Merge branch 'develop', heartbeat systems

This commit is contained in:
Kayne Ruse
2014-09-03 03:25:04 +10:00
12 changed files with 230 additions and 41 deletions
+38 -2
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@@ -140,6 +140,20 @@ void InWorld::Update() {
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
//check the connection
if (Clock::now() - lastBeat > std::chrono::seconds(5)) {
if (attemptedBeats > 2) {
throw(std::runtime_error("Connection lost"));
}
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
void InWorld::FrameEnd() {
@@ -270,8 +284,14 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
@@ -292,7 +312,23 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
}
}
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
throw(std::runtime_error("Heartbeat message received from unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: More needed in the disconnection
SetNextScene(SceneList::CLEANUP);
}
+10 -1
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@@ -46,6 +46,8 @@
//STL
#include <map>
#include <chrono>
class InWorld : public BaseScene {
public:
//Public access members
@@ -75,7 +77,9 @@ protected:
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const);
@@ -119,6 +123,11 @@ protected:
//game
Character* localCharacter = nullptr;
//connections
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
};
#endif
+2 -2
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@@ -217,7 +217,7 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
clientIndex = argPacket->clientIndex;
accountIndex = argPacket->accountIndex;
network.Bind(&argPacket->srcAddress, Channels::SERVER);
network.Bind(argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
//send this player's character info
@@ -251,6 +251,6 @@ void LobbyMenu::SendJoinRequest() {
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
//join the selected server
network.SendTo(&selection->address, &packet);
network.SendTo(selection->address, &packet);
selection = nullptr;
}
+2
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@@ -40,6 +40,8 @@ void deserialCopy(void** buffer, void* data, int size) {
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
//DOCS: The server and client MUST use the correct packet types
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
switch(packet->type) {
+9 -9
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@@ -55,11 +55,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
throw(std::runtime_error("Failed to resolve a host"));
}
return Bind(&add, channel);
return Bind(add, channel);
}
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add);
int UDPNetworkUtility::Bind(IPaddress add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, &add);
if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel"));
@@ -82,17 +82,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(&add, data, len);
SendTo(add, data, len);
}
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
}
memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len);
packet->len = len;
packet->address = *add;
packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -162,14 +162,14 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serial
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(&add, serialPacket);
SendTo(add, serialPacket);
}
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacketBase* serialPacket) {
int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE;
packet->address = *add;
packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
+3 -3
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@@ -36,7 +36,7 @@ public:
//bind to a channel
int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress* add, int channel = -1);
int Bind(IPaddress add, int channel = -1);
void Unbind(int channel);
IPaddress* GetIPAddress(int channel) {
@@ -45,14 +45,14 @@ public:
//send a buffer
int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress* add, void* data, int len);
int SendTo(IPaddress add, void* data, int len);
int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len);
int Receive();
//send a SerialPacketBase
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
int SendTo(IPaddress* add, SerialPacketBase* serialPacket);
int SendTo(IPaddress add, SerialPacketBase* serialPacket);
int SendTo(int channel, SerialPacketBase* serialPacket);
int SendToAllChannels(SerialPacketBase* serialPacket);
int Receive(SerialPacketBase* serialPacket);
+32
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@@ -0,0 +1,32 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_data.hpp"
int ClientData::IncrementAttempts() {
lastBeat = Clock::now();
return attemptedBeats++;
}
int ClientData::ResetAttempts() {
lastBeat = Clock::now();
return attemptedBeats = 0;
}
+24 -2
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@@ -24,9 +24,31 @@
#include "SDL/SDL_net.h"
struct ClientData {
#include <chrono>
//TODO: ClientManager?
class ClientData {
public:
typedef std::chrono::steady_clock Clock;
ClientData() = default;
ClientData(IPaddress add): address(add) {}
~ClientData() = default;
IPaddress SetAddress(IPaddress add) { return address = add; }
IPaddress GetAddress() { return address; }
Clock::time_point GetLastBeat() { return lastBeat; }
int GetAttempts() { return attemptedBeats; }
int IncrementAttempts();
int ResetAttempts();
private:
IPaddress address = {0,0};
//TODO: ping system?
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
};
#endif
+5 -2
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@@ -61,10 +61,12 @@ private:
void HandlePacket(SerialPacket* const);
//basic connections
void HandleBroadcastRequest(SerialPacket* const);
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
void HandleBroadcastRequest(ServerPacket* const);
void HandleJoinRequest(ClientPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleShutdown(SerialPacket* const);
void HandleShutdown(ClientPacket* const);
//map management
void HandleRegionRequest(RegionPacket* const);
@@ -79,6 +81,7 @@ private:
//utility methods
//TODO: a function that only sends to characters in a certain proximity
void CleanupLostConnection(int index);
void PumpPacket(SerialPacket* const);
void PumpCharacterUnload(int uid);
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
+27 -2
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@@ -26,6 +26,7 @@
#include "utility.hpp"
#include <stdexcept>
#include <chrono>
#include <iostream>
#include <string>
@@ -144,6 +145,24 @@ void ServerApplication::Proc() {
//update the internals
//BUG: #30 Update the internals i.e. player positions
//TODO: This could be checked only every few seconds
//Check connections
for (auto& it : clientMap) {
if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(5)) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(it.second.GetAddress(), &newPacket);
it.second.IncrementAttempts();
}
if (it.second.GetAttempts() > 2) {
CleanupLostConnection(it.first);
//all iterators are invalid, so we can't continue
break;
}
}
//give the computer a break
SDL_Delay(10);
}
@@ -178,8 +197,14 @@ void ServerApplication::Quit() {
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//basic connections
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::BROADCAST_REQUEST:
HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::JOIN_REQUEST:
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
@@ -188,7 +213,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::SHUTDOWN:
HandleShutdown(static_cast<SerialPacket*>(argPacket));
HandleShutdown(static_cast<ClientPacket*>(argPacket));
break;
//map management
+73 -10
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@@ -27,7 +27,27 @@
//basic connections
//-------------------------
void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
void ServerApplication::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void ServerApplication::HandlePong(ServerPacket* const argPacket) {
//find and update the specified client
//BUGFIX: running multiple clients on one computer will result in matching host values; check the ports too
for (auto& it : clientMap) {
if (it.second.GetAddress().host == argPacket->srcAddress.host &&
it.second.GetAddress().port == argPacket->srcAddress.port
) {
it.second.ResetAttempts();
break;
}
}
}
void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
//send the server's data
ServerPacket newPacket;
@@ -36,13 +56,13 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
newPacket.playerCount = characterMgr.GetContainer()->size();
newPacket.version = NETWORK_VERSION;
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
}
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
//create the new client
ClientData newClient;
newClient.address = argPacket->srcAddress;
newClient.SetAddress(argPacket->srcAddress);
//load the user account
//TODO: handle passwords
@@ -59,7 +79,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
network.SendTo(newClient.GetAddress(), static_cast<SerialPacket*>(&newPacket));
//finished this routine
clientMap[clientIndex++] = newClient;
@@ -80,7 +100,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
//forward to the specified client
network.SendTo(
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].address,
clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
static_cast<SerialPacket*>(argPacket)
);
@@ -102,7 +122,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
}
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
//TODO: authenticate who is shutting the server down
/*Pseudocode:
if sender's account -> admin is not true then
@@ -115,7 +135,7 @@ void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
running = false;
//disconnect all clients
SerialPacket newPacket;
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT;
PumpPacket(&newPacket);
@@ -138,7 +158,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
//send the content
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
}
//-------------------------
@@ -162,6 +182,8 @@ void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
return;
}
//TODO: Make sure that a character's owner's account is loaded before continuing
//send this new character to all clients
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
@@ -237,7 +259,7 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
for (auto& it : *characterMgr.GetContainer()) {
newPacket.characterIndex = it.first;
CopyCharacterToPacket(&newPacket, it.first);
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
network.SendTo(client.GetAddress(), static_cast<SerialPacket*>(&newPacket));
}
//TODO: more in HandleSynchronize()
@@ -247,11 +269,52 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
//utility methods
//-------------------------
void ServerApplication::CleanupLostConnection(int clientIndex) {
//NOTE: This assumes each player has only one account and character at a time
//find the account
int accountIndex = -1;
for (auto& it : *accountMgr.GetContainer()) {
if (it.second.GetClientIndex() == clientIndex) {
accountIndex = it.first;
break;
}
}
//find the character
int characterIndex = -1;
for (auto& it : *characterMgr.GetContainer()) {
if (it.second.GetOwner() == accountIndex) {
characterIndex = it.first;
break;
}
}
//send a dissconnection message just in case
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT;
network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
//clean up this mess
characterMgr.UnloadCharacter(characterIndex);
accountMgr.UnloadAccount(accountIndex);
clientMap.erase(clientIndex);
PumpCharacterUnload(characterIndex);
//output a message
std::cerr << "Connection lost: " << std::endl;
std::cerr << "\tClient: " << clientIndex << std::endl;
std::cerr << "\tAccount: " << accountIndex << std::endl;
std::cerr << "\tCharacter: " << characterIndex << std::endl;
std::cout << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
}
//TODO: a function that only sends to characters in a certain proximity
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
for (auto& it : clientMap) {
network.SendTo(&it.second.address, argPacket);
network.SendTo(it.second.GetAddress(), argPacket);
}
}
+5 -8
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@@ -1,16 +1,13 @@
TODO: Sort out the *_cast<> stuff
TODO: encapsulate the data structures
TODO: Ping-pong and keep alive system
TODO: Rejection messages
TODO: The error handling is terrible
TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
TODO: Get the rooms working, even if only via hotkeys
TODO: Rejection messages
TODO: Move the map system into it's own namespace
TODO: The TileSheet class should implement the surface itself
TODO: Fix shoddy movement
TODO: Move the map system into it's own namespace?
TODO: The TileSheet class should implement the surface itself
TODO: make the whole thing more fault tolerant
TODO: Authentication
TODO: server is slaved to the client
TODO: Time delay for requesting region packets
TODO: command line parameters overriding config.cfg settings