Merge branch 'develop' into monsters

This commit is contained in:
Kayne Ruse
2015-01-13 01:37:20 +11:00
10 changed files with 60 additions and 37 deletions
+11 -5
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@@ -137,11 +137,17 @@ void ClientApplication::Proc() {
realTime = Clock::now();
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame();
//~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
if (simTime < realTime) {
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame();
//~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
}
}
else {
//give the machine a break
SDL_Delay(10);
}
//draw the game to the screen
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../entities ../monsters ../server_utilities ../waypoints ../../common/map ../../common/utilities
INCLUDES+=. ../characters ../entities ../monsters ../server_utilities ../waypoints ../../common/gameplay ../../common/map ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+2 -2
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@@ -49,6 +49,6 @@ WaypointManager* RoomData::GetWaypointMgr() {
return &waypointMgr;
}
std::list<Entity*>* RoomData::GetEntityList() {
return &entityList;
std::list<CharacterData*>* RoomData::GetCharacterList() {
return &characterList;
}
+3 -3
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@@ -22,7 +22,7 @@
#ifndef ROOMDATA_HPP_
#define ROOMDATA_HPP_
#include "entity.hpp"
#include "character_data.hpp"
#include "monster_manager.hpp"
#include "region_pager_lua.hpp"
#include "waypoint_manager.hpp"
@@ -47,7 +47,7 @@ public:
RegionPagerLua* GetPager();
MonsterManager* GetMonsterMgr();
WaypointManager* GetWaypointMgr();
std::list<Entity*>* GetEntityList();
std::list<CharacterData*>* GetCharacterList();
//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
@@ -61,7 +61,7 @@ private:
RegionPagerLua pager;
MonsterManager monsterMgr;
WaypointManager waypointMgr;
std::list<Entity*> entityList;
std::list<CharacterData*> characterList;
};
#endif
+14 -14
View File
@@ -60,34 +60,34 @@ void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData cons
}
}
void RoomManager::PushEntity(Entity* entity) {
if (!entity) {
throw(std::runtime_error("Failed to push a null entity to a room"));
void RoomManager::PushCharacter(CharacterData* character) {
if (!character) {
throw(std::runtime_error("Failed to push a null character to a room"));
}
RoomData* room = Get(entity->GetRoomIndex());
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to push an entity to a non-existant room"));
throw(std::runtime_error("Failed to push an character to a non-existant room"));
}
room->entityList.push_back(entity);
room->characterList.push_back(character);
}
void RoomManager::PopEntity(Entity const* entity) {
//NOTE: to pop an entity from a room, the entity must first exist
if (!entity) {
throw(std::runtime_error("Failed to pop a null entity to a room"));
void RoomManager::PopCharacter(CharacterData const* character) {
//NOTE: to pop an character from a room, the character must first exist
if (!character) {
throw(std::runtime_error("Failed to pop a null character to a room"));
}
RoomData* room = Get(entity->GetRoomIndex());
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to pop an entity to a non-existant room"));
throw(std::runtime_error("Failed to pop an character to a non-existant room"));
}
room->entityList.remove_if([entity](Entity* ptr) {
return entity == ptr;
room->characterList.remove_if([character](CharacterData* ptr) {
return character == ptr;
});
}
+3 -3
View File
@@ -22,7 +22,7 @@
#ifndef ROOMMANAGER_HPP_
#define ROOMMANAGER_HPP_
#include "entity.hpp"
#include "character_data.hpp"
#include "room_data.hpp"
#include "singleton.hpp"
@@ -40,8 +40,8 @@ public:
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
void PushEntity(Entity* entity);
void PopEntity(Entity const* entity);
void PushCharacter(CharacterData* character);
void PopCharacter(CharacterData const* character);
//accessors and mutators
RoomData* Get(int uid);
+1
View File
@@ -107,6 +107,7 @@ private:
//utility methods
void PumpPacket(SerialPacket* const);
void PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance);
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
//APIs and utilities
+7 -7
View File
@@ -46,7 +46,7 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
}
//push to the rooms
roomMgr.PushEntity(characterMgr.Get(characterIndex));
roomMgr.PushCharacter(characterMgr.Get(characterIndex));
//pump this character to all clients
CharacterPacket newPacket;
@@ -90,7 +90,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
}
//pop from the rooms
roomMgr.PopEntity(characterMgr.Get(characterIndex));
roomMgr.PopCharacter(characterMgr.Get(characterIndex));
//delete the character
characterMgr.Delete(characterIndex);
@@ -126,7 +126,7 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
}
//push to the rooms
roomMgr.PushEntity(characterMgr.Get(characterIndex));
roomMgr.PushCharacter(characterMgr.Get(characterIndex));
//pump this character to all clients
CharacterPacket newPacket;
@@ -159,7 +159,7 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
}
//pop from the rooms
roomMgr.PopEntity(characterData);
roomMgr.PopCharacter(characterData);
//unload the character
characterMgr.Unload(argPacket->characterIndex);
@@ -203,7 +203,7 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
}
//pop from the old room
roomMgr.PopEntity(characterData);
roomMgr.PopCharacter(characterData);
//set the character's room, zero it's origin, zero it's motion
characterData->SetRoomIndex(argPacket->roomIndex);
@@ -211,7 +211,7 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
characterData->SetMotion({0, 0});
//push to the new room
roomMgr.PushEntity(characterData);
roomMgr.PushCharacter(characterData);
//update the clients
CharacterPacket newPacket;
@@ -300,5 +300,5 @@ void ServerApplication::HandleCharacterSetMotion(CharacterPacket* const argPacke
CharacterPacket newPacket;
CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
PumpPacket(&newPacket);
PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
}
+1 -1
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@@ -187,7 +187,7 @@ void ServerApplication::Proc() {
std::cerr << "Client dropped: " << disconnected << std::endl;
}
//give the computer a break
//give the machine a break
SDL_Delay(10);
}
delete reinterpret_cast<char*>(packetBuffer);
+17 -1
View File
@@ -150,7 +150,7 @@ void ServerApplication::FullCharacterUnload(int index) {
}
//pop from the rooms
roomMgr.PopEntity(&character.second);
roomMgr.PopCharacter(&character.second);
//pump character unload
CharacterPacket newPacket;
@@ -175,6 +175,22 @@ void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
}
}
void ServerApplication::PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
RoomData* room = roomMgr.Get(roomIndex);
if (!room) {
throw(std::runtime_error("Failed to pump to a non-existant room"));
}
for (auto& character : *room->GetCharacterList()) {
if (distance == -1 || (character->GetOrigin() - position).Length() <= distance) {
AccountData* account = accountMgr.Get(character->GetOwner());
ClientData* client = clientMgr.Get(account->GetClientIndex());
network.SendTo(client->GetAddress(), argPacket);
}
}
}
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
CharacterData* character = characterMgr.Get(characterIndex);
if (!character) {