Changed *.h files to *.hpp

This commit is contained in:
Kayne Ruse
2013-05-01 21:11:04 +10:00
parent cf82679109
commit 63aa248056
21 changed files with 47 additions and 47 deletions
+1 -1
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@@ -1,4 +1,4 @@
#include "base_scene.h"
#include "base_scene.hpp"
#include <stdexcept>
@@ -1,7 +1,7 @@
#ifndef BASESCENE_H_
#define BASESCENE_H_
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_list.h"
#include "scene_list.hpp"
#include "SDL/SDL.h"
+2 -2
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@@ -1,5 +1,5 @@
#ifndef DEFINES_H_
#define DEFINES_H_
#ifndef DEFINES_HPP_
#define DEFINES_HPP_
enum class Direction {
NORTH = 1, SOUTH = 2,
+2 -2
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@@ -1,5 +1,5 @@
#ifndef DELTA_H_
#define DELTA_H_
#ifndef DELTA_HPP_
#define DELTA_HPP_
#include <ctime>
+1 -1
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@@ -1,4 +1,4 @@
#include "image.h"
#include "image.hpp"
Image::Image(SDL_Surface* p) {
SetSurface(p);
+2 -2
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@@ -1,5 +1,5 @@
#ifndef IMAGE_H_
#define IMAGE_H_
#ifndef IMAGE_HPP_
#define IMAGE_HPP_
#include "SDL/SDL.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "in_game.h"
#include "in_game.hpp"
#include <iostream>
+6 -6
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@@ -1,11 +1,11 @@
#ifndef INGAME_H_
#define INGAME_H_
#ifndef INGAME_HPP_
#define INGAME_HPP_
#include "base_scene.h"
#include "base_scene.hpp"
#include "delta.h"
#include "player.h"
#include "surface_manager.h"
#include "delta.hpp"
#include "player.hpp"
#include "surface_manager.hpp"
class InGame : public BaseScene {
public:
+1 -1
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@@ -1,4 +1,4 @@
#include "scene_manager.h"
#include "scene_manager.hpp"
#include <stdexcept>
#include <iostream>
+1 -1
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@@ -1,4 +1,4 @@
#include "player.h"
#include "player.hpp"
#define ANIMATION_SPEED 100
#define WALKING_SPEED 0.14
+5 -5
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@@ -1,9 +1,9 @@
#ifndef PLAYER_H_
#define PLAYER_H_
#ifndef PLAYER_HPP_
#define PLAYER_HPP_
#include "defines.h"
#include "vector2.h"
#include "sprite_sheet.h"
#include "defines.hpp"
#include "vector2.hpp"
#include "sprite_sheet.hpp"
#include "SDL/SDL.h"
@@ -1,5 +1,5 @@
#ifndef SCENELIST_H_
#define SCENELIST_H_
#ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
enum class SceneList {
//these are reserved
+3 -3
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@@ -1,4 +1,4 @@
#include "scene_manager.h"
#include "scene_manager.hpp"
#include <stdexcept>
@@ -7,8 +7,8 @@
//-------------------------
//Add the custom scene headers here
#include "test_systems.h"
#include "in_game.h"
#include "test_systems.hpp"
#include "in_game.hpp"
//-------------------------
//Public access members
@@ -1,8 +1,8 @@
#ifndef SCENEMANAGER_H_
#define SCENEMANAGER_H_
#ifndef SCENEMANAGER_HPP_
#define SCENEMANAGER_HPP_
#include "scene_list.h"
#include "base_scene.h"
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "SDL/SDL.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "sprite_sheet.h"
#include "sprite_sheet.hpp"
SpriteSheet::SpriteSheet(SDL_Surface* s, Uint16 w, Uint16 h)
: Image(s, {0, 0, w, h})
@@ -1,7 +1,7 @@
#ifndef SPRITESHEET_H_
#define SPRITESHEET_H_
#ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.h"
#include "image.hpp"
#include "SDL/SDL.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "surface_manager.h"
#include "surface_manager.hpp"
#include <stdexcept>
@@ -1,5 +1,5 @@
#ifndef SURFACEMANAGER_H_
#define SURFACEMANAGER_H_
#ifndef SURFACEMANAGER_HPP_
#define SURFACEMANAGER_HPP_
#include "SDL/SDL.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "test_systems.h"
#include "test_systems.hpp"
//-------------------------
//Public access members
@@ -1,7 +1,7 @@
#ifndef TESTSYSTEMS_H_
#define TESTSYSTEMS_H_
#ifndef TESTSYSTEMS_HPP_
#define TESTSYSTEMS_HPP_
#include "base_scene.h"
#include "base_scene.hpp"
class TestSystems : public BaseScene {
public:
+2 -2
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@@ -1,5 +1,5 @@
#ifndef VECTOR2_H_
#define VECTOR2_H_
#ifndef VECTOR2_HPP_
#define VECTOR2_HPP_
#include <stdexcept>
#include <cmath>