Merge branch 'develop', reviewed the managers' layout
This commit is contained in:
+6
-6
@@ -33,22 +33,22 @@ using namespace std;
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int main(int argc, char* argv[]) {
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try {
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//create the singletons
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ConfigUtility::Create();
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UDPNetworkUtility::Create();
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ConfigUtility::CreateSingleton();
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UDPNetworkUtility::CreateSingleton();
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//call the server's routines
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ClientApplication::Create();
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ClientApplication::CreateSingleton();
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ClientApplication& app = ClientApplication::GetSingleton();
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app.Init(argc, argv);
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app.Proc();
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app.Quit();
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ClientApplication::Delete();
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ClientApplication::DeleteSingleton();
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//delete the singletons
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ConfigUtility::Delete();
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UDPNetworkUtility::Delete();
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ConfigUtility::DeleteSingleton();
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UDPNetworkUtility::DeleteSingleton();
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}
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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@@ -33,13 +33,13 @@ public:
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}
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return *ptr;
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}
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static void Create() {
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static void CreateSingleton() {
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if (ptr) {
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throw(std::logic_error("This singleton has already been created"));
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}
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ptr = new T();
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}
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static void Delete() {
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static void DeleteSingleton() {
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if (!ptr) {
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throw(std::logic_error("A non-existant singleton cannot be deleted"));
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}
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@@ -31,12 +31,13 @@ static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES
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static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
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static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;";
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static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
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static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM Accounts;";
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//-------------------------
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//Define the public methods
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//-------------------------
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int AccountManager::CreateAccount(std::string username, int clientIndex) {
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int AccountManager::Create(std::string username, int clientIndex) {
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//create this user account, failing if it exists, leave this account in memory
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sqlite3_stmt* statement = nullptr;
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@@ -60,10 +61,10 @@ int AccountManager::CreateAccount(std::string username, int clientIndex) {
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sqlite3_finalize(statement);
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//load this account into memory
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return LoadAccount(username, clientIndex);
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return Load(username, clientIndex);
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}
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int AccountManager::LoadAccount(std::string username, int clientIndex) {
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int AccountManager::Load(std::string username, int clientIndex) {
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//load this user account, failing if it is in memory, creating it if it doesn't exist
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sqlite3_stmt* statement = nullptr;
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@@ -109,13 +110,13 @@ int AccountManager::LoadAccount(std::string username, int clientIndex) {
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if (ret == SQLITE_DONE) {
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//create the non-existant account instead
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return CreateAccount(username, clientIndex);
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return Create(username, clientIndex);
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}
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throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) ));
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}
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int AccountManager::SaveAccount(int uid) {
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int AccountManager::Save(int uid) {
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//save this user account from memory, replacing it if it exists in the database
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//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
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@@ -158,14 +159,14 @@ int AccountManager::SaveAccount(int uid) {
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return 0;
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}
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void AccountManager::UnloadAccount(int uid) {
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void AccountManager::Unload(int uid) {
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//save this user account, and then unload it
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//NOTE: the associated characters are unloaded externally
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SaveAccount(uid);
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Save(uid);
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accountMap.erase(uid);
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}
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void AccountManager::DeleteAccount(int uid) {
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void AccountManager::Delete(int uid) {
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//delete a user account from the database, and remove it from memory
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//NOTE: the associated characters should be deleted externally
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sqlite3_stmt* statement = nullptr;
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@@ -194,16 +195,29 @@ void AccountManager::DeleteAccount(int uid) {
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void AccountManager::UnloadAll() {
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for (auto& it : accountMap) {
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SaveAccount(it.first);
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Save(it.first);
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}
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accountMap.clear();
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}
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void AccountManager::UnloadIf(std::function<bool(std::pair<int, AccountData>)> fn) {
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//replicate std::remove_if, using custom code
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for (std::map<int, AccountData>::iterator it = accountMap.begin(); it != accountMap.end(); /* empty */) {
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if (fn(*it)) {
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Save(it->first);
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it = accountMap.erase(it);
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continue;
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}
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++it;
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}
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}
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//-------------------------
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//Define the accessors and mutators
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//-------------------------
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AccountData* AccountManager::GetAccount(int uid) {
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AccountData* AccountManager::Get(int uid) {
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//TODO: could this load an account first?
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std::map<int, AccountData>::iterator it = accountMap.find(uid);
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if (it == accountMap.end()) {
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@@ -213,6 +227,28 @@ AccountData* AccountManager::GetAccount(int uid) {
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return &it->second;
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}
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int AccountManager::GetLoadedCount() {
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return accountMap.size();
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}
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int AccountManager::GetTotalCount() {
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//a lot just to count something.
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sqlite3_stmt* statement = nullptr;
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//prep
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if (sqlite3_prepare_v2(database, COUNT_USER_ACCOUNT_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
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throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
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}
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//execute & retrieve the result
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sqlite3_step(statement);
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int ret = sqlite3_column_int(statement, 0);
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//finish the routine
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sqlite3_finalize(statement);
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return ret;
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}
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std::map<int, AccountData>* AccountManager::GetContainer() {
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return &accountMap;
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}
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@@ -27,21 +27,25 @@
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#include "sqlite3/sqlite3.h"
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#include <functional>
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#include <map>
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class AccountManager : public Singleton<AccountManager> {
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public:
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//public access methods
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int CreateAccount(std::string username, int clientIndex);
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int LoadAccount(std::string username, int clientIndex);
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int SaveAccount(int uid);
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void UnloadAccount(int uid);
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void DeleteAccount(int uid);
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int Create(std::string username, int clientIndex);
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int Load(std::string username, int clientIndex);
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int Save(int uid);
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void Unload(int uid);
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void Delete(int uid);
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void UnloadAll();
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void UnloadIf(std::function<bool(std::pair<int, AccountData>)> fn);
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//accessors and mutators
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AccountData* GetAccount(int uid);
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AccountData* Get(int uid);
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int GetLoadedCount();
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int GetTotalCount();
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std::map<int, AccountData>* GetContainer();
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sqlite3* SetDatabase(sqlite3* db);
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@@ -23,6 +23,7 @@
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#include "sqlite3/sqlite3.h"
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#include <algorithm>
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#include <stdexcept>
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//-------------------------
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@@ -33,13 +34,14 @@ static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, av
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static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
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static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET roomIndex = ?2, originX = ?3, originY = ?4 WHERE uid = ?1;";
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static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
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static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM Characters;";
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//-------------------------
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//Define the methods
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//-------------------------
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//NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
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int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
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int CharacterManager::Create(int owner, std::string handle, std::string avatar) {
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//Create the character, failing if it exists
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sqlite3_stmt* statement = nullptr;
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@@ -69,10 +71,10 @@ int CharacterManager::CreateCharacter(int owner, std::string handle, std::string
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sqlite3_finalize(statement);
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//load this character into memory
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return LoadCharacter(owner, handle, avatar);
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return Load(owner, handle, avatar);
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}
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int CharacterManager::LoadCharacter(int owner, std::string handle, std::string avatar) {
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int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
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//load the specified character, creating it if it doesn't exist
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//fail if it is already loaded, or does not belong to this account
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sqlite3_stmt* statement = nullptr;
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@@ -132,13 +134,13 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
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if (ret == SQLITE_DONE) {
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//create the non-existant character instead
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return CreateCharacter(owner, handle, avatar);
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return Create(owner, handle, avatar);
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}
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throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
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}
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int CharacterManager::SaveCharacter(int uid) {
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int CharacterManager::Save(int uid) {
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//save this character from memory, replacing it if it exists in the database
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//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
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@@ -182,13 +184,13 @@ int CharacterManager::SaveCharacter(int uid) {
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return 0;
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}
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void CharacterManager::UnloadCharacter(int uid) {
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void CharacterManager::Unload(int uid) {
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//save this character, then unload it
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SaveCharacter(uid);
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Save(uid);
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characterMap.erase(uid);
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}
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void CharacterManager::DeleteCharacter(int uid) {
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void CharacterManager::Delete(int uid) {
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//delete this character from the database, then remove it from memory
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sqlite3_stmt* statement = nullptr;
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@@ -214,30 +216,30 @@ void CharacterManager::DeleteCharacter(int uid) {
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characterMap.erase(uid);
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}
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void CharacterManager::UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f) {
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//save this character, then unload it if the parameter returns true
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for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
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if (f(it)) {
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SaveCharacter(it->first);
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void CharacterManager::UnloadAll() {
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for (auto& it : characterMap) {
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Save(it.first);
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}
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characterMap.clear();
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}
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void CharacterManager::UnloadIf(std::function<bool(std::pair<int, CharacterData>)> fn) {
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//replicate std::remove_if, using custom code
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for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* empty */) {
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if (fn(*it)) {
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Save(it->first);
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it = characterMap.erase(it);
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continue;
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}
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it++;
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++it;
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}
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}
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void CharacterManager::UnloadAll() {
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for (auto& it : characterMap) {
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SaveCharacter(it.first);
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}
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characterMap.clear();
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}
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//-------------------------
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//Define the accessors and mutators
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//-------------------------
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CharacterData* CharacterManager::GetCharacter(int uid) {
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CharacterData* CharacterManager::Get(int uid) {
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std::map<int, CharacterData>::iterator it = characterMap.find(uid);
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if (it == characterMap.end()) {
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@@ -247,6 +249,28 @@ CharacterData* CharacterManager::GetCharacter(int uid) {
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return &it->second;
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}
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int CharacterManager::GetLoadedCount() {
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return characterMap.size();
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}
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int CharacterManager::GetTotalCount() {
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//a lot just to count something.
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sqlite3_stmt* statement = nullptr;
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||||
|
||||
//prep
|
||||
if (sqlite3_prepare_v2(database, COUNT_CHARACTER_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
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throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||
}
|
||||
|
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//execute & retrieve the result
|
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sqlite3_step(statement);
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int ret = sqlite3_column_int(statement, 0);
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//finish the routine
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sqlite3_finalize(statement);
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return ret;
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}
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||||
|
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std::map<int, CharacterData>* CharacterManager::GetContainer() {
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return &characterMap;
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||||
}
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||||
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||||
@@ -27,24 +27,25 @@
|
||||
|
||||
#include "sqlite3/sqlite3.h"
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||||
|
||||
#include <map>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
class CharacterManager : public Singleton<CharacterManager> {
|
||||
public:
|
||||
//public access methods
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||||
int CreateCharacter(int owner, std::string handle, std::string avatar);
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||||
int LoadCharacter(int owner, std::string handle, std::string avatar);
|
||||
int SaveCharacter(int uid);
|
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void UnloadCharacter(int uid);
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||||
void DeleteCharacter(int uid);
|
||||
|
||||
void UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f);
|
||||
int Create(int owner, std::string handle, std::string avatar);
|
||||
int Load(int owner, std::string handle, std::string avatar);
|
||||
int Save(int uid);
|
||||
void Unload(int uid);
|
||||
void Delete(int uid);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<int, CharacterData>)> fn);
|
||||
|
||||
//accessors and mutators
|
||||
CharacterData* GetCharacter(int uid);
|
||||
CharacterData* Get(int uid);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, CharacterData>* GetContainer();
|
||||
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
|
||||
+15
-12
@@ -22,7 +22,10 @@
|
||||
#include "server_application.hpp"
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||||
|
||||
//singletons
|
||||
#include "account_manager.hpp"
|
||||
#include "character_manager.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "room_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
@@ -33,28 +36,28 @@ using namespace std;
|
||||
int main(int argc, char* argv[]) {
|
||||
try {
|
||||
//create the singletons
|
||||
AccountManager::Create();
|
||||
CharacterManager::Create();
|
||||
ConfigUtility::Create();
|
||||
RoomManager::Create();
|
||||
UDPNetworkUtility::Create();
|
||||
AccountManager::CreateSingleton();
|
||||
CharacterManager::CreateSingleton();
|
||||
ConfigUtility::CreateSingleton();
|
||||
RoomManager::CreateSingleton();
|
||||
UDPNetworkUtility::CreateSingleton();
|
||||
|
||||
//call the server's routines
|
||||
ServerApplication::Create();
|
||||
ServerApplication::CreateSingleton();
|
||||
ServerApplication& app = ServerApplication::GetSingleton();
|
||||
|
||||
app.Init(argc, argv);
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
|
||||
ServerApplication::Delete();
|
||||
ServerApplication::DeleteSingleton();
|
||||
|
||||
//delete the singletons
|
||||
AccountManager::Delete();
|
||||
CharacterManager::Delete();
|
||||
ConfigUtility::Delete();
|
||||
RoomManager::Delete();
|
||||
UDPNetworkUtility::Delete();
|
||||
AccountManager::DeleteSingleton();
|
||||
CharacterManager::DeleteSingleton();
|
||||
ConfigUtility::DeleteSingleton();
|
||||
RoomManager::DeleteSingleton();
|
||||
UDPNetworkUtility::DeleteSingleton();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "server_application.hpp"
|
||||
|
||||
//utility functions
|
||||
#include "sql_utility.hpp"
|
||||
#include "sql_tools.hpp"
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
+20
-20
@@ -52,7 +52,7 @@ void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
|
||||
|
||||
newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
|
||||
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.playerCount = characterMgr.GetContainer()->size();
|
||||
newPacket.playerCount = characterMgr.GetLoadedCount();
|
||||
newPacket.version = NETWORK_VERSION;
|
||||
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
@@ -61,7 +61,7 @@ void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
|
||||
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||
//load the user account
|
||||
//TODO: handle passwords
|
||||
int accountIndex = accountMgr.LoadAccount(argPacket->username, clientIndex);
|
||||
int accountIndex = accountMgr.Load(argPacket->username, clientIndex);
|
||||
|
||||
//Cannot load
|
||||
if (accountIndex < 0) {
|
||||
@@ -88,7 +88,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||
clientMap[clientIndex++] = newClient;
|
||||
|
||||
//finished this routine
|
||||
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
@@ -105,26 +105,26 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
|
||||
//forward to the specified client
|
||||
network.SendTo(
|
||||
clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
|
||||
clientMap[ accountMgr.Get(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
|
||||
static_cast<SerialPacket*>(argPacket)
|
||||
);
|
||||
|
||||
//save and unload this account's characters
|
||||
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
|
||||
if (argPacket->accountIndex == it->second.GetOwner()) {
|
||||
characterMgr.UnloadIf([&](std::pair<int, CharacterData> it) -> bool {
|
||||
if (argPacket->accountIndex == it.second.GetOwner()) {
|
||||
//pump the unload message to all remaining clients
|
||||
PumpCharacterUnload(it->first);
|
||||
PumpCharacterUnload(it.first);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
//erase the in-memory stuff
|
||||
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex());
|
||||
accountMgr.UnloadAccount(argPacket->accountIndex);
|
||||
clientMap.erase(accountMgr.Get(argPacket->accountIndex)->GetClientIndex());
|
||||
accountMgr.Unload(argPacket->accountIndex);
|
||||
|
||||
//finished this routine
|
||||
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
|
||||
@@ -173,7 +173,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||
|
||||
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
//NOTE: misnomer, try to load the character first
|
||||
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
//cannot load or create
|
||||
if (characterIndex < 0) {
|
||||
@@ -207,10 +207,10 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
|
||||
//NOTE: Disconnecting only unloads a character, this explicitly deletes it
|
||||
|
||||
//Authenticate the owner is doing this
|
||||
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
//if this is not your character
|
||||
if (characterIndex < 0 && characterMgr.GetCharacter(characterIndex)->GetOwner() != argPacket->accountIndex) {
|
||||
if (characterIndex < 0 && characterMgr.Get(characterIndex)->GetOwner() != argPacket->accountIndex) {
|
||||
//send the rejection packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
|
||||
@@ -220,13 +220,13 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
|
||||
|
||||
//unload an unneeded character
|
||||
if (characterIndex != -1) {
|
||||
characterMgr.UnloadCharacter(characterIndex);
|
||||
characterMgr.Unload(characterIndex);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//delete it
|
||||
characterMgr.DeleteCharacter(characterIndex);
|
||||
characterMgr.Delete(characterIndex);
|
||||
|
||||
//TODO: success packet
|
||||
|
||||
@@ -235,7 +235,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex);
|
||||
CharacterData* character = characterMgr.Get(argPacket->characterIndex);
|
||||
|
||||
//make a new character if this one doesn't exist
|
||||
if (!character) {
|
||||
@@ -327,8 +327,8 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
|
||||
network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
|
||||
|
||||
//clean up this mess
|
||||
characterMgr.UnloadCharacter(characterIndex);
|
||||
accountMgr.UnloadAccount(accountIndex);
|
||||
characterMgr.Unload(characterIndex);
|
||||
accountMgr.Unload(accountIndex);
|
||||
clientMap.erase(clientIndex);
|
||||
|
||||
PumpCharacterUnload(characterIndex);
|
||||
@@ -338,7 +338,7 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
|
||||
std::cerr << "\tClient: " << clientIndex << std::endl;
|
||||
std::cerr << "\tAccount: " << accountIndex << std::endl;
|
||||
std::cerr << "\tCharacter: " << characterIndex << std::endl;
|
||||
std::cout << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||
std::cout << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
//TODO: a function that only sends to characters in a certain proximity
|
||||
@@ -359,7 +359,7 @@ void ServerApplication::PumpCharacterUnload(int uid) {
|
||||
}
|
||||
|
||||
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
|
||||
CharacterData* character = characterMgr.GetCharacter(characterIndex);
|
||||
CharacterData* character = characterMgr.Get(characterIndex);
|
||||
if (!character) {
|
||||
throw(std::runtime_error("Failed to copy a character to a packet"));
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "sql_utility.hpp"
|
||||
#include "sql_tools.hpp"
|
||||
|
||||
#include "utility.hpp"
|
||||
|
||||
Reference in New Issue
Block a user