
|
void SetSceneSignal(SceneSignal);
|
||||||
virtual void FrameEnd() {}
|
|
||||||
virtual void Render(SDL_Surface* const screen) {}
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
|
|
||||||
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
|
|
||||||
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
|
|
||||||
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
|
|
||||||
virtual void KeyDown(SDL_KeyboardEvent const&) {}
|
|
||||||
virtual void KeyUp(SDL_KeyboardEvent const&) {}
|
|
||||||
|
|
||||||
#ifdef USE_EVENT_JOYSTICK
|
|
||||||
//TODO: joystick/gamepad support
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef USE_EVENT_UNKNOWN
|
|
||||||
virtual void UnknownEvent(SDL_Event const&) {}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static SDL_Surface* screen;
|
static SDL_Renderer* rendererHandle;
|
||||||
SceneList nextScene = SceneList::CONTINUE;
|
SceneSignal sceneSignal = SceneSignal::CONTINUE;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
+2
-5
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,11 +19,8 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CHANNELS_HPP_
|
#pragma once
|
||||||
#define CHANNELS_HPP_
|
|
||||||
|
|
||||||
enum Channels {
|
enum Channels {
|
||||||
SERVER = 0
|
SERVER = 0
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|||||||
@@ -1,137 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "clean_up.hpp"
|
|
||||||
|
|
||||||
#include "channels.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
CleanUp::CleanUp(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
std::map<int, CombatData>* argCombatMap,
|
|
||||||
std::map<int, CharacterData>* argCharacterMap,
|
|
||||||
std::map<int, EnemyData>* argEnemyMap
|
|
||||||
):
|
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
|
||||||
accountIndex(*argAccountIndex),
|
|
||||||
characterIndex(*argCharacterIndex),
|
|
||||||
combatMap(*argCombatMap),
|
|
||||||
characterMap(*argCharacterMap),
|
|
||||||
enemyMap(*argEnemyMap)
|
|
||||||
{
|
|
||||||
//setup the utility objects
|
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
image.SetClipH(image.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
backButton.SetImage(&image);
|
|
||||||
backButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
backButton.SetX(50);
|
|
||||||
backButton.SetY(50 + image.GetClipH() * 0);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
backButton.SetText("Back");
|
|
||||||
|
|
||||||
//full reset
|
|
||||||
network.Unbind(Channels::SERVER);
|
|
||||||
clientIndex = -1;
|
|
||||||
accountIndex = -1;
|
|
||||||
characterIndex = -1;
|
|
||||||
combatMap.clear();
|
|
||||||
characterMap.clear();
|
|
||||||
enemyMap.clear();
|
|
||||||
|
|
||||||
//auto return
|
|
||||||
startTick = std::chrono::steady_clock::now();
|
|
||||||
}
|
|
||||||
|
|
||||||
CleanUp::~CleanUp() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void CleanUp::Update(double delta) {
|
|
||||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
|
||||||
QuitEvent();
|
|
||||||
}
|
|
||||||
|
|
||||||
//BUGFIX: Eat incoming packets
|
|
||||||
while(network.Receive());
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanUp::RenderFrame() {
|
|
||||||
SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanUp::Render(SDL_Surface* const screen) {
|
|
||||||
backButton.DrawTo(screen);
|
|
||||||
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void CleanUp::QuitEvent() {
|
|
||||||
SetNextScene(SceneList::QUIT);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
backButton.MouseMotion(motion);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
backButton.MouseButtonDown(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
|
||||||
SetNextScene(SceneList::MAINMENU);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
@@ -1,98 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef CLEANUP_HPP_
|
|
||||||
#define CLEANUP_HPP_
|
|
||||||
|
|
||||||
//network
|
|
||||||
#include "udp_network_utility.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
|
||||||
|
|
||||||
//common
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
|
|
||||||
//client
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
//std namespace
|
|
||||||
#include <chrono>
|
|
||||||
|
|
||||||
class CleanUp : public BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
CleanUp(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
std::map<int, CombatData>* argCombatMap,
|
|
||||||
std::map<int, CharacterData>* argCharacterMap,
|
|
||||||
std::map<int, EnemyData>* argEnemyMap
|
|
||||||
);
|
|
||||||
~CleanUp();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
//Frame loop
|
|
||||||
void Update(double delta);
|
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
void QuitEvent();
|
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
ConfigUtility& config;
|
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
|
||||||
int& accountIndex;
|
|
||||||
int& characterIndex;
|
|
||||||
std::map<int, CombatData>& combatMap;
|
|
||||||
std::map<int, CharacterData>& characterMap;
|
|
||||||
std::map<int, EnemyData>& enemyMap;
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
Image image;
|
|
||||||
RasterFont font;
|
|
||||||
|
|
||||||
//UI
|
|
||||||
Button backButton;
|
|
||||||
FrameRate fps;
|
|
||||||
|
|
||||||
//auto return
|
|
||||||
std::chrono::steady_clock::time_point startTick;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
+286
-74
@@ -1,11 +1,11 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
* arising from the use of this software.
|
* arising from the use of this software.
|
||||||
*
|
*
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
* including commercial ClientApplications, and to alter it and redistribute it
|
* including commercial applications, and to alter it and redistribute it
|
||||||
* freely, subject to the following restrictions:
|
* freely, subject to the following restrictions:
|
||||||
*
|
*
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
@@ -21,126 +21,338 @@
|
|||||||
*/
|
*/
|
||||||
#include "client_application.hpp"
|
#include "client_application.hpp"
|
||||||
|
|
||||||
#include "serial.hpp"
|
#include "serial_packet.hpp"
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
|
//for handling platforms
|
||||||
|
#include "SDL2/SDL_syswm.h"
|
||||||
|
#include "SDL2/SDL_version.h"
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
#include <iostream>
|
||||||
//-------------------------
|
#include <sstream>
|
||||||
//Scene headers
|
#include <stdexcept>
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//Add the custom scene headers here
|
|
||||||
#include "splash_screen.hpp"
|
|
||||||
#include "main_menu.hpp"
|
|
||||||
#include "options_menu.hpp"
|
|
||||||
#include "lobby_menu.hpp"
|
|
||||||
#include "in_world.hpp"
|
|
||||||
#include "in_combat.hpp"
|
|
||||||
#include "clean_up.hpp"
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void ClientApplication::Init(int argc, char** argv) {
|
void ClientApplication::Init(int argc, char* argv[]) {
|
||||||
//load the prerequisites
|
std::cout << "Beginning " << argv[0] << std::endl;
|
||||||
config.Load("rsc\\config.cfg");
|
|
||||||
|
|
||||||
//initialize SDL
|
//load the prerequisites
|
||||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
throw(std::runtime_error("Failed to initialize SDL"));
|
config.Load("rsc/config.cfg", false, argc, argv);
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Initialize SDL
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
if (SDL_Init(0)) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to initialize SDL: " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//create and check the window
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//get the config values
|
||||||
int w = config.Int("client.screen.w");
|
int w = config.Int("client.screen.w");
|
||||||
int h = config.Int("client.screen.h");
|
int h = config.Int("client.screen.h");
|
||||||
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
|
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
|
||||||
|
|
||||||
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
|
//BUG: fullscreen is disabled
|
||||||
|
f = 0;
|
||||||
|
|
||||||
|
//default sizes
|
||||||
|
w = w ? w : 800;
|
||||||
|
h = h ? h : 600;
|
||||||
|
|
||||||
|
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
|
||||||
|
|
||||||
|
if (!window) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to create the window: " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Initialized the window" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//DEBUG: detecting platforms, versions & appropriate fonts
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
SDL_SysWMinfo windowInfo;
|
||||||
|
SDL_VERSION(&windowInfo.version);
|
||||||
|
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
|
||||||
|
//
|
||||||
|
std::string platform;
|
||||||
|
std::string fontPath;
|
||||||
|
|
||||||
|
//get the info
|
||||||
|
switch(windowInfo.subsystem) {
|
||||||
|
case SDL_SYSWM_WINDOWS:
|
||||||
|
platform = "Microsoft Windows";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_SYSWM_X11:
|
||||||
|
platform = "X Window System";
|
||||||
|
break;
|
||||||
|
|
||||||
|
//NOTE: OS X is currently unsupported, but it could be
|
||||||
|
case SDL_SYSWM_COCOA:
|
||||||
|
platform = "Apple OS X";
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
platform = "an unsupported platform";
|
||||||
|
}
|
||||||
|
|
||||||
|
//final output
|
||||||
|
std::cout << "SDL Version ";
|
||||||
|
std::cout << (int)windowInfo.version.major << ".";
|
||||||
|
std::cout << (int)windowInfo.version.minor << ".";
|
||||||
|
std::cout << (int)windowInfo.version.patch << " on ";
|
||||||
|
std::cout << platform << std::endl;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to retrieve window info: " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//create and check the renderer
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||||
|
|
||||||
|
if (!renderer) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to create the renderer: " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//screen scaling
|
||||||
|
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
|
||||||
|
SDL_RenderSetLogicalSize(renderer, w, h);
|
||||||
|
|
||||||
|
//set the hook for the renderer
|
||||||
|
BaseScene::SetRenderer(renderer);
|
||||||
|
|
||||||
|
std::cout << "Initialized the renderer" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Initialize the APIs
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
//initialize SDL_net
|
//initialize SDL_net
|
||||||
if (SDLNet_Init()) {
|
if (SDLNet_Init()) {
|
||||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
}
|
}
|
||||||
network.Open(0);
|
UDPNetworkUtility::GetSingleton().Open(0);
|
||||||
|
|
||||||
|
std::cout << "Initialized SDL_net 2.0" << std::endl;
|
||||||
|
|
||||||
|
//setting up SDL2_ttf
|
||||||
|
if (TTF_Init()) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Initialized SDL_ttf 2.0" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//debug output
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
#define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
||||||
|
|
||||||
|
std::cout << "Internal sizes:" << std::endl;
|
||||||
|
|
||||||
|
DEBUG_INTERNAL_VAR(NETWORK_VERSION);
|
||||||
|
DEBUG_INTERNAL_VAR(sizeof(Region::type_t));
|
||||||
|
DEBUG_INTERNAL_VAR(sizeof(Region));
|
||||||
|
DEBUG_INTERNAL_VAR(REGION_WIDTH);
|
||||||
|
DEBUG_INTERNAL_VAR(REGION_HEIGHT);
|
||||||
|
DEBUG_INTERNAL_VAR(REGION_DEPTH);
|
||||||
|
DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT);
|
||||||
|
DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT);
|
||||||
|
DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE);
|
||||||
|
DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE);
|
||||||
|
DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE);
|
||||||
|
DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST));
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//finalize the startup
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
std::cout << "Startup completed successfully" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//debugging
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//...
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientApplication::Proc() {
|
void ClientApplication::Proc() {
|
||||||
LoadScene(SceneList::FIRST);
|
//load the first scene
|
||||||
|
ProcessSceneSignal(SceneSignal::FIRST);
|
||||||
|
|
||||||
//prepare the time system
|
//fixed frame rate
|
||||||
typedef std::chrono::steady_clock Clock;
|
typedef std::chrono::steady_clock Clock;
|
||||||
|
|
||||||
std::chrono::duration<int, std::milli> delta(16);
|
|
||||||
Clock::time_point simTime = Clock::now();
|
Clock::time_point simTime = Clock::now();
|
||||||
Clock::time_point realTime;
|
Clock::time_point realTime;
|
||||||
|
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
|
||||||
|
|
||||||
//The main loop
|
//the game loop continues until the scenes signal QUIT
|
||||||
while(activeScene->GetNextScene() != SceneList::QUIT) {
|
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
|
||||||
//switch scenes when necessary
|
//switch scenes if necessary
|
||||||
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
|
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
|
||||||
LoadScene(activeScene->GetNextScene());
|
ProcessSceneSignal(activeScene->GetSceneSignal());
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//update the current time
|
//update the current time
|
||||||
realTime = Clock::now();
|
realTime = Clock::now();
|
||||||
|
|
||||||
//simulate game time
|
//simulate the game or give the machine a break
|
||||||
while (simTime < realTime) {
|
if (simTime < realTime) {
|
||||||
//call each user defined function
|
while(simTime < realTime) {
|
||||||
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
|
//call the user defined functions
|
||||||
simTime += delta;
|
activeScene->FrameStart();
|
||||||
|
ProcessEvents();
|
||||||
|
activeScene->Update();
|
||||||
|
activeScene->FrameEnd();
|
||||||
|
|
||||||
|
//step to the next frame
|
||||||
|
simTime += frameDelay;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SDL_Delay(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
//draw the game to the screen
|
SDL_RenderClear(renderer);
|
||||||
activeScene->RenderFrame();
|
activeScene->RenderFrame(renderer);
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
UnloadScene();
|
//cleanup
|
||||||
|
ClearScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientApplication::Quit() {
|
void ClientApplication::Quit() {
|
||||||
network.Close();
|
//clean up after the program
|
||||||
|
std::cout << "Shutting down" << std::endl;
|
||||||
|
UDPNetworkUtility::GetSingleton().Close();
|
||||||
|
TTF_Quit();
|
||||||
SDLNet_Quit();
|
SDLNet_Quit();
|
||||||
|
BaseScene::SetRenderer(nullptr);
|
||||||
|
SDL_DestroyRenderer(renderer);
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
|
std::cout << "Clean exit" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Private access members
|
//Scene management
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void ClientApplication::LoadScene(SceneList sceneIndex) {
|
void ClientApplication::ProcessEvents() {
|
||||||
UnloadScene();
|
SDL_Event event;
|
||||||
switch(sceneIndex) {
|
while(SDL_PollEvent(&event)) {
|
||||||
//add scene creation calls here
|
switch(event.type) {
|
||||||
case SceneList::FIRST:
|
case SDL_QUIT:
|
||||||
case SceneList::SPLASHSCREEN:
|
activeScene->QuitEvent();
|
||||||
activeScene = new SplashScreen(&config);
|
break;
|
||||||
break;
|
|
||||||
case SceneList::MAINMENU:
|
case SDL_MOUSEMOTION:
|
||||||
activeScene = new MainMenu(&config);
|
activeScene->MouseMotion(event.motion);
|
||||||
break;
|
break;
|
||||||
case SceneList::OPTIONSMENU:
|
|
||||||
activeScene = new OptionsMenu(&config);
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
break;
|
activeScene->MouseButtonDown(event.button);
|
||||||
case SceneList::LOBBYMENU:
|
break;
|
||||||
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
|
|
||||||
break;
|
case SDL_MOUSEBUTTONUP:
|
||||||
case SceneList::INWORLD:
|
activeScene->MouseButtonUp(event.button);
|
||||||
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
|
break;
|
||||||
break;
|
|
||||||
case SceneList::INCOMBAT:
|
case SDL_MOUSEWHEEL:
|
||||||
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
|
activeScene->MouseWheel(event.wheel);
|
||||||
break;
|
break;
|
||||||
case SceneList::CLEANUP:
|
|
||||||
activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
|
case SDL_KEYDOWN:
|
||||||
break;
|
activeScene->KeyDown(event.key);
|
||||||
default:
|
break;
|
||||||
throw(std::logic_error("Failed to recognize the scene index"));
|
|
||||||
|
case SDL_KEYUP:
|
||||||
|
activeScene->KeyUp(event.key);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//TODO: (9) joystick and controller events
|
||||||
|
|
||||||
|
//window events are handled internally
|
||||||
|
case SDL_WINDOWEVENT:
|
||||||
|
switch(event.window.event) {
|
||||||
|
case SDL_WINDOWEVENT_RESIZED:
|
||||||
|
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientApplication::UnloadScene() {
|
//Add the custom scene headers here
|
||||||
|
#include "splash_screen.hpp"
|
||||||
|
#include "main_menu.hpp"
|
||||||
|
#include "options_menu.hpp"
|
||||||
|
#include "lobby_menu.hpp"
|
||||||
|
#include "world.hpp"
|
||||||
|
#include "disconnected_screen.hpp"
|
||||||
|
|
||||||
|
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
|
||||||
|
//BUG: #16 Resources are being reloaded between scenes
|
||||||
|
ClearScene();
|
||||||
|
switch(signal) {
|
||||||
|
//add scene creation calls here
|
||||||
|
case SceneSignal::FIRST:
|
||||||
|
case SceneSignal::SPLASHSCREEN:
|
||||||
|
activeScene = new SplashScreen(window);
|
||||||
|
break;
|
||||||
|
case SceneSignal::MAINMENU:
|
||||||
|
activeScene = new MainMenu();
|
||||||
|
break;
|
||||||
|
case SceneSignal::OPTIONSMENU:
|
||||||
|
activeScene = new OptionsMenu();
|
||||||
|
break;
|
||||||
|
case SceneSignal::LOBBYMENU:
|
||||||
|
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
|
||||||
|
break;
|
||||||
|
case SceneSignal::WORLD:
|
||||||
|
activeScene = new World(&clientIndex, &accountIndex);
|
||||||
|
break;
|
||||||
|
case SceneSignal::DISCONNECTEDSCREEN:
|
||||||
|
activeScene = new DisconnectedScreen();
|
||||||
|
break;
|
||||||
|
default: {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to recognize the scene signal: " << signal;
|
||||||
|
throw(std::logic_error(msg.str()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClientApplication::ClearScene() {
|
||||||
delete activeScene;
|
delete activeScene;
|
||||||
activeScene = nullptr;
|
activeScene = nullptr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,46 +19,41 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CLIENTAPPLICATION_HPP_
|
#pragma once
|
||||||
#define CLIENTAPPLICATION_HPP_
|
|
||||||
|
|
||||||
#include "scene_list.hpp"
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
#include "scene_signal.hpp"
|
||||||
#include "config_utility.hpp"
|
#include "singleton.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
|
|
||||||
#include <map>
|
#include "SDL2/SDL.h"
|
||||||
|
#include "SDL2/SDL_net.h"
|
||||||
|
#include "SDL2/SDL_ttf.h"
|
||||||
|
|
||||||
class ClientApplication {
|
class ClientApplication: public Singleton<ClientApplication> {
|
||||||
public:
|
public:
|
||||||
ClientApplication() = default;
|
void Init(int argc, char* argv[]);
|
||||||
~ClientApplication() = default;
|
|
||||||
|
|
||||||
void Init(int argc, char** argv);
|
|
||||||
void Proc();
|
void Proc();
|
||||||
void Quit();
|
void Quit();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//Private access members
|
friend Singleton<ClientApplication>;
|
||||||
void LoadScene(SceneList sceneIndex);
|
|
||||||
void UnloadScene();
|
ClientApplication() = default;
|
||||||
|
~ClientApplication() = default;
|
||||||
|
|
||||||
|
//scene management
|
||||||
|
void ProcessEvents();
|
||||||
|
void ProcessSceneSignal(SceneSignal);
|
||||||
|
void ClearScene();
|
||||||
|
|
||||||
BaseScene* activeScene = nullptr;
|
BaseScene* activeScene = nullptr;
|
||||||
|
|
||||||
//shared parameters
|
//TODO: (9) build a "window" class?
|
||||||
ConfigUtility config;
|
SDL_Window* window = nullptr;
|
||||||
UDPNetworkUtility network;
|
SDL_Renderer* renderer = nullptr;
|
||||||
|
|
||||||
|
//global scene parameters
|
||||||
int clientIndex = -1;
|
int clientIndex = -1;
|
||||||
int accountIndex = -1;
|
int accountIndex = -1;
|
||||||
int characterIndex = -1;
|
};
|
||||||
|
|
||||||
std::map<int, CombatData> combatMap;
|
|
||||||
std::map<int, CharacterData> characterMap;
|
|
||||||
std::map<int, EnemyData> enemyMap;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,39 +19,28 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "character_data.hpp"
|
#include "base_character.hpp"
|
||||||
|
|
||||||
void CharacterData::Update(double delta) {
|
//TODO: (3) remove this
|
||||||
if (motion.x && motion.y) {
|
#include "config_utility.hpp"
|
||||||
origin += motion * delta * CHARACTER_WALKING_MOD;
|
|
||||||
}
|
|
||||||
else if (motion != 0) {
|
|
||||||
origin += motion * delta;
|
|
||||||
}
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
sprite.Update(delta);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef GRAPHICS
|
//-------------------------
|
||||||
|
//graphics
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
void BaseCharacter::CorrectSprite() {
|
||||||
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CharacterData::CorrectSprite() {
|
|
||||||
//NOTE: These must correspond to the sprite sheet in use
|
//NOTE: These must correspond to the sprite sheet in use
|
||||||
if (motion.y > 0) {
|
if (motion.y > 0) {
|
||||||
sprite.SetYIndex(0);
|
sprite.SetIndexY(0);
|
||||||
}
|
}
|
||||||
else if (motion.y < 0) {
|
else if (motion.y < 0) {
|
||||||
sprite.SetYIndex(1);
|
sprite.SetIndexY(1);
|
||||||
}
|
}
|
||||||
else if (motion.x > 0) {
|
else if (motion.x > 0) {
|
||||||
sprite.SetYIndex(3);
|
sprite.SetIndexY(3);
|
||||||
}
|
}
|
||||||
else if (motion.x < 0) {
|
else if (motion.x < 0) {
|
||||||
sprite.SetYIndex(2);
|
sprite.SetIndexY(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
//animation
|
//animation
|
||||||
@@ -60,8 +49,36 @@ void CharacterData::CorrectSprite() {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
sprite.SetDelay(0);
|
sprite.SetDelay(0);
|
||||||
sprite.SetXIndex(0);
|
sprite.SetIndexX(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
//-------------------------
|
||||||
|
//metadata
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
int BaseCharacter::SetOwner(int i) {
|
||||||
|
return owner = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
int BaseCharacter::GetOwner() {
|
||||||
|
return owner;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string BaseCharacter::SetHandle(std::string s) {
|
||||||
|
return handle = s;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string BaseCharacter::GetHandle() const {
|
||||||
|
return handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) {
|
||||||
|
avatar = s;
|
||||||
|
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
|
||||||
|
return avatar;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string BaseCharacter::GetAvatar() const {
|
||||||
|
return avatar;
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,39 +19,34 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ENEMYDATA_HPP_
|
#pragma once
|
||||||
#define ENEMYDATA_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
//components
|
||||||
#include "statistics.hpp"
|
#include "character_defines.hpp"
|
||||||
|
#include "entity.hpp"
|
||||||
//graphics
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
#include "sprite_sheet.hpp"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//std namespace
|
//std namespace
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
struct EnemyData {
|
class BaseCharacter: public Entity {
|
||||||
|
public:
|
||||||
|
BaseCharacter() = default;
|
||||||
|
virtual ~BaseCharacter() = default;
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
void CorrectSprite();
|
||||||
|
|
||||||
//metadata
|
//metadata
|
||||||
|
int SetOwner(int i);
|
||||||
|
int GetOwner();
|
||||||
|
std::string SetHandle(std::string s);
|
||||||
|
std::string GetHandle() const;
|
||||||
|
std::string SetAvatar(SDL_Renderer* const, std::string s);
|
||||||
|
std::string GetAvatar() const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//metadata
|
||||||
|
int owner;
|
||||||
std::string handle;
|
std::string handle;
|
||||||
std::string avatar;
|
std::string avatar;
|
||||||
|
|
||||||
//gameplay
|
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
|
||||||
|
|
||||||
//active gameplay members
|
|
||||||
//NOTE: these are lost when unloaded
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
SpriteSheet sprite;
|
|
||||||
Vector2 origin = {0.0,0.0};
|
|
||||||
Vector2 bounds = {0.0,0.0};
|
|
||||||
#endif
|
|
||||||
int tableIndex;
|
|
||||||
int atbGauge = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,24 +19,28 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ENEMYFACTORYGENERIC_HPP_
|
#include "base_creature.hpp"
|
||||||
#define ENEMYFACTORYGENERIC_HPP_
|
|
||||||
|
|
||||||
#include "enemy_factory_interface.hpp"
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
#include "enemy_data.hpp"
|
void BaseCreature::CorrectSprite() {
|
||||||
|
//TODO: (9) BaseCreature::CorrectSprite()
|
||||||
|
}
|
||||||
|
|
||||||
#include <list>
|
std::string BaseCreature::SetHandle(std::string s) {
|
||||||
|
return handle = s;
|
||||||
|
}
|
||||||
|
|
||||||
//DOCS: Not really intended for use, but rather for copying and tweaking
|
std::string BaseCreature::GetHandle() const {
|
||||||
class EnemyFactoryGeneric : public EnemyFactoryInterface {
|
return handle;
|
||||||
public:
|
}
|
||||||
EnemyFactoryGeneric();
|
|
||||||
~EnemyFactoryGeneric() noexcept override;
|
|
||||||
|
|
||||||
void Generate(std::list<EnemyData>* container) override;
|
std::string BaseCreature::SetAvatar(SDL_Renderer* const renderer, std::string s) {
|
||||||
private:
|
avatar = s;
|
||||||
//TODO: hold the parameters specified by the room
|
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 4);
|
||||||
};
|
return avatar;
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
std::string BaseCreature::GetAvatar() const {
|
||||||
|
return avatar;
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,18 +19,24 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CAVESGENERATOR_HPP_
|
#pragma once
|
||||||
#define CAVESGENERATOR_HPP_
|
|
||||||
|
|
||||||
#include "base_generator.hpp"
|
#include "entity.hpp"
|
||||||
|
|
||||||
class CavesGenerator : public BaseGenerator {
|
class BaseCreature: public Entity {
|
||||||
public:
|
public:
|
||||||
CavesGenerator();
|
BaseCreature() = default;
|
||||||
~CavesGenerator();
|
virtual ~BaseCreature() = default;
|
||||||
|
|
||||||
private:
|
void CorrectSprite();
|
||||||
//
|
|
||||||
|
std::string SetHandle(std::string s);
|
||||||
|
std::string GetHandle() const;
|
||||||
|
std::string SetAvatar(SDL_Renderer* const, std::string s);
|
||||||
|
std::string GetAvatar() const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//metadata
|
||||||
|
std::string handle;
|
||||||
|
std::string avatar;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,36 +19,45 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "combat_manager.hpp"
|
#include "entity.hpp"
|
||||||
|
|
||||||
//-------------------------
|
void Entity::Update() {
|
||||||
//public access methods
|
origin += motion;
|
||||||
//-------------------------
|
sprite.Update(0.016);
|
||||||
|
|
||||||
//TODO
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//accessors and mutators
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
CombatData* CombatManager::GetCombat(int uid) {
|
|
||||||
std::map<int, CombatData>::iterator it = combatMap.find(uid);
|
|
||||||
|
|
||||||
if (it == combatMap.end()) {
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return &it->second;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::map<int, CombatData>* CombatManager::GetContainer() {
|
void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) {
|
||||||
return &combatMap;
|
sprite.DrawTo(renderer, origin.x - camX, origin.y - camY);
|
||||||
}
|
}
|
||||||
|
|
||||||
lua_State* CombatManager::SetLuaState(lua_State* L) {
|
SpriteSheet* Entity::GetSprite() {
|
||||||
return luaState = L;
|
return &sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
lua_State* CombatManager::GetLuaState() {
|
//-------------------------
|
||||||
return luaState;
|
//accessors & mutators
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
Vector2 Entity::SetOrigin(Vector2 v) {
|
||||||
|
return origin = v;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector2 Entity::SetMotion(Vector2 v) {
|
||||||
|
return motion = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
BoundingBox Entity::SetBounds(BoundingBox b) {
|
||||||
|
return bounds = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 Entity::GetOrigin() {
|
||||||
|
return origin;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 Entity::GetMotion() {
|
||||||
|
return motion;
|
||||||
|
}
|
||||||
|
|
||||||
|
BoundingBox Entity::GetBounds() {
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,31 +19,36 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ENEMYFACTORYINTERFACE_HPP_
|
#pragma once
|
||||||
#define ENEMYFACTORYINTERFACE_HPP_
|
|
||||||
|
|
||||||
#include "enemy_data.hpp"
|
#include "bounding_box.hpp"
|
||||||
#include "map_type.hpp"
|
#include "sprite_sheet.hpp"
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
#include <list>
|
//The base class for all objects in the world
|
||||||
|
//TODO: (9) write a better hierarchy
|
||||||
//NOTE: Based on biome, world difficulty, etc.
|
class Entity {
|
||||||
class EnemyFactoryInterface {
|
|
||||||
public:
|
public:
|
||||||
EnemyFactoryInterface() = default;
|
virtual void Update();
|
||||||
virtual ~EnemyFactoryInterface() = default;
|
virtual void DrawTo(SDL_Renderer* const, int camX, int camY);
|
||||||
|
|
||||||
virtual void Generate(std::list<EnemyData>* container) = 0;
|
SpriteSheet* GetSprite();
|
||||||
|
|
||||||
//control the difficulty of the room
|
//accessors & mutators
|
||||||
MapType SetType(MapType t) { return type = t; }
|
Vector2 SetOrigin(Vector2 v);
|
||||||
MapType GetType() { return type; }
|
Vector2 SetMotion(Vector2 v);
|
||||||
|
BoundingBox SetBounds(BoundingBox b);
|
||||||
|
|
||||||
|
Vector2 GetOrigin();
|
||||||
|
Vector2 GetMotion();
|
||||||
|
BoundingBox GetBounds();
|
||||||
|
|
||||||
int SetDifficulty(int d) { return difficulty = d; }
|
|
||||||
int GetDifficulty() { return difficulty; }
|
|
||||||
protected:
|
protected:
|
||||||
MapType type;
|
Entity() = default;
|
||||||
int difficulty = 0;
|
virtual ~Entity() = default;
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
SpriteSheet sprite;
|
||||||
|
Vector2 origin;
|
||||||
|
Vector2 motion;
|
||||||
|
BoundingBox bounds;
|
||||||
|
};
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,18 +19,18 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "base_generator.hpp"
|
#include "local_character.hpp"
|
||||||
|
|
||||||
BaseGenerator::BaseGenerator(MapType t) {
|
#include <iostream>
|
||||||
mapType = t;
|
|
||||||
for (int i = 0; i < MAP_WIDTH; i++) {
|
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
|
||||||
for (int j = 0; j < MAP_HEIGHT; j++) {
|
for(auto& box : boxList) {
|
||||||
chunks[i][j].type = TerrainType::NONE;
|
if (box.CheckOverlap(origin + bounds)) {
|
||||||
chunks[i][j].mod = ChunkData::Moddable::CLEAR;
|
//TODO: (9) write a better collision system
|
||||||
|
origin -= motion;
|
||||||
|
motion = {0, 0};
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
return false;
|
||||||
|
|
||||||
BaseGenerator::~BaseGenerator() {
|
|
||||||
//
|
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,12 +19,21 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CHECKBOUNDS_HPP_
|
#pragma once
|
||||||
#define CHECKBOUNDS_HPP_
|
|
||||||
|
|
||||||
|
#include "base_character.hpp"
|
||||||
|
#include "bounding_box.hpp"
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
|
|
||||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
|
#include <list>
|
||||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
|
|
||||||
|
|
||||||
#endif
|
class LocalCharacter: public BaseCharacter {
|
||||||
|
public:
|
||||||
|
LocalCharacter() = default;
|
||||||
|
virtual ~LocalCharacter() = default;
|
||||||
|
|
||||||
|
bool ProcessCollisionGrid(std::list<BoundingBox>);
|
||||||
|
|
||||||
|
private:
|
||||||
|
//NOTE: NO MEMBERS
|
||||||
|
};
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../graphics
|
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -11,8 +11,8 @@ OBJDIR=obj
|
|||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
#output
|
#output
|
||||||
OUTDIR=../..
|
OUTDIR=..
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
|||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
$(OBJDIR)/%.o: %.cpp
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "fatal_error.hpp"
|
||||||
|
|
||||||
|
//DOCS: This empty file is used to force an object file
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,17 +19,13 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef UTILITY_HPP_
|
#pragma once
|
||||||
#define UTILITY_HPP_
|
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
int snapToBase(int base, int x);
|
class fatal_error: public std::runtime_error {
|
||||||
std::string truncatePath(std::string pathname);
|
public:
|
||||||
|
explicit fatal_error(const std::string& str): runtime_error(str) {}
|
||||||
//fixing known bugs in g++
|
explicit fatal_error(const char* cstr): runtime_error(cstr) {}
|
||||||
std::string to_string_custom(int i);
|
};
|
||||||
|
|
||||||
int to_integer_custom(std::string);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,225 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "in_combat.hpp"
|
|
||||||
|
|
||||||
#include "channels.hpp"
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
InCombat::InCombat(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
std::map<int, CombatData>* argCombatMap,
|
|
||||||
std::map<int, CharacterData>* argCharacterMap,
|
|
||||||
std::map<int, EnemyData>* argEnemyMap
|
|
||||||
):
|
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
|
||||||
accountIndex(*argAccountIndex),
|
|
||||||
characterIndex(*argCharacterIndex),
|
|
||||||
combatMap(*argCombatMap),
|
|
||||||
characterMap(*argCharacterMap),
|
|
||||||
enemyMap(*argEnemyMap)
|
|
||||||
{
|
|
||||||
/* //setup the utility objects
|
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
backButton.SetImage(&buttonImage);
|
|
||||||
backButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
backButton.SetX(50);
|
|
||||||
backButton.SetY(50 + buttonImage.GetClipH() * 0);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
backButton.SetText("Back");
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
RequestSynchronize();
|
|
||||||
*/
|
|
||||||
//debug
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
InCombat::~InCombat() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Update(double delta) {
|
|
||||||
//suck in and process all waiting packets
|
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
|
||||||
while(network.Receive(packetBuffer)) {
|
|
||||||
HandlePacket(packetBuffer);
|
|
||||||
}
|
|
||||||
free(static_cast<void*>(packetBuffer));
|
|
||||||
|
|
||||||
//TODO: more
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RenderFrame() {
|
|
||||||
SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Render(SDL_Surface* const screen) {
|
|
||||||
//TODO: draw the background
|
|
||||||
|
|
||||||
//TODO: draw the characters
|
|
||||||
|
|
||||||
//TODO: draw the enemies
|
|
||||||
|
|
||||||
//TODO: draw the UI
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::QuitEvent() {
|
|
||||||
//exit the game AND the server
|
|
||||||
RequestDisconnect();
|
|
||||||
SetNextScene(SceneList::QUIT);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Network handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::HandlePacket(SerialPacket* const argPacket) {
|
|
||||||
switch(argPacket->type) {
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
HandleDisconnect(argPacket);
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::HandleDisconnect(SerialPacket* const) {
|
|
||||||
SetNextScene(SceneList::CLEANUP);
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: more network handlers
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Server control
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::RequestSynchronize() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::SendPlayerUpdate() {
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
|
|
||||||
//pack the packet
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
|
||||||
|
|
||||||
newPacket.characterIndex = characterIndex;
|
|
||||||
//handle, avatar
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
// newPacket.roomIndex = localCharacter->roomIndex;
|
|
||||||
// newPacket.origin = localCharacter->origin;
|
|
||||||
// newPacket.motion = localCharacter->motion;
|
|
||||||
// newPacket.stats = localCharacter->stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestDisconnect() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a disconnect request
|
|
||||||
newPacket.type = SerialPacketType::DISCONNECT;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestShutdown() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a shutdown request
|
|
||||||
newPacket.type = SerialPacketType::SHUTDOWN;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
@@ -1,105 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef INCOMBAT_HPP_
|
|
||||||
#define INCOMBAT_HPP_
|
|
||||||
|
|
||||||
//network
|
|
||||||
#include "udp_network_utility.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
|
||||||
|
|
||||||
//common
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
|
|
||||||
//client
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
class InCombat : public BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
InCombat(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
std::map<int, CombatData>* argCombatMap,
|
|
||||||
std::map<int, CharacterData>* argCharacterMap,
|
|
||||||
std::map<int, EnemyData>* argEnemyMap
|
|
||||||
);
|
|
||||||
~InCombat();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
void QuitEvent();
|
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//Network handlers
|
|
||||||
void HandlePacket(SerialPacket* const);
|
|
||||||
void HandleDisconnect(SerialPacket* const);
|
|
||||||
//TODO: more network handlers
|
|
||||||
|
|
||||||
//Server control
|
|
||||||
void RequestSynchronize();
|
|
||||||
void SendPlayerUpdate();
|
|
||||||
void RequestDisconnect();
|
|
||||||
void RequestShutdown();
|
|
||||||
//TODO: more
|
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
ConfigUtility& config;
|
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
|
||||||
int& accountIndex;
|
|
||||||
int& characterIndex;
|
|
||||||
std::map<int, CombatData>& combatMap;
|
|
||||||
std::map<int, CharacterData>& characterMap;
|
|
||||||
std::map<int, EnemyData>& enemyMap;
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
//TODO: graphics
|
|
||||||
|
|
||||||
//UI
|
|
||||||
//TODO: UI
|
|
||||||
FrameRate fps;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,460 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "in_world.hpp"
|
|
||||||
|
|
||||||
#include "channels.hpp"
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cmath>
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
InWorld::InWorld(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
std::map<int, CombatData>* argCombatMap,
|
|
||||||
std::map<int, CharacterData>* argCharacterMap
|
|
||||||
):
|
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
|
||||||
accountIndex(*argAccountIndex),
|
|
||||||
characterIndex(*argCharacterIndex),
|
|
||||||
combatMap(*argCombatMap),
|
|
||||||
characterMap(*argCharacterMap)
|
|
||||||
{
|
|
||||||
//setup the utility objects
|
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
disconnectButton.SetImage(&buttonImage);
|
|
||||||
disconnectButton.SetFont(&font);
|
|
||||||
shutDownButton.SetImage(&buttonImage);
|
|
||||||
shutDownButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
disconnectButton.SetX(50);
|
|
||||||
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
|
|
||||||
shutDownButton.SetX(50);
|
|
||||||
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
disconnectButton.SetText("Disconnect");
|
|
||||||
shutDownButton.SetText("Shut Down");
|
|
||||||
|
|
||||||
//load the tilesheet
|
|
||||||
//TODO: add the tilesheet to the map system?
|
|
||||||
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
RequestSynchronize();
|
|
||||||
|
|
||||||
//debug
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
InWorld::~InWorld() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InWorld::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::Update(double delta) {
|
|
||||||
//suck in and process all waiting packets
|
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
|
||||||
while(network.Receive(packetBuffer)) {
|
|
||||||
HandlePacket(packetBuffer);
|
|
||||||
}
|
|
||||||
free(static_cast<void*>(packetBuffer));
|
|
||||||
|
|
||||||
//update the characters
|
|
||||||
for (auto& it : characterMap) {
|
|
||||||
it.second.Update(delta);
|
|
||||||
}
|
|
||||||
|
|
||||||
//update the camera
|
|
||||||
if(localCharacter) {
|
|
||||||
camera.x = localCharacter->origin.x - camera.marginX;
|
|
||||||
camera.y = localCharacter->origin.y - camera.marginY;
|
|
||||||
}
|
|
||||||
|
|
||||||
//check the map
|
|
||||||
UpdateMap();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::RenderFrame() {
|
|
||||||
// SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::Render(SDL_Surface* const screen) {
|
|
||||||
//draw the map
|
|
||||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
|
||||||
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
//draw characters
|
|
||||||
for (auto& it : characterMap) {
|
|
||||||
//BUG: #29 drawing order according to Y origin
|
|
||||||
it.second.DrawTo(screen, camera.x, camera.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
//draw UI
|
|
||||||
disconnectButton.DrawTo(screen);
|
|
||||||
shutDownButton.DrawTo(screen);
|
|
||||||
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InWorld::QuitEvent() {
|
|
||||||
//exit the game AND the server
|
|
||||||
RequestDisconnect();
|
|
||||||
SetNextScene(SceneList::QUIT);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
disconnectButton.MouseMotion(motion);
|
|
||||||
shutDownButton.MouseMotion(motion);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
disconnectButton.MouseButtonDown(button);
|
|
||||||
shutDownButton.MouseButtonDown(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
|
|
||||||
RequestDisconnect();
|
|
||||||
}
|
|
||||||
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
|
|
||||||
RequestShutDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
switch(key.keysym.sym) {
|
|
||||||
//player movement
|
|
||||||
case SDLK_LEFT:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_RIGHT:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_UP:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_DOWN:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
switch(key.keysym.sym) {
|
|
||||||
//player movement
|
|
||||||
case SDLK_LEFT:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_RIGHT:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_UP:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_DOWN:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Network handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
|
||||||
switch(argPacket->type) {
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
HandleDisconnect(argPacket);
|
|
||||||
break;
|
|
||||||
case SerialPacketType::CHARACTER_NEW:
|
|
||||||
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
case SerialPacketType::CHARACTER_DELETE:
|
|
||||||
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
case SerialPacketType::CHARACTER_UPDATE:
|
|
||||||
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
case SerialPacketType::REGION_CONTENT:
|
|
||||||
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
|
|
||||||
SetNextScene(SceneList::CLEANUP);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
|
||||||
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
|
||||||
throw(std::runtime_error("Cannot create duplicate characters"));
|
|
||||||
}
|
|
||||||
|
|
||||||
//create the character object
|
|
||||||
CharacterData& character = characterMap[argPacket->characterIndex];
|
|
||||||
|
|
||||||
//set the members
|
|
||||||
character.handle = argPacket->handle;
|
|
||||||
character.avatar = argPacket->avatar;
|
|
||||||
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
|
|
||||||
character.roomIndex = argPacket->roomIndex;
|
|
||||||
character.origin = argPacket->origin;
|
|
||||||
character.motion = argPacket->motion;
|
|
||||||
character.stats = argPacket->stats;
|
|
||||||
|
|
||||||
character.CorrectSprite();
|
|
||||||
|
|
||||||
//catch this client's player object
|
|
||||||
if (argPacket->accountIndex == accountIndex && !localCharacter) {
|
|
||||||
characterIndex = argPacket->characterIndex;
|
|
||||||
localCharacter = &character;
|
|
||||||
|
|
||||||
//setup the camera
|
|
||||||
camera.width = GetScreen()->w;
|
|
||||||
camera.height = GetScreen()->h;
|
|
||||||
|
|
||||||
//center on the player's character
|
|
||||||
camera.marginX = (GetScreen()->w / 2 - localCharacter->sprite.GetImage()->GetClipW() / 2);
|
|
||||||
camera.marginY = (GetScreen()->h / 2 - localCharacter->sprite.GetImage()->GetClipH() / 2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
|
||||||
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
|
||||||
//catch this client's player object
|
|
||||||
if (argPacket->characterIndex == characterIndex) {
|
|
||||||
characterIndex = -1;
|
|
||||||
localCharacter = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
characterMap.erase(argPacket->characterIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
|
||||||
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
|
||||||
HandleCharacterNew(argPacket);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
CharacterData& character = characterMap[argPacket->characterIndex];
|
|
||||||
|
|
||||||
//other characters moving
|
|
||||||
if (argPacket->characterIndex != characterIndex) {
|
|
||||||
character.roomIndex = argPacket->roomIndex;
|
|
||||||
character.origin = argPacket->origin;
|
|
||||||
character.motion = argPacket->motion;
|
|
||||||
character.CorrectSprite();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
|
|
||||||
//replace existing regions
|
|
||||||
regionPager.UnloadRegion(argPacket->x, argPacket->y);
|
|
||||||
regionPager.PushRegion(argPacket->region);
|
|
||||||
|
|
||||||
//clean up after the serial code
|
|
||||||
delete argPacket->region;
|
|
||||||
argPacket->region = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Server control
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InWorld::RequestSynchronize() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::SendPlayerUpdate() {
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
|
|
||||||
//pack the packet
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
|
||||||
|
|
||||||
newPacket.characterIndex = characterIndex;
|
|
||||||
//handle, avatar
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
newPacket.roomIndex = localCharacter->roomIndex;
|
|
||||||
newPacket.origin = localCharacter->origin;
|
|
||||||
newPacket.motion = localCharacter->motion;
|
|
||||||
newPacket.stats = localCharacter->stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::RequestDisconnect() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a disconnect request
|
|
||||||
newPacket.type = SerialPacketType::DISCONNECT;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::RequestShutDown() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a shutdown request
|
|
||||||
newPacket.type = SerialPacketType::SHUTDOWN;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::RequestRegion(int roomIndex, int x, int y) {
|
|
||||||
RegionPacket packet;
|
|
||||||
|
|
||||||
//pack the region's data
|
|
||||||
packet.type = SerialPacketType::REGION_REQUEST;
|
|
||||||
packet.roomIndex = roomIndex;
|
|
||||||
packet.x = x;
|
|
||||||
packet.y = y;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Utilities
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//TODO: convert this into a more generic function?; using parameters for the bounds
|
|
||||||
void InWorld::UpdateMap() {
|
|
||||||
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
|
||||||
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
|
||||||
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
|
||||||
|
|
||||||
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
|
||||||
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
|
||||||
|
|
||||||
//prune distant regions
|
|
||||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
|
||||||
//check if the region is outside off this area
|
|
||||||
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
|
|
||||||
|
|
||||||
//clunky, but the alternative was time consuming
|
|
||||||
int tmpX = it->GetX();
|
|
||||||
int tmpY = it->GetY();
|
|
||||||
++it;
|
|
||||||
|
|
||||||
regionPager.UnloadRegion(tmpX, tmpY);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
|
|
||||||
//request empty regions within this zone
|
|
||||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
|
||||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
|
||||||
if (!regionPager.FindRegion(i, j)) {
|
|
||||||
RequestRegion(0, i, j);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,130 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef INWORLD_HPP_
|
|
||||||
#define INWORLD_HPP_
|
|
||||||
|
|
||||||
//maps
|
|
||||||
#include "region_pager_base.hpp"
|
|
||||||
|
|
||||||
//networking
|
|
||||||
#include "udp_network_utility.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
|
||||||
#include "tile_sheet.hpp"
|
|
||||||
|
|
||||||
//common
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
#include "character_data.hpp"
|
|
||||||
|
|
||||||
//client
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
//STL
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
class InWorld : public BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
InWorld(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
std::map<int, CombatData>* argCombatMap,
|
|
||||||
std::map<int, CharacterData>* argCharacterMap
|
|
||||||
);
|
|
||||||
~InWorld();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
void QuitEvent();
|
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//Network handlers
|
|
||||||
void HandlePacket(SerialPacket* const);
|
|
||||||
void HandleDisconnect(SerialPacket* const);
|
|
||||||
void HandleCharacterNew(CharacterPacket* const);
|
|
||||||
void HandleCharacterDelete(CharacterPacket* const);
|
|
||||||
void HandleCharacterUpdate(CharacterPacket* const);
|
|
||||||
void HandleRegionContent(RegionPacket* const);
|
|
||||||
|
|
||||||
//Server control
|
|
||||||
void RequestSynchronize();
|
|
||||||
void SendPlayerUpdate();
|
|
||||||
void RequestDisconnect();
|
|
||||||
void RequestShutDown();
|
|
||||||
void RequestRegion(int roomIndex, int x, int y);
|
|
||||||
|
|
||||||
//utilities
|
|
||||||
void UpdateMap();
|
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
ConfigUtility& config;
|
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
|
||||||
int& accountIndex;
|
|
||||||
int& characterIndex;
|
|
||||||
std::map<int, CombatData>& combatMap;
|
|
||||||
std::map<int, CharacterData>& characterMap;
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
Image buttonImage;
|
|
||||||
RasterFont font;
|
|
||||||
TileSheet tileSheet;
|
|
||||||
|
|
||||||
//map
|
|
||||||
RegionPagerBase regionPager;
|
|
||||||
|
|
||||||
//UI
|
|
||||||
Button disconnectButton;
|
|
||||||
Button shutDownButton;
|
|
||||||
//TODO: Review the camera
|
|
||||||
struct {
|
|
||||||
int x = 0, y = 0;
|
|
||||||
int width = 0, height = 0;
|
|
||||||
int marginX = 0, marginY = 0;
|
|
||||||
} camera;
|
|
||||||
FrameRate fps;
|
|
||||||
|
|
||||||
//game
|
|
||||||
CharacterData* localCharacter = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,247 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "lobby_menu.hpp"
|
|
||||||
|
|
||||||
#include "channels.hpp"
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
LobbyMenu::LobbyMenu(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex
|
|
||||||
):
|
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
|
||||||
accountIndex(*argAccountIndex)
|
|
||||||
{
|
|
||||||
//setup the utility objects
|
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
image.SetClipH(image.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
search.SetImage(&image);
|
|
||||||
search.SetFont(&font);
|
|
||||||
join.SetImage(&image);
|
|
||||||
join.SetFont(&font);
|
|
||||||
back.SetImage(&image);
|
|
||||||
back.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
search.SetX(50);
|
|
||||||
search.SetY(50 + image.GetClipH() * 0);
|
|
||||||
join.SetX(50);
|
|
||||||
join.SetY(50 + image.GetClipH() * 1);
|
|
||||||
back.SetX(50);
|
|
||||||
back.SetY(50 + image.GetClipH() * 2);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
search.SetText("Search");
|
|
||||||
join.SetText("Join");
|
|
||||||
back.SetText("Back");
|
|
||||||
|
|
||||||
//set the server list's position
|
|
||||||
listBox = {300, 50, 200, font.GetCharH()};
|
|
||||||
|
|
||||||
//BUGFIX: Eat incoming packets
|
|
||||||
while(network.Receive());
|
|
||||||
}
|
|
||||||
|
|
||||||
LobbyMenu::~LobbyMenu() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void LobbyMenu::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyMenu::Update(double delta) {
|
|
||||||
//suck in and process all waiting packets
|
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
|
||||||
while(network.Receive(packetBuffer)) {
|
|
||||||
HandlePacket(packetBuffer);
|
|
||||||
}
|
|
||||||
free(static_cast<void*>(packetBuffer));
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyMenu::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyMenu::Render(SDL_Surface* const screen) {
|
|
||||||
//TODO: I need a proper UI system for the entire client and the editor
|
|
||||||
|
|
||||||
//UI
|
|
||||||
search.DrawTo(screen);
|
|
||||||
join.DrawTo(screen);
|
|
||||||
back.DrawTo(screen);
|
|
||||||
|
|
||||||
//TODO: draw headers for the server list
|
|
||||||
for (int i = 0; i < serverInfo.size(); i++) {
|
|
||||||
//draw the selected server's highlight
|
|
||||||
if (selection == &serverInfo[i]) {
|
|
||||||
SDL_Rect r = listBox;
|
|
||||||
r.y += i * listBox.h;
|
|
||||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
|
||||||
}
|
|
||||||
|
|
||||||
//draw the server name
|
|
||||||
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
|
|
||||||
|
|
||||||
//draw the player count
|
|
||||||
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
|
|
||||||
|
|
||||||
//compatible?
|
|
||||||
if (!serverInfo[i].compatible) {
|
|
||||||
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: ping/delay?
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
search.MouseMotion(motion);
|
|
||||||
join.MouseMotion(motion);
|
|
||||||
back.MouseMotion(motion);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
search.MouseButtonDown(button);
|
|
||||||
join.MouseButtonDown(button);
|
|
||||||
back.MouseButtonDown(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
|
||||||
//broadcast to the network, or a specific server
|
|
||||||
SerialPacket packet;
|
|
||||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
|
||||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
|
||||||
|
|
||||||
//reset the server list
|
|
||||||
serverInfo.clear();
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
|
||||||
//pack the packet
|
|
||||||
ClientPacket packet;
|
|
||||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
|
||||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//join the selected server
|
|
||||||
network.SendTo(&selection->address, &packet);
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
|
||||||
SetNextScene(SceneList::MAINMENU);
|
|
||||||
}
|
|
||||||
|
|
||||||
else if (
|
|
||||||
//has the user selected a server on the list?
|
|
||||||
//TODO: replace with regular collision checker
|
|
||||||
button.x > listBox.x &&
|
|
||||||
button.x < listBox.x + listBox.w &&
|
|
||||||
button.y > listBox.y &&
|
|
||||||
button.y < listBox.y + listBox.h * serverInfo.size()
|
|
||||||
) {
|
|
||||||
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Network handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
|
||||||
switch(argPacket->type) {
|
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
|
||||||
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
case SerialPacketType::JOIN_RESPONSE:
|
|
||||||
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
|
||||||
//extract the data
|
|
||||||
ServerInformation server;
|
|
||||||
server.address = argPacket->srcAddress;
|
|
||||||
server.name = argPacket->name;
|
|
||||||
server.playerCount = argPacket->playerCount;
|
|
||||||
server.version = argPacket->version;
|
|
||||||
|
|
||||||
//Checking compatibility
|
|
||||||
server.compatible = server.version == NETWORK_VERSION;
|
|
||||||
|
|
||||||
//push
|
|
||||||
serverInfo.push_back(server);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
|
||||||
clientIndex = argPacket->clientIndex;
|
|
||||||
accountIndex = argPacket->accountIndex;
|
|
||||||
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
|
||||||
SetNextScene(SceneList::INWORLD);
|
|
||||||
|
|
||||||
//send this player's character info
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
|
||||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
+22
-6
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -21,23 +21,39 @@
|
|||||||
*/
|
*/
|
||||||
#include "client_application.hpp"
|
#include "client_application.hpp"
|
||||||
|
|
||||||
|
//singletons
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char* argv[]) {
|
||||||
cout << "Beginning client" << endl;
|
|
||||||
try {
|
try {
|
||||||
ClientApplication app;
|
//create the singletons
|
||||||
|
ConfigUtility::CreateSingleton();
|
||||||
|
UDPNetworkUtility::CreateSingleton();
|
||||||
|
|
||||||
|
//call the client's routines
|
||||||
|
ClientApplication::CreateSingleton();
|
||||||
|
ClientApplication& app = ClientApplication::GetSingleton();
|
||||||
|
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
app.Proc();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
|
|
||||||
|
//control the position of the app's destructor
|
||||||
|
ClientApplication::DeleteSingleton();
|
||||||
|
|
||||||
|
//delete the singletons
|
||||||
|
ConfigUtility::DeleteSingleton();
|
||||||
|
UDPNetworkUtility::DeleteSingleton();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
cout << "Clean exit" << endl;
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -1,121 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "main_menu.hpp"
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
MainMenu::MainMenu(ConfigUtility* const argConfig):
|
|
||||||
config(*argConfig)
|
|
||||||
{
|
|
||||||
//setup the utility objects
|
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
image.SetClipH(image.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
startButton.SetImage(&image);
|
|
||||||
startButton.SetFont(&font);
|
|
||||||
optionsButton.SetImage(&image);
|
|
||||||
optionsButton.SetFont(&font);
|
|
||||||
quitButton.SetImage(&image);
|
|
||||||
quitButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
startButton.SetX(50);
|
|
||||||
startButton.SetY(50 + image.GetClipH() * 0);
|
|
||||||
optionsButton.SetX(50);
|
|
||||||
optionsButton.SetY(50 + image.GetClipH() * 1);
|
|
||||||
quitButton.SetX(50);
|
|
||||||
quitButton.SetY(50 + image.GetClipH() * 2);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
startButton.SetText("Start");
|
|
||||||
optionsButton.SetText("Options");
|
|
||||||
quitButton.SetText("Quit");
|
|
||||||
|
|
||||||
//debug
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
MainMenu::~MainMenu() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void MainMenu::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainMenu::Update(double delta) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainMenu::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainMenu::Render(SDL_Surface* const screen) {
|
|
||||||
startButton.DrawTo(screen);
|
|
||||||
optionsButton.DrawTo(screen);
|
|
||||||
quitButton.DrawTo(screen);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
startButton.MouseMotion(motion);
|
|
||||||
optionsButton.MouseMotion(motion);
|
|
||||||
quitButton.MouseMotion(motion);
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
startButton.MouseButtonDown(button);
|
|
||||||
optionsButton.MouseButtonDown(button);
|
|
||||||
quitButton.MouseButtonDown(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
|
||||||
SetNextScene(SceneList::LOBBYMENU);
|
|
||||||
}
|
|
||||||
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
|
|
||||||
SetNextScene(SceneList::OPTIONSMENU);
|
|
||||||
}
|
|
||||||
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
|
|
||||||
QuitEvent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
+25
-4
@@ -1,7 +1,20 @@
|
|||||||
#config
|
#include directories
|
||||||
INCLUDES+=. ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
|
INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||||
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
|
#libraries
|
||||||
|
#the order of the $(LIBS) is important, at least for MinGW
|
||||||
|
LIBS+=client.a ../common/libcommon.a -lSDL2_net
|
||||||
|
ifeq ($(OS),Windows_NT)
|
||||||
|
LIBS+=-lwsock32 -liphlpapi -lmingw32
|
||||||
|
endif
|
||||||
|
LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
|
||||||
|
|
||||||
|
#flags
|
||||||
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
ifeq ($(shell uname), Linux)
|
||||||
|
#read data about the current install
|
||||||
|
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
|
||||||
|
endif
|
||||||
|
|
||||||
#source
|
#source
|
||||||
CXXSRC=$(wildcard *.cpp)
|
CXXSRC=$(wildcard *.cpp)
|
||||||
@@ -16,6 +29,8 @@ OUT=$(addprefix $(OUTDIR)/,client)
|
|||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
|
$(MAKE) -C entities
|
||||||
|
$(MAKE) -C scenes
|
||||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
$(OBJ): | $(OBJDIR)
|
||||||
@@ -32,6 +47,12 @@ $(OBJDIR)/%.o: %.cpp
|
|||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
|
ifeq ($(OS),Windows_NT)
|
||||||
$(RM) *.o *.a *.exe
|
$(RM) *.o *.a *.exe
|
||||||
|
else ifeq ($(shell uname), Linux)
|
||||||
|
find . -type f -name *.o -exec rm -f -r -v {} \;
|
||||||
|
find . -type f -name *.a -exec rm -f -r -v {} \;
|
||||||
|
rm -f -v out/client out/server
|
||||||
|
endif
|
||||||
|
|
||||||
rebuild: clean all
|
rebuild: clean all
|
||||||
|
|||||||
@@ -1,98 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "options_menu.hpp"
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
|
|
||||||
config(*argConfig)
|
|
||||||
{
|
|
||||||
//setup the utility objects
|
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
image.SetClipH(image.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
backButton.SetImage(&image);
|
|
||||||
backButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
backButton.SetX(50);
|
|
||||||
backButton.SetY(50 + image.GetClipH() * 0);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
backButton.SetText("Back");
|
|
||||||
}
|
|
||||||
|
|
||||||
OptionsMenu::~OptionsMenu() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void OptionsMenu::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsMenu::Update(double delta) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsMenu::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsMenu::Render(SDL_Surface* const screen) {
|
|
||||||
backButton.DrawTo(screen);
|
|
||||||
|
|
||||||
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
backButton.MouseMotion(motion);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
backButton.MouseButtonDown(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
|
||||||
SetNextScene(SceneList::MAINMENU);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,23 +19,19 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SCENELIST_HPP_
|
#pragma once
|
||||||
#define SCENELIST_HPP_
|
|
||||||
|
|
||||||
enum class SceneList {
|
enum SceneSignal {
|
||||||
//these are reserved
|
//reserved members for internal use
|
||||||
QUIT,
|
QUIT = -1,
|
||||||
CONTINUE,
|
CONTINUE = 0,
|
||||||
FIRST,
|
FIRST = 1,
|
||||||
|
|
||||||
//custom indexes
|
//custom scenes
|
||||||
SPLASHSCREEN,
|
SPLASHSCREEN,
|
||||||
MAINMENU,
|
MAINMENU,
|
||||||
OPTIONSMENU,
|
OPTIONSMENU,
|
||||||
LOBBYMENU,
|
LOBBYMENU,
|
||||||
INWORLD,
|
WORLD,
|
||||||
INCOMBAT,
|
DISCONNECTEDSCREEN,
|
||||||
CLEANUP,
|
};
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,130 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "disconnected_screen.hpp"
|
||||||
|
|
||||||
|
#include "channels.hpp"
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Public access members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
DisconnectedScreen::DisconnectedScreen() {
|
||||||
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
|
|
||||||
|
//setup the utility objects
|
||||||
|
//TODO: (1) resource tool, to prevent reloading like this
|
||||||
|
image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
|
||||||
|
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||||
|
|
||||||
|
//check that the font loaded
|
||||||
|
if (!font) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to load a font file; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//setup the button
|
||||||
|
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
|
||||||
|
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
|
||||||
|
|
||||||
|
//set the button positions
|
||||||
|
backButton.SetX(50);
|
||||||
|
backButton.SetY(50);
|
||||||
|
|
||||||
|
//set the disconnection message text
|
||||||
|
textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255});
|
||||||
|
|
||||||
|
//full reset
|
||||||
|
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
|
||||||
|
|
||||||
|
//auto return
|
||||||
|
startTick = std::chrono::steady_clock::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
DisconnectedScreen::~DisconnectedScreen() {
|
||||||
|
TTF_CloseFont(font);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Frame loop
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void DisconnectedScreen::FrameStart() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectedScreen::Update() {
|
||||||
|
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
||||||
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Eat incoming packets
|
||||||
|
while(UDPNetworkUtility::GetSingleton().Receive());
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectedScreen::FrameEnd() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
|
||||||
|
backButton.DrawTo(renderer);
|
||||||
|
textLine.DrawTo(renderer, 50, 30);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Event handlers
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
|
backButton.MouseMotion(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
|
backButton.MouseButtonDown(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
|
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
#include "button.hpp"
|
||||||
|
#include "image.hpp"
|
||||||
|
#include "text_line.hpp"
|
||||||
|
|
||||||
|
#include "SDL2/SDL_ttf.h"
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
class DisconnectedScreen : public BaseScene {
|
||||||
|
public:
|
||||||
|
//Public access members
|
||||||
|
DisconnectedScreen();
|
||||||
|
~DisconnectedScreen();
|
||||||
|
|
||||||
|
void RenderFrame(SDL_Renderer* renderer) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//frame phases
|
||||||
|
void FrameStart() override;
|
||||||
|
void Update() override;
|
||||||
|
void FrameEnd() override;
|
||||||
|
|
||||||
|
//input events
|
||||||
|
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||||
|
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||||
|
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
Image image;
|
||||||
|
TTF_Font* font = nullptr;
|
||||||
|
Button backButton;
|
||||||
|
TextLine textLine;
|
||||||
|
|
||||||
|
//auto return
|
||||||
|
std::chrono::steady_clock::time_point startTick;
|
||||||
|
};
|
||||||
@@ -0,0 +1,314 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "lobby_menu.hpp"
|
||||||
|
|
||||||
|
#include "channels.hpp"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Public access members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||||
|
clientIndex(*argClientIndex),
|
||||||
|
accountIndex(*argAccountIndex)
|
||||||
|
{
|
||||||
|
//preemptive reset
|
||||||
|
clientIndex = -1;
|
||||||
|
accountIndex = -1;
|
||||||
|
|
||||||
|
//setup the utility objects
|
||||||
|
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
|
||||||
|
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||||
|
|
||||||
|
//check that the font loaded
|
||||||
|
if (!font) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to load a font file; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//setup the buttons
|
||||||
|
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
|
searchButton.SetText(GetRenderer(), font, "Search", COLOR_WHITE);
|
||||||
|
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
|
joinButton.SetText(GetRenderer(), font, "Join", COLOR_WHITE);
|
||||||
|
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
|
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
|
||||||
|
|
||||||
|
//set the button positions (assumed)
|
||||||
|
searchButton.SetX(50);
|
||||||
|
searchButton.SetY(50);
|
||||||
|
joinButton.SetX(50);
|
||||||
|
joinButton.SetY(70);
|
||||||
|
backButton.SetX(50);
|
||||||
|
backButton.SetY(90);
|
||||||
|
|
||||||
|
//pseudo-list selection
|
||||||
|
boundingBox = {300, 50, 200, 12};
|
||||||
|
|
||||||
|
//hacked together a highlight box
|
||||||
|
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
|
||||||
|
|
||||||
|
//Eat incoming packets
|
||||||
|
while(network.Receive());
|
||||||
|
|
||||||
|
//Initial broadcast
|
||||||
|
SendBroadcastRequest();
|
||||||
|
}
|
||||||
|
|
||||||
|
LobbyMenu::~LobbyMenu() {
|
||||||
|
TTF_CloseFont(font);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Frame loop
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void LobbyMenu::FrameStart() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::Update() {
|
||||||
|
//suck in and process all waiting packets
|
||||||
|
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||||
|
while(network.Receive(packetBuffer)) {
|
||||||
|
HandlePacket(packetBuffer);
|
||||||
|
}
|
||||||
|
delete reinterpret_cast<char*>(packetBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::FrameEnd() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||||
|
//TODO: (2) I need a proper UI system for the entire client and the editor
|
||||||
|
|
||||||
|
//UI
|
||||||
|
searchButton.DrawTo(renderer);
|
||||||
|
joinButton.DrawTo(renderer);
|
||||||
|
backButton.DrawTo(renderer);
|
||||||
|
|
||||||
|
//TODO: (3) draw headers for the server list
|
||||||
|
//TODO: (3) ping/delay displayed in the server list
|
||||||
|
for (int i = 0; i < serverVector.size(); i++) {
|
||||||
|
//draw the selected server's highlight
|
||||||
|
if (selection == &serverVector[i]) {
|
||||||
|
highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
|
||||||
|
}
|
||||||
|
|
||||||
|
//draw the server's info
|
||||||
|
serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
|
||||||
|
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+276, boundingBox.y + boundingBox.h * i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Event handlers
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
|
searchButton.MouseMotion(event);
|
||||||
|
joinButton.MouseMotion(event);
|
||||||
|
backButton.MouseMotion(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
|
searchButton.MouseButtonDown(event);
|
||||||
|
joinButton.MouseButtonDown(event);
|
||||||
|
backButton.MouseButtonDown(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
|
if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
|
SendBroadcastRequest();
|
||||||
|
}
|
||||||
|
if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) {
|
||||||
|
SendJoinRequest();
|
||||||
|
}
|
||||||
|
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
|
}
|
||||||
|
|
||||||
|
//has the user selected a server on the list?
|
||||||
|
BoundingBox tmpBox = boundingBox;
|
||||||
|
tmpBox.h *= serverVector.size(); //within the list bounds
|
||||||
|
if (tmpBox.CheckOverlap({event.x, event.y})) {
|
||||||
|
//NOTE: this memory trick requires a vector
|
||||||
|
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Network handlers
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||||
|
switch(argPacket->type) {
|
||||||
|
//responses
|
||||||
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
|
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
|
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::LOGIN_RESPONSE:
|
||||||
|
HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//rejections
|
||||||
|
case SerialPacketType::JOIN_REJECTION:
|
||||||
|
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::LOGIN_REJECTION:
|
||||||
|
HandleLoginRejection(static_cast<TextPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//handle errors
|
||||||
|
default: {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
|
||||||
|
throw(std::runtime_error( msg.str() ));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||||
|
//extract the data
|
||||||
|
ServerInfo newServer;
|
||||||
|
|
||||||
|
newServer.address = argPacket->srcAddress;
|
||||||
|
newServer.name = argPacket->name;
|
||||||
|
newServer.playerCount = argPacket->playerCount;
|
||||||
|
newServer.version = argPacket->version;
|
||||||
|
newServer.compatible = newServer.version == NETWORK_VERSION;
|
||||||
|
|
||||||
|
//push
|
||||||
|
serverVector.push_back(newServer);
|
||||||
|
|
||||||
|
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
|
||||||
|
|
||||||
|
//fancy colors
|
||||||
|
SDL_Color color;
|
||||||
|
if (newServer.compatible) {
|
||||||
|
color = {255, 255, 255, 255};
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
color = {255, 0, 0, 255};
|
||||||
|
}
|
||||||
|
|
||||||
|
//fancy itoa
|
||||||
|
auto itoa_base10 = [](int i) -> std::string {
|
||||||
|
char str[20];
|
||||||
|
sprintf(str, "%d", i);
|
||||||
|
return std::string(str);
|
||||||
|
};
|
||||||
|
|
||||||
|
//text graphics
|
||||||
|
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
|
||||||
|
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||||
|
//save the server's data
|
||||||
|
clientIndex = argPacket->clientIndex;
|
||||||
|
network.Bind(argPacket->srcAddress, Channels::SERVER);
|
||||||
|
|
||||||
|
//request login data
|
||||||
|
SendLoginRequest();
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
|
||||||
|
if (argPacket->clientIndex != clientIndex) {
|
||||||
|
throw(std::runtime_error("Client index invalid during login"));
|
||||||
|
}
|
||||||
|
accountIndex = argPacket->accountIndex;
|
||||||
|
SetSceneSignal(SceneSignal::WORLD);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
|
||||||
|
//TODO: (9) LobbyMenu::HandleJoinRejection()
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
|
||||||
|
//TODO: (9) LobbyMenu::HandleLoginRejection
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//server control
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void LobbyMenu::SendBroadcastRequest() {
|
||||||
|
//broadcast to the network, or a specific server
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||||
|
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||||
|
|
||||||
|
//reset the server list
|
||||||
|
serverVector.clear();
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::SendJoinRequest() {
|
||||||
|
//pack the packet
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||||
|
|
||||||
|
//join the selected server
|
||||||
|
network.SendTo(selection->address, &packet);
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::SendLoginRequest() {
|
||||||
|
//NOTE: high cohesion
|
||||||
|
//TODO: (9) have a separate login screen
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.type = SerialPacketType::LOGIN_REQUEST;
|
||||||
|
packet.clientIndex = clientIndex;
|
||||||
|
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1);
|
||||||
|
|
||||||
|
network.SendTo(Channels::SERVER, &packet);
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,17 +19,20 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef LOBBYMENU_HPP_
|
#pragma once
|
||||||
#define LOBBYMENU_HPP_
|
|
||||||
|
|
||||||
//graphics & ui
|
//graphics & ui
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
#include "bounding_box.hpp"
|
||||||
|
#include "text_line.hpp"
|
||||||
|
|
||||||
|
#include "SDL2/SDL_ttf.h"
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
@@ -40,48 +43,51 @@
|
|||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
LobbyMenu(
|
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex
|
|
||||||
);
|
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
protected:
|
void RenderFrame(SDL_Renderer* renderer) override;
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
protected:
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
//frame phases
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
void FrameStart() override;
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
void Update() override;
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void FrameEnd() override;
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
//input events
|
||||||
|
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||||
|
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||||
|
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||||
|
|
||||||
//Network handlers
|
//Network handlers
|
||||||
void HandlePacket(SerialPacket* const);
|
void HandlePacket(SerialPacket* const);
|
||||||
void HandleBroadcastResponse(ServerPacket* const);
|
void HandleBroadcastResponse(ServerPacket* const);
|
||||||
void HandleJoinResponse(ClientPacket* const);
|
void HandleJoinResponse(ClientPacket* const);
|
||||||
|
void HandleLoginResponse(ClientPacket* const);
|
||||||
|
void HandleJoinRejection(TextPacket* const);
|
||||||
|
void HandleLoginRejection(TextPacket* const);
|
||||||
|
|
||||||
|
//server control
|
||||||
|
void SendBroadcastRequest();
|
||||||
|
void SendJoinRequest();
|
||||||
|
void SendLoginRequest();
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
|
|
||||||
//members
|
//define the list object
|
||||||
Image image;
|
struct ServerInfo {
|
||||||
RasterFont font;
|
//graphics
|
||||||
Button search;
|
TextLine nameImage;
|
||||||
Button join;
|
TextLine playerCountImage;
|
||||||
Button back;
|
|
||||||
|
|
||||||
//server list
|
//networking
|
||||||
struct ServerInformation {
|
|
||||||
IPaddress address;
|
IPaddress address;
|
||||||
std::string name;
|
std::string name;
|
||||||
int playerCount;
|
int playerCount;
|
||||||
@@ -89,12 +95,16 @@ protected:
|
|||||||
bool compatible;
|
bool compatible;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<ServerInformation> serverInfo;
|
//members
|
||||||
|
Image buttonImage;
|
||||||
|
Image highlightImage;
|
||||||
|
TTF_Font* font = nullptr;
|
||||||
|
Button searchButton;
|
||||||
|
Button joinButton;
|
||||||
|
Button backButton;
|
||||||
|
|
||||||
//a terrible hack, forgive me
|
std::vector<ServerInfo> serverVector;
|
||||||
//I'd love a proper gui system for this
|
ServerInfo* selection = nullptr;
|
||||||
SDL_Rect listBox;
|
|
||||||
ServerInformation* selection = nullptr;
|
BoundingBox boundingBox;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,146 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "main_menu.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Public access members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
MainMenu::MainMenu() {
|
||||||
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
|
|
||||||
|
//setup the utility objects
|
||||||
|
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
|
||||||
|
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||||
|
|
||||||
|
//check that the font loaded
|
||||||
|
if (!font) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to load a font file; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//setup the buttons
|
||||||
|
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
|
startButton.SetText(GetRenderer(), font, "Start", COLOR_WHITE);
|
||||||
|
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
|
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_WHITE);
|
||||||
|
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
|
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_WHITE);
|
||||||
|
|
||||||
|
//set the button positions
|
||||||
|
startButton.SetX(50);
|
||||||
|
startButton.SetY(50 + 20 * 0);
|
||||||
|
optionsButton.SetX(50);
|
||||||
|
optionsButton.SetY(50 + 20 * 1);
|
||||||
|
quitButton.SetX(50);
|
||||||
|
quitButton.SetY(50 + 20 * 2);
|
||||||
|
|
||||||
|
//text box
|
||||||
|
textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
|
||||||
|
textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
|
||||||
|
textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update
|
||||||
|
|
||||||
|
//debug
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
MainMenu::~MainMenu() {
|
||||||
|
TTF_CloseFont(font);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Frame loop
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void MainMenu::FrameStart() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::Update() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::FrameEnd() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||||
|
startButton.DrawTo(renderer);
|
||||||
|
optionsButton.DrawTo(renderer);
|
||||||
|
quitButton.DrawTo(renderer);
|
||||||
|
|
||||||
|
int h = -1;
|
||||||
|
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
|
||||||
|
|
||||||
|
textBox.DrawTo(renderer, 50, h-50, -12);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Event handlers
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
|
startButton.MouseMotion(event);
|
||||||
|
optionsButton.MouseMotion(event);
|
||||||
|
quitButton.MouseMotion(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
|
startButton.MouseButtonDown(event);
|
||||||
|
optionsButton.MouseButtonDown(event);
|
||||||
|
quitButton.MouseButtonDown(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
|
//TODO: (2) Buttons should only register as "selected" when the left button is used
|
||||||
|
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
|
SetSceneSignal(SceneSignal::LOBBYMENU);
|
||||||
|
}
|
||||||
|
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
|
SetSceneSignal(SceneSignal::OPTIONSMENU);
|
||||||
|
}
|
||||||
|
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
|
QuitEvent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
QuitEvent();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,45 +19,42 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef MAINMENU_HPP_
|
#pragma once
|
||||||
#define MAINMENU_HPP_
|
|
||||||
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
#include "image.hpp"
|
||||||
|
#include "text_box.hpp"
|
||||||
|
|
||||||
|
#include "SDL2/SDL_ttf.h"
|
||||||
|
|
||||||
class MainMenu : public BaseScene {
|
class MainMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
MainMenu(ConfigUtility* const);
|
MainMenu();
|
||||||
~MainMenu();
|
~MainMenu();
|
||||||
|
|
||||||
|
void RenderFrame(SDL_Renderer* renderer) override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//frame phases
|
||||||
void FrameStart();
|
void FrameStart() override;
|
||||||
void Update(double delta);
|
void Update() override;
|
||||||
void FrameEnd();
|
void FrameEnd() override;
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
//input events
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||||
|
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||||
//shared parameters
|
|
||||||
ConfigUtility& config;
|
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image buttonImage;
|
||||||
RasterFont font;
|
TTF_Font* font = nullptr;
|
||||||
Button startButton;
|
Button startButton;
|
||||||
Button optionsButton;
|
Button optionsButton;
|
||||||
Button quitButton;
|
Button quitButton;
|
||||||
|
TextBox textBox;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
#config
|
||||||
|
INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||||
|
LIBS+=
|
||||||
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
#source
|
||||||
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|
||||||
|
#objects
|
||||||
|
OBJDIR=obj
|
||||||
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
|
#output
|
||||||
|
OUTDIR=..
|
||||||
|
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||||
|
|
||||||
|
#targets
|
||||||
|
all: $(OBJ) $(OUT)
|
||||||
|
ar -crs $(OUT) $(OBJ)
|
||||||
|
|
||||||
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUT): | $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR):
|
||||||
|
mkdir $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUTDIR):
|
||||||
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR)/%.o: %.cpp
|
||||||
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "options_menu.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Public access members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
OptionsMenu::OptionsMenu() {
|
||||||
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
|
|
||||||
|
//setup the utility objects
|
||||||
|
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
|
||||||
|
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||||
|
|
||||||
|
//check that the font loaded
|
||||||
|
if (!font) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to load a font file; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//setup the button
|
||||||
|
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
|
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
|
||||||
|
|
||||||
|
//set the button positions
|
||||||
|
backButton.SetX(50);
|
||||||
|
backButton.SetY(50);
|
||||||
|
|
||||||
|
//text line
|
||||||
|
textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
|
||||||
|
}
|
||||||
|
|
||||||
|
OptionsMenu::~OptionsMenu() {
|
||||||
|
TTF_CloseFont(font);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Frame loop
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void OptionsMenu::FrameStart() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsMenu::Update() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsMenu::FrameEnd() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||||
|
backButton.DrawTo(renderer);
|
||||||
|
textLine.DrawTo(renderer, 50, 30);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Event handlers
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
|
backButton.MouseMotion(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
|
backButton.MouseButtonDown(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
|
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,44 +19,40 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef OPTIONSMENU_HPP_
|
#pragma once
|
||||||
#define OPTIONSMENU_HPP_
|
|
||||||
|
#include "button.hpp"
|
||||||
|
#include "image.hpp"
|
||||||
|
#include "text_line.hpp"
|
||||||
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
//NOTE: The options screen needs to be USED
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
|
||||||
|
|
||||||
//TODO: The options screen needs to be USED
|
|
||||||
class OptionsMenu : public BaseScene {
|
class OptionsMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
OptionsMenu(ConfigUtility* const);
|
OptionsMenu();
|
||||||
~OptionsMenu();
|
~OptionsMenu();
|
||||||
|
|
||||||
protected:
|
void RenderFrame(SDL_Renderer* renderer) override;
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
private:
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
//frame phases
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
void FrameStart() override;
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
void Update() override;
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void FrameEnd() override;
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//shared parameters
|
//input events
|
||||||
ConfigUtility& config;
|
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||||
|
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||||
|
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image buttonImage;
|
||||||
RasterFont font;
|
TTF_Font* font = nullptr;
|
||||||
Button backButton;
|
Button backButton;
|
||||||
|
TextLine textLine;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -21,14 +21,20 @@
|
|||||||
*/
|
*/
|
||||||
#include "splash_screen.hpp"
|
#include "splash_screen.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
SplashScreen::SplashScreen(ConfigUtility* const argConfig):
|
SplashScreen::SplashScreen(SDL_Window* w) {
|
||||||
config(*argConfig)
|
//fit the screen to the logo
|
||||||
{
|
//NOTE: not using this window trick
|
||||||
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
|
window = w;
|
||||||
|
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
|
||||||
|
|
||||||
|
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
|
||||||
|
|
||||||
startTick = std::chrono::steady_clock::now();
|
startTick = std::chrono::steady_clock::now();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -40,12 +46,16 @@ SplashScreen::~SplashScreen() {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void SplashScreen::Update(double delta) {
|
void SplashScreen::FrameStart() {
|
||||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
|
//TODO: (0) config flag to change the delay
|
||||||
SetNextScene(SceneList::MAINMENU);
|
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) {
|
||||||
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SplashScreen::Render(SDL_Surface* const screen) {
|
void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
|
||||||
logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
|
//TODO: version information
|
||||||
|
int w = 0, h = 0;
|
||||||
|
SDL_RenderGetLogicalSize(renderer, &w, &h);
|
||||||
|
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,12 +19,9 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SPLASHSCREEN_HPP_
|
#pragma once
|
||||||
#define SPLASHSCREEN_HPP_
|
|
||||||
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
@@ -32,20 +29,20 @@
|
|||||||
class SplashScreen : public BaseScene {
|
class SplashScreen : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
SplashScreen(ConfigUtility* const);
|
SplashScreen(SDL_Window*);
|
||||||
~SplashScreen();
|
~SplashScreen();
|
||||||
|
|
||||||
protected:
|
void RenderFrame(SDL_Renderer* renderer) override;
|
||||||
//Frame loop
|
|
||||||
void Update(double delta);
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//shared parameters
|
private:
|
||||||
ConfigUtility& config;
|
//Frame loop
|
||||||
|
void FrameStart() override;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
std::chrono::steady_clock::time_point startTick;
|
std::chrono::steady_clock::time_point startTick;
|
||||||
Image logo;
|
Image logo;
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
//screws with the window
|
||||||
|
SDL_Window* window = nullptr;
|
||||||
|
int windowWidth, windowHeight;
|
||||||
|
};
|
||||||
@@ -0,0 +1,946 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "world.hpp"
|
||||||
|
|
||||||
|
#include "channels.hpp"
|
||||||
|
#include "ip_operators.hpp"
|
||||||
|
#include "fatal_error.hpp"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <chrono>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstring>
|
||||||
|
#include <iostream>
|
||||||
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//static functions
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO: (3) proper checksum
|
||||||
|
static int regionContentCheck(Region const* region) {
|
||||||
|
int sum = 0;
|
||||||
|
for(int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||||
|
sum += region->GetTile(i, j, k);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return sum;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Public access members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
World::World(int* const argClientIndex, int* const argAccountIndex):
|
||||||
|
clientIndex(*argClientIndex),
|
||||||
|
accountIndex(*argAccountIndex)
|
||||||
|
{
|
||||||
|
//setup the utility objects
|
||||||
|
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
|
||||||
|
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||||
|
|
||||||
|
//check that the font loaded
|
||||||
|
if (!font) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to load a font file; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//setup the buttons
|
||||||
|
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
|
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_WHITE);
|
||||||
|
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
|
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_WHITE);
|
||||||
|
|
||||||
|
//set the button positions
|
||||||
|
disconnectButton.SetX(50);
|
||||||
|
disconnectButton.SetY(50);
|
||||||
|
shutdownButton.SetX(50);
|
||||||
|
shutdownButton.SetY(70);
|
||||||
|
|
||||||
|
//load the tilesheet
|
||||||
|
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
|
||||||
|
tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
|
||||||
|
|
||||||
|
//Send the character data
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::CHARACTER_LOAD;
|
||||||
|
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
newPacket.accountIndex = accountIndex;
|
||||||
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
|
|
||||||
|
//set the camera's values
|
||||||
|
SDL_RenderGetLogicalSize(GetRenderer(), &camera.width, &camera.height);
|
||||||
|
|
||||||
|
//debug
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
World::~World() {
|
||||||
|
//unload the local data
|
||||||
|
TTF_CloseFont(font);
|
||||||
|
characterMap.clear();
|
||||||
|
creatureMap.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Frame loop
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void World::FrameStart() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::Update() {
|
||||||
|
//create and zero the buffer
|
||||||
|
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||||
|
memset(packetBuffer, 0, MAX_PACKET_SIZE);
|
||||||
|
|
||||||
|
try {
|
||||||
|
//suck in and process all waiting packets
|
||||||
|
while(network.Receive(packetBuffer)) {
|
||||||
|
HandlePacket(packetBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch(fatal_error& e) {
|
||||||
|
throw(e);
|
||||||
|
}
|
||||||
|
catch(std::exception& e) {
|
||||||
|
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
//free the buffer
|
||||||
|
delete reinterpret_cast<char*>(packetBuffer);
|
||||||
|
|
||||||
|
//heartbeat system
|
||||||
|
CheckHeartBeat();
|
||||||
|
|
||||||
|
//update all entities
|
||||||
|
for (auto& it : characterMap) {
|
||||||
|
it.second.Update();
|
||||||
|
}
|
||||||
|
for (auto& it : creatureMap) {
|
||||||
|
it.second.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
//update the map
|
||||||
|
UpdateMap();
|
||||||
|
}
|
||||||
|
catch(fatal_error& e) {
|
||||||
|
throw(e);
|
||||||
|
}
|
||||||
|
catch(std::exception& e) {
|
||||||
|
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
//skip the rest without a local character
|
||||||
|
if (!localCharacter) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//get the collidable boxes
|
||||||
|
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
|
||||||
|
|
||||||
|
//process the collisions
|
||||||
|
//BUG: Collisions not working
|
||||||
|
if (localCharacter->ProcessCollisionGrid(boxList)) {
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendLocalCharacterMovement();
|
||||||
|
}
|
||||||
|
|
||||||
|
//update the camera
|
||||||
|
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||||
|
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::FrameEnd() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::RenderFrame(SDL_Renderer* renderer) {
|
||||||
|
//draw the map
|
||||||
|
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||||
|
tileSheet.DrawRegionTo(renderer, &(*it), camera.x, camera.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
//draw the entities
|
||||||
|
for (auto& it : characterMap) {
|
||||||
|
//BUG: #29 Characters (and other entities) are drawn out of order
|
||||||
|
it.second.DrawTo(renderer, camera.x, camera.y);
|
||||||
|
}
|
||||||
|
for (auto& it : creatureMap) {
|
||||||
|
it.second.DrawTo(renderer, camera.x, camera.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
//draw UI
|
||||||
|
disconnectButton.DrawTo(renderer);
|
||||||
|
shutdownButton.DrawTo(renderer);
|
||||||
|
|
||||||
|
//FPS
|
||||||
|
fpsTextLine.DrawTo(renderer, 0, 0);
|
||||||
|
int fpsRet = fps.Calculate();
|
||||||
|
if (fpsRet != -1) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "FPS: " << fpsRet;
|
||||||
|
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Event handlers
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void World::QuitEvent() {
|
||||||
|
//two-step logout
|
||||||
|
SendDisconnectRequest();
|
||||||
|
SetSceneSignal(SceneSignal::QUIT);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
|
disconnectButton.MouseMotion(event);
|
||||||
|
shutdownButton.MouseMotion(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
|
disconnectButton.MouseButtonDown(event);
|
||||||
|
shutdownButton.MouseButtonDown(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
|
if (disconnectButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
|
SendLogoutRequest();
|
||||||
|
}
|
||||||
|
if (shutdownButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
|
SendAdminShutdownRequest();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::KeyDown(SDL_KeyboardEvent const& event) {
|
||||||
|
//TODO: Sliding against walls controls
|
||||||
|
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
|
||||||
|
if (event.repeat) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//hotkeys
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
//TODO: (3) the escape key should actually control menus and stuff
|
||||||
|
SendLogoutRequest();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//character movement
|
||||||
|
if (!localCharacter) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Vector2 motion = localCharacter->GetMotion();
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_w:
|
||||||
|
motion.y -= CHARACTER_WALKING_SPEED;
|
||||||
|
break;
|
||||||
|
case SDLK_a:
|
||||||
|
motion.x -= CHARACTER_WALKING_SPEED;
|
||||||
|
break;
|
||||||
|
case SDLK_s:
|
||||||
|
motion.y += CHARACTER_WALKING_SPEED;
|
||||||
|
break;
|
||||||
|
case SDLK_d:
|
||||||
|
motion.x += CHARACTER_WALKING_SPEED;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
//DOCS: prevents wrong keys screwing with character movement
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//handle diagonals
|
||||||
|
if (motion.x != 0 && motion.y != 0) {
|
||||||
|
motion *= CHARACTER_WALKING_MOD;
|
||||||
|
}
|
||||||
|
//set the info
|
||||||
|
localCharacter->SetMotion(motion);
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendLocalCharacterMovement();
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::KeyUp(SDL_KeyboardEvent const& event) {
|
||||||
|
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
|
||||||
|
if (event.repeat) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//character movement
|
||||||
|
if (!localCharacter) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Vector2 motion = localCharacter->GetMotion();
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_w:
|
||||||
|
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
|
||||||
|
break;
|
||||||
|
case SDLK_a:
|
||||||
|
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
|
||||||
|
break;
|
||||||
|
case SDLK_s:
|
||||||
|
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
|
||||||
|
break;
|
||||||
|
case SDLK_d:
|
||||||
|
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
//DOCS: prevents wrong keys screwing with character movement
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//BUGFIX: reset cardinal direction speed on key release
|
||||||
|
if (motion.x > 0) {
|
||||||
|
motion.x = CHARACTER_WALKING_SPEED;
|
||||||
|
}
|
||||||
|
else if (motion.x < 0) {
|
||||||
|
motion.x = -CHARACTER_WALKING_SPEED;
|
||||||
|
}
|
||||||
|
if (motion.y > 0) {
|
||||||
|
motion.y = CHARACTER_WALKING_SPEED;
|
||||||
|
}
|
||||||
|
else if (motion.y < 0) {
|
||||||
|
motion.y = -CHARACTER_WALKING_SPEED;
|
||||||
|
}
|
||||||
|
//handle diagonals
|
||||||
|
if (motion.x != 0 && motion.y != 0) {
|
||||||
|
motion *= CHARACTER_WALKING_MOD;
|
||||||
|
}
|
||||||
|
//set the info
|
||||||
|
localCharacter->SetMotion(motion);
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendLocalCharacterMovement();
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Direct incoming traffic
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void World::HandlePacket(SerialPacket* const argPacket) {
|
||||||
|
switch(argPacket->type) {
|
||||||
|
//heartbeat system
|
||||||
|
case SerialPacketType::PING:
|
||||||
|
hPing(static_cast<ServerPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::PONG:
|
||||||
|
hPong(static_cast<ServerPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//game server connections
|
||||||
|
case SerialPacketType::LOGOUT_RESPONSE:
|
||||||
|
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||||
|
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
|
||||||
|
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//map management
|
||||||
|
case SerialPacketType::REGION_CONTENT:
|
||||||
|
hRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//character management
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
hCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerialPacketType::CHARACTER_CREATE:
|
||||||
|
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_UNLOAD:
|
||||||
|
hCharacterUnload(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||||
|
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerialPacketType::CHARACTER_MOVEMENT:
|
||||||
|
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//creature management
|
||||||
|
case SerialPacketType::CREATURE_UPDATE:
|
||||||
|
hCreatureUpdate(static_cast<CreaturePacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerialPacketType::CREATURE_CREATE:
|
||||||
|
hCreatureCreate(static_cast<CreaturePacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CREATURE_UNLOAD:
|
||||||
|
hCreatureUnload(static_cast<CreaturePacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerialPacketType::QUERY_CREATURE_EXISTS:
|
||||||
|
hQueryCreatureExists(static_cast<CreaturePacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerialPacketType::CREATURE_MOVEMENT:
|
||||||
|
hCreatureMovement(static_cast<CreaturePacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//chat
|
||||||
|
case SerialPacketType::TEXT_BROADCAST:
|
||||||
|
hTextBroadcast(static_cast<TextPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::TEXT_SPEECH:
|
||||||
|
hTextSpeech(static_cast<TextPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::TEXT_WHISPER:
|
||||||
|
hTextWhisper(static_cast<TextPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//general rejection messages
|
||||||
|
case SerialPacketType::REGION_REJECTION:
|
||||||
|
case SerialPacketType::CHARACTER_REJECTION:
|
||||||
|
case SerialPacketType::QUERY_REJECTION:
|
||||||
|
throw(fatal_error(static_cast<TextPacket*>(argPacket)->text));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||||
|
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//errors
|
||||||
|
default: {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//heartbeat system
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void World::hPing(ServerPacket* const argPacket) {
|
||||||
|
ServerPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::PONG;
|
||||||
|
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hPong(ServerPacket* const argPacket) {
|
||||||
|
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
|
||||||
|
throw(std::runtime_error("Heartbeat message received from an unknown source"));
|
||||||
|
}
|
||||||
|
attemptedBeats = 0;
|
||||||
|
lastBeat = Clock::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::CheckHeartBeat() {
|
||||||
|
//check the connection (heartbeat)
|
||||||
|
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||||
|
if (attemptedBeats > 2) {
|
||||||
|
//escape to the disconnect screen
|
||||||
|
SendDisconnectRequest();
|
||||||
|
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||||
|
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ServerPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::PING;
|
||||||
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
|
|
||||||
|
attemptedBeats++;
|
||||||
|
lastBeat = Clock::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Connection control
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void World::SendLogoutRequest() {
|
||||||
|
ClientPacket newPacket;
|
||||||
|
|
||||||
|
//send a logout request
|
||||||
|
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
|
||||||
|
newPacket.accountIndex = accountIndex;
|
||||||
|
|
||||||
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::SendDisconnectRequest() {
|
||||||
|
ClientPacket newPacket;
|
||||||
|
|
||||||
|
//send a disconnect request
|
||||||
|
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
|
||||||
|
newPacket.clientIndex = clientIndex;
|
||||||
|
|
||||||
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::SendAdminDisconnectForced() {
|
||||||
|
//TODO: (9) World::SendAdminDisconnectForced()
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::SendAdminShutdownRequest() {
|
||||||
|
ClientPacket newPacket;
|
||||||
|
|
||||||
|
//send a shutdown request
|
||||||
|
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
|
||||||
|
newPacket.accountIndex = accountIndex;
|
||||||
|
|
||||||
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hLogoutResponse(ClientPacket* const argPacket) {
|
||||||
|
if (localCharacter) {
|
||||||
|
characterMap.erase(characterIndex);
|
||||||
|
localCharacter = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
accountIndex = -1;
|
||||||
|
characterIndex = -1;
|
||||||
|
|
||||||
|
//reset the camera
|
||||||
|
camera.marginX = camera.marginY = 0;
|
||||||
|
|
||||||
|
//because, why not? I guess...
|
||||||
|
SendDisconnectRequest();
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hDisconnectResponse(ClientPacket* const argPacket) {
|
||||||
|
hLogoutResponse(argPacket);//shortcut
|
||||||
|
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||||
|
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
|
||||||
|
hDisconnectResponse(argPacket);//shortcut
|
||||||
|
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||||
|
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//map management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void World::SendRegionRequest(int roomIndex, int x, int y) {
|
||||||
|
RegionPacket packet;
|
||||||
|
|
||||||
|
//pack the region's data
|
||||||
|
packet.type = SerialPacketType::REGION_REQUEST;
|
||||||
|
packet.roomIndex = roomIndex;
|
||||||
|
packet.x = x;
|
||||||
|
packet.y = y;
|
||||||
|
|
||||||
|
network.SendTo(Channels::SERVER, &packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hRegionContent(RegionPacket* const argPacket) {
|
||||||
|
//replace existing regions
|
||||||
|
regionPager.UnloadIf([&](Region const& region) -> bool {
|
||||||
|
if (region.GetX() == argPacket->x && region.GetY() == argPacket->y) {
|
||||||
|
std::cout << "Region Overwrite: " << region.GetX() << ", " << region.GetY();
|
||||||
|
std::cout << "\t" << regionContentCheck(®ion) << "\t" << regionContentCheck(argPacket->region) << std::endl;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
regionPager.PushRegion(argPacket->region);
|
||||||
|
|
||||||
|
//clean up after the serial code
|
||||||
|
delete argPacket->region;
|
||||||
|
argPacket->region = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::UpdateMap() {
|
||||||
|
if (roomIndex == -1) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||||
|
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||||
|
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||||
|
|
||||||
|
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
||||||
|
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||||
|
|
||||||
|
//prune distant regions
|
||||||
|
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
|
||||||
|
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
|
||||||
|
});
|
||||||
|
|
||||||
|
//request empty regions within this zone
|
||||||
|
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||||
|
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||||
|
Region* region = regionPager.FindRegion(i, j);
|
||||||
|
if (!region) {
|
||||||
|
//request absent region
|
||||||
|
SendRegionRequest(roomIndex, i, j);
|
||||||
|
}
|
||||||
|
else if (regionContentCheck(region) == 0) {
|
||||||
|
//checksum failed
|
||||||
|
regionPager.UnloadIf([region](Region const& ref) -> bool {
|
||||||
|
//remove the erroneous region
|
||||||
|
return region == &ref;
|
||||||
|
});
|
||||||
|
SendRegionRequest(roomIndex, i, j);
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Existing region blank: " << roomIndex << ", " << i << ", " << j;
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//character management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//DOCS: preexisting characters will result in query responses
|
||||||
|
//DOCS: new characters will result in create messages
|
||||||
|
//DOCS: this client's character will exist in both (skipped)
|
||||||
|
|
||||||
|
void World::hCharacterUpdate(CharacterPacket* const argPacket) {
|
||||||
|
//TODO: (1) Authentication
|
||||||
|
//NOTE: applies to the local character too
|
||||||
|
|
||||||
|
//check that this character exists
|
||||||
|
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||||
|
if (characterIt != characterMap.end()) {
|
||||||
|
//update the origin and motion, if there's a difference
|
||||||
|
if (characterIt->second.GetOrigin() != argPacket->origin) {
|
||||||
|
characterIt->second.SetOrigin(argPacket->origin);
|
||||||
|
}
|
||||||
|
if (characterIt->second.GetMotion() != argPacket->motion) {
|
||||||
|
characterIt->second.SetMotion(argPacket->motion);
|
||||||
|
characterIt->second.CorrectSprite(); //only correct the sprite if the motion changes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hCharacterCreate(CharacterPacket* const argPacket) {
|
||||||
|
//prevent double message
|
||||||
|
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Double character creation event; ";
|
||||||
|
msg << "Index: " << argPacket->characterIndex << "; ";
|
||||||
|
msg << "Handle: " << argPacket->handle;
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//implicity create and retrieve the entity
|
||||||
|
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||||
|
|
||||||
|
//fill the character's info
|
||||||
|
character->SetHandle(argPacket->handle);
|
||||||
|
character->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||||
|
character->SetOwner(argPacket->accountIndex);
|
||||||
|
character->SetOrigin(argPacket->origin);
|
||||||
|
character->SetMotion(argPacket->motion);
|
||||||
|
character->SetBounds(argPacket->bounds);
|
||||||
|
|
||||||
|
character->CorrectSprite();
|
||||||
|
|
||||||
|
//check for this player's character
|
||||||
|
if (character->GetOwner() == accountIndex) {
|
||||||
|
localCharacter = static_cast<LocalCharacter*>(character);
|
||||||
|
|
||||||
|
//focus the camera on this character's sprite
|
||||||
|
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
|
||||||
|
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
|
||||||
|
|
||||||
|
//focus on this character's info
|
||||||
|
characterIndex = argPacket->characterIndex;
|
||||||
|
roomIndex = argPacket->roomIndex;
|
||||||
|
|
||||||
|
//query the world state (room)
|
||||||
|
CharacterPacket characterPacket;
|
||||||
|
memset(&characterPacket, 0, MAX_PACKET_SIZE);
|
||||||
|
characterPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||||
|
characterPacket.roomIndex = roomIndex;
|
||||||
|
network.SendTo(Channels::SERVER, &characterPacket);
|
||||||
|
|
||||||
|
CreaturePacket creaturePacket;
|
||||||
|
creaturePacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
|
||||||
|
creaturePacket.roomIndex = roomIndex;
|
||||||
|
network.SendTo(Channels::SERVER, &creaturePacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
//debug
|
||||||
|
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hCharacterUnload(CharacterPacket* const argPacket) {
|
||||||
|
//ignore if this character doesn't exist
|
||||||
|
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||||
|
if (characterIt == characterMap.end()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//check for this player's character
|
||||||
|
if ((*characterIt).second.GetOwner() == accountIndex) {
|
||||||
|
localCharacter = nullptr;
|
||||||
|
|
||||||
|
//clear the camera
|
||||||
|
camera.marginX = 0;
|
||||||
|
camera.marginY = 0;
|
||||||
|
|
||||||
|
//clear the room
|
||||||
|
roomIndex = -1;
|
||||||
|
regionPager.UnloadAll();
|
||||||
|
characterMap.clear();
|
||||||
|
creatureMap.clear();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
//remove this character
|
||||||
|
characterMap.erase(characterIt);
|
||||||
|
}
|
||||||
|
|
||||||
|
//debug
|
||||||
|
std::cout << "Character Unload, total: " << characterMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
|
||||||
|
//prevent a double message about this player's character
|
||||||
|
//TODO: why is this commented out?
|
||||||
|
// if (argPacket->accountIndex == accountIndex) {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
//ignore characters in a different room (sub-optimal)
|
||||||
|
if (argPacket->roomIndex != roomIndex) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//implicitly construct the character if it doesn't exist
|
||||||
|
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||||
|
|
||||||
|
//set/update the character's info
|
||||||
|
character->SetOrigin(argPacket->origin);
|
||||||
|
character->SetMotion(argPacket->motion);
|
||||||
|
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
|
||||||
|
character->SetHandle(argPacket->handle);
|
||||||
|
character->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||||
|
character->SetOwner(argPacket->accountIndex);
|
||||||
|
character->CorrectSprite();
|
||||||
|
|
||||||
|
//debug
|
||||||
|
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hCharacterMovement(CharacterPacket* const argPacket) {
|
||||||
|
//TODO: (1) Authentication
|
||||||
|
if (argPacket->characterIndex == characterIndex) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//check that this character exists
|
||||||
|
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||||
|
if (characterIt != characterMap.end()) {
|
||||||
|
//set the origin and motion
|
||||||
|
characterIt->second.SetOrigin(argPacket->origin);
|
||||||
|
characterIt->second.SetMotion(argPacket->motion);
|
||||||
|
characterIt->second.CorrectSprite();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//creature management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void World::hCreatureUpdate(CreaturePacket* const argPacket) {
|
||||||
|
std::cout << "hCreatureUpdate" << std::endl;
|
||||||
|
//TODO: (1) Authentication
|
||||||
|
|
||||||
|
//check that this character exists
|
||||||
|
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
|
||||||
|
if (creatureIt != creatureMap.end()) {
|
||||||
|
//update the origin and motion, if there's a difference
|
||||||
|
if (creatureIt->second.GetOrigin() != argPacket->origin) {
|
||||||
|
creatureIt->second.SetOrigin(argPacket->origin);
|
||||||
|
}
|
||||||
|
if (creatureIt->second.GetMotion() != argPacket->motion) {
|
||||||
|
creatureIt->second.SetMotion(argPacket->motion);
|
||||||
|
creatureIt->second.CorrectSprite(); //only correct the sprite if the motion changes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
hCreatureCreate(argPacket);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hCreatureCreate(CreaturePacket* const argPacket) {
|
||||||
|
//check for logic errors
|
||||||
|
if (creatureMap.find(argPacket->creatureIndex) != creatureMap.end()) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Double creature creation event; ";
|
||||||
|
msg << "Index: " << argPacket->creatureIndex << "; ";
|
||||||
|
msg << "Handle: " << argPacket->handle;
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//ignore creatures from other rooms
|
||||||
|
if (roomIndex != argPacket->roomIndex) {
|
||||||
|
//temporary error checking
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Creature from the wrong room received: ";
|
||||||
|
msg << "creatureIndex: " << argPacket->creatureIndex << ", roomIndex: " << argPacket->roomIndex;
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//implicitly create the element
|
||||||
|
BaseCreature* creature = &creatureMap[argPacket->creatureIndex];
|
||||||
|
|
||||||
|
//fill the creature's info
|
||||||
|
creature->SetHandle(argPacket->handle);
|
||||||
|
creature->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||||
|
creature->SetBounds(argPacket->bounds);
|
||||||
|
creature->SetOrigin(argPacket->origin);
|
||||||
|
creature->SetMotion(argPacket->motion);
|
||||||
|
|
||||||
|
//debug
|
||||||
|
std::cout << "Creature Create, total: " << creatureMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hCreatureUnload(CreaturePacket* const argPacket) {
|
||||||
|
//ignore if this creature doesn't exist
|
||||||
|
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
|
||||||
|
if (creatureIt == creatureMap.end()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//remove this creature
|
||||||
|
creatureMap.erase(creatureIt);
|
||||||
|
|
||||||
|
//debug
|
||||||
|
std::cout << "Creature Unload, total: " << creatureMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hQueryCreatureExists(CreaturePacket* const argPacket) {
|
||||||
|
std::cout << "Creature Query" << std::endl;
|
||||||
|
|
||||||
|
//ignore creatures in a different room (sub-optimal)
|
||||||
|
if (argPacket->roomIndex != roomIndex) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//implicitly create the element
|
||||||
|
BaseCreature* creature = &creatureMap[argPacket->creatureIndex];
|
||||||
|
|
||||||
|
//fill the creature's info
|
||||||
|
creature->SetHandle(argPacket->handle);
|
||||||
|
creature->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||||
|
creature->SetBounds(argPacket->bounds);
|
||||||
|
creature->SetOrigin(argPacket->origin);
|
||||||
|
creature->SetMotion(argPacket->motion);
|
||||||
|
|
||||||
|
//debug
|
||||||
|
std::cout << "Creature Query, total: " << creatureMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hCreatureMovement(CreaturePacket* const argPacket) {
|
||||||
|
std::cout << "hCreatureMovement" << std::endl;
|
||||||
|
|
||||||
|
//ignore if this creature doesn't exist
|
||||||
|
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
|
||||||
|
if (creatureIt == creatureMap.end()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
creatureIt->second.SetOrigin(argPacket->origin);
|
||||||
|
creatureIt->second.SetMotion(argPacket->motion);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//chat
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void World::hTextBroadcast(TextPacket* const argPacket) {
|
||||||
|
//TODO: (9) World::hTextBroadcast()
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hTextSpeech(TextPacket* const argPacket) {
|
||||||
|
//TODO: (9) World::hTextSpeech()
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::hTextWhisper(TextPacket* const argPacket) {
|
||||||
|
//TODO: (9) World::hTextWhisper()
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//player movement & collision
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void World::SendLocalCharacterMovement() {
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
|
||||||
|
|
||||||
|
newPacket.accountIndex = accountIndex;
|
||||||
|
newPacket.characterIndex = characterIndex;
|
||||||
|
newPacket.roomIndex = roomIndex;
|
||||||
|
newPacket.origin = localCharacter->GetOrigin();
|
||||||
|
newPacket.motion = localCharacter->GetMotion();
|
||||||
|
|
||||||
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
|
||||||
|
//prepare for collisions
|
||||||
|
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
|
||||||
|
std::list<BoundingBox> boxList;
|
||||||
|
|
||||||
|
//NOTE: for loops were too dense to work with, so I've just used while loops
|
||||||
|
|
||||||
|
//outer loop
|
||||||
|
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
|
||||||
|
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
|
||||||
|
//inner loop
|
||||||
|
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
|
||||||
|
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
|
||||||
|
//check to see if this tile is solid (non-existant tiles are always false)
|
||||||
|
|
||||||
|
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
||||||
|
//push onto the box set
|
||||||
|
boxList.push_front(wallBounds);
|
||||||
|
}
|
||||||
|
|
||||||
|
//increment
|
||||||
|
wallBounds.y += wallBounds.h;
|
||||||
|
}
|
||||||
|
|
||||||
|
//increment
|
||||||
|
wallBounds.x += wallBounds.w;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::move(boxList);
|
||||||
|
}
|
||||||
@@ -0,0 +1,167 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
//maps
|
||||||
|
#include "region_pager_base.hpp"
|
||||||
|
|
||||||
|
//utilities
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
#include "image.hpp"
|
||||||
|
#include "button.hpp"
|
||||||
|
#include "tile_sheet.hpp"
|
||||||
|
#include "text_line.hpp"
|
||||||
|
|
||||||
|
//common
|
||||||
|
#include "frame_rate.hpp"
|
||||||
|
|
||||||
|
//client
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
#include "base_creature.hpp"
|
||||||
|
#include "local_character.hpp"
|
||||||
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include "SDL2/SDL_net.h"
|
||||||
|
#include "SDL2/SDL_ttf.h"
|
||||||
|
|
||||||
|
//STL
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
class World: public BaseScene {
|
||||||
|
public:
|
||||||
|
//Public access members
|
||||||
|
World(int* const argClientIndex, int* const argAccountIndex);
|
||||||
|
~World();
|
||||||
|
|
||||||
|
void RenderFrame(SDL_Renderer* renderer) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
//frame phases
|
||||||
|
void FrameStart() override;
|
||||||
|
void Update() override;
|
||||||
|
void FrameEnd() override;
|
||||||
|
|
||||||
|
//input events
|
||||||
|
void QuitEvent();
|
||||||
|
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||||
|
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||||
|
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||||
|
|
||||||
|
//handle incoming traffic
|
||||||
|
void HandlePacket(SerialPacket* const);
|
||||||
|
|
||||||
|
//heartbeat system
|
||||||
|
void hPing(ServerPacket* const);
|
||||||
|
void hPong(ServerPacket* const);
|
||||||
|
|
||||||
|
void CheckHeartBeat();
|
||||||
|
|
||||||
|
//basic connections
|
||||||
|
void SendLogoutRequest();
|
||||||
|
void SendDisconnectRequest();
|
||||||
|
void SendAdminDisconnectForced();
|
||||||
|
void SendAdminShutdownRequest();
|
||||||
|
|
||||||
|
void hLogoutResponse(ClientPacket* const);
|
||||||
|
void hDisconnectResponse(ClientPacket* const);
|
||||||
|
void hAdminDisconnectForced(ClientPacket* const);
|
||||||
|
|
||||||
|
//map management
|
||||||
|
void SendRegionRequest(int roomIndex, int x, int y);
|
||||||
|
void hRegionContent(RegionPacket* const);
|
||||||
|
void UpdateMap();
|
||||||
|
|
||||||
|
//character management
|
||||||
|
void hCharacterUpdate(CharacterPacket* const);
|
||||||
|
void hCharacterCreate(CharacterPacket* const);
|
||||||
|
void hCharacterUnload(CharacterPacket* const);
|
||||||
|
void hQueryCharacterExists(CharacterPacket* const);
|
||||||
|
void hCharacterMovement(CharacterPacket* const);
|
||||||
|
|
||||||
|
//creature management
|
||||||
|
void hCreatureUpdate(CreaturePacket* const);
|
||||||
|
void hCreatureCreate(CreaturePacket* const);
|
||||||
|
void hCreatureUnload(CreaturePacket* const);
|
||||||
|
void hQueryCreatureExists(CreaturePacket* const);
|
||||||
|
void hCreatureMovement(CreaturePacket* const);
|
||||||
|
|
||||||
|
//chat
|
||||||
|
//TODO: ui chat engine
|
||||||
|
void hTextBroadcast(TextPacket* const);
|
||||||
|
void hTextSpeech(TextPacket* const);
|
||||||
|
void hTextWhisper(TextPacket* const);
|
||||||
|
|
||||||
|
//general gameplay
|
||||||
|
void SendLocalCharacterMovement();
|
||||||
|
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
|
||||||
|
|
||||||
|
//indexes
|
||||||
|
int& clientIndex;
|
||||||
|
int& accountIndex;
|
||||||
|
int characterIndex = -1;
|
||||||
|
int roomIndex = -1;
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
TileSheet tileSheet;
|
||||||
|
|
||||||
|
//map
|
||||||
|
RegionPagerBase regionPager;
|
||||||
|
|
||||||
|
//UI
|
||||||
|
Image buttonImage;
|
||||||
|
TTF_Font* font = nullptr;
|
||||||
|
Button disconnectButton;
|
||||||
|
Button shutdownButton;
|
||||||
|
FrameRate fps;
|
||||||
|
TextLine fpsTextLine;
|
||||||
|
|
||||||
|
//the camera structure
|
||||||
|
struct {
|
||||||
|
int x = 0, y = 0;
|
||||||
|
int width = 0, height = 0;
|
||||||
|
int marginX = 0, marginY = 0;
|
||||||
|
} camera;
|
||||||
|
|
||||||
|
//entities
|
||||||
|
std::map<int, BaseCharacter> characterMap;
|
||||||
|
std::map<int, BaseCreature> creatureMap;
|
||||||
|
LocalCharacter* localCharacter = nullptr;
|
||||||
|
|
||||||
|
//heartbeat
|
||||||
|
//TODO: (2) Heartbeat needs it's own utility
|
||||||
|
typedef std::chrono::steady_clock Clock;
|
||||||
|
Clock::time_point lastBeat = Clock::now();
|
||||||
|
int attemptedBeats = 0;
|
||||||
|
|
||||||
|
//ugly references; I hate this
|
||||||
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
|
};
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#config
|
||||||
|
INCLUDES+=.
|
||||||
|
LIBS+=
|
||||||
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
#source
|
||||||
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|
||||||
|
#objects
|
||||||
|
OBJDIR=obj
|
||||||
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
|
#targets
|
||||||
|
all: $(OBJ) $(OUT)
|
||||||
|
ar -crs $(OUT) $(OBJ)
|
||||||
|
|
||||||
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUT): | $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR):
|
||||||
|
mkdir $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUTDIR):
|
||||||
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR)/%.o: %.cpp
|
||||||
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "timer.hpp"
|
||||||
|
|
||||||
|
Timer::Timer(): start(Timer::Clock::now()) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
Timer::Timer(std::string s): name(s), start(Timer::Clock::now()) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::Start() {
|
||||||
|
start = Clock::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::Stop() {
|
||||||
|
timeSpan = Clock::now() - start;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::ostream& operator<<(std::ostream& os, Timer& t) {
|
||||||
|
os << t.GetName() << ": ";
|
||||||
|
os << std::chrono::duration_cast<std::chrono::microseconds>(t.GetTime()).count();
|
||||||
|
os << "us";
|
||||||
|
return os;
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,33 +19,33 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef COMBATMANAGER_HPP_
|
#pragma once
|
||||||
#define COMBATMANAGER_HPP_
|
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
#include <chrono>
|
||||||
|
#include <string>
|
||||||
|
#include <ostream>
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
class Timer {
|
||||||
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
class CombatManager {
|
|
||||||
public:
|
public:
|
||||||
CombatManager() = default;
|
typedef std::chrono::high_resolution_clock Clock;
|
||||||
~CombatManager() = default;
|
|
||||||
|
|
||||||
//public access methods
|
Timer();
|
||||||
//TODO
|
Timer(std::string s);
|
||||||
|
~Timer() = default;
|
||||||
|
|
||||||
|
void Start();
|
||||||
|
void Stop();
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
CombatData* GetCombat(int uid);
|
Clock::duration GetTime() { return timeSpan; }
|
||||||
std::map<int, CombatData>* GetContainer();
|
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State*);
|
std::string SetName(std::string s) { return name = s; }
|
||||||
lua_State* GetLuaState();
|
std::string GetName() { return name; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::map<int, CombatData> combatMap;
|
std::string name;
|
||||||
lua_State* luaState = nullptr;
|
Clock::time_point start;
|
||||||
|
Clock::duration timeSpan;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
std::ostream& operator<<(std::ostream& os, Timer& t);
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#config
|
||||||
|
INCLUDES+=. packet_types ../gameplay ../map ../utilities
|
||||||
|
LIBS+=
|
||||||
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
#source
|
||||||
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|
||||||
|
#objects
|
||||||
|
OBJDIR=obj
|
||||||
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
|
#targets
|
||||||
|
all: $(OBJ) $(OUT)
|
||||||
|
ar -crs $(OUT) $(OBJ)
|
||||||
|
$(MAKE) -C packet_types
|
||||||
|
|
||||||
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUT): | $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR):
|
||||||
|
mkdir $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUTDIR):
|
||||||
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR)/%.o: %.cpp
|
||||||
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
@@ -0,0 +1,188 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "application.hpp"
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
void Application::Init(int argc, char* argv[]) {
|
||||||
|
//create and check the window
|
||||||
|
window = SDL_CreateWindow(
|
||||||
|
"Example Caption",
|
||||||
|
SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
screenWidth,
|
||||||
|
screenHeight,
|
||||||
|
SDL_WINDOW_RESIZABLE);
|
||||||
|
|
||||||
|
if (!window) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to create the window: " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//create and check the renderer
|
||||||
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||||
|
|
||||||
|
if (!renderer) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to create the renderer: " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//screen scaling
|
||||||
|
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
|
||||||
|
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
|
||||||
|
|
||||||
|
//set the hook for the renderer
|
||||||
|
BaseScene::SetRenderer(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Application::Proc() {
|
||||||
|
//load the first scene
|
||||||
|
ProcessSceneSignal(SceneSignal::FIRST);
|
||||||
|
|
||||||
|
//fixed frame rate
|
||||||
|
typedef std::chrono::steady_clock Clock;
|
||||||
|
|
||||||
|
Clock::time_point simTime = Clock::now();
|
||||||
|
Clock::time_point realTime;
|
||||||
|
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
|
||||||
|
|
||||||
|
//the game loop continues until the scenes signal QUIT
|
||||||
|
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
|
||||||
|
//switch scenes if necessary
|
||||||
|
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
|
||||||
|
ProcessSceneSignal(activeScene->GetSceneSignal());
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//update the current time
|
||||||
|
realTime = Clock::now();
|
||||||
|
|
||||||
|
//simulate the game or give the machine a break
|
||||||
|
if (simTime < realTime) {
|
||||||
|
while(simTime < realTime) {
|
||||||
|
//call the user defined functions
|
||||||
|
activeScene->FrameStart();
|
||||||
|
ProcessEvents();
|
||||||
|
activeScene->Update();
|
||||||
|
activeScene->FrameEnd();
|
||||||
|
|
||||||
|
//step to the next frame
|
||||||
|
simTime += frameDelay;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SDL_Delay(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
activeScene->RenderFrame(renderer);
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
//cleanup
|
||||||
|
ClearScene();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Application::Quit() {
|
||||||
|
//clean up after the program
|
||||||
|
BaseScene::SetRenderer(nullptr);
|
||||||
|
SDL_DestroyRenderer(renderer);
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Scene management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void Application::ProcessEvents() {
|
||||||
|
SDL_Event event;
|
||||||
|
while(SDL_PollEvent(&event)) {
|
||||||
|
switch(event.type) {
|
||||||
|
case SDL_QUIT:
|
||||||
|
activeScene->QuitEvent();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_MOUSEMOTION:
|
||||||
|
activeScene->MouseMotion(event.motion);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
|
activeScene->MouseButtonDown(event.button);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_MOUSEBUTTONUP:
|
||||||
|
activeScene->MouseButtonUp(event.button);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_MOUSEWHEEL:
|
||||||
|
activeScene->MouseWheel(event.wheel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_KEYDOWN:
|
||||||
|
activeScene->KeyDown(event.key);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_KEYUP:
|
||||||
|
activeScene->KeyUp(event.key);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//TODO: joystick and controller events
|
||||||
|
|
||||||
|
//window events are handled internally
|
||||||
|
case SDL_WINDOWEVENT:
|
||||||
|
switch(event.window.event) {
|
||||||
|
case SDL_WINDOWEVENT_RESIZED:
|
||||||
|
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Add the custom scene headers here
|
||||||
|
#include "example_scene.hpp"
|
||||||
|
|
||||||
|
void Application::ProcessSceneSignal(SceneSignal signal) {
|
||||||
|
ClearScene();
|
||||||
|
|
||||||
|
switch(signal) {
|
||||||
|
case SceneSignal::FIRST:
|
||||||
|
case SceneSignal::EXAMPLE_SCENE:
|
||||||
|
activeScene = new ExampleScene();
|
||||||
|
break;
|
||||||
|
default: {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to recognize the scene signal: " << signal;
|
||||||
|
throw(std::logic_error(msg.str()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Application::ClearScene() {
|
||||||
|
delete activeScene;
|
||||||
|
activeScene = nullptr;
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
#include "scene_signal.hpp"
|
||||||
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
|
||||||
|
//TODO: do something with these
|
||||||
|
constexpr int screenWidth = 800;
|
||||||
|
constexpr int screenHeight = 600;
|
||||||
|
|
||||||
|
//DOCS: The Application class handles scene switching, utilizing only one window
|
||||||
|
class Application {
|
||||||
|
public:
|
||||||
|
Application() = default;
|
||||||
|
~Application() = default;
|
||||||
|
|
||||||
|
void Init(int argc, char* argv[]);
|
||||||
|
void Proc();
|
||||||
|
void Quit();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//scene management
|
||||||
|
void ProcessEvents();
|
||||||
|
void ProcessSceneSignal(SceneSignal);
|
||||||
|
void ClearScene();
|
||||||
|
|
||||||
|
BaseScene* activeScene = nullptr;
|
||||||
|
|
||||||
|
//TODO: build a "window" class?
|
||||||
|
SDL_Window* window = nullptr;
|
||||||
|
SDL_Renderer* renderer = nullptr;
|
||||||
|
};
|
||||||
@@ -0,0 +1,105 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
SDL_Renderer* BaseScene::rendererHandle = nullptr;
|
||||||
|
|
||||||
|
BaseScene::BaseScene() {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
BaseScene::~BaseScene() {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::SetRenderer(SDL_Renderer* r) {
|
||||||
|
rendererHandle = r;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Renderer* BaseScene::GetRenderer() {
|
||||||
|
return rendererHandle;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::SetSceneSignal(SceneSignal signal) {
|
||||||
|
sceneSignal = signal;
|
||||||
|
}
|
||||||
|
|
||||||
|
SceneSignal BaseScene::GetSceneSignal() {
|
||||||
|
return sceneSignal;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//frame phases
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void BaseScene::FrameStart() {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::Update() {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::FrameEnd() {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//input events
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void BaseScene::QuitEvent() {
|
||||||
|
sceneSignal = SceneSignal::QUIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
|
||||||
|
//preference as a default
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
QuitEvent();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "scene_signal.hpp"
|
||||||
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
|
||||||
|
class BaseScene {
|
||||||
|
public:
|
||||||
|
BaseScene();
|
||||||
|
virtual ~BaseScene();
|
||||||
|
|
||||||
|
virtual void RenderFrame(SDL_Renderer*);
|
||||||
|
static void SetRenderer(SDL_Renderer*);
|
||||||
|
SceneSignal GetSceneSignal();
|
||||||
|
|
||||||
|
//frame phases
|
||||||
|
virtual void FrameStart();
|
||||||
|
virtual void Update();
|
||||||
|
virtual void FrameEnd();
|
||||||
|
|
||||||
|
//input events
|
||||||
|
virtual void QuitEvent();
|
||||||
|
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
|
||||||
|
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
|
||||||
|
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
|
||||||
|
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
|
||||||
|
virtual void KeyDown(SDL_KeyboardEvent const& event);
|
||||||
|
virtual void KeyUp(SDL_KeyboardEvent const& event);
|
||||||
|
|
||||||
|
//TODO: joystick and controller events
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//control
|
||||||
|
static SDL_Renderer* GetRenderer();
|
||||||
|
void SetSceneSignal(SceneSignal);
|
||||||
|
|
||||||
|
private:
|
||||||
|
static SDL_Renderer* rendererHandle;
|
||||||
|
SceneSignal sceneSignal = SceneSignal::CONTINUE;
|
||||||
|
};
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "example_scene.hpp"
|
||||||
|
|
||||||
|
ExampleScene::ExampleScene() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
ExampleScene::~ExampleScene() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//frame phases
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ExampleScene::FrameStart() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExampleScene::Update() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExampleScene::FrameEnd() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//input events
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExampleScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExampleScene::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExampleScene::KeyDown(SDL_KeyboardEvent const& event) {
|
||||||
|
//preference as a default
|
||||||
|
switch(event.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
QuitEvent();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExampleScene::KeyUp(SDL_KeyboardEvent const& event) {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
class ExampleScene : public BaseScene {
|
||||||
|
public:
|
||||||
|
ExampleScene();
|
||||||
|
~ExampleScene();
|
||||||
|
|
||||||
|
void RenderFrame(SDL_Renderer* renderer) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
//frame phases
|
||||||
|
void FrameStart() override;
|
||||||
|
void Update() override;
|
||||||
|
void FrameEnd() override;
|
||||||
|
|
||||||
|
//input events
|
||||||
|
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||||
|
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||||
|
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||||
|
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||||
|
};
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "application.hpp"
|
||||||
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
int main(int argc, char** argv) {
|
||||||
|
std::cout << "Beginning " << argv[0] << std::endl;
|
||||||
|
try {
|
||||||
|
Application app;
|
||||||
|
app.Init(argc, argv);
|
||||||
|
app.Proc();
|
||||||
|
app.Quit();
|
||||||
|
}
|
||||||
|
catch(std::exception& e) {
|
||||||
|
std::cerr << "Fatal Error: " << e.what() << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
std::cout << "Clean exit from " << argv[0] << std::endl;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
#include directories
|
||||||
|
INCLUDES+=.
|
||||||
|
|
||||||
|
#libraries
|
||||||
|
#the order of the $(LIBS) is important, at least for MinGW
|
||||||
|
LIBS+=
|
||||||
|
ifeq ($(OS),Windows_NT)
|
||||||
|
LIBS+=-lmingw32
|
||||||
|
endif
|
||||||
|
LIBS+=-lSDL2main -lSDL2
|
||||||
|
|
||||||
|
#flags
|
||||||
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
ifeq ($(shell uname), Linux)
|
||||||
|
#read data about the current install
|
||||||
|
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
|
||||||
|
endif
|
||||||
|
|
||||||
|
#source
|
||||||
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|
||||||
|
#objects
|
||||||
|
OBJDIR=obj
|
||||||
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
|
#output
|
||||||
|
OUTDIR=out
|
||||||
|
OUT=$(addprefix $(OUTDIR)/,scenes)
|
||||||
|
|
||||||
|
#targets
|
||||||
|
all: $(OBJ) $(OUT)
|
||||||
|
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||||
|
|
||||||
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUT): | $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR):
|
||||||
|
mkdir $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUTDIR):
|
||||||
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR)/%.o: %.cpp
|
||||||
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
|
clean:
|
||||||
|
ifeq ($(OS),Windows_NT)
|
||||||
|
$(RM) *.o *.a *.exe
|
||||||
|
else ifeq ($(shell uname), Linux)
|
||||||
|
find . -type f -name '*.o' -exec rm -f -r -v {} \;
|
||||||
|
find . -type f -name '*.a' -exec rm -f -r -v {} \;
|
||||||
|
rm -f -v $(OUT)
|
||||||
|
endif
|
||||||
|
|
||||||
|
rebuild: clean all
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
enum SceneSignal {
|
||||||
|
//reserved members for internal use
|
||||||
|
QUIT = -1,
|
||||||
|
CONTINUE = 0,
|
||||||
|
FIRST = 1,
|
||||||
|
|
||||||
|
//custom scenes
|
||||||
|
EXAMPLE_SCENE
|
||||||
|
};
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef CHARACTERDATA_HPP_
|
|
||||||
#define CHARACTERDATA_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
#include "sprite_sheet.hpp"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//std namespace
|
|
||||||
#include <string>
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
//the speeds that the characters move
|
|
||||||
constexpr double CHARACTER_WALKING_SPEED = 140.0;
|
|
||||||
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
|
||||||
|
|
||||||
struct CharacterData {
|
|
||||||
//metadata
|
|
||||||
int owner;
|
|
||||||
std::string handle;
|
|
||||||
std::string avatar;
|
|
||||||
|
|
||||||
//world position
|
|
||||||
int roomIndex = 0;
|
|
||||||
Vector2 origin = {0.0,0.0};
|
|
||||||
Vector2 motion = {0.0,0.0};
|
|
||||||
Vector2 bounds = {0.0,0.0};
|
|
||||||
|
|
||||||
//base statistics
|
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
|
|
||||||
//methods
|
|
||||||
void Update(double delta);
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
void DrawTo(SDL_Surface* const, int camX, int camY);
|
|
||||||
void CorrectSprite();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//active gameplay members
|
|
||||||
//NOTE: these are lost when unloaded
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
SpriteSheet sprite;
|
|
||||||
#endif
|
|
||||||
bool inCombat = false;
|
|
||||||
int atbGauge = 0;
|
|
||||||
//TODO: stored command
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
//the speeds that the characters move
|
||||||
|
constexpr double CHARACTER_WALKING_SPEED = 2.24;
|
||||||
|
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
||||||
|
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
|
||||||
|
|
||||||
|
//the bounds for the character objects, mapped to the default sprites
|
||||||
|
constexpr int CHARACTER_BOUNDS_X = 0;
|
||||||
|
constexpr int CHARACTER_BOUNDS_Y = 16;
|
||||||
|
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
|
||||||
|
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
|
||||||
|
|
||||||
|
//the character's sprite format
|
||||||
|
constexpr int CHARACTER_CELLS_X = 4;
|
||||||
|
constexpr int CHARACTER_CELLS_Y = 4;
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../utilities ../graphics
|
INCLUDES+=.
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
#source
|
#source
|
||||||
CXXSRC=$(wildcard *.cpp)
|
CXXSRC=$(wildcard *.cpp)
|
||||||
@@ -10,10 +10,6 @@ CXXSRC=$(wildcard *.cpp)
|
|||||||
OBJDIR=obj
|
OBJDIR=obj
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=../..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
ar -crs $(OUT) $(OBJ)
|
ar -crs $(OUT) $(OBJ)
|
||||||
@@ -30,8 +26,3 @@ $(OUTDIR):
|
|||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
$(OBJDIR)/%.o: %.cpp
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
/* DOCS: Sanity check, read more
|
|
||||||
* Since most/all of the files in this directory are header files, I've created
|
|
||||||
* this source file as a "sanity check", to ensure that the above header files
|
|
||||||
* are written correctly via make.
|
|
||||||
*/
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef STATISTICS_HPP_
|
|
||||||
#define STATISTICS_HPP_
|
|
||||||
|
|
||||||
struct Statistics {
|
|
||||||
int level = 0;
|
|
||||||
int exp = 0;
|
|
||||||
int maxHP = 0;
|
|
||||||
int health = 0;
|
|
||||||
int maxMP = 0;
|
|
||||||
int mana = 0;
|
|
||||||
int attack = 0;
|
|
||||||
int defence = 0;
|
|
||||||
int intelligence = 0;
|
|
||||||
int resistance = 0;
|
|
||||||
int speed = 0;
|
|
||||||
float accuracy = 0.0;
|
|
||||||
float evasion = 0.0;
|
|
||||||
float luck = 0.0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,167 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "button.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
void Button::DrawTo(SDL_Renderer* renderer) {
|
||||||
|
image.SetClipY(image.GetClipH() * state);
|
||||||
|
image.DrawTo(renderer, posX, posY);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture) {
|
||||||
|
//copy the given texture
|
||||||
|
image.Free();
|
||||||
|
|
||||||
|
//a null texture can simply free the image
|
||||||
|
if (!texture) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//get the w & h, & create
|
||||||
|
int w = 0, h = 0;
|
||||||
|
SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
|
||||||
|
image.Create(renderer, w, h);
|
||||||
|
|
||||||
|
//copy
|
||||||
|
SDL_SetRenderTarget(renderer, image.GetTexture());
|
||||||
|
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
|
||||||
|
SDL_SetRenderTarget(renderer, nullptr);
|
||||||
|
|
||||||
|
//prune
|
||||||
|
image.SetClipH(image.GetClipH() / 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_Color color) {
|
||||||
|
//make the surface (from SDL_ttf)
|
||||||
|
SDL_Surface* surf = TTF_RenderText_Solid(font, s.c_str(), color);
|
||||||
|
if (!surf) {
|
||||||
|
throw(std::runtime_error("Failed to create a TTF surface"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//convert to texture
|
||||||
|
SDL_Texture* text = SDL_CreateTextureFromSurface(renderer, surf);
|
||||||
|
SDL_FreeSurface(surf);
|
||||||
|
if (!text) {
|
||||||
|
throw(std::runtime_error("Failed to create a TTF texture"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//get the dimensions & rects
|
||||||
|
int x, y, w, h;
|
||||||
|
SDL_QueryTexture(text, nullptr, nullptr, &w, &h);
|
||||||
|
x = (image.GetClipW() - w) / 2;
|
||||||
|
y = (image.GetClipH() - h) / 2;
|
||||||
|
SDL_Rect src = {0, 0, w, h};
|
||||||
|
SDL_Rect dst;
|
||||||
|
|
||||||
|
//draw the text to the background
|
||||||
|
SDL_SetRenderTarget(renderer, image.GetTexture());
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
dst = {x, y + image.GetClipH() * i, w, h};
|
||||||
|
SDL_RenderCopy(renderer, text, &src, &dst);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_SetRenderTarget(renderer, nullptr);
|
||||||
|
|
||||||
|
//free the texture
|
||||||
|
SDL_DestroyTexture(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::SetX(int x) {
|
||||||
|
posX = x;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::SetY(int y) {
|
||||||
|
posY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
|
//if out of bounds, exit
|
||||||
|
if (!CheckBounds(event.x, event.y)) {
|
||||||
|
return state = State::IDLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if in bounds, check button
|
||||||
|
if (event.state & SDL_BUTTON_LMASK && state == State::PRESSED) {
|
||||||
|
//stay pressed
|
||||||
|
// state = State::PRESSED;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
state = State::HOVER;
|
||||||
|
}
|
||||||
|
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
|
//if out of bounds, exit
|
||||||
|
if (!CheckBounds(event.x, event.y)) {
|
||||||
|
return state = State::IDLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if in bounds, check button
|
||||||
|
if (event.button == SDL_BUTTON_LEFT) {
|
||||||
|
return state = State::PRESSED;
|
||||||
|
}
|
||||||
|
|
||||||
|
//NOTE: if not left button down, ignore
|
||||||
|
return State::HOVER;
|
||||||
|
}
|
||||||
|
|
||||||
|
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
|
//if out of bounds, exit
|
||||||
|
if (!CheckBounds(event.x, event.y)) {
|
||||||
|
return state = State::IDLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if not left button up, ignore
|
||||||
|
if (event.button != SDL_BUTTON_LEFT) {
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if in bounds and left button up, send release signal
|
||||||
|
if (state == State::PRESSED) {
|
||||||
|
state = State::HOVER;
|
||||||
|
return State::RELEASED;
|
||||||
|
}
|
||||||
|
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Button::SetState(State s) {
|
||||||
|
state = s;
|
||||||
|
}
|
||||||
|
|
||||||
|
Button::State Button::GetState() {
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Button::CheckBounds(int x, int y) {
|
||||||
|
//return if true (x, y) is within bounds, otherwise return false
|
||||||
|
return !(
|
||||||
|
x < posX ||
|
||||||
|
y < posY ||
|
||||||
|
x > posX + image.GetClipW() ||
|
||||||
|
y > posY + image.GetClipH()
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "image.hpp"
|
||||||
|
|
||||||
|
#include "SDL2/SDL_ttf.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
|
||||||
|
constexpr SDL_Color COLOR_RED = {255, 0, 0, 255};
|
||||||
|
constexpr SDL_Color COLOR_ORANGE = {255, 127, 0, 255};
|
||||||
|
constexpr SDL_Color COLOR_BLUE = {0, 0, 255, 255};
|
||||||
|
|
||||||
|
class Button {
|
||||||
|
public:
|
||||||
|
enum State {
|
||||||
|
IDLE = 0, HOVER = 1, PRESSED = 2, RELEASED = 3
|
||||||
|
};
|
||||||
|
|
||||||
|
//methods
|
||||||
|
Button() = default;
|
||||||
|
~Button() = default;
|
||||||
|
|
||||||
|
void DrawTo(SDL_Renderer*);
|
||||||
|
|
||||||
|
//setup
|
||||||
|
void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*);
|
||||||
|
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color);
|
||||||
|
void SetX(int x);
|
||||||
|
void SetY(int y);
|
||||||
|
|
||||||
|
//capture input
|
||||||
|
State MouseMotion(SDL_MouseMotionEvent const&);
|
||||||
|
State MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||||
|
State MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||||
|
|
||||||
|
//states
|
||||||
|
void SetState(State); //TODO: idle, busy or disabled
|
||||||
|
State GetState();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool CheckBounds(int x, int y);
|
||||||
|
|
||||||
|
Image image;
|
||||||
|
int posX = 0, posY = 0;
|
||||||
|
State state = State::IDLE;
|
||||||
|
};
|
||||||
+135
-69
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -21,8 +21,10 @@
|
|||||||
*/
|
*/
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include "SDL2/SDL_image.h"
|
||||||
|
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
Image& Image::operator=(Image const& rhs) {
|
Image& Image::operator=(Image const& rhs) {
|
||||||
//don't screw yourself
|
//don't screw yourself
|
||||||
@@ -30,10 +32,10 @@ Image& Image::operator=(Image const& rhs) {
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
FreeSurface();
|
Free();
|
||||||
|
|
||||||
//Copy the other Image's stuff
|
//Copy the other Image's stuff
|
||||||
surface = rhs.surface;
|
texture = rhs.texture;
|
||||||
clip = rhs.clip;
|
clip = rhs.clip;
|
||||||
local = false;
|
local = false;
|
||||||
}
|
}
|
||||||
@@ -44,102 +46,166 @@ Image& Image::operator=(Image&& rhs) {
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
FreeSurface();
|
Free();
|
||||||
|
|
||||||
//Steal the other Image's stuff
|
//Steal the other Image's stuff
|
||||||
surface = rhs.surface;
|
texture = rhs.texture;
|
||||||
clip = rhs.clip;
|
clip = rhs.clip;
|
||||||
local = rhs.local;
|
local = rhs.local;
|
||||||
|
|
||||||
rhs.surface = nullptr;
|
rhs.texture = nullptr;
|
||||||
rhs.clip = {0, 0, 0, 0};
|
rhs.clip = {0, 0, 0, 0};
|
||||||
rhs.local = false;
|
rhs.local = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Surface* Image::LoadSurface(std::string fname) {
|
SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) {
|
||||||
FreeSurface();
|
Free();
|
||||||
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
|
|
||||||
if (!p) {
|
//load the file into a surface
|
||||||
std::ostringstream os;
|
SDL_Surface* surface = IMG_Load(fname.c_str());
|
||||||
os << "Failed to load file: " << fname;
|
if (!surface) {
|
||||||
throw(std::runtime_error(os.str()));
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to load an image file: " << fname;
|
||||||
|
msg << "; " << IMG_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//create a texture from this surface
|
||||||
|
texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||||
|
if (!texture) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to convert a newly loaded image file: " << fname;
|
||||||
|
msg << "; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//set the metadata
|
||||||
|
clip.x = 0;
|
||||||
|
clip.y = 0;
|
||||||
|
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to record metadata for a newly loaded image file: " << fname;
|
||||||
|
msg << "; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
}
|
}
|
||||||
surface = p;
|
|
||||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
|
||||||
local = true;
|
local = true;
|
||||||
SetTransparentColor(255, 0, 255); //default
|
|
||||||
return surface;
|
//free the surface & return
|
||||||
|
SDL_FreeSurface(surface);
|
||||||
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
|
SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank) {
|
||||||
FreeSurface();
|
Free();
|
||||||
Uint32 rmask, gmask, bmask, amask;
|
|
||||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
//make the texture
|
||||||
rmask = 0xff000000;
|
texture = SDL_CreateTexture(renderer,
|
||||||
gmask = 0x00ff0000;
|
SDL_PIXELFORMAT_RGBA8888,
|
||||||
bmask = 0x0000ff00;
|
SDL_TEXTUREACCESS_TARGET,
|
||||||
amask = 0x000000ff;
|
w, h);
|
||||||
#else
|
|
||||||
rmask = 0x000000ff;
|
//check
|
||||||
gmask = 0x0000ff00;
|
if (!texture) {
|
||||||
bmask = 0x00ff0000;
|
std::ostringstream msg;
|
||||||
amask = 0xff000000;
|
msg << "Failed to create a texture; " << SDL_GetError();
|
||||||
#endif
|
throw(std::runtime_error(msg.str()));
|
||||||
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
|
}
|
||||||
if (!p) {
|
|
||||||
throw(std::runtime_error("Failed to create Image surface"));
|
//set the metadata
|
||||||
|
clip.x = 0;
|
||||||
|
clip.y = 0;
|
||||||
|
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to record metadata for a newly created image";
|
||||||
|
msg << "; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
}
|
}
|
||||||
surface = p;
|
|
||||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
|
||||||
local = true;
|
local = true;
|
||||||
SetTransparentColor(255, 0, 255); //default
|
|
||||||
return surface;
|
//blank (black) texture
|
||||||
|
SDL_SetRenderTarget(renderer, texture);
|
||||||
|
SDL_SetRenderDrawColor(renderer, blank.r, blank.g, blank.b, blank.a);
|
||||||
|
SDL_RenderFillRect(renderer, nullptr);
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||||
|
SDL_SetRenderTarget(renderer, nullptr);
|
||||||
|
|
||||||
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
|
SDL_Texture* Image::CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr) {
|
||||||
FreeSurface();
|
Free();
|
||||||
if (!p) {
|
int w = 0, h = 0;
|
||||||
throw(std::invalid_argument("No surface pointer provided"));
|
|
||||||
|
//get the info
|
||||||
|
SDL_QueryTexture(ptr, nullptr, nullptr, &w, &h);
|
||||||
|
|
||||||
|
//create a texture of (w, h) size (also sets the metadata)
|
||||||
|
Create(renderer, w, h);
|
||||||
|
|
||||||
|
//copy the argument texture to the local texture
|
||||||
|
SDL_SetRenderTarget(renderer, texture);
|
||||||
|
SDL_RenderCopy(renderer, ptr, nullptr, nullptr);
|
||||||
|
SDL_SetRenderTarget(renderer, nullptr);
|
||||||
|
|
||||||
|
//return the local texture
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* Image::SetTexture(SDL_Texture* ptr) {
|
||||||
|
Free();
|
||||||
|
|
||||||
|
texture = ptr;
|
||||||
|
|
||||||
|
//set the metadata
|
||||||
|
clip.x = 0;
|
||||||
|
clip.y = 0;
|
||||||
|
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to record metadata for a newly image image";
|
||||||
|
msg << "; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
}
|
}
|
||||||
surface = p;
|
|
||||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
|
||||||
local = false;
|
local = false;
|
||||||
return surface;
|
|
||||||
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Image::FreeSurface() {
|
SDL_Texture* Image::GetTexture() const {
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Image::Free() {
|
||||||
if (local) {
|
if (local) {
|
||||||
SDL_FreeSurface(surface);
|
SDL_DestroyTexture(texture);
|
||||||
local = false;
|
local = false;
|
||||||
}
|
}
|
||||||
surface = nullptr;
|
texture = nullptr;
|
||||||
clip = {0, 0, 0, 0};
|
clip = {0, 0, 0, 0};
|
||||||
}
|
}
|
||||||
|
|
||||||
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
|
void Image::DrawTo(SDL_Renderer* const renderer, Sint16 x, Sint16 y, double scaleX, double scaleY) {
|
||||||
if (!surface) {
|
if (!texture) {
|
||||||
throw(std::logic_error("No image surface to draw"));
|
throw(std::logic_error("No image texture to draw"));
|
||||||
}
|
}
|
||||||
SDL_Rect sclip = clip, dclip = {x,y};
|
SDL_Rect sclip = clip;
|
||||||
SDL_BlitSurface(surface, &sclip, dest, &dclip);
|
SDL_Rect dclip = {x, y, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
|
||||||
|
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
|
void Image::SetAlpha(Uint8 a) {
|
||||||
if (!surface) {
|
if (SDL_SetTextureAlphaMod(texture, a)) {
|
||||||
throw(std::logic_error("Failed to set the transparent color"));
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to set alpha; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
}
|
}
|
||||||
if (!local) {
|
|
||||||
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
|
|
||||||
}
|
|
||||||
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Image::ClearTransparentColor() {
|
Uint8 Image::GetAlpha() {
|
||||||
if (!surface) {
|
Uint8 ret = 0;
|
||||||
throw(std::logic_error("Failed to clear the transparent color"));
|
if (SDL_GetTextureAlphaMod(texture, &ret)) {
|
||||||
|
std::ostringstream msg;
|
||||||
|
msg << "Failed to get alpha; " << SDL_GetError();
|
||||||
|
throw(std::runtime_error(msg.str()));
|
||||||
}
|
}
|
||||||
if (!local) {
|
return ret;
|
||||||
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
|
}
|
||||||
}
|
|
||||||
SDL_SetColorKey(surface, 0, 0);
|
|
||||||
}
|
|
||||||
+20
-20
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,10 +19,10 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef IMAGE_HPP_
|
#pragma once
|
||||||
#define IMAGE_HPP_
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
|
||||||
#include "SDL/SDL.h"
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class Image {
|
class Image {
|
||||||
@@ -30,21 +30,25 @@ public:
|
|||||||
Image() = default;
|
Image() = default;
|
||||||
Image(Image const& rhs) { *this = rhs; }
|
Image(Image const& rhs) { *this = rhs; }
|
||||||
Image(Image&& rhs) { *this = std::move(rhs); }
|
Image(Image&& rhs) { *this = std::move(rhs); }
|
||||||
Image(std::string fname) { LoadSurface(fname); }
|
Image(SDL_Renderer* r, std::string fname) { Load(r, fname); }
|
||||||
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
|
Image(SDL_Renderer* r, Uint16 w, Uint16 h) { Create(r, w, h); }
|
||||||
Image(SDL_Surface* p) { SetSurface(p); }
|
Image(SDL_Texture* p) { SetTexture(p); }
|
||||||
~Image() { FreeSurface(); }
|
virtual ~Image() { Free(); }
|
||||||
|
|
||||||
Image& operator=(Image const&);
|
Image& operator=(Image const&);
|
||||||
Image& operator=(Image&&);
|
Image& operator=(Image&&);
|
||||||
|
|
||||||
SDL_Surface* LoadSurface(std::string fname);
|
SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
|
||||||
SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
|
SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
|
||||||
SDL_Surface* SetSurface(SDL_Surface*);
|
SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
|
||||||
SDL_Surface* GetSurface() const { return surface; }
|
SDL_Texture* SetTexture(SDL_Texture*);
|
||||||
void FreeSurface();
|
SDL_Texture* GetTexture() const;
|
||||||
|
virtual void Free();
|
||||||
|
|
||||||
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
|
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
|
||||||
|
|
||||||
|
void SetAlpha(Uint8 a);
|
||||||
|
Uint8 GetAlpha();
|
||||||
|
|
||||||
//Clip handlers
|
//Clip handlers
|
||||||
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
|
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
|
||||||
@@ -62,12 +66,8 @@ public:
|
|||||||
|
|
||||||
bool GetLocal() const { return local; }
|
bool GetLocal() const { return local; }
|
||||||
|
|
||||||
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
|
|
||||||
void ClearTransparentColor();
|
|
||||||
protected:
|
protected:
|
||||||
SDL_Surface* surface = nullptr;
|
SDL_Texture* texture = nullptr;
|
||||||
SDL_Rect clip = {0, 0, 0, 0};
|
SDL_Rect clip = {0, 0, 0, 0};
|
||||||
bool local = false;
|
bool local = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../map
|
INCLUDES+=.
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -10,10 +10,6 @@ CXXSRC=$(wildcard *.cpp)
|
|||||||
OBJDIR=obj
|
OBJDIR=obj
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=../..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
ar -crs $(OUT) $(OBJ)
|
ar -crs $(OUT) $(OBJ)
|
||||||
@@ -30,8 +26,3 @@ $(OUTDIR):
|
|||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
$(OBJDIR)/%.o: %.cpp
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -21,82 +21,166 @@
|
|||||||
*/
|
*/
|
||||||
#include "sprite_sheet.hpp"
|
#include "sprite_sheet.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
SpriteSheet& SpriteSheet::operator=(SpriteSheet const& rhs) {
|
||||||
|
//don't screw yourself
|
||||||
|
if (this == &rhs) {
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Free();
|
||||||
|
|
||||||
|
//Copy the other SpriteSheet's stuff
|
||||||
|
texture = rhs.texture;
|
||||||
|
clip = rhs.clip;
|
||||||
|
local = false;
|
||||||
|
countX = rhs.countX;
|
||||||
|
countY = rhs.countY;
|
||||||
|
indexX = rhs.indexX;
|
||||||
|
indexY = rhs.indexY;
|
||||||
|
delay = rhs.delay;
|
||||||
|
tick = rhs.tick;
|
||||||
|
}
|
||||||
|
|
||||||
|
SpriteSheet& SpriteSheet::operator=(SpriteSheet&& rhs) {
|
||||||
|
//don't screw yourself
|
||||||
|
if (this == &rhs) {
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Free();
|
||||||
|
|
||||||
|
//Steal the other SpriteSheet's stuff
|
||||||
|
texture = rhs.texture;
|
||||||
|
clip = rhs.clip;
|
||||||
|
local = rhs.local;
|
||||||
|
countX = rhs.countX;
|
||||||
|
countY = rhs.countY;
|
||||||
|
indexX = rhs.indexX;
|
||||||
|
indexY = rhs.indexY;
|
||||||
|
delay = rhs.delay;
|
||||||
|
tick = rhs.tick;
|
||||||
|
|
||||||
|
rhs.texture = nullptr;
|
||||||
|
rhs.clip = {0, 0, 0, 0};
|
||||||
|
rhs.local = false;
|
||||||
|
rhs.countX = 0;
|
||||||
|
rhs.countY = 0;
|
||||||
|
rhs.indexX = 0;
|
||||||
|
rhs.indexY = 0;
|
||||||
|
rhs.delay = 0.0;
|
||||||
|
rhs.tick = 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
void SpriteSheet::Update(double delta) {
|
void SpriteSheet::Update(double delta) {
|
||||||
|
//if the delay has passed
|
||||||
if (delay && (tick += delta) >= delay) {
|
if (delay && (tick += delta) >= delay) {
|
||||||
if (++xIndex >= xCount) {
|
//if the index is out of bounds
|
||||||
xIndex = 0;
|
if (++indexX >= countX) {
|
||||||
|
indexX = 0;
|
||||||
}
|
}
|
||||||
tick = 0;
|
tick = 0;
|
||||||
}
|
}
|
||||||
image.SetClipX(xIndex * image.GetClipW());
|
//modify area drawn
|
||||||
image.SetClipY(yIndex * image.GetClipH());
|
clip.x = indexX * clip.w;
|
||||||
|
clip.y = indexY * clip.h;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
|
SDL_Texture* SpriteSheet::Load(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) {
|
||||||
image.LoadSurface(fname);
|
//call the base function
|
||||||
|
Image::Load(r, fname);
|
||||||
|
|
||||||
xCount = xCellCount;
|
//set the metadata
|
||||||
yCount = yCellCount;
|
countX = cx;
|
||||||
|
countY = cy;
|
||||||
|
|
||||||
image.SetClipW(image.GetSurface()->w / xCount);
|
//assume clip.x and clip.y were set to the size of the texture
|
||||||
image.SetClipH(image.GetSurface()->h / yCount);
|
//reduce the w & h to the size of one cell
|
||||||
|
clip.w = clip.w / countX;
|
||||||
|
clip.h = clip.h / countY;
|
||||||
|
|
||||||
xIndex = yIndex = 0;
|
indexX = indexY = 0;
|
||||||
|
delay = tick = 0.0;
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* SpriteSheet::Create(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy) {
|
||||||
|
//call the base function
|
||||||
|
Image::Create(r, w, h);
|
||||||
|
|
||||||
|
//set the metadata
|
||||||
|
countX = cx;
|
||||||
|
countY = cy;
|
||||||
|
|
||||||
|
//assume clip.x and clip.y were set to the size of the texture
|
||||||
|
//reduce the w & h to the size of one cell
|
||||||
|
clip.w = clip.w / countX;
|
||||||
|
clip.h = clip.h / countY;
|
||||||
|
|
||||||
|
indexX = indexY = 0;
|
||||||
|
delay = tick = 0.0;
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* SpriteSheet::SetTexture(SDL_Texture* ptr, Uint16 cx, Uint16 cy) {
|
||||||
|
//call the base function
|
||||||
|
Image::SetTexture(ptr);
|
||||||
|
|
||||||
|
//set the metadata
|
||||||
|
countX = cx;
|
||||||
|
countY = cy;
|
||||||
|
|
||||||
|
//assume clip.x and clip.y were set to the size of the texture
|
||||||
|
//reduce the w & h to the size of one cell
|
||||||
|
clip.w = clip.w / countX;
|
||||||
|
clip.h = clip.h / countY;
|
||||||
|
|
||||||
|
indexX = indexY = 0;
|
||||||
|
delay = tick = 0.0;
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpriteSheet::Free() {
|
||||||
|
Image::Free();
|
||||||
|
countX = countY = 0;
|
||||||
|
indexX = indexY = 0;
|
||||||
delay = tick = 0.0;
|
delay = tick = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
|
Uint16 SpriteSheet::SetCountX(Uint16 i) {
|
||||||
image.SetSurface(surface);
|
indexX = 0;
|
||||||
|
return countX = i;
|
||||||
xCount = xCellCount;
|
|
||||||
yCount = yCellCount;
|
|
||||||
|
|
||||||
image.SetClipW(image.GetSurface()->w / xCount);
|
|
||||||
image.SetClipH(image.GetSurface()->h / yCount);
|
|
||||||
|
|
||||||
xIndex = yIndex = 0;
|
|
||||||
delay = tick = 0.0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpriteSheet::FreeSurface() {
|
Uint16 SpriteSheet::SetCountY(Uint16 i) {
|
||||||
image.FreeSurface();
|
indexY = 0;
|
||||||
xCount = yCount = 0;
|
return countY = i;
|
||||||
xIndex = yIndex = 0;
|
|
||||||
delay = tick = 0.0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Uint16 SpriteSheet::SetXCount(Uint16 i) {
|
Uint16 SpriteSheet::SetIndexX(Uint16 i) {
|
||||||
xIndex = 0;
|
if (i > countX) {
|
||||||
return xCount = i;
|
std::ostringstream msg;
|
||||||
}
|
msg << "Cannot set index 'x' to " << i;
|
||||||
|
throw(std::out_of_range(msg.str()));
|
||||||
Uint16 SpriteSheet::SetYCount(Uint16 i) {
|
|
||||||
yIndex = 0;
|
|
||||||
return yCount = i;
|
|
||||||
}
|
|
||||||
|
|
||||||
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
|
|
||||||
if (i > xCount) {
|
|
||||||
std::ostringstream os;
|
|
||||||
os << "Cannot set x index to " << i;
|
|
||||||
throw(std::invalid_argument(os.str()));
|
|
||||||
}
|
}
|
||||||
return xIndex = i;
|
return indexX = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
Uint16 SpriteSheet::SetYIndex(Uint16 i) {
|
Uint16 SpriteSheet::SetIndexY(Uint16 i) {
|
||||||
if (i > yCount) {
|
if (i > countY) {
|
||||||
std::ostringstream os;
|
std::ostringstream msg;
|
||||||
os << "Cannot set y index to " << i;
|
msg << "Cannot set index 'y' to " << i;
|
||||||
throw(std::invalid_argument(os.str()));
|
throw(std::invalid_argument(msg.str()));
|
||||||
}
|
}
|
||||||
return yIndex = i;
|
return indexY = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
double SpriteSheet::SetDelay(double d) {
|
double SpriteSheet::SetDelay(double d) {
|
||||||
tick = 0;
|
tick = 0;
|
||||||
return delay = d;
|
return delay = d;
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,48 +19,52 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SPRITESHEET_HPP_
|
#pragma once
|
||||||
#define SPRITESHEET_HPP_
|
|
||||||
|
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
|
|
||||||
class SpriteSheet {
|
class SpriteSheet : public Image {
|
||||||
public:
|
public:
|
||||||
SpriteSheet() = default;
|
SpriteSheet() = default;
|
||||||
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
|
SpriteSheet(SpriteSheet const& rhs) { *this = rhs; }
|
||||||
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
|
SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); }
|
||||||
~SpriteSheet() { FreeSurface(); };
|
SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy)
|
||||||
|
{ Load(r, fname, cx, cy); }
|
||||||
|
SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
|
||||||
|
{ Create(r, w, h, cx, cy); }
|
||||||
|
SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
|
||||||
|
{ SetTexture(p, cx, cy); }
|
||||||
|
~SpriteSheet() = default;
|
||||||
|
|
||||||
|
SpriteSheet& operator=(SpriteSheet const&);
|
||||||
|
SpriteSheet& operator=(SpriteSheet&&);
|
||||||
|
|
||||||
void Update(double delta);
|
void Update(double delta);
|
||||||
|
|
||||||
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
|
SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy);
|
||||||
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
|
SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy);
|
||||||
SDL_Surface* GetSurface() { return image.GetSurface(); }
|
SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy);
|
||||||
void FreeSurface();
|
void Free() override;
|
||||||
|
|
||||||
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
|
Uint16 SetCountX(Uint16);
|
||||||
|
Uint16 SetCountY(Uint16);
|
||||||
|
Uint16 SetIndexX(Uint16);
|
||||||
|
Uint16 SetIndexY(Uint16);
|
||||||
|
|
||||||
//accessors and mutators
|
Uint16 GetCountX() const { return countX; }
|
||||||
Image* GetImage() { return ℑ } //OO breaker
|
Uint16 GetCountY() const { return countY; }
|
||||||
|
Uint16 GetIndexX() const { return indexX; }
|
||||||
Uint16 SetXCount(Uint16);
|
Uint16 GetIndexY() const { return indexY; }
|
||||||
Uint16 SetYCount(Uint16);
|
|
||||||
Uint16 SetXIndex(Uint16);
|
|
||||||
Uint16 SetYIndex(Uint16);
|
|
||||||
|
|
||||||
Uint16 GetXCount() const { return xCount; }
|
|
||||||
Uint16 GetYCount() const { return yCount; }
|
|
||||||
Uint16 GetXIndex() const { return xIndex; }
|
|
||||||
Uint16 GetYIndex() const { return yIndex; }
|
|
||||||
|
|
||||||
double SetDelay(double d);
|
double SetDelay(double d);
|
||||||
double GetDelay() const { return delay; }
|
double GetDelay() const { return delay; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Image image;
|
Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0;
|
||||||
Uint16 xCount = 0, yCount = 0; //number of cells
|
|
||||||
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
|
|
||||||
double delay = 0.0, tick = 0.0;
|
double delay = 0.0, tick = 0.0;
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
//disable access
|
||||||
|
using Image::Load;
|
||||||
|
using Image::Create;
|
||||||
|
using Image::SetTexture;
|
||||||
|
};
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,41 +19,38 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "utility.hpp"
|
#include "text_box.hpp"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <stdexcept>
|
||||||
|
|
||||||
int snapToBase(int base, int x) {
|
TextBox::TextBox() {
|
||||||
//snap to a grid
|
//
|
||||||
if (x < 0) {
|
}
|
||||||
++x;
|
|
||||||
return x / base * base - base;
|
TextBox::~TextBox() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextBox::DrawTo(SDL_Renderer* renderer, int posX, int posY, int pointSize) {
|
||||||
|
for (std::list<TextLine>::iterator it = lineList.begin(); it != lineList.end(); it++) {
|
||||||
|
it->DrawTo(renderer, posX, posY);
|
||||||
|
posY += pointSize;
|
||||||
}
|
}
|
||||||
return x / base * base;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string truncatePath(std::string pathname) {
|
void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
|
||||||
return std::string(
|
lineList.emplace_front(renderer, font, str, color);
|
||||||
std::find_if(
|
|
||||||
pathname.rbegin(),
|
|
||||||
pathname.rend(),
|
|
||||||
[](char ch) -> bool {
|
|
||||||
//windows only
|
|
||||||
return ch == '/' || ch == '\\';
|
|
||||||
// //unix only
|
|
||||||
// return ch == '/';
|
|
||||||
}).base(),
|
|
||||||
pathname.end());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string to_string_custom(int i) {
|
void TextBox::PopLine(int num) {
|
||||||
char buffer[20];
|
//prevent underflow
|
||||||
snprintf(buffer, 20, "%d", i);
|
num < lineList.size() ? num : lineList.size();
|
||||||
return std::string(buffer);
|
|
||||||
|
for (int i = 0; i < num; ++i) {
|
||||||
|
lineList.pop_back();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int to_integer_custom(std::string s) {
|
void TextBox::ClearLines() {
|
||||||
int ret = 0;
|
lineList.clear();
|
||||||
sscanf(s.c_str(), "%d", &ret);
|
}
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,24 +19,27 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SIMPLERNG_HPP_
|
#pragma once
|
||||||
#define SIMPLERNG_HPP_
|
|
||||||
|
|
||||||
//a simple, stateless, random number generator
|
#include "text_line.hpp"
|
||||||
class SimpleRNG {
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include "SDL2/SDL_ttf.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
class TextBox {
|
||||||
public:
|
public:
|
||||||
SimpleRNG() { SetSeed(8891.0); }
|
TextBox();
|
||||||
SimpleRNG(double x) { SetSeed(x); }
|
~TextBox();
|
||||||
|
|
||||||
double SetSeed(double s) { return seed = s; }
|
void DrawTo(SDL_Renderer*, int posX, int posY, int pointSize);
|
||||||
double GetSeed() { return seed; }
|
|
||||||
|
|
||||||
double operator()(double x) {
|
void PushLine(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
|
||||||
return (x + seed) * 11235.0 + 81321.0;
|
void PopLine(int num = 1);
|
||||||
};
|
void ClearLines();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
double seed;
|
std::list<TextLine> lineList;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "text_line.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
|
||||||
|
//make the surface (from SDL_ttf)
|
||||||
|
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
|
||||||
|
if (!surface) {
|
||||||
|
throw(std::runtime_error("Failed to create a TTF surface"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//convert to texture
|
||||||
|
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||||
|
|
||||||
|
//cleanup
|
||||||
|
SDL_FreeSurface(surface);
|
||||||
|
|
||||||
|
//check
|
||||||
|
if (!texture) {
|
||||||
|
throw(std::runtime_error("Failed to create a TTF texture"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//NOTE: free the texture yourself
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
TextLine::TextLine() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
TextLine::~TextLine() {
|
||||||
|
ClearText();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
|
||||||
|
SDL_Rect dclip = {posX, posY, 0, 0};
|
||||||
|
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
|
||||||
|
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
|
||||||
|
//just use the above global function
|
||||||
|
SDL_DestroyTexture(texture);
|
||||||
|
texture = renderTextTexture(renderer, font, str, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextLine::ClearText() {
|
||||||
|
SDL_DestroyTexture(texture);
|
||||||
|
}
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include "SDL2/SDL_ttf.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
|
||||||
|
|
||||||
|
class TextLine {
|
||||||
|
public:
|
||||||
|
TextLine();
|
||||||
|
TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
|
||||||
|
{ SetText(r, f, s, c); }
|
||||||
|
virtual ~TextLine();
|
||||||
|
|
||||||
|
void DrawTo(SDL_Renderer*, int posX, int posY);
|
||||||
|
|
||||||
|
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
|
||||||
|
void ClearText();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
SDL_Texture* texture = nullptr;
|
||||||
|
};
|
||||||
@@ -1,61 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "tile_sheet.hpp"
|
|
||||||
|
|
||||||
void TileSheet::Load(std::string fname, int xc, int yc) {
|
|
||||||
XCount = xc;
|
|
||||||
YCount = yc;
|
|
||||||
image.LoadSurface(fname);
|
|
||||||
image.SetClipW(image.GetClipW()/XCount);
|
|
||||||
image.SetClipH(image.GetClipH()/YCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TileSheet::Unload() {
|
|
||||||
image.FreeSurface();
|
|
||||||
XCount = YCount = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
|
||||||
//0 is invisible
|
|
||||||
if (tile == 0) return;
|
|
||||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
|
||||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
|
||||||
image.DrawTo(dest, x, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
|
|
||||||
Region::type_t tile = 0;
|
|
||||||
for (register int i = 0; i < REGION_WIDTH; ++i) {
|
|
||||||
for (register int j = 0; j < REGION_HEIGHT; ++j) {
|
|
||||||
for (register int k = 0; k < REGION_DEPTH; ++k) {
|
|
||||||
tile = region->GetTile(i, j, k);
|
|
||||||
//0 is invisible
|
|
||||||
if (tile == 0) continue;
|
|
||||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
|
||||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
|
||||||
image.DrawTo(dest,
|
|
||||||
(region->GetX() + i) * image.GetClipW() - camX,
|
|
||||||
(region->GetY() + j) * image.GetClipH() - camY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+18
-2
@@ -1,12 +1,28 @@
|
|||||||
all:
|
#output
|
||||||
|
export OUTDIR=..
|
||||||
|
export OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||||
|
|
||||||
|
all: $(OUTDIR)
|
||||||
|
$(MAKE) -C debugging
|
||||||
$(MAKE) -C gameplay
|
$(MAKE) -C gameplay
|
||||||
$(MAKE) -C graphics
|
$(MAKE) -C graphics
|
||||||
$(MAKE) -C map
|
$(MAKE) -C map
|
||||||
$(MAKE) -C network
|
$(MAKE) -C network
|
||||||
$(MAKE) -C ui
|
|
||||||
$(MAKE) -C utilities
|
$(MAKE) -C utilities
|
||||||
|
|
||||||
|
debug: export CXXFLAGS+=-g
|
||||||
|
debug: clean all
|
||||||
|
|
||||||
|
$(OUTDIR):
|
||||||
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
|
ifeq ($(OS),Windows_NT)
|
||||||
$(RM) *.o *.a *.exe
|
$(RM) *.o *.a *.exe
|
||||||
|
else ifeq ($(shell uname), Linux)
|
||||||
|
find . -type f -name *.o -exec rm -f -r -v {} \;
|
||||||
|
find . -type f -name *.a -exec rm -f -r -v {} \;
|
||||||
|
rm -f -v out/client out/server
|
||||||
|
endif
|
||||||
|
|
||||||
rebuild: clean all
|
rebuild: clean all
|
||||||
|
|||||||
+1
-10
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../utilities
|
INCLUDES+=. ../graphics
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -10,10 +10,6 @@ CXXSRC=$(wildcard *.cpp)
|
|||||||
OBJDIR=obj
|
OBJDIR=obj
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=../..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
ar -crs $(OUT) $(OBJ)
|
ar -crs $(OUT) $(OBJ)
|
||||||
@@ -30,8 +26,3 @@ $(OUTDIR):
|
|||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
$(OBJDIR)/%.o: %.cpp
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
|
|||||||
+41
-5
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -21,10 +21,13 @@
|
|||||||
*/
|
*/
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
#include <cmath>
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
int snapToBase(int base, int x) {
|
||||||
|
return floor((double)x / base) * base;
|
||||||
|
}
|
||||||
|
|
||||||
Region::Region(int argX, int argY): x(argX), y(argY) {
|
Region::Region(int argX, int argY): x(argX), y(argY) {
|
||||||
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
|
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
|
||||||
@@ -35,12 +38,45 @@ Region::Region(int argX, int argY): x(argX), y(argY) {
|
|||||||
|
|
||||||
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
|
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
|
||||||
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
|
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
|
||||||
|
solid = rhs.solid;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
||||||
|
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
|
||||||
|
throw(std::out_of_range("Region::SetTile() argument out of range"));
|
||||||
|
}
|
||||||
return tiles[x][y][z] = v;
|
return tiles[x][y][z] = v;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region::type_t Region::GetTile(int x, int y, int z) {
|
Region::type_t Region::GetTile(int x, int y, int z) const {
|
||||||
|
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
|
||||||
|
throw(std::out_of_range("Region::GetTile() argument out of range"));
|
||||||
|
}
|
||||||
return tiles[x][y][z];
|
return tiles[x][y][z];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Region::SetSolid(int x, int y, bool b) {
|
||||||
|
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
|
||||||
|
throw(std::out_of_range("Region::SetSolid() argument out of range"));
|
||||||
|
}
|
||||||
|
return solid[x * REGION_WIDTH + y] = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Region::GetSolid(int x, int y) const {
|
||||||
|
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
|
||||||
|
throw(std::out_of_range("Region::GetSolid() argument out of range"));
|
||||||
|
}
|
||||||
|
return solid[x * REGION_WIDTH + y];
|
||||||
|
}
|
||||||
|
|
||||||
|
int Region::GetX() const {
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Region::GetY() const {
|
||||||
|
return y;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
|
||||||
|
return &solid;
|
||||||
|
}
|
||||||
+19
-8
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,13 +19,18 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef REGION_HPP_
|
#pragma once
|
||||||
#define REGION_HPP_
|
|
||||||
|
|
||||||
|
#include <bitset>
|
||||||
|
|
||||||
|
//the region's storage format
|
||||||
constexpr int REGION_WIDTH = 20;
|
constexpr int REGION_WIDTH = 20;
|
||||||
constexpr int REGION_HEIGHT = 20;
|
constexpr int REGION_HEIGHT = 20;
|
||||||
constexpr int REGION_DEPTH = 3;
|
constexpr int REGION_DEPTH = 3;
|
||||||
|
|
||||||
|
//utility function
|
||||||
|
int snapToBase(int base, int x);
|
||||||
|
|
||||||
class Region {
|
class Region {
|
||||||
public:
|
public:
|
||||||
typedef unsigned char type_t;
|
typedef unsigned char type_t;
|
||||||
@@ -36,16 +41,22 @@ public:
|
|||||||
~Region() = default;
|
~Region() = default;
|
||||||
|
|
||||||
type_t SetTile(int x, int y, int z, type_t v);
|
type_t SetTile(int x, int y, int z, type_t v);
|
||||||
type_t GetTile(int x, int y, int z);
|
type_t GetTile(int x, int y, int z) const;
|
||||||
|
|
||||||
|
bool SetSolid(int x, int y, bool b);
|
||||||
|
bool GetSolid(int x, int y) const;
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
int GetX() const { return x; }
|
int GetX() const;
|
||||||
int GetY() const { return y; }
|
int GetY() const;
|
||||||
|
|
||||||
|
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
|
||||||
private:
|
private:
|
||||||
|
friend class TileSheet;
|
||||||
|
|
||||||
const int x;
|
const int x;
|
||||||
const int y;
|
const int y;
|
||||||
|
|
||||||
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
|
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
|
||||||
|
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|||||||
+19
-26
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -37,6 +37,20 @@ static int getTile(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int setSolid(lua_State* L) {
|
||||||
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
|
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
|
||||||
|
lua_pushboolean(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getSolid(lua_State* L) {
|
||||||
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
|
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
|
||||||
|
lua_pushboolean(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
static int getX(lua_State* L) {
|
static int getX(lua_State* L) {
|
||||||
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
lua_pushinteger(L, region->GetX());
|
lua_pushinteger(L, region->GetX());
|
||||||
@@ -64,39 +78,18 @@ static int getDepth(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int onLoad(lua_State* L) {
|
|
||||||
//TODO: onLoad()
|
|
||||||
lua_pushboolean(L, false);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int onSave(lua_State* L) {
|
|
||||||
//TODO: onSave()
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int onCreate(lua_State* L) {
|
|
||||||
//TODO: onCreate()
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int onUnload(lua_State* L) {
|
|
||||||
//TODO: onUnload()
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const luaL_Reg regionLib[] = {
|
static const luaL_Reg regionLib[] = {
|
||||||
{"SetTile",setTile},
|
{"SetTile",setTile},
|
||||||
{"GetTile",getTile},
|
{"GetTile",getTile},
|
||||||
|
{"SetSolid",setSolid},
|
||||||
|
{"GetSolid",getSolid},
|
||||||
{"GetX",getX},
|
{"GetX",getX},
|
||||||
{"GetY",getY},
|
{"GetY",getY},
|
||||||
|
|
||||||
|
//the global macros
|
||||||
{"GetWidth",getWidth},
|
{"GetWidth",getWidth},
|
||||||
{"GetHeight",getHeight},
|
{"GetHeight",getHeight},
|
||||||
{"GetDepth",getDepth},
|
{"GetDepth",getDepth},
|
||||||
{"OnLoad",onLoad},
|
|
||||||
{"OnSave",onSave},
|
|
||||||
{"OnCreate",onCreate},
|
|
||||||
{"OnUnload",onUnload},
|
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,12 +19,9 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef REGIONAPI_HPP_
|
#pragma once
|
||||||
#define REGIONAPI_HPP_
|
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua.hpp"
|
||||||
|
|
||||||
#define TORTUGA_REGION_NAME "Region"
|
#define TORTUGA_REGION_API "region"
|
||||||
LUAMOD_API int openRegionAPI(lua_State* L);
|
LUAMOD_API int openRegionAPI(lua_State* L);
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -24,10 +24,8 @@
|
|||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
//DOCS: These glue functions simply wrap RegionPagerLua's methods
|
||||||
#include <string>
|
//NOTE: zero indexing is used here, but not in the region API
|
||||||
|
|
||||||
//DOCS: These functions are just wrappers for the RegionPagerLua class
|
|
||||||
|
|
||||||
static int setTile(lua_State* L) {
|
static int setTile(lua_State* L) {
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
@@ -43,6 +41,20 @@ static int getTile(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int setSolid(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
|
||||||
|
lua_pushboolean(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getSolid(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
lua_pushboolean(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
static int getRegion(lua_State* L) {
|
static int getRegion(lua_State* L) {
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
@@ -50,20 +62,6 @@ static int getRegion(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int setDirectory(lua_State* L) {
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
|
||||||
std::string s = pager->SetDirectory(lua_tostring(L, 2));
|
|
||||||
lua_pushstring(L, s.c_str());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getDirectory(lua_State* L) {
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
|
||||||
std::string s = pager->GetDirectory();
|
|
||||||
lua_pushstring(L, s.c_str());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int loadRegion(lua_State* L) {
|
static int loadRegion(lua_State* L) {
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
@@ -87,24 +85,88 @@ static int createRegion(lua_State* L) {
|
|||||||
|
|
||||||
static int unloadRegion(lua_State* L) {
|
static int unloadRegion(lua_State* L) {
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
|
||||||
|
//two argument types: coords & the region itself
|
||||||
|
switch(lua_type(L, 2)) {
|
||||||
|
case LUA_TNUMBER:
|
||||||
|
pager->UnloadIf([&](Region const& region) -> bool {
|
||||||
|
int x = lua_tointeger(L, 2);
|
||||||
|
int y = lua_tointeger(L, 3);
|
||||||
|
return region.GetX() == x && region.GetY() == y;
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
case LUA_TLIGHTUSERDATA:
|
||||||
|
pager->UnloadIf([&](Region const& region) -> bool {
|
||||||
|
return (®ion) == lua_touserdata(L, 2);
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const luaL_Reg pagerlib[] = {
|
static int setOnLoad(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
|
||||||
|
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnSave(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
|
||||||
|
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnCreate(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
|
||||||
|
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnUnload(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
|
||||||
|
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//debugging
|
||||||
|
static int containerSize(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushinteger(L, pager->GetContainer()->size());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const luaL_Reg regionPagerLib[] = {
|
||||||
|
//curry
|
||||||
{"SetTile", setTile},
|
{"SetTile", setTile},
|
||||||
{"GetTile", getTile},
|
{"GetTile", getTile},
|
||||||
|
{"SetSolid", setSolid},
|
||||||
|
{"GetSolid", getSolid},
|
||||||
|
|
||||||
|
//access and control
|
||||||
{"GetRegion", getRegion},
|
{"GetRegion", getRegion},
|
||||||
{"SetDirectory", setDirectory},
|
|
||||||
{"GetDirectory", getDirectory},
|
|
||||||
{"LoadRegion", loadRegion},
|
{"LoadRegion", loadRegion},
|
||||||
{"SaveRegion", saveRegion},
|
{"SaveRegion", saveRegion},
|
||||||
{"CreateRegion", createRegion},
|
{"CreateRegion", createRegion},
|
||||||
{"UnloadRegion", unloadRegion},
|
{"UnloadRegion", unloadRegion},
|
||||||
|
|
||||||
|
//triggers
|
||||||
|
{"SetOnLoad",setOnLoad},
|
||||||
|
{"SetOnSave",setOnSave},
|
||||||
|
{"SetOnCreate",setOnCreate},
|
||||||
|
{"SetOnUnload",setOnUnload},
|
||||||
|
|
||||||
|
//debugging
|
||||||
|
{"ContainerSize", containerSize},
|
||||||
|
|
||||||
|
//sentinel
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
|
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
|
||||||
luaL_newlib(L, pagerlib);
|
luaL_newlib(L, regionPagerLib);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,12 +19,9 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef PAGERAPI_HPP_
|
#pragma once
|
||||||
#define PAGERAPI_HPP_
|
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua.hpp"
|
||||||
|
|
||||||
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
|
#define TORTUGA_REGION_PAGER_API "region_pager"
|
||||||
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -21,22 +21,38 @@
|
|||||||
*/
|
*/
|
||||||
#include "region_pager_base.hpp"
|
#include "region_pager_base.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
|
RegionPagerBase::~RegionPagerBase() {
|
||||||
|
UnloadAll();
|
||||||
|
};
|
||||||
|
|
||||||
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
||||||
Region* ptr = GetRegion(x, y);
|
Region* ptr = GetRegion(x, y);
|
||||||
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Bug Origin?
|
||||||
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
|
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
|
||||||
Region* ptr = GetRegion(x, y);
|
Region* ptr = GetRegion(x, y);
|
||||||
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
|
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool RegionPagerBase::SetSolid(int x, int y, int b) {
|
||||||
|
Region* ptr = GetRegion(x, y);
|
||||||
|
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RegionPagerBase::GetSolid(int x, int y) {
|
||||||
|
Region* ptr = GetRegion(x, y);
|
||||||
|
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
|
||||||
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::GetRegion(int x, int y) {
|
Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||||
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//get the region by various means
|
//get the region by various means
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
ptr = FindRegion(x, y);
|
ptr = FindRegion(x, y);
|
||||||
@@ -60,12 +76,12 @@ Region* RegionPagerBase::PushRegion(Region* const ptr) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::LoadRegion(int x, int y) {
|
Region* RegionPagerBase::LoadRegion(int x, int y) {
|
||||||
//TODO: load the region if possible
|
//EMPTY, intended for override
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::SaveRegion(int x, int y) {
|
Region* RegionPagerBase::SaveRegion(int x, int y) {
|
||||||
//TODO: find & save the region
|
//EMPTY, intended for override
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -77,11 +93,14 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
|
|||||||
return ®ionList.front();
|
return ®ionList.front();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadRegion(int x, int y) {
|
void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) {
|
||||||
//custom loop, not FindRegion()
|
regionList.remove_if(fn);
|
||||||
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadAll() {
|
void RegionPagerBase::UnloadAll() {
|
||||||
regionList.clear();
|
regionList.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::list<Region>* RegionPagerBase::GetContainer() {
|
||||||
|
return ®ionList;
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,22 +19,26 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef REGIONPAGERBASE_HPP_
|
#pragma once
|
||||||
#define REGIONPAGERBASE_HPP_
|
|
||||||
|
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
class RegionPagerBase {
|
class RegionPagerBase {
|
||||||
public:
|
public:
|
||||||
RegionPagerBase() = default;
|
RegionPagerBase() = default;
|
||||||
virtual ~RegionPagerBase() { UnloadAll(); };
|
virtual ~RegionPagerBase();
|
||||||
|
|
||||||
//tile manipulation
|
//tile manipulation
|
||||||
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
||||||
virtual Region::type_t GetTile(int x, int y, int z);
|
virtual Region::type_t GetTile(int x, int y, int z);
|
||||||
|
|
||||||
|
//solid manipulation
|
||||||
|
virtual bool SetSolid(int x, int y, int b);
|
||||||
|
virtual bool GetSolid(int x, int y);
|
||||||
|
|
||||||
//region manipulation
|
//region manipulation
|
||||||
virtual Region* GetRegion(int x, int y);
|
virtual Region* GetRegion(int x, int y);
|
||||||
virtual Region* FindRegion(int x, int y);
|
virtual Region* FindRegion(int x, int y);
|
||||||
@@ -43,14 +47,12 @@ public:
|
|||||||
virtual Region* LoadRegion(int x, int y);
|
virtual Region* LoadRegion(int x, int y);
|
||||||
virtual Region* SaveRegion(int x, int y);
|
virtual Region* SaveRegion(int x, int y);
|
||||||
virtual Region* CreateRegion(int x, int y);
|
virtual Region* CreateRegion(int x, int y);
|
||||||
virtual void UnloadRegion(int x, int y);
|
|
||||||
|
|
||||||
|
virtual void UnloadIf(std::function<bool(Region const&)> fn);
|
||||||
virtual void UnloadAll();
|
virtual void UnloadAll();
|
||||||
|
|
||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
std::list<Region>* GetContainer() { return ®ionList; }
|
std::list<Region>* GetContainer();
|
||||||
protected:
|
protected:
|
||||||
std::list<Region> regionList;
|
std::list<Region> regionList;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|||||||
+137
-56
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -21,107 +21,188 @@
|
|||||||
*/
|
*/
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
|
RegionPagerLua::~RegionPagerLua() {
|
||||||
|
//unload all regions
|
||||||
|
UnloadAll();
|
||||||
|
//clear any stored functions
|
||||||
|
luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
|
||||||
|
luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
|
||||||
|
luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
|
||||||
|
luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
|
}
|
||||||
|
|
||||||
|
//return the loaded region, or nullptr on failure
|
||||||
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
||||||
//load the region if possible
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
//signal that there is no load function
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
//something to work on
|
//something to work on
|
||||||
Region tmpRegion(x, y);
|
Region tmpRegion(x, y);
|
||||||
|
lua_pushlightuserdata(lua, &tmpRegion);
|
||||||
|
|
||||||
//API hook
|
//call the funtion, 1 arg, 1 return
|
||||||
lua_getglobal(luaState, "Region");
|
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
||||||
lua_getfield(luaState, -1, "OnLoad");
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
lua_pushlightuserdata(luaState, &tmpRegion);
|
|
||||||
lua_pushstring(luaState, directory.c_str());
|
|
||||||
if (lua_pcall(luaState, 2, 1, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
|
||||||
}
|
}
|
||||||
//success or failure
|
|
||||||
if (!lua_toboolean(luaState, -1)) {
|
//check the return value, success or failure
|
||||||
lua_pop(luaState, 2);
|
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
//push and return the loaded region
|
||||||
|
regionList.push_front(tmpRegion);
|
||||||
|
return ®ionList.front();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
//signal a failure
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
lua_pop(luaState, 2);
|
|
||||||
regionList.push_front(tmpRegion);
|
|
||||||
return ®ionList.front();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//NOTE: this return value seems strange; could replace it with a boolean
|
||||||
|
//return the saved region, or nullptr on failure
|
||||||
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
||||||
//find & save the region
|
//get the pager's function from the registry
|
||||||
Region* ptr = FindRegion(x, y);
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
|
||||||
if (ptr) {
|
|
||||||
//API hook
|
//check if this function is available
|
||||||
lua_getglobal(luaState, "Region");
|
if (lua_isnil(lua, -1)) {
|
||||||
lua_getfield(luaState, -1, "OnSave");
|
lua_pop(lua, 1);
|
||||||
lua_pushlightuserdata(luaState, ptr);
|
//signal that the region wasn't saved
|
||||||
lua_pushstring(luaState, directory.c_str());
|
return nullptr;
|
||||||
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
}
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
|
||||||
}
|
//find the specified region
|
||||||
lua_pop(luaState, 1);
|
Region* ptr = FindRegion(x, y);
|
||||||
|
if (!ptr) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
//signal that there is no save function
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
lua_pushlightuserdata(lua, ptr);
|
||||||
|
|
||||||
|
//call the function, 1 arg, 1 return
|
||||||
|
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
|
}
|
||||||
|
|
||||||
|
//check the return value, success or failure
|
||||||
|
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
//return the specified region that was saved
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
//signal a failure
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
return ptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//DOCS: since this method is the last ditch call from GetRegion, it must return a valid region object, even if the create function hasn't been set.
|
||||||
|
//return a new region, throwing an error on failure
|
||||||
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
||||||
if (FindRegion(x, y)) {
|
if (FindRegion(x, y)) {
|
||||||
throw(std::logic_error("Cannot overwrite an existing region"));
|
throw(std::logic_error("Cannot overwrite an existing region"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
//return an empty region object
|
||||||
|
regionList.emplace_front(x, y);
|
||||||
|
return ®ionList.front();
|
||||||
|
}
|
||||||
|
|
||||||
//something to work on
|
//something to work on
|
||||||
Region tmpRegion(x, y);
|
Region tmpRegion(x, y);
|
||||||
|
lua_pushlightuserdata(lua, &tmpRegion);
|
||||||
|
|
||||||
//API hook
|
//call the function, 1 arg, 0 return
|
||||||
lua_getglobal(luaState, "Region");
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
lua_getfield(luaState, -1, "OnCreate");
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
lua_pushlightuserdata(luaState, &tmpRegion);
|
|
||||||
//TODO: parameters
|
|
||||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
|
||||||
}
|
}
|
||||||
lua_pop(luaState, 1);
|
|
||||||
|
//return the new region
|
||||||
regionList.push_front(tmpRegion);
|
regionList.push_front(tmpRegion);
|
||||||
return ®ionList.front();
|
return ®ionList.front();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadRegion(int x, int y) {
|
//no return
|
||||||
lua_getglobal(luaState, "Region");
|
void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
|
||||||
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
//remove the regions anyway
|
||||||
|
regionList.remove_if(fn);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//run each region through this lambda
|
||||||
regionList.remove_if([&](Region& region) -> bool {
|
regionList.remove_if([&](Region& region) -> bool {
|
||||||
if (region.GetX() == x && region.GetY() == y) {
|
if (fn(region)) {
|
||||||
|
|
||||||
//API hook
|
//push a copy of the function onto the stack with the region
|
||||||
lua_getfield(luaState, -1, "OnUnload");
|
lua_pushvalue(lua, -1);
|
||||||
lua_pushlightuserdata(luaState, ®ion);
|
lua_pushlightuserdata(lua, static_cast<void*>(®ion));
|
||||||
lua_pushstring(luaState, directory.c_str());
|
|
||||||
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
//call the function, 1 arg, 0 return
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//signal to the container
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
//signal to the container
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
lua_pop(luaState, 1);
|
//pop the base copy of the function
|
||||||
|
lua_pop(lua, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadAll() {
|
void RegionPagerLua::UnloadAll() {
|
||||||
lua_getglobal(luaState, "Region");
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
//remove the regions anyway
|
||||||
|
regionList.clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
for (auto& it : regionList) {
|
for (auto& it : regionList) {
|
||||||
//API hook
|
//push a copy of the function onto the stack with the region
|
||||||
lua_getfield(luaState, -1, "OnUnload");
|
lua_pushvalue(lua, -1);
|
||||||
lua_pushlightuserdata(luaState, &it);
|
lua_pushlightuserdata(lua, &it);
|
||||||
lua_pushstring(luaState, directory.c_str());
|
|
||||||
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
//call the function, 1 arg, 0 return
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lua_pop(luaState, 1);
|
//pop the base copy of the function
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
|
||||||
|
//remove from memory
|
||||||
regionList.clear();
|
regionList.clear();
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,37 +19,50 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef REGIONPAGERLUA_HPP_
|
#pragma once
|
||||||
#define REGIONPAGERLUA_HPP_
|
|
||||||
|
|
||||||
#include "region_pager_base.hpp"
|
#include "region_pager_base.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua.hpp"
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
//DOCS: set the lua hook before use
|
||||||
|
|
||||||
class RegionPagerLua : public RegionPagerBase {
|
class RegionPagerLua : public RegionPagerBase {
|
||||||
public:
|
public:
|
||||||
RegionPagerLua() = default;
|
RegionPagerLua() = default;
|
||||||
~RegionPagerLua() = default;
|
~RegionPagerLua();
|
||||||
|
|
||||||
//region manipulation
|
//region manipulation
|
||||||
Region* LoadRegion(int x, int y) override;
|
Region* LoadRegion(int x, int y) override;
|
||||||
Region* SaveRegion(int x, int y) override;
|
Region* SaveRegion(int x, int y) override;
|
||||||
Region* CreateRegion(int x, int y) override;
|
Region* CreateRegion(int x, int y) override;
|
||||||
void UnloadRegion(int x, int y) override;
|
|
||||||
|
|
||||||
|
void UnloadIf(std::function<bool(Region const&)> fn) override;
|
||||||
void UnloadAll() override;
|
void UnloadAll() override;
|
||||||
|
|
||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
std::string SetDirectory(std::string s) { return directory = s; }
|
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
||||||
std::string GetDirectory() { return directory; }
|
lua_State* GetLuaState() { return lua; }
|
||||||
|
|
||||||
|
//utilities for the API
|
||||||
|
int SetLoadReference(int i) { return loadRef = i; }
|
||||||
|
int SetSaveReference(int i) { return saveRef = i; }
|
||||||
|
int SetCreateReference(int i) { return createRef = i; }
|
||||||
|
int SetUnloadReference(int i) { return unloadRef = i; }
|
||||||
|
|
||||||
|
int GetLoadReference() { return loadRef; }
|
||||||
|
int GetSaveReference() { return saveRef; }
|
||||||
|
int GetCreateReference() { return createRef; }
|
||||||
|
int GetUnloadReference() { return unloadRef; }
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
|
|
||||||
lua_State* GetLuaState() { return luaState; }
|
|
||||||
protected:
|
protected:
|
||||||
std::string directory;
|
lua_State* lua = nullptr;
|
||||||
lua_State* luaState = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
int loadRef = LUA_NOREF;
|
||||||
|
int saveRef = LUA_NOREF;
|
||||||
|
int createRef = LUA_NOREF;
|
||||||
|
int unloadRef = LUA_NOREF;
|
||||||
|
};
|
||||||
|
|||||||
@@ -0,0 +1,124 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "tile_sheet.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
TileSheet& TileSheet::operator=(TileSheet const& rhs) {
|
||||||
|
//don't screw yourself
|
||||||
|
if (this == &rhs) {
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Free();
|
||||||
|
|
||||||
|
//Copy the other TileSheet's stuff
|
||||||
|
texture = rhs.texture;
|
||||||
|
clip = rhs.clip;
|
||||||
|
local = false;
|
||||||
|
countX = rhs.countX;
|
||||||
|
countY = rhs.countY;
|
||||||
|
}
|
||||||
|
|
||||||
|
TileSheet& TileSheet::operator=(TileSheet&& rhs) {
|
||||||
|
//don't screw yourself
|
||||||
|
if (this == &rhs) {
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Free();
|
||||||
|
|
||||||
|
//Copy the other TileSheet's stuff
|
||||||
|
texture = rhs.texture;
|
||||||
|
clip = rhs.clip;
|
||||||
|
local = false;
|
||||||
|
countX = rhs.countX;
|
||||||
|
countY = rhs.countY;
|
||||||
|
|
||||||
|
rhs.texture = nullptr;
|
||||||
|
rhs.clip = {0, 0, 0, 0};
|
||||||
|
rhs.local = false;
|
||||||
|
rhs.countX = 0;
|
||||||
|
rhs.countY = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TileSheet::Load(SDL_Renderer* renderer, std::string fname, int tileWidth, int tileHeight) {
|
||||||
|
Image::Load(renderer, fname);
|
||||||
|
countX = clip.w / tileWidth;
|
||||||
|
countY = clip.h / tileHeight;
|
||||||
|
clip.w = tileWidth;
|
||||||
|
clip.h = tileHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* TileSheet::SetTexture(SDL_Texture* ptr, int tileWidth, int tileHeight) {
|
||||||
|
Image::SetTexture(ptr);
|
||||||
|
countX = clip.w / tileWidth;
|
||||||
|
countY = clip.h / tileHeight;
|
||||||
|
clip.w = tileWidth;
|
||||||
|
clip.h = tileHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TileSheet::Free() {
|
||||||
|
Image::Free();
|
||||||
|
countX = countY = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
|
||||||
|
//TODO: (2) empty
|
||||||
|
}
|
||||||
|
|
||||||
|
void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
|
||||||
|
//NOTE: TileSheet is a friend class of Region
|
||||||
|
//reimplementing DrawTo() to improve performance (less indirection)
|
||||||
|
if (!texture) {
|
||||||
|
throw(std::logic_error("No image texture to draw"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//the local variables
|
||||||
|
SDL_Rect sclip = {0, 0, clip.w, clip.h};
|
||||||
|
SDL_Rect dclip = {0, 0, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
|
||||||
|
Region::type_t tile = 0;
|
||||||
|
|
||||||
|
//for each tile
|
||||||
|
for (register int i = 0; i < REGION_WIDTH; ++i) {
|
||||||
|
for (register int j = 0; j < REGION_HEIGHT; ++j) {
|
||||||
|
for (register int k = 0; k < REGION_DEPTH; ++k) {
|
||||||
|
//get the value to skip expensive lookups
|
||||||
|
tile = region->tiles[i][j][k];
|
||||||
|
|
||||||
|
//0 is invisible
|
||||||
|
if (tile == 0) continue;
|
||||||
|
|
||||||
|
//set the sclip
|
||||||
|
sclip.x = (tile-1) % countX * clip.h;
|
||||||
|
sclip.y = (tile-1) / countX * clip.w;
|
||||||
|
|
||||||
|
//set the dclip
|
||||||
|
dclip.x = ((region->x + i) * clip.w - camX) * scaleX;
|
||||||
|
dclip.y = ((region->y + j) * clip.h - camY) * scaleY;
|
||||||
|
|
||||||
|
//draw
|
||||||
|
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "region.hpp"
|
||||||
|
|
||||||
|
#include "image.hpp"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class TileSheet : public Image {
|
||||||
|
public:
|
||||||
|
TileSheet() = default;
|
||||||
|
TileSheet(TileSheet const& rhs) { *this = rhs; }
|
||||||
|
TileSheet(TileSheet&& rhs) { *this = std::move(rhs); }
|
||||||
|
TileSheet(SDL_Renderer* r, std::string fn, int tw, int th) { Load(r, fn, tw, th); }
|
||||||
|
TileSheet(SDL_Texture* p, int tw, int th) { SetTexture(p, tw, th); }
|
||||||
|
~TileSheet() = default;
|
||||||
|
|
||||||
|
TileSheet& operator=(TileSheet const&);
|
||||||
|
TileSheet& operator=(TileSheet&&);
|
||||||
|
|
||||||
|
void Load(SDL_Renderer*, std::string fname, int tileWidth, int tileHeight);
|
||||||
|
SDL_Texture* SetTexture(SDL_Texture*, int tileWidth, int tileHeight);
|
||||||
|
void Free() override;
|
||||||
|
|
||||||
|
void DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
|
||||||
|
void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
|
||||||
|
|
||||||
|
//accessors
|
||||||
|
//DOCS: Reuse Image::clip for tile sizes
|
||||||
|
int GetCountX() { return countX; }
|
||||||
|
int GetCountY() { return countY; }
|
||||||
|
int GetTileW() { return clip.w; }
|
||||||
|
int GetTileH() { return clip.h; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
int countX = 0, countY = 0;
|
||||||
|
|
||||||
|
using Image::Load;
|
||||||
|
using Image::Create;
|
||||||
|
using Image::SetTexture;
|
||||||
|
using Image::SetClip;
|
||||||
|
using Image::SetClipX;
|
||||||
|
using Image::SetClipY;
|
||||||
|
using Image::SetClipW;
|
||||||
|
using Image::SetClipH;
|
||||||
|
};
|
||||||
+2
-12
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. packet serial ../gameplay ../map ../utilities
|
INCLUDES+=. packet_types ../gameplay ../map ../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -10,15 +10,10 @@ CXXSRC=$(wildcard *.cpp)
|
|||||||
OBJDIR=obj
|
OBJDIR=obj
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=../..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
ar -crs $(OUT) $(OBJ)
|
ar -crs $(OUT) $(OBJ)
|
||||||
$(MAKE) -C packet
|
$(MAKE) -C packet_types
|
||||||
$(MAKE) -C serial
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
@@ -32,8 +27,3 @@ $(OUTDIR):
|
|||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
$(OBJDIR)/%.o: %.cpp
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
|
|||||||
@@ -1,37 +0,0 @@
|
|||||||
#config
|
|
||||||
INCLUDES+=. ../../gameplay ../../map ../../utilities
|
|
||||||
LIBS+=
|
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
|
||||||
|
|
||||||
#source
|
|
||||||
CXXSRC=$(wildcard *.cpp)
|
|
||||||
|
|
||||||
#objects
|
|
||||||
OBJDIR=obj
|
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=../../..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|
||||||
|
|
||||||
#targets
|
|
||||||
all: $(OBJ) $(OUT)
|
|
||||||
ar -crs $(OUT) $(OBJ)
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUT): | $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR):
|
|
||||||
mkdir $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUTDIR):
|
|
||||||
mkdir $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial_packet.hpp"
|
|
||||||
|
|
||||||
/* DOCS: Sanity check, read more
|
|
||||||
* Since most/all of the files in this directory are header files, I've created
|
|
||||||
* this source file as a "sanity check", to ensure that the above header files
|
|
||||||
* are written correctly via make.
|
|
||||||
*/
|
|
||||||
@@ -1,113 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SERIALPACKETTYPE_HPP_
|
|
||||||
#define SERIALPACKETTYPE_HPP_
|
|
||||||
|
|
||||||
/* Key for the comments:
|
|
||||||
* request => response
|
|
||||||
*/
|
|
||||||
|
|
||||||
enum class SerialPacketType {
|
|
||||||
//default: there is something wrong
|
|
||||||
NONE = 0,
|
|
||||||
|
|
||||||
//keep alive
|
|
||||||
//ping => pong
|
|
||||||
PING = 1,
|
|
||||||
PONG = 2,
|
|
||||||
|
|
||||||
//search for the server list
|
|
||||||
//none => server name, player count, version info (and source address)
|
|
||||||
BROADCAST_REQUEST = 3,
|
|
||||||
BROADCAST_RESPONSE = 4,
|
|
||||||
|
|
||||||
//try to join the server
|
|
||||||
//username, and password => client index, account index
|
|
||||||
JOIN_REQUEST = 5,
|
|
||||||
JOIN_RESPONSE = 6,
|
|
||||||
JOIN_REJECTION = 7,
|
|
||||||
|
|
||||||
//mass update of all surrounding content
|
|
||||||
//character.x, character.y => packet barrage
|
|
||||||
SYNCHRONIZE = 8,
|
|
||||||
|
|
||||||
//disconnect from the server
|
|
||||||
//autentication, account index => disconnect that account
|
|
||||||
DISCONNECT = 9,
|
|
||||||
|
|
||||||
//shut down the server
|
|
||||||
//autentication => disconnect, shutdown
|
|
||||||
SHUTDOWN = 10,
|
|
||||||
|
|
||||||
//map data
|
|
||||||
//room index, region.x, region.y => room index, region.x, region.y, region content
|
|
||||||
REGION_REQUEST = 11,
|
|
||||||
REGION_CONTENT = 12,
|
|
||||||
|
|
||||||
//combat data
|
|
||||||
//TODO: system incomplete
|
|
||||||
COMBAT_NEW = 13,
|
|
||||||
COMBAT_DELETE = 14,
|
|
||||||
COMBAT_UPDATE = 15,
|
|
||||||
|
|
||||||
COMBAT_ENTER_REQUEST = 16,
|
|
||||||
COMBAT_ENTER_RESPONSE = 17,
|
|
||||||
|
|
||||||
COMBAT_EXIT_REQUEST = 18,
|
|
||||||
COMBAT_EXIT_RESPONSE = 19,
|
|
||||||
|
|
||||||
//TODO: COMBAT info
|
|
||||||
|
|
||||||
COMBAT_REJECTION = 20,
|
|
||||||
|
|
||||||
//character data
|
|
||||||
//character data => etc.
|
|
||||||
CHARACTER_NEW = 21,
|
|
||||||
CHARACTER_DELETE = 22,
|
|
||||||
CHARACTER_UPDATE = 23,
|
|
||||||
|
|
||||||
//authentication, character index => character stats
|
|
||||||
CHARACTER_STATS_REQUEST= 24,
|
|
||||||
CHARACTER_STATS_RESPONSE = 25,
|
|
||||||
|
|
||||||
//character new => character rejection, disconnect?
|
|
||||||
CHARACTER_REJECTION = 26,
|
|
||||||
|
|
||||||
//enemy data
|
|
||||||
//enemy data => etc.
|
|
||||||
ENEMY_NEW = 27,
|
|
||||||
ENEMY_DELETE = 28,
|
|
||||||
ENEMY_UPDATE = 29,
|
|
||||||
|
|
||||||
ENEMY_STATS_REQUEST = 30,
|
|
||||||
ENEMY_STATS_RESPONSE = 31,
|
|
||||||
|
|
||||||
//enemy index => enemy doens't exist
|
|
||||||
ENEMY_REJECTION= 32,
|
|
||||||
|
|
||||||
//NOTE: more packet types go here
|
|
||||||
|
|
||||||
//not used
|
|
||||||
LAST
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "character_packet.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
void serializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||||
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||||
|
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
|
||||||
|
serialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||||
|
|
||||||
|
serialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||||
|
|
||||||
|
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||||
|
|
||||||
|
//gameplay components: equipment, items, buffs, debuffs...
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||||
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||||
|
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
|
||||||
|
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||||
|
|
||||||
|
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||||
|
|
||||||
|
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||||
|
|
||||||
|
//gameplay components: equipment, items, buffs, debuffs...
|
||||||
|
}
|
||||||
+6
-10
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,13 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CHARACTERPACKET_HPP_
|
#pragma once
|
||||||
#define CHARACTERPACKET_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
|
#include "bounding_box.hpp"
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
struct CharacterPacket : SerialPacketBase {
|
struct CharacterPacket : SerialPacketBase {
|
||||||
//identify the character
|
//identify the character
|
||||||
@@ -40,11 +39,8 @@ struct CharacterPacket : SerialPacketBase {
|
|||||||
int roomIndex;
|
int roomIndex;
|
||||||
Vector2 origin;
|
Vector2 origin;
|
||||||
Vector2 motion;
|
Vector2 motion;
|
||||||
|
BoundingBox bounds;
|
||||||
//gameplay
|
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
void serializeCharacter(void* buffer, CharacterPacket* packet);
|
||||||
|
void deserializeCharacter(void* buffer, CharacterPacket* packet);
|
||||||
+16
-20
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,26 +19,22 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SERIALPACKET_HPP_
|
|
||||||
#define SERIALPACKET_HPP_
|
|
||||||
|
|
||||||
#include "character_packet.hpp"
|
|
||||||
#include "client_packet.hpp"
|
#include "client_packet.hpp"
|
||||||
#include "combat_packet.hpp"
|
|
||||||
#include "enemy_packet.hpp"
|
|
||||||
#include "region_packet.hpp"
|
|
||||||
#include "server_packet.hpp"
|
|
||||||
|
|
||||||
//NOTE: SerialPacket is defined in serial_packet_base.hpp
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
union MaxPacket {
|
void serializeClient(void* buffer, ClientPacket* packet) {
|
||||||
CharacterPacket a;
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
ClientPacket b;
|
|
||||||
CombatPacket c;
|
|
||||||
EnemyPacket d;
|
|
||||||
RegionPacket e;
|
|
||||||
ServerPacket f;
|
|
||||||
};
|
|
||||||
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
|
||||||
|
|
||||||
#endif
|
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeClient(void* buffer, ClientPacket* packet) {
|
||||||
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||||
|
}
|
||||||
+5
-5
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,8 +19,7 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CLIENTPACKET_HPP_
|
#pragma once
|
||||||
#define CLIENTPACKET_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
@@ -28,7 +27,8 @@ struct ClientPacket : SerialPacketBase {
|
|||||||
int clientIndex;
|
int clientIndex;
|
||||||
int accountIndex;
|
int accountIndex;
|
||||||
char username[PACKET_STRING_SIZE];
|
char username[PACKET_STRING_SIZE];
|
||||||
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
|
//TODO: (3) password, auth token
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
void serializeClient(void* buffer, ClientPacket* packet);
|
||||||
|
void deserializeClient(void* buffer, ClientPacket* packet);
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "creature_packet.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
void serializeCreature(void* buffer, CreaturePacket* packet) {
|
||||||
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the creature
|
||||||
|
serialCopy(&buffer, &packet->creatureIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||||
|
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//bounds
|
||||||
|
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||||
|
|
||||||
|
|
||||||
|
//location
|
||||||
|
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeCreature(void* buffer, CreaturePacket* packet) {
|
||||||
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the creature
|
||||||
|
deserialCopy(&buffer, &packet->creatureIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||||
|
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//bounds
|
||||||
|
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||||
|
|
||||||
|
|
||||||
|
//location
|
||||||
|
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||||
|
}
|
||||||
+14
-17
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,28 +19,25 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef COMBATPACKET_HPP_
|
#pragma once
|
||||||
#define COMBATPACKET_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
#include "bounding_box.hpp"
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
struct CombatPacket : SerialPacketBase {
|
struct CreaturePacket : SerialPacketBase {
|
||||||
//identify the combat instance
|
//identify the creature
|
||||||
int combatIndex;
|
int creatureIndex;
|
||||||
int difficulty;
|
char handle[PACKET_STRING_SIZE];
|
||||||
CombatData::Terrain terrainType;
|
char avatar[PACKET_STRING_SIZE];
|
||||||
|
BoundingBox bounds;
|
||||||
//combatants
|
|
||||||
int characterArray[COMBAT_MAX_CHARACTERS];
|
|
||||||
int enemyArray[COMBAT_MAX_ENEMIES];
|
|
||||||
|
|
||||||
//location
|
//location
|
||||||
int mapIndex;
|
int roomIndex;
|
||||||
Vector2 origin;
|
Vector2 origin;
|
||||||
|
Vector2 motion;
|
||||||
//TODO: gameplay components: rewards
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
void serializeCreature(void* buffer, CreaturePacket* packet);
|
||||||
|
void deserializeCreature(void* buffer, CreaturePacket* packet);
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#config
|
||||||
|
INCLUDES+=. .. ../../gameplay ../../map ../../utilities
|
||||||
|
LIBS+=
|
||||||
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
#source
|
||||||
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|
||||||
|
#objects
|
||||||
|
OBJDIR=obj
|
||||||
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
|
#targets
|
||||||
|
all: $(OBJ) $(OUT)
|
||||||
|
ar -crs ../$(OUT) $(OBJ)
|
||||||
|
|
||||||
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUT): | $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR):
|
||||||
|
mkdir $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUTDIR):
|
||||||
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR)/%.o: %.cpp
|
||||||
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user