Merge branch 'develop', heartbeat systems
This commit is contained in:
@@ -140,6 +140,20 @@ void InWorld::Update() {
|
||||
//update the camera
|
||||
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||
|
||||
//check the connection
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(5)) {
|
||||
if (attemptedBeats > 2) {
|
||||
throw(std::runtime_error("Connection lost"));
|
||||
}
|
||||
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::FrameEnd() {
|
||||
@@ -270,8 +284,14 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
|
||||
void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
case SerialPacketType::PING:
|
||||
HandlePing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
HandlePong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT:
|
||||
HandleDisconnect(argPacket);
|
||||
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
|
||||
@@ -292,7 +312,23 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
|
||||
void InWorld::HandlePing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::HandlePong(ServerPacket* const argPacket) {
|
||||
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
|
||||
throw(std::runtime_error("Heartbeat message received from unknown source"));
|
||||
}
|
||||
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
//TODO: More needed in the disconnection
|
||||
SetNextScene(SceneList::CLEANUP);
|
||||
}
|
||||
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
//STL
|
||||
#include <map>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class InWorld : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
@@ -75,7 +77,9 @@ protected:
|
||||
|
||||
//Network handlers
|
||||
void HandlePacket(SerialPacket* const);
|
||||
void HandleDisconnect(SerialPacket* const);
|
||||
void HandlePing(ServerPacket* const);
|
||||
void HandlePong(ServerPacket* const);
|
||||
void HandleDisconnect(ClientPacket* const);
|
||||
void HandleCharacterNew(CharacterPacket* const);
|
||||
void HandleCharacterDelete(CharacterPacket* const);
|
||||
void HandleCharacterUpdate(CharacterPacket* const);
|
||||
@@ -119,6 +123,11 @@ protected:
|
||||
|
||||
//game
|
||||
Character* localCharacter = nullptr;
|
||||
|
||||
//connections
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -217,7 +217,7 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||
clientIndex = argPacket->clientIndex;
|
||||
accountIndex = argPacket->accountIndex;
|
||||
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
||||
network.Bind(argPacket->srcAddress, Channels::SERVER);
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
|
||||
//send this player's character info
|
||||
@@ -251,6 +251,6 @@ void LobbyMenu::SendJoinRequest() {
|
||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||
|
||||
//join the selected server
|
||||
network.SendTo(&selection->address, &packet);
|
||||
network.SendTo(selection->address, &packet);
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
@@ -40,6 +40,8 @@ void deserialCopy(void** buffer, void* data, int size) {
|
||||
*buffer = reinterpret_cast<char*>(*buffer) + size;
|
||||
}
|
||||
|
||||
//DOCS: The server and client MUST use the correct packet types
|
||||
|
||||
//main switch functions
|
||||
void serializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
switch(packet->type) {
|
||||
|
||||
@@ -55,11 +55,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
return Bind(&add, channel);
|
||||
return Bind(add, channel);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
|
||||
int ret = SDLNet_UDP_Bind(socket, channel, add);
|
||||
int UDPNetworkUtility::Bind(IPaddress add, int channel) {
|
||||
int ret = SDLNet_UDP_Bind(socket, channel, &add);
|
||||
|
||||
if (ret < 0) {
|
||||
throw(std::runtime_error("Failed to bind to a channel"));
|
||||
@@ -82,17 +82,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
SendTo(&add, data, len);
|
||||
SendTo(add, data, len);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
|
||||
int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
|
||||
if (len > packet->maxlen) {
|
||||
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
|
||||
}
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
memcpy(packet->data, data, len);
|
||||
packet->len = len;
|
||||
packet->address = *add;
|
||||
packet->address = add;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, -1, packet);
|
||||
|
||||
@@ -162,14 +162,14 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serial
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
SendTo(&add, serialPacket);
|
||||
SendTo(add, serialPacket);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacketBase* serialPacket) {
|
||||
int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
serializePacket(packet->data, serialPacket);
|
||||
packet->len = PACKET_BUFFER_SIZE;
|
||||
packet->address = *add;
|
||||
packet->address = add;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, -1, packet);
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
|
||||
//bind to a channel
|
||||
int Bind(const char* ip, int port, int channel = -1);
|
||||
int Bind(IPaddress* add, int channel = -1);
|
||||
int Bind(IPaddress add, int channel = -1);
|
||||
void Unbind(int channel);
|
||||
|
||||
IPaddress* GetIPAddress(int channel) {
|
||||
@@ -45,14 +45,14 @@ public:
|
||||
|
||||
//send a buffer
|
||||
int SendTo(const char* ip, int port, void* data, int len);
|
||||
int SendTo(IPaddress* add, void* data, int len);
|
||||
int SendTo(IPaddress add, void* data, int len);
|
||||
int SendTo(int channel, void* data, int len);
|
||||
int SendToAllChannels(void* data, int len);
|
||||
int Receive();
|
||||
|
||||
//send a SerialPacketBase
|
||||
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
|
||||
int SendTo(IPaddress* add, SerialPacketBase* serialPacket);
|
||||
int SendTo(IPaddress add, SerialPacketBase* serialPacket);
|
||||
int SendTo(int channel, SerialPacketBase* serialPacket);
|
||||
int SendToAllChannels(SerialPacketBase* serialPacket);
|
||||
int Receive(SerialPacketBase* serialPacket);
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_data.hpp"
|
||||
|
||||
int ClientData::IncrementAttempts() {
|
||||
lastBeat = Clock::now();
|
||||
return attemptedBeats++;
|
||||
}
|
||||
|
||||
int ClientData::ResetAttempts() {
|
||||
lastBeat = Clock::now();
|
||||
return attemptedBeats = 0;
|
||||
}
|
||||
+24
-2
@@ -24,9 +24,31 @@
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
struct ClientData {
|
||||
#include <chrono>
|
||||
|
||||
//TODO: ClientManager?
|
||||
class ClientData {
|
||||
public:
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
|
||||
ClientData() = default;
|
||||
ClientData(IPaddress add): address(add) {}
|
||||
~ClientData() = default;
|
||||
|
||||
IPaddress SetAddress(IPaddress add) { return address = add; }
|
||||
IPaddress GetAddress() { return address; }
|
||||
|
||||
Clock::time_point GetLastBeat() { return lastBeat; }
|
||||
|
||||
int GetAttempts() { return attemptedBeats; }
|
||||
int IncrementAttempts();
|
||||
int ResetAttempts();
|
||||
|
||||
private:
|
||||
IPaddress address = {0,0};
|
||||
//TODO: ping system?
|
||||
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -61,10 +61,12 @@ private:
|
||||
void HandlePacket(SerialPacket* const);
|
||||
|
||||
//basic connections
|
||||
void HandleBroadcastRequest(SerialPacket* const);
|
||||
void HandlePing(ServerPacket* const);
|
||||
void HandlePong(ServerPacket* const);
|
||||
void HandleBroadcastRequest(ServerPacket* const);
|
||||
void HandleJoinRequest(ClientPacket* const);
|
||||
void HandleDisconnect(ClientPacket* const);
|
||||
void HandleShutdown(SerialPacket* const);
|
||||
void HandleShutdown(ClientPacket* const);
|
||||
|
||||
//map management
|
||||
void HandleRegionRequest(RegionPacket* const);
|
||||
@@ -79,6 +81,7 @@ private:
|
||||
|
||||
//utility methods
|
||||
//TODO: a function that only sends to characters in a certain proximity
|
||||
void CleanupLostConnection(int index);
|
||||
void PumpPacket(SerialPacket* const);
|
||||
void PumpCharacterUnload(int uid);
|
||||
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
|
||||
|
||||
+27
-2
@@ -26,6 +26,7 @@
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
@@ -144,6 +145,24 @@ void ServerApplication::Proc() {
|
||||
//update the internals
|
||||
//BUG: #30 Update the internals i.e. player positions
|
||||
|
||||
//TODO: This could be checked only every few seconds
|
||||
//Check connections
|
||||
for (auto& it : clientMap) {
|
||||
if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(5)) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(it.second.GetAddress(), &newPacket);
|
||||
it.second.IncrementAttempts();
|
||||
}
|
||||
|
||||
if (it.second.GetAttempts() > 2) {
|
||||
CleanupLostConnection(it.first);
|
||||
|
||||
//all iterators are invalid, so we can't continue
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
}
|
||||
@@ -178,8 +197,14 @@ void ServerApplication::Quit() {
|
||||
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//basic connections
|
||||
case SerialPacketType::PING:
|
||||
HandlePing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
HandlePong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
|
||||
HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
|
||||
@@ -188,7 +213,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
HandleShutdown(static_cast<SerialPacket*>(argPacket));
|
||||
HandleShutdown(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//map management
|
||||
|
||||
+73
-10
@@ -27,7 +27,27 @@
|
||||
//basic connections
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
|
||||
void ServerApplication::HandlePing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePong(ServerPacket* const argPacket) {
|
||||
//find and update the specified client
|
||||
|
||||
//BUGFIX: running multiple clients on one computer will result in matching host values; check the ports too
|
||||
for (auto& it : clientMap) {
|
||||
if (it.second.GetAddress().host == argPacket->srcAddress.host &&
|
||||
it.second.GetAddress().port == argPacket->srcAddress.port
|
||||
) {
|
||||
it.second.ResetAttempts();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
|
||||
//send the server's data
|
||||
ServerPacket newPacket;
|
||||
|
||||
@@ -36,13 +56,13 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
|
||||
newPacket.playerCount = characterMgr.GetContainer()->size();
|
||||
newPacket.version = NETWORK_VERSION;
|
||||
|
||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||
//create the new client
|
||||
ClientData newClient;
|
||||
newClient.address = argPacket->srcAddress;
|
||||
newClient.SetAddress(argPacket->srcAddress);
|
||||
|
||||
//load the user account
|
||||
//TODO: handle passwords
|
||||
@@ -59,7 +79,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||
newPacket.clientIndex = clientIndex;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(newClient.GetAddress(), static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
//finished this routine
|
||||
clientMap[clientIndex++] = newClient;
|
||||
@@ -80,7 +100,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
|
||||
//forward to the specified client
|
||||
network.SendTo(
|
||||
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].address,
|
||||
clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
|
||||
static_cast<SerialPacket*>(argPacket)
|
||||
);
|
||||
|
||||
@@ -102,7 +122,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||
void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
|
||||
//TODO: authenticate who is shutting the server down
|
||||
/*Pseudocode:
|
||||
if sender's account -> admin is not true then
|
||||
@@ -115,7 +135,7 @@ void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||
running = false;
|
||||
|
||||
//disconnect all clients
|
||||
SerialPacket newPacket;
|
||||
ClientPacket newPacket;
|
||||
newPacket.type = SerialPacketType::DISCONNECT;
|
||||
PumpPacket(&newPacket);
|
||||
|
||||
@@ -138,7 +158,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
||||
|
||||
//send the content
|
||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -162,6 +182,8 @@ void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO: Make sure that a character's owner's account is loaded before continuing
|
||||
|
||||
//send this new character to all clients
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||
@@ -237,7 +259,7 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
||||
for (auto& it : *characterMgr.GetContainer()) {
|
||||
newPacket.characterIndex = it.first;
|
||||
CopyCharacterToPacket(&newPacket, it.first);
|
||||
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(client.GetAddress(), static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
//TODO: more in HandleSynchronize()
|
||||
@@ -247,11 +269,52 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
||||
//utility methods
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::CleanupLostConnection(int clientIndex) {
|
||||
//NOTE: This assumes each player has only one account and character at a time
|
||||
|
||||
//find the account
|
||||
int accountIndex = -1;
|
||||
for (auto& it : *accountMgr.GetContainer()) {
|
||||
if (it.second.GetClientIndex() == clientIndex) {
|
||||
accountIndex = it.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//find the character
|
||||
int characterIndex = -1;
|
||||
for (auto& it : *characterMgr.GetContainer()) {
|
||||
if (it.second.GetOwner() == accountIndex) {
|
||||
characterIndex = it.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//send a dissconnection message just in case
|
||||
ClientPacket newPacket;
|
||||
newPacket.type = SerialPacketType::DISCONNECT;
|
||||
network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
|
||||
|
||||
//clean up this mess
|
||||
characterMgr.UnloadCharacter(characterIndex);
|
||||
accountMgr.UnloadAccount(accountIndex);
|
||||
clientMap.erase(clientIndex);
|
||||
|
||||
PumpCharacterUnload(characterIndex);
|
||||
|
||||
//output a message
|
||||
std::cerr << "Connection lost: " << std::endl;
|
||||
std::cerr << "\tClient: " << clientIndex << std::endl;
|
||||
std::cerr << "\tAccount: " << accountIndex << std::endl;
|
||||
std::cerr << "\tCharacter: " << characterIndex << std::endl;
|
||||
std::cout << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
//TODO: a function that only sends to characters in a certain proximity
|
||||
|
||||
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
||||
for (auto& it : clientMap) {
|
||||
network.SendTo(&it.second.address, argPacket);
|
||||
network.SendTo(it.second.GetAddress(), argPacket);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
TODO: Sort out the *_cast<> stuff
|
||||
TODO: encapsulate the data structures
|
||||
TODO: Ping-pong and keep alive system
|
||||
TODO: Rejection messages
|
||||
TODO: The error handling is terrible
|
||||
TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
|
||||
TODO: Get the rooms working, even if only via hotkeys
|
||||
TODO: Rejection messages
|
||||
TODO: Move the map system into it's own namespace
|
||||
TODO: The TileSheet class should implement the surface itself
|
||||
|
||||
TODO: Fix shoddy movement
|
||||
|
||||
TODO: Move the map system into it's own namespace?
|
||||
TODO: The TileSheet class should implement the surface itself
|
||||
TODO: make the whole thing more fault tolerant
|
||||
TODO: Authentication
|
||||
TODO: server is slaved to the client
|
||||
|
||||
TODO: Time delay for requesting region packets
|
||||
TODO: command line parameters overriding config.cfg settings
|
||||
|
||||
Reference in New Issue
Block a user