This repository has been archived on 2026-04-30. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
Tortuga/server/player_manager.cpp
T

43 lines
911 B
C++

#include "player_manager.hpp"
#include <stdexcept>
void PlayerManager::UpdateAll(int delta) {
for (auto it : playerMap) {
it.second->Update(delta);
}
}
Player* PlayerManager::New(int playerID, int channel, std::string handle, std::string avatar) {
if (playerMap.find(playerID) != playerMap.end()) {
throw(std::runtime_error("Player ID already exists"));
}
return playerMap[playerID] = new Player(playerID, channel, handle, avatar);
}
Player* PlayerManager::Get(int playerID) {
for (auto it : playerMap) {
if (it.second->GetPlayerID() == playerID) {
return it.second;
}
}
return nullptr;
}
void PlayerManager::Delete(int playerID) {
for (auto it : playerMap) {
if (it.second->GetPlayerID() == playerID) {
delete it.second;
playerMap.erase(playerID);
return;
}
}
}
void PlayerManager::DeleteAll() {
for (auto it : playerMap) {
delete it.second;
}
playerMap.clear();
}