Moved server_util.cpp methods; created server_character_methods.cpp
This commit is contained in:
@@ -106,9 +106,13 @@ private:
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void HandleCharacterLoad(CharacterPacket* const);
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void HandleCharacterUnload(CharacterPacket* const);
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//character movement
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void HandleCharacterSetRoom(CharacterPacket* const);
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void HandleCharacterSetOrigin(CharacterPacket* const);
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void HandleCharacterSetMotion(CharacterPacket* const);
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//utility methods
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void PumpPacket(SerialPacket* const);
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// void PumpPacketProximity(SerialPacket* const, int roomIndex, int x, int y, int radius);
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void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
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//APIs and utilities
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@@ -0,0 +1,176 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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#include <iostream>
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#include <sstream>
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//-------------------------
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//Character Management
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//-------------------------
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void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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msg << "Character already exists: " << argPacket->handle;
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//pump this character to all clients
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
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//get the user's data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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if (!accountData) {
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return;
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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if (!clientData) {
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return;
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}
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified character deletion detected targeting: " << argPacket->handle << std::endl;
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return;
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}
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//load the character into memory
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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msg << "Cannot delete this character";
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//delete the character
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characterMgr.Delete(characterIndex);
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//pump character delete
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = characterIndex;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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if (characterIndex == -1) {
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msg << "Character already loaded: ";
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}
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if (characterIndex == -1) {
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msg << "Character name is taken: ";
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}
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msg << argPacket->handle;
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//pump this character to all clients
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) {
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//get the entries
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CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
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if (!characterData) {
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return;
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}
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AccountData* accountData = accountMgr.Get(characterData->GetOwner());
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if (!accountData) {
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return; //TODO: logic_error
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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if (!clientData) {
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return; //TODO: logic_error
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}
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified character unload detected targeting: uid(" << argPacket->characterIndex << ")" << std::endl;
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return;
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}
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//unload the character
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characterMgr.Unload(argPacket->characterIndex);
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//pump character delete
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = argPacket->characterIndex;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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//-------------------------
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//character movement
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//-------------------------
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void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
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//TODO
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}
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void ServerApplication::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
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//TODO
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}
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void ServerApplication::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
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//TODO
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}
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@@ -80,138 +80,3 @@ void ServerApplication::HandleCharacterExists(CharacterPacket* const argPacket)
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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}
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}
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//-------------------------
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//Character Management
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//-------------------------
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void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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msg << "Character already exists: " << argPacket->handle;
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//pump this character to all clients
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
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//get the user's data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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if (!accountData) {
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return;
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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if (!clientData) {
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return;
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}
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified character deletion detected targeting: " << argPacket->handle << std::endl;
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return;
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}
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//load the character into memory
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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msg << "Cannot delete this character";
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//delete the character
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characterMgr.Delete(characterIndex);
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//pump character delete
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = characterIndex;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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if (characterIndex == -1) {
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msg << "Character already loaded: ";
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}
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if (characterIndex == -1) {
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msg << "Character name is taken: ";
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}
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msg << argPacket->handle;
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//pump this character to all clients
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) {
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//get the entries
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CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
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if (!characterData) {
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return;
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}
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AccountData* accountData = accountMgr.Get(characterData->GetOwner());
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if (!accountData) {
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return; //TODO: logic_error
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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if (!clientData) {
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return; //TODO: logic_error
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}
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified character unload detected targeting: uid(" << argPacket->characterIndex << ")" << std::endl;
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return;
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}
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//unload the character
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characterMgr.Unload(argPacket->characterIndex);
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//pump character delete
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = argPacket->characterIndex;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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+12
-13
@@ -249,9 +249,9 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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break;
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//server commands
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case SerialPacketType::DISCONNECT_FORCED:
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// case SerialPacketType::DISCONNECT_FORCED:
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// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
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break;
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// break;
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case SerialPacketType::SHUTDOWN_REQUEST:
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HandleShutdownRequest(static_cast<ClientPacket*>(argPacket));
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break;
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@@ -278,6 +278,16 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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HandleCharacterUnload(static_cast<CharacterPacket*>(argPacket));
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break;
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//character movement
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case SerialPacketType::CHARACTER_SET_ROOM:
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HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_SET_ORIGIN:
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HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_SET_MOTION:
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HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
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break;
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/*
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case SerialPacketType::QUERY_CHARACTER_STATS:
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// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
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@@ -289,17 +299,6 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
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break;
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//character movement
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case SerialPacketType::CHARACTER_SET_ROOM:
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// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_SET_ORIGIN:
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// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_SET_MOTION:
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// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
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break;
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//enemy management
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//TODO: enemy management
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@@ -25,6 +25,18 @@
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#include <iostream>
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#include <sstream>
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//-------------------------
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//these should've come standard
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//-------------------------
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bool operator==(IPaddress lhs, IPaddress rhs) {
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return lhs.host == rhs.host && lhs.port == rhs.port;
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}
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bool operator!=(IPaddress lhs, IPaddress rhs) {
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return !(lhs == rhs);
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}
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//-------------------------
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//server commands
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//-------------------------
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@@ -149,3 +161,29 @@ void ServerApplication::FullCharacterUnload(int index) {
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return true;
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});
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}
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//-------------------------
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//utility methods
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//-------------------------
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void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
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for (auto& it : *clientMgr.GetContainer()) {
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network.SendTo(it.second.GetAddress(), argPacket);
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}
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}
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void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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CharacterData* character = characterMgr.Get(characterIndex);
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if (!character) {
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throw(std::runtime_error("Failed to copy a character to a packet"));
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}
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//NOTE: keep this up to date when the character changes
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packet->characterIndex = characterIndex;
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strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
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strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
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packet->accountIndex = character->GetOwner();
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packet->roomIndex = character->GetRoomIndex();
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packet->origin = character->GetOrigin();
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packet->motion = character->GetMotion();
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}
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||||
@@ -1,73 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
//-------------------------
|
||||
//these should've come standard
|
||||
//-------------------------
|
||||
|
||||
bool operator==(IPaddress lhs, IPaddress rhs) {
|
||||
return lhs.host == rhs.host && lhs.port == rhs.port;
|
||||
}
|
||||
|
||||
bool operator!=(IPaddress lhs, IPaddress rhs) {
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return !(lhs == rhs);
|
||||
}
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|
||||
//-------------------------
|
||||
//Packet pumps
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
||||
for (auto& it : *clientMgr.GetContainer()) {
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||||
network.SendTo(it.second.GetAddress(), argPacket);
|
||||
}
|
||||
}
|
||||
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||||
/*void ServerApplication::PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, int x, int y, int radius) {
|
||||
//TODO: PumpPacketProximity
|
||||
//for position (roomIndex, x, y), find all characters within that distance
|
||||
//find that character's owner
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||||
//find that account's client
|
||||
//send the packet to that client
|
||||
//NOTE: this is perhaps too complex; I write it if I need it
|
||||
}*/
|
||||
|
||||
//-------------------------
|
||||
//common copy methods
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
|
||||
CharacterData* character = characterMgr.Get(characterIndex);
|
||||
if (!character) {
|
||||
throw(std::runtime_error("Failed to copy a character to a packet"));
|
||||
}
|
||||
|
||||
//NOTE: keep this up to date when the character changes
|
||||
packet->characterIndex = characterIndex;
|
||||
strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
|
||||
packet->accountIndex = character->GetOwner();
|
||||
packet->roomIndex = character->GetRoomIndex();
|
||||
packet->origin = character->GetOrigin();
|
||||
packet->motion = character->GetMotion();
|
||||
}
|
||||
Reference in New Issue
Block a user