Added last additions from jam (read more)
I should also mention that the client is throwing up a warning that HandleCharacterUpdate() is passing to HandleCharacterNew().
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@@ -25,6 +25,7 @@
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//components
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#include "character_defines.hpp"
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#include "vector2.hpp"
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#include "bounding_box.hpp"
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#include "statistics.hpp"
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//graphics
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@@ -64,8 +65,8 @@ public:
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Vector2 GetOrigin() const { return origin; }
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Vector2 SetMotion(Vector2 v) { return motion = v; }
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Vector2 GetMotion() const { return motion; }
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Vector2 SetBounds(Vector2 v) { return bounds = v; }
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Vector2 GetBounds() const { return bounds; }
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BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
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BoundingBox GetBounds() { return bounds; }
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private:
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//graphics
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@@ -84,7 +85,7 @@ private:
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//position
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Vector2 origin = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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Vector2 bounds = {CHARACTER_BOUNDS_WIDTH,CHARACTER_BOUNDS_HEIGHT};
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BoundingBox bounds;
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};
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//tmp
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@@ -106,16 +106,41 @@ void InWorld::Update(double delta) {
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it.second.Update(delta);
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}
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//TODO: Check collisions here
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//update the camera
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if(localCharacter) {
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camera.x = localCharacter->GetOrigin().x - camera.marginX;
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camera.y = localCharacter->GetOrigin().y - camera.marginY;
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}
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//check the map
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UpdateMap();
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//skip the rest
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if (!localCharacter) {
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return;
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}
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//check for collisions with the map
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BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
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const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
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const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
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for (int i = -1; i <= xCount; ++i) {
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for (int j = -1; j <= yCount; ++j) {
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//set the wall's position
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wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
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wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
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if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
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continue;
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}
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if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
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localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion() * delta));
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localCharacter->SetMotion({0,0});
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localCharacter->CorrectSprite();
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SendPlayerUpdate();
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}
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}
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}
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//update the camera
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camera.x = localCharacter->GetOrigin().x - camera.marginX;
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camera.y = localCharacter->GetOrigin().y - camera.marginY;
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}
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void InWorld::FrameEnd() {
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@@ -281,6 +306,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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newCharacter.SetOrigin(argPacket->origin);
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newCharacter.SetMotion(argPacket->motion);
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newCharacter.SetBounds({0, 16, 32, 32}); //TODO: magic numbers, fix this
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(*newCharacter.GetStats()) = argPacket->stats;
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@@ -101,6 +101,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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}
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void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//TODO: Buttons should only register as "selected" when the left button is used
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if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::LOBBYMENU);
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}
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@@ -38,6 +38,7 @@
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#include "region_api.hpp"
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#include "region_pager_api.hpp"
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#include "tile_sheet_api.hpp"
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#include "room_api.hpp"
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#include "room_mgr_api.hpp"
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@@ -58,6 +59,7 @@ static const luaL_Reg loadedlibs[] = {
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//Tortuga's API
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{TORTUGA_REGION_NAME, openRegionAPI},
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{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
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{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
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{TORTUGA_ROOM_NAME, openRoomAPI},
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{TORTUGA_ROOM_MGR_NAME, openRoomMgrAPI},
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