Merge remote-tracking branch 'origin/monsters' into develop
This branch splits Character into two classes: * Renderable * BaseCharacter While also adding these two empty classes: * LocalCharacter * BaseMonster This split is not used in any major way, due to implementation issues encountered in a later version of this branch. Before I can implement monsters and local/foreign characters, the types of network packets need to be expanded in yet another branch. It also renames CleanUp to DisconnectedScreen, and simplifies it's implementation.
This commit is contained in:
@@ -38,8 +38,7 @@
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#include "options_menu.hpp"
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#include "lobby_menu.hpp"
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#include "in_world.hpp"
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//#include "in_combat.hpp"
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#include "clean_up.hpp"
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#include "disconnected_screen.hpp"
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//-------------------------
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//Public access members
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@@ -179,16 +178,13 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu();
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break;
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&clientIndex, &accountIndex);
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activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters?
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new InWorld(&clientIndex, &accountIndex);
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break;
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// case SceneList::INCOMBAT:
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// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
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// break;
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case SceneList::CLEANUP:
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activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
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case SceneList::DISCONNECTEDSCREEN:
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activeScene = new DisconnectedScreen();
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break;
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default:
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throw(std::logic_error("Failed to recognize the scene index"));
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@@ -26,7 +26,6 @@
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#include "base_scene.hpp"
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#include "udp_network_utility.hpp"
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#include "character.hpp"
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#include "singleton.hpp"
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@@ -54,9 +53,6 @@ private:
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//shared parameters
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int clientIndex = -1;
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int accountIndex = -1;
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int characterIndex = -1;
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CharacterMap characterMap;
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};
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#endif
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+2
-1
@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. client_utilities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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INCLUDES+=. client_utilities renderable scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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@@ -18,6 +18,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
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all: $(OBJ) $(OUT)
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$(MAKE) -C client_utilities
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$(MAKE) -C scenes
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$(MAKE) -C renderable
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$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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$(OBJ): | $(OBJDIR)
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@@ -19,23 +19,9 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "character.hpp"
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#include "base_character.hpp"
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void Character::Update() {
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if (motion.x && motion.y) {
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origin += motion * CHARACTER_WALKING_MOD;
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}
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else if (motion != 0) {
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origin += motion;
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}
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sprite.Update(0.016);
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}
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void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
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sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
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}
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void Character::CorrectSprite() {
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void BaseCharacter::CorrectSprite() {
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//NOTE: These must correspond to the sprite sheet in use
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if (motion.y > 0) {
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sprite.SetYIndex(0);
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@@ -19,38 +19,23 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTER_HPP_
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#define CHARACTER_HPP_
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#ifndef BASECHARACTER_HPP_
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#define BASECHARACTER_HPP_
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//components
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#include "character_defines.hpp"
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#include "vector2.hpp"
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#include "bounding_box.hpp"
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#include "statistics.hpp"
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//graphics
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#include "sprite_sheet.hpp"
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#include "renderable.hpp"
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//std namespace
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#include <string>
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#include <cmath>
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class Character {
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class BaseCharacter : public Renderable {
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public:
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Character() = default;
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~Character() = default;
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void Update();
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BaseCharacter() = default;
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virtual ~BaseCharacter() = default;
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//graphics
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void DrawTo(SDL_Surface* const, int camX, int camY);
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void CorrectSprite();
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SpriteSheet* GetSprite() { return &sprite; }
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//gameplay
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Statistics* GetStats() { return &stats; }
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//accessors and mutators
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//metadata
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int SetOwner(int i) { return owner = i; }
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@@ -60,36 +45,11 @@ public:
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std::string SetAvatar(std::string s) { return avatar = s; }
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std::string GetAvatar() const { return avatar; }
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//position
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Vector2 SetOrigin(Vector2 v) { return origin = v; }
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Vector2 GetOrigin() const { return origin; }
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Vector2 SetMotion(Vector2 v) { return motion = v; }
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Vector2 GetMotion() const { return motion; }
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BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
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BoundingBox GetBounds() { return bounds; }
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private:
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//graphics
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SpriteSheet sprite;
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//base statistics
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Statistics stats;
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//gameplay components: equipment, items, buffs, debuffs...
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//metadata
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int owner;
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std::string handle;
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std::string avatar;
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//position
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Vector2 origin = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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BoundingBox bounds;
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};
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//tmp
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#include <map>
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typedef std::map<int, Character> CharacterMap;
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#endif
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@@ -0,0 +1,23 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
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||||
*
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* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
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||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
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||||
*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "base_monster.hpp"
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@@ -19,16 +19,18 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef COMBATDEFINES_HPP_
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#define COMBATDEFINES_HPP_
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#ifndef BASEMONSTER_HPP_
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#define BASEMONSTER_HPP_
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#define COMBAT_MAX_CHARACTERS 16
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#define COMBAT_MAX_ENEMIES 16
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#include "renderable.hpp"
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enum class TerrainType {
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NONE = 0,
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GRASSLANDS,
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//etc.
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class BaseMonster {
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public:
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BaseMonster();
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virtual ~BaseMonster();
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private:
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//
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};
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#endif
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#endif
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@@ -0,0 +1,23 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
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||||
*/
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#include "local_character.hpp"
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@@ -0,0 +1,40 @@
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/* Copyright: (c) Kayne Ruse 2014
|
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*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef LOCALCHARACTER_HPP_
|
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#define LOCALCHARACTER_HPP_
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#include "base_character.hpp"
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#include "statistics.hpp"
|
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|
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class LocalCharacter : public BaseCharacter {
|
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public:
|
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LocalCharacter() = default;
|
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~LocalCharacter() = default;
|
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|
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Statistics* GetBaseStats() { return &baseStats; }
|
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private:
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Statistics baseStats;
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//TODO: weapons, armour, buffs, debuffs, etc.
|
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};
|
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|
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#endif
|
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@@ -0,0 +1,37 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
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#source
|
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CXXSRC=$(wildcard *.cpp)
|
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|
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#objects
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OBJDIR=obj
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OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
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|
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#output
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OUTDIR=..
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OUT=$(addprefix $(OUTDIR)/,client.a)
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|
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#targets
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all: $(OBJ) $(OUT)
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ar -crs $(OUT) $(OBJ)
|
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|
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$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,31 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "renderable.hpp"
|
||||
|
||||
void Renderable::Update() {
|
||||
origin += motion;
|
||||
sprite.Update(0.016);
|
||||
}
|
||||
|
||||
void Renderable::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
||||
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef RENDERABLE_HPP_
|
||||
#define RENDERABLE_HPP_
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
#include "sprite_sheet.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
class Renderable {
|
||||
public:
|
||||
Renderable() = default;
|
||||
virtual ~Renderable() = default;
|
||||
|
||||
virtual void Update();
|
||||
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
|
||||
|
||||
SpriteSheet* GetSprite() { return &sprite; }
|
||||
|
||||
//position
|
||||
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||
Vector2 GetOrigin() const { return origin; }
|
||||
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||
Vector2 GetMotion() const { return motion; }
|
||||
|
||||
//collision
|
||||
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
|
||||
BoundingBox GetBounds() { return bounds; }
|
||||
|
||||
protected: //TODO: should be private
|
||||
SpriteSheet sprite;
|
||||
Vector2 origin = {0, 0};
|
||||
Vector2 motion = {0, 0};
|
||||
BoundingBox bounds;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -34,8 +34,7 @@ enum class SceneList {
|
||||
OPTIONSMENU,
|
||||
LOBBYMENU,
|
||||
INWORLD,
|
||||
INCOMBAT,
|
||||
CLEANUP,
|
||||
DISCONNECTEDSCREEN,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,10 +19,11 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "clean_up.hpp"
|
||||
#include "disconnected_screen.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
@@ -30,17 +31,7 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
CleanUp::CleanUp(
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex),
|
||||
characterIndex(*argCharacterIndex),
|
||||
characterMap(*argCharacterMap)
|
||||
{
|
||||
DisconnectedScreen::DisconnectedScreen() {
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
//setup the utility objects
|
||||
@@ -60,19 +51,13 @@ CleanUp::CleanUp(
|
||||
backButton.SetText("Back");
|
||||
|
||||
//full reset
|
||||
network.Unbind(Channels::SERVER);
|
||||
clientIndex = -1;
|
||||
accountIndex = -1;
|
||||
characterIndex = -1;
|
||||
// combatMap.clear();
|
||||
characterMap.clear();
|
||||
// enemyMap.clear();
|
||||
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
|
||||
|
||||
//auto return
|
||||
startTick = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
CleanUp::~CleanUp() {
|
||||
DisconnectedScreen::~DisconnectedScreen() {
|
||||
//
|
||||
}
|
||||
|
||||
@@ -80,16 +65,16 @@ CleanUp::~CleanUp() {
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void CleanUp::Update() {
|
||||
void DisconnectedScreen::Update() {
|
||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
|
||||
//Eat incoming packets
|
||||
while(network.Receive());
|
||||
while(UDPNetworkUtility::GetSingleton().Receive());
|
||||
}
|
||||
|
||||
void CleanUp::Render(SDL_Surface* const screen) {
|
||||
void DisconnectedScreen::Render(SDL_Surface* const screen) {
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
backButton.DrawTo(screen);
|
||||
@@ -100,25 +85,25 @@ void CleanUp::Render(SDL_Surface* const screen) {
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void CleanUp::QuitEvent() {
|
||||
void DisconnectedScreen::QuitEvent() {
|
||||
SetNextScene(SceneList::QUIT);
|
||||
}
|
||||
|
||||
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
backButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
backButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
@@ -126,6 +111,6 @@ void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
}
|
||||
}
|
||||
|
||||
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -19,11 +19,8 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CLEANUP_HPP_
|
||||
#define CLEANUP_HPP_
|
||||
|
||||
//network
|
||||
#include "udp_network_utility.hpp"
|
||||
#ifndef DISCONNECTEDSCREEN_HPP_
|
||||
#define DISCONNECTEDSCREEN_HPP_
|
||||
|
||||
//graphics
|
||||
#include "image.hpp"
|
||||
@@ -31,22 +28,16 @@
|
||||
#include "button.hpp"
|
||||
|
||||
//client
|
||||
#include "character.hpp"
|
||||
#include "base_scene.hpp"
|
||||
|
||||
//std namespace
|
||||
#include <chrono>
|
||||
|
||||
class CleanUp : public BaseScene {
|
||||
class DisconnectedScreen : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
CleanUp(
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
);
|
||||
~CleanUp();
|
||||
DisconnectedScreen();
|
||||
~DisconnectedScreen();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
@@ -61,13 +52,6 @@ protected:
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//shared parameters
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
int& characterIndex;
|
||||
CharacterMap& characterMap;
|
||||
|
||||
//graphics
|
||||
Image image;
|
||||
RasterFont font;
|
||||
@@ -34,16 +34,9 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InWorld::InWorld(
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
):
|
||||
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex),
|
||||
characterIndex(*argCharacterIndex),
|
||||
characterMap(*argCharacterMap)
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
@@ -153,7 +146,7 @@ void InWorld::Update() {
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
RequestDisconnect();
|
||||
SetNextScene(SceneList::CLEANUP);
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
|
||||
@@ -342,7 +335,7 @@ void InWorld::HandlePong(ServerPacket* const argPacket) {
|
||||
|
||||
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
//TODO: More needed in the disconnection
|
||||
SetNextScene(SceneList::CLEANUP);
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
|
||||
}
|
||||
|
||||
@@ -352,7 +345,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
}
|
||||
|
||||
//create the character object
|
||||
Character& newCharacter = characterMap[argPacket->characterIndex];
|
||||
BaseCharacter& newCharacter = characterMap[argPacket->characterIndex];
|
||||
|
||||
//fill out the character's members
|
||||
newCharacter.SetHandle(argPacket->handle);
|
||||
@@ -369,7 +362,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
CHARACTER_BOUNDS_HEIGHT
|
||||
});
|
||||
|
||||
(*newCharacter.GetStats()) = argPacket->stats;
|
||||
// (*newCharacter.GetBaseStats()) = argPacket->stats;
|
||||
|
||||
//bookkeeping code
|
||||
newCharacter.CorrectSprite();
|
||||
@@ -407,7 +400,7 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
return;
|
||||
}
|
||||
|
||||
Character& character = characterMap[argPacket->characterIndex];
|
||||
BaseCharacter& character = characterMap[argPacket->characterIndex];
|
||||
|
||||
//other characters moving
|
||||
if (argPacket->characterIndex != characterIndex) {
|
||||
@@ -419,7 +412,7 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
|
||||
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
|
||||
RequestDisconnect();
|
||||
SetNextScene(SceneList::CLEANUP);
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
config["client.disconnectMessage"] = "Error: ";
|
||||
config["client.disconnectMessage"] += argPacket->text;
|
||||
@@ -464,7 +457,7 @@ void InWorld::SendPlayerUpdate() {
|
||||
newPacket.roomIndex = 0; //TODO: room index
|
||||
newPacket.origin = localCharacter->GetOrigin();
|
||||
newPacket.motion = localCharacter->GetMotion();
|
||||
newPacket.stats = *localCharacter->GetStats();
|
||||
// newPacket.stats = *localCharacter->GetBaseStats();
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
|
||||
@@ -38,7 +38,8 @@
|
||||
//common
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
#include "character.hpp"
|
||||
#include "base_character.hpp"
|
||||
#include "local_character.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
@@ -51,12 +52,7 @@
|
||||
class InWorld : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
InWorld(
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
);
|
||||
InWorld(int* const argClientIndex, int* const argAccountIndex);
|
||||
~InWorld();
|
||||
|
||||
protected:
|
||||
@@ -100,8 +96,8 @@ protected:
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
int& characterIndex;
|
||||
CharacterMap& characterMap;
|
||||
int characterIndex = -1;
|
||||
std::map<int, BaseCharacter> characterMap;
|
||||
|
||||
//graphics
|
||||
Image buttonImage;
|
||||
@@ -124,7 +120,7 @@ protected:
|
||||
FrameRate fps;
|
||||
|
||||
//game
|
||||
Character* localCharacter = nullptr;
|
||||
BaseCharacter* localCharacter = nullptr;
|
||||
|
||||
//connections
|
||||
//TODO: This needs it's own utility, for both InWorld and InCombat
|
||||
|
||||
@@ -34,6 +34,10 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
//preemptive reset
|
||||
clientIndex = -1;
|
||||
accountIndex = -1;
|
||||
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||
INCLUDES+=. .. ../renderable ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
//the speeds that the characters move
|
||||
constexpr double CHARACTER_WALKING_SPEED = 2.24;
|
||||
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
||||
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
|
||||
|
||||
//the bounds for the character objects, mapped to the default sprites
|
||||
constexpr int CHARACTER_BOUNDS_X = 0;
|
||||
|
||||
Reference in New Issue
Block a user