Server runs, but it's far off from being stable again

This commit is contained in:
2015-08-20 23:24:20 +10:00
parent 3d6509b5a5
commit 915660da0e
4 changed files with 5 additions and 5 deletions
+2 -2
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@@ -58,9 +58,9 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
disconnectButton.SetY(50);
shutdownButton.SetX(50);
shutdownButton.SetY(50 + buttonImage.GetClipH() * 1);
shutdownButton.SetY(70);
//load the tilesheet
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
+1 -1
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@@ -8,7 +8,7 @@ OUTDIR=out
all: $(OUTDIR)
$(MAKE) -C common
# $(MAKE) -C server
$(MAKE) -C server
$(MAKE) -C client
debug: export CXXFLAGS+=-g
+1 -1
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@@ -21,7 +21,7 @@
*/
#pragma once
#include "SDL_net.h"
#include "SDL2/SDL_net.h"
#include <chrono>
+1 -1
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@@ -25,7 +25,7 @@
#include "server_packet.hpp"
#include "singleton.hpp"
#include "SDL_net.h"
#include "SDL2/SDL_net.h"
#include <functional>
#include <list>