Removed the statistics structure from common/* and server/*
This commit is contained in:
@@ -1,42 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef STATISTICS_HPP_
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#define STATISTICS_HPP_
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struct Statistics {
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int level = 0;
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int exp = 0;
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int maxHP = 0;
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int health = 0;
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int maxMP = 0;
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int mana = 0;
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int attack = 0;
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int defence = 0;
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int intelligence = 0;
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int resistance = 0;
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int speed = 0;
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float accuracy = 0.0;
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float evasion = 0.0;
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float luck = 0.0;
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};
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#endif
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@@ -23,8 +23,6 @@
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#include "serial_utility.hpp"
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#include "serial_statistics.hpp"
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void serializeCharacter(void* buffer, CharacterPacket* packet) {
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serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
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@@ -43,9 +41,6 @@ void serializeCharacter(void* buffer, CharacterPacket* packet) {
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serialCopy(&buffer, &packet->motion.x, sizeof(double));
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serialCopy(&buffer, &packet->motion.y, sizeof(double));
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//stats structure
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serializeStatistics(&buffer, &packet->stats);
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//gameplay components: equipment, items, buffs, debuffs...
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}
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@@ -67,8 +62,5 @@ void deserializeCharacter(void* buffer, CharacterPacket* packet) {
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deserialCopy(&buffer, &packet->motion.x, sizeof(double));
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deserialCopy(&buffer, &packet->motion.y, sizeof(double));
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//stats structure
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deserializeStatistics(&buffer, &packet->stats);
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//gameplay components: equipment, items, buffs, debuffs...
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}
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@@ -25,7 +25,6 @@
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#include "serial_packet_base.hpp"
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#include "vector2.hpp"
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#include "statistics.hpp"
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struct CharacterPacket : SerialPacketBase {
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//identify the character
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@@ -42,9 +41,6 @@ struct CharacterPacket : SerialPacketBase {
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Vector2 origin;
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Vector2 motion;
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//gameplay
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Statistics stats;
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//gameplay components: equipment, items, buffs, debuffs...
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};
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@@ -1,64 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "serial_statistics.hpp"
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#include "serial_utility.hpp"
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void serializeStatistics(void** buffer, Statistics* stats) {
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//integers
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serialCopy(buffer, &stats->level, sizeof(int));
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serialCopy(buffer, &stats->exp, sizeof(int));
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serialCopy(buffer, &stats->maxHP, sizeof(int));
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serialCopy(buffer, &stats->health, sizeof(int));
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serialCopy(buffer, &stats->maxMP, sizeof(int));
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serialCopy(buffer, &stats->mana, sizeof(int));
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serialCopy(buffer, &stats->attack, sizeof(int));
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serialCopy(buffer, &stats->defence, sizeof(int));
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serialCopy(buffer, &stats->intelligence, sizeof(int));
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serialCopy(buffer, &stats->resistance, sizeof(int));
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serialCopy(buffer, &stats->speed, sizeof(int));
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//floats
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serialCopy(buffer, &stats->accuracy, sizeof(float));
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serialCopy(buffer, &stats->evasion, sizeof(float));
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serialCopy(buffer, &stats->luck, sizeof(float));
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}
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void deserializeStatistics(void** buffer, Statistics* stats) {
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//integers
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deserialCopy(buffer, &stats->level, sizeof(int));
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deserialCopy(buffer, &stats->exp, sizeof(int));
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deserialCopy(buffer, &stats->maxHP, sizeof(int));
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deserialCopy(buffer, &stats->health, sizeof(int));
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deserialCopy(buffer, &stats->maxMP, sizeof(int));
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deserialCopy(buffer, &stats->mana, sizeof(int));
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deserialCopy(buffer, &stats->attack, sizeof(int));
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deserialCopy(buffer, &stats->defence, sizeof(int));
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deserialCopy(buffer, &stats->intelligence, sizeof(int));
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deserialCopy(buffer, &stats->resistance, sizeof(int));
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deserialCopy(buffer, &stats->speed, sizeof(int));
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//floats
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deserialCopy(buffer, &stats->accuracy, sizeof(float));
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deserialCopy(buffer, &stats->evasion, sizeof(float));
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deserialCopy(buffer, &stats->luck, sizeof(float));
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}
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@@ -1,30 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
|
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*
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* 1. The origin of this software must not be misrepresented; you must not
|
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* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SERIALSTATISTICS_HPP_
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#define SERIALSTATISTICS_HPP_
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#include "statistics.hpp"
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void serializeStatistics(void** buffer, Statistics* stats);
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void deserializeStatistics(void** buffer, Statistics* stats);
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#endif
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@@ -21,10 +21,6 @@
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*/
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#include "character_data.hpp"
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Statistics* CharacterData::GetBaseStats() {
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return &baseStats;
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}
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int CharacterData::GetOwner() {
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return owner;
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}
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@@ -25,7 +25,6 @@
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//components
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#include "character_defines.hpp"
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#include "entity.hpp"
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#include "statistics.hpp"
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//std namespace
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#include <string>
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@@ -37,7 +36,7 @@ public:
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~CharacterData() = default;
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//accessors and mutators
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Statistics* GetBaseStats();
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//...
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//database stuff
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int GetOwner();
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@@ -47,8 +46,6 @@ public:
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private:
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friend class CharacterManager;
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Statistics baseStats;
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int owner;
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std::string handle;
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std::string avatar;
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@@ -21,10 +21,6 @@
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*/
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#include "monster_data.hpp"
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Statistics* MonsterData::GetBaseStats() {
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return &baseStats;
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}
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std::string MonsterData::SetAvatar(std::string s) {
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return avatar = s;
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}
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@@ -23,7 +23,6 @@
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#define MONSTERDATA_HPP_
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#include "entity.hpp"
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#include "statistics.hpp"
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#include <string>
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@@ -32,8 +31,6 @@ public:
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MonsterData() = default;
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~MonsterData() = default;
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Statistics* GetBaseStats();
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std::string SetAvatar(std::string);
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int SetScriptReference(int);
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@@ -43,7 +40,6 @@ public:
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private:
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friend class MonsterManager;
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Statistics baseStats;
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std::string avatar;
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int scriptRef;
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};
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@@ -240,8 +240,6 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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*character->GetBaseStats() = argPacket->stats;
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//TODO: gameplay components: equipment, items, buffs, debuffs
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PumpPacket(argPacket);
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@@ -353,5 +351,4 @@ void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int
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packet->roomIndex = character->GetRoomIndex();
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packet->origin = character->GetOrigin();
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packet->motion = character->GetMotion();
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packet->stats = *character->GetBaseStats();
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}
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