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| 31d5b3f618 |
@@ -1,6 +1,6 @@
|
||||
#Editor generated files
|
||||
*.sln
|
||||
*.vcproj
|
||||
#*.sln
|
||||
#*.vcproj
|
||||
*.suo
|
||||
*.ncb
|
||||
*.user
|
||||
@@ -9,15 +9,9 @@
|
||||
Release/
|
||||
Debug/
|
||||
Out/
|
||||
release/
|
||||
debug/
|
||||
out/
|
||||
|
||||
#Project generated files
|
||||
*.db
|
||||
*.o
|
||||
*.a
|
||||
*.exe
|
||||
|
||||
#Shell files
|
||||
*.bat
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
[submodule "common"]
|
||||
path = common
|
||||
url = https://github.com/Ratstail91/Tortuga.git
|
||||
[submodule "bin"]
|
||||
path = bin
|
||||
url = https://github.com/Ratstail91/Tortuga.git
|
||||
@@ -1,46 +1,30 @@
|
||||
## Outline
|
||||
Tortuga is a 3/4 top down multiplayer RPG set in a large archipelago occupied by warring pirate clans. The emphasis of this game is on multiplayer competition, exploration in an open world, and solo adventuring. The game runs on a Minecraft like server system with a goal of about 50-100 players on a single server. The player characters are tied to the server where they are created, and are susceptible to permadeath: deletion of a character upon death. The servers are designed to allow a large amount of modification by the hosts.
|
||||
|
||||
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
|
||||
## Libraries
|
||||
|
||||
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
|
||||
* [SDL](http://www.libsdl.org/) - Simple DirectMedia Layer API
|
||||
* [SDL_net](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension; modified source included under libs/SDL_net
|
||||
* [Codebase](https://github.com/Ratstail91/Codebase) - files included locally; modifications will be included upstream further into this project.
|
||||
|
||||
## Releases
|
||||
## Instructions
|
||||
|
||||
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
|
||||
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
|
||||
|
||||
## Documentation
|
||||
|
||||
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete)
|
||||
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
|
||||
|
||||
## External Dependencies
|
||||
|
||||
* [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API
|
||||
* [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats
|
||||
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
|
||||
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
|
||||
* [lua 5.2](http://www.lua.org/) - The lua programming language
|
||||
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
|
||||
|
||||
## Tools
|
||||
|
||||
* [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
|
||||
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
|
||||
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
|
||||
* This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual Studio 2012. Personally, I'm using MinGW 4.7.2.
|
||||
* You need to build the library in the common/ directroy before any others.
|
||||
* I'm trying to keep this as IDE agnostic as possible, so if you use an IDE, please add it's files to .gitignore.
|
||||
* You can read more details on the GitHub wiki [here](https://github.com/Ratstail91/Tortuga/wiki).
|
||||
|
||||
## Copyright
|
||||
|
||||
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
|
||||
Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
|
||||
|
||||
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
|
||||
|
||||
Copyright (c) 2013-2015 Kayne Ruse
|
||||
Copyright (c) 2013 Kayne Ruse
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -21,85 +21,119 @@
|
||||
*/
|
||||
#include "base_scene.hpp"
|
||||
|
||||
SDL_Renderer* BaseScene::rendererHandle = nullptr;
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//Static declarations
|
||||
//-------------------------
|
||||
|
||||
SDL_Surface* BaseScene::screen = nullptr;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
BaseScene::BaseScene() {
|
||||
//EMPTY
|
||||
nextScene = SceneList::CONTINUE;
|
||||
}
|
||||
|
||||
BaseScene::~BaseScene() {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void BaseScene::SetRenderer(SDL_Renderer* r) {
|
||||
rendererHandle = r;
|
||||
}
|
||||
|
||||
SDL_Renderer* BaseScene::GetRenderer() {
|
||||
return rendererHandle;
|
||||
}
|
||||
|
||||
void BaseScene::SetSceneSignal(SceneSignal signal) {
|
||||
sceneSignal = signal;
|
||||
}
|
||||
|
||||
SceneSignal BaseScene::GetSceneSignal() {
|
||||
return sceneSignal;
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//frame phases
|
||||
//Program control
|
||||
//-------------------------
|
||||
|
||||
void BaseScene::FrameStart() {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void BaseScene::Update() {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void BaseScene::FrameEnd() {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//input events
|
||||
//-------------------------
|
||||
|
||||
void BaseScene::QuitEvent() {
|
||||
sceneSignal = SceneSignal::QUIT;
|
||||
}
|
||||
|
||||
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
//preference as a default
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
|
||||
if (!bpp) {
|
||||
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
|
||||
}
|
||||
|
||||
screen = SDL_SetVideoMode(w, h, bpp, flags);
|
||||
|
||||
if (!screen) {
|
||||
throw(std::runtime_error("Failed to create the screen surface"));
|
||||
}
|
||||
|
||||
return screen;
|
||||
}
|
||||
|
||||
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
//EMPTY
|
||||
SDL_Surface* BaseScene::GetScreen() {
|
||||
return screen;
|
||||
}
|
||||
|
||||
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
|
||||
return nextScene = sceneIndex;
|
||||
}
|
||||
|
||||
SceneList BaseScene::GetNextScene() const {
|
||||
return nextScene;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void BaseScene::RunFrame(double delta) {
|
||||
FrameStart();
|
||||
HandleEvents();
|
||||
Update(delta);
|
||||
FrameEnd();
|
||||
}
|
||||
|
||||
void BaseScene::RenderFrame() {
|
||||
SDL_FillRect(screen, 0, 0);
|
||||
Render(screen);
|
||||
SDL_Flip(screen);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void BaseScene::HandleEvents() {
|
||||
SDL_Event event;
|
||||
|
||||
while(SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_QUIT:
|
||||
QuitEvent();
|
||||
break;
|
||||
|
||||
case SDL_VIDEORESIZE:
|
||||
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
MouseMotion(event.motion);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
MouseButtonDown(event.button);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
MouseButtonUp(event.button);
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
KeyDown(event.key);
|
||||
break;
|
||||
|
||||
case SDL_KEYUP:
|
||||
KeyUp(event.key);
|
||||
break;
|
||||
|
||||
#ifdef USE_EVENT_JOYSTICK
|
||||
//TODO: joystick/gamepad support
|
||||
#endif
|
||||
|
||||
#ifdef USE_EVENT_UNKNOWN
|
||||
default:
|
||||
UnknownEvent(event);
|
||||
break;
|
||||
#endif
|
||||
}//switch
|
||||
}//while
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,43 +19,56 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef BASESCENE_HPP_
|
||||
#define BASESCENE_HPP_
|
||||
|
||||
#include "scene_signal.hpp"
|
||||
#include "scene_list.hpp"
|
||||
|
||||
#include "SDL2/SDL.h"
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class BaseScene {
|
||||
public:
|
||||
/* Public access members */
|
||||
BaseScene();
|
||||
virtual ~BaseScene();
|
||||
|
||||
virtual void RenderFrame(SDL_Renderer*);
|
||||
static void SetRenderer(SDL_Renderer*);
|
||||
SceneSignal GetSceneSignal();
|
||||
/* Program control */
|
||||
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
|
||||
static SDL_Surface* GetScreen();
|
||||
|
||||
//frame phases
|
||||
virtual void FrameStart();
|
||||
virtual void Update();
|
||||
virtual void FrameEnd();
|
||||
SceneList SetNextScene(SceneList sceneIndex);
|
||||
SceneList GetNextScene() const;
|
||||
|
||||
//input events
|
||||
virtual void QuitEvent();
|
||||
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
|
||||
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
|
||||
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
|
||||
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
|
||||
virtual void KeyDown(SDL_KeyboardEvent const& event);
|
||||
virtual void KeyUp(SDL_KeyboardEvent const& event);
|
||||
|
||||
//TODO: (9) joystick and controller events
|
||||
/* Frame loop */
|
||||
virtual void RunFrame(double delta);
|
||||
virtual void RenderFrame();
|
||||
|
||||
protected:
|
||||
//control
|
||||
static SDL_Renderer* GetRenderer();
|
||||
void SetSceneSignal(SceneSignal);
|
||||
virtual void FrameStart() {}
|
||||
virtual void HandleEvents();
|
||||
virtual void Update(double delta) {}
|
||||
virtual void FrameEnd() {}
|
||||
virtual void Render(SDL_Surface* const screen) {}
|
||||
|
||||
/* Event handlers */
|
||||
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
|
||||
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
|
||||
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
|
||||
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
|
||||
virtual void KeyDown(SDL_KeyboardEvent const&) {}
|
||||
virtual void KeyUp(SDL_KeyboardEvent const&) {}
|
||||
|
||||
#ifdef USE_EVENT_JOYSTICK
|
||||
//TODO: joystick/gamepad support
|
||||
#endif
|
||||
|
||||
#ifdef USE_EVENT_UNKNOWN
|
||||
virtual void UnknownEvent(SDL_Event const&) {}
|
||||
#endif
|
||||
|
||||
private:
|
||||
static SDL_Renderer* rendererHandle;
|
||||
SceneSignal sceneSignal = SceneSignal::CONTINUE;
|
||||
};
|
||||
static SDL_Surface* screen;
|
||||
SceneList nextScene;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum Channels {
|
||||
SERVER = 0
|
||||
};
|
||||
@@ -1,355 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_application.hpp"
|
||||
|
||||
#include "serial_packet.hpp"
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//for handling platforms
|
||||
#include "SDL2/SDL_syswm.h"
|
||||
#include "SDL2/SDL_version.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
void ClientApplication::Init(int argc, char* argv[]) {
|
||||
std::cout << "Beginning " << argv[0] << std::endl;
|
||||
|
||||
//load the prerequisites
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
config.Load("rsc/config.cfg", false, argc, argv);
|
||||
|
||||
//-------------------------
|
||||
//create and check the window
|
||||
//-------------------------
|
||||
|
||||
//get the config values
|
||||
int w = config.Int("client.screen.w");
|
||||
int h = config.Int("client.screen.h");
|
||||
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
|
||||
|
||||
//BUG: fullscreen is disabled
|
||||
f = 0;
|
||||
|
||||
//default sizes
|
||||
w = w ? w : 800;
|
||||
h = h ? h : 600;
|
||||
|
||||
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
|
||||
|
||||
if (!window) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to create the window: " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
std::cout << "Initialized the window" << std::endl;
|
||||
|
||||
//-------------------------
|
||||
//DEBUG: detecting platforms, versions & appropriate fonts
|
||||
//-------------------------
|
||||
|
||||
SDL_SysWMinfo windowInfo;
|
||||
SDL_VERSION(&windowInfo.version);
|
||||
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
|
||||
//
|
||||
std::string platform;
|
||||
std::string fontPath;
|
||||
|
||||
//get the info
|
||||
switch(windowInfo.subsystem) {
|
||||
case SDL_SYSWM_WINDOWS:
|
||||
platform = "Microsoft Windows";
|
||||
fontPath = "C:/Windows/Fonts/arialbd.ttf";
|
||||
break;
|
||||
|
||||
case SDL_SYSWM_X11:
|
||||
platform = "X Window System";
|
||||
fontPath = "/usr/share/fonts/truetype/msttcorefonts/Arial_Bold.ttf";
|
||||
break;
|
||||
|
||||
//NOTE: OS X is currently unsupported, but it could be
|
||||
case SDL_SYSWM_COCOA:
|
||||
platform = "Apple OS X";
|
||||
fontPath = "/System/Library/Fonts/arialbd.ttf";
|
||||
break;
|
||||
|
||||
default:
|
||||
platform = "an unsupported platform";
|
||||
}
|
||||
|
||||
//final output
|
||||
std::cout << "SDL Version ";
|
||||
std::cout << (int)windowInfo.version.major << ".";
|
||||
std::cout << (int)windowInfo.version.minor << ".";
|
||||
std::cout << (int)windowInfo.version.patch << " on ";
|
||||
std::cout << platform << std::endl;
|
||||
|
||||
//handle the default font paths
|
||||
if (config["client.font"].size() == 0) {
|
||||
config["client.font"] = fontPath;
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to retrieve window info: " << SDL_GetError();
|
||||
throw(msg.str());
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//create and check the renderer
|
||||
//-------------------------
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
|
||||
if (!renderer) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to create the renderer: " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//screen scaling
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
|
||||
SDL_RenderSetLogicalSize(renderer, w, h);
|
||||
|
||||
//set the hook for the renderer
|
||||
BaseScene::SetRenderer(renderer);
|
||||
|
||||
std::cout << "Initialized the renderer" << std::endl;
|
||||
|
||||
//-------------------------
|
||||
//Initialize the APIs
|
||||
//-------------------------
|
||||
|
||||
//initialize SDL_net
|
||||
if (SDLNet_Init()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
UDPNetworkUtility::GetSingleton().Open(0);
|
||||
|
||||
std::cout << "Initialized SDL_net 2.0" << std::endl;
|
||||
|
||||
//setting up SDL2_ttf
|
||||
if (TTF_Init()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
std::cout << "Initialized SDL_ttf 2.0" << std::endl;
|
||||
|
||||
//-------------------------
|
||||
//debug output
|
||||
//-------------------------
|
||||
|
||||
#define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
||||
|
||||
std::cout << "Internal sizes:" << std::endl;
|
||||
|
||||
DEBUG_INTERNAL_VAR(NETWORK_VERSION);
|
||||
DEBUG_INTERNAL_VAR(sizeof(Region::type_t));
|
||||
DEBUG_INTERNAL_VAR(sizeof(Region));
|
||||
DEBUG_INTERNAL_VAR(REGION_WIDTH);
|
||||
DEBUG_INTERNAL_VAR(REGION_HEIGHT);
|
||||
DEBUG_INTERNAL_VAR(REGION_DEPTH);
|
||||
DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT);
|
||||
DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT);
|
||||
DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE);
|
||||
DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE);
|
||||
DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE);
|
||||
DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST));
|
||||
|
||||
//-------------------------
|
||||
//finalize the startup
|
||||
//-------------------------
|
||||
|
||||
std::cout << "Startup completed successfully" << std::endl;
|
||||
|
||||
//-------------------------
|
||||
//debugging
|
||||
//-------------------------
|
||||
|
||||
//...
|
||||
}
|
||||
|
||||
void ClientApplication::Proc() {
|
||||
//load the first scene
|
||||
ProcessSceneSignal(SceneSignal::FIRST);
|
||||
|
||||
//fixed frame rate
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
|
||||
Clock::time_point simTime = Clock::now();
|
||||
Clock::time_point realTime;
|
||||
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
|
||||
|
||||
//the game loop continues until the scenes signal QUIT
|
||||
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
|
||||
//switch scenes if necessary
|
||||
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
|
||||
ProcessSceneSignal(activeScene->GetSceneSignal());
|
||||
continue;
|
||||
}
|
||||
|
||||
//update the current time
|
||||
realTime = Clock::now();
|
||||
|
||||
//simulate the game or give the machine a break
|
||||
if (simTime < realTime) {
|
||||
while(simTime < realTime) {
|
||||
//call the user defined functions
|
||||
activeScene->FrameStart();
|
||||
ProcessEvents();
|
||||
activeScene->Update();
|
||||
activeScene->FrameEnd();
|
||||
|
||||
//step to the next frame
|
||||
simTime += frameDelay;
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
activeScene->RenderFrame(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
//cleanup
|
||||
ClearScene();
|
||||
}
|
||||
|
||||
void ClientApplication::Quit() {
|
||||
//clean up after the program
|
||||
std::cout << "Shutting down" << std::endl;
|
||||
UDPNetworkUtility::GetSingleton().Close();
|
||||
TTF_Quit();
|
||||
SDLNet_Quit();
|
||||
BaseScene::SetRenderer(nullptr);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
std::cout << "Clean exit" << std::endl;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Scene management
|
||||
//-------------------------
|
||||
|
||||
void ClientApplication::ProcessEvents() {
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_QUIT:
|
||||
activeScene->QuitEvent();
|
||||
break;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
activeScene->MouseMotion(event.motion);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
activeScene->MouseButtonDown(event.button);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
activeScene->MouseButtonUp(event.button);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEWHEEL:
|
||||
activeScene->MouseWheel(event.wheel);
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
activeScene->KeyDown(event.key);
|
||||
break;
|
||||
|
||||
case SDL_KEYUP:
|
||||
activeScene->KeyUp(event.key);
|
||||
break;
|
||||
|
||||
//TODO: (9) joystick and controller events
|
||||
|
||||
//window events are handled internally
|
||||
case SDL_WINDOWEVENT:
|
||||
switch(event.window.event) {
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Add the custom scene headers here
|
||||
#include "splash_screen.hpp"
|
||||
#include "main_menu.hpp"
|
||||
#include "options_menu.hpp"
|
||||
#include "lobby_menu.hpp"
|
||||
#include "world.hpp"
|
||||
#include "disconnected_screen.hpp"
|
||||
|
||||
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
|
||||
//BUG: #16 Resources are being reloaded between scenes
|
||||
ClearScene();
|
||||
switch(signal) {
|
||||
//add scene creation calls here
|
||||
case SceneSignal::FIRST:
|
||||
case SceneSignal::SPLASHSCREEN:
|
||||
activeScene = new SplashScreen(window);
|
||||
break;
|
||||
case SceneSignal::MAINMENU:
|
||||
activeScene = new MainMenu();
|
||||
break;
|
||||
case SceneSignal::OPTIONSMENU:
|
||||
activeScene = new OptionsMenu();
|
||||
break;
|
||||
case SceneSignal::LOBBYMENU:
|
||||
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
|
||||
break;
|
||||
case SceneSignal::WORLD:
|
||||
activeScene = new World(&clientIndex, &accountIndex);
|
||||
break;
|
||||
case SceneSignal::DISCONNECTEDSCREEN:
|
||||
activeScene = new DisconnectedScreen();
|
||||
break;
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to recognize the scene signal: " << signal;
|
||||
throw(std::logic_error(msg.str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientApplication::ClearScene() {
|
||||
delete activeScene;
|
||||
activeScene = nullptr;
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "scene_signal.hpp"
|
||||
#include "singleton.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include "SDL2/SDL.h"
|
||||
#include "SDL2/SDL_net.h"
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
class ClientApplication: public Singleton<ClientApplication> {
|
||||
public:
|
||||
void Init(int argc, char* argv[]);
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
friend Singleton<ClientApplication>;
|
||||
|
||||
ClientApplication() = default;
|
||||
~ClientApplication() = default;
|
||||
|
||||
//scene management
|
||||
void ProcessEvents();
|
||||
void ProcessSceneSignal(SceneSignal);
|
||||
void ClearScene();
|
||||
|
||||
BaseScene* activeScene = nullptr;
|
||||
|
||||
//TODO: (9) build a "window" class?
|
||||
SDL_Window* window = nullptr;
|
||||
SDL_Renderer* renderer = nullptr;
|
||||
|
||||
//shared parameters
|
||||
int clientIndex = -1;
|
||||
int accountIndex = -1;
|
||||
};
|
||||
@@ -1,23 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "terminal_error.hpp"
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
#include "combat.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
Combat::Combat() {
|
||||
#ifdef DEBUG
|
||||
cout << "entering Combat" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
Combat::~Combat() {
|
||||
#ifdef DEBUG
|
||||
cout << "leaving Combat" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void Combat::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void Combat::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Combat::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef COMBAT_HPP_
|
||||
#define COMBAT_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
class Combat : public BaseScene {
|
||||
public:
|
||||
/* Public access members */
|
||||
Combat();
|
||||
~Combat();
|
||||
|
||||
protected:
|
||||
/* Frame loop */
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
/* Event handlers */
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,9 @@
|
||||
#ifndef DEFINES_HPP_
|
||||
#define DEFINES_HPP_
|
||||
|
||||
enum class Direction {
|
||||
NORTH = 1, SOUTH = 2,
|
||||
EAST = 3, WEST = 4
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,84 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "base_character.hpp"
|
||||
|
||||
//TODO: (3) remove this
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//-------------------------
|
||||
//graphics
|
||||
//-------------------------
|
||||
|
||||
void BaseCharacter::CorrectSprite() {
|
||||
//NOTE: These must correspond to the sprite sheet in use
|
||||
if (motion.y > 0) {
|
||||
sprite.SetIndexY(0);
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
sprite.SetIndexY(1);
|
||||
}
|
||||
else if (motion.x > 0) {
|
||||
sprite.SetIndexY(3);
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
sprite.SetIndexY(2);
|
||||
}
|
||||
|
||||
//animation
|
||||
if (motion != 0) {
|
||||
sprite.SetDelay(0.1);
|
||||
}
|
||||
else {
|
||||
sprite.SetDelay(0);
|
||||
sprite.SetIndexX(0);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//metadata
|
||||
//-------------------------
|
||||
|
||||
int BaseCharacter::SetOwner(int i) {
|
||||
return owner = i;
|
||||
}
|
||||
|
||||
int BaseCharacter::GetOwner() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
std::string BaseCharacter::SetHandle(std::string s) {
|
||||
return handle = s;
|
||||
}
|
||||
|
||||
std::string BaseCharacter::GetHandle() const {
|
||||
return handle;
|
||||
}
|
||||
|
||||
std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) {
|
||||
avatar = s;
|
||||
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
|
||||
return avatar;
|
||||
}
|
||||
|
||||
std::string BaseCharacter::GetAvatar() const {
|
||||
return avatar;
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
//components
|
||||
#include "character_defines.hpp"
|
||||
#include "entity.hpp"
|
||||
|
||||
//std namespace
|
||||
#include <string>
|
||||
|
||||
class BaseCharacter: public Entity {
|
||||
public:
|
||||
BaseCharacter() = default;
|
||||
virtual ~BaseCharacter() = default;
|
||||
|
||||
//graphics
|
||||
void CorrectSprite();
|
||||
|
||||
//metadata
|
||||
int SetOwner(int i);
|
||||
int GetOwner();
|
||||
std::string SetHandle(std::string s);
|
||||
std::string GetHandle() const;
|
||||
std::string SetAvatar(SDL_Renderer* const, std::string s);
|
||||
std::string GetAvatar() const;
|
||||
|
||||
protected:
|
||||
//metadata
|
||||
int owner;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
};
|
||||
@@ -1,46 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "base_monster.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
void BaseMonster::CorrectSprite() {
|
||||
//TODO: (9) BaseMonster::CorrectSprite()
|
||||
}
|
||||
|
||||
std::string BaseMonster::SetHandle(std::string s) {
|
||||
return handle = s;
|
||||
}
|
||||
|
||||
std::string BaseMonster::GetHandle() const {
|
||||
return handle;
|
||||
}
|
||||
|
||||
std::string BaseMonster::SetAvatar(SDL_Renderer* const renderer, std::string s) {
|
||||
avatar = s;
|
||||
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1);
|
||||
return avatar;
|
||||
}
|
||||
|
||||
std::string BaseMonster::GetAvatar() const {
|
||||
return avatar;
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "entity.hpp"
|
||||
|
||||
class BaseMonster: public Entity {
|
||||
public:
|
||||
BaseMonster() = default;
|
||||
virtual ~BaseMonster() = default;
|
||||
|
||||
void CorrectSprite();
|
||||
|
||||
std::string SetHandle(std::string s);
|
||||
std::string GetHandle() const;
|
||||
std::string SetAvatar(SDL_Renderer* const, std::string s);
|
||||
std::string GetAvatar() const;
|
||||
|
||||
protected:
|
||||
//metadata
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
};
|
||||
@@ -1,63 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "entity.hpp"
|
||||
|
||||
void Entity::Update() {
|
||||
origin += motion;
|
||||
sprite.Update(0.016);
|
||||
}
|
||||
|
||||
void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) {
|
||||
sprite.DrawTo(renderer, origin.x - camX, origin.y - camY);
|
||||
}
|
||||
|
||||
SpriteSheet* Entity::GetSprite() {
|
||||
return &sprite;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//accessors & mutators
|
||||
//-------------------------
|
||||
|
||||
Vector2 Entity::SetOrigin(Vector2 v) {
|
||||
return origin = v;
|
||||
}
|
||||
|
||||
Vector2 Entity::SetMotion(Vector2 v) {
|
||||
return motion = v;
|
||||
}
|
||||
|
||||
BoundingBox Entity::SetBounds(BoundingBox b) {
|
||||
return bounds = b;
|
||||
}
|
||||
|
||||
Vector2 Entity::GetOrigin() {
|
||||
return origin;
|
||||
}
|
||||
|
||||
Vector2 Entity::GetMotion() {
|
||||
return motion;
|
||||
}
|
||||
|
||||
BoundingBox Entity::GetBounds() {
|
||||
return bounds;
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "local_character.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
|
||||
for(auto& box : boxList) {
|
||||
if (box.CheckOverlap(origin + bounds)) {
|
||||
//TODO: (9) write a better collision system
|
||||
origin -= motion;
|
||||
motion = {0, 0};
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "base_character.hpp"
|
||||
#include "bounding_box.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <list>
|
||||
|
||||
class LocalCharacter: public BaseCharacter {
|
||||
public:
|
||||
LocalCharacter() = default;
|
||||
virtual ~LocalCharacter() = default;
|
||||
|
||||
bool ProcessCollisionGrid(std::list<BoundingBox>);
|
||||
|
||||
private:
|
||||
//NOTE: NO MEMBERS
|
||||
};
|
||||
@@ -1,32 +0,0 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
@@ -1,32 +0,0 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
@@ -1,173 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
//maps
|
||||
#include "region_pager_base.hpp"
|
||||
|
||||
//utilities
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//graphics
|
||||
#include "image.hpp"
|
||||
#include "button.hpp"
|
||||
#include "tile_sheet.hpp"
|
||||
#include "text_line.hpp"
|
||||
|
||||
//common
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
#include "base_monster.hpp"
|
||||
#include "local_character.hpp"
|
||||
|
||||
#include "SDL2/SDL.h"
|
||||
#include "SDL2/SDL_net.h"
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
//STL
|
||||
#include <map>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class World: public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
World(int* const argClientIndex, int* const argAccountIndex);
|
||||
~World();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
private:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void QuitEvent();
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
|
||||
//handle incoming traffic
|
||||
void HandlePacket(SerialPacket* const);
|
||||
|
||||
//heartbeat system
|
||||
void hPing(ServerPacket* const);
|
||||
void hPong(ServerPacket* const);
|
||||
|
||||
void CheckHeartBeat();
|
||||
|
||||
//basic connections
|
||||
void SendLogoutRequest();
|
||||
void SendDisconnectRequest();
|
||||
void SendAdminDisconnectForced();
|
||||
void SendAdminShutdownRequest();
|
||||
|
||||
void hLogoutResponse(ClientPacket* const);
|
||||
void hDisconnectResponse(ClientPacket* const);
|
||||
void hAdminDisconnectForced(ClientPacket* const);
|
||||
|
||||
//map management
|
||||
void SendRegionRequest(int roomIndex, int x, int y);
|
||||
void hRegionContent(RegionPacket* const);
|
||||
void UpdateMap();
|
||||
|
||||
//character management
|
||||
void hCharacterUpdate(CharacterPacket* const);
|
||||
void hCharacterCreate(CharacterPacket* const);
|
||||
void hCharacterDelete(CharacterPacket* const);
|
||||
void hQueryCharacterExists(CharacterPacket* const);
|
||||
void hQueryCharacterStats(CharacterPacket* const);
|
||||
void hQueryCharacterLocation(CharacterPacket* const);
|
||||
void hCharacterMovement(CharacterPacket* const);
|
||||
void hCharacterAttack(CharacterPacket* const);
|
||||
void hCharacterDamage(CharacterPacket* const);
|
||||
|
||||
//monster management
|
||||
void hMonsterCreate(MonsterPacket* const);
|
||||
void hMonsterDelete(MonsterPacket* const);
|
||||
void hQueryMonsterExists(MonsterPacket* const);
|
||||
void hQueryMonsterStats(MonsterPacket* const);
|
||||
void hQueryMonsterLocation(MonsterPacket* const);
|
||||
void hMonsterMovement(MonsterPacket* const);
|
||||
void hMonsterAttack(MonsterPacket* const);
|
||||
void hMonsterDamage(MonsterPacket* const);
|
||||
|
||||
//chat
|
||||
void hTextBroadcast(TextPacket* const);
|
||||
void hTextSpeech(TextPacket* const);
|
||||
void hTextWhisper(TextPacket* const);
|
||||
|
||||
//general gameplay
|
||||
void SendLocalCharacterMovement();
|
||||
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
|
||||
|
||||
//indexes
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
int characterIndex = -1;
|
||||
int roomIndex = -1;
|
||||
|
||||
//graphics
|
||||
TileSheet tileSheet;
|
||||
|
||||
//map
|
||||
RegionPagerBase regionPager;
|
||||
|
||||
//UI
|
||||
Image buttonImage;
|
||||
TTF_Font* font = nullptr;
|
||||
Button disconnectButton;
|
||||
Button shutdownButton;
|
||||
FrameRate fps;
|
||||
TextLine fpsTextLine;
|
||||
|
||||
//the camera structure
|
||||
struct {
|
||||
int x = 0, y = 0;
|
||||
int width = 0, height = 0;
|
||||
int marginX = 0, marginY = 0;
|
||||
} camera;
|
||||
|
||||
//entities
|
||||
std::map<int, BaseCharacter> characterMap;
|
||||
std::map<int, BaseMonster> monsterMap;
|
||||
LocalCharacter* localCharacter = nullptr;
|
||||
|
||||
//heartbeat
|
||||
//TODO: (2) Heartbeat needs it's own utility
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
|
||||
//ugly references; I hate this
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
};
|
||||
@@ -1,241 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//character management
|
||||
//-------------------------
|
||||
|
||||
//DOCS: preexisting characters will result in query responses
|
||||
//DOCS: new characters will result in create messages
|
||||
//DOCS: this client's character will exist in both (skipped)
|
||||
|
||||
void World::hCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
//TODO: (1) Authentication
|
||||
//NOTE: applies to the local character too
|
||||
|
||||
//check that this character exists
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt != characterMap.end()) {
|
||||
//update the origin and motion, if there's a difference
|
||||
if (characterIt->second.GetOrigin() != argPacket->origin) {
|
||||
characterIt->second.SetOrigin(argPacket->origin);
|
||||
}
|
||||
if (characterIt->second.GetMotion() != argPacket->motion) {
|
||||
characterIt->second.SetMotion(argPacket->motion);
|
||||
characterIt->second.CorrectSprite(); //only correct the sprite if the motion changes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::hCharacterCreate(CharacterPacket* const argPacket) {
|
||||
//prevent double message
|
||||
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Double character creation event; ";
|
||||
msg << "Index: " << argPacket->characterIndex << "; ";
|
||||
msg << "Handle: " << argPacket->handle;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//implicity create and retrieve the entity
|
||||
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||
|
||||
//fill the character's info
|
||||
character->SetHandle(argPacket->handle);
|
||||
character->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||
character->SetOwner(argPacket->accountIndex);
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
character->SetBounds(argPacket->bounds);
|
||||
|
||||
character->CorrectSprite();
|
||||
|
||||
//check for this player's character
|
||||
if (character->GetOwner() == accountIndex) {
|
||||
localCharacter = static_cast<LocalCharacter*>(character);
|
||||
|
||||
//focus the camera on this character's sprite
|
||||
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
|
||||
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
|
||||
|
||||
//focus on this character's info
|
||||
characterIndex = argPacket->characterIndex;
|
||||
roomIndex = argPacket->roomIndex;
|
||||
|
||||
//query the world state (room)
|
||||
CharacterPacket newPacket;
|
||||
memset(&newPacket, 0, MAX_PACKET_SIZE);
|
||||
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||
newPacket.roomIndex = roomIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
newPacket.type = SerialPacketType::QUERY_MONSTER_EXISTS;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
//debug
|
||||
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hCharacterDelete(CharacterPacket* const argPacket) {
|
||||
//ignore if this character doesn't exist
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt == characterMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check for this player's character
|
||||
if ((*characterIt).second.GetOwner() == accountIndex) {
|
||||
localCharacter = nullptr;
|
||||
|
||||
//clear the camera
|
||||
camera.marginX = 0;
|
||||
camera.marginY = 0;
|
||||
|
||||
//clear the room
|
||||
roomIndex = -1;
|
||||
regionPager.UnloadAll();
|
||||
characterMap.clear();
|
||||
monsterMap.clear();
|
||||
}
|
||||
else {
|
||||
//remove this character
|
||||
characterMap.erase(characterIt);
|
||||
}
|
||||
|
||||
//debug
|
||||
std::cout << "Character Delete, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
|
||||
//prevent a double message about this player's character
|
||||
//TODO: why is this commented out?
|
||||
// if (argPacket->accountIndex == accountIndex) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
//ignore characters in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//implicitly construct the character if it doesn't exist
|
||||
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||
|
||||
//set/update the character's info
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
|
||||
character->SetHandle(argPacket->handle);
|
||||
character->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||
character->SetOwner(argPacket->accountIndex);
|
||||
character->CorrectSprite();
|
||||
|
||||
//debug
|
||||
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryCharacterStats(CharacterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryCharacterStats()
|
||||
}
|
||||
|
||||
void World::hQueryCharacterLocation(CharacterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryCharacterLocation()
|
||||
}
|
||||
|
||||
void World::hCharacterMovement(CharacterPacket* const argPacket) {
|
||||
//TODO: (1) Authentication
|
||||
if (argPacket->characterIndex == characterIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check that this character exists
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt != characterMap.end()) {
|
||||
//set the origin and motion
|
||||
characterIt->second.SetOrigin(argPacket->origin);
|
||||
characterIt->second.SetMotion(argPacket->motion);
|
||||
characterIt->second.CorrectSprite();
|
||||
}
|
||||
}
|
||||
|
||||
void World::hCharacterAttack(CharacterPacket* const argPacket) {
|
||||
//TODO: (9) World::hCharacterAttack()
|
||||
}
|
||||
|
||||
void World::hCharacterDamage(CharacterPacket* const argPacket) {
|
||||
//TODO: (9) World::hCharacterDamage()
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//player movement & collision
|
||||
//-------------------------
|
||||
|
||||
void World::SendLocalCharacterMovement() {
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
|
||||
|
||||
newPacket.accountIndex = accountIndex;
|
||||
newPacket.characterIndex = characterIndex;
|
||||
newPacket.roomIndex = roomIndex;
|
||||
newPacket.origin = localCharacter->GetOrigin();
|
||||
newPacket.motion = localCharacter->GetMotion();
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
|
||||
//prepare for collisions
|
||||
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
|
||||
std::list<BoundingBox> boxList;
|
||||
|
||||
//NOTE: for loops were too dense to work with, so I've just used while loops
|
||||
|
||||
//outer loop
|
||||
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
|
||||
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
|
||||
//inner loop
|
||||
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
|
||||
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
|
||||
//check to see if this tile is solid (non-existant tiles are always false)
|
||||
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
||||
//push onto the box set
|
||||
boxList.push_front(wallBounds);
|
||||
}
|
||||
|
||||
//increment
|
||||
wallBounds.y += wallBounds.h;
|
||||
}
|
||||
|
||||
//increment
|
||||
wallBounds.x += wallBounds.w;
|
||||
}
|
||||
|
||||
return std::move(boxList);
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
//-------------------------
|
||||
//chat
|
||||
//-------------------------
|
||||
|
||||
void World::hTextBroadcast(TextPacket* const argPacket) {
|
||||
//TODO: (9) World::hTextBroadcast()
|
||||
}
|
||||
|
||||
void World::hTextSpeech(TextPacket* const argPacket) {
|
||||
//TODO: (9) World::hTextSpeech()
|
||||
}
|
||||
|
||||
void World::hTextWhisper(TextPacket* const argPacket) {
|
||||
//TODO: (9) World::hTextWhisper()
|
||||
}
|
||||
|
||||
@@ -1,134 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "ip_operators.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//heartbeat system
|
||||
//-------------------------
|
||||
|
||||
void World::hPing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void World::hPong(ServerPacket* const argPacket) {
|
||||
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
|
||||
throw(std::runtime_error("Heartbeat message received from an unknown source"));
|
||||
}
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
void World::CheckHeartBeat() {
|
||||
//check the connection (heartbeat)
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
//escape to the disconnect screen
|
||||
SendDisconnectRequest();
|
||||
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
else {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Connection control
|
||||
//-------------------------
|
||||
|
||||
void World::SendLogoutRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a logout request
|
||||
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::SendDisconnectRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a disconnect request
|
||||
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::SendAdminDisconnectForced() {
|
||||
//TODO: (9) World::SendAdminDisconnectForced()
|
||||
}
|
||||
|
||||
void World::SendAdminShutdownRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a shutdown request
|
||||
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::hLogoutResponse(ClientPacket* const argPacket) {
|
||||
if (localCharacter) {
|
||||
characterMap.erase(characterIndex);
|
||||
localCharacter = nullptr;
|
||||
}
|
||||
|
||||
accountIndex = -1;
|
||||
characterIndex = -1;
|
||||
|
||||
//reset the camera
|
||||
camera.marginX = camera.marginY = 0;
|
||||
|
||||
//because, why not? I guess...
|
||||
SendDisconnectRequest();
|
||||
}
|
||||
|
||||
void World::hDisconnectResponse(ClientPacket* const argPacket) {
|
||||
hLogoutResponse(argPacket);//shortcut
|
||||
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
|
||||
}
|
||||
|
||||
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
|
||||
hDisconnectResponse(argPacket);//shortcut
|
||||
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
|
||||
}
|
||||
|
||||
@@ -1,443 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "terminal_error.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
World::World(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
//setup the utility objects
|
||||
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
|
||||
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||
|
||||
//check that the font loaded
|
||||
if (!font) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to load a font file; " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//setup the buttons
|
||||
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_BLUE);
|
||||
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_BLUE);
|
||||
|
||||
//set the button positions
|
||||
disconnectButton.SetX(50);
|
||||
disconnectButton.SetY(50);
|
||||
shutdownButton.SetX(50);
|
||||
shutdownButton.SetY(70);
|
||||
|
||||
//load the tilesheet
|
||||
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
|
||||
tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
|
||||
|
||||
//Send the character data
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_LOAD;
|
||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = accountIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
//set the camera's values
|
||||
SDL_RenderGetLogicalSize(GetRenderer(), &camera.width, &camera.height);
|
||||
|
||||
//debug
|
||||
//
|
||||
}
|
||||
|
||||
World::~World() {
|
||||
//unload the local data
|
||||
TTF_CloseFont(font);
|
||||
characterMap.clear();
|
||||
monsterMap.clear();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void World::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void World::Update() {
|
||||
//create and zero the buffer
|
||||
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||
memset(packetBuffer, 0, MAX_PACKET_SIZE);
|
||||
|
||||
try {
|
||||
//suck in and process all waiting packets
|
||||
while(network.Receive(packetBuffer)) {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
}
|
||||
catch(terminal_error& e) {
|
||||
throw(e);
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
//free the buffer
|
||||
delete reinterpret_cast<char*>(packetBuffer);
|
||||
|
||||
//heartbeat system
|
||||
CheckHeartBeat();
|
||||
|
||||
//update all entities
|
||||
for (auto& it : characterMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
|
||||
try {
|
||||
//update the map
|
||||
UpdateMap();
|
||||
}
|
||||
catch(terminal_error& e) {
|
||||
throw(e);
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
//skip the rest without a local character
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//get the collidable boxes
|
||||
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
|
||||
|
||||
//process the collisions
|
||||
if (localCharacter->ProcessCollisionGrid(boxList)) {
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
//update the camera
|
||||
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||
}
|
||||
|
||||
void World::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void World::RenderFrame(SDL_Renderer* renderer) {
|
||||
//draw the map
|
||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||
tileSheet.DrawRegionTo(renderer, &(*it), camera.x, camera.y);
|
||||
|
||||
//debugging
|
||||
// std::ostringstream msg;
|
||||
// msg << it->GetX() << ", " << it->GetY();
|
||||
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
|
||||
}
|
||||
|
||||
//draw the entities
|
||||
for (auto& it : characterMap) {
|
||||
//BUG: #29 Characters (and other entities) are drawn out of order
|
||||
it.second.DrawTo(renderer, camera.x, camera.y);
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
it.second.DrawTo(renderer, camera.x, camera.y);
|
||||
}
|
||||
|
||||
//draw UI
|
||||
disconnectButton.DrawTo(renderer);
|
||||
shutdownButton.DrawTo(renderer);
|
||||
|
||||
//FPS
|
||||
fpsTextLine.DrawTo(renderer, 0, 0);
|
||||
int fpsRet = fps.Calculate();
|
||||
if (fpsRet != -1) {
|
||||
std::ostringstream msg;
|
||||
msg << "FPS: " << fpsRet;
|
||||
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void World::QuitEvent() {
|
||||
//two-step logout
|
||||
SendDisconnectRequest();
|
||||
SetSceneSignal(SceneSignal::QUIT);
|
||||
}
|
||||
|
||||
void World::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
disconnectButton.MouseMotion(event);
|
||||
shutdownButton.MouseMotion(event);
|
||||
}
|
||||
|
||||
void World::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
disconnectButton.MouseButtonDown(event);
|
||||
shutdownButton.MouseButtonDown(event);
|
||||
}
|
||||
|
||||
void World::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
if (disconnectButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SendLogoutRequest();
|
||||
}
|
||||
if (shutdownButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SendAdminShutdownRequest();
|
||||
}
|
||||
}
|
||||
|
||||
void World::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void World::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
|
||||
if (event.repeat) {
|
||||
return;
|
||||
}
|
||||
|
||||
//hotkeys
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
//TODO: (3) the escape key should actually control menus and stuff
|
||||
SendLogoutRequest();
|
||||
return;
|
||||
}
|
||||
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_w:
|
||||
motion.y -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_a:
|
||||
motion.x -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_s:
|
||||
motion.y += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_d:
|
||||
motion.x += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
void World::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
|
||||
if (event.repeat) {
|
||||
return;
|
||||
}
|
||||
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_w:
|
||||
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_a:
|
||||
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_s:
|
||||
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_d:
|
||||
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//BUGFIX: reset cardinal direction speed on key release
|
||||
if (motion.x > 0) {
|
||||
motion.x = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
motion.x = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
if (motion.y > 0) {
|
||||
motion.y = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
motion.y = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Direct incoming traffic
|
||||
//-------------------------
|
||||
|
||||
void World::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//heartbeat system
|
||||
case SerialPacketType::PING:
|
||||
hPing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
hPong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//game server connections
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
|
||||
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//map management
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
hRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character management
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
hCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_STATS:
|
||||
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_LOCATION:
|
||||
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_MOVEMENT:
|
||||
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_ATTACK:
|
||||
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DAMAGE:
|
||||
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//monster management
|
||||
case SerialPacketType::MONSTER_CREATE:
|
||||
hMonsterCreate(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_DELETE:
|
||||
hMonsterDelete(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_EXISTS:
|
||||
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_STATS:
|
||||
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_LOCATION:
|
||||
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_MOVEMENT:
|
||||
hMonsterMovement(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_ATTACK:
|
||||
hMonsterAttack(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_DAMAGE:
|
||||
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//chat
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
hTextBroadcast(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::TEXT_SPEECH:
|
||||
hTextSpeech(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::TEXT_WHISPER:
|
||||
hTextWhisper(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//general rejection messages
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::QUERY_REJECTION:
|
||||
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
|
||||
//errors
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//static functions
|
||||
//-------------------------
|
||||
|
||||
//TODO: (3) proper checksum
|
||||
static int regionChecksum(Region* const region) {
|
||||
int sum = 0;
|
||||
for(int i = 0; i < REGION_WIDTH; i++) {
|
||||
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||
sum |= region->GetTile(i, j, k);
|
||||
}
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//map management
|
||||
//-------------------------
|
||||
|
||||
void World::SendRegionRequest(int roomIndex, int x, int y) {
|
||||
RegionPacket packet;
|
||||
|
||||
//pack the region's data
|
||||
packet.type = SerialPacketType::REGION_REQUEST;
|
||||
packet.roomIndex = roomIndex;
|
||||
packet.x = x;
|
||||
packet.y = y;
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
|
||||
void World::hRegionContent(RegionPacket* const argPacket) {
|
||||
//checksum
|
||||
if (regionChecksum(argPacket->region) == 0) {
|
||||
std::ostringstream msg;
|
||||
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//replace existing regions
|
||||
regionPager.UnloadIf([&](Region const& region) -> bool {
|
||||
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
|
||||
});
|
||||
regionPager.PushRegion(argPacket->region);
|
||||
|
||||
//clean up after the serial code
|
||||
delete argPacket->region;
|
||||
argPacket->region = nullptr;
|
||||
}
|
||||
|
||||
void World::UpdateMap() {
|
||||
if (roomIndex == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||
|
||||
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
||||
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||
|
||||
//prune distant regions
|
||||
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
|
||||
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
|
||||
});
|
||||
|
||||
//request empty regions within this zone
|
||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||
Region* region = regionPager.FindRegion(i, j);
|
||||
if (!region) {
|
||||
//request absent region
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
}
|
||||
else if (regionChecksum(region) == 0) {
|
||||
//checksum failed
|
||||
regionPager.UnloadIf([region](Region const& ref) -> bool {
|
||||
//remove the erroneous region
|
||||
return region == &ref;
|
||||
});
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
std::ostringstream msg;
|
||||
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,126 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//monster management
|
||||
//-------------------------
|
||||
|
||||
void World::hMonsterCreate(MonsterPacket* const argPacket) {
|
||||
//check for logic errors
|
||||
if (monsterMap.find(argPacket->monsterIndex) != monsterMap.end()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Double monster creation event; ";
|
||||
msg << "Index: " << argPacket->monsterIndex << "; ";
|
||||
msg << "Handle: " << argPacket->handle;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//ignore monsters from other rooms
|
||||
if (roomIndex != argPacket->roomIndex) {
|
||||
//temporary error checking
|
||||
std::ostringstream msg;
|
||||
msg << "Monster from the wrong room received: ";
|
||||
msg << "monsterIndex: " << argPacket->monsterIndex << ", roomIndex: " << argPacket->roomIndex;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//implicitly create the element
|
||||
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
|
||||
|
||||
//fill the monster's info
|
||||
monster->SetHandle(argPacket->handle);
|
||||
monster->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||
monster->SetBounds(argPacket->bounds);
|
||||
monster->SetOrigin(argPacket->origin);
|
||||
monster->SetMotion(argPacket->motion);
|
||||
|
||||
//debug
|
||||
std::cout << "Monster Create, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hMonsterDelete(MonsterPacket* const argPacket) {
|
||||
//ignore if this monster doesn't exist
|
||||
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
|
||||
if (monsterIt == monsterMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//remove this monster
|
||||
monsterMap.erase(monsterIt);
|
||||
|
||||
//debug
|
||||
std::cout << "Monster Delete, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
|
||||
//ignore monsters in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//implicitly create the element
|
||||
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
|
||||
|
||||
//fill the monster's info
|
||||
monster->SetHandle(argPacket->handle);
|
||||
monster->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||
monster->SetBounds(argPacket->bounds);
|
||||
monster->SetOrigin(argPacket->origin);
|
||||
monster->SetMotion(argPacket->motion);
|
||||
|
||||
//debug
|
||||
std::cout << "Monster Query, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryMonsterStats(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryMonsterStats()
|
||||
}
|
||||
|
||||
void World::hQueryMonsterLocation(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryMonsterLocation()
|
||||
}
|
||||
|
||||
void World::hMonsterMovement(MonsterPacket* const argPacket) {
|
||||
//ignore if this monster doesn't exist
|
||||
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
|
||||
if (monsterIt == monsterMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
monsterIt->second.SetOrigin(argPacket->origin);
|
||||
monsterIt->second.SetOrigin(argPacket->motion);
|
||||
}
|
||||
|
||||
void World::hMonsterAttack(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hMonsterAttack()
|
||||
}
|
||||
|
||||
void World::hMonsterDamage(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hMonsterDamage()
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
#include "in_game.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InGame::InGame(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil, int* ID) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering InGame" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
netUtil = nUtil;
|
||||
playerID = ID;
|
||||
cout << "playerID: " << *playerID << endl;
|
||||
}
|
||||
|
||||
InGame::~InGame() {
|
||||
//placeholder disconnect
|
||||
PacketData p;
|
||||
p.type = PacketList::DISCONNECT;
|
||||
p.disconnect.playerID = *playerID;
|
||||
*playerID = -1;
|
||||
netUtil->Send(0, &p, sizeof(PacketData));
|
||||
netUtil->Unbind(0);
|
||||
#ifdef DEBUG
|
||||
cout << "leaving InGame" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void InGame::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::Update(double delta) {
|
||||
Receive();
|
||||
}
|
||||
|
||||
void InGame::Receive() {
|
||||
PacketData packet;
|
||||
while(netUtil->Receive()) {
|
||||
memcpy(&packet, netUtil->GetInData(), sizeof(PacketData));
|
||||
switch(packet.type) {
|
||||
// case PacketList::NONE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::PING:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::PONG:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::JOINREQUEST:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::JOINCONFIRM:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::DISCONNECT:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::SYNCHRONIZE:
|
||||
// //
|
||||
// break;
|
||||
case PacketList::NEWPLAYER:
|
||||
cout << "NEWPLAYER triggered" << endl;
|
||||
break;
|
||||
case PacketList::DELETEPLAYER:
|
||||
cout << "DELETEPLAYER triggered" << endl;
|
||||
break;
|
||||
// case PacketList::MOVEMENT:
|
||||
// //
|
||||
// break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InGame::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void InGame::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InGame::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef INGAME_HPP_
|
||||
#define INGAME_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
class InGame : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
|
||||
~InGame();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void Receive();
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//members
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
int* playerID = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,210 @@
|
||||
#include "lobby.hpp"
|
||||
|
||||
#include <exception>
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
Lobby::Lobby(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil, int* ID) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering Lobby" << endl;
|
||||
#endif
|
||||
//globals
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
netUtil = nUtil;
|
||||
playerID = ID;
|
||||
|
||||
//members
|
||||
font.SetSurface(surfaceMgr->Get("font"));
|
||||
|
||||
//the buttons
|
||||
buttonMap["ping"] = new Button(50, 50 , surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Refresh");
|
||||
buttonMap["join"] = new Button(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Join");
|
||||
buttonMap["back"] = new Button(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back");
|
||||
|
||||
//drawing information for the server list
|
||||
listBox.x = 250;
|
||||
listBox.y = 50;
|
||||
listBox.w = GetScreen()->w - listBox.x;
|
||||
listBox.h = font.GetCharH();
|
||||
|
||||
//ping the network
|
||||
PingNetwork();
|
||||
}
|
||||
|
||||
Lobby::~Lobby() {
|
||||
for (auto it : buttonMap) {
|
||||
delete it.second;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
cout << "leaving Lobby" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void Lobby::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void Lobby::Update(double delta) {
|
||||
Receive();
|
||||
}
|
||||
|
||||
void Lobby::Receive() {
|
||||
PacketData packet;
|
||||
while(netUtil->Receive()) {
|
||||
memcpy(&packet, netUtil->GetInData(), sizeof(PacketData));
|
||||
switch(packet.type) {
|
||||
// case PacketList::NONE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::PING:
|
||||
// //
|
||||
// break;
|
||||
case PacketList::PONG:
|
||||
PushServer(&packet);
|
||||
break;
|
||||
// case PacketList::JOINREQUEST:
|
||||
// //
|
||||
// break;
|
||||
case PacketList::JOINCONFIRM: {
|
||||
PacketData p;
|
||||
memcpy(&p, netUtil->GetInData(), sizeof(PacketData));
|
||||
*playerID = p.joinConfirm.playerID;
|
||||
netUtil->Bind(&netUtil->GetInPacket()->address, 0);
|
||||
SetNextScene(SceneList::INGAME);
|
||||
}
|
||||
break;
|
||||
// case PacketList::DISCONNECT:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::SYNCHRONIZE:
|
||||
// //
|
||||
// break;
|
||||
#ifdef DEBUG
|
||||
//this might not be the end of the world; it only happens when the game ping is too low
|
||||
case PacketList::NEWPLAYER:
|
||||
cout << "WARNING: new player triggered unexpectedly" << endl;
|
||||
break;
|
||||
#endif
|
||||
// case PacketList::DELETEPLAYER:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::MOVEMENT:
|
||||
// //
|
||||
// break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void Lobby::Render(SDL_Surface* const screen) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->DrawTo(screen);
|
||||
}
|
||||
|
||||
//draw the server list, highlighting the selected server
|
||||
SDL_Rect clip;
|
||||
for (int i = 0; i < serverVector.size(); i++) {
|
||||
clip = listBox;
|
||||
clip.y += i * font.GetCharH();
|
||||
|
||||
//if a server has been selected, and this is the selected server
|
||||
if (selectedServer && selectedServer == &serverVector[i]) {
|
||||
//draw the orange box
|
||||
SDL_FillRect(screen, &clip, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||
}
|
||||
font.DrawStringTo(serverVector[i].name, screen, clip.x, clip.y);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void Lobby::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->MouseMotion(motion);
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->MouseButtonDown(button);
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (buttonMap["ping"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
PingNetwork();
|
||||
}
|
||||
else if (buttonMap["join"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
JoinRequest(selectedServer);
|
||||
}
|
||||
else if (buttonMap["back"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
//select a server (clicked within the bounds of the server box)
|
||||
else if (button.x > listBox.x && button.y > listBox.y && button.y < serverVector.size() * font.GetCharH() + listBox.y) {
|
||||
selectedServer = &serverVector[(button.y-listBox.y)/font.GetCharH()];
|
||||
}
|
||||
else {
|
||||
selectedServer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
void Lobby::PingNetwork() {
|
||||
//ping the network
|
||||
PacketData p;
|
||||
p.type = PacketList::PING;
|
||||
netUtil->Send("255.255.255.255", configUtil->Integer("server.port"), reinterpret_cast<void*>(&p), sizeof(PacketData));
|
||||
//reset the server list
|
||||
//TODO: enable this
|
||||
// serverVector.clear();
|
||||
}
|
||||
|
||||
void Lobby::PushServer(PacketData* packet) {
|
||||
ServerData s;
|
||||
s.name = packet->pong.metadata;
|
||||
s.address = netUtil->GetInPacket()->address;
|
||||
serverVector.push_back(s);
|
||||
}
|
||||
|
||||
void Lobby::JoinRequest(ServerData* server) {
|
||||
if (!server) {
|
||||
//CAN receive null
|
||||
return;
|
||||
}
|
||||
PacketData p;
|
||||
p.type = PacketList::JOINREQUEST;
|
||||
snprintf(p.joinRequest.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
|
||||
snprintf(p.joinRequest.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
|
||||
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(PacketData));
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
#ifndef LOBBY_HPP_
|
||||
#define LOBBY_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class Lobby : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
Lobby(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
|
||||
~Lobby();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void Receive();
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//utilities
|
||||
struct ServerData {
|
||||
std::string name;
|
||||
IPaddress address;
|
||||
};
|
||||
|
||||
void PingNetwork();
|
||||
void PushServer(PacketData*);
|
||||
void JoinRequest(ServerData*);
|
||||
|
||||
//globals
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
int* playerID;
|
||||
|
||||
//members
|
||||
RasterFont font;
|
||||
std::map<std::string, Button*> buttonMap;
|
||||
|
||||
//the list of servers on the screen
|
||||
std::vector<ServerData> serverVector;
|
||||
ServerData* selectedServer = nullptr;
|
||||
SDL_Rect listBox;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,59 +1,26 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_application.hpp"
|
||||
|
||||
//singletons
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "scene_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
int main(int, char**) {
|
||||
#ifdef DEBUG
|
||||
cout << "Beginning program" << endl;
|
||||
#endif
|
||||
try {
|
||||
//create the singletons
|
||||
ConfigUtility::CreateSingleton();
|
||||
UDPNetworkUtility::CreateSingleton();
|
||||
|
||||
//call the client's routines
|
||||
ClientApplication::CreateSingleton();
|
||||
ClientApplication& app = ClientApplication::GetSingleton();
|
||||
|
||||
app.Init(argc, argv);
|
||||
SceneManager app;
|
||||
app.Init();
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
|
||||
//control the position of the app's destructor
|
||||
ClientApplication::DeleteSingleton();
|
||||
|
||||
//delete the singletons
|
||||
ConfigUtility::DeleteSingleton();
|
||||
UDPNetworkUtility::DeleteSingleton();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
cerr << "Fatal error: " << e.what() << endl;
|
||||
return 1;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
cout << "Clean exit" << endl;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
#include "main_menu.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
MainMenu::MainMenu(ConfigUtility* cUtil, SurfaceManager* sMgr) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering MainMenu" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
|
||||
buttonMap["start"] = new Button(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Start");
|
||||
buttonMap["options"] = new Button(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Options");
|
||||
buttonMap["quit"] = new Button(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Quit");
|
||||
|
||||
buttonMap["testsystems"] = new Button(50, 250, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "TestSystems");
|
||||
}
|
||||
|
||||
MainMenu::~MainMenu() {
|
||||
for (auto it : buttonMap) {
|
||||
delete it.second;
|
||||
}
|
||||
buttonMap.clear();
|
||||
#ifdef DEBUG
|
||||
cout << "leaving MainMenu" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Render(SDL_Surface* const screen) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->DrawTo(screen);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->MouseMotion(motion);
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->MouseButtonDown(button);
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (buttonMap["start"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::LOBBY);
|
||||
}
|
||||
if (buttonMap["options"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
//TODO
|
||||
}
|
||||
if (buttonMap["quit"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
QuitEvent();
|
||||
}
|
||||
if (buttonMap["testsystems"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::TESTSYSTEMS);
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
#ifndef MAINMENU_HPP_
|
||||
#define MAINMENU_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
|
||||
#include "button.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
class MainMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
MainMenu(ConfigUtility*, SurfaceManager*);
|
||||
~MainMenu();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//globals
|
||||
ConfigUtility* configUtil;
|
||||
SurfaceManager* surfaceMgr;
|
||||
|
||||
//members
|
||||
std::map<std::string, Button*> buttonMap;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,39 +1,22 @@
|
||||
#include directories
|
||||
INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||
|
||||
#libraries
|
||||
#the order of the $(LIBS) is important, at least for MinGW
|
||||
LIBS+=client.a ../common/libcommon.a -lSDL2_net
|
||||
ifeq ($(OS),Windows_NT)
|
||||
LIBS+=-lwsock32 -liphlpapi -lmingw32
|
||||
endif
|
||||
LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
|
||||
|
||||
#flags
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
ifeq ($(shell uname), Linux)
|
||||
#read data about the current install
|
||||
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
|
||||
endif
|
||||
#config
|
||||
INCLUDES=../common
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
LIB=../common/out/common.a -lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
SRC=$(filter-out unit.cpp, $(wildcard *.cpp))
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../out
|
||||
OUTDIR=out
|
||||
OUT=$(addprefix $(OUTDIR)/,client)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C client_utilities
|
||||
$(MAKE) -C entities
|
||||
$(MAKE) -C gameplay_scenes
|
||||
$(MAKE) -C menu_scenes
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
@@ -49,12 +32,6 @@ $(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
$(RM) *.o *.a *.exe
|
||||
else ifeq ($(shell uname), Linux)
|
||||
find . -type f -name *.o -exec rm -f -r -v {} \;
|
||||
find . -type f -name *.a -exec rm -f -r -v {} \;
|
||||
rm -f -v out/client out/server
|
||||
endif
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -1,130 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "disconnected_screen.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
DisconnectedScreen::DisconnectedScreen() {
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
//setup the utility objects
|
||||
//TODO: (1) resource tool, to prevent reloading like this
|
||||
image.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
|
||||
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||
|
||||
//check that the font loaded
|
||||
if (!font) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to load a font file; " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//setup the button
|
||||
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
|
||||
backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
|
||||
|
||||
//set the button positions
|
||||
backButton.SetX(50);
|
||||
backButton.SetY(50);
|
||||
|
||||
//set the disconnection message text
|
||||
textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255});
|
||||
|
||||
//full reset
|
||||
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
|
||||
|
||||
//auto return
|
||||
startTick = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
DisconnectedScreen::~DisconnectedScreen() {
|
||||
TTF_CloseFont(font);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void DisconnectedScreen::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void DisconnectedScreen::Update() {
|
||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
}
|
||||
|
||||
//Eat incoming packets
|
||||
while(UDPNetworkUtility::GetSingleton().Receive());
|
||||
}
|
||||
|
||||
void DisconnectedScreen::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
|
||||
backButton.DrawTo(renderer);
|
||||
textLine.DrawTo(renderer, 50, 30);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
backButton.MouseMotion(event);
|
||||
}
|
||||
|
||||
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
backButton.MouseButtonDown(event);
|
||||
}
|
||||
|
||||
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
//
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "button.hpp"
|
||||
#include "image.hpp"
|
||||
#include "text_line.hpp"
|
||||
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class DisconnectedScreen : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
DisconnectedScreen();
|
||||
~DisconnectedScreen();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
protected:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
|
||||
//graphics
|
||||
Image image;
|
||||
TTF_Font* font = nullptr;
|
||||
Button backButton;
|
||||
TextLine textLine;
|
||||
|
||||
//auto return
|
||||
std::chrono::steady_clock::time_point startTick;
|
||||
};
|
||||
@@ -1,314 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "lobby_menu.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <cstring>
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
//preemptive reset
|
||||
clientIndex = -1;
|
||||
accountIndex = -1;
|
||||
|
||||
//setup the utility objects
|
||||
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
|
||||
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||
|
||||
//check that the font loaded
|
||||
if (!font) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to load a font file; " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//setup the buttons
|
||||
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
searchButton.SetText(GetRenderer(), font, "Search", COLOR_BLUE);
|
||||
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
joinButton.SetText(GetRenderer(), font, "Join", COLOR_BLUE);
|
||||
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
|
||||
|
||||
//set the button positions (assumed)
|
||||
searchButton.SetX(50);
|
||||
searchButton.SetY(50);
|
||||
joinButton.SetX(50);
|
||||
joinButton.SetY(70);
|
||||
backButton.SetX(50);
|
||||
backButton.SetY(90);
|
||||
|
||||
//pseudo-list selection
|
||||
boundingBox = {300, 50, 200, 12};
|
||||
|
||||
//hacked together a highlight box
|
||||
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
|
||||
|
||||
//Eat incoming packets
|
||||
while(network.Receive());
|
||||
|
||||
//Initial broadcast
|
||||
SendBroadcastRequest();
|
||||
}
|
||||
|
||||
LobbyMenu::~LobbyMenu() {
|
||||
TTF_CloseFont(font);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void LobbyMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void LobbyMenu::Update() {
|
||||
//suck in and process all waiting packets
|
||||
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||
while(network.Receive(packetBuffer)) {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
delete reinterpret_cast<char*>(packetBuffer);
|
||||
}
|
||||
|
||||
void LobbyMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||
//TODO: (2) I need a proper UI system for the entire client and the editor
|
||||
|
||||
//UI
|
||||
searchButton.DrawTo(renderer);
|
||||
joinButton.DrawTo(renderer);
|
||||
backButton.DrawTo(renderer);
|
||||
|
||||
//TODO: (3) draw headers for the server list
|
||||
//TODO: (3) ping/delay displayed in the server list
|
||||
for (int i = 0; i < serverVector.size(); i++) {
|
||||
//draw the selected server's highlight
|
||||
if (selection == &serverVector[i]) {
|
||||
highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
|
||||
}
|
||||
|
||||
//draw the server's info
|
||||
serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
|
||||
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+300, boundingBox.y + boundingBox.h * i);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
searchButton.MouseMotion(event);
|
||||
joinButton.MouseMotion(event);
|
||||
backButton.MouseMotion(event);
|
||||
}
|
||||
|
||||
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
searchButton.MouseButtonDown(event);
|
||||
joinButton.MouseButtonDown(event);
|
||||
backButton.MouseButtonDown(event);
|
||||
}
|
||||
|
||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SendBroadcastRequest();
|
||||
}
|
||||
if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) {
|
||||
SendJoinRequest();
|
||||
}
|
||||
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
}
|
||||
|
||||
//has the user selected a server on the list?
|
||||
BoundingBox tmpBox = boundingBox;
|
||||
tmpBox.h *= serverVector.size(); //within the list bounds
|
||||
if (tmpBox.CheckOverlap({event.x, event.y})) {
|
||||
//NOTE: this memory trick requires a vector
|
||||
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
|
||||
}
|
||||
else {
|
||||
selection = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Network handlers
|
||||
//-------------------------
|
||||
|
||||
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//responses
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::LOGIN_RESPONSE:
|
||||
HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//rejections
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::LOGIN_REJECTION:
|
||||
HandleLoginRejection(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//handle errors
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
|
||||
throw(std::runtime_error( msg.str() ));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||
//extract the data
|
||||
ServerInfo newServer;
|
||||
|
||||
newServer.address = argPacket->srcAddress;
|
||||
newServer.name = argPacket->name;
|
||||
newServer.playerCount = argPacket->playerCount;
|
||||
newServer.version = argPacket->version;
|
||||
newServer.compatible = newServer.version == NETWORK_VERSION;
|
||||
|
||||
//push
|
||||
serverVector.push_back(newServer);
|
||||
|
||||
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
|
||||
|
||||
//fancy colors
|
||||
SDL_Color color;
|
||||
if (newServer.compatible) {
|
||||
color = {255, 255, 255, 255};
|
||||
}
|
||||
else {
|
||||
color = {255, 0, 0, 255};
|
||||
}
|
||||
|
||||
//fancy itoa
|
||||
auto itoa_base10 = [](int i) -> std::string {
|
||||
char str[20];
|
||||
sprintf(str, "%d", i);
|
||||
return std::string(str);
|
||||
};
|
||||
|
||||
//text graphics
|
||||
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
|
||||
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||
//save the server's data
|
||||
clientIndex = argPacket->clientIndex;
|
||||
network.Bind(argPacket->srcAddress, Channels::SERVER);
|
||||
|
||||
//request login data
|
||||
SendLoginRequest();
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
|
||||
if (argPacket->clientIndex != clientIndex) {
|
||||
throw(std::runtime_error("Client index invalid during login"));
|
||||
}
|
||||
accountIndex = argPacket->accountIndex;
|
||||
SetSceneSignal(SceneSignal::WORLD);
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
|
||||
//TODO: (9) LobbyMenu::HandleJoinRejection()
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
|
||||
//TODO: (9) LobbyMenu::HandleLoginRejection
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//server control
|
||||
//-------------------------
|
||||
|
||||
void LobbyMenu::SendBroadcastRequest() {
|
||||
//broadcast to the network, or a specific server
|
||||
ClientPacket packet;
|
||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||
|
||||
//reset the server list
|
||||
serverVector.clear();
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
void LobbyMenu::SendJoinRequest() {
|
||||
//pack the packet
|
||||
ClientPacket packet;
|
||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||
|
||||
//join the selected server
|
||||
network.SendTo(selection->address, &packet);
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
void LobbyMenu::SendLoginRequest() {
|
||||
//NOTE: high cohesion
|
||||
//TODO: (9) have a separate login screen
|
||||
ClientPacket packet;
|
||||
packet.type = SerialPacketType::LOGIN_REQUEST;
|
||||
packet.clientIndex = clientIndex;
|
||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1);
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
//graphics & ui
|
||||
#include "image.hpp"
|
||||
#include "button.hpp"
|
||||
#include "bounding_box.hpp"
|
||||
#include "text_line.hpp"
|
||||
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
//utilities
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
|
||||
//STL
|
||||
#include <vector>
|
||||
|
||||
class LobbyMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
|
||||
~LobbyMenu();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
protected:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
|
||||
//Network handlers
|
||||
void HandlePacket(SerialPacket* const);
|
||||
void HandleBroadcastResponse(ServerPacket* const);
|
||||
void HandleJoinResponse(ClientPacket* const);
|
||||
void HandleLoginResponse(ClientPacket* const);
|
||||
void HandleJoinRejection(TextPacket* const);
|
||||
void HandleLoginRejection(TextPacket* const);
|
||||
|
||||
//server control
|
||||
void SendBroadcastRequest();
|
||||
void SendJoinRequest();
|
||||
void SendLoginRequest();
|
||||
|
||||
//shared parameters
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
|
||||
//define the list object
|
||||
struct ServerInfo {
|
||||
//graphics
|
||||
TextLine nameImage;
|
||||
TextLine playerCountImage;
|
||||
|
||||
//networking
|
||||
IPaddress address;
|
||||
std::string name;
|
||||
int playerCount;
|
||||
int version;
|
||||
bool compatible;
|
||||
};
|
||||
|
||||
//members
|
||||
Image buttonImage;
|
||||
Image highlightImage;
|
||||
TTF_Font* font = nullptr;
|
||||
Button searchButton;
|
||||
Button joinButton;
|
||||
Button backButton;
|
||||
|
||||
std::vector<ServerInfo> serverVector;
|
||||
ServerInfo* selection = nullptr;
|
||||
|
||||
BoundingBox boundingBox;
|
||||
};
|
||||
@@ -1,146 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "main_menu.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
MainMenu::MainMenu() {
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
//setup the utility objects
|
||||
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
|
||||
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||
|
||||
//check that the font loaded
|
||||
if (!font) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to load a font file; " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//setup the buttons
|
||||
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
startButton.SetText(GetRenderer(), font, "Start", COLOR_BLUE);
|
||||
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_BLUE);
|
||||
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_BLUE);
|
||||
|
||||
//set the button positions
|
||||
startButton.SetX(50);
|
||||
startButton.SetY(50 + 20 * 0);
|
||||
optionsButton.SetX(50);
|
||||
optionsButton.SetY(50 + 20 * 1);
|
||||
quitButton.SetX(50);
|
||||
quitButton.SetY(50 + 20 * 2);
|
||||
|
||||
//text box
|
||||
textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
|
||||
textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
|
||||
textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update
|
||||
|
||||
//debug
|
||||
//
|
||||
}
|
||||
|
||||
MainMenu::~MainMenu() {
|
||||
TTF_CloseFont(font);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Update() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||
startButton.DrawTo(renderer);
|
||||
optionsButton.DrawTo(renderer);
|
||||
quitButton.DrawTo(renderer);
|
||||
|
||||
int h = -1;
|
||||
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
|
||||
|
||||
textBox.DrawTo(renderer, 50, h-50, -12);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
startButton.MouseMotion(event);
|
||||
optionsButton.MouseMotion(event);
|
||||
quitButton.MouseMotion(event);
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
startButton.MouseButtonDown(event);
|
||||
optionsButton.MouseButtonDown(event);
|
||||
quitButton.MouseButtonDown(event);
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
//TODO: (2) Buttons should only register as "selected" when the left button is used
|
||||
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SetSceneSignal(SceneSignal::LOBBYMENU);
|
||||
}
|
||||
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SetSceneSignal(SceneSignal::OPTIONSMENU);
|
||||
}
|
||||
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
QuitEvent();
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "button.hpp"
|
||||
#include "image.hpp"
|
||||
#include "text_box.hpp"
|
||||
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
class MainMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
MainMenu();
|
||||
~MainMenu();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
protected:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
|
||||
//members
|
||||
Image buttonImage;
|
||||
TTF_Font* font = nullptr;
|
||||
Button startButton;
|
||||
Button optionsButton;
|
||||
Button quitButton;
|
||||
TextBox textBox;
|
||||
};
|
||||
@@ -1,32 +0,0 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../client_utilities ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
@@ -1,116 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "options_menu.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
OptionsMenu::OptionsMenu() {
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
//setup the utility objects
|
||||
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
|
||||
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||
|
||||
//check that the font loaded
|
||||
if (!font) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to load a font file; " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//setup the button
|
||||
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
|
||||
|
||||
//set the button positions
|
||||
backButton.SetX(50);
|
||||
backButton.SetY(50);
|
||||
|
||||
//text line
|
||||
textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
|
||||
}
|
||||
|
||||
OptionsMenu::~OptionsMenu() {
|
||||
TTF_CloseFont(font);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void OptionsMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::Update() {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||
backButton.DrawTo(renderer);
|
||||
textLine.DrawTo(renderer, 50, 30);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
backButton.MouseMotion(event);
|
||||
}
|
||||
|
||||
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
backButton.MouseButtonDown(event);
|
||||
}
|
||||
|
||||
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
//
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "button.hpp"
|
||||
#include "image.hpp"
|
||||
#include "text_line.hpp"
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
//NOTE: The options screen needs to be USED
|
||||
class OptionsMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
OptionsMenu();
|
||||
~OptionsMenu();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
private:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
|
||||
//members
|
||||
Image buttonImage;
|
||||
TTF_Font* font = nullptr;
|
||||
Button backButton;
|
||||
TextLine textLine;
|
||||
};
|
||||
@@ -1,64 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "splash_screen.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
SplashScreen::SplashScreen(SDL_Window* w) {
|
||||
//fit the screen to the logo
|
||||
//NOTE: not using this window trick
|
||||
window = w;
|
||||
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
|
||||
|
||||
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
|
||||
|
||||
// SDL_SetWindowSize(window, logo.GetClipW(), logo.GetClipH());
|
||||
// SDL_RenderSetLogicalSize(GetRenderer(), logo.GetClipW(), logo.GetClipH());
|
||||
|
||||
startTick = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
SplashScreen::~SplashScreen() {
|
||||
// SDL_SetWindowSize(window, windowWidth, windowHeight);
|
||||
// SDL_RenderSetLogicalSize(GetRenderer(), windowWidth, windowHeight);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void SplashScreen::FrameStart() {
|
||||
//TODO: (0) config flag to change the delay
|
||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) {
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
|
||||
int w = 0, h = 0;
|
||||
SDL_RenderGetLogicalSize(renderer, &w, &h);
|
||||
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
#include "player.hpp"
|
||||
|
||||
#define ANIMATION_SPEED 0.1
|
||||
#define WALKING_SPEED 140
|
||||
|
||||
Player::Player(SDL_Surface* s, int w, int h)
|
||||
: sprite(s, w, h)
|
||||
{
|
||||
}
|
||||
|
||||
void Player::Update(double delta) {
|
||||
if (motion.y > 0) {
|
||||
FaceDirection(Direction::SOUTH);
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
FaceDirection(Direction::NORTH);
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
FaceDirection(Direction::WEST);
|
||||
}
|
||||
else if (motion.x > 0) {
|
||||
FaceDirection(Direction::EAST);
|
||||
}
|
||||
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
sprite.SetInterval(ANIMATION_SPEED);
|
||||
constexpr double d = 1/sqrt(2);
|
||||
position += motion * d * delta;
|
||||
}
|
||||
else if (motion != 0) {
|
||||
sprite.SetInterval(ANIMATION_SPEED);
|
||||
position += motion * delta;
|
||||
}
|
||||
else {
|
||||
sprite.SetCurrentFrame(0);
|
||||
sprite.SetInterval(0);
|
||||
}
|
||||
sprite.Update(delta);
|
||||
}
|
||||
|
||||
void Player::WalkInDirection(Direction d) {
|
||||
switch(d) {
|
||||
case Direction::NORTH:
|
||||
if (motion.y >= 0) {
|
||||
motion.y -= WALKING_SPEED;
|
||||
}
|
||||
else {
|
||||
motion.y = -WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
case Direction::SOUTH:
|
||||
if (motion.y <= 0) {
|
||||
motion.y += WALKING_SPEED;
|
||||
}
|
||||
else {
|
||||
motion.y = WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
case Direction::WEST:
|
||||
if (motion.x >= 0) {
|
||||
motion.x -= WALKING_SPEED;
|
||||
}
|
||||
else {
|
||||
motion.x = -WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
case Direction::EAST:
|
||||
if (motion.x <= 0) {
|
||||
motion.x += WALKING_SPEED;
|
||||
}
|
||||
else {
|
||||
motion.x = WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Player::FaceDirection(Direction dir) {
|
||||
switch(dir) {
|
||||
case Direction::SOUTH:
|
||||
sprite.SetCurrentStrip(0);
|
||||
break;
|
||||
case Direction::NORTH:
|
||||
sprite.SetCurrentStrip(1);
|
||||
break;
|
||||
case Direction::WEST:
|
||||
sprite.SetCurrentStrip(2);
|
||||
break;
|
||||
case Direction::EAST:
|
||||
sprite.SetCurrentStrip(3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#ifndef PLAYER_HPP_
|
||||
#define PLAYER_HPP_
|
||||
|
||||
#include "defines.hpp"
|
||||
#include "vector2.hpp"
|
||||
#include "sprite_sheet.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class Player {
|
||||
public:
|
||||
Player(SDL_Surface*, int w, int h);
|
||||
|
||||
void Update(double delta);
|
||||
|
||||
void WalkInDirection(Direction);
|
||||
|
||||
Vector2 SetPosition(Vector2 v) { return position = v; }
|
||||
Vector2 ShiftPosition(Vector2 v) { return position += v; }
|
||||
Vector2 GetPosition() const { return position; };
|
||||
|
||||
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||
Vector2 ShiftMotion(Vector2 v) { return motion += v; }
|
||||
Vector2 GetMotion() const { return motion; }
|
||||
|
||||
void DrawTo(SDL_Surface* const s) { sprite.DrawTo(s, position.x, position.y); }
|
||||
void FaceDirection(Direction);
|
||||
|
||||
SpriteSheet* GetSpriteSheet() { return &sprite; };
|
||||
private:
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
SpriteSheet sprite;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,53 @@
|
||||
#include "player_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
PlayerManager::PlayerManager() {
|
||||
//
|
||||
}
|
||||
|
||||
PlayerManager::~PlayerManager() {
|
||||
DeleteAll();
|
||||
}
|
||||
|
||||
Player* PlayerManager::New(int index, SDL_Surface* avatarSheet) {
|
||||
if (playerMap.find(index) != playerMap.end()) {
|
||||
throw(std::runtime_error("This player's index is already taken"));
|
||||
}
|
||||
|
||||
return playerMap[index] = new Player(avatarSheet, avatarSheet->w/4, avatarSheet->h/4);
|
||||
}
|
||||
|
||||
Player* PlayerManager::Get(int index) {
|
||||
std::map<int, Player*>::iterator it = playerMap.find(index);
|
||||
if(it == playerMap.end()) {
|
||||
throw(std::runtime_error("Failed to find a player with that index"));
|
||||
}
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void PlayerManager::Delete(int index) {
|
||||
std::map<int, Player*>::iterator it = playerMap.find(index);
|
||||
delete it->second;
|
||||
playerMap.erase(it);
|
||||
}
|
||||
|
||||
void PlayerManager::UpdateAll(double delta) {
|
||||
for (auto it : playerMap) {
|
||||
it.second->Update(delta);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerManager::DrawAllTo(SDL_Surface* dest) {
|
||||
for (auto it : playerMap) {
|
||||
it.second->DrawTo(dest);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerManager::DeleteAll() {
|
||||
for (auto it : playerMap) {
|
||||
delete it.second;
|
||||
}
|
||||
playerMap.clear();
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#ifndef PLAYERMANAGER_HPP_
|
||||
#define PLAYERMANAGER_HPP_
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
class PlayerManager {
|
||||
public:
|
||||
PlayerManager();
|
||||
~PlayerManager();
|
||||
|
||||
Player* New(int index, SDL_Surface* avatarSheet);
|
||||
Player* Get(int index);
|
||||
void Delete(int index);
|
||||
|
||||
void UpdateAll(double delta);
|
||||
void DrawAllTo(SDL_Surface* dest);
|
||||
void DeleteAll();
|
||||
|
||||
Player* operator[](int i) { return Get(i); }
|
||||
private:
|
||||
std::map<int, Player*> playerMap;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef SCENELIST_HPP_
|
||||
#define SCENELIST_HPP_
|
||||
|
||||
enum class SceneList {
|
||||
//these are reserved
|
||||
QUIT, //doubles as "up one scene" in nested scenes
|
||||
CONTINUE,
|
||||
FIRST,
|
||||
|
||||
//custom indexes
|
||||
TESTSYSTEMS,
|
||||
SPLASH,
|
||||
MAINMENU,
|
||||
INGAME,
|
||||
|
||||
//subscenes
|
||||
LOBBY,
|
||||
COMBAT,
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,128 @@
|
||||
#include "scene_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
|
||||
//-------------------------
|
||||
//Scene headers
|
||||
//-------------------------
|
||||
|
||||
//Add the custom scene headers here
|
||||
#include "test_systems.hpp"
|
||||
|
||||
#include "splash.hpp"
|
||||
#include "main_menu.hpp"
|
||||
#include "lobby.hpp"
|
||||
#include "in_game.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
SceneManager::SceneManager() {
|
||||
//
|
||||
}
|
||||
|
||||
SceneManager::~SceneManager() {
|
||||
UnloadScene();
|
||||
}
|
||||
|
||||
void SceneManager::Init() {
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
}
|
||||
if (SDLNet_Init()) {
|
||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
|
||||
configUtil.Load("rsc/config.cfg");
|
||||
netUtil.Open(0, sizeof(PacketData));
|
||||
|
||||
//set the screen from the config file
|
||||
int flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
|
||||
if (configUtil.Boolean("screen.f")) {
|
||||
flags |= SDL_FULLSCREEN;
|
||||
}
|
||||
BaseScene::SetScreen(configUtil.Integer("screen.w"),configUtil.Integer("screen.h"),0,flags);
|
||||
}
|
||||
|
||||
void SceneManager::Proc() {
|
||||
LoadScene(SceneList::FIRST);
|
||||
|
||||
//prepare the time system
|
||||
typedef std::chrono::high_resolution_clock Clock;
|
||||
|
||||
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
|
||||
Clock::time_point simTime = Clock::now();
|
||||
Clock::time_point realTime;
|
||||
|
||||
//The main loop
|
||||
while(activeScene->GetNextScene() != SceneList::QUIT) {
|
||||
//switch scenes when necessary
|
||||
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
|
||||
LoadScene(activeScene->GetNextScene());
|
||||
continue;
|
||||
}
|
||||
|
||||
//update the current time
|
||||
realTime = Clock::now();
|
||||
|
||||
//simulate game time
|
||||
while (simTime < realTime) {
|
||||
//call each user defined function
|
||||
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
|
||||
simTime += delta;
|
||||
}
|
||||
|
||||
//draw the game to the screen
|
||||
activeScene->RenderFrame();
|
||||
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
UnloadScene();
|
||||
}
|
||||
|
||||
void SceneManager::Quit() {
|
||||
UnloadScene();
|
||||
SDLNet_Quit();
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Private access members
|
||||
//-------------------------
|
||||
|
||||
void SceneManager::LoadScene(SceneList sceneIndex) {
|
||||
UnloadScene();
|
||||
|
||||
switch(sceneIndex) {
|
||||
//add scene creation calls here
|
||||
case SceneList::TESTSYSTEMS:
|
||||
activeScene = new TestSystems(&configUtil, &surfaceMgr, &netUtil);
|
||||
break;
|
||||
|
||||
case SceneList::FIRST:
|
||||
case SceneList::SPLASH:
|
||||
activeScene = new Splash(&configUtil, &surfaceMgr);
|
||||
break;
|
||||
case SceneList::MAINMENU:
|
||||
activeScene = new MainMenu(&configUtil, &surfaceMgr);
|
||||
break;
|
||||
case SceneList::LOBBY:
|
||||
activeScene = new Lobby(&configUtil, &surfaceMgr, &netUtil, &playerID);
|
||||
break;
|
||||
case SceneList::INGAME:
|
||||
activeScene = new InGame(&configUtil, &surfaceMgr, &netUtil, &playerID);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw(std::logic_error("Failed to recognize the scene index"));
|
||||
}
|
||||
}
|
||||
|
||||
void SceneManager::UnloadScene() {
|
||||
delete activeScene;
|
||||
activeScene = nullptr;
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef SCENEMANAGER_HPP_
|
||||
#define SCENEMANAGER_HPP_
|
||||
|
||||
#include "scene_list.hpp"
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class SceneManager {
|
||||
public:
|
||||
//Public access members
|
||||
SceneManager();
|
||||
~SceneManager();
|
||||
|
||||
void Init();
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
//Private access members
|
||||
void LoadScene(SceneList sceneIndex);
|
||||
void UnloadScene();
|
||||
|
||||
BaseScene* activeScene = nullptr;
|
||||
|
||||
//globals
|
||||
ConfigUtility configUtil;
|
||||
SurfaceManager surfaceMgr;
|
||||
UDPNetworkUtility netUtil;
|
||||
int playerID = -1;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,37 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum SceneSignal {
|
||||
//reserved members for internal use
|
||||
QUIT = -1,
|
||||
CONTINUE = 0,
|
||||
FIRST = 1,
|
||||
|
||||
//custom scenes
|
||||
SPLASHSCREEN,
|
||||
MAINMENU,
|
||||
OPTIONSMENU,
|
||||
LOBBYMENU,
|
||||
WORLD,
|
||||
DISCONNECTEDSCREEN,
|
||||
};
|
||||
@@ -0,0 +1,62 @@
|
||||
#include "splash.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
Splash::Splash(ConfigUtility* cUtil, SurfaceManager* sMgr) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering Splash" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
|
||||
logo = new Image(surfaceMgr->Load("splash-logo", configUtil->String("logos") + "/krstudios.bmp"));
|
||||
}
|
||||
|
||||
Splash::~Splash() {
|
||||
delete logo;
|
||||
surfaceMgr->Free("splash-logo");
|
||||
#ifdef DEBUG
|
||||
cout << "leaving Splash" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Splash::RunFrame(double delta) {
|
||||
//skip any event handling here
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event));
|
||||
|
||||
//draw the logo in the middle of the screen
|
||||
int x = (GetScreen()->w - logo->GetClipW()) / 2;
|
||||
int y = (GetScreen()->h - logo->GetClipH()) / 2;
|
||||
|
||||
logo->DrawTo(GetScreen(),x,y);
|
||||
SDL_Flip(GetScreen());
|
||||
|
||||
//load the resources ONCE
|
||||
if (!loaded) {
|
||||
loaded = true;
|
||||
LoadResources();
|
||||
}
|
||||
|
||||
//wait X seconds
|
||||
if (Clock::now() - start > std::chrono::duration<int>(1)) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void Splash::LoadResources() {
|
||||
//load the global resources here
|
||||
surfaceMgr->Load("font", configUtil->String("fonts") + "/pokemon_dark_font.bmp");
|
||||
surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
|
||||
surfaceMgr->Load("elliot", configUtil->String("sprites") + "/elliot2.bmp");
|
||||
surfaceMgr->Load("coa", configUtil->String("sprites") + "/coa2.bmp");
|
||||
surfaceMgr->Load("flower", configUtil->String("sprites") + "/aniflower.bmp");
|
||||
surfaceMgr->Load("terrain", configUtil->String("tilesets") + "/terrain.bmp");
|
||||
//TODO
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
#ifndef SPLASH_HPP_
|
||||
#define SPLASH_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class Splash : public BaseScene {
|
||||
public:
|
||||
Splash(ConfigUtility*, SurfaceManager*);
|
||||
~Splash();
|
||||
|
||||
protected:
|
||||
typedef std::chrono::high_resolution_clock Clock;
|
||||
void RunFrame(double delta);
|
||||
void RenderFrame() {};
|
||||
|
||||
void LoadResources();
|
||||
|
||||
//globals
|
||||
ConfigUtility* configUtil;
|
||||
SurfaceManager* surfaceMgr;
|
||||
|
||||
//members
|
||||
bool loaded = false;
|
||||
Clock::time_point start = Clock::now();
|
||||
Image* logo = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,170 @@
|
||||
#include "test_systems.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
#include "splash.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
TestSystems::TestSystems(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering TestSystems" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
netUtil = nUtil;
|
||||
|
||||
playerCounter = currentPlayer = 0;
|
||||
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
|
||||
|
||||
font.SetSurface(surfaceMgr->Get("font"));
|
||||
}
|
||||
|
||||
TestSystems::~TestSystems() {
|
||||
playerMgr.DeleteAll();
|
||||
#ifdef DEBUG
|
||||
cout << "leaving TestSystems" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void TestSystems::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void TestSystems::Update(double delta) {
|
||||
playerMgr.UpdateAll(delta);
|
||||
}
|
||||
|
||||
void TestSystems::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
string IToS(int i) {
|
||||
char buffer[20];
|
||||
memset(buffer, 0, 20);
|
||||
sprintf(buffer, "%d", i);
|
||||
return string(buffer);
|
||||
}
|
||||
|
||||
void TestSystems::Render(SDL_Surface* const screen) {
|
||||
FrameRate::Calculate();
|
||||
playerMgr.DrawAllTo(screen);
|
||||
font.DrawStringTo("FPS: " + IToS(FrameRate::GetFrameRate()), screen, 16, 16);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void TestSystems::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void TestSystems::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void TestSystems::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void TestSystems::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
|
||||
case SDLK_w:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
SendMessage("move up");
|
||||
break;
|
||||
case SDLK_s:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
SendMessage("move down");
|
||||
break;
|
||||
case SDLK_a:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
SendMessage("move left");
|
||||
break;
|
||||
case SDLK_d:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
SendMessage("move right");
|
||||
break;
|
||||
|
||||
case SDLK_1:
|
||||
SwitchToPlayer(0);
|
||||
break;
|
||||
case SDLK_2:
|
||||
SwitchToPlayer(1);
|
||||
break;
|
||||
case SDLK_3:
|
||||
SwitchToPlayer(2);
|
||||
break;
|
||||
case SDLK_4:
|
||||
SwitchToPlayer(3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TestSystems::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
break;
|
||||
case SDLK_s:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
break;
|
||||
case SDLK_a:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
break;
|
||||
case SDLK_d:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
void TestSystems::NewPlayer(int index, std::string avatarName, int x, int y) {
|
||||
Player* p = playerMgr.New(index, surfaceMgr->Get(avatarName));
|
||||
p->SetPosition(Vector2(x, y));
|
||||
}
|
||||
|
||||
void TestSystems::SwitchToPlayer(int index) {
|
||||
//dirty hacks for smooth movement
|
||||
playerMgr[currentPlayer]->SetMotion(Vector2(0,0));
|
||||
currentPlayer = index;
|
||||
|
||||
Uint8* key = SDL_GetKeyState(nullptr);
|
||||
|
||||
if (key[SDLK_w]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
}
|
||||
if (key[SDLK_s]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
}
|
||||
if (key[SDLK_a]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
}
|
||||
if (key[SDLK_d]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
}
|
||||
}
|
||||
|
||||
void TestSystems::SendMessage(std::string s) {
|
||||
cout << s << endl;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#ifndef TESTSYSTEMS_HPP_
|
||||
#define TESTSYSTEMS_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "player_manager.hpp"
|
||||
#include "frame_rate.hpp"
|
||||
#include "raster_font.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class TestSystems : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
TestSystems(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
|
||||
~TestSystems();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//utilities
|
||||
void NewPlayer(int index, std::string avatarName, int x, int y);
|
||||
void SwitchToPlayer(int index);
|
||||
void SendMessage(std::string);
|
||||
|
||||
//members
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
|
||||
PlayerManager playerMgr;
|
||||
RasterFont font;
|
||||
|
||||
int playerCounter;
|
||||
int currentPlayer;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int SDL_main(int argc, char* argv[]) {
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "button.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
Button::Button():
|
||||
Button(0,0, nullptr, nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
Button::Button(Sint16 i, Sint16 j, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string s) {
|
||||
x = i;
|
||||
y = j;
|
||||
state = State::NORMAL;
|
||||
|
||||
SetSurfaces(imageSurface, fontSurface);
|
||||
|
||||
SetText(s);
|
||||
}
|
||||
|
||||
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
if (motion.state & SDL_BUTTON_LMASK) {
|
||||
return CalcState(motion.x, motion.y, true);
|
||||
}
|
||||
else {
|
||||
return CalcState(motion.x, motion.y, false);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
if (button.button == SDL_BUTTON_LEFT) {
|
||||
return CalcState(button.x, button.y, true);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (button.button == SDL_BUTTON_LEFT) {
|
||||
return CalcState(button.x, button.y, false);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
void Button::DrawTo(SDL_Surface* const dest) {
|
||||
image.DrawTo(dest, x, y);
|
||||
font.DrawStringTo(text, dest, textX + x, textY + y);
|
||||
}
|
||||
|
||||
void Button::SetSurfaces(SDL_Surface* imageSurface, SDL_Surface* fontSurface) {
|
||||
//graphical stuff
|
||||
image.SetSurface(imageSurface);
|
||||
image.SetClipH(image.GetClipH() / 3); //3 phases
|
||||
font.SetSurface(fontSurface);
|
||||
|
||||
//reset textX & textY
|
||||
SetText(text);
|
||||
}
|
||||
|
||||
std::string Button::SetText(std::string s) {
|
||||
//one line
|
||||
text = s;
|
||||
textX = (image.GetClipW() / 2) - (font.GetCharW() * text.size() / 2);
|
||||
textY = (image.GetClipH() / 2) - (font.GetCharH() / 2);
|
||||
return text;
|
||||
}
|
||||
|
||||
Button::State Button::CalcState(Sint16 i, Sint16 j, bool leftPressed) {
|
||||
if (i < x || i > (x + image.GetClipW()) ||
|
||||
j < y || j > (y + image.GetClipH())
|
||||
) {
|
||||
image.SetClipY(0);
|
||||
return state = State::NORMAL;
|
||||
}
|
||||
if (leftPressed) {
|
||||
image.SetClipY(image.GetClipH()*2);
|
||||
return state = State::PRESSED;
|
||||
}
|
||||
else {
|
||||
image.SetClipY(image.GetClipH());
|
||||
return state = State::HOVER;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef BUTTON_HPP_
|
||||
#define BUTTON_HPP_
|
||||
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
//3-phases, no toggle, centred text
|
||||
class Button {
|
||||
public:
|
||||
enum class State {
|
||||
NORMAL, HOVER, PRESSED
|
||||
};
|
||||
|
||||
Button();
|
||||
Button(Sint16 x, Sint16 y, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string text = "");
|
||||
|
||||
//return the current state
|
||||
State MouseMotion(SDL_MouseMotionEvent const&);
|
||||
State MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
State MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
State GetState() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
//yet another draw function
|
||||
void DrawTo(SDL_Surface* const);
|
||||
|
||||
//simple accessors and mutators
|
||||
Sint16 SetX(Sint16 i) { return x = i; }
|
||||
Sint16 SetY(Sint16 i) { return y = i; }
|
||||
Sint16 GetX() const { return x; }
|
||||
Sint16 GetY() const { return y; }
|
||||
|
||||
void SetSurfaces(SDL_Surface* image, SDL_Surface* font);
|
||||
|
||||
std::string SetText(std::string s);
|
||||
std::string GetText() const { return text; }
|
||||
|
||||
//raw access, be careful
|
||||
Image* GetImage() { return ℑ }
|
||||
RasterFont* GetFont() { return &font; }
|
||||
|
||||
//debug
|
||||
Sint16 GetTextX() const { return textX; }
|
||||
Sint16 GetTextY() const { return textY; }
|
||||
private:
|
||||
State CalcState(Sint16 x, Sint16 y, bool leftPressed);
|
||||
|
||||
Sint16 x, y;
|
||||
Sint16 textX, textY; //prevent recalc every loop
|
||||
Image image;
|
||||
RasterFont font;
|
||||
State state;
|
||||
std::string text;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,76 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <fstream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
void ConfigUtility::Load(string fname) {
|
||||
ifstream is(fname);
|
||||
|
||||
if (!is.is_open()) {
|
||||
throw(runtime_error("Failed to open config file"));
|
||||
}
|
||||
|
||||
string key, val;
|
||||
|
||||
for (;;) { //forever
|
||||
//eat whitespace
|
||||
while(isspace(is.peek()))
|
||||
is.ignore();
|
||||
|
||||
//end of file
|
||||
if (is.eof())
|
||||
break;
|
||||
|
||||
//skip comment lines
|
||||
if (is.peek() == '#') {
|
||||
while(is.peek() != '\n' && !is.eof()) {
|
||||
is.ignore();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
//read in the pair
|
||||
getline(is, key,'=');
|
||||
getline(is, val);
|
||||
|
||||
//trim the strings at the start & end
|
||||
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
|
||||
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
|
||||
|
||||
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
|
||||
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
|
||||
|
||||
//allow empty/wiped values
|
||||
if (key.size() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//save the pair
|
||||
table[key] = val;
|
||||
}
|
||||
|
||||
is.close();
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,43 +19,50 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef CONFIGUTILITY_HPP_
|
||||
#define CONFIGUTILITY_HPP_
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
#include "vector2.hpp"
|
||||
#include "trigger_data.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
|
||||
class TriggerManager {
|
||||
class ConfigUtility {
|
||||
public:
|
||||
TriggerManager();
|
||||
~TriggerManager();
|
||||
ConfigUtility() {}
|
||||
ConfigUtility(std::string s) { Load(s); }
|
||||
|
||||
//common public methods
|
||||
int Create(std::string handle);
|
||||
void Unload(int uid);
|
||||
void Load(std::string fname);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, TriggerData const&>)> fn);
|
||||
|
||||
//accessors & mutators
|
||||
TriggerData* Get(int uid);
|
||||
TriggerData* Get(std::string handle);
|
||||
int GetLoadedCount();
|
||||
std::map<int, TriggerData>* GetContainer();
|
||||
|
||||
//hooks
|
||||
lua_State* SetLuaState(lua_State* L);
|
||||
lua_State* GetLuaState();
|
||||
std::string String(std::string s) {
|
||||
return table[s];
|
||||
}
|
||||
const char* CString(std::string s) {
|
||||
return table[s].c_str();
|
||||
}
|
||||
int Integer(std::string s) {
|
||||
return atoi(table[s].c_str());
|
||||
}
|
||||
double Double(std::string s) {
|
||||
return atof(table[s].c_str());
|
||||
}
|
||||
bool Boolean(std::string s) {
|
||||
return table[s] == "true";
|
||||
}
|
||||
|
||||
std::string& operator[](std::string s) {
|
||||
return table[s];
|
||||
}
|
||||
int Int(std::string s) {
|
||||
return Integer(s);
|
||||
}
|
||||
int Bool(std::string s) {
|
||||
return Boolean(s);
|
||||
}
|
||||
std::map<std::string, std::string>* GetMap() {
|
||||
return &table;
|
||||
}
|
||||
private:
|
||||
//members
|
||||
std::map<int, TriggerData> elementMap;
|
||||
lua_State* lua = nullptr;
|
||||
int counter = 0;
|
||||
std::map<std::string, std::string> table;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,9 +19,8 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
|
||||
#define TORTUGA_CHARACTER_MANAGER_API "character_manager"
|
||||
LUAMOD_API int openCharacterManagerAPI(lua_State* L);
|
||||
int FrameRate::frameCount = 0;
|
||||
int FrameRate::lastFrameRate = 0;
|
||||
FrameRate::Clock::time_point FrameRate::tick = FrameRate::Clock::now();
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,32 +19,30 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "SDL2/SDL_net.h"
|
||||
#ifndef FRAMERATE_HPP_
|
||||
#define FRAMERATE_HPP_
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class ClientData {
|
||||
class FrameRate {
|
||||
public:
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
|
||||
ClientData() = default;
|
||||
ClientData(IPaddress add);
|
||||
~ClientData() = default;
|
||||
|
||||
IPaddress SetAddress(IPaddress add);
|
||||
IPaddress GetAddress();
|
||||
|
||||
Clock::time_point GetLastBeat();
|
||||
|
||||
int GetAttempts();
|
||||
int IncrementAttempts();
|
||||
int ResetAttempts();
|
||||
typedef std::chrono::high_resolution_clock Clock;
|
||||
|
||||
FrameRate() = delete;
|
||||
static int Calculate() {
|
||||
frameCount++;
|
||||
if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
|
||||
lastFrameRate = frameCount;
|
||||
frameCount = 0;
|
||||
tick = Clock::now();
|
||||
}
|
||||
return lastFrameRate;
|
||||
}
|
||||
static int GetFrameRate() { return lastFrameRate; }
|
||||
private:
|
||||
IPaddress address = {0,0};
|
||||
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
static int frameCount;
|
||||
static int lastFrameRate;
|
||||
static Clock::time_point tick;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,34 +19,36 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_data.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
ClientData::ClientData(IPaddress add) {
|
||||
address = add;
|
||||
Image::Image(SDL_Surface* p) {
|
||||
SetSurface(p);
|
||||
}
|
||||
|
||||
IPaddress ClientData::SetAddress(IPaddress add) {
|
||||
return address = add;
|
||||
Image::Image(SDL_Surface* p, SDL_Rect r) {
|
||||
SetSurface(p, r);
|
||||
}
|
||||
|
||||
IPaddress ClientData::GetAddress() {
|
||||
return address;
|
||||
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
|
||||
if (!(surface = p)) {
|
||||
clip = {0, 0, 0, 0};
|
||||
}
|
||||
else {
|
||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
ClientData::Clock::time_point ClientData::GetLastBeat() {
|
||||
return lastBeat;
|
||||
SDL_Surface* Image::SetSurface(SDL_Surface* const p, SDL_Rect r) {
|
||||
surface = p;
|
||||
clip = r;
|
||||
return surface;
|
||||
}
|
||||
|
||||
int ClientData::GetAttempts() {
|
||||
return attemptedBeats;
|
||||
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
|
||||
if (!surface) {
|
||||
return;
|
||||
}
|
||||
SDL_Rect sclip = clip, dclip = {x,y};
|
||||
SDL_BlitSurface(surface, &sclip, dest, &dclip);
|
||||
}
|
||||
|
||||
int ClientData::IncrementAttempts() {
|
||||
lastBeat = Clock::now();
|
||||
return attemptedBeats++;
|
||||
}
|
||||
|
||||
int ClientData::ResetAttempts() {
|
||||
lastBeat = Clock::now();
|
||||
return attemptedBeats = 0;
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef IMAGE_HPP_
|
||||
#define IMAGE_HPP_
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class Image {
|
||||
public:
|
||||
Image() = default;
|
||||
Image(SDL_Surface*);
|
||||
Image(SDL_Surface*, SDL_Rect);
|
||||
~Image() = default;
|
||||
|
||||
SDL_Surface* SetSurface(SDL_Surface*);
|
||||
SDL_Surface* SetSurface(SDL_Surface*, SDL_Rect);
|
||||
SDL_Surface* GetSurface() const { return surface; }
|
||||
|
||||
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
|
||||
|
||||
//Clip handlers
|
||||
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
|
||||
SDL_Rect GetClip() const { return clip; }
|
||||
|
||||
Sint16 SetClipX(Sint16 x) { return clip.x = x; }
|
||||
Sint16 SetClipY(Sint16 y) { return clip.y = y; }
|
||||
Uint16 SetClipW(Uint16 w) { return clip.w = w; }
|
||||
Uint16 SetClipH(Uint16 h) { return clip.h = h; }
|
||||
|
||||
Sint16 GetClipX() const { return clip.x; }
|
||||
Sint16 GetClipY() const { return clip.y; }
|
||||
Uint16 GetClipW() const { return clip.w; }
|
||||
Uint16 GetClipH() const { return clip.h; }
|
||||
protected:
|
||||
SDL_Surface* surface = nullptr;
|
||||
SDL_Rect clip = {0, 0, 0, 0};
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,18 +1,18 @@
|
||||
#config
|
||||
INCLUDES+=.
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
INCLUDES=
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
LIB=
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
SRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||
OUTDIR=out
|
||||
OUT=$(addprefix $(OUTDIR)/,common.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
@@ -30,3 +30,8 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,109 @@
|
||||
#ifndef PACKETLIST_HPP_
|
||||
#define PACKETLIST_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
#define PACKET_STRING_SIZE 100
|
||||
|
||||
enum class PacketList {
|
||||
NONE = 0,
|
||||
|
||||
//connections
|
||||
PING = 1,
|
||||
PONG = 2,
|
||||
JOINREQUEST = 3,
|
||||
JOINCONFIRM = 4,
|
||||
DISCONNECT = 5,
|
||||
|
||||
//information control
|
||||
SYNCHRONIZE = 6,
|
||||
NEWPLAYER = 7,
|
||||
DELETEPLAYER = 8,
|
||||
MOVEMENT = 9,
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//connections
|
||||
//-------------------------
|
||||
|
||||
struct Ping {
|
||||
PacketList type = PacketList::PING;
|
||||
char metadata[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct Pong {
|
||||
PacketList type = PacketList::PONG;
|
||||
char metadata[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct JoinRequest {
|
||||
PacketList type = PacketList::JOINREQUEST;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct JoinConfirm {
|
||||
PacketList type = PacketList::JOINCONFIRM;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
struct Disconnect {
|
||||
PacketList type = PacketList::DISCONNECT;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//information control
|
||||
//-------------------------
|
||||
|
||||
struct Synchronize {
|
||||
PacketList type = PacketList::SYNCHRONIZE;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
struct NewPlayer {
|
||||
PacketList type = PacketList::NEWPLAYER;
|
||||
int playerID;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
struct DeletePlayer {
|
||||
PacketList type = PacketList::DELETEPLAYER;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
struct Movement {
|
||||
PacketList type = PacketList::MOVEMENT;
|
||||
int playerID;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//the packet itself
|
||||
//-------------------------
|
||||
|
||||
union PacketData {
|
||||
PacketData() {};
|
||||
PacketList type = PacketList::NONE;
|
||||
|
||||
//connections
|
||||
Ping ping;
|
||||
Pong pong;
|
||||
JoinRequest joinRequest;
|
||||
JoinConfirm joinConfirm;
|
||||
Disconnect disconnect;
|
||||
|
||||
//information control
|
||||
Synchronize synchronize;
|
||||
NewPlayer newPlayer;
|
||||
DeletePlayer deletePlayer;
|
||||
Movement movement;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,13 +19,31 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
#include "raster_font.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
class terminal_error: public std::runtime_error {
|
||||
public:
|
||||
explicit terminal_error(const std::string& str): runtime_error(str) {}
|
||||
explicit terminal_error(const char* cstr): runtime_error(cstr) {}
|
||||
};
|
||||
RasterFont::RasterFont(SDL_Surface* p) {
|
||||
SetSurface(p);
|
||||
}
|
||||
|
||||
void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x, Sint16 y) {
|
||||
if (!image.GetSurface()) {
|
||||
throw(std::runtime_error("RasterFont not loaded"));
|
||||
}
|
||||
const Uint16 w = image.GetClipW();
|
||||
const Uint16 h = image.GetClipH();
|
||||
for (int i = 0; i < s.size(); i++) {
|
||||
image.SetClipX(s[i] % w * w);
|
||||
image.SetClipY(s[i] / h * h);
|
||||
image.DrawTo(dest, x + i * w, y);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Surface* RasterFont::SetSurface(SDL_Surface* p) {
|
||||
if (image.SetSurface(p)) {
|
||||
image.SetClipW(image.GetSurface()->w/16);
|
||||
image.SetClipH(image.GetSurface()->h/16);
|
||||
}
|
||||
return image.GetSurface();
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,30 +19,28 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef RASTERFONT_HPP_
|
||||
#define RASTERFONT_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
|
||||
class SplashScreen : public BaseScene {
|
||||
class RasterFont {
|
||||
public:
|
||||
//Public access members
|
||||
SplashScreen(SDL_Window*);
|
||||
~SplashScreen();
|
||||
RasterFont() = default;
|
||||
RasterFont(SDL_Surface* p);
|
||||
~RasterFont() = default;
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
void DrawStringTo(std::string, SDL_Surface* const, Sint16 x, Sint16 y);
|
||||
|
||||
//Accessors and Mutators
|
||||
SDL_Surface* SetSurface(SDL_Surface*);
|
||||
SDL_Surface* GetSurface() const { return image.GetSurface(); }
|
||||
Uint16 GetCharW() { return image.GetClipW(); }
|
||||
Uint16 GetCharH() { return image.GetClipH(); }
|
||||
private:
|
||||
//Frame loop
|
||||
void FrameStart() override;
|
||||
|
||||
//members
|
||||
std::chrono::steady_clock::time_point startTick;
|
||||
Image logo;
|
||||
|
||||
//screws with the window
|
||||
SDL_Window* window = nullptr;
|
||||
int windowWidth, windowHeight;
|
||||
Image image;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,36 +19,26 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
#include "sprite_sheet.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
//The base class for all objects in the world
|
||||
//TODO: (9) write a better hierarchy
|
||||
class Entity {
|
||||
public:
|
||||
virtual void Update();
|
||||
virtual void DrawTo(SDL_Renderer* const, int camX, int camY);
|
||||
SpriteSheet::SpriteSheet(SDL_Surface* s, Uint16 w, Uint16 h) {
|
||||
SetSurface(s, w, h);
|
||||
}
|
||||
|
||||
SpriteSheet* GetSprite();
|
||||
void SpriteSheet::Update(double delta) {
|
||||
if (interval && (ticks += delta) >= interval) {
|
||||
if (++currentFrame >= maxFrames) {
|
||||
currentFrame = 0;
|
||||
}
|
||||
ticks = 0;
|
||||
}
|
||||
image.SetClipX(currentFrame * image.GetClipW());
|
||||
image.SetClipY(currentStrip * image.GetClipH());
|
||||
}
|
||||
|
||||
//accessors & mutators
|
||||
Vector2 SetOrigin(Vector2 v);
|
||||
Vector2 SetMotion(Vector2 v);
|
||||
BoundingBox SetBounds(BoundingBox b);
|
||||
|
||||
Vector2 GetOrigin();
|
||||
Vector2 GetMotion();
|
||||
BoundingBox GetBounds();
|
||||
|
||||
protected:
|
||||
Entity() = default;
|
||||
virtual ~Entity() = default;
|
||||
|
||||
SpriteSheet sprite;
|
||||
Vector2 origin;
|
||||
Vector2 motion;
|
||||
BoundingBox bounds;
|
||||
};
|
||||
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* const s, Uint16 w, Uint16 h) {
|
||||
image.SetSurface(s, {0, 0, w, h});
|
||||
currentFrame = 0; maxFrames = image.GetSurface()->w / image.GetClipW();
|
||||
currentStrip = 0; maxStrips = image.GetSurface()->h / image.GetClipH();
|
||||
interval = ticks = 0;
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SPRITESHEET_HPP_
|
||||
#define SPRITESHEET_HPP_
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class SpriteSheet {
|
||||
public:
|
||||
SpriteSheet() = default;
|
||||
SpriteSheet(SDL_Surface*, Uint16 w, Uint16 h);
|
||||
~SpriteSheet() = default;
|
||||
|
||||
void Update(double delta);
|
||||
|
||||
SDL_Surface* SetSurface(SDL_Surface* const, Uint16 w, Uint16 h);
|
||||
SDL_Surface* GetSurface() const {
|
||||
return image.GetSurface();
|
||||
}
|
||||
|
||||
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) {
|
||||
image.DrawTo(dest, x, y);
|
||||
}
|
||||
|
||||
//Accessors and Mutators
|
||||
double SetInterval(double i) { return interval = i; }
|
||||
double GetInterval() const { return interval; }
|
||||
|
||||
int SetCurrentFrame(int i) { return currentFrame = i; }
|
||||
int SetCurrentStrip(int i) { return currentStrip = i; }
|
||||
|
||||
Uint16 GetFrameWidth() const { return image.GetClipW(); }
|
||||
Uint16 GetFrameHeight() const { return image.GetClipH(); }
|
||||
int GetCurrentFrame() const { return currentFrame; };
|
||||
int GetCurrentStrip() const { return currentStrip; };
|
||||
int GetMaxFrames() const { return maxFrames; }
|
||||
int GetMaxStrips() const { return maxStrips; }
|
||||
private:
|
||||
Image image;
|
||||
int currentFrame = 0, maxFrames = 0;
|
||||
int currentStrip = 0, maxStrips = 0;
|
||||
double interval = 0, ticks = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,85 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "surface_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
SurfaceManager::~SurfaceManager() noexcept {
|
||||
FreeAll();
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Load(std::string key, std::string fname) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
throw(std::runtime_error(std::string("Surface already loaded: ") + key + std::string(", ") + fname));
|
||||
}
|
||||
return LoadSurface(key, fname);
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Reload(std::string key, std::string fname) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
SDL_FreeSurface(it->second);
|
||||
surfaceMap.erase(it);
|
||||
}
|
||||
return LoadSurface(key, fname);
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Get(std::string key) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it == surfaceMap.end()) {
|
||||
throw(std::runtime_error(std::string("Could not find key: ") + key));
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Set(std::string key, SDL_Surface* ptr) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
throw(std::runtime_error(std::string("Key already exists: ") + key));
|
||||
}
|
||||
return surfaceMap[key] = ptr;
|
||||
}
|
||||
|
||||
void SurfaceManager::Free(std::string key) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
SDL_FreeSurface(it->second);
|
||||
surfaceMap.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceManager::FreeAll() {
|
||||
for (auto it : surfaceMap) {
|
||||
SDL_FreeSurface(it.second);
|
||||
}
|
||||
surfaceMap.clear();
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::LoadSurface(std::string key, std::string fname) {
|
||||
SDL_Surface* ptr = SDL_LoadBMP(fname.c_str());
|
||||
if (!ptr) {
|
||||
throw(std::runtime_error(std::string("Failed to load file: ") + fname));
|
||||
}
|
||||
SDL_SetColorKey(ptr, SDL_SRCCOLORKEY, SDL_MapRGB(ptr->format, 255, 0, 255)); //default
|
||||
return surfaceMap[key] = ptr;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,40 +19,31 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef SURFACEMANAGER_HPP_
|
||||
#define SURFACEMANAGER_HPP_
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
#include "entity.hpp"
|
||||
#include "vector2.hpp"
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
#include "lua.hpp"
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class TriggerData {
|
||||
class SurfaceManager {
|
||||
public:
|
||||
TriggerData() = default;
|
||||
~TriggerData() = default;
|
||||
SurfaceManager() = default;
|
||||
~SurfaceManager() noexcept;
|
||||
|
||||
std::string SetHandle(std::string);
|
||||
std::string GetHandle() const;
|
||||
|
||||
Vector2 SetOrigin(Vector2 v);
|
||||
Vector2 GetOrigin();
|
||||
|
||||
BoundingBox SetBoundingBox(BoundingBox b);
|
||||
BoundingBox GetBoundingBox();
|
||||
|
||||
int SetScriptReference(int i);
|
||||
int GetScriptReference();
|
||||
|
||||
std::list<Entity*>* GetExclusionList();
|
||||
SDL_Surface* Load(std::string key, std::string fname);
|
||||
SDL_Surface* Reload(std::string key, std::string fname);
|
||||
SDL_Surface* Get(std::string key);
|
||||
SDL_Surface* Set(std::string key, SDL_Surface* ptr);
|
||||
void Free(std::string key);
|
||||
void FreeAll();
|
||||
|
||||
SDL_Surface* operator[](std::string key) { return Get(key); };
|
||||
private:
|
||||
std::string handle;
|
||||
Vector2 origin;
|
||||
BoundingBox bounds;
|
||||
int scriptRef = LUA_NOREF;
|
||||
std::list<Entity*> exclusionList;
|
||||
SDL_Surface* LoadSurface(std::string key, std::string fname);
|
||||
typedef std::map<std::string, SDL_Surface*> MapType;
|
||||
MapType surfaceMap;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,148 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
void UDPNetworkUtility::Open(int port, int packSize) {
|
||||
if (!(socket = SDLNet_UDP_Open(port))) {
|
||||
Close();
|
||||
throw(std::runtime_error("Failed to open a UDP socket"));
|
||||
}
|
||||
|
||||
if (!(packOut = SDLNet_AllocPacket(packSize))) {
|
||||
Close();
|
||||
throw(std::runtime_error("Failed to allocate the out packet"));
|
||||
}
|
||||
|
||||
if (!(packIn = SDLNet_AllocPacket(packSize))) {
|
||||
Close();
|
||||
throw(std::runtime_error("Failed to allocate the in packet"));
|
||||
}
|
||||
}
|
||||
|
||||
void UDPNetworkUtility::Close() {
|
||||
SDLNet_UDP_Close(socket);
|
||||
SDLNet_FreePacket(packOut);
|
||||
SDLNet_FreePacket(packIn);
|
||||
socket = nullptr;
|
||||
packOut = nullptr;
|
||||
packIn = nullptr;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
|
||||
IPaddress add;
|
||||
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
return Bind(&add, channel);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
|
||||
int ret = SDLNet_UDP_Bind(socket, channel, add);
|
||||
|
||||
if (ret == -1) {
|
||||
throw(std::runtime_error("Failed to bind to a channel"));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void UDPNetworkUtility::Unbind(int channel) {
|
||||
SDLNet_UDP_Unbind(socket, channel);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) {
|
||||
IPaddress add;
|
||||
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
Send(&add, data, len);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
|
||||
if (len > packOut->maxlen) {
|
||||
throw(std::runtime_error("Failed to copy the data into the packet"));
|
||||
}
|
||||
memset(packOut->data, 0, packOut->maxlen);
|
||||
memcpy(packOut->data, data, len);
|
||||
packOut->len = len;
|
||||
packOut->address = *add;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, -1, packOut);
|
||||
|
||||
if (ret <= 0) {
|
||||
throw(std::runtime_error("Failed to send a packet"));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Send(int channel, void* data, int len) {
|
||||
if (len > packOut->maxlen) {
|
||||
throw(std::runtime_error("Failed to copy the data into the packet"));
|
||||
}
|
||||
memset(packOut->data, 0, packOut->maxlen);
|
||||
memcpy(packOut->data, data, len);
|
||||
packOut->len = len;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, channel, packOut);
|
||||
|
||||
if (ret <= 0) {
|
||||
throw(std::runtime_error("Failed to send a packet"));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendAll(void* data, int len) {
|
||||
if (len > packOut->maxlen) {
|
||||
throw(std::runtime_error("Failed to copy the data into the packet"));
|
||||
}
|
||||
memset(packOut->data, 0, packOut->maxlen);
|
||||
memcpy(packOut->data, data, len);
|
||||
packOut->len = len;
|
||||
|
||||
int sent = 0;
|
||||
|
||||
//send to all bound channels
|
||||
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
|
||||
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
|
||||
sent += SDLNet_UDP_Send(socket, i, packOut);
|
||||
}
|
||||
}
|
||||
|
||||
return sent;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Receive() {
|
||||
memset(packIn->data, 0, packIn->maxlen);
|
||||
int ret = SDLNet_UDP_Recv(socket, packIn);
|
||||
|
||||
if (ret < 0) {
|
||||
throw(std::runtime_error("Unknown network error occured"));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef UDPNETWORKUTILITY_HPP_
|
||||
#define UDPNETWORKUTILITY_HPP_
|
||||
|
||||
#include "SDL_net/SDL_net.h"
|
||||
|
||||
class UDPNetworkUtility {
|
||||
public:
|
||||
UDPNetworkUtility() = default;
|
||||
~UDPNetworkUtility() = default;
|
||||
|
||||
void Open(int port, int packSize);
|
||||
void Close();
|
||||
|
||||
//bind to an available channel
|
||||
int Bind(const char* ip, int port) {
|
||||
Bind(ip, port, -1);
|
||||
}
|
||||
int Bind(IPaddress* add) {
|
||||
Bind(add, -1);
|
||||
}
|
||||
|
||||
//bind to certain channel
|
||||
int Bind(const char* ip, int port, int channel);
|
||||
int Bind(IPaddress* add, int channel);
|
||||
void Unbind(int channel);
|
||||
|
||||
IPaddress* GetIPAddress(int channel) {
|
||||
return SDLNet_UDP_GetPeerAddress(socket, channel);
|
||||
}
|
||||
|
||||
int Send(const char* ip, int port, void* data, int len);
|
||||
int Send(IPaddress* add, void* data, int len);
|
||||
int Send(int channel, void* data, int len);
|
||||
int SendAll(void* data, int len);
|
||||
int Receive();
|
||||
|
||||
void* GetOutData() const {
|
||||
return reinterpret_cast<void*>(packOut->data);
|
||||
};
|
||||
void* GetInData() const {
|
||||
return reinterpret_cast<void*>(packIn->data);
|
||||
};
|
||||
UDPpacket* GetOutPacket() const {
|
||||
return packOut;
|
||||
}
|
||||
UDPpacket* GetInPacket() const {
|
||||
return packIn;
|
||||
}
|
||||
UDPsocket GetSocket() const {
|
||||
return socket;
|
||||
}
|
||||
private:
|
||||
UDPsocket socket = nullptr;
|
||||
UDPpacket* packOut = nullptr;
|
||||
UDPpacket* packIn = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,77 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef VECTOR2_HPP_
|
||||
#define VECTOR2_HPP_
|
||||
|
||||
#include <stdexcept>
|
||||
#include <cmath>
|
||||
|
||||
class Vector2 {
|
||||
public:
|
||||
double x = 0, y = 0;
|
||||
Vector2() = default;
|
||||
Vector2(double i, double j) {
|
||||
x = i; y = j;
|
||||
}
|
||||
double Length() const {
|
||||
return sqrt(x*x+y*y);
|
||||
}
|
||||
double SquaredLength() const {
|
||||
return x*x+y*y;
|
||||
}
|
||||
|
||||
double operator[](size_t i) {
|
||||
if (i >= 2)
|
||||
throw(std::runtime_error("Out of range"));
|
||||
return *(&x+i);
|
||||
}
|
||||
|
||||
//Arithmetic operators
|
||||
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
|
||||
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
|
||||
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
|
||||
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
|
||||
|
||||
Vector2 operator/(Vector2 v) {
|
||||
if (!v.x || !v.y)
|
||||
throw(std::runtime_error("Divide by zero"));
|
||||
return Vector2(x / v.x, y / v.y);
|
||||
}
|
||||
Vector2 operator/(double d) {
|
||||
if (!d)
|
||||
throw(std::runtime_error("Divide by zero"));
|
||||
return Vector2(x / d, y / d);
|
||||
}
|
||||
|
||||
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
|
||||
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
|
||||
|
||||
//templates
|
||||
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
|
||||
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
|
||||
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
|
||||
template<typename T> Vector2 operator/=(T t) { return *this = *this / t; }
|
||||
template<typename T> bool operator==(T t) { return (x == t && y == t); }
|
||||
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,15 +0,0 @@
|
||||
Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.
|
||||
|
||||
The current version of Tortuga is released under the zlib license.
|
||||
|
||||
Copyright (c) 2013-2015 Kayne Ruse
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
@@ -1,35 +0,0 @@
|
||||
This is the README for Tortuga's demo build. The source code is available at:
|
||||
|
||||
https://github.com/Ratstail91/Tortuga
|
||||
|
||||
The current build may have bugs, missing features, bugs masquerading as
|
||||
features, etc. You can report a bug/feature here:
|
||||
|
||||
https://github.com/Ratstail91/Tortuga/issues
|
||||
|
||||
Please note that this game requires a functioning server to operate correctly.
|
||||
Both a game server and game client are included in this package.
|
||||
|
||||
-------------------------
|
||||
Instructions For Setup
|
||||
-------------------------
|
||||
|
||||
1. To create a server, simply run server.exe
|
||||
(a public server is provided by default)
|
||||
2. To join a server, your player information must be input into rsc/config.cfg
|
||||
(NOTE: This process will be streamlined later)
|
||||
3. To change the config settings, open rsc/config.cfg
|
||||
4. These settings must be unique for each player:
|
||||
|
||||
* client.username
|
||||
* client.handle
|
||||
|
||||
5. There are currently two options for 'client.avatar':
|
||||
|
||||
* client.avatar = character1.png #male
|
||||
* client.avatar = character2.png #female
|
||||
|
||||
6. When you've correctly set these values, run client.exe, and select 'Start'
|
||||
from the main menu; this displays the list of available servers.
|
||||
7. Select the name of a server (default is 'Public') and select 'Join'.
|
||||
8. Welcome to Tortuga, enjoy your stay.
|
||||
@@ -0,0 +1,452 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef _SDL_NET_H
|
||||
#define _SDL_NET_H
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
#include "SDL/SDL_endian.h"
|
||||
#include "SDL/SDL_version.h"
|
||||
#include "SDL/begin_code.h"
|
||||
|
||||
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
||||
*/
|
||||
#define SDL_NET_MAJOR_VERSION 1
|
||||
#define SDL_NET_MINOR_VERSION 2
|
||||
#define SDL_NET_PATCHLEVEL 8
|
||||
|
||||
/* This macro can be used to fill a version structure with the compile-time
|
||||
* version of the SDL_net library.
|
||||
*/
|
||||
#define SDL_NET_VERSION(X) \
|
||||
{ \
|
||||
(X)->major = SDL_NET_MAJOR_VERSION; \
|
||||
(X)->minor = SDL_NET_MINOR_VERSION; \
|
||||
(X)->patch = SDL_NET_PATCHLEVEL; \
|
||||
}
|
||||
|
||||
/* This function gets the version of the dynamically linked SDL_net library.
|
||||
it should NOT be used to fill a version structure, instead you should
|
||||
use the SDL_NET_VERSION() macro.
|
||||
*/
|
||||
extern DECLSPEC const SDL_version * SDLCALL SDLNet_Linked_Version(void);
|
||||
|
||||
/* Initialize/Cleanup the network API
|
||||
SDL must be initialized before calls to functions in this library,
|
||||
because this library uses utility functions from the SDL library.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_Init(void);
|
||||
extern DECLSPEC void SDLCALL SDLNet_Quit(void);
|
||||
|
||||
/***********************************************************************/
|
||||
/* IPv4 hostname resolution API */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct {
|
||||
Uint32 host; /* 32-bit IPv4 host address */
|
||||
Uint16 port; /* 16-bit protocol port */
|
||||
} IPaddress;
|
||||
|
||||
/* Resolve a host name and port to an IP address in network form.
|
||||
If the function succeeds, it will return 0.
|
||||
If the host couldn't be resolved, the host portion of the returned
|
||||
address will be INADDR_NONE, and the function will return -1.
|
||||
If 'host' is NULL, the resolved host will be set to INADDR_ANY.
|
||||
*/
|
||||
#ifndef INADDR_ANY
|
||||
#define INADDR_ANY 0x00000000
|
||||
#endif
|
||||
#ifndef INADDR_NONE
|
||||
#define INADDR_NONE 0xFFFFFFFF
|
||||
#endif
|
||||
#ifndef INADDR_LOOPBACK
|
||||
#define INADDR_LOOPBACK 0x7f000001
|
||||
#endif
|
||||
#ifndef INADDR_BROADCAST
|
||||
#define INADDR_BROADCAST 0xFFFFFFFF
|
||||
#endif
|
||||
extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
|
||||
|
||||
/* Resolve an ip address to a host name in canonical form.
|
||||
If the ip couldn't be resolved, this function returns NULL,
|
||||
otherwise a pointer to a static buffer containing the hostname
|
||||
is returned. Note that this function is not thread-safe.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip);
|
||||
|
||||
/* Get the addresses of network interfaces on this system.
|
||||
This returns the number of addresses saved in 'addresses'
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount);
|
||||
|
||||
/***********************************************************************/
|
||||
/* TCP network API */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct _TCPsocket *TCPsocket;
|
||||
|
||||
/* Open a TCP network socket
|
||||
If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
|
||||
socket on the given port, otherwise a TCP connection to the remote
|
||||
host and port is attempted. The address passed in should already be
|
||||
swapped to network byte order (addresses returned from
|
||||
SDLNet_ResolveHost() are already in the correct form).
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
|
||||
|
||||
/* Accept an incoming connection on the given server socket.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
|
||||
|
||||
/* Get the IP address of the remote system associated with the socket.
|
||||
If the socket is a server socket, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
|
||||
|
||||
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
|
||||
This function returns the actual amount of data sent. If the return value
|
||||
is less than the amount of data sent, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
|
||||
int len);
|
||||
|
||||
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
|
||||
and store them in the buffer pointed to by 'data'.
|
||||
This function returns the actual amount of data received. If the return
|
||||
value is less than or equal to zero, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
|
||||
|
||||
/* Close a TCP network socket */
|
||||
extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* UDP network API */
|
||||
/***********************************************************************/
|
||||
|
||||
/* The maximum channels on a a UDP socket */
|
||||
#define SDLNET_MAX_UDPCHANNELS 150
|
||||
/* The maximum addresses bound to a single UDP socket channel */
|
||||
#define SDLNET_MAX_UDPADDRESSES 1
|
||||
|
||||
typedef struct _UDPsocket *UDPsocket;
|
||||
typedef struct {
|
||||
int channel; /* The src/dst channel of the packet */
|
||||
Uint8 *data; /* The packet data */
|
||||
int len; /* The length of the packet data */
|
||||
int maxlen; /* The size of the data buffer */
|
||||
int status; /* packet status after sending */
|
||||
IPaddress address; /* The source/dest address of an incoming/outgoing packet */
|
||||
} UDPpacket;
|
||||
|
||||
/* Allocate/resize/free a single UDP packet 'size' bytes long.
|
||||
The new packet is returned, or NULL if the function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
|
||||
extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
|
||||
|
||||
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
|
||||
each 'size' bytes long.
|
||||
A pointer to the first packet in the array is returned, or NULL if the
|
||||
function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
|
||||
|
||||
|
||||
/* Open a UDP network socket
|
||||
If 'port' is non-zero, the UDP socket is bound to a local port.
|
||||
The 'port' should be given in native byte order, but is used
|
||||
internally in network (big endian) byte order, in addresses, etc.
|
||||
This allows other systems to send to this socket via a known port.
|
||||
*/
|
||||
extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
|
||||
|
||||
/* Set the percentage of simulated packet loss for packets sent on the socket.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent);
|
||||
|
||||
/* Bind the address 'address' to the requested channel on the UDP socket.
|
||||
If the channel is -1, then the first unbound channel will be bound with
|
||||
the given address as it's primary address.
|
||||
If the channel is already bound, this new address will be added to the
|
||||
list of valid source addresses for packets arriving on the channel.
|
||||
If the channel is not already bound, then the address becomes the primary
|
||||
address, to which all outbound packets on the channel are sent.
|
||||
This function returns the channel which was bound, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address);
|
||||
|
||||
/* Unbind all addresses from the given channel */
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
|
||||
|
||||
/* Get the primary IP address of the remote system associated with the
|
||||
socket and channel. If the channel is -1, then the primary IP port
|
||||
of the UDP socket is returned -- this is only meaningful for sockets
|
||||
opened with a specific port.
|
||||
If the channel is not bound and not -1, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
|
||||
|
||||
/* Send a vector of packets to the the channels specified within the packet.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
Each packet will be updated with the status of the packet after it has
|
||||
been sent, -1 if the packet send failed.
|
||||
This function returns the number of packets sent.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
|
||||
|
||||
/* Send a single packet to the specified channel.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
The packet will be updated with the status of the packet after it has
|
||||
been sent.
|
||||
This function returns 1 if the packet was sent, or 0 on error.
|
||||
|
||||
NOTE:
|
||||
The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
|
||||
of the transport medium. It can be as low as 250 bytes for some PPP links,
|
||||
and as high as 1500 bytes for ethernet.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
|
||||
|
||||
/* Receive a vector of pending packets from the UDP socket.
|
||||
The returned packets contain the source address and the channel they arrived
|
||||
on. If they did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
The channels are checked in highest to lowest order, so if an address is
|
||||
bound to multiple channels, the highest channel with the source address
|
||||
bound will be returned.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
|
||||
|
||||
/* Receive a single packet from the UDP socket.
|
||||
The returned packet contains the source address and the channel it arrived
|
||||
on. If it did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
The channels are checked in highest to lowest order, so if an address is
|
||||
bound to multiple channels, the highest channel with the source address
|
||||
bound will be returned.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
|
||||
|
||||
/* Close a UDP network socket */
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* Hooks for checking sockets for available data */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
|
||||
|
||||
/* Any network socket can be safely cast to this socket type */
|
||||
typedef struct _SDLNet_GenericSocket {
|
||||
int ready;
|
||||
} *SDLNet_GenericSocket;
|
||||
|
||||
/* Allocate a socket set for use with SDLNet_CheckSockets()
|
||||
This returns a socket set for up to 'maxsockets' sockets, or NULL if
|
||||
the function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
|
||||
|
||||
/* Add a socket to a set of sockets to be checked for available data */
|
||||
#define SDLNet_TCP_AddSocket(set, sock) \
|
||||
SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
#define SDLNet_UDP_AddSocket(set, sock) \
|
||||
SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
||||
|
||||
/* Remove a socket from a set of sockets to be checked for available data */
|
||||
#define SDLNet_TCP_DelSocket(set, sock) \
|
||||
SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
#define SDLNet_UDP_DelSocket(set, sock) \
|
||||
SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
||||
|
||||
/* This function checks to see if data is available for reading on the
|
||||
given set of sockets. If 'timeout' is 0, it performs a quick poll,
|
||||
otherwise the function returns when either data is available for
|
||||
reading, or the timeout in milliseconds has elapsed, which ever occurs
|
||||
first. This function returns the number of sockets ready for reading,
|
||||
or -1 if there was an error with the select() system call.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
|
||||
|
||||
/* After calling SDLNet_CheckSockets(), you can use this function on a
|
||||
socket that was in the socket set, to find out if data is available
|
||||
for reading.
|
||||
*/
|
||||
#define SDLNet_SocketReady(sock) \
|
||||
((sock != NULL) && SDL_reinterpret_cast(SDLNet_GenericSocket, sock)->ready)
|
||||
|
||||
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* Platform-independent data conversion functions */
|
||||
/***********************************************************************/
|
||||
|
||||
/* Write a 16/32 bit value to network packet buffer */
|
||||
extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area);
|
||||
extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area);
|
||||
|
||||
/* Read a 16/32 bit value from network packet buffer */
|
||||
extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area);
|
||||
extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area);
|
||||
|
||||
/***********************************************************************/
|
||||
/* Error reporting functions */
|
||||
/***********************************************************************/
|
||||
|
||||
/* We'll use SDL's functions for error reporting */
|
||||
#define SDLNet_SetError SDL_SetError
|
||||
#define SDLNet_GetError SDL_GetError
|
||||
|
||||
/* I'm eventually going to try to disentangle SDL_net from SDL, thus making
|
||||
SDL_net an independent X-platform networking toolkit. Not today though....
|
||||
|
||||
extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
|
||||
extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void);
|
||||
*/
|
||||
|
||||
|
||||
/* Inline macro functions to read/write network data */
|
||||
|
||||
/* Warning, some systems have data access alignment restrictions */
|
||||
#if defined(sparc) || defined(mips)
|
||||
#define SDL_DATA_ALIGNED 1
|
||||
#endif
|
||||
#ifndef SDL_DATA_ALIGNED
|
||||
#define SDL_DATA_ALIGNED 0
|
||||
#endif
|
||||
|
||||
/* Write a 16 bit value to network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Write16(value, areap) \
|
||||
(*SDL_reinterpret_cast(Uint16 *, areap) = SDL_SwapBE16(value))
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Write16(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[0] = (value >> 8) & 0xFF; \
|
||||
area[1] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#else
|
||||
#define SDLNet_Write16(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[1] = (value >> 8) & 0xFF; \
|
||||
area[0] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Write a 32 bit value to network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Write32(value, areap) \
|
||||
*SDL_reinterpret_cast(Uint32 *, areap) = SDL_SwapBE32(value);
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Write32(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[0] = (value >> 24) & 0xFF; \
|
||||
area[1] = (value >> 16) & 0xFF; \
|
||||
area[2] = (value >> 8) & 0xFF; \
|
||||
area[3] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#else
|
||||
#define SDLNet_Write32(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[3] = (value >> 24) & 0xFF; \
|
||||
area[2] = (value >> 16) & 0xFF; \
|
||||
area[1] = (value >> 8) & 0xFF; \
|
||||
area[0] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Read a 16 bit value from network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Read16(areap) \
|
||||
(SDL_SwapBE16(*SDL_reinterpret_cast(Uint16 *, areap)))
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Read16(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[0] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[1] << 0)
|
||||
#else
|
||||
#define SDLNet_Read16(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[1] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[0] << 0)
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Read a 32 bit value from network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Read32(areap) \
|
||||
(SDL_SwapBE32(*SDL_reinterpret_cast(Uint32 *, areap)))
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Read32(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[0] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[1] << 16) | \
|
||||
((SDL_reinterpret_cast(Uint8 *, areap))[2] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[3] << 0)
|
||||
#else
|
||||
#define SDLNet_Read32(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[3] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[2] << 16) | \
|
||||
((SDL_reinterpret_cast(Uint8 *, areap))[1] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[0] << 0)
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "SDL/close_code.h"
|
||||
|
||||
#endif /* _SDL_NET_H */
|
||||
@@ -0,0 +1,269 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "SDL/SDL_endian.h"
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
|
||||
const SDL_version *SDLNet_Linked_Version(void)
|
||||
{
|
||||
static SDL_version linked_version;
|
||||
SDL_NET_VERSION(&linked_version);
|
||||
return(&linked_version);
|
||||
}
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
static int SDLNet_started = 0;
|
||||
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
#include <signal.h>
|
||||
#endif
|
||||
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
|
||||
int SDLNet_GetLastError(void)
|
||||
{
|
||||
return errno;
|
||||
}
|
||||
|
||||
void SDLNet_SetLastError(int err)
|
||||
{
|
||||
errno = err;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/* Initialize/Cleanup the network API */
|
||||
int SDLNet_Init(void)
|
||||
{
|
||||
if ( !SDLNet_started ) {
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
/* Start up the windows networking */
|
||||
WORD version_wanted = MAKEWORD(1,1);
|
||||
WSADATA wsaData;
|
||||
|
||||
if ( WSAStartup(version_wanted, &wsaData) != 0 ) {
|
||||
SDLNet_SetError("Couldn't initialize Winsock 1.1\n");
|
||||
return(-1);
|
||||
}
|
||||
#else
|
||||
/* SIGPIPE is generated when a remote socket is closed */
|
||||
void (*handler)(int);
|
||||
handler = signal(SIGPIPE, SIG_IGN);
|
||||
if ( handler != SIG_DFL ) {
|
||||
signal(SIGPIPE, handler);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
++SDLNet_started;
|
||||
return(0);
|
||||
}
|
||||
void SDLNet_Quit(void)
|
||||
{
|
||||
if ( SDLNet_started == 0 ) {
|
||||
return;
|
||||
}
|
||||
if ( --SDLNet_started == 0 ) {
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
/* Clean up windows networking */
|
||||
if ( WSACleanup() == SOCKET_ERROR ) {
|
||||
if ( WSAGetLastError() == WSAEINPROGRESS ) {
|
||||
#ifndef _WIN32_WCE
|
||||
WSACancelBlockingCall();
|
||||
#endif
|
||||
WSACleanup();
|
||||
}
|
||||
}
|
||||
#else
|
||||
/* Restore the SIGPIPE handler */
|
||||
void (*handler)(int);
|
||||
handler = signal(SIGPIPE, SIG_DFL);
|
||||
if ( handler != SIG_IGN ) {
|
||||
signal(SIGPIPE, handler);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/* Resolve a host name and port to an IP address in network form */
|
||||
int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
|
||||
{
|
||||
int retval = 0;
|
||||
|
||||
/* Perform the actual host resolution */
|
||||
if ( host == NULL ) {
|
||||
address->host = INADDR_ANY;
|
||||
} else {
|
||||
address->host = inet_addr(host);
|
||||
if ( address->host == INADDR_NONE ) {
|
||||
struct hostent *hp;
|
||||
|
||||
hp = gethostbyname(host);
|
||||
if ( hp ) {
|
||||
memcpy(&address->host,hp->h_addr,hp->h_length);
|
||||
} else {
|
||||
retval = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
address->port = SDL_SwapBE16(port);
|
||||
|
||||
/* Return the status */
|
||||
return(retval);
|
||||
}
|
||||
|
||||
/* Resolve an ip address to a host name in canonical form.
|
||||
If the ip couldn't be resolved, this function returns NULL,
|
||||
otherwise a pointer to a static buffer containing the hostname
|
||||
is returned. Note that this function is not thread-safe.
|
||||
*/
|
||||
/* Written by Miguel Angel Blanch.
|
||||
* Main Programmer of Arianne RPG.
|
||||
* http://come.to/arianne_rpg
|
||||
*/
|
||||
const char *SDLNet_ResolveIP(const IPaddress *ip)
|
||||
{
|
||||
struct hostent *hp;
|
||||
struct in_addr in;
|
||||
|
||||
hp = gethostbyaddr((const char *)&ip->host, sizeof(ip->host), AF_INET);
|
||||
if ( hp != NULL ) {
|
||||
return hp->h_name;
|
||||
}
|
||||
|
||||
in.s_addr = ip->host;
|
||||
return inet_ntoa(in);
|
||||
}
|
||||
|
||||
int SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount)
|
||||
{
|
||||
int count = 0;
|
||||
#ifdef SIOCGIFCONF
|
||||
/* Defined on Mac OS X */
|
||||
#ifndef _SIZEOF_ADDR_IFREQ
|
||||
#define _SIZEOF_ADDR_IFREQ sizeof
|
||||
#endif
|
||||
SOCKET sock;
|
||||
struct ifconf conf;
|
||||
char data[4096];
|
||||
struct ifreq *ifr;
|
||||
struct sockaddr_in *sock_addr;
|
||||
|
||||
sock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if ( sock == INVALID_SOCKET ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
conf.ifc_len = sizeof(data);
|
||||
conf.ifc_buf = (caddr_t) data;
|
||||
if ( ioctl(sock, SIOCGIFCONF, &conf) < 0 ) {
|
||||
closesocket(sock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ifr = (struct ifreq*)data;
|
||||
while ((char*)ifr < data+conf.ifc_len) {
|
||||
if (ifr->ifr_addr.sa_family == AF_INET) {
|
||||
if (count < maxcount) {
|
||||
sock_addr = (struct sockaddr_in*)&ifr->ifr_addr;
|
||||
addresses[count].host = sock_addr->sin_addr.s_addr;
|
||||
addresses[count].port = sock_addr->sin_port;
|
||||
}
|
||||
++count;
|
||||
}
|
||||
ifr = (struct ifreq*)((char*)ifr + _SIZEOF_ADDR_IFREQ(*ifr));
|
||||
}
|
||||
closesocket(sock);
|
||||
#elif defined(__WIN32__)
|
||||
PIP_ADAPTER_INFO pAdapterInfo;
|
||||
PIP_ADAPTER_INFO pAdapter;
|
||||
PIP_ADDR_STRING pAddress;
|
||||
DWORD dwRetVal = 0;
|
||||
ULONG ulOutBufLen = sizeof (IP_ADAPTER_INFO);
|
||||
|
||||
pAdapterInfo = (IP_ADAPTER_INFO *) SDL_malloc(sizeof (IP_ADAPTER_INFO));
|
||||
if (pAdapterInfo == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen)) == ERROR_BUFFER_OVERFLOW) {
|
||||
pAdapterInfo = (IP_ADAPTER_INFO *) SDL_realloc(pAdapterInfo, ulOutBufLen);
|
||||
if (pAdapterInfo == NULL) {
|
||||
return 0;
|
||||
}
|
||||
dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen);
|
||||
}
|
||||
|
||||
if (dwRetVal == NO_ERROR) {
|
||||
for (pAdapter = pAdapterInfo; pAdapter; pAdapter = pAdapter->Next) {
|
||||
for (pAddress = &pAdapterInfo->IpAddressList; pAddress; pAddress = pAddress->Next) {
|
||||
if (count < maxcount) {
|
||||
addresses[count].host = inet_addr(pAddress->IpAddress.String);
|
||||
addresses[count].port = 0;
|
||||
}
|
||||
++count;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_free(pAdapterInfo);
|
||||
#endif
|
||||
return count;
|
||||
}
|
||||
|
||||
#if !SDL_DATA_ALIGNED /* function versions for binary compatibility */
|
||||
|
||||
/* Write a 16 bit value to network packet buffer */
|
||||
#undef SDLNet_Write16
|
||||
void SDLNet_Write16(Uint16 value, void *areap)
|
||||
{
|
||||
(*(Uint16 *)(areap) = SDL_SwapBE16(value));
|
||||
}
|
||||
|
||||
/* Write a 32 bit value to network packet buffer */
|
||||
#undef SDLNet_Write32
|
||||
void SDLNet_Write32(Uint32 value, void *areap)
|
||||
{
|
||||
*(Uint32 *)(areap) = SDL_SwapBE32(value);
|
||||
}
|
||||
|
||||
/* Read a 16 bit value from network packet buffer */
|
||||
#undef SDLNet_Read16
|
||||
Uint16 SDLNet_Read16(void *areap)
|
||||
{
|
||||
return (SDL_SwapBE16(*(Uint16 *)(areap)));
|
||||
}
|
||||
|
||||
/* Read a 32 bit value from network packet buffer */
|
||||
#undef SDLNet_Read32
|
||||
Uint32 SDLNet_Read32(void *areap)
|
||||
{
|
||||
return (SDL_SwapBE32(*(Uint32 *)(areap)));
|
||||
}
|
||||
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
@@ -0,0 +1,295 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
/* The network API for TCP sockets */
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
|
||||
struct _TCPsocket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
IPaddress remoteAddress;
|
||||
IPaddress localAddress;
|
||||
int sflag;
|
||||
};
|
||||
|
||||
/* Open a TCP network socket
|
||||
If 'remote' is NULL, this creates a local server socket on the given port,
|
||||
otherwise a TCP connection to the remote host and port is attempted.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
TCPsocket SDLNet_TCP_Open(IPaddress *ip)
|
||||
{
|
||||
TCPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
/* Allocate a TCP socket structure */
|
||||
sock = (TCPsocket)malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Open the socket */
|
||||
sock->channel = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if ( sock->channel == INVALID_SOCKET ) {
|
||||
SDLNet_SetError("Couldn't create socket");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Connect to remote, or bind locally, as appropriate */
|
||||
if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) ) {
|
||||
|
||||
// ######### Connecting to remote
|
||||
|
||||
memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = ip->host;
|
||||
sock_addr.sin_port = ip->port;
|
||||
|
||||
/* Connect to the remote host */
|
||||
if ( connect(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't connect to remote host");
|
||||
goto error_return;
|
||||
}
|
||||
sock->sflag = 0;
|
||||
} else {
|
||||
|
||||
// ########## Binding locally
|
||||
|
||||
memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
sock_addr.sin_port = ip->port;
|
||||
|
||||
/*
|
||||
* Windows gets bad mojo with SO_REUSEADDR:
|
||||
* http://www.devolution.com/pipermail/sdl/2005-September/070491.html
|
||||
* --ryan.
|
||||
*/
|
||||
#ifndef WIN32
|
||||
/* allow local address reuse */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Bind the socket for listening */
|
||||
if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't bind to local port");
|
||||
goto error_return;
|
||||
}
|
||||
if ( listen(sock->channel, 5) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't listen to local port");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Set the socket to non-blocking mode for accept() */
|
||||
#if defined(__BEOS__) && defined(SO_NONBLOCK)
|
||||
/* On BeOS r5 there is O_NONBLOCK but it's for files only */
|
||||
{
|
||||
long b = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
|
||||
}
|
||||
#elif defined(O_NONBLOCK)
|
||||
{
|
||||
fcntl(sock->channel, F_SETFL, O_NONBLOCK);
|
||||
}
|
||||
#elif defined(WIN32)
|
||||
{
|
||||
unsigned long mode = 1;
|
||||
ioctlsocket (sock->channel, FIONBIO, &mode);
|
||||
}
|
||||
#elif defined(__OS2__)
|
||||
{
|
||||
int dontblock = 1;
|
||||
ioctl(sock->channel, FIONBIO, &dontblock);
|
||||
}
|
||||
#else
|
||||
#warning How do we set non-blocking mode on other operating systems?
|
||||
#endif
|
||||
sock->sflag = 1;
|
||||
}
|
||||
sock->ready = 0;
|
||||
|
||||
#ifdef TCP_NODELAY
|
||||
/* Set the nodelay TCP option for real-time games */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, IPPROTO_TCP, TCP_NODELAY, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#endif /* TCP_NODELAY */
|
||||
|
||||
/* Fill in the channel host address */
|
||||
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
|
||||
sock->remoteAddress.port = sock_addr.sin_port;
|
||||
|
||||
/* The socket is ready */
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_TCP_Close(sock);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Accept an incoming connection on the given server socket.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
TCPsocket SDLNet_TCP_Accept(TCPsocket server)
|
||||
{
|
||||
TCPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
socklen_t sock_alen;
|
||||
|
||||
/* Only server sockets can accept */
|
||||
if ( ! server->sflag ) {
|
||||
SDLNet_SetError("Only server sockets can accept()");
|
||||
return(NULL);
|
||||
}
|
||||
server->ready = 0;
|
||||
|
||||
/* Allocate a TCP socket structure */
|
||||
sock = (TCPsocket)malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Accept a new TCP connection on a server socket */
|
||||
sock_alen = sizeof(sock_addr);
|
||||
sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr,
|
||||
&sock_alen);
|
||||
if ( sock->channel == INVALID_SOCKET ) {
|
||||
SDLNet_SetError("accept() failed");
|
||||
goto error_return;
|
||||
}
|
||||
#ifdef WIN32
|
||||
{
|
||||
/* passing a zero value, socket mode set to block on */
|
||||
unsigned long mode = 0;
|
||||
ioctlsocket (sock->channel, FIONBIO, &mode);
|
||||
}
|
||||
#elif defined(O_NONBLOCK)
|
||||
{
|
||||
int flags = fcntl(sock->channel, F_GETFL, 0);
|
||||
fcntl(sock->channel, F_SETFL, flags & ~O_NONBLOCK);
|
||||
}
|
||||
#endif /* WIN32 */
|
||||
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
|
||||
sock->remoteAddress.port = sock_addr.sin_port;
|
||||
|
||||
sock->sflag = 0;
|
||||
sock->ready = 0;
|
||||
|
||||
/* The socket is ready */
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_TCP_Close(sock);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Get the IP address of the remote system associated with the socket.
|
||||
If the socket is a server socket, this function returns NULL.
|
||||
*/
|
||||
IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
|
||||
{
|
||||
if ( sock->sflag ) {
|
||||
return(NULL);
|
||||
}
|
||||
return(&sock->remoteAddress);
|
||||
}
|
||||
|
||||
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
|
||||
This function returns the actual amount of data sent. If the return value
|
||||
is less than the amount of data sent, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
|
||||
{
|
||||
const Uint8 *data = (const Uint8 *)datap; /* For pointer arithmetic */
|
||||
int sent, left;
|
||||
|
||||
/* Server sockets are for accepting connections only */
|
||||
if ( sock->sflag ) {
|
||||
SDLNet_SetError("Server sockets cannot send");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/* Keep sending data until it's sent or an error occurs */
|
||||
left = len;
|
||||
sent = 0;
|
||||
SDLNet_SetLastError(0);
|
||||
do {
|
||||
len = send(sock->channel, (const char *) data, left, 0);
|
||||
if ( len > 0 ) {
|
||||
sent += len;
|
||||
left -= len;
|
||||
data += len;
|
||||
}
|
||||
} while ( (left > 0) && ((len > 0) || (SDLNet_GetLastError() == EINTR)) );
|
||||
|
||||
return(sent);
|
||||
}
|
||||
|
||||
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
|
||||
and store them in the buffer pointed to by 'data'.
|
||||
This function returns the actual amount of data received. If the return
|
||||
value is less than or equal to zero, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
|
||||
{
|
||||
int len;
|
||||
|
||||
/* Server sockets are for accepting connections only */
|
||||
if ( sock->sflag ) {
|
||||
SDLNet_SetError("Server sockets cannot receive");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
SDLNet_SetLastError(0);
|
||||
do {
|
||||
len = recv(sock->channel, (char *) data, maxlen, 0);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
sock->ready = 0;
|
||||
return(len);
|
||||
}
|
||||
|
||||
/* Close a TCP network socket */
|
||||
void SDLNet_TCP_Close(TCPsocket sock)
|
||||
{
|
||||
if ( sock != NULL ) {
|
||||
if ( sock->channel != INVALID_SOCKET ) {
|
||||
closesocket(sock->channel);
|
||||
}
|
||||
free(sock);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,528 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
#ifdef __WIN32__
|
||||
#define srandom srand
|
||||
#define random rand
|
||||
#endif
|
||||
|
||||
struct UDP_channel {
|
||||
int numbound;
|
||||
IPaddress address[SDLNET_MAX_UDPADDRESSES];
|
||||
};
|
||||
|
||||
struct _UDPsocket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
IPaddress address;
|
||||
|
||||
struct UDP_channel binding[SDLNET_MAX_UDPCHANNELS];
|
||||
|
||||
/* For debugging purposes */
|
||||
int packetloss;
|
||||
};
|
||||
|
||||
/* Allocate/free a single UDP packet 'size' bytes long.
|
||||
The new packet is returned, or NULL if the function ran out of memory.
|
||||
*/
|
||||
extern UDPpacket *SDLNet_AllocPacket(int size)
|
||||
{
|
||||
UDPpacket *packet;
|
||||
int error;
|
||||
|
||||
|
||||
error = 1;
|
||||
packet = (UDPpacket *)malloc(sizeof(*packet));
|
||||
if ( packet != NULL ) {
|
||||
packet->maxlen = size;
|
||||
packet->data = (Uint8 *)malloc(size);
|
||||
if ( packet->data != NULL ) {
|
||||
error = 0;
|
||||
}
|
||||
}
|
||||
if ( error ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
SDLNet_FreePacket(packet);
|
||||
packet = NULL;
|
||||
}
|
||||
return(packet);
|
||||
}
|
||||
int SDLNet_ResizePacket(UDPpacket *packet, int newsize)
|
||||
{
|
||||
Uint8 *newdata;
|
||||
|
||||
newdata = (Uint8 *)malloc(newsize);
|
||||
if ( newdata != NULL ) {
|
||||
free(packet->data);
|
||||
packet->data = newdata;
|
||||
packet->maxlen = newsize;
|
||||
}
|
||||
return(packet->maxlen);
|
||||
}
|
||||
extern void SDLNet_FreePacket(UDPpacket *packet)
|
||||
{
|
||||
if ( packet ) {
|
||||
if ( packet->data )
|
||||
free(packet->data);
|
||||
free(packet);
|
||||
}
|
||||
}
|
||||
|
||||
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
|
||||
each 'size' bytes long.
|
||||
A pointer to the packet array is returned, or NULL if the function ran out
|
||||
of memory.
|
||||
*/
|
||||
UDPpacket **SDLNet_AllocPacketV(int howmany, int size)
|
||||
{
|
||||
UDPpacket **packetV;
|
||||
|
||||
packetV = (UDPpacket **)malloc((howmany+1)*sizeof(*packetV));
|
||||
if ( packetV != NULL ) {
|
||||
int i;
|
||||
for ( i=0; i<howmany; ++i ) {
|
||||
packetV[i] = SDLNet_AllocPacket(size);
|
||||
if ( packetV[i] == NULL ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
packetV[i] = NULL;
|
||||
|
||||
if ( i != howmany ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
SDLNet_FreePacketV(packetV);
|
||||
packetV = NULL;
|
||||
}
|
||||
}
|
||||
return(packetV);
|
||||
}
|
||||
void SDLNet_FreePacketV(UDPpacket **packetV)
|
||||
{
|
||||
if ( packetV ) {
|
||||
int i;
|
||||
for ( i=0; packetV[i]; ++i ) {
|
||||
SDLNet_FreePacket(packetV[i]);
|
||||
}
|
||||
free(packetV);
|
||||
}
|
||||
}
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
|
||||
/* Open a UDP network socket
|
||||
If 'port' is non-zero, the UDP socket is bound to a fixed local port.
|
||||
*/
|
||||
UDPsocket SDLNet_UDP_Open(Uint16 port)
|
||||
{
|
||||
UDPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
socklen_t sock_len;
|
||||
|
||||
/* Allocate a UDP socket structure */
|
||||
sock = (UDPsocket)malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
memset(sock, 0, sizeof(*sock));
|
||||
memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
|
||||
/* Open the socket */
|
||||
sock->channel = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if ( sock->channel == INVALID_SOCKET )
|
||||
{
|
||||
SDLNet_SetError("Couldn't create socket");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Bind locally, if appropriate */
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
sock_addr.sin_port = SDL_SwapBE16(port);
|
||||
|
||||
/* Bind the socket for listening */
|
||||
if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't bind to local port");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Get the bound address and port */
|
||||
sock_len = sizeof(sock_addr);
|
||||
if ( getsockname(sock->channel, (struct sockaddr *)&sock_addr, &sock_len) < 0 ) {
|
||||
perror("getsockname");
|
||||
SDLNet_SetError("Couldn't get socket address");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Fill in the channel host address */
|
||||
sock->address.host = sock_addr.sin_addr.s_addr;
|
||||
sock->address.port = sock_addr.sin_port;
|
||||
|
||||
#ifdef SO_BROADCAST
|
||||
/* Allow LAN broadcasts with the socket */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_BROADCAST, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#endif
|
||||
#ifdef IP_ADD_MEMBERSHIP
|
||||
/* Receive LAN multicast packets on 224.0.0.1
|
||||
This automatically works on Mac OS X, Linux and BSD, but needs
|
||||
this code on Windows.
|
||||
*/
|
||||
/* A good description of multicast can be found here:
|
||||
http://www.docs.hp.com/en/B2355-90136/ch05s05.html
|
||||
*/
|
||||
/* FIXME: Add support for joining arbitrary groups to the API */
|
||||
{
|
||||
struct ip_mreq g;
|
||||
|
||||
g.imr_multiaddr.s_addr = inet_addr("224.0.0.1");
|
||||
g.imr_interface.s_addr = INADDR_ANY;
|
||||
setsockopt(sock->channel, IPPROTO_IP, IP_ADD_MEMBERSHIP,
|
||||
(char*)&g, sizeof(g));
|
||||
}
|
||||
#endif
|
||||
|
||||
/* The socket is ready */
|
||||
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_UDP_Close(sock);
|
||||
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
void SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent)
|
||||
{
|
||||
/* FIXME: We may want this behavior to be reproducible
|
||||
but there isn't a portable reentrant random
|
||||
number generator with good randomness.
|
||||
*/
|
||||
srandom(SDL_GetTicks());
|
||||
|
||||
if (percent < 0) {
|
||||
percent = 0;
|
||||
} else if (percent > 100) {
|
||||
percent = 100;
|
||||
}
|
||||
sock->packetloss = percent;
|
||||
}
|
||||
|
||||
/* Verify that the channel is in the valid range */
|
||||
static int ValidChannel(int channel)
|
||||
{
|
||||
if ( (channel < 0) || (channel >= SDLNET_MAX_UDPCHANNELS) ) {
|
||||
SDLNet_SetError("Invalid channel");
|
||||
return(0);
|
||||
}
|
||||
return(1);
|
||||
}
|
||||
|
||||
/* Bind the address 'address' to the requested channel on the UDP socket.
|
||||
If the channel is -1, then the first unbound channel will be bound with
|
||||
the given address as it's primary address.
|
||||
If the channel is already bound, this new address will be added to the
|
||||
list of valid source addresses for packets arriving on the channel.
|
||||
If the channel is not already bound, then the address becomes the primary
|
||||
address, to which all outbound packets on the channel are sent.
|
||||
This function returns the channel which was bound, or -1 on error.
|
||||
*/
|
||||
int SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address)
|
||||
{
|
||||
struct UDP_channel *binding;
|
||||
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Passed a NULL socket");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
if ( channel == -1 ) {
|
||||
for ( channel=0; channel < SDLNET_MAX_UDPCHANNELS; ++channel ) {
|
||||
binding = &sock->binding[channel];
|
||||
if ( binding->numbound < SDLNET_MAX_UDPADDRESSES ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if ( ! ValidChannel(channel) ) {
|
||||
return(-1);
|
||||
}
|
||||
binding = &sock->binding[channel];
|
||||
}
|
||||
if ( binding->numbound == SDLNET_MAX_UDPADDRESSES ) {
|
||||
SDLNet_SetError("No room for new addresses");
|
||||
return(-1);
|
||||
}
|
||||
binding->address[binding->numbound++] = *address;
|
||||
return(channel);
|
||||
}
|
||||
|
||||
/* Unbind all addresses from the given channel */
|
||||
void SDLNet_UDP_Unbind(UDPsocket sock, int channel)
|
||||
{
|
||||
if ( (channel >= 0) && (channel < SDLNET_MAX_UDPCHANNELS) ) {
|
||||
sock->binding[channel].numbound = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Get the primary IP address of the remote system associated with the
|
||||
socket and channel.
|
||||
If the channel is not bound, this function returns NULL.
|
||||
*/
|
||||
IPaddress *SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel)
|
||||
{
|
||||
IPaddress *address;
|
||||
|
||||
address = NULL;
|
||||
switch (channel) {
|
||||
case -1:
|
||||
/* Return the actual address of the socket */
|
||||
address = &sock->address;
|
||||
break;
|
||||
default:
|
||||
/* Return the address of the bound channel */
|
||||
if ( ValidChannel(channel) &&
|
||||
(sock->binding[channel].numbound > 0) ) {
|
||||
address = &sock->binding[channel].address[0];
|
||||
}
|
||||
break;
|
||||
}
|
||||
return(address);
|
||||
}
|
||||
|
||||
/* Send a vector of packets to the the channels specified within the packet.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
Each packet will be updated with the status of the packet after it has
|
||||
been sent, -1 if the packet send failed.
|
||||
This function returns the number of packets sent.
|
||||
*/
|
||||
int SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets)
|
||||
{
|
||||
int numsent, i, j;
|
||||
struct UDP_channel *binding;
|
||||
int status;
|
||||
int sock_len;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Passed a NULL socket");
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* Set up the variables to send packets */
|
||||
sock_len = sizeof(sock_addr);
|
||||
|
||||
numsent = 0;
|
||||
for ( i=0; i<npackets; ++i )
|
||||
{
|
||||
/* Simulate packet loss, if desired */
|
||||
if (sock->packetloss) {
|
||||
if ((random()%100) <= sock->packetloss) {
|
||||
packets[i]->status = packets[i]->len;
|
||||
++numsent;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
/* if channel is < 0, then use channel specified in sock */
|
||||
|
||||
if ( packets[i]->channel < 0 )
|
||||
{
|
||||
sock_addr.sin_addr.s_addr = packets[i]->address.host;
|
||||
sock_addr.sin_port = packets[i]->address.port;
|
||||
sock_addr.sin_family = AF_INET;
|
||||
status = sendto(sock->channel,
|
||||
packets[i]->data, packets[i]->len, 0,
|
||||
(struct sockaddr *)&sock_addr,sock_len);
|
||||
if ( status >= 0 )
|
||||
{
|
||||
packets[i]->status = status;
|
||||
++numsent;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Send to each of the bound addresses on the channel */
|
||||
#ifdef DEBUG_NET
|
||||
printf("SDLNet_UDP_SendV sending packet to channel = %d\n", packets[i]->channel );
|
||||
#endif
|
||||
|
||||
binding = &sock->binding[packets[i]->channel];
|
||||
|
||||
for ( j=binding->numbound-1; j>=0; --j )
|
||||
{
|
||||
sock_addr.sin_addr.s_addr = binding->address[j].host;
|
||||
sock_addr.sin_port = binding->address[j].port;
|
||||
sock_addr.sin_family = AF_INET;
|
||||
status = sendto(sock->channel,
|
||||
packets[i]->data, packets[i]->len, 0,
|
||||
(struct sockaddr *)&sock_addr,sock_len);
|
||||
if ( status >= 0 )
|
||||
{
|
||||
packets[i]->status = status;
|
||||
++numsent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return(numsent);
|
||||
}
|
||||
|
||||
int SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet)
|
||||
{
|
||||
/* This is silly, but... */
|
||||
packet->channel = channel;
|
||||
return(SDLNet_UDP_SendV(sock, &packet, 1));
|
||||
}
|
||||
|
||||
/* Returns true if a socket is has data available for reading right now */
|
||||
static int SocketReady(SOCKET sock)
|
||||
{
|
||||
int retval = 0;
|
||||
struct timeval tv;
|
||||
fd_set mask;
|
||||
|
||||
/* Check the file descriptors for available data */
|
||||
do {
|
||||
SDLNet_SetLastError(0);
|
||||
|
||||
/* Set up the mask of file descriptors */
|
||||
FD_ZERO(&mask);
|
||||
FD_SET(sock, &mask);
|
||||
|
||||
/* Set up the timeout */
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 0;
|
||||
|
||||
/* Look! */
|
||||
retval = select(sock+1, &mask, NULL, NULL, &tv);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
return(retval == 1);
|
||||
}
|
||||
|
||||
/* Receive a vector of pending packets from the UDP socket.
|
||||
The returned packets contain the source address and the channel they arrived
|
||||
on. If they did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern int SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets)
|
||||
{
|
||||
int numrecv, i, j;
|
||||
struct UDP_channel *binding;
|
||||
socklen_t sock_len;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
if ( sock == NULL ) {
|
||||
return(0);
|
||||
}
|
||||
|
||||
numrecv = 0;
|
||||
while ( packets[numrecv] && SocketReady(sock->channel) )
|
||||
{
|
||||
UDPpacket *packet;
|
||||
|
||||
packet = packets[numrecv];
|
||||
|
||||
sock_len = sizeof(sock_addr);
|
||||
packet->status = recvfrom(sock->channel,
|
||||
packet->data, packet->maxlen, 0,
|
||||
(struct sockaddr *)&sock_addr,
|
||||
&sock_len);
|
||||
if ( packet->status >= 0 ) {
|
||||
packet->len = packet->status;
|
||||
packet->address.host = sock_addr.sin_addr.s_addr;
|
||||
packet->address.port = sock_addr.sin_port;
|
||||
packet->channel = -1;
|
||||
|
||||
for (i=(SDLNET_MAX_UDPCHANNELS-1); i>=0; --i )
|
||||
{
|
||||
binding = &sock->binding[i];
|
||||
|
||||
for ( j=binding->numbound-1; j>=0; --j )
|
||||
{
|
||||
if ( (packet->address.host == binding->address[j].host) &&
|
||||
(packet->address.port == binding->address[j].port) )
|
||||
{
|
||||
packet->channel = i;
|
||||
goto foundit; /* break twice */
|
||||
}
|
||||
}
|
||||
}
|
||||
foundit:
|
||||
++numrecv;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
packet->len = 0;
|
||||
}
|
||||
}
|
||||
|
||||
sock->ready = 0;
|
||||
|
||||
return(numrecv);
|
||||
}
|
||||
|
||||
/* Receive a single packet from the UDP socket.
|
||||
The returned packet contains the source address and the channel it arrived
|
||||
on. If it did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
int SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet)
|
||||
{
|
||||
UDPpacket *packets[2];
|
||||
|
||||
/* Receive a packet array of 1 */
|
||||
packets[0] = packet;
|
||||
packets[1] = NULL;
|
||||
return(SDLNet_UDP_RecvV(sock, packets));
|
||||
}
|
||||
|
||||
/* Close a UDP network socket */
|
||||
extern void SDLNet_UDP_Close(UDPsocket sock)
|
||||
{
|
||||
if ( sock != NULL )
|
||||
{
|
||||
if ( sock->channel != INVALID_SOCKET )
|
||||
{
|
||||
closesocket(sock->channel);
|
||||
}
|
||||
|
||||
free(sock);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
/* The select() API for network sockets */
|
||||
|
||||
struct SDLNet_Socket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
};
|
||||
|
||||
struct _SDLNet_SocketSet {
|
||||
int numsockets;
|
||||
int maxsockets;
|
||||
struct SDLNet_Socket **sockets;
|
||||
};
|
||||
|
||||
/* Allocate a socket set for use with SDLNet_CheckSockets()
|
||||
This returns a socket set for up to 'maxsockets' sockets, or NULL if
|
||||
the function ran out of memory.
|
||||
*/
|
||||
SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)
|
||||
{
|
||||
struct _SDLNet_SocketSet *set;
|
||||
int i;
|
||||
|
||||
set = (struct _SDLNet_SocketSet *)malloc(sizeof(*set));
|
||||
if ( set != NULL ) {
|
||||
set->numsockets = 0;
|
||||
set->maxsockets = maxsockets;
|
||||
set->sockets = (struct SDLNet_Socket **)malloc
|
||||
(maxsockets*sizeof(*set->sockets));
|
||||
if ( set->sockets != NULL ) {
|
||||
for ( i=0; i<maxsockets; ++i ) {
|
||||
set->sockets[i] = NULL;
|
||||
}
|
||||
} else {
|
||||
free(set);
|
||||
set = NULL;
|
||||
}
|
||||
}
|
||||
return(set);
|
||||
}
|
||||
|
||||
/* Add a socket to a set of sockets to be checked for available data */
|
||||
int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
|
||||
{
|
||||
if ( sock != NULL ) {
|
||||
if ( set->numsockets == set->maxsockets ) {
|
||||
SDLNet_SetError("socketset is full");
|
||||
return(-1);
|
||||
}
|
||||
set->sockets[set->numsockets++] = (struct SDLNet_Socket *)sock;
|
||||
}
|
||||
return(set->numsockets);
|
||||
}
|
||||
|
||||
/* Remove a socket from a set of sockets to be checked for available data */
|
||||
int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
|
||||
{
|
||||
int i;
|
||||
|
||||
if ( sock != NULL ) {
|
||||
for ( i=0; i<set->numsockets; ++i ) {
|
||||
if ( set->sockets[i] == (struct SDLNet_Socket *)sock ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( i == set->numsockets ) {
|
||||
SDLNet_SetError("socket not found in socketset");
|
||||
return(-1);
|
||||
}
|
||||
--set->numsockets;
|
||||
for ( ; i<set->numsockets; ++i ) {
|
||||
set->sockets[i] = set->sockets[i+1];
|
||||
}
|
||||
}
|
||||
return(set->numsockets);
|
||||
}
|
||||
|
||||
/* This function checks to see if data is available for reading on the
|
||||
given set of sockets. If 'timeout' is 0, it performs a quick poll,
|
||||
otherwise the function returns when either data is available for
|
||||
reading, or the timeout in milliseconds has elapsed, which ever occurs
|
||||
first. This function returns the number of sockets ready for reading,
|
||||
or -1 if there was an error with the select() system call.
|
||||
*/
|
||||
int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
|
||||
{
|
||||
int i;
|
||||
SOCKET maxfd;
|
||||
int retval;
|
||||
struct timeval tv;
|
||||
fd_set mask;
|
||||
|
||||
/* Find the largest file descriptor */
|
||||
maxfd = 0;
|
||||
for ( i=set->numsockets-1; i>=0; --i ) {
|
||||
if ( set->sockets[i]->channel > maxfd ) {
|
||||
maxfd = set->sockets[i]->channel;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check the file descriptors for available data */
|
||||
do {
|
||||
SDLNet_SetLastError(0);
|
||||
|
||||
/* Set up the mask of file descriptors */
|
||||
FD_ZERO(&mask);
|
||||
for ( i=set->numsockets-1; i>=0; --i ) {
|
||||
FD_SET(set->sockets[i]->channel, &mask);
|
||||
}
|
||||
|
||||
/* Set up the timeout */
|
||||
tv.tv_sec = timeout/1000;
|
||||
tv.tv_usec = (timeout%1000)*1000;
|
||||
|
||||
/* Look! */
|
||||
retval = select(maxfd+1, &mask, NULL, NULL, &tv);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
/* Mark all file descriptors ready that have data available */
|
||||
if ( retval > 0 ) {
|
||||
for ( i=set->numsockets-1; i>=0; --i ) {
|
||||
if ( FD_ISSET(set->sockets[i]->channel, &mask) ) {
|
||||
set->sockets[i]->ready = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return(retval);
|
||||
}
|
||||
|
||||
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
|
||||
extern void SDLNet_FreeSocketSet(SDLNet_SocketSet set)
|
||||
{
|
||||
if ( set ) {
|
||||
free(set->sockets);
|
||||
free(set);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
/* Include normal system headers */
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifndef _WIN32_WCE
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
/* Include system network headers */
|
||||
#if defined(__WIN32__) || defined(WIN32)
|
||||
#define __USE_W32_SOCKETS
|
||||
#ifdef _WIN64
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#else
|
||||
#include <winsock.h>
|
||||
/* NOTE: windows socklen_t is signed
|
||||
* and is defined only for winsock2. */
|
||||
typedef int socklen_t;
|
||||
#endif /* W64 */
|
||||
#include <iphlpapi.h>
|
||||
#else /* UNIX */
|
||||
#include <sys/types.h>
|
||||
#ifdef __FreeBSD__
|
||||
#include <sys/socket.h>
|
||||
#endif
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <netinet/in.h>
|
||||
#ifndef __BEOS__
|
||||
#include <arpa/inet.h>
|
||||
#endif
|
||||
#ifdef linux /* FIXME: what other platforms have this? */
|
||||
#include <netinet/tcp.h>
|
||||
#endif
|
||||
#include <sys/socket.h>
|
||||
#include <net/if.h>
|
||||
#include <netdb.h>
|
||||
#endif /* WIN32 */
|
||||
|
||||
/* FIXME: What platforms need this? */
|
||||
#if 0
|
||||
typedef Uint32 socklen_t;
|
||||
#endif
|
||||
|
||||
/* System-dependent definitions */
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
#ifdef __OS2__
|
||||
#define closesocket soclose
|
||||
#else /* !__OS2__ */
|
||||
#define closesocket close
|
||||
#endif /* __OS2__ */
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define SOCKET_ERROR -1
|
||||
#endif /* __USE_W32_SOCKETS */
|
||||
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
#define SDLNet_GetLastError WSAGetLastError
|
||||
#define SDLNet_SetLastError WSASetLastError
|
||||
#ifndef EINTR
|
||||
#define EINTR WSAEINTR
|
||||
#endif
|
||||
#else
|
||||
int SDLNet_GetLastError(void);
|
||||
void SDLNet_SetLastError(int err);
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#config
|
||||
INCLUDES=
|
||||
CFLAGS+=$(addprefix -I,$(INCLUDES))
|
||||
LIB=
|
||||
|
||||
#source
|
||||
SRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=out
|
||||
OUT=$(addprefix $(OUTDIR)/,libSDL_net.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -1,49 +0,0 @@
|
||||
#Windows 7:
|
||||
#RM=del /y
|
||||
|
||||
#Windows 8.1:
|
||||
#RM=del /S
|
||||
|
||||
OUTDIR=out
|
||||
BINDIR=bin
|
||||
|
||||
all: $(OUTDIR) binary
|
||||
$(MAKE) -C common
|
||||
$(MAKE) -C server
|
||||
$(MAKE) -C client
|
||||
|
||||
debug: export CXXFLAGS+=-g
|
||||
debug: clean all
|
||||
|
||||
release: export CXXFLAGS+=-static-libgcc -static-libstdc++
|
||||
release: clean all package
|
||||
|
||||
#For use on my machine ONLY
|
||||
package:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
rar a -r -ep Tortuga-win.rar $(OUTDIR)/*.exe $(BINDIR)/*.dll
|
||||
rar a -r Tortuga-win.rar rsc/* copyright.txt instructions.txt
|
||||
else ifeq ($(shell uname), Linux)
|
||||
tar -C $(OUTDIR) -zcvf Tortuga-linux.tar client server ../rsc ../copyright.txt ../instructions.txt
|
||||
endif
|
||||
|
||||
binary:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
copy /B /Y $(BINDIR) $(OUTDIR)
|
||||
endif
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
clean:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
del /s *.o *.a *.exe $(OUTDIR)\*.dll
|
||||
rmdir $(OUTDIR)
|
||||
else ifeq ($(shell uname), Linux)
|
||||
find . -type f -name '*.o' -exec rm -f -r -v {} \;
|
||||
find . -type f -name '*.a' -exec rm -f -r -v {} \;
|
||||
rm $(OUTDIR)/* -f
|
||||
find . -empty -type d -delete
|
||||
endif
|
||||
|
||||
rebuild: clean all
|
||||
@@ -1,2 +0,0 @@
|
||||
--enable admin privileges for everyone, for debugging purposes
|
||||
UPDATE OR FAIL UserAccounts SET admin = 1;
|
||||
@@ -1,2 +0,0 @@
|
||||
-- simply dump all characters at (0,0) in room 0, for debugging purposes
|
||||
UPDATE OR FAIL LiveCharacters SET roomIndex = 0, originX = 0, originY = 0;
|
||||
@@ -1,34 +1,19 @@
|
||||
#configuration of the programs
|
||||
#TODO: (9) split this file in two, one for each program
|
||||
|
||||
#server specific settings
|
||||
server.host = 255.255.255.255
|
||||
server.port = 21795
|
||||
server.name = local
|
||||
|
||||
server.dbname = database.db
|
||||
|
||||
#client specific settings
|
||||
#client.screen.w = 800
|
||||
#client.screen.h = 600
|
||||
#client.screen.f = false #NOTE: fullscreen option is currently disabled
|
||||
|
||||
#set this to overwrite the default fonts (platform issues)
|
||||
#client.font = /path/to/font/file.ttf
|
||||
|
||||
client.username = username
|
||||
client.handle = handle
|
||||
client.avatar = character2.png
|
||||
#configuration of the program
|
||||
server.host = 127.0.0.1
|
||||
server.port = 2000
|
||||
screen.w = 800
|
||||
screen.h = 600
|
||||
screen.f = false
|
||||
|
||||
#directories
|
||||
dir.logos = rsc/graphics/logos/
|
||||
dir.sprites = rsc/graphics/sprites/
|
||||
dir.tilesets = rsc/graphics/tilesets/
|
||||
dir.interface = rsc/graphics/interface/
|
||||
dir.scripts = rsc/scripts/
|
||||
dir.maps = rsc/maps/
|
||||
|
||||
#map system
|
||||
map.savename = servermap
|
||||
fonts = rsc/graphics/fonts
|
||||
logos = rsc/graphics/logos
|
||||
sprites = rsc/graphics/sprites
|
||||
tilesets = rsc/graphics/tilesets
|
||||
interface = rsc/graphics/interface
|
||||
|
||||
#debugging
|
||||
debug = true
|
||||
avatar = elliot2.bmp
|
||||
handle = UserName
|
||||
servername = foobar
|
||||
|
After Width: | Height: | Size: 65 KiB |
|
After Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 321 B |
|
Before Width: | Height: | Size: 323 B |
|
After Width: | Height: | Size: 264 KiB |
|
Before Width: | Height: | Size: 40 KiB |
|
After Width: | Height: | Size: 12 KiB |