packet is being sent and received, bare-bones ping-pong is working
This commit is contained in:
+2
-1
@@ -8,12 +8,13 @@ using namespace std;
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InGame::InGame(ConfigUtility* cUtil, SurfaceManager* sMgr) {
|
||||
InGame::InGame(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering InGame" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
netUtil = nUtil;
|
||||
}
|
||||
|
||||
InGame::~InGame() {
|
||||
|
||||
+6
-3
@@ -5,11 +5,13 @@
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
class InGame : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
InGame(ConfigUtility*, SurfaceManager*);
|
||||
InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
|
||||
virtual ~InGame();
|
||||
|
||||
protected:
|
||||
@@ -27,8 +29,9 @@ protected:
|
||||
virtual void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//members
|
||||
ConfigUtility* configUtil;
|
||||
SurfaceManager* surfaceMgr;
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+33
-5
@@ -9,18 +9,24 @@ using namespace std;
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
Lobby::Lobby(ConfigUtility* cUtil, SurfaceManager* sMgr) {
|
||||
Lobby::Lobby(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering Lobby" << endl;
|
||||
#endif
|
||||
//globals
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
netUtil = nUtil;
|
||||
|
||||
//members
|
||||
font.SetSurface(surfaceMgr->Get("font"));
|
||||
pingButton.GetImage()->SetSurface(surfaceMgr->Get("button"));
|
||||
pingButton.SetX(50);
|
||||
pingButton.SetY(50);
|
||||
|
||||
//ping the network, ping the preset "phone home" servers
|
||||
//generate the server list
|
||||
//eventually
|
||||
|
||||
SetNextScene(SceneList::TESTSYSTEMS);
|
||||
}
|
||||
|
||||
Lobby::~Lobby() {
|
||||
@@ -42,11 +48,27 @@ void Lobby::FrameEnd() {
|
||||
}
|
||||
|
||||
void Lobby::Update() {
|
||||
//
|
||||
Receive();
|
||||
}
|
||||
|
||||
void Lobby::Receive() {
|
||||
//dump to the console
|
||||
Packet packet;
|
||||
while(netUtil->Receive()) {
|
||||
memcpy(&packet, netUtil->GetInData(), sizeof(Packet));
|
||||
|
||||
switch(packet.type) {
|
||||
case PacketList::PONG:
|
||||
cout << "dumping..." << endl;
|
||||
cout << packet.pong.buffer << endl;
|
||||
break;
|
||||
//...
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
pingButton.DrawTo(screen);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -70,6 +92,12 @@ void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
//debugging
|
||||
Packet packet;
|
||||
packet.type = PacketList::PING;
|
||||
netUtil->Send("127.0.0.1", 2000, reinterpret_cast<void*>(&packet), sizeof(Packet));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+13
-3
@@ -5,11 +5,16 @@
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
class Lobby : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
Lobby(ConfigUtility*, SurfaceManager*);
|
||||
Lobby(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
|
||||
virtual ~Lobby();
|
||||
|
||||
protected:
|
||||
@@ -17,6 +22,7 @@ protected:
|
||||
virtual void FrameStart();
|
||||
virtual void FrameEnd();
|
||||
virtual void Update();
|
||||
virtual void Receive();
|
||||
virtual void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
@@ -27,8 +33,12 @@ protected:
|
||||
virtual void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//members
|
||||
ConfigUtility* configUtil;
|
||||
SurfaceManager* surfaceMgr;
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
|
||||
RasterFont font;
|
||||
Button pingButton;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -33,10 +33,15 @@ SceneManager::~SceneManager() {
|
||||
}
|
||||
|
||||
void SceneManager::Init() {
|
||||
if (SDL_Init(SDL_INIT_VIDEO))
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
}
|
||||
if (SDLNet_Init()) {
|
||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
|
||||
configUtil.Load("rsc/config.cfg");
|
||||
netUtil.Open(0, sizeof(Packet));
|
||||
|
||||
//set the screen from the config file
|
||||
int flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
|
||||
@@ -66,6 +71,7 @@ void SceneManager::Proc() {
|
||||
|
||||
void SceneManager::Quit() {
|
||||
UnloadScene();
|
||||
SDLNet_Quit();
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
@@ -80,7 +86,7 @@ void SceneManager::LoadScene(SceneList sceneIndex) {
|
||||
//add scene creation calls here
|
||||
#ifdef DEBUG
|
||||
case SceneList::TESTSYSTEMS:
|
||||
activeScene = new TestSystems(&configUtil, &surfaceMgr);
|
||||
activeScene = new TestSystems(&configUtil, &surfaceMgr, &netUtil);
|
||||
break;
|
||||
#endif
|
||||
|
||||
@@ -92,10 +98,10 @@ void SceneManager::LoadScene(SceneList sceneIndex) {
|
||||
activeScene = new MainMenu(&configUtil, &surfaceMgr);
|
||||
break;
|
||||
case SceneList::INGAME:
|
||||
activeScene = new InGame(&configUtil, &surfaceMgr);
|
||||
activeScene = new InGame(&configUtil, &surfaceMgr, &netUtil);
|
||||
break;
|
||||
case SceneList::LOBBY:
|
||||
activeScene = new Lobby(&configUtil, &surfaceMgr);
|
||||
activeScene = new Lobby(&configUtil, &surfaceMgr, &netUtil);
|
||||
break;
|
||||
|
||||
#ifdef DEBUG
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
@@ -28,6 +30,7 @@ private:
|
||||
|
||||
ConfigUtility configUtil;
|
||||
SurfaceManager surfaceMgr;
|
||||
UDPNetworkUtility netUtil;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -8,12 +8,13 @@ using namespace std;
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
TestSystems::TestSystems(ConfigUtility* cUtil, SurfaceManager* sMgr) {
|
||||
TestSystems::TestSystems(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering TestSystems" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
netUtil = nUtil;
|
||||
|
||||
playerCounter = currentPlayer = 0;
|
||||
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "player_manager.hpp"
|
||||
#include "delta.hpp"
|
||||
@@ -16,7 +18,7 @@
|
||||
class TestSystems : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
TestSystems(ConfigUtility*, SurfaceManager*);
|
||||
TestSystems(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
|
||||
virtual ~TestSystems();
|
||||
|
||||
protected:
|
||||
@@ -39,8 +41,9 @@ protected:
|
||||
void SendMessage(std::string);
|
||||
|
||||
//members
|
||||
ConfigUtility* configUtil;
|
||||
SurfaceManager* surfaceMgr;
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
|
||||
PlayerManager playerMgr;
|
||||
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#ifndef PACKETLIST_HPP_
|
||||
#define PACKETLIST_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
#define PACKET_STRING_SIZE 256
|
||||
|
||||
enum class PacketList {
|
||||
//networking systems
|
||||
PING, PONG,
|
||||
JOINREQUEST,
|
||||
JOINCONFIRM,
|
||||
|
||||
//connections
|
||||
NEWPLAYER,
|
||||
DELETEPLAYER,
|
||||
|
||||
//play updates
|
||||
MOTIONUPDATE,
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//networking systems
|
||||
//-------------------------
|
||||
|
||||
struct Ping {
|
||||
PacketList type = PacketList::PING;
|
||||
char buffer[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct Pong {
|
||||
PacketList type = PacketList::PONG;
|
||||
char buffer[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct JoinRequest {
|
||||
PacketList type = PacketList::JOINREQUEST;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct JoinConfirm {
|
||||
PacketList type = PacketList::JOINCONFIRM;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//connections
|
||||
//-------------------------
|
||||
|
||||
struct NewPlayer {
|
||||
PacketList type = PacketList::NEWPLAYER;
|
||||
int playerID;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct DeletePlayer {
|
||||
PacketList type = PacketList::DELETEPLAYER;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//play updates
|
||||
//-------------------------
|
||||
|
||||
struct MotionUpdate {
|
||||
PacketList type = PacketList::MOTIONUPDATE;
|
||||
int playerID;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//this state of this is great
|
||||
//-------------------------
|
||||
|
||||
union Packet {
|
||||
Packet() {};
|
||||
~Packet() {};
|
||||
PacketList type;
|
||||
//networking systems
|
||||
Ping ping;
|
||||
Pong pong;
|
||||
JoinRequest joinRequest;
|
||||
JoinConfirm joinConfirm;
|
||||
//connections
|
||||
NewPlayer newPlayer;
|
||||
DeletePlayer deletePlayer;
|
||||
//play updates
|
||||
MotionUpdate motionUpdate;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,4 @@
|
||||
Button:
|
||||
SetImageSurface()
|
||||
SetFontSurface()
|
||||
end
|
||||
@@ -46,3 +46,35 @@ UDPNetworkUtility:
|
||||
UDPpacket packIn
|
||||
end
|
||||
|
||||
-------------------------
|
||||
|
||||
packet_list.hpp:
|
||||
Ping:
|
||||
end
|
||||
Pong:
|
||||
end
|
||||
JoinRequest:
|
||||
avatarName
|
||||
...
|
||||
end
|
||||
JoinConfirm:
|
||||
yourID
|
||||
end
|
||||
NewPlayer:
|
||||
id
|
||||
position
|
||||
motion
|
||||
avatarName
|
||||
end
|
||||
MotionUpdate:
|
||||
id
|
||||
position
|
||||
motion
|
||||
end
|
||||
union Packet:
|
||||
MotionUpdate
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------
|
||||
|
||||
|
||||
@@ -15,3 +15,5 @@ interface = rsc/graphics/interface
|
||||
#debugging
|
||||
debug = true
|
||||
avatar = elliot2.bmp
|
||||
handle = UserName
|
||||
servername = foobar
|
||||
+5
-2
@@ -1,7 +1,10 @@
|
||||
#include "player.hpp"
|
||||
|
||||
Player::Player(int id) : clientID(id) {
|
||||
//
|
||||
Player::Player(int ID, int ch, std::string h, std::string a) {
|
||||
playerID = ID;
|
||||
channel = ch;
|
||||
handle = h;
|
||||
avatar = a;
|
||||
}
|
||||
|
||||
void Player::Update(int delta) {
|
||||
|
||||
+21
-26
@@ -7,38 +7,33 @@
|
||||
|
||||
class Player {
|
||||
public:
|
||||
Player(int id);
|
||||
~Player() = default;
|
||||
Player() = default;
|
||||
Player(int playerID, int channel, std::string handle, std::string avatar);
|
||||
void Update(int delta);
|
||||
|
||||
void Update(int);
|
||||
int SetPlayerID(int id) {return playerID = id;}
|
||||
int GetPlayerID() const {return playerID;}
|
||||
int SetChannel(int ch) {return channel = ch;}
|
||||
int GetChannel() const {return channel;}
|
||||
|
||||
int GetClientID() const {
|
||||
return clientID;
|
||||
}
|
||||
Vector2 SetPosition(Vector2 v) {return position = v;}
|
||||
Vector2 ShiftPosition(Vector2 v) {return position += v;}
|
||||
Vector2 GetPosition() const {return position;}
|
||||
Vector2 SetMotion(Vector2 v) {return motion = v;}
|
||||
Vector2 ShiftMotion(Vector2 v) {return motion += v;}
|
||||
Vector2 GetMotion() const {return motion;}
|
||||
|
||||
Vector2 SetPosition(Vector2 v) {
|
||||
return position = v;
|
||||
}
|
||||
Vector2 GetPosition() const {
|
||||
return position;
|
||||
}
|
||||
Vector2 SetMotion(Vector2 v) {
|
||||
return motion = v;
|
||||
}
|
||||
Vector2 GetMotion() const {
|
||||
return motion;
|
||||
}
|
||||
std::string SetAvatarName(std::string s) {
|
||||
return avatarName = s;
|
||||
}
|
||||
std::string GetAvatarName() {
|
||||
return avatarName;
|
||||
}
|
||||
std::string SetAvatar(std::string s) {return avatar = s;}
|
||||
std::string GetAvatar() const {return avatar;}
|
||||
std::string SetHandle(std::string s) {return handle = s;}
|
||||
std::string GetHandle() const {return handle;}
|
||||
private:
|
||||
const int clientID;
|
||||
int playerID = -1;
|
||||
int channel = -1; //for networking
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
std::string avatarName;
|
||||
std::string avatar;
|
||||
std::string handle;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,2 +1,47 @@
|
||||
#include "player_manager.hpp"
|
||||
|
||||
PlayerManager::PlayerManager(int max) {
|
||||
maxPlayers = max;
|
||||
}
|
||||
|
||||
PlayerManager::~PlayerManager() {
|
||||
DeleteAll();
|
||||
}
|
||||
|
||||
void PlayerManager::UpdateAll(int delta) {
|
||||
for (auto it : playerList) {
|
||||
it->Update(delta);
|
||||
}
|
||||
}
|
||||
|
||||
Player* PlayerManager::New(int playerID, int channel, std::string handle, std::string avatar) {
|
||||
Player* p = new Player(playerID, channel, handle, avatar);
|
||||
playerList.push_back(p);
|
||||
return p;
|
||||
}
|
||||
|
||||
Player* PlayerManager::Get(int playerID) {
|
||||
for (auto it : playerList) {
|
||||
if (it->GetPlayerID() == playerID) {
|
||||
return it;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PlayerManager::Delete(int playerID) {
|
||||
for (auto it : playerList) {
|
||||
if (it->GetPlayerID() == playerID) {
|
||||
delete it;
|
||||
playerList.remove(it);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerManager::DeleteAll() {
|
||||
for (auto it : playerList) {
|
||||
delete it;
|
||||
}
|
||||
playerList.clear();
|
||||
}
|
||||
|
||||
@@ -3,21 +3,37 @@
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
#include <string>
|
||||
|
||||
class PlayerManager {
|
||||
public:
|
||||
PlayerManager() = default;
|
||||
~PlayerManager() = default;
|
||||
private:
|
||||
//utilities
|
||||
typedef std::map<std::string, Player*> PlayerMap;
|
||||
typedef std::list<Player*> PlayerList;
|
||||
public:
|
||||
PlayerManager() = default;
|
||||
PlayerManager(int maxPlayers);
|
||||
~PlayerManager();
|
||||
|
||||
void UpdateAll(int delta);
|
||||
|
||||
Player* New(int playerID, int channel, std::string handle, std::string avatar);
|
||||
Player* Get(int playerID);
|
||||
void Delete(int playerID);
|
||||
|
||||
void DeleteAll();
|
||||
|
||||
PlayerList* GetPlayerList() {
|
||||
return &playerList;
|
||||
}
|
||||
private:
|
||||
//utilities
|
||||
//...
|
||||
|
||||
//members
|
||||
PlayerMap playerMap;
|
||||
int maxPlayers;
|
||||
int ticker;
|
||||
PlayerList playerList;
|
||||
int maxPlayers = 0;
|
||||
int ticker = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+29
-5
@@ -9,8 +9,8 @@ void Server::Init() {
|
||||
if (SDLNet_Init()) {
|
||||
throw(runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
config.Load("config.cfg");
|
||||
netUtil.Open(config.Integer("port"), 512);
|
||||
configUtil.Load("config.cfg");
|
||||
netUtil.Open(configUtil.Integer("port"), sizeof(Packet));
|
||||
running = true;
|
||||
}
|
||||
|
||||
@@ -31,18 +31,42 @@ void Server::Quit() {
|
||||
}
|
||||
|
||||
void Server::HandleInput() {
|
||||
while(netUtil.Receive()) {
|
||||
cout << reinterpret_cast<char*>(netUtil.GetInData()) << endl;
|
||||
}
|
||||
//accept new connections
|
||||
//accept updates from the clients
|
||||
//read the updates from the clients into internal containers
|
||||
Packet packet;
|
||||
while(netUtil.Receive()) {
|
||||
memcpy(reinterpret_cast<void*>(&packet), netUtil.GetInData(), sizeof(Packet));
|
||||
switch(packet.type) {
|
||||
case PacketList::PING:
|
||||
//respond to pings with the server name
|
||||
cout << "responding to ping..." << endl;
|
||||
packet.type = PacketList::PONG;
|
||||
sprintf(packet.pong.buffer, "%s",configUtil.CString("servername"));
|
||||
netUtil.Send(&netUtil.GetInPacket()->address, reinterpret_cast<void*>(&packet), sizeof(Packet));
|
||||
break;
|
||||
case PacketList::JOINREQUEST:
|
||||
//
|
||||
break;
|
||||
case PacketList::NEWPLAYER:
|
||||
//
|
||||
break;
|
||||
case PacketList::DELETEPLAYER:
|
||||
//
|
||||
break;
|
||||
case PacketList::MOTIONUPDATE:
|
||||
//
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::UpdateWorld() {
|
||||
//update internals ie.
|
||||
// ai
|
||||
// loot drops
|
||||
delta.Calculate();
|
||||
playerMgr.UpdateAll(delta.GetDelta());
|
||||
}
|
||||
|
||||
void Server::HandleOutput() {
|
||||
|
||||
+9
-2
@@ -1,8 +1,12 @@
|
||||
#ifndef SERVER_HPP_
|
||||
#define SERVER_HPP_
|
||||
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "delta.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "player_manager.hpp"
|
||||
|
||||
class Server {
|
||||
public:
|
||||
@@ -18,8 +22,11 @@ public:
|
||||
void HandleOutput();
|
||||
private:
|
||||
bool running = false;
|
||||
ConfigUtility config;
|
||||
Delta delta;
|
||||
|
||||
ConfigUtility configUtil;
|
||||
UDPNetworkUtility netUtil;
|
||||
PlayerManager playerMgr;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user