Expanded network protocol, read more
Not really doing much, just busywork with the server's handlers. I've tweaked the TODO tags as well.
This commit is contained in:
@@ -127,7 +127,7 @@ void BaseScene::HandleEvents() {
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break;
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#ifdef USE_EVENT_JOYSTICK
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//TODO: joystick/gamepad support
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//EMPTY
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#endif
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#ifdef USE_EVENT_UNKNOWN
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@@ -59,7 +59,7 @@ protected:
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virtual void KeyUp(SDL_KeyboardEvent const&) {}
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#ifdef USE_EVENT_JOYSTICK
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//TODO: joystick/gamepad support
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//EMPTY
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#endif
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#ifdef USE_EVENT_UNKNOWN
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@@ -83,7 +83,6 @@ void ClientApplication::Init(int argc, char* argv[]) {
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//debug output
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//-------------------------
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//TODO: enable/disable these with a switch
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#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
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std::cout << "Internal sizes:" << std::endl;
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@@ -24,7 +24,7 @@
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#include "config_utility.hpp"
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void BaseMonster::CorrectSprite() {
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//TODO: CorrectSprite
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//TODO: (1) CorrectSprite
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}
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std::string BaseMonster::SetHandle(std::string s) {
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@@ -142,7 +142,7 @@ protected:
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LocalCharacter* localCharacter = nullptr;
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//heartbeat
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//TODO: Heartbeat needs it's own utility
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//TODO: (9) Heartbeat needs it's own utility
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typedef std::chrono::steady_clock Clock;
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Clock::time_point lastBeat = Clock::now();
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int attemptedBeats = 0;
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@@ -51,7 +51,7 @@ void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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//fill the character's info
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); //TODO: send the bounds from the server
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); //TODO: (1) send the bounds from the server
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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character->SetOwner(argPacket->accountIndex);
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@@ -128,7 +128,7 @@ void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
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}
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void InWorld::HandleCharacterMovement(CharacterPacket* const argPacket) {
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//TODO: Authentication
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//TODO: (1) Authentication
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if (argPacket->characterIndex == characterIndex) {
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return;
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}
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@@ -144,7 +144,7 @@ void InWorld::HandleCharacterMovement(CharacterPacket* const argPacket) {
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}
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void InWorld::HandleCharacterAttack(CharacterPacket* const argPacket) {
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//TODO: attack animation
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//TODO: (1) attack animation
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}
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//-------------------------
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@@ -110,5 +110,5 @@ void InWorld::HandleMonsterMovement(MonsterPacket* const argPacket) {
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}
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void InWorld::HandleMonsterAttack(MonsterPacket* const argPacket) {
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//TODO: HandleMonsterAttack
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//TODO: (1) HandleMonsterAttack
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}
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@@ -60,12 +60,10 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
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shutDownButton.SetText("Shut Down");
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//load the tilesheet
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//TODO: add the tilesheet to the map system
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//TODO: Tile size and tile sheet should be loaded elsewhere
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//TODO: (9) Tile size and tile sheet should be loaded elsewhere
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tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
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//Send the character data
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//TODO: login scene, prompt, etc.
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_LOAD;
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strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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@@ -175,11 +173,10 @@ void InWorld::Render(SDL_Surface* const screen) {
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//draw the entities
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for (auto& it : characterMap) {
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//TODO: depth ordering
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//TODO: (1) depth ordering
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it.second.DrawTo(screen, camera.x, camera.y);
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}
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for (auto& it : monsterMap) {
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//TODO: depth ordering
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it.second.DrawTo(screen, camera.x, camera.y);
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}
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@@ -224,7 +221,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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//hotkeys
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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//TODO: the escape key should actually control menus and stuff
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//TODO: (9) the escape key should actually control menus and stuff
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SendLogoutRequest();
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return;
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}
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@@ -100,14 +100,14 @@ void LobbyMenu::FrameEnd() {
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}
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void LobbyMenu::Render(SDL_Surface* const screen) {
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//TODO: I need a proper UI system for the entire client and the editor
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//TODO: (9) I need a proper UI system for the entire client and the editor
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//UI
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search.DrawTo(screen);
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join.DrawTo(screen);
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back.DrawTo(screen);
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//TODO: draw headers for the server list
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//TODO: (9) draw headers for the server list
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for (int i = 0; i < serverInfo.size(); i++) {
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//draw the selected server's highlight
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if (selection == &serverInfo[i]) {
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@@ -131,8 +131,6 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
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if (!serverInfo[i].compatible) {
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font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
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}
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//TODO: ping/delay?
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}
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}
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@@ -254,11 +252,11 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
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}
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void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
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//TODO: Better output for join rejection
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//TODO: (9) Better output for join rejection
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}
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void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
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//TODO: Better output for login rejection
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//TODO: (9) Better output for login rejection
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}
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//-------------------------
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@@ -88,8 +88,7 @@ void MainMenu::Render(SDL_Surface* const screen) {
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//text
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font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
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font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
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font.DrawStringTo("https://github.com/Ratstail91/Tortuga", screen, 50, screen->h - 50 - image.GetClipH() * 0);
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//TODO: replace this with a website address
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font.DrawStringTo("krgamestudios.com", screen, 50, screen->h - 50 - image.GetClipH() * 0);
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}
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//-------------------------
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@@ -109,7 +108,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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}
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void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//TODO: Buttons should only register as "selected" when the left button is used
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//TODO: (9) Buttons should only register as "selected" when the left button is used
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if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::LOBBYMENU);
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}
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@@ -28,7 +28,7 @@
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#include "raster_font.hpp"
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#include "button.hpp"
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//TODO: The options screen needs to be USED
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//NOTE: The options screen needs to be USED
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class OptionsMenu : public BaseScene {
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public:
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//Public access members
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@@ -34,14 +34,11 @@ struct CharacterPacket : SerialPacketBase {
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//the owner
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int accountIndex;
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//TODO: Authentication token?
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//location
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int roomIndex;
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Vector2 origin;
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Vector2 motion;
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//TODO: gameplay components: equipment, items, buffs, debuffs...
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};
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void serializeCharacter(void* buffer, CharacterPacket* packet);
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@@ -28,6 +28,7 @@ struct ClientPacket : SerialPacketBase {
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int clientIndex;
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int accountIndex;
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char username[PACKET_STRING_SIZE];
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//TODO: (9) password, auth token
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};
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void serializeClient(void* buffer, ClientPacket* packet);
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@@ -44,8 +44,6 @@ void serializeMonster(void* buffer, MonsterPacket* packet) {
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serialCopy(&buffer, &packet->origin.y, sizeof(double));
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serialCopy(&buffer, &packet->motion.x, sizeof(double));
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serialCopy(&buffer, &packet->motion.y, sizeof(double));
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//TODO: attack data
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}
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void deserializeMonster(void* buffer, MonsterPacket* packet) {
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@@ -69,6 +67,4 @@ void deserializeMonster(void* buffer, MonsterPacket* packet) {
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deserialCopy(&buffer, &packet->origin.y, sizeof(double));
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deserialCopy(&buffer, &packet->motion.x, sizeof(double));
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deserialCopy(&buffer, &packet->motion.y, sizeof(double));
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//TODO: attack data
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}
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@@ -38,8 +38,6 @@ struct MonsterPacket : SerialPacketBase {
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int roomIndex;
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Vector2 origin;
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Vector2 motion;
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//TODO: attack data
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};
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void serializeMonster(void* buffer, MonsterPacket* packet);
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@@ -34,7 +34,7 @@
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typedef SerialPacketBase SerialPacket;
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//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
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constexpr int NETWORK_VERSION = 20150205;
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constexpr int NETWORK_VERSION = 20150213;
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union MaxPacket {
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CharacterPacket a;
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@@ -27,10 +27,9 @@
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* valid data, but it will still be carried in that packet's format.
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*/
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//TODO: This needs to be smoothed out
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enum class SerialPacketType {
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//default: there is something wrong
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NONE = 0,
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NONE,
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//-------------------------
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//ServerPacket
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@@ -38,12 +37,12 @@ enum class SerialPacketType {
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//-------------------------
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//heartbeat
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PING = 1,
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PONG = 2,
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PING,
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PONG,
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//Used for finding available servers
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BROADCAST_REQUEST = 3,
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BROADCAST_RESPONSE = 4,
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BROADCAST_REQUEST,
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BROADCAST_RESPONSE,
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//-------------------------
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//ClientPacket
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@@ -51,24 +50,24 @@ enum class SerialPacketType {
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//-------------------------
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//Connecting to a server as a client
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JOIN_REQUEST = 5,
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JOIN_RESPONSE = 6,
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JOIN_REQUEST,
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JOIN_RESPONSE,
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//disconnect from the server
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DISCONNECT_REQUEST = 7,
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DISCONNECT_RESPONSE = 8,
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DISCONNECT_FORCED = 9,
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DISCONNECT_REQUEST,
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DISCONNECT_RESPONSE,
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ADMIN_DISCONNECT_FORCED,
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//load the account
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LOGIN_REQUEST = 10,
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LOGIN_RESPONSE = 11,
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LOGIN_REQUEST,
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LOGIN_RESPONSE,
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//unload the account
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LOGOUT_REQUEST = 12,
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LOGOUT_RESPONSE = 13,
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LOGOUT_REQUEST,
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LOGOUT_RESPONSE,
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//shut down the server
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SHUTDOWN_REQUEST = 14,
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ADMIN_SHUTDOWN_REQUEST,
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//-------------------------
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//RegionPacket
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@@ -76,32 +75,32 @@ enum class SerialPacketType {
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//-------------------------
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//map data
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REGION_REQUEST = 15, //NOTE: technically a query
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REGION_CONTENT = 16,
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REGION_REQUEST,
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REGION_CONTENT,
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//-------------------------
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//CharacterPacket
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// character index,
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// handle, avatar,
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// account index (owner),
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// room index, origin, motion,
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// statistics
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// room index, origin, motion
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//-------------------------
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//character management
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CHARACTER_CREATE = 17,
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CHARACTER_DELETE = 18,
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CHARACTER_LOAD = 19,
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CHARACTER_UNLOAD = 20,
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CHARACTER_CREATE,
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CHARACTER_DELETE,
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CHARACTER_LOAD,
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CHARACTER_UNLOAD,
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//find out info from the server
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QUERY_CHARACTER_EXISTS = 21,
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QUERY_CHARACTER_STATS = 22,
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QUERY_CHARACTER_LOCATION = 23,
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QUERY_CHARACTER_EXISTS,
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QUERY_CHARACTER_STATS,
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QUERY_CHARACTER_LOCATION,
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//set the info in the server
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CHARACTER_MOVEMENT = 24,
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CHARACTER_ATTACK = 25,
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CHARACTER_MOVEMENT,
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CHARACTER_ATTACK,
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CHARACTER_DAMAGE,
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//admin control
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// ADMIN_SET_CHARACTER_ORIGIN,
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@@ -109,20 +108,21 @@ enum class SerialPacketType {
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//-------------------------
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//MonsterPacket
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// monster index,
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// handle, avatar, hitbox
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// handle, avatar
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// bounds
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// room index, origin, motion
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// TODO: attack data
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//-------------------------
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MONSTER_CREATE = 26,
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MONSTER_DELETE = 27,
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MONSTER_CREATE,
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MONSTER_DELETE,
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QUERY_MONSTER_EXISTS = 28, //a list of monsters in a room
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QUERY_MONSTER_STATS = 29, //statistics of a specific monster type or instance
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QUERY_MONSTER_LOCATION = 30, //umm...
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QUERY_MONSTER_EXISTS,
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QUERY_MONSTER_STATS,
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QUERY_MONSTER_LOCATION,
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MONSTER_MOVEMENT = 31, //monster movement
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MONSTER_ATTACK = 32,
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MONSTER_MOVEMENT,
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MONSTER_ATTACK,
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MONSTER_DAMAGE,
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//-------------------------
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//TextPacket
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@@ -130,21 +130,21 @@ enum class SerialPacketType {
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//-------------------------
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//general speech
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TEXT_BROADCAST = 33,
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TEXT_BROADCAST,
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//rejection/error messages
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JOIN_REJECTION = 34,
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LOGIN_REJECTION = 35,
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REGION_REJECTION = 36,
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CHARACTER_REJECTION = 37,
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MONSTER_REJECTION = 38,
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SHUTDOWN_REJECTION = 39,
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JOIN_REJECTION,
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LOGIN_REJECTION,
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REGION_REJECTION,
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CHARACTER_REJECTION,
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MONSTER_REJECTION,
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SHUTDOWN_REJECTION,
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//-------------------------
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//not used
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//-------------------------
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LAST = 40
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LAST
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};
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#endif
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@@ -57,12 +57,12 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
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case SerialPacketType::JOIN_RESPONSE:
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case SerialPacketType::DISCONNECT_REQUEST:
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case SerialPacketType::DISCONNECT_RESPONSE:
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case SerialPacketType::DISCONNECT_FORCED:
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case SerialPacketType::ADMIN_DISCONNECT_FORCED:
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case SerialPacketType::LOGIN_REQUEST:
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case SerialPacketType::LOGIN_RESPONSE:
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case SerialPacketType::LOGOUT_REQUEST:
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case SerialPacketType::LOGOUT_RESPONSE:
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case SerialPacketType::SHUTDOWN_REQUEST:
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case SerialPacketType::ADMIN_SHUTDOWN_REQUEST:
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serializeClient(buffer, static_cast<ClientPacket*>(packet));
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break;
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case SerialPacketType::REGION_REQUEST:
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@@ -78,6 +78,7 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
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case SerialPacketType::QUERY_CHARACTER_LOCATION:
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case SerialPacketType::CHARACTER_MOVEMENT:
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case SerialPacketType::CHARACTER_ATTACK:
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case SerialPacketType::CHARACTER_DAMAGE:
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serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
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break;
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case SerialPacketType::MONSTER_CREATE:
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@@ -87,6 +88,7 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
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case SerialPacketType::QUERY_MONSTER_LOCATION:
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case SerialPacketType::MONSTER_MOVEMENT:
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case SerialPacketType::MONSTER_ATTACK:
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case SerialPacketType::MONSTER_DAMAGE:
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serializeMonster(buffer, static_cast<MonsterPacket*>(packet));
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break;
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case SerialPacketType::TEXT_BROADCAST:
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@@ -117,12 +119,12 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
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case SerialPacketType::JOIN_RESPONSE:
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case SerialPacketType::DISCONNECT_REQUEST:
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case SerialPacketType::DISCONNECT_RESPONSE:
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case SerialPacketType::DISCONNECT_FORCED:
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case SerialPacketType::ADMIN_DISCONNECT_FORCED:
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case SerialPacketType::LOGIN_REQUEST:
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case SerialPacketType::LOGIN_RESPONSE:
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case SerialPacketType::LOGOUT_REQUEST:
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case SerialPacketType::LOGOUT_RESPONSE:
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case SerialPacketType::SHUTDOWN_REQUEST:
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case SerialPacketType::ADMIN_SHUTDOWN_REQUEST:
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deserializeClient(buffer, static_cast<ClientPacket*>(packet));
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break;
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case SerialPacketType::REGION_REQUEST:
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@@ -138,6 +140,7 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
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case SerialPacketType::QUERY_CHARACTER_LOCATION:
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case SerialPacketType::CHARACTER_MOVEMENT:
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case SerialPacketType::CHARACTER_ATTACK:
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case SerialPacketType::CHARACTER_DAMAGE:
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deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
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break;
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case SerialPacketType::MONSTER_CREATE:
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@@ -147,6 +150,7 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
case SerialPacketType::QUERY_MONSTER_LOCATION:
|
||||
case SerialPacketType::MONSTER_MOVEMENT:
|
||||
case SerialPacketType::MONSTER_ATTACK:
|
||||
case SerialPacketType::MONSTER_DAMAGE:
|
||||
deserializeMonster(buffer, static_cast<MonsterPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
|
||||
@@ -140,7 +140,6 @@ int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
|
||||
return sent;
|
||||
}
|
||||
|
||||
//TODO: put a void* and int* parameter list here
|
||||
int UDPNetworkUtility::Receive() {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||
|
||||
@@ -11,5 +11,5 @@ function mapSaver.Save(r)
|
||||
io.write("map_saver:Save(", Region.GetX(r), ", ", Region.GetY(r), ")\n")
|
||||
end
|
||||
|
||||
--TODO: create a flexible saving & loading system
|
||||
--TODO: (9) create a flexible saving & loading system
|
||||
return mapSaver
|
||||
@@ -1,10 +1,10 @@
|
||||
--TODO: An archive table of all dead characters
|
||||
--TODO: (9) An archive table of all dead characters
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Accounts (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(100) UNIQUE, --TODO: Swap username for email address
|
||||
username varchar(100) UNIQUE, --TODO: (9) Swap username for email address
|
||||
|
||||
--TODO: server-client security
|
||||
--server-client security
|
||||
-- passhash varchar(100),
|
||||
-- passsalt varchar(100),
|
||||
|
||||
@@ -101,5 +101,5 @@ CREATE TABLE IF NOT EXISTS WornEquipment (
|
||||
--unique information
|
||||
durability INTEGER DEFAULT 0,
|
||||
stats INTEGER REFERENCES StatisticSets(uid)
|
||||
--TODO: attached script?
|
||||
--attached script?
|
||||
);
|
||||
|
||||
@@ -47,7 +47,7 @@ private:
|
||||
|
||||
int clientIndex;
|
||||
std::string username;
|
||||
//TODO: password
|
||||
//password/auth token
|
||||
|
||||
//bit fields?
|
||||
bool blackListed = false;
|
||||
|
||||
@@ -30,45 +30,45 @@ MonsterManager::~MonsterManager() {
|
||||
}
|
||||
|
||||
int MonsterManager::Create(std::string) {
|
||||
//TODO: Create
|
||||
//Create
|
||||
}
|
||||
|
||||
void MonsterManager::Unload(int uid) {
|
||||
//TODO: Unload
|
||||
//Unload
|
||||
}
|
||||
|
||||
void MonsterManager::UnloadAll() {
|
||||
//TODO: UnloadAll
|
||||
//UnloadAll
|
||||
}
|
||||
|
||||
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
|
||||
//TODO: UnloadIf
|
||||
//UnloadIf
|
||||
}
|
||||
|
||||
MonsterData* MonsterManager::Get(int uid) {
|
||||
//TODO: Get
|
||||
//Get
|
||||
}
|
||||
|
||||
int MonsterManager::GetLoadedCount() {
|
||||
//TODO: GetLoadedCount
|
||||
//GetLoadedCount
|
||||
}
|
||||
|
||||
std::map<int, MonsterData>* MonsterManager::GetContainer() {
|
||||
//TODO: GetContainer
|
||||
//GetContainer
|
||||
}
|
||||
|
||||
lua_State* MonsterManager::SetLuaState(lua_State* L) {
|
||||
//TODO: SetLuaState
|
||||
//SetLuaState
|
||||
}
|
||||
|
||||
lua_State* MonsterManager::GetLuaState() {
|
||||
//TODO: GetLuaState
|
||||
//GetLuaState
|
||||
}
|
||||
|
||||
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
|
||||
//TODO: SetDatabase
|
||||
//SetDatabase
|
||||
}
|
||||
|
||||
sqlite3* MonsterManager::GetDatabase() {
|
||||
//TODO: GetDatabase
|
||||
//GetDatabase
|
||||
}
|
||||
|
||||
@@ -66,7 +66,6 @@ static int getWaypointMgr(lua_State* L) {
|
||||
}
|
||||
|
||||
static int initialize(lua_State* L) {
|
||||
//TODO: This could fit into the room system's globals
|
||||
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
|
||||
//set the refs of these parameters (backwards, since it pops from the top of the stack)
|
||||
|
||||
@@ -71,7 +71,7 @@ int unloadRoom(lua_State* L) {
|
||||
}
|
||||
|
||||
int getRoom(lua_State* L) {
|
||||
//TODO: integer vs name for getRoom()
|
||||
//integer vs name for getRoom()
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
RoomData* room = nullptr;
|
||||
|
||||
|
||||
@@ -65,46 +65,57 @@ private:
|
||||
//handle incoming traffic
|
||||
void HandlePacket(SerialPacket* const);
|
||||
|
||||
//heartbeat sustem
|
||||
void HandlePing(ServerPacket* const);
|
||||
void HandlePong(ServerPacket* const);
|
||||
//heartbeat system
|
||||
void hPing(ServerPacket* const);
|
||||
void hPong(ServerPacket* const);
|
||||
|
||||
//basic connections
|
||||
void HandleBroadcastRequest(ServerPacket* const);
|
||||
void HandleJoinRequest(ClientPacket* const);
|
||||
void HandleLoginRequest(ClientPacket* const);
|
||||
void hBroadcastRequest(ServerPacket* const);
|
||||
void hJoinRequest(ClientPacket* const);
|
||||
void hLoginRequest(ClientPacket* const);
|
||||
|
||||
//client disconnections
|
||||
void HandleLogoutRequest(ClientPacket* const);
|
||||
void HandleDisconnectRequest(ClientPacket* const);
|
||||
void hLogoutRequest(ClientPacket* const);
|
||||
void hDisconnectRequest(ClientPacket* const);
|
||||
|
||||
//server commands
|
||||
void HandleDisconnectForced(ClientPacket* const);
|
||||
void HandleShutdownRequest(ClientPacket* const);
|
||||
void hAdminDisconnectForced(ClientPacket* const);
|
||||
void hAdminShutdownRequest(ClientPacket* const);
|
||||
|
||||
//data management
|
||||
void HandleRegionRequest(RegionPacket* const);
|
||||
void HandleCharacterExists(CharacterPacket* const);
|
||||
|
||||
void SaveServerState();
|
||||
void FullClientUnload(int index);
|
||||
void FullAccountUnload(int index);
|
||||
void FullCharacterUnload(int index);
|
||||
void hRegionRequest(RegionPacket* const);
|
||||
void hQueryCharacterExists(CharacterPacket* const);
|
||||
void hQueryCharacterStats(CharacterPacket* const);
|
||||
void hQueryCharacterLocation(CharacterPacket* const);
|
||||
void hQueryMonsterExists(MonsterPacket* const);
|
||||
void hQueryMonsterStats(MonsterPacket* const);
|
||||
void hQueryMonsterLocation(MonsterPacket* const);
|
||||
|
||||
//character management
|
||||
void HandleCharacterCreate(CharacterPacket* const);
|
||||
void HandleCharacterDelete(CharacterPacket* const);
|
||||
void HandleCharacterLoad(CharacterPacket* const);
|
||||
void HandleCharacterUnload(CharacterPacket* const);
|
||||
void hCharacterCreate(CharacterPacket* const);
|
||||
void hCharacterDelete(CharacterPacket* const);
|
||||
void hCharacterLoad(CharacterPacket* const);
|
||||
void hCharacterUnload(CharacterPacket* const);
|
||||
|
||||
//character movement
|
||||
void HandleCharacterMovement(CharacterPacket* const);
|
||||
void HandleCharacterAttack(CharacterPacket* const);
|
||||
void hCharacterMovement(CharacterPacket* const);
|
||||
void hCharacterAttack(CharacterPacket* const);
|
||||
void hCharacterDamage(CharacterPacket* const);
|
||||
|
||||
//character management
|
||||
void hMonsterDamage(MonsterPacket* const);
|
||||
|
||||
//chat
|
||||
void hTextBroadcast(TextPacket* const);
|
||||
|
||||
//utility methods
|
||||
void PumpPacket(SerialPacket* const);
|
||||
void PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance);
|
||||
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
|
||||
void SaveServerState();
|
||||
void FullClientUnload(int index);
|
||||
void FullAccountUnload(int index);
|
||||
void FullCharacterUnload(int index);
|
||||
|
||||
//APIs and utilities
|
||||
sqlite3* database = nullptr;
|
||||
|
||||
@@ -144,12 +144,12 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
|
||||
|
||||
AccountData* accountData = accountMgr.Get(characterData->GetOwner());
|
||||
if (!accountData) {
|
||||
return; //TODO: logic_error
|
||||
return;
|
||||
}
|
||||
|
||||
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
|
||||
if (!clientData) {
|
||||
return; //TODO: logic_error
|
||||
return;
|
||||
}
|
||||
|
||||
//check for fraud
|
||||
@@ -175,7 +175,7 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
|
||||
//character movement
|
||||
//-------------------------
|
||||
|
||||
//TODO: Could replace this verbosity with a "verify" method, taking a client, account and character ptr as arguments
|
||||
//TODO: (9) Could replace this verbosity with a "verify" method, taking a client, account and character ptr as arguments
|
||||
|
||||
void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket) {
|
||||
//get the specified objects
|
||||
@@ -197,7 +197,7 @@ void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket
|
||||
|
||||
//check if allowed
|
||||
if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) {
|
||||
//TODO: send to the client?
|
||||
//TODO: (9) send to the client?
|
||||
std::cerr << "Failed to set character motion due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl;
|
||||
return;
|
||||
}
|
||||
@@ -235,5 +235,5 @@ void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterAttack(CharacterPacket* const) {
|
||||
//TODO: bounce graphical attack data
|
||||
//TODO: (9) bounce graphical attack data
|
||||
}
|
||||
@@ -172,5 +172,5 @@ void ServerApplication::HandleDisconnectRequest(ClientPacket* const argPacket) {
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnectForced(ClientPacket* const argPacket) {
|
||||
//TODO: HandleDisconnectForced
|
||||
//HandleDisconnectForced
|
||||
}
|
||||
@@ -28,10 +28,10 @@
|
||||
//General data management
|
||||
//-------------------------
|
||||
|
||||
//TODO: Queries
|
||||
//NOTE: Queries go here
|
||||
|
||||
void ServerApplication::SaveServerState() {
|
||||
//TODO: SaveServerState
|
||||
//SaveServerState
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
|
||||
+44
-33
@@ -128,7 +128,6 @@ void ServerApplication::Init(int argc, char* argv[]) {
|
||||
//debug output
|
||||
//-------------------------
|
||||
|
||||
//TODO: enable/disable these with a switch
|
||||
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
||||
|
||||
std::cout << "Internal sizes:" << std::endl;
|
||||
@@ -195,7 +194,7 @@ void ServerApplication::Proc() {
|
||||
void ServerApplication::Quit() {
|
||||
std::cout << "Shutting down" << std::endl;
|
||||
|
||||
//TODO: save the server state
|
||||
//TODO: (9) save the server state
|
||||
|
||||
//close the managers
|
||||
accountMgr.UnloadAll();
|
||||
@@ -221,84 +220,96 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//heartbeat system
|
||||
case SerialPacketType::PING:
|
||||
HandlePing(static_cast<ServerPacket*>(argPacket));
|
||||
hPing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
HandlePong(static_cast<ServerPacket*>(argPacket));
|
||||
hPong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//client connections
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
|
||||
hBroadcastRequest(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
|
||||
hJoinRequest(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::LOGIN_REQUEST:
|
||||
HandleLoginRequest(static_cast<ClientPacket*>(argPacket));
|
||||
hLoginRequest(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//client disconnections
|
||||
case SerialPacketType::LOGOUT_REQUEST:
|
||||
HandleLogoutRequest(static_cast<ClientPacket*>(argPacket));
|
||||
hLogoutRequest(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT_REQUEST:
|
||||
HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
|
||||
hDisconnectRequest(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//server commands
|
||||
// case SerialPacketType::DISCONNECT_FORCED:
|
||||
// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
|
||||
// break;
|
||||
case SerialPacketType::SHUTDOWN_REQUEST:
|
||||
HandleShutdownRequest(static_cast<ClientPacket*>(argPacket));
|
||||
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
|
||||
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::ADMIN_SHUTDOWN_REQUEST:
|
||||
hAdminShutdownRequest(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//data management & queries
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
|
||||
hRegionRequest(static_cast<RegionPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
HandleCharacterExists(static_cast<CharacterPacket*>(argPacket));
|
||||
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_STATS:
|
||||
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_LOCATION:
|
||||
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
case SerialPacketType::QUERY_MONSTER_EXISTS:
|
||||
// HandleMonsterExists(static_cast<MonsterPacket*>(argPacket));
|
||||
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_STATS:
|
||||
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_LOCATION:
|
||||
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character management
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
|
||||
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_LOAD:
|
||||
HandleCharacterLoad(static_cast<CharacterPacket*>(argPacket));
|
||||
hCharacterLoad(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_UNLOAD:
|
||||
HandleCharacterUnload(static_cast<CharacterPacket*>(argPacket));
|
||||
hCharacterUnload(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character movement
|
||||
case SerialPacketType::CHARACTER_MOVEMENT:
|
||||
HandleCharacterMovement(static_cast<CharacterPacket*>(argPacket));
|
||||
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_ATTACK:
|
||||
HandleCharacterAttack(static_cast<CharacterPacket*>(argPacket));
|
||||
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DAMAGE:
|
||||
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//monster management
|
||||
case SerialPacketType::MONSTER_CREATE:
|
||||
// HandleMonsterCreate(static_cast<MonsterPacket*>(argPacket));
|
||||
case SerialPacketType::MONSTER_DAMAGE:
|
||||
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_DELETE:
|
||||
// HandleMonsterDelete(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_MOVEMENT:
|
||||
// HandleMonsterMovement(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_ATTACK:
|
||||
// HandleMonsterAttack(static_cast<MonsterPacket*>(argPacket));
|
||||
|
||||
//chat
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
hTextBroadcast(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//handle errors
|
||||
|
||||
@@ -27,12 +27,10 @@
|
||||
|
||||
static int create(lua_State* L) {
|
||||
WaypointManager* mgr = static_cast<WaypointManager*>(lua_touserdata(L, 1));
|
||||
//TODO: create
|
||||
}
|
||||
|
||||
static int unload(lua_State* L) {
|
||||
WaypointManager* mgr = static_cast<WaypointManager*>(lua_touserdata(L, 1));
|
||||
//TODO: create
|
||||
}
|
||||
|
||||
static int getWaypoint(lua_State* L) {
|
||||
|
||||
@@ -7,16 +7,21 @@ TODO: Account passwords (list)
|
||||
* ...
|
||||
* salts & hashes
|
||||
|
||||
TODO: Make sure login errors are sent to the client
|
||||
TODO: Split config.cfg in two, one for the server and the client
|
||||
TODO: Add the "home" parameter to the server's config file
|
||||
TODO: Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
|
||||
TODO: Fix shoddy movement
|
||||
TODO: Periodic mass server saves
|
||||
TODO: Remove the big "Shut Down" button (currently broken...)
|
||||
TODO: Make a way for the server owner to control the server directly
|
||||
TODO: The TileSheet class should implement the surface itself
|
||||
TODO: Time delay for requesting region packets
|
||||
TODO: A proper logging system
|
||||
TODO: Fix the const-ness of accessors
|
||||
TODO: Add a screenshot of the game to README.md
|
||||
TODO: Features
|
||||
* Make sure login errors are sent to the client
|
||||
* Split config.cfg in two, one for the server and the client
|
||||
* Add the "home" parameter to the server's config file
|
||||
* Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
|
||||
* Fix shoddy movement
|
||||
* Periodic mass server saves
|
||||
* Remove the big "Shut Down" button (currently broken...)
|
||||
* Make a way for the server owner to control the server directly
|
||||
* The TileSheet class should implement the surface itself
|
||||
* Time delay for requesting region packets
|
||||
* A proper logging system
|
||||
* Fix the const-ness of accessors
|
||||
* Add a screenshot of the game to README.md
|
||||
* joystick/gamepad support
|
||||
* add the tilesheet to the map system
|
||||
* ping/delay displayed in the lobby
|
||||
* login screen prompting for username & password
|
||||
Reference in New Issue
Block a user