Imported ConfigUtility, updating it for this project
This commit is contained in:
@@ -0,0 +1,55 @@
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#include "config_utility.hpp"
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#include <stdexcept>
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#include <fstream>
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using namespace std;
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void ConfigUtility::Load(string fname) {
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ifstream is(fname);
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if (!is.is_open()) {
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throw(runtime_error("Failed to open config file"));
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}
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string key, val;
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for (;;) { //forever
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//eat whitespace
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while(isspace(is.peek()))
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is.ignore();
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//end of file
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if (is.eof())
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break;
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//skip comment lines
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if (is.peek() == '#') {
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while(is.peek() != '\n' && !is.eof()) {
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is.ignore();
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}
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continue;
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}
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//read in the pair
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getline(is, key,'=');
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getline(is, val);
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//trim the strings at the start & end
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while(key.size() && isspace(*key.begin())) key.erase(0, 1);
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while(val.size() && isspace(*val.begin())) val.erase(0, 1);
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while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
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while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
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//allow empty/wiped values
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if (key.size() == 0) {
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continue;
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}
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//save the pair
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table[key] = val;
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}
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is.close();
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}
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@@ -0,0 +1,41 @@
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#ifndef CONFIGUTILITY_HPP_
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#define CONFIGUTILITY_HPP_
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#include <map>
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#include <string>
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#include <cstdlib>
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class ConfigUtility {
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public:
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ConfigUtility() {}
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ConfigUtility(std::string s) { Load(s); }
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void Load(std::string fname);
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std::string String(std::string s) {
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return table[s];
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}
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const char* CString(std::string s) {
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return table[s].c_str();
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}
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int Integer(std::string s) {
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return atoi(table[s].c_str());
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}
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double Double(std::string s) {
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return atof(table[s].c_str());
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}
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bool Boolean(std::string s) {
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return table[s] == "true";
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}
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std::string& operator[](std::string s) {
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return table[s];
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}
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std::map<std::string, std::string>* GetMap() {
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return &table;
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}
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private:
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std::map<std::string, std::string> table;
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};
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#endif
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+2
-2
@@ -4,14 +4,14 @@ LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
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#objects
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OBJDIR=obj
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o)
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o)
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#output
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OUTDIR=out
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OUT=$(addprefix $(OUTDIR)/,a)
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#source
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SRC=test_systems.cpp in_game.cpp player_manager.cpp
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SRC=test_systems.cpp in_game.cpp
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#targets
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all: $(OBJ) $(OUT)
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@@ -0,0 +1,55 @@
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#include "config_utility.hpp"
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#include <stdexcept>
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#include <fstream>
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using namespace std;
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void ConfigUtility::Load(string fname) {
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ifstream is(fname);
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if (!is.is_open()) {
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throw(runtime_error("Failed to open config file"));
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}
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string key, val;
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for (;;) { //forever
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//eat whitespace
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while(isspace(is.peek()))
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is.ignore();
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//end of file
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if (is.eof())
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break;
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//skip comment lines
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if (is.peek() == '#') {
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while(is.peek() != '\n' && !is.eof()) {
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is.ignore();
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}
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continue;
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}
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//read in the pair
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getline(is, key,'=');
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getline(is, val);
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//trim the strings at the start & end
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while(key.size() && isspace(*key.begin())) key.erase(0, 1);
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while(val.size() && isspace(*val.begin())) val.erase(0, 1);
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while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
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while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
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//allow empty/wiped values
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if (key.size() == 0) {
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continue;
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}
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//save the pair
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table[key] = val;
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}
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is.close();
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}
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@@ -0,0 +1,41 @@
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#ifndef CONFIGUTILITY_HPP_
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#define CONFIGUTILITY_HPP_
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#include <map>
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#include <string>
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#include <cstdlib>
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class ConfigUtility {
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public:
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ConfigUtility() {}
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ConfigUtility(std::string s) { Load(s); }
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void Load(std::string fname);
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std::string String(std::string s) {
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return table[s];
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}
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const char* CString(std::string s) {
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return table[s].c_str();
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}
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int Integer(std::string s) {
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return atoi(table[s].c_str());
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}
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double Double(std::string s) {
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return atof(table[s].c_str());
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}
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bool Boolean(std::string s) {
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return table[s] == "true";
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}
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std::string& operator[](std::string s) {
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return table[s];
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}
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std::map<std::string, std::string>* GetMap() {
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return &table;
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}
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private:
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std::map<std::string, std::string> table;
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};
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#endif
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+1
-1
@@ -4,7 +4,7 @@ LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
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#objects
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OBJDIR=obj
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OBJ=$(addprefix $(OBJDIR)/,main.o)
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OBJ=$(addprefix $(OBJDIR)/,main.o config_utility.o)
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#output
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OUTDIR=out
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