Merge branch 'develop'

This commit is contained in:
Kayne Ruse
2014-09-28 20:23:33 +10:00
20 changed files with 230 additions and 126 deletions
+2 -2
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@@ -45,12 +45,12 @@
//Public access members
//-------------------------
void ClientApplication::Init(int argc, char** argv) {
void ClientApplication::Init(int argc, char* argv[]) {
std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc\\config.cfg");
config.Load("rsc\\config.cfg", argc, argv);
//-------------------------
//Initialize the APIs
+1 -1
View File
@@ -35,7 +35,7 @@
class ClientApplication: public Singleton<ClientApplication> {
public:
//public methods
void Init(int argc, char** argv);
void Init(int argc, char* argv[]);
void Proc();
void Quit();
+37
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@@ -0,0 +1,37 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -1
View File
@@ -30,7 +30,7 @@
using namespace std;
int main(int argc, char** argv) {
int main(int argc, char* argv[]) {
try {
//create the singletons
ConfigUtility::Create();
+2 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
INCLUDES+=. client_utilities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -16,6 +16,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
+2 -4
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@@ -25,7 +25,6 @@
#include "utility.hpp"
#include <stdexcept>
#include <iostream>
//-------------------------
//Public access members
@@ -113,7 +112,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
}
//draw the server name
@@ -226,8 +225,7 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: Better output
std::cerr << "Error: " << argPacket->text << std::endl;
//TODO: Better output for join rejection
}
//-------------------------
+68 -14
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@@ -22,14 +22,61 @@
#include "config_utility.hpp"
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <sstream>
#include <stdexcept>
void ConfigUtility::Load(std::string fname) {
void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
//clear the stored configuration
configMap.clear();
//pass to the recursive method
configMap = Read(fname);
//use the default file
if (argc < 2) {
configMap = Read(fname);
return;
}
//some variables to use
table_t redirectedFile;
table_t cmdLineParams;
char key[256], val[256];
bool redirectUsed = false;
//reading from the command line
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
redirectedFile = Read(argv[i] + 8);
redirectUsed = true;
continue;
}
//set some specific values
if (!strncmp(argv[i], "-C", 2)) {
//wipe the variables
memset(key, 0, 256);
memset(key, 0, 256);
//read the key-value pair
if (sscanf(argv[i], "-C%[^=]=%[^\0]", key, val) != 2) {
std::ostringstream os;
os << "Failed to read a command line config argument (expected -C%s=%s):" << std::endl;
os << "\targv[" << i << "]: " << argv[i] << std::endl;
os << "\tkey: " << key << std::endl;
os << "\tval: " << val << std::endl;
throw(std::runtime_error( os.str() ));
}
cmdLineParams[key] = val;
}
}
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
}
ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
@@ -38,10 +85,9 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
std::ifstream is(fname);
if (!is.is_open()) {
std::string msg;
msg += "Failed to open a config file: ";
msg += fname;
throw(std::runtime_error(msg));
std::ostringstream os;
os << "Failed to open a config file: " << fname;
throw(std::runtime_error( os.str() ));
}
std::string key, val;
@@ -69,15 +115,23 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
getline(is, key,'=');
getline(is, val);
//trim the strings at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
//eat the whitespace at the start & end
while(key.size() && isspace( *key.begin() )) {
key.erase(0, 1);
}
while(val.size() && isspace( *val.begin() )) {
val.erase(0, 1);
}
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
while(key.size() && isspace( *(key.end()-1) )) {
key.erase(key.end() - 1);
}
while(val.size() && isspace( *(val.end()-1) )) {
val.erase(val.end() - 1);
}
//disallow empty/wiped values
if (key.size() == 0) {
//disallow empty/wiped pairs
if (key.size() == 0 || val.size() == 0) {
continue;
}
+1 -1
View File
@@ -29,7 +29,7 @@
class ConfigUtility : public Singleton<ConfigUtility> {
public:
void Load(std::string fname);
void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
//convert to a type
std::string& String(std::string);
+1 -1
View File
@@ -34,7 +34,7 @@ function islandGenerator(region)
end
--Get some regions
--BUG: The server fails without at least one room
--BUG: #35 The server fails without at least one room
--TODO: Create rooms with names?
newRoom = RoomManager.CreateRoom()
pager = Room.GetPager(newRoom)
+68 -33
View File
@@ -1,33 +1,51 @@
--TODO: why is the database setup script scripted, while accessing, etc. hardcoded?
--there should be a way to control the database more directly
--TODO: move this script into a hardocded Init() method?
CREATE TABLE IF NOT EXISTS Accounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE,
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE,
--TODO: server-client security
-- password varchar(100),
blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0,
admin BIT DEFAULT 0
-- passhash varchar(100),
-- passsalt varchar(100),
--server controls
blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0,
admin BIT DEFAULT 0
);
CREATE TABLE IF NOT EXISTS Characters (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata
owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE,
avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()),
owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE,
avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()),
--position
--position in the world
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
--statistics
baseStats INTEGER REFERENCES StatisticSets(uid),
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
);
-------------------------
--Utility tables
-------------------------
CREATE TABLE IF NOT EXISTS StatisticSets (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--general use statistics
level INTEGER DEFAULT 0,
exp INTEGER DEFAULT 0,
maxHP INTEGER DEFAULT 0,
@@ -41,28 +59,45 @@ CREATE TABLE IF NOT EXISTS Characters (
speed INTEGER DEFAULT 0,
accuracy REAL DEFAULT 0.0,
evasion REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0
);
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
CREATE TABLE IF NOT EXISTS InWorldItems (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemType INTEGER,
--position in the world
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
);
CREATE TABLE IF NOT EXISTS InventoryItems (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type
stackSize INTEGER DEFAULT 0,
owner INTEGER REFERENCES Characters(uid)
uid INTEGER PRIMARY KEY AUTOINCREMENT,
owner INTEGER REFERENCES Characters(uid),
itemType INTEGER,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
);
CREATE TABLE IF NOT EXISTS WornEquipment (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type
owner INTEGER REFERENCES Characters(uid)
--hold all equipment info
--stat mods, special effects, etc.
);
uid INTEGER PRIMARY KEY AUTOINCREMENT,
owner INTEGER REFERENCES Characters(uid),
itemType INTEGER,
--unique information
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
--TODO: attached script?
);
+1 -53
View File
@@ -31,27 +31,7 @@
static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);";
static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
"roomIndex = ?2,"
"originX = ?3,"
"originY = ?4,"
"level = ?5,"
"exp = ?6,"
"maxHP = ?7,"
"health = ?8,"
"maxMP = ?9,"
"mana = ?10,"
"attack = ?11,"
"defence = ?12,"
"intelligence = ?13,"
"resistance = ?14,"
"speed = ?15,"
"accuracy = ?16,"
"evasion = ?17,"
"luck = ?18"
" WHERE uid = ?1;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET roomIndex = ?2, originX = ?3, originY = ?4 WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
//-------------------------
@@ -141,22 +121,6 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
newChar.origin.x = (double)sqlite3_column_int(statement, 6);
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
//statistics
newChar.baseStats.level = sqlite3_column_int(statement, 8);
newChar.baseStats.exp = sqlite3_column_int(statement, 9);
newChar.baseStats.maxHP = sqlite3_column_int(statement, 10);
newChar.baseStats.health = sqlite3_column_int(statement, 11);
newChar.baseStats.maxMP = sqlite3_column_int(statement, 12);
newChar.baseStats.mana = sqlite3_column_int(statement, 13);
newChar.baseStats.attack = sqlite3_column_int(statement, 14);
newChar.baseStats.defence = sqlite3_column_int(statement, 15);
newChar.baseStats.intelligence = sqlite3_column_int(statement, 16);
newChar.baseStats.resistance = sqlite3_column_int(statement, 17);
newChar.baseStats.speed = sqlite3_column_int(statement, 18);
newChar.baseStats.accuracy = sqlite3_column_double(statement, 19);
newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
newChar.baseStats.luck = sqlite3_column_double(statement, 21);
//gameplay components: equipment, items, buffs, debuffs...
//finish the routine
@@ -198,22 +162,6 @@ int CharacterManager::SaveCharacter(int uid) {
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
//statistics
ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
//gameplay components: equipment, items, buffs, debuffs...
//check for binding errors
+1 -1
View File
@@ -30,7 +30,7 @@
using namespace std;
int main(int argc, char** argv) {
int main(int argc, char* argv[]) {
try {
//create the singletons
AccountManager::Create();
+2 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. accounts characters rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
INCLUDES+=. accounts characters rooms server_utilities ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -19,6 +19,7 @@ all: $(OBJ) $(OUT)
$(MAKE) -C accounts
$(MAKE) -C characters
$(MAKE) -C rooms
$(MAKE) -C server_utilities
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
+1 -1
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@@ -47,7 +47,7 @@
class ServerApplication: public Singleton<ServerApplication> {
public:
//public methods
void Init(int argc, char** argv);
void Init(int argc, char* argv[]);
void Proc();
void Quit();
+3 -3
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@@ -34,12 +34,12 @@
//public methods
//-------------------------
void ServerApplication::Init(int argc, char** argv) {
void ServerApplication::Init(int argc, char* argv[]) {
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites
config.Load("rsc\\config.cfg");
config.Load("rsc\\config.cfg", argc, argv);
//-------------------------
//Initialize the APIs
@@ -146,7 +146,7 @@ void ServerApplication::Proc() {
HandlePacket(packetBuffer);
}
//update the internals
//BUG: #30 Update the internals i.e. player positions
//...
//TODO: This could be checked only every few seconds
//Check connections
+2 -4
View File
@@ -170,9 +170,6 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
//-------------------------
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
//BUG: #27 Characters can be created with an invalid account index
//TODO: Make sure that a character's owner's account is loaded before continuing
//NOTE: misnomer, try to load the character first
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
@@ -285,6 +282,7 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
void ServerApplication::CleanupLostConnection(int clientIndex) {
//NOTE: This assumes each player has only one account and character at a time
//TODO: handle multiple characters (bots, etc.)
//find the account
int accountIndex = -1;
@@ -304,7 +302,7 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
}
}
//send a dissconnection message just in case
//send a disconnection message just in case
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT;
network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
+37
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@@ -0,0 +1,37 @@
#config
INCLUDES+=. ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-5
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@@ -1,9 +1,5 @@
TODO: Config switch for the debug output
TODO: A better way of handling the disconnection message
TODO: LobbyMenu::HandleJoinRejection()
TODO: Get the rooms working, even if only via hotkeys
TODO: Fix shoddy movement
TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
TODO: Remove the big "Shut Down" button
TODO: Make a way for the server owner to control the server directly
@@ -13,5 +9,4 @@ TODO: make the whole thing more fault tolerant
TODO: Authentication
TODO: Time delay for requesting region packets
TODO: command line parameters overriding config.cfg settings
TODO: A proper logging system