Merge branch 'config' into rebuild
This commit is contained in:
@@ -25,6 +25,7 @@
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#include <stdexcept>
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#include <chrono>
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#include <iostream>
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//-------------------------
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//Scene headers
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@@ -44,24 +45,71 @@
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//-------------------------
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void ClientApplication::Init(int argc, char** argv) {
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std::cout << "Beginning " << argv[0] << std::endl;
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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//-------------------------
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//Initialize the APIs
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//-------------------------
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//initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO)) {
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throw(std::runtime_error("Failed to initialize SDL"));
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}
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int w = config.Int("client.screen.w");
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int h = config.Int("client.screen.h");
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int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
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BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
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std::cout << "Initialized SDL" << std::endl;
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//initialize SDL_net
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if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to initialize SDL_net"));
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}
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network.Open(0);
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std::cout << "Initialized SDL_net" << std::endl;
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//-------------------------
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//Setup the screen
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//-------------------------
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int w = config.Int("client.screen.w");
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int h = config.Int("client.screen.h");
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int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
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BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
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std::cout << "Initialized the screen" << std::endl;
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//-------------------------
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//debug output
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//-------------------------
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//TODO: enable/disable these with a switch
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#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
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std::cout << "Internal sizes:" << std::endl;
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DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
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DEBUG_OUTPUT_VAR(sizeof(Region));
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DEBUG_OUTPUT_VAR(REGION_WIDTH);
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DEBUG_OUTPUT_VAR(REGION_HEIGHT);
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DEBUG_OUTPUT_VAR(REGION_DEPTH);
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DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
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DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
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#undef DEBUG_OUTPUT_VAR
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//-------------------------
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//finalize the startup
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//-------------------------
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std::cout << "Startup completed successfully" << std::endl;
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//-------------------------
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//debugging
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//-------------------------
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//...
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}
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void ClientApplication::Proc() {
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@@ -100,9 +148,11 @@ void ClientApplication::Proc() {
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}
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void ClientApplication::Quit() {
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std::cout << "Shutting down" << std::endl;
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network.Close();
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SDLNet_Quit();
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SDL_Quit();
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std::cout << "Clean exit" << std::endl;
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}
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//-------------------------
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@@ -27,7 +27,6 @@
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using namespace std;
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int main(int argc, char** argv) {
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cout << "Beginning client" << endl;
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try {
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ClientApplication app;
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app.Init(argc, argv);
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@@ -38,6 +37,5 @@ int main(int argc, char** argv) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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return 1;
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}
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cout << "Clean exit" << endl;
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return 0;
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}
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+1
-5
@@ -21,15 +21,12 @@
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*/
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#include "server_application.hpp"
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#include "SDL/SDL.h"
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#include <stdexcept>
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#include <iostream>
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using namespace std;
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int main(int argc, char** argv) {
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cout << "Beginning server" << endl;
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try {
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ServerApplication app;
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app.Init(argc, argv);
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@@ -37,9 +34,8 @@ int main(int argc, char** argv) {
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app.Quit();
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}
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catch(exception& e) {
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cerr << "Fatal error: " << e.what() << endl;
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cerr << "Fatal exception thrown: " << e.what() << endl;
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return 1;
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}
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cout << "Clean exit" << endl;
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return 0;
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}
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@@ -38,9 +38,9 @@
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void ServerApplication::Init(int argc, char** argv) {
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//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
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std::cout << "Beginning startup" << std::endl;
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std::cout << "Beginning " << argv[0] << std::endl;
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//initial setup
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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//-------------------------
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@@ -114,7 +114,6 @@ void ServerApplication::Init(int argc, char** argv) {
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//debug output
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//-------------------------
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//TODO: put these outputs into the client too
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//TODO: enable/disable these with a switch
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#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
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@@ -179,7 +178,7 @@ void ServerApplication::Quit() {
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SDLNet_Quit();
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SDL_Quit();
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std::cout << "Shutdown finished" << std::endl;
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std::cout << "Clean exit" << std::endl;
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}
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//-------------------------
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