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Outline

Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.

This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.

Releases

  • The most recent stable build for Windows can be found here.
  • My linux PC died ;_;

Documentation

External Dependencies

  • SDL 2.0 - Simple DirectMedia Layer API
  • SDL_image 2.0 - An SDL Extension for loading multiple image file formats
  • SDL_net 2.0 - SDL's networking extension
  • SDL_ttf 2.0 - An SDL extention for rendering fonts
  • lua 5.2 - The lua programming language
  • SQLite3 - A lightweight SQL database engine

Tools

  • WinRAR - A free archive tool; needed for Windows distribution
  • tar - The GNU archive tool; needed for Linux distribution
  • Dropbox - For hosting and distribution

Using and Including

(Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.)

The current version of Tortuga is released under the zlib license.

Copyright (c) 2013-2016 Kayne Ruse

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

Items not made by me

S
Description
An archive of my first massive project, scuttled after three years with zero progress. The failure of this game was the direct cause of severe suicidal depression, that I nonetheless survived and recovered from. I bare my scars with pride, so it's here for all to see.
Readme 48 MiB
Languages
C++ 93.7%
Lua 3.3%
Makefile 3%