Merge branch 'master' into develop
Also saved todo.txt
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@@ -26,7 +26,7 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
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The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
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Copyright (c) 2013, 2014 Kayne Ruse
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Copyright (c) 2013-2015 Kayne Ruse
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This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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+1
-1
@@ -2,7 +2,7 @@ Future versions (to be determined) may be released under a modified version of t
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The current version of Tortuga is released under the zlib license.
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Copyright (c) 2013, 2014 Kayne Ruse
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Copyright (c) 2013-2015 Kayne Ruse
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This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,31 +1,20 @@
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TODO: Account system needs salts & hashes for security
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TODO: Character system might need an API
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TODO: Door system needs an API
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TODO: monster system needs an API
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TODO: In need of script APIs (list)
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* Characters
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* Monsters
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* Doors
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* Waypoints
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TODO: rewrite the main body of the server
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TODO: I need a better way to handle the statistics
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TODO: Account passwords (list)
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* backbone account server OR
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* social network login OR
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* ...
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* salts & hashes
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TODO: Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
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TODO: Fix shoddy movement
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TODO: Handle statistics server-side
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TODO: Periodic mass server saves
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TODO: join vs login
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TODO: Remove the big "Shut Down" button
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TODO: Make a way for the server owner to control the server directly
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TODO: The TileSheet class should implement the surface itself
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TODO: Passwords/Authentication
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TODO: Time delay for requesting region packets
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TODO: A proper logging system
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-------------------------
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The entities might need an API, which interfaces with all entity types (characters, monsters, doors, etc.)
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The Entity base class handles position (including room) and motion, so something generic like this could be used (or aliased by other APIs)
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entity:
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-------------------------
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Lobby:
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JOIN_REQUEST -> JOIN_RESPONSE, JOIN_REJECTION
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LOGIN_REQUEST -> LOGIN_RESPONSE, LOGIN_REJECTION
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