Updated client, read more
It seems like the project as a whole is fairly stable now. I'm prepping to merge this into master, despite the lack of monsters ATM. Hopefully this break hasn't affected the stability too much.
This commit is contained in:
@@ -37,7 +37,7 @@
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#include "main_menu.hpp"
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#include "options_menu.hpp"
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#include "lobby_menu.hpp"
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#include "in_world.hpp"
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#include "world.hpp"
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#include "disconnected_screen.hpp"
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//-------------------------
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@@ -185,8 +185,8 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&clientIndex, &accountIndex);
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld(&clientIndex, &accountIndex);
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case SceneList::WORLD:
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activeScene = new World(&clientIndex, &accountIndex);
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break;
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case SceneList::DISCONNECTEDSCREEN:
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activeScene = new DisconnectedScreen();
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@@ -1,264 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "in_world.hpp"
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#include "channels.hpp"
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#include "ip_operators.hpp"
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#include "terminal_error.hpp"
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#include <chrono>
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#include <sstream>
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#include <stdexcept>
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//-------------------------
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//Basic connections
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//-------------------------
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void InWorld::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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//heartbeat system
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case SerialPacketType::PING:
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HandlePing(static_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::PONG:
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HandlePong(static_cast<ServerPacket*>(argPacket));
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break;
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//game server connections
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case SerialPacketType::LOGOUT_RESPONSE:
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HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::DISCONNECT_RESPONSE:
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HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::DISCONNECT_FORCED:
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HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
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break;
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//map management
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case SerialPacketType::REGION_CONTENT:
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HandleRegionContent(static_cast<RegionPacket*>(argPacket));
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break;
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//character management
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case SerialPacketType::CHARACTER_CREATE:
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HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_DELETE:
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HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::QUERY_CHARACTER_EXISTS:
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HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_MOVEMENT:
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HandleCharacterMovement(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_ATTACK:
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HandleCharacterAttack(static_cast<CharacterPacket*>(argPacket));
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break;
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//monster management
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case SerialPacketType::MONSTER_CREATE:
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HandleMonsterCreate(static_cast<MonsterPacket*>(argPacket));
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break;
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case SerialPacketType::MONSTER_DELETE:
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HandleMonsterDelete(static_cast<MonsterPacket*>(argPacket));
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break;
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case SerialPacketType::QUERY_MONSTER_EXISTS:
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HandleMonsterQueryExists(static_cast<MonsterPacket*>(argPacket));
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break;
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case SerialPacketType::MONSTER_MOVEMENT:
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HandleMonsterMovement(static_cast<MonsterPacket*>(argPacket));
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break;
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case SerialPacketType::MONSTER_ATTACK:
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HandleMonsterAttack(static_cast<MonsterPacket*>(argPacket));
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break;
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//rejection messages
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case SerialPacketType::REGION_REJECTION:
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case SerialPacketType::CHARACTER_REJECTION:
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throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
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break;
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case SerialPacketType::SHUTDOWN_REJECTION:
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throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
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break;
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//errors
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default: {
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std::ostringstream msg;
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msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
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throw(std::runtime_error(msg.str()));
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}
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break;
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}
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}
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void InWorld::HandlePing(ServerPacket* const argPacket) {
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::PONG;
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network.SendTo(argPacket->srcAddress, &newPacket);
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}
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void InWorld::HandlePong(ServerPacket* const argPacket) {
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if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
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throw(std::runtime_error("Heartbeat message received from an unknown source"));
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}
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attemptedBeats = 0;
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lastBeat = Clock::now();
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}
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//-------------------------
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//Connection control
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//-------------------------
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void InWorld::SendLogoutRequest() {
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ClientPacket newPacket;
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//send a logout request
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newPacket.type = SerialPacketType::LOGOUT_REQUEST;
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void InWorld::SendDisconnectRequest() {
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ClientPacket newPacket;
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//send a disconnect request
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newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
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newPacket.clientIndex = clientIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void InWorld::SendShutdownRequest() {
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ClientPacket newPacket;
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//send a shutdown request
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newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
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if (localCharacter) {
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characterMap.erase(characterIndex);
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localCharacter = nullptr;
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}
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accountIndex = -1;
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characterIndex = -1;
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//reset the camera
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camera.marginX = camera.marginY = 0;
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//because, why not? I guess...
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SendDisconnectRequest();
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}
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void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
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HandleLogoutResponse(argPacket);//shortcut
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SetNextScene(SceneList::DISCONNECTEDSCREEN);
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ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
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}
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void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
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HandleDisconnectResponse(argPacket);//shortcut
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SetNextScene(SceneList::DISCONNECTEDSCREEN);
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ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
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}
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void InWorld::CheckHeartBeat() {
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//check the connection (heartbeat)
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if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
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if (attemptedBeats > 2) {
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//escape to the disconnect screen
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SendDisconnectRequest();
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SetNextScene(SceneList::DISCONNECTEDSCREEN);
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ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
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}
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else {
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::PING;
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network.SendTo(Channels::SERVER, &newPacket);
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attemptedBeats++;
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lastBeat = Clock::now();
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}
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}
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}
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//-------------------------
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//map management
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//-------------------------
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void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
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RegionPacket packet;
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//pack the region's data
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packet.type = SerialPacketType::REGION_REQUEST;
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packet.roomIndex = roomIndex;
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packet.x = x;
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packet.y = y;
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network.SendTo(Channels::SERVER, &packet);
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}
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void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
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//replace existing regions
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regionPager.UnloadIf([&](Region const& region) -> bool {
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return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
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});
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regionPager.PushRegion(argPacket->region);
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//clean up after the serial code
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delete argPacket->region;
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argPacket->region = nullptr;
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}
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void InWorld::UpdateMap() {
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if (roomIndex == -1) {
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return;
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}
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//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
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int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
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int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
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int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
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int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
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//prune distant regions
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regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
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return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
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});
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//request empty regions within this zone
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for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
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for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
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if (!regionPager.FindRegion(i, j)) {
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SendRegionRequest(roomIndex, i, j);
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}
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}
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}
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}
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@@ -49,11 +49,11 @@
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#include <chrono>
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class InWorld : public BaseScene {
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class World: public BaseScene {
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public:
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//Public access members
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InWorld(int* const argClientIndex, int* const argAccountIndex);
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~InWorld();
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World(int* const argClientIndex, int* const argAccountIndex);
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~World();
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protected:
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//Frame loop
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@@ -71,42 +71,56 @@ protected:
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//Basic connections
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//handle incoming traffic
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void HandlePacket(SerialPacket* const);
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void HandlePing(ServerPacket* const);
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void HandlePong(ServerPacket* const);
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//Connection control
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void SendLogoutRequest();
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void SendDisconnectRequest();
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void SendShutdownRequest();
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void HandleLogoutResponse(ClientPacket* const);
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void HandleDisconnectResponse(ClientPacket* const);
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void HandleDisconnectForced(ClientPacket* const);
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//heartbeat system
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void hPing(ServerPacket* const);
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void hPong(ServerPacket* const);
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void CheckHeartBeat();
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//basic connections
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void SendLogoutRequest();
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void SendDisconnectRequest();
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void SendAdminDisconnectForced();
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void SendAdminShutdownRequest();
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void hLogoutResponse(ClientPacket* const);
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void hDisconnectResponse(ClientPacket* const);
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void hAdminDisconnectForced(ClientPacket* const);
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//map management
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void SendRegionRequest(int roomIndex, int x, int y);
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void HandleRegionContent(RegionPacket* const);
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void hRegionContent(RegionPacket* const);
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void UpdateMap();
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//character management
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void HandleCharacterCreate(CharacterPacket* const);
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void HandleCharacterDelete(CharacterPacket* const);
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void HandleCharacterQueryExists(CharacterPacket* const);
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void HandleCharacterMovement(CharacterPacket* const);
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void HandleCharacterAttack(CharacterPacket* const);
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void hCharacterCreate(CharacterPacket* const);
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void hCharacterDelete(CharacterPacket* const);
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void hQueryCharacterExists(CharacterPacket* const);
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void hQueryCharacterStats(CharacterPacket* const);
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void hQueryCharacterLocation(CharacterPacket* const);
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void hCharacterMovement(CharacterPacket* const);
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void hCharacterAttack(CharacterPacket* const);
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void hCharacterDamage(CharacterPacket* const);
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//monster management
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void HandleMonsterCreate(MonsterPacket* const);
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void HandleMonsterDelete(MonsterPacket* const);
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void HandleMonsterQueryExists(MonsterPacket* const);
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void HandleMonsterMovement(MonsterPacket* const);
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void HandleMonsterAttack(MonsterPacket* const);
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void hMonsterCreate(MonsterPacket* const);
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void hMonsterDelete(MonsterPacket* const);
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void hQueryMonsterExists(MonsterPacket* const);
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void hQueryMonsterStats(MonsterPacket* const);
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void hQueryMonsterLocation(MonsterPacket* const);
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void hMonsterMovement(MonsterPacket* const);
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void hMonsterAttack(MonsterPacket* const);
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void hMonsterDamage(MonsterPacket* const);
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//player movement
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//chat
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void hTextBroadcast(TextPacket* const);
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void hTextSpeech(TextPacket* const);
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void hTextWhisper(TextPacket* const);
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//general gameplay
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void SendLocalCharacterMovement();
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std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
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|
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+21
-9
@@ -19,7 +19,7 @@
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* 3. This notice may not be removed or altered from any source
|
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* distribution.
|
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*/
|
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#include "in_world.hpp"
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#include "world.hpp"
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#include "channels.hpp"
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@@ -35,7 +35,7 @@
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//DOCS: new characters will result in create messages
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//DOCS: this client's character will exist in both (skipped)
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void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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void World::hCharacterCreate(CharacterPacket* const argPacket) {
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//prevent double message
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if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
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std::ostringstream msg;
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@@ -74,7 +74,7 @@ void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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std::cout << "Character Create, total: " << characterMap.size() << std::endl;
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}
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void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
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void World::hCharacterDelete(CharacterPacket* const argPacket) {
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//ignore if this character doesn't exist
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std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
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if (characterIt == characterMap.end()) {
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@@ -100,7 +100,7 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
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std::cout << "Character Delete, total: " << characterMap.size() << std::endl;
|
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}
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void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
|
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void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
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//prevent a double message about this player's character
|
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if (argPacket->accountIndex == accountIndex) {
|
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return;
|
||||
@@ -127,7 +127,15 @@ void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
|
||||
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
|
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}
|
||||
|
||||
void InWorld::HandleCharacterMovement(CharacterPacket* const argPacket) {
|
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void World::hQueryCharacterStats(CharacterPacket* const argPacket) {
|
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//TODO: empty
|
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}
|
||||
|
||||
void World::hQueryCharacterLocation(CharacterPacket* const argPacket) {
|
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//TODO: empty
|
||||
}
|
||||
|
||||
void World::hCharacterMovement(CharacterPacket* const argPacket) {
|
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//TODO: (1) Authentication
|
||||
if (argPacket->characterIndex == characterIndex) {
|
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return;
|
||||
@@ -143,15 +151,19 @@ void InWorld::HandleCharacterMovement(CharacterPacket* const argPacket) {
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterAttack(CharacterPacket* const argPacket) {
|
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void World::hCharacterAttack(CharacterPacket* const argPacket) {
|
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//TODO: (1) attack animation
|
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}
|
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|
||||
void World::hCharacterDamage(CharacterPacket* const argPacket) {
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//TODO: (1) attack animation
|
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}
|
||||
|
||||
//-------------------------
|
||||
//player movement
|
||||
//player movement & collision
|
||||
//-------------------------
|
||||
|
||||
void InWorld::SendLocalCharacterMovement() {
|
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void World::SendLocalCharacterMovement() {
|
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CharacterPacket newPacket;
|
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newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
|
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|
||||
@@ -164,7 +176,7 @@ void InWorld::SendLocalCharacterMovement() {
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
|
||||
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
|
||||
//prepare for collisions
|
||||
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
|
||||
std::list<BoundingBox> boxList;
|
||||
@@ -0,0 +1,39 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
//-------------------------
|
||||
//chat
|
||||
//-------------------------
|
||||
|
||||
void World::hTextBroadcast(TextPacket* const argPacket) {
|
||||
//TODO: (1) empty
|
||||
}
|
||||
|
||||
void World::hTextSpeech(TextPacket* const argPacket) {
|
||||
//TODO: (1) empty
|
||||
}
|
||||
|
||||
void World::hTextWhisper(TextPacket* const argPacket) {
|
||||
//TODO: (1) empty
|
||||
}
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "ip_operators.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//heartbeat system
|
||||
//-------------------------
|
||||
|
||||
void World::hPing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void World::hPong(ServerPacket* const argPacket) {
|
||||
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
|
||||
throw(std::runtime_error("Heartbeat message received from an unknown source"));
|
||||
}
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
void World::CheckHeartBeat() {
|
||||
//check the connection (heartbeat)
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
//escape to the disconnect screen
|
||||
SendDisconnectRequest();
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
else {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Connection control
|
||||
//-------------------------
|
||||
|
||||
void World::SendLogoutRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a logout request
|
||||
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::SendDisconnectRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a disconnect request
|
||||
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::SendAdminDisconnectForced() {
|
||||
//TODO: empty
|
||||
}
|
||||
|
||||
|
||||
void World::SendAdminShutdownRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a shutdown request
|
||||
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::hLogoutResponse(ClientPacket* const argPacket) {
|
||||
if (localCharacter) {
|
||||
characterMap.erase(characterIndex);
|
||||
localCharacter = nullptr;
|
||||
}
|
||||
|
||||
accountIndex = -1;
|
||||
characterIndex = -1;
|
||||
|
||||
//reset the camera
|
||||
camera.marginX = camera.marginY = 0;
|
||||
|
||||
//because, why not? I guess...
|
||||
SendDisconnectRequest();
|
||||
}
|
||||
|
||||
void World::hDisconnectResponse(ClientPacket* const argPacket) {
|
||||
hLogoutResponse(argPacket);//shortcut
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
|
||||
}
|
||||
|
||||
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
|
||||
hDisconnectResponse(argPacket);//shortcut
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
|
||||
}
|
||||
|
||||
+130
-17
@@ -19,7 +19,7 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "in_world.hpp"
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
|
||||
World::World(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
@@ -75,8 +75,8 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
|
||||
memset(&newPacket, 0, MAX_PACKET_SIZE);
|
||||
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
// newPacket.type = SerialPacketType::QUERY_MONSTER_EXISTS;
|
||||
// network.SendTo(Channels::SERVER, &newPacket);
|
||||
newPacket.type = SerialPacketType::QUERY_MONSTER_EXISTS;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
//set the camera's values
|
||||
camera.width = GetScreen()->w;
|
||||
@@ -86,7 +86,7 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
|
||||
//
|
||||
}
|
||||
|
||||
InWorld::~InWorld() {
|
||||
World::~World() {
|
||||
//unload the local data
|
||||
characterMap.clear();
|
||||
monsterMap.clear();
|
||||
@@ -96,11 +96,11 @@ InWorld::~InWorld() {
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void InWorld::FrameStart() {
|
||||
void World::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::Update() {
|
||||
void World::Update() {
|
||||
//create and zero the buffer
|
||||
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||
memset(packetBuffer, 0, MAX_PACKET_SIZE);
|
||||
@@ -154,18 +154,18 @@ void InWorld::Update() {
|
||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||
}
|
||||
|
||||
void InWorld::FrameEnd() {
|
||||
void World::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::RenderFrame() {
|
||||
void World::RenderFrame() {
|
||||
// SDL_FillRect(GetScreen(), 0, 0);
|
||||
Render(GetScreen());
|
||||
SDL_Flip(GetScreen());
|
||||
fps.Calculate();
|
||||
}
|
||||
|
||||
void InWorld::Render(SDL_Surface* const screen) {
|
||||
void World::Render(SDL_Surface* const screen) {
|
||||
//draw the map
|
||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
|
||||
@@ -192,32 +192,32 @@ void InWorld::Render(SDL_Surface* const screen) {
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void InWorld::QuitEvent() {
|
||||
void World::QuitEvent() {
|
||||
//two-step logout
|
||||
SendDisconnectRequest();
|
||||
SetNextScene(SceneList::QUIT);
|
||||
}
|
||||
|
||||
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
void World::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
disconnectButton.MouseMotion(motion);
|
||||
shutDownButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
void World::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
disconnectButton.MouseButtonDown(button);
|
||||
shutDownButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
void World::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
|
||||
SendLogoutRequest();
|
||||
}
|
||||
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
|
||||
SendShutdownRequest();
|
||||
SendAdminShutdownRequest();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
void World::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
//hotkeys
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
@@ -258,7 +258,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
void World::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
@@ -302,4 +302,117 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Direct incoming traffic
|
||||
//-------------------------
|
||||
|
||||
void World::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//heartbeat system
|
||||
case SerialPacketType::PING:
|
||||
hPing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
hPong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//game server connections
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
|
||||
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//map management
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
hRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character management
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_STATS:
|
||||
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_LOCATION:
|
||||
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_MOVEMENT:
|
||||
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_ATTACK:
|
||||
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DAMAGE:
|
||||
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//monster management
|
||||
case SerialPacketType::MONSTER_CREATE:
|
||||
hMonsterCreate(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_DELETE:
|
||||
hMonsterDelete(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_EXISTS:
|
||||
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_STATS:
|
||||
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_LOCATION:
|
||||
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_MOVEMENT:
|
||||
hMonsterMovement(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_ATTACK:
|
||||
hMonsterAttack(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_DAMAGE:
|
||||
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//chat
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
hTextBroadcast(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::TEXT_SPEECH:
|
||||
hTextSpeech(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::TEXT_WHISPER:
|
||||
hTextWhisper(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//general rejection messages
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::QUERY_REJECTION:
|
||||
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
|
||||
//errors
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
//-------------------------
|
||||
//map management
|
||||
//-------------------------
|
||||
|
||||
void World::SendRegionRequest(int roomIndex, int x, int y) {
|
||||
RegionPacket packet;
|
||||
|
||||
//pack the region's data
|
||||
packet.type = SerialPacketType::REGION_REQUEST;
|
||||
packet.roomIndex = roomIndex;
|
||||
packet.x = x;
|
||||
packet.y = y;
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
|
||||
void World::hRegionContent(RegionPacket* const argPacket) {
|
||||
//replace existing regions
|
||||
regionPager.UnloadIf([&](Region const& region) -> bool {
|
||||
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
|
||||
});
|
||||
regionPager.PushRegion(argPacket->region);
|
||||
|
||||
//clean up after the serial code
|
||||
delete argPacket->region;
|
||||
argPacket->region = nullptr;
|
||||
}
|
||||
|
||||
void World::UpdateMap() {
|
||||
if (roomIndex == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||
|
||||
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
||||
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||
|
||||
//prune distant regions
|
||||
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
|
||||
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
|
||||
});
|
||||
|
||||
//request empty regions within this zone
|
||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||
if (!regionPager.FindRegion(i, j)) {
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+18
-6
@@ -19,7 +19,7 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "in_world.hpp"
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
//monster management
|
||||
//-------------------------
|
||||
|
||||
void InWorld::HandleMonsterCreate(MonsterPacket* const argPacket) {
|
||||
void World::hMonsterCreate(MonsterPacket* const argPacket) {
|
||||
//check for logic errors
|
||||
if (monsterMap.find(argPacket->monsterIndex) != monsterMap.end()) {
|
||||
std::ostringstream msg;
|
||||
@@ -64,7 +64,7 @@ void InWorld::HandleMonsterCreate(MonsterPacket* const argPacket) {
|
||||
std::cout << "Monster Create, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleMonsterDelete(MonsterPacket* const argPacket) {
|
||||
void World::hMonsterDelete(MonsterPacket* const argPacket) {
|
||||
//ignore if this monster doesn't exist
|
||||
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
|
||||
if (monsterIt == monsterMap.end()) {
|
||||
@@ -78,7 +78,7 @@ void InWorld::HandleMonsterDelete(MonsterPacket* const argPacket) {
|
||||
std::cout << "Monster Delete, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleMonsterQueryExists(MonsterPacket* const argPacket) {
|
||||
void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
|
||||
//ignore monsters in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
return;
|
||||
@@ -98,7 +98,15 @@ void InWorld::HandleMonsterQueryExists(MonsterPacket* const argPacket) {
|
||||
std::cout << "Monster Query, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleMonsterMovement(MonsterPacket* const argPacket) {
|
||||
void World::hQueryMonsterStats(MonsterPacket* const argPacket) {
|
||||
//TODO: empty
|
||||
}
|
||||
|
||||
void World::hQueryMonsterLocation(MonsterPacket* const argPacket) {
|
||||
//TODO: empty
|
||||
}
|
||||
|
||||
void World::hMonsterMovement(MonsterPacket* const argPacket) {
|
||||
//ignore if this monster doesn't exist
|
||||
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
|
||||
if (monsterIt == monsterMap.end()) {
|
||||
@@ -109,6 +117,10 @@ void InWorld::HandleMonsterMovement(MonsterPacket* const argPacket) {
|
||||
monsterIt->second.SetOrigin(argPacket->motion);
|
||||
}
|
||||
|
||||
void InWorld::HandleMonsterAttack(MonsterPacket* const argPacket) {
|
||||
void World::hMonsterAttack(MonsterPacket* const argPacket) {
|
||||
//TODO: (1) HandleMonsterAttack
|
||||
}
|
||||
|
||||
void World::hMonsterDamage(MonsterPacket* const argPacket) {
|
||||
//TODO: (1) empty
|
||||
}
|
||||
@@ -248,7 +248,7 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
|
||||
throw(std::runtime_error("Client index invalid during login"));
|
||||
}
|
||||
accountIndex = argPacket->accountIndex;
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
SetNextScene(SceneList::WORLD);
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
|
||||
|
||||
@@ -125,5 +125,9 @@ void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
}
|
||||
|
||||
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ enum class SceneList {
|
||||
MAINMENU,
|
||||
OPTIONSMENU,
|
||||
LOBBYMENU,
|
||||
INWORLD,
|
||||
WORLD,
|
||||
DISCONNECTEDSCREEN,
|
||||
};
|
||||
|
||||
|
||||
@@ -141,6 +141,7 @@ enum class SerialPacketType {
|
||||
CHARACTER_REJECTION,
|
||||
MONSTER_REJECTION,
|
||||
SHUTDOWN_REJECTION,
|
||||
QUERY_REJECTION,
|
||||
|
||||
//-------------------------
|
||||
//not used
|
||||
|
||||
@@ -100,6 +100,7 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::MONSTER_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
case SerialPacketType::QUERY_REJECTION:
|
||||
serializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
@@ -164,6 +165,7 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::MONSTER_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
case SerialPacketType::QUERY_REJECTION:
|
||||
deserializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -213,7 +213,7 @@ void ServerApplication::Quit() {
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//direct incoming traffic
|
||||
//handle incoming traffic
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||
|
||||
Reference in New Issue
Block a user