Merge branch 'refactor-server' into develop, read more
This branch connects unique functions to the indevidual pagers, hopefully allowing multiple different rooms in the future. That of course, will require more work, but hopefully I can get that done soon.
This commit is contained in:
@@ -78,27 +78,6 @@ static int getDepth(lua_State* L) {
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return 1;
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}
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static int load(lua_State* L) {
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//EMPTY
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lua_pushboolean(L, false);
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return 1;
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}
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static int save(lua_State* L) {
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//EMPTY
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return 0;
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}
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static int create(lua_State* L) {
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//EMPTY
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return 0;
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}
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static int unload(lua_State* L) {
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//EMPTY
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return 0;
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}
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static const luaL_Reg regionLib[] = {
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{"SetTile",setTile},
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{"GetTile",getTile},
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@@ -109,10 +88,6 @@ static const luaL_Reg regionLib[] = {
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{"GetWidth",getWidth},
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{"GetHeight",getHeight},
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{"GetDepth",getDepth},
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{"Load",load},
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{"Save",save},
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{"Create",create},
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{"Unload",unload},
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{nullptr, nullptr}
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};
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@@ -90,16 +90,55 @@ static int unloadRegion(lua_State* L) {
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return 0;
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}
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static int setOnLoad(lua_State* L) {
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
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pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int setOnSave(lua_State* L) {
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
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pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int setOnCreate(lua_State* L) {
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
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pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int setOnUnload(lua_State* L) {
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
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pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static const luaL_Reg regionPagerLib[] = {
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//curry
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{"SetTile", setTile},
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{"GetTile", getTile},
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{"SetSolid", setSolid},
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{"GetSolid", getSolid},
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//access and control
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{"GetRegion", getRegion},
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{"LoadRegion", loadRegion},
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{"SaveRegion", saveRegion},
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{"CreateRegion", createRegion},
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{"UnloadRegion", unloadRegion},
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//triggers
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{"SetOnLoad",setOnLoad},
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{"SetOnSave",setOnSave},
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{"SetOnCreate",setOnCreate},
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{"SetOnUnload",setOnUnload},
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//sentinel
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{nullptr, nullptr}
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};
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@@ -21,48 +21,75 @@
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*/
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#include "region_pager_lua.hpp"
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#include "region_api.hpp"
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#include "utility.hpp"
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#include <stdexcept>
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//TODO: Could I push the pager to the API functions too?
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Region* RegionPagerLua::LoadRegion(int x, int y) {
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//load the region if possible
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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return nullptr;
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}
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//something to work on
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Region tmpRegion(x, y);
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//API hook
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lua_getglobal(lua, TORTUGA_REGION_NAME);
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lua_getfield(lua, -1, "Load");
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lua_pushlightuserdata(lua, &tmpRegion);
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//call the funtion, 1 arg, 1 return
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if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
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}
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//success or failure
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if (!lua_toboolean(lua, -1)) {
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lua_pop(lua, 2);
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//check the return value, success or failure
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if (lua_toboolean(lua, -1)) {
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lua_pop(lua, 1);
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regionList.push_front(tmpRegion);
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return ®ionList.front();
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}
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else {
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lua_pop(lua, 1);
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return nullptr;
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}
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lua_pop(lua, 2);
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regionList.push_front(tmpRegion);
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return ®ionList.front();
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}
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Region* RegionPagerLua::SaveRegion(int x, int y) {
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//find & save the region
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Region* ptr = FindRegion(x, y);
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if (ptr) {
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//API hook
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lua_getglobal(lua, TORTUGA_REGION_NAME);
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lua_getfield(lua, -1, "Save");
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lua_pushlightuserdata(lua, ptr);
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if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
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}
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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return nullptr;
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}
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//find the specified region
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Region* ptr = FindRegion(x, y);
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if (!ptr) {
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lua_pop(lua, 1);
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return nullptr;
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}
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lua_pushlightuserdata(lua, ptr);
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//call the function, 1 arg, 1 return
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if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
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}
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//check the return value, success or failure
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if (lua_toboolean(lua, -1)) {
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lua_pop(lua, 1);
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return ptr;
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}
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else {
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lua_pop(lua, 1);
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return nullptr;
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}
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return ptr;
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}
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Region* RegionPagerLua::CreateRegion(int x, int y) {
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@@ -70,55 +97,87 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
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throw(std::logic_error("Cannot overwrite an existing region"));
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}
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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return nullptr;
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}
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//something to work on
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Region tmpRegion(x, y);
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//API hook
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lua_getglobal(lua, TORTUGA_REGION_NAME);
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lua_getfield(lua, -1, "Create");
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lua_pushlightuserdata(lua, &tmpRegion);
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//TODO: parameters
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//call the function, 1 arg, 0 return
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if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
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}
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lua_pop(lua, 1);
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//return the new region
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regionList.push_front(tmpRegion);
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return ®ionList.front();
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}
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void RegionPagerLua::UnloadRegion(int x, int y) {
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lua_getglobal(lua, TORTUGA_REGION_NAME);
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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return;
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}
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//run each region through this lambda
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regionList.remove_if([&](Region& region) -> bool {
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if (region.GetX() == x && region.GetY() == y) {
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//API hook
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lua_getfield(lua, -1, "Unload");
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//push a copy of the function onto the stack with the region
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lua_pushvalue(lua, -1);
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lua_pushlightuserdata(lua, ®ion);
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//call the function, 1 arg, 0 return
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if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
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}
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//signal to the container
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return true;
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}
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//signal to the container
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return false;
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});
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//pop the base copy of the function
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lua_pop(lua, 1);
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}
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void RegionPagerLua::UnloadAll() {
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lua_getglobal(lua, TORTUGA_REGION_NAME);
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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return;
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}
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for (auto& it : regionList) {
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//API hook
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lua_getfield(lua, -1, "Unload");
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//push a copy of the function onto the stack with the region
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lua_pushvalue(lua, -1);
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lua_pushlightuserdata(lua, &it);
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//call the function, 1 arg, 0 return
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if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
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}
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}
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//pop the base copy of the function
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lua_pop(lua, 1);
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//remove from memory
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regionList.clear();
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}
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@@ -44,8 +44,25 @@ public:
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//accessors & mutators
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lua_State* SetLuaState(lua_State* L) { return lua = L; }
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lua_State* GetLuaState() { return lua; }
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//utilities for the API
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int SetLoadReference(int i) { return loadRef = i; }
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int SetSaveReference(int i) { return saveRef = i; }
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int SetCreateReference(int i) { return createRef = i; }
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int SetUnloadReference(int i) { return unloadRef = i; }
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int GetLoadReference() { return loadRef; }
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int GetSaveReference() { return saveRef; }
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int GetCreateReference() { return createRef; }
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int GetUnloadReference() { return unloadRef; }
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protected:
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lua_State* lua = nullptr;
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int loadRef = LUA_NOREF;
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int saveRef = LUA_NOREF;
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int createRef = LUA_NOREF;
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int unloadRef = LUA_NOREF;
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};
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#endif
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@@ -15,10 +15,10 @@ tiles = {
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water = base + shift * 4
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}
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--could set custom generation systems here, that differ from the global generators, etc.
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function Region.Create(region)
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for i = 1, Region.GetWidth() do
|
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for j = 1, Region.GetHeight() do
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--custom generation systems here
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function islandGenerator(region)
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for i = 1, Region.GetWidth(region) do
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for j = 1, Region.GetHeight(region) do
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local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
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if dist < 10 then
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Region.SetTile(region, i, j, 1, tiles.plains)
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@@ -33,14 +33,19 @@ function Region.Create(region)
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end
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--Get some regions
|
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--BUG: The server fails without this
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--BUG: The server fails without at least one room
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--TODO: Create rooms with names?
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newRoom = RoomManager.CreateRoom()
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pager = Room.GetPager(newRoom)
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RegionPager.SetOnCreate(pager, islandGenerator)
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--[[
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regionTable = {
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RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
|
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RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
|
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RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
|
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RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
|
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}
|
||||
]]
|
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|
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print("Finished the lua script")
|
||||
|
||||
@@ -24,15 +24,35 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
struct AccountData {
|
||||
class AccountData {
|
||||
public:
|
||||
AccountData() = default;
|
||||
~AccountData() = default;
|
||||
|
||||
//accessors and mutators
|
||||
int SetClientIndex(int i) { return clientIndex = i; }
|
||||
int GetClientIndex() { return clientIndex; }
|
||||
|
||||
std::string SetUsername(std::string s) { return username = s; }
|
||||
std::string GetUsername() { return username; }
|
||||
|
||||
//database stuff
|
||||
bool GetBlackListed() { return blackListed; }
|
||||
bool GetWhiteListed() { return whiteListed; }
|
||||
bool GetModerator() { return mod; }
|
||||
bool GetAdministrator() { return admin; }
|
||||
|
||||
private:
|
||||
friend class AccountManager;
|
||||
|
||||
int clientIndex;
|
||||
std::string username;
|
||||
//TODO: password
|
||||
|
||||
bool blackListed = false;
|
||||
bool whiteListed = true;
|
||||
bool mod = false;
|
||||
bool admin = false;
|
||||
|
||||
int clientIndex;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -31,27 +31,41 @@
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
|
||||
struct CharacterData {
|
||||
//metadata
|
||||
int owner;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
class CharacterData {
|
||||
public:
|
||||
CharacterData() = default;
|
||||
~CharacterData() = default;
|
||||
|
||||
//location and movement
|
||||
int SetRoomIndex(int i) { return roomIndex = i; }
|
||||
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||
|
||||
int GetRoomIndex() { return roomIndex; }
|
||||
Vector2 GetOrigin() { return origin; }
|
||||
Vector2 GetMotion() { return motion; }
|
||||
|
||||
//accessors and mutators
|
||||
Statistics* GetBaseStats() { return &baseStats; }
|
||||
|
||||
//database stuff
|
||||
int GetOwner() { return owner; }
|
||||
std::string GetHandle() { return handle; }
|
||||
std::string GetAvatar() { return avatar; }
|
||||
|
||||
private:
|
||||
friend class CharacterManager;
|
||||
|
||||
//world position
|
||||
int roomIndex = 0;
|
||||
Vector2 origin = {0.0,0.0};
|
||||
Vector2 motion = {0.0,0.0};
|
||||
|
||||
//base statistics
|
||||
Statistics stats;
|
||||
Statistics baseStats;
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
//active gameplay members
|
||||
//NOTE: these are lost when unloaded
|
||||
bool inCombat = false;
|
||||
int atbGauge = 0;
|
||||
//TODO: stored command
|
||||
int owner;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -58,7 +58,7 @@ static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
|
||||
//Define the methods
|
||||
//-------------------------
|
||||
|
||||
//NOTE: default stats as a parameter would be good for different beggining states or multiple classes
|
||||
//NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
|
||||
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
|
||||
//Create the character, failing if it exists
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
@@ -142,20 +142,20 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
|
||||
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
|
||||
|
||||
//statistics
|
||||
newChar.stats.level = sqlite3_column_int(statement, 8);
|
||||
newChar.stats.exp = sqlite3_column_int(statement, 9);
|
||||
newChar.stats.maxHP = sqlite3_column_int(statement, 10);
|
||||
newChar.stats.health = sqlite3_column_int(statement, 11);
|
||||
newChar.stats.maxMP = sqlite3_column_int(statement, 12);
|
||||
newChar.stats.mana = sqlite3_column_int(statement, 13);
|
||||
newChar.stats.attack = sqlite3_column_int(statement, 14);
|
||||
newChar.stats.defence = sqlite3_column_int(statement, 15);
|
||||
newChar.stats.intelligence = sqlite3_column_int(statement, 16);
|
||||
newChar.stats.resistance = sqlite3_column_int(statement, 17);
|
||||
newChar.stats.speed = sqlite3_column_int(statement, 18);
|
||||
newChar.stats.accuracy = sqlite3_column_double(statement, 19);
|
||||
newChar.stats.evasion = sqlite3_column_double(statement, 20);
|
||||
newChar.stats.luck = sqlite3_column_double(statement, 21);
|
||||
newChar.baseStats.level = sqlite3_column_int(statement, 8);
|
||||
newChar.baseStats.exp = sqlite3_column_int(statement, 9);
|
||||
newChar.baseStats.maxHP = sqlite3_column_int(statement, 10);
|
||||
newChar.baseStats.health = sqlite3_column_int(statement, 11);
|
||||
newChar.baseStats.maxMP = sqlite3_column_int(statement, 12);
|
||||
newChar.baseStats.mana = sqlite3_column_int(statement, 13);
|
||||
newChar.baseStats.attack = sqlite3_column_int(statement, 14);
|
||||
newChar.baseStats.defence = sqlite3_column_int(statement, 15);
|
||||
newChar.baseStats.intelligence = sqlite3_column_int(statement, 16);
|
||||
newChar.baseStats.resistance = sqlite3_column_int(statement, 17);
|
||||
newChar.baseStats.speed = sqlite3_column_int(statement, 18);
|
||||
newChar.baseStats.accuracy = sqlite3_column_double(statement, 19);
|
||||
newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
|
||||
newChar.baseStats.luck = sqlite3_column_double(statement, 21);
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
@@ -199,20 +199,20 @@ int CharacterManager::SaveCharacter(int uid) {
|
||||
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
|
||||
|
||||
//statistics
|
||||
ret |= sqlite3_bind_int(statement, 5, character.stats.level) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 6, character.stats.exp) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 7, character.stats.maxHP) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 8, character.stats.health) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 9, character.stats.maxMP) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 10, character.stats.mana) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 11, character.stats.attack) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 12, character.stats.defence) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 13, character.stats.intelligence) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 14, character.stats.resistance) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 15, character.stats.speed) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_double(statement, 16, character.stats.accuracy) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_double(statement, 17, character.stats.evasion) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_double(statement, 18, character.stats.luck) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef COMBATDATA_HPP_
|
||||
#define COMBATDATA_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include "combat_defines.hpp"
|
||||
|
||||
//gameplay members
|
||||
#include "character_data.hpp"
|
||||
#include "enemy_data.hpp"
|
||||
|
||||
//std namespace
|
||||
#include <chrono>
|
||||
#include <array>
|
||||
#include <utility>
|
||||
|
||||
struct CombatData {
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
|
||||
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
|
||||
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray;
|
||||
|
||||
//world interaction
|
||||
int mapIndex = 0;
|
||||
Vector2 origin = {0.0,0.0};
|
||||
Vector2 bounds = {0.0,0.0};
|
||||
|
||||
//time interval
|
||||
Clock::time_point lastTick = Clock::now();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,54 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "combat_manager.hpp"
|
||||
|
||||
//-------------------------
|
||||
//public access methods
|
||||
//-------------------------
|
||||
|
||||
//TODO
|
||||
|
||||
//-------------------------
|
||||
//accessors and mutators
|
||||
//-------------------------
|
||||
|
||||
CombatData* CombatManager::GetCombat(int uid) {
|
||||
std::map<int, CombatData>::iterator it = combatMap.find(uid);
|
||||
|
||||
if (it == combatMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
std::map<int, CombatData>* CombatManager::GetContainer() {
|
||||
return &combatMap;
|
||||
}
|
||||
|
||||
lua_State* CombatManager::SetLuaState(lua_State* L) {
|
||||
return luaState = L;
|
||||
}
|
||||
|
||||
lua_State* CombatManager::GetLuaState() {
|
||||
return luaState;
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef COMBATMANAGER_HPP_
|
||||
#define COMBATMANAGER_HPP_
|
||||
|
||||
#include "combat_data.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
class CombatManager {
|
||||
public:
|
||||
CombatManager() = default;
|
||||
~CombatManager() = default;
|
||||
|
||||
//public access methods
|
||||
//TODO
|
||||
|
||||
//accessors and mutators
|
||||
CombatData* GetCombat(int uid);
|
||||
std::map<int, CombatData>* GetContainer();
|
||||
|
||||
lua_State* SetLuaState(lua_State*);
|
||||
lua_State* GetLuaState();
|
||||
|
||||
private:
|
||||
std::map<int, CombatData> combatMap;
|
||||
lua_State* luaState = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,37 +0,0 @@
|
||||
#config
|
||||
INCLUDES+=. ../../common/gameplay ../../common/utilities ../characters ../enemies
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -1,47 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef ENEMYDATA_HPP_
|
||||
#define ENEMYDATA_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include "statistics.hpp"
|
||||
|
||||
//std namespace
|
||||
#include <string>
|
||||
|
||||
struct EnemyData {
|
||||
//metadata
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
|
||||
//gameplay
|
||||
Statistics stats;
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
||||
|
||||
//active gameplay members
|
||||
//NOTE: these are lost when unloaded
|
||||
int tableIndex;
|
||||
int atbGauge = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,54 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "enemy_manager.hpp"
|
||||
|
||||
//-------------------------
|
||||
//public access methods
|
||||
//-------------------------
|
||||
|
||||
//TODO
|
||||
|
||||
//-------------------------
|
||||
//accessors and mutators
|
||||
//-------------------------
|
||||
|
||||
EnemyData* EnemyManager::GetEnemy(int uid) {
|
||||
std::map<int, EnemyData>::iterator it = enemyMap.find(uid);
|
||||
|
||||
if (it == enemyMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
std::map<int, EnemyData>* EnemyManager::GetContainer() {
|
||||
return &enemyMap;
|
||||
}
|
||||
|
||||
lua_State* EnemyManager::SetLuaState(lua_State* L) {
|
||||
return luaState = L;
|
||||
}
|
||||
|
||||
lua_State* EnemyManager::GetLuaState() {
|
||||
return luaState;
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef ENEMYMANAGER_HPP_
|
||||
#define ENEMYMANAGER_HPP_
|
||||
|
||||
#include "enemy_data.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
class EnemyManager {
|
||||
public:
|
||||
EnemyManager() = default;
|
||||
~EnemyManager() = default;
|
||||
|
||||
//public access methods
|
||||
//TODO
|
||||
|
||||
//accessors and mutators
|
||||
EnemyData* GetEnemy(int uid);
|
||||
std::map<int, EnemyData>* GetContainer();
|
||||
|
||||
lua_State* SetLuaState(lua_State*);
|
||||
lua_State* GetLuaState();
|
||||
|
||||
private:
|
||||
std::map<int, EnemyData> enemyMap;
|
||||
lua_State* luaState = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,37 +0,0 @@
|
||||
#config
|
||||
INCLUDES+=. ../mapgen ../../common/gameplay ../../common/map ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
+2
-2
@@ -40,7 +40,7 @@
|
||||
#include "region_pager_api.hpp"
|
||||
#include "tile_sheet_api.hpp"
|
||||
#include "room_api.hpp"
|
||||
#include "room_mgr_api.hpp"
|
||||
#include "room_manager_api.hpp"
|
||||
|
||||
//these libs are loaded by lua.c and are readily available to any Lua program
|
||||
static const luaL_Reg loadedlibs[] = {
|
||||
@@ -61,7 +61,7 @@ static const luaL_Reg loadedlibs[] = {
|
||||
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
|
||||
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
|
||||
{TORTUGA_ROOM_NAME, openRoomAPI},
|
||||
{TORTUGA_ROOM_MGR_NAME, openRoomMgrAPI},
|
||||
{TORTUGA_ROOM_MANAGER_NAME, openRoomManagerAPI},
|
||||
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
+1
-3
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. accounts characters combat enemies mapgen mapgen/generators rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
|
||||
INCLUDES+=. accounts characters rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
|
||||
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
@@ -18,8 +18,6 @@ OUT=$(addprefix $(OUTDIR)/,server)
|
||||
all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C accounts
|
||||
$(MAKE) -C characters
|
||||
$(MAKE) -C combat
|
||||
$(MAKE) -C enemies
|
||||
$(MAKE) -C rooms
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
|
||||
@@ -25,26 +25,25 @@
|
||||
|
||||
static int getPager(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
lua_pushlightuserdata(L, reinterpret_cast<void*>(&room->pager));
|
||||
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetPager()) );
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int onCreate(lua_State* L) {
|
||||
//TODO: onCreate()
|
||||
static int create(lua_State* L) {
|
||||
//EMPTY
|
||||
//NOTE: This can be used to set defaults for the pager
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int onUnload(lua_State* L) {
|
||||
//TODO: onUnload()
|
||||
static int unload(lua_State* L) {
|
||||
//EMPTY
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: parameters
|
||||
|
||||
static const luaL_Reg roomLib[] = {
|
||||
{"GetPager",getPager},
|
||||
{"OnCreate", onCreate},
|
||||
{"OnUnload", onUnload},
|
||||
{"Create", create},
|
||||
{"Unload", unload},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
|
||||
@@ -25,12 +25,19 @@
|
||||
//map system
|
||||
#include "region_pager_lua.hpp"
|
||||
|
||||
struct RoomData {
|
||||
class RoomData {
|
||||
public:
|
||||
RoomData() = default;
|
||||
~RoomData() = default;
|
||||
|
||||
//accessors and mutators
|
||||
RegionPagerLua* GetPager() { return &pager; }
|
||||
|
||||
private:
|
||||
friend class RoomManager;
|
||||
|
||||
//members
|
||||
RegionPagerLua pager;
|
||||
|
||||
//TODO: collision map
|
||||
//TODO: NPCs?
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -21,27 +21,25 @@
|
||||
*/
|
||||
#include "room_manager.hpp"
|
||||
|
||||
#include "room_api.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//public access methods
|
||||
//-------------------------
|
||||
|
||||
RoomData* RoomManager::CreateRoom() {
|
||||
int RoomManager::CreateRoom() {
|
||||
//create the room
|
||||
RoomData* newRoom = new RoomData();
|
||||
|
||||
//set the state
|
||||
if (luaState) {
|
||||
newRoom->pager.SetLuaState(luaState);
|
||||
}
|
||||
newRoom->pager.SetLuaState(luaState);
|
||||
|
||||
//register the room
|
||||
roomMap[counter++] = newRoom;
|
||||
roomMap[counter] = newRoom;
|
||||
|
||||
//API hook
|
||||
lua_getglobal(luaState, "Room");
|
||||
lua_getfield(luaState, -1, "OnCreate");
|
||||
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
|
||||
lua_getfield(luaState, -1, "Create");
|
||||
lua_pushlightuserdata(luaState, newRoom);
|
||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
@@ -49,7 +47,7 @@ RoomData* RoomManager::CreateRoom() {
|
||||
lua_pop(luaState, 1);
|
||||
|
||||
//finish the routine
|
||||
return newRoom;
|
||||
return counter++;
|
||||
}
|
||||
|
||||
void RoomManager::UnloadRoom(int uid) {
|
||||
@@ -60,8 +58,8 @@ void RoomManager::UnloadRoom(int uid) {
|
||||
}
|
||||
|
||||
//API hook
|
||||
lua_getglobal(luaState, "Room");
|
||||
lua_getfield(luaState, -1, "OnUnload");
|
||||
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
|
||||
lua_getfield(luaState, -1, "Unload");
|
||||
lua_pushlightuserdata(luaState, room);
|
||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
@@ -92,11 +90,11 @@ int RoomManager::PushRoom(RoomData* room) {
|
||||
}
|
||||
|
||||
void RoomManager::UnloadAll() {
|
||||
lua_getglobal(luaState, "Room");
|
||||
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
|
||||
|
||||
for (auto& it : roomMap) {
|
||||
//API hook
|
||||
lua_getfield(luaState, -1, "OnUnload");
|
||||
lua_getfield(luaState, -1, "Unload");
|
||||
lua_pushlightuserdata(luaState, it.second);
|
||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
~RoomManager() = default;
|
||||
|
||||
//public access methods
|
||||
RoomData* CreateRoom();
|
||||
int CreateRoom();
|
||||
void UnloadRoom(int uid);
|
||||
|
||||
RoomData* GetRoom(int uid);
|
||||
|
||||
@@ -19,11 +19,9 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "room_mgr_api.hpp"
|
||||
#include "room_manager_api.hpp"
|
||||
|
||||
#include "room_api.hpp"
|
||||
#include "room_manager.hpp"
|
||||
#include "room_data.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
@@ -47,10 +45,12 @@ static int createRoom(lua_State* L) {
|
||||
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
|
||||
|
||||
//create the room
|
||||
RoomData* newRoom = roomMgr->CreateRoom();
|
||||
int uid = roomMgr->CreateRoom();
|
||||
|
||||
//TODO: any room parameters
|
||||
|
||||
//return the new room
|
||||
lua_pushlightuserdata(L, newRoom);
|
||||
lua_pushlightuserdata(L, roomMgr->FindRoom(uid));
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -60,20 +60,22 @@ static int unloadRoom(lua_State* L) {
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
|
||||
|
||||
//TODO: any room parameters
|
||||
|
||||
//unload the specified room
|
||||
roomMgr->UnloadRoom(lua_tointeger(L, -2));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg roomMgrLib[] = {
|
||||
static const luaL_Reg roomManagerLib[] = {
|
||||
{"GetRoom",getRoom},
|
||||
{"CreateRoom",createRoom},
|
||||
{"UnloadRoom",unloadRoom},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openRoomMgrAPI(lua_State* L) {
|
||||
luaL_newlib(L, roomMgrLib);
|
||||
LUAMOD_API int openRoomManagerAPI(lua_State* L) {
|
||||
luaL_newlib(L, roomManagerLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -19,12 +19,12 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef ROOMMGRAPI_HPP_
|
||||
#define ROOMMGRAPI_HPP_
|
||||
#ifndef ROOMMANAGERAPI_HPP_
|
||||
#define ROOMMANAGERAPI_HPP_
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
#define TORTUGA_ROOM_MGR_NAME "RoomMgr"
|
||||
LUAMOD_API int openRoomMgrAPI(lua_State* L);
|
||||
#define TORTUGA_ROOM_MANAGER_NAME "RoomManager"
|
||||
LUAMOD_API int openRoomManagerAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -291,17 +291,16 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
if neither of the above is true, then output a warning to the console, and return
|
||||
*/
|
||||
|
||||
|
||||
//forward to the specified client
|
||||
network.SendTo(
|
||||
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->clientIndex ].address,
|
||||
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].address,
|
||||
static_cast<SerialPacket*>(argPacket)
|
||||
);
|
||||
|
||||
//save and unload this account's characters
|
||||
//pump the unload message to all remaining clients
|
||||
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
|
||||
if (argPacket->accountIndex == it->second.owner) {
|
||||
if (argPacket->accountIndex == it->second.GetOwner()) {
|
||||
PumpCharacterUnload(it->first);
|
||||
return true;
|
||||
}
|
||||
@@ -309,7 +308,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
});
|
||||
|
||||
//erase the in-memory stuff
|
||||
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->clientIndex);
|
||||
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex());
|
||||
accountMgr.UnloadAccount(argPacket->accountIndex);
|
||||
|
||||
//finished this routine
|
||||
@@ -349,7 +348,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||
newPacket.x = argPacket->x;
|
||||
newPacket.y = argPacket->y;
|
||||
|
||||
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y);
|
||||
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
||||
|
||||
//send the content
|
||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
@@ -422,11 +421,11 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
|
||||
}
|
||||
|
||||
//accept client-side logic
|
||||
character->roomIndex = argPacket->roomIndex;
|
||||
character->origin = argPacket->origin;
|
||||
character->motion = argPacket->motion;
|
||||
character->SetRoomIndex(argPacket->roomIndex);
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
|
||||
character->stats = argPacket->stats;
|
||||
*character->GetBaseStats() = argPacket->stats;
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
@@ -485,11 +484,11 @@ void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int
|
||||
|
||||
//TODO: keep this up to date when the character changes
|
||||
packet->characterIndex = characterIndex;
|
||||
strncpy(packet->handle, character->handle.c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(packet->avatar, character->avatar.c_str(), PACKET_STRING_SIZE);
|
||||
packet->accountIndex = character->owner;
|
||||
packet->roomIndex = character->roomIndex;
|
||||
packet->origin = character->origin;
|
||||
packet->motion = character->motion;
|
||||
packet->stats = character->stats;
|
||||
strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
|
||||
packet->accountIndex = character->GetOwner();
|
||||
packet->roomIndex = character->GetRoomIndex();
|
||||
packet->origin = character->GetOrigin();
|
||||
packet->motion = character->GetMotion();
|
||||
packet->stats = *character->GetBaseStats();
|
||||
}
|
||||
Reference in New Issue
Block a user