Removed singletons
This commit is contained in:
+10
-11
@@ -8,24 +8,23 @@ using namespace std;
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//Public access members
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//-------------------------
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InGame::InGame() {
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InGame::InGame(ConfigUtility* cUtil, SurfaceManager* sMgr) {
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#ifdef DEBUG
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cout << "entering InGame" << endl;
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#endif
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surfaceMgr.Load("player", "rsc/graphics/sprites/elliot2.bmp");
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surfaceMgr.Load("flower", "rsc/graphics/sprites/aniflower.bmp");
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configUtil = cUtil;
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surfaceMgr = sMgr;
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playerCounter = currentPlayer = 0;
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playerMgr.New(playerCounter++, surfaceMgr["player"]);
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playerMgr.New(playerCounter++, surfaceMgr["player"]);
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playerMgr.New(playerCounter++, surfaceMgr["player"]);
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playerMgr.New(playerCounter++, surfaceMgr["player"]);
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playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
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playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
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playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
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playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
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}
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InGame::~InGame() {
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playerMgr.DeleteAll();
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surfaceMgr.FreeAll();
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#ifdef DEBUG
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cout << "leaving InGame" << endl;
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#endif
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@@ -71,7 +70,7 @@ void InGame::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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void InGame::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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SetNextScene(SceneList::MAINMENU);
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break;
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case SDLK_w:
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@@ -124,7 +123,7 @@ void InGame::KeyUp(SDL_KeyboardEvent const& key) {
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//-------------------------
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void InGame::NewPlayer(int index, std::string avatarName, int x, int y) {
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Player* p = playerMgr.New(index, surfaceMgr[avatarName]);
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Player* p = playerMgr.New(index, surfaceMgr->Get(avatarName));
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p->SetPosition(Vector2(x, y));
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}
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@@ -133,7 +132,7 @@ void InGame::SwitchToPlayer(int index) {
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playerMgr[currentPlayer]->SetMotion(Vector2(0,0));
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currentPlayer = index;
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Uint8* key = SDL_GetKeyState(NULL);
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Uint8* key = SDL_GetKeyState(nullptr);
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if (key[SDLK_w]) {
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playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
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+13
-9
@@ -3,9 +3,11 @@
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#include "base_scene.hpp"
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#include "player_manager.hpp"
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#include "delta.hpp"
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#include "frame_rate.hpp"
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#include "player_manager.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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#include <string>
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@@ -13,7 +15,7 @@
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class InGame : public BaseScene {
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public:
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//Public access members
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InGame();
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InGame(ConfigUtility*, SurfaceManager*);
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virtual ~InGame();
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protected:
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@@ -24,21 +26,23 @@ protected:
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virtual void Render(SDL_Surface* const);
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//Event handlers
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virtual void MouseMotion (SDL_MouseMotionEvent const&);
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virtual void MouseButtonDown (SDL_MouseButtonEvent const&);
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virtual void MouseButtonUp (SDL_MouseButtonEvent const&);
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virtual void KeyDown (SDL_KeyboardEvent const&);
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virtual void KeyUp (SDL_KeyboardEvent const&);
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virtual void MouseMotion(SDL_MouseMotionEvent const&);
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virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
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virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
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virtual void KeyDown(SDL_KeyboardEvent const&);
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virtual void KeyUp(SDL_KeyboardEvent const&);
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//utilities
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void NewPlayer(int index, std::string avatarName, int x, int y);
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void SwitchToPlayer(int index);
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//members
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PlayerManager playerMgr;
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Delta delta;
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FrameRate frameRate;
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SurfaceManager surfaceMgr;
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PlayerManager playerMgr;
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ConfigUtility* configUtil;
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SurfaceManager* surfaceMgr;
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int playerCounter;
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int currentPlayer;
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@@ -8,14 +8,12 @@ using namespace std;
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//Public access members
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//-------------------------
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MainMenu::MainMenu() {
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MainMenu::MainMenu(ConfigUtility* cUtil, SurfaceManager* sMgr) {
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#ifdef DEBUG
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cout << "entering MainMenu" << endl;
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#endif
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configUtil = GetSingletonPtr<ConfigUtility>();
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surfaceMgr = GetSingletonPtr<SurfaceManager>();
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surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
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configUtil = cUtil;
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surfaceMgr = sMgr;
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buttonMap["start"] = new Button(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "start");
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buttonMap["options"] = new Button(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "options");
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@@ -81,7 +79,7 @@ void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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}
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if (buttonMap["quit"]->MouseButtonUp(button) == Button::State::HOVER) {
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//TODO
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SetNextScene(SceneList::QUIT);
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QuitEvent();
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cout << "quit" << endl;
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}
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}
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@@ -3,7 +3,6 @@
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#include "base_scene.hpp"
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#include "singleton.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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@@ -15,7 +14,7 @@
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class MainMenu : public BaseScene {
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public:
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//Public access members
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MainMenu();
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MainMenu(ConfigUtility*, SurfaceManager*);
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virtual ~MainMenu();
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protected:
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@@ -36,16 +36,14 @@ void SceneManager::Init() {
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if (SDL_Init(SDL_INIT_VIDEO))
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throw(std::runtime_error("Failed to initialize SDL"));
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configUtil = GetSingletonPtr<ConfigUtility>();
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configUtil->Load("rsc/config.cfg");
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configUtil.Load("rsc/config.cfg");
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//set the screen from the config file
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int flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
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if (configUtil->Boolean("screen.f")) {
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if (configUtil.Boolean("screen.f")) {
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flags |= SDL_FULLSCREEN;
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}
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BaseScene::SetScreen(configUtil->Integer("screen.w"),configUtil->Integer("screen.h"),0,flags);
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BaseScene::SetScreen(configUtil.Integer("screen.w"),configUtil.Integer("screen.h"),0,flags);
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}
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void SceneManager::Proc() {
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@@ -82,19 +80,19 @@ void SceneManager::LoadScene(SceneList sceneIndex) {
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//add scene creation calls here
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#ifdef DEBUG
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case SceneList::TESTSYSTEMS:
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activeScene = new TestSystems();
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activeScene = new TestSystems(&configUtil, &surfaceMgr);
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break;
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#endif
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case SceneList::FIRST:
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case SceneList::SPLASH:
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activeScene = new Splash();
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activeScene = new Splash(&configUtil, &surfaceMgr);
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break;
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case SceneList::MAINMENU:
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activeScene = new MainMenu();
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activeScene = new MainMenu(&configUtil, &surfaceMgr);
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break;
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case SceneList::INGAME:
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activeScene = new InGame();
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activeScene = new InGame(&configUtil, &surfaceMgr);
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break;
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#ifdef DEBUG
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@@ -4,8 +4,8 @@
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#include "scene_list.hpp"
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#include "base_scene.hpp"
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#include "singleton.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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#include "SDL/SDL.h"
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@@ -26,7 +26,8 @@ private:
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BaseScene* activeScene;
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ConfigUtility* configUtil;
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ConfigUtility configUtil;
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SurfaceManager surfaceMgr;
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};
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#endif
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@@ -1,31 +0,0 @@
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#ifndef SINGLETON_HPP_
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#define SINGLETON_HPP_
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/*
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template<typename T>
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class Singleton {
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public:
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static T* GetSingletonPtr() {
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return &singleton;
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}
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static T& GetSingletonRef() {
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return singleton;
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}
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private:
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Singleton();
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~Singleton();
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Singleton(const Singleton&);
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Singleton& operator=(const Singleton&);
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Singleton(Singleton&&);
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Singleton& operator=(Singleton&&);
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static T singleton;
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};
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*/
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template<typename T>
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T* GetSingletonPtr() {
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static T t;
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return &t;
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}
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#endif
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+10
-5
@@ -8,21 +8,21 @@ using namespace std;
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//Public access members
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//-------------------------
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Splash::Splash() {
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Splash::Splash(ConfigUtility* cUtil, SurfaceManager* sMgr) {
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#ifdef DEBUG
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cout << "entering Splash" << endl;
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#endif
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loaded = false;
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start = clock();
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configUtil = GetSingletonPtr<ConfigUtility>();
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surfaceMgr = GetSingletonPtr<SurfaceManager>();
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configUtil = cUtil;
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surfaceMgr = sMgr;
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logo = new Image(surfaceMgr->Load("logo", configUtil->String("logos") + "/krstudios.bmp"));
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logo = new Image(surfaceMgr->Load("splash-logo", configUtil->String("logos") + "/krstudios.bmp"));
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}
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Splash::~Splash() {
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delete logo;
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surfaceMgr->Free("logo");
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surfaceMgr->Free("splash-logo");
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#ifdef DEBUG
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cout << "leaving Splash" << endl;
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#endif
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@@ -53,5 +53,10 @@ void Splash::RunFrame() {
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void Splash::LoadResources() {
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//load the global resources here
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surfaceMgr->Load("font", configUtil->String("fonts") + "/pokemon_dark_font.bmp");
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surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
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surfaceMgr->Load("elliot", configUtil->String("sprites") + "/elliot2.bmp");
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surfaceMgr->Load("coa", configUtil->String("sprites") + "/coa2.bmp");
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surfaceMgr->Load("flower", configUtil->String("sprites") + "/aniflower.bmp");
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surfaceMgr->Load("terrain", configUtil->String("tilesets") + "/terrain.bmp");
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//TODO
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}
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+1
-2
@@ -3,7 +3,6 @@
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#include "base_scene.hpp"
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#include "singleton.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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#include "image.hpp"
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@@ -12,7 +11,7 @@
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class Splash : public BaseScene {
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public:
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Splash();
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Splash(ConfigUtility*, SurfaceManager*);
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virtual ~Splash();
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protected:
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@@ -8,10 +8,12 @@ using namespace std;
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//Public access members
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//-------------------------
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TestSystems::TestSystems() {
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TestSystems::TestSystems(ConfigUtility* cUtil, SurfaceManager* sMgr) {
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#ifdef DEBUG
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cout << "entering TestSystems" << endl;
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#endif
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configUtil = cUtil;
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surfaceMgr = sMgr;
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}
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TestSystems::~TestSystems() {
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+11
-4
@@ -3,25 +3,32 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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class TestSystems : public BaseScene {
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public:
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/* Public access members */
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TestSystems();
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//Public access members
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TestSystems(ConfigUtility*, SurfaceManager*);
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virtual ~TestSystems();
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protected:
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/* Frame loop */
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//Frame loop
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virtual void FrameStart();
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virtual void FrameEnd();
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virtual void Update();
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virtual void Render(SDL_Surface* const);
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/* Event handlers */
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//Event handlers
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virtual void MouseMotion(SDL_MouseMotionEvent const&);
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virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
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virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
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virtual void KeyDown(SDL_KeyboardEvent const&);
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virtual void KeyUp(SDL_KeyboardEvent const&);
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//members
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ConfigUtility* configUtil;
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SurfaceManager* surfaceMgr;
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};
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#endif
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