Join request is sent, but I need to plan the next section out in detail
This commit is contained in:
+14
-7
@@ -70,7 +70,9 @@ void Lobby::Receive() {
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case PacketList::PONG:
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PushServer(&packet);
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break;
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//...
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case PacketList::JOINCONFIRM:
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//TODO: enter the game
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break;
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}
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}
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}
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@@ -115,10 +117,7 @@ void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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PingNetwork();
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}
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if (buttonMap["join"]->MouseButtonUp(button) == Button::State::HOVER) {
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//join...
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if (selectedServer) {
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cout << "joining server: " << selectedServer->name << endl;
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}
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JoinRequest(selectedServer);
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}
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if (buttonMap["back"]->MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::MAINMENU);
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@@ -159,7 +158,15 @@ void Lobby::PingNetwork() {
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void Lobby::PushServer(Packet* packet) {
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Server s;
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s.name = packet->pong.serverName;
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s.name = packet->pong.metadata;
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s.add = netUtil->GetInPacket()->address;
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serverVector.push_back(s);
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}
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}
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void Lobby::JoinRequest(Server* server) {
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Packet packet;
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packet.type = PacketList::JOINREQUEST;
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snprintf(packet.joinRequest.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
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snprintf(packet.joinRequest.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
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netUtil->Send(&server->add, reinterpret_cast<void*>(&packet), sizeof(Packet));
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}
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@@ -44,6 +44,7 @@ protected:
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//utilities
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void PingNetwork();
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void PushServer(Packet*);
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void JoinRequest(Server*);
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typedef std::map<std::string, Button*> ButtonMap;
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//members
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+11
-4
@@ -17,7 +17,8 @@ enum class PacketList {
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JOINCONFIRM,
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DISCONNECT,
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//player controls
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//information control
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SYNCHRONIZE,
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NEWPLAYER,
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DELETEPLAYER,
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MOVEMENT,
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@@ -29,11 +30,12 @@ enum class PacketList {
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struct Ping {
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PacketList type = PacketList::PING;
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char metadata[PACKET_STRING_SIZE];
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};
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struct Pong {
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PacketList type = PacketList::PONG;
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char serverName[PACKET_STRING_SIZE];
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char metadata[PACKET_STRING_SIZE];
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};
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struct JoinRequest {
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@@ -52,9 +54,13 @@ struct Disconnect {
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};
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//-------------------------
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//player controls
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//information control
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//-------------------------
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struct Synchronize {
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PacketList type = PacketList::SYNCHRONIZE;
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};
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struct NewPlayer {
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PacketList type = PacketList::NEWPLAYER;
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int playerID;
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@@ -92,7 +98,8 @@ union Packet {
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JoinConfirm joinConfirm;
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Disconnect disconnect;
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//player controls
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//information control
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Synchronize synchronize;
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NewPlayer newPlayer;
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DeletePlayer deletePlayer;
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Movement movement;
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+3
-3
@@ -23,17 +23,17 @@ public:
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Vector2 ShiftMotion(Vector2 v) {return motion += v;}
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Vector2 GetMotion() const {return motion;}
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std::string SetAvatar(std::string s) {return avatar = s;}
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std::string GetAvatar() const {return avatar;}
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std::string SetHandle(std::string s) {return handle = s;}
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std::string GetHandle() const {return handle;}
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std::string SetAvatar(std::string s) {return avatar = s;}
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std::string GetAvatar() const {return avatar;}
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private:
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int playerID = -1;
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int channel = -1; //for networking
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Vector2 position;
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Vector2 motion;
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std::string avatar;
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std::string handle;
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std::string avatar;
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};
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#endif
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+17
-22
@@ -1,47 +1,42 @@
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#include "player_manager.hpp"
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PlayerManager::PlayerManager(int max) {
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maxPlayers = max;
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}
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PlayerManager::~PlayerManager() {
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DeleteAll();
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}
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#include <stdexcept>
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void PlayerManager::UpdateAll(int delta) {
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for (auto it : playerList) {
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it->Update(delta);
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for (auto it : playerMap) {
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it.second->Update(delta);
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}
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}
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Player* PlayerManager::New(int playerID, int channel, std::string handle, std::string avatar) {
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Player* p = new Player(playerID, channel, handle, avatar);
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playerList.push_back(p);
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return p;
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if (playerMap.find(playerID) != playerMap.end()) {
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throw(std::runtime_error("Player ID already exists"));
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}
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return playerMap[playerID] = new Player(playerID, channel, handle, avatar);
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}
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Player* PlayerManager::Get(int playerID) {
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for (auto it : playerList) {
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if (it->GetPlayerID() == playerID) {
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return it;
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for (auto it : playerMap) {
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if (it.second->GetPlayerID() == playerID) {
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return it.second;
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}
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}
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return nullptr;
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}
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void PlayerManager::Delete(int playerID) {
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for (auto it : playerList) {
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if (it->GetPlayerID() == playerID) {
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delete it;
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playerList.remove(it);
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for (auto it : playerMap) {
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if (it.second->GetPlayerID() == playerID) {
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delete it.second;
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playerMap.erase(playerID);
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return;
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}
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}
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}
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void PlayerManager::DeleteAll() {
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for (auto it : playerList) {
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delete it;
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for (auto it : playerMap) {
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delete it.second;
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}
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playerList.clear();
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playerMap.clear();
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}
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@@ -3,17 +3,17 @@
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#include "player.hpp"
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#include <list>
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#include <map>
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#include <string>
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class PlayerManager {
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private:
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//utilities
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typedef std::list<Player*> PlayerList;
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typedef std::map<int, Player*> PlayerMap;
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public:
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PlayerManager() = default;
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PlayerManager(int maxPlayers);
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~PlayerManager();
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PlayerManager(int max) {SetMaxPlayers(max);}
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~PlayerManager() {DeleteAll();}
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void UpdateAll(int delta);
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@@ -23,17 +23,16 @@ public:
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void DeleteAll();
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PlayerList* GetPlayerList() {
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return &playerList;
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}
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PlayerMap* GetPlayerMap() {return &playerMap;}
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int SetMaxPlayers(int max) {return maxPlayers = max;}
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int GetMaxPlayers() const {return maxPlayers;}
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private:
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//utilities
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//...
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//members
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PlayerList playerList;
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PlayerMap playerMap;
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int maxPlayers = 0;
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int ticker = 0;
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};
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#endif
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+12
-5
@@ -11,6 +11,7 @@ void Server::Init() {
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}
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configUtil.Load("config.cfg");
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netUtil.Open(configUtil.Integer("server.port"), sizeof(Packet));
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playerMgr.SetMaxPlayers(SDLNET_MAX_UDPCHANNELS);
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running = true;
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}
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@@ -74,20 +75,26 @@ void Server::HandleOutput() {
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void Server::Ping(Packet* packet) {
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//respond to pings with the server name
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cout << "responding to ping..." << endl;
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packet->type = PacketList::PONG;
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sprintf(packet->pong.serverName, "%s",configUtil.CString("servername"));
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sprintf(packet->pong.metadata, "%s",configUtil.CString("servername"));
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netUtil.Send(&netUtil.GetInPacket()->address, reinterpret_cast<void*>(packet), sizeof(Packet));
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}
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void Server::JoinRequest(Packet* packet) {
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//
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//TODO
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cout << "Join request..." << endl;
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// if (playerMgr.GetPlayerMap()->size() >= playerMgr.GetMaxPlayers()) {
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// //rejection
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// return;
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// }
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// int ch = netUtil.Bind(&netUtil.GetInPacket()->address, -1);
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// cout << ch << endl;
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}
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void Server::Disconnect(Packet* packet) {
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//
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//TODO
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}
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void Server::Movement(Packet* packet) {
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//
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//TODO
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}
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@@ -34,6 +34,8 @@ private:
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ConfigUtility configUtil;
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UDPNetworkUtility netUtil;
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PlayerManager playerMgr;
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int uniqueIndex = 0;
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};
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#endif
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