Merge branch 'collision' into develop, read more
Began working on the collision system. Currently, the collision data which is set server-side is transferred to the client, and stored in the Region class. It's incomplete, but it's going well.
This commit is contained in:
@@ -75,14 +75,12 @@ protected:
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//Network handlers
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void HandlePacket(SerialPacket* const);
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void HandleDisconnect(SerialPacket* const);
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//TODO: more network handlers
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//Server control
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void RequestSynchronize();
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void SendPlayerUpdate();
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void RequestDisconnect();
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void RequestShutdown();
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//TODO: more
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//shared parameters
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ConfigUtility& config;
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+16
-4
@@ -24,9 +24,10 @@
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#include "channels.hpp"
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#include "utility.hpp"
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#include <stdexcept>
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#include <algorithm>
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#include <cmath>
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#include <stdexcept>
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#include <iostream>
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//-------------------------
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//Public access members
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@@ -106,6 +107,8 @@ void InWorld::Update(double delta) {
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it.second.Update(delta);
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}
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//TODO: Check collisions here
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//update the camera
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if(localCharacter) {
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camera.x = localCharacter->origin.x - camera.marginX;
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@@ -288,15 +291,20 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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//create the character object
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CharacterData& character = characterMap[argPacket->characterIndex];
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//set the members
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//fill out the character's members
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character.handle = argPacket->handle;
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character.avatar = argPacket->avatar;
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character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
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character.bounds = {CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT};
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character.roomIndex = argPacket->roomIndex;
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character.origin = argPacket->origin;
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character.motion = argPacket->motion;
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character.stats = argPacket->stats;
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//bookkeeping code
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character.CorrectSprite();
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//catch this client's player object
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@@ -316,6 +324,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
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//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
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//catch this client's player object
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if (argPacket->characterIndex == characterIndex) {
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characterIndex = -1;
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@@ -327,6 +336,7 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
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void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
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std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
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HandleCharacterNew(argPacket);
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return;
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}
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@@ -364,6 +374,8 @@ void InWorld::RequestSynchronize() {
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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//TODO: location, range for sync request
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -374,7 +386,7 @@ void InWorld::SendPlayerUpdate() {
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newPacket.type = SerialPacketType::CHARACTER_UPDATE;
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newPacket.characterIndex = characterIndex;
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//handle, avatar
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//NOTE: omitting the handle and avatar here
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newPacket.accountIndex = accountIndex;
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newPacket.roomIndex = localCharacter->roomIndex;
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newPacket.origin = localCharacter->origin;
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@@ -435,7 +447,7 @@ void InWorld::UpdateMap() {
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//prune distant regions
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for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
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//check if the region is outside off this area
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//check if the region is outside of this area
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if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
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//clunky, but the alternative was time consuming
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@@ -38,6 +38,10 @@
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constexpr double CHARACTER_WALKING_SPEED = 140.0;
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constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
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//the bounding boxes for the characters
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constexpr double CHARACTER_BOUNDS_WIDTH = 32.0;
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constexpr double CHARACTER_BOUNDS_HEIGHT = 32.0;
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struct CharacterData {
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//metadata
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int owner;
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@@ -48,7 +52,6 @@ struct CharacterData {
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int roomIndex = 0;
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Vector2 origin = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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Vector2 bounds = {0.0,0.0};
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//base statistics
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Statistics stats;
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@@ -65,6 +68,7 @@ struct CharacterData {
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//active gameplay members
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//NOTE: these are lost when unloaded
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#ifdef GRAPHICS
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Vector2 bounds = {0.0,0.0};
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SpriteSheet sprite;
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#endif
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bool inCombat = false;
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@@ -35,6 +35,7 @@ Region::Region(int argX, int argY): x(argX), y(argY) {
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Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
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memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
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solid = rhs.solid;
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}
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Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
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@@ -44,3 +45,11 @@ Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
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Region::type_t Region::GetTile(int x, int y, int z) {
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return tiles[x][y][z];
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}
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bool Region::SetSolid(int x, int y, bool b) {
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return solid[x * REGION_WIDTH + y] = b;
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}
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bool Region::GetSolid(int x, int y) {
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return solid[x * REGION_WIDTH + y];
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}
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@@ -22,10 +22,17 @@
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#ifndef REGION_HPP_
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#define REGION_HPP_
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#include <bitset>
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#include <cmath>
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//the region's storage format
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constexpr int REGION_WIDTH = 20;
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constexpr int REGION_HEIGHT = 20;
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constexpr int REGION_DEPTH = 3;
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//the size of the solid map
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constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
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class Region {
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public:
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typedef unsigned char type_t;
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@@ -38,14 +45,23 @@ public:
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type_t SetTile(int x, int y, int z, type_t v);
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type_t GetTile(int x, int y, int z);
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bool SetSolid(int x, int y, bool b);
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bool GetSolid(int x, int y);
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//accessors
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int GetX() const { return x; }
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int GetY() const { return y; }
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
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private:
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const int x;
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const int y;
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type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
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std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
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};
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//the memory footprint of the tile and solid data; not including any metadata
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constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
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#endif
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@@ -37,6 +37,20 @@ static int getTile(lua_State* L) {
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return 1;
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}
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static int setSolid(lua_State* L) {
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Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
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bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
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lua_pushboolean(L, ret);
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return 1;
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}
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static int getSolid(lua_State* L) {
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Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
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bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
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lua_pushboolean(L, ret);
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return 1;
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}
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static int getX(lua_State* L) {
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Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
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lua_pushinteger(L, region->GetX());
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@@ -85,9 +99,12 @@ static int onUnload(lua_State* L) {
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return 0;
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}
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//TODO: wrappers for the collision map
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static const luaL_Reg regionLib[] = {
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{"SetTile",setTile},
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{"GetTile",getTile},
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{"SetSolid",setSolid},
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{"GetSolid",getSolid},
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{"GetX",getX},
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{"GetY",getY},
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{"GetWidth",getWidth},
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@@ -43,6 +43,20 @@ static int getTile(lua_State* L) {
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return 1;
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}
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static int setSolid(lua_State* L) {
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
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lua_pushboolean(L, ret);
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return 1;
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}
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static int getSolid(lua_State* L) {
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
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lua_pushboolean(L, ret);
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return 1;
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}
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static int getRegion(lua_State* L) {
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
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@@ -94,6 +108,8 @@ static int unloadRegion(lua_State* L) {
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static const luaL_Reg pagerlib[] = {
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{"SetTile", setTile},
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{"GetTile", getTile},
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{"SetSolid", setSolid},
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{"GetSolid", getSolid},
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{"GetRegion", getRegion},
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{"SetDirectory", setDirectory},
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{"GetDirectory", getDirectory},
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@@ -36,6 +36,16 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
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return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
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}
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bool RegionPagerBase::SetSolid(int x, int y, int b) {
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Region* ptr = GetRegion(x, y);
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return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
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}
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bool RegionPagerBase::GetSolid(int x, int y) {
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Region* ptr = GetRegion(x, y);
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return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
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}
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Region* RegionPagerBase::GetRegion(int x, int y) {
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//get the region by various means
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Region* ptr = nullptr;
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@@ -35,6 +35,10 @@ public:
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virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
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virtual Region::type_t GetTile(int x, int y, int z);
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//solid manipulation
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virtual bool SetSolid(int x, int y, int b);
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virtual bool GetSolid(int x, int y);
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//region manipulation
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virtual Region* GetRegion(int x, int y);
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virtual Region* FindRegion(int x, int y);
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@@ -30,7 +30,7 @@
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#include "SDL/SDL_net.h"
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constexpr int NETWORK_VERSION = 20140607;
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constexpr int NETWORK_VERSION = 20140701;
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constexpr int PACKET_STRING_SIZE = 100;
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struct SerialPacketBase {
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@@ -53,13 +53,15 @@ void deserializeRegionContent(RegionPacket*, void*);
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void deserializeServer(ServerPacket*, void*);
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void deserializeStatistics(Statistics*, void*);
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/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
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* DOCS: REGION_CONTENT is currently the largest type of packet, read more
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* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
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* map format: sizeof(int) * 3
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* metadata: sizeof(SerialPacket::Type)
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/* DOCS: Keep PACKET_BUFFER_SIZE up to date
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* DOCS: SerialPacketType::REGION_CONTENT is currently the largest type of packet, read more
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* The metadata used are:
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* SerialPacketType
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* room index
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* X & Y positon
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* The rest is taken up by the Regions's content.
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*/
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constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
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constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_FOOTPRINT;
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#endif
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@@ -40,7 +40,7 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
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SERIALIZE(buffer, &packet->x, sizeof(int));
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SERIALIZE(buffer, &packet->y, sizeof(int));
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//content
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//tiles
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for (register int i = 0; i < REGION_WIDTH; i++) {
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for (register int j = 0; j < REGION_HEIGHT; j++) {
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for (register int k = 0; k < REGION_DEPTH; k++) {
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@@ -49,6 +49,9 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
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}
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}
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}
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//solids
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SERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
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}
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void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
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@@ -71,7 +74,7 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
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//an object to work on
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packet->region = new Region(packet->x, packet->y);
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//content
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//tiles
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for (register int i = 0; i < REGION_WIDTH; i++) {
|
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for (register int j = 0; j < REGION_HEIGHT; j++) {
|
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for (register int k = 0; k < REGION_DEPTH; k++) {
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@@ -80,4 +83,7 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
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}
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}
|
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}
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//solids
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DESERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
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}
|
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@@ -1,4 +1,4 @@
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print("Lua script check (./rsc)")
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print("Lua script check")
|
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|
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--uber lazy declarations
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function square(x) return x*x end
|
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@@ -19,10 +19,13 @@ Region.OnCreate = function(region)
|
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local ret = Region.hcOnCreate(region) --best practices
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for i = 1, Region.GetWidth() do
|
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for j = 1, Region.GetHeight() do
|
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if distance(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1) > 10 then
|
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Region.SetTile(region, i, j, 1, water)
|
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else
|
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local dist = distance(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
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if dist < 10 then
|
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Region.SetTile(region, i, j, 1, plains)
|
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elseif dist < 12 then
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Region.SetTile(region, i, j, 1, sand)
|
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else
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Region.SetTile(region, i, j, 1, water)
|
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end
|
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end
|
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end
|
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@@ -33,10 +36,10 @@ end
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newRoom = RoomMgr.CreateRoom("overworld")
|
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pager = Room.GetPager(newRoom)
|
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regionTable = {
|
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RegionPager.GetRegion(pager, 0, 0),
|
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RegionPager.GetRegion(pager, 0, -20),
|
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RegionPager.GetRegion(pager, -20, 0),
|
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RegionPager.GetRegion(pager, -20, -20)
|
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RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
|
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RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
|
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RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
|
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RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
|
||||
}
|
||||
|
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print("Finished the lua script")
|
||||
@@ -113,12 +113,23 @@ void ServerApplication::Init(int argc, char** argv) {
|
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//debug output
|
||||
//-------------------------
|
||||
|
||||
//TODO: put these outputs into the client too
|
||||
//TODO: enable/disable these with a switch
|
||||
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
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|
||||
std::cout << "Internal sizes:" << std::endl;
|
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std::cout << "\tTile Size: " << sizeof(Region::type_t) << std::endl;
|
||||
std::cout << "\tRegion Format: " << REGION_WIDTH << ", " << REGION_HEIGHT << ", " << REGION_DEPTH << std::endl;
|
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std::cout << "\tRegion Content Footprint: " << REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) << std::endl;
|
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std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
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std::cout << "\tMAX_PACKET_SIZE: " << MAX_PACKET_SIZE << std::endl;
|
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|
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DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
|
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DEBUG_OUTPUT_VAR(sizeof(Region));
|
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DEBUG_OUTPUT_VAR(REGION_WIDTH);
|
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DEBUG_OUTPUT_VAR(REGION_HEIGHT);
|
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DEBUG_OUTPUT_VAR(REGION_DEPTH);
|
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DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
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DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
|
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DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
||||
|
||||
#undef DEBUG_OUTPUT_VAR
|
||||
|
||||
//-------------------------
|
||||
//finalize the startup
|
||||
@@ -141,7 +152,8 @@ void ServerApplication::Proc() {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
//update the internals
|
||||
//TODO: update the internals i.e. player positions
|
||||
//BUG: #30 Update the internals i.e. player positions
|
||||
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
}
|
||||
@@ -269,6 +281,16 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||
|
||||
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
//TODO: authenticate who is disconnecting/kicking
|
||||
/*Pseudocode:
|
||||
if sender's account index -> client index -> address == sender's address then
|
||||
continue
|
||||
end
|
||||
if sender's account index -> admin == true OR sender's account index -> mod == true then
|
||||
continue
|
||||
end
|
||||
if neither of the above is true, then output a warning to the console, and return
|
||||
*/
|
||||
|
||||
|
||||
//forward to the specified client
|
||||
network.SendTo(
|
||||
@@ -296,6 +318,12 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
|
||||
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||
//TODO: authenticate who is shutting the server down
|
||||
/*Pseudocode:
|
||||
if sender's account -> admin is not true then
|
||||
print a warning
|
||||
return
|
||||
end
|
||||
*/
|
||||
|
||||
//end the server
|
||||
running = false;
|
||||
@@ -399,15 +427,7 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
|
||||
return;
|
||||
}
|
||||
|
||||
/* TODO: rewrite this design flaw, read more
|
||||
* Slaving the client to the server here is a terrible idea, instead there
|
||||
* needs to be a utility function to update and send the server-side character
|
||||
* to the clients.
|
||||
*
|
||||
* Other things to consider include functionality to reequip the character,
|
||||
* apply status effects and to change the stats as well. These should all be
|
||||
* handled server-side.
|
||||
*/
|
||||
//accept client-side logic
|
||||
character->roomIndex = argPacket->roomIndex;
|
||||
character->origin = argPacket->origin;
|
||||
character->motion = argPacket->motion;
|
||||
|
||||
Reference in New Issue
Block a user