Basic connection between server and unit

This commit is contained in:
Kayne Ruse
2013-05-10 19:57:53 +10:00
parent a667fae21a
commit 4671afe900
18 changed files with 891 additions and 42 deletions
+3 -3
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@@ -1,17 +1,17 @@
#config
CXXFLAGS+=-std=c++11 -DDEBUG
LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -liphlpapi
LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -lWS2_32
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o)
OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o network.o network_tcp.o)
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,a)
#source
SRC=test_systems.cpp in_game.cpp
SRC=test_systems.cpp in_game.cpp main.cpp
#targets
all: $(OBJ) $(OUT)
+39
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@@ -0,0 +1,39 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "network.hpp"
#include <stdexcept>
void NetworkInit() {
WSADATA wsaData; // if this doesn't work
//WSAData wsaData; // then try this instead
// MAKEWORD(1,1) for Winsock 1.1, MAKEWORD(2,0) for Winsock 2.0:
if (WSAStartup(MAKEWORD(2,0), &wsaData) != 0) {
throw(std::runtime_error("WSAStartup failed"));
}
}
void NetworkQuit() {
WSACleanup();
}
+107
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@@ -0,0 +1,107 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef NETWORK_HPP_
#define NETWORK_HPP_
#include <cstdint>
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x501
#include <winsock2.h>
#include <ws2tcpip.h>
void NetworkInit();
void NetworkQuit();
class TCPSocket {
public:
TCPSocket();
TCPSocket(const char* ip, int port);
~TCPSocket();
/* param 1: ip address to connect to
* param 2: port to open the server socket on
*/
void Open(const char* ip, int port);
void Close();
/* Send() and Receive()
* param 1: data to be sent/received
* param 2: length/maxlength of the data
* param 3: flags to the internal function
* return:
* the amount of data sent/received (not necessarily the same value as len/maxlen)
*/
int Send(const void* data, int len, int flags = 0);
int Recv(void* data, int maxlen, int flags = 0);
private:
SOCKET sock;
friend class TCPServerSocket;
};
class TCPServerSocket {
public:
TCPServerSocket();
TCPServerSocket(int port);
~TCPServerSocket();
void Open(int port);
void Close();
int Accept(TCPSocket*, int uSeconds = 0);
private:
SOCKET sock;
};
//TODO: Write the UDP systems
//
//class UDPRemote {
//public:
// UDPRemote();
// UDPRemote(const char* ip, int port);
//
// /* param 1: ip of the remote to connect to, null to clear
// * param 2: port of the remote to connect to
// */
// void Set(const char* ip, int port);
// //TODO: Get?
//private:
// sockaddr addr;
// friend class UDPSocket;
//};
//
//class UDPSocket {
//public:
// UDPSocket();
// UDPSocket(int port);
// ~UDPSocket();
//
// int Open(int port);
// void Close();
//
// int Send(const void* data, int len, UDPRemote* rem, int flags = 0);
// int Recv(void* data, int maxlen, UDPRemote* rem, int flags = 0);
//private:
// SOCKET sock;
//};
#endif
+184
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@@ -0,0 +1,184 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "network.hpp"
#include <stdexcept>
#include <cstdio>
/* TCPSocket definition
*/
TCPSocket::TCPSocket() {
sock = INVALID_SOCKET;
}
TCPSocket::TCPSocket(const char* ip, int port) {
Open(ip, port);
}
TCPSocket::~TCPSocket() {
Close();
}
void TCPSocket::Open(const char* ip, int port) {
addrinfo *ptr = nullptr, hints;
char buf[100];
sprintf(buf, "%d",port); //std compliant itoa()
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
if (getaddrinfo(ip, buf, &hints, &ptr)) {
throw(std::runtime_error("TCPSocket failed to access address info"));
}
sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (sock == INVALID_SOCKET) {
freeaddrinfo(ptr);
throw(std::runtime_error("Failed to create a TCPSocket"));
}
bool connected = false;
for(addrinfo *it = ptr; it; it = it->ai_next) {
if (!connect(sock, it->ai_addr, it->ai_addrlen)) {
connected = true;
break;
}
}
freeaddrinfo(ptr);
if (!connected) {
closesocket(sock);
sock = INVALID_SOCKET;
throw(std::runtime_error("Failed to connect a TCPSocket"));
}
}
void TCPSocket::Close() {
closesocket(sock);
sock = INVALID_SOCKET;
}
int TCPSocket::Send(const void* data, int len, int flags) {
if (sock == INVALID_SOCKET) {
throw(std::runtime_error("Failed to send, TCPSocket is invalid"));
}
int ret = send(sock, (const char*)data, len, flags);
if (ret == SOCKET_ERROR) {
Close();
throw(std::runtime_error("Failed to send, unknown error, TCPSocket automatically closed"));
}
return ret;
}
int TCPSocket::Recv(void* data, int maxlen, int flags) {
if (sock == INVALID_SOCKET) {
throw(std::runtime_error("Failed to receive, TCPSocket is invalid"));
}
int ret = recv(sock, (char*)data, maxlen, flags);
if (ret == SOCKET_ERROR) {
Close();
throw(std::runtime_error("Failed to receive, unknown error, TCPSocket automatically closed"));
}
return ret;
}
/* TCPServerSocket definition
*/
TCPServerSocket::TCPServerSocket() {
sock = INVALID_SOCKET;
}
TCPServerSocket::TCPServerSocket(int port) {
Open(port);
}
TCPServerSocket::~TCPServerSocket() {
Close();
}
void TCPServerSocket::Open(int port) {
addrinfo *ptr = nullptr, hints;
char buf[100];
sprintf(buf, "%d",port); //std compliant itoa()
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
if (getaddrinfo(nullptr, buf, &hints, &ptr)) {
throw(std::runtime_error("TCPServerSocket failed to access address info"));
}
sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (sock == INVALID_SOCKET) {
freeaddrinfo(ptr);
throw(std::runtime_error("Failed to create a TCPServerSocket"));
}
if (bind(sock, ptr->ai_addr, ptr->ai_addrlen) == SOCKET_ERROR) {
closesocket(sock);
freeaddrinfo(ptr);
throw(std::runtime_error("Failed to bind TCPServerSocket"));
}
freeaddrinfo(ptr);
}
void TCPServerSocket::Close() {
closesocket(sock);
}
int TCPServerSocket::Accept(TCPSocket* s, int uSeconds) {
if (listen(sock, SOMAXCONN) == SOCKET_ERROR) {
throw(std::runtime_error("TCPServerSocket: listen() error"));
}
//file descriptor sets are to prevent blocking
fd_set readfds;
timeval tv = {0, uSeconds};
FD_ZERO(&readfds);
FD_SET(sock, &readfds);
if (select(0, &readfds, nullptr, nullptr, &tv) == SOCKET_ERROR) {
throw(std::runtime_error("TCPServerSocket: select() error"));
}
//I don't want this to block
if (FD_ISSET(sock, &readfds)) {
if ((s->sock = accept(sock, nullptr, nullptr)) == INVALID_SOCKET) {
throw(std::runtime_error("TCPServerSocket: accept() error"));
}
return 1;
}
return 0;
}
+22 -23
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@@ -24,36 +24,35 @@ This outline is only the most basic example of the server's operation possible,
-------------------------
class Client:
Player:
ID --unique, incremental
socket --connection socket
position
motion
avatarName --make sure you've transfered the assets first
GetID
GetSocket
GetIP --wrapper for GetPeerAddress
Update(int)
--handle dropped connections by destroying this client
int Send(data, len);
int Recv(data, maxlen);
Set
Get
--close the socket, and cleanup any other stuff
CloseSocket()
GetPosition()
GetMotion()
GetAvatarName()
end
[stuff]
[things]
class PlayerManager:
maxPlayers
currentPlayers
ticker --incremental
class ClientManager:
Init(max)
Init(maxPlayers)
Quit()
CheckNewClients()
Send(id, data, len)
SendAll(data, len)
Recv(id, data, maxlen)
UpdateAll(int)
Get(id)
Close(id)
NewPlayer(...)
GetPlayer(index)
DeletePlayer(...)
GetRaw() --the internal container
--iteratable
DeleteAll()
end
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+45
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@@ -0,0 +1,45 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef DELTA_HPP_
#define DELTA_HPP_
#include <ctime>
class Delta {
public:
Delta() {
time = tick = 0;
}
int Calculate() {
int c = clock();
time = c - tick;
tick = c;
return time;
}
int GetDelta() const {
return time;
};
private:
int time, tick;
};
#endif
+1 -1
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@@ -9,8 +9,8 @@ int main(int, char**) {
#ifdef DEBUG
cout << "Beginning server" << endl;
#endif
Server app;
try {
Server app;
app.Init();
app.Proc();
app.Quit();
+5 -4
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@@ -1,17 +1,17 @@
#config
CXXFLAGS+=-std=c++11 -DDEBUG
LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -liphlpapi
LIB=-lwsock32 -lWS2_32
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,main.o config_utility.o)
OBJ=$(addprefix $(OBJDIR)/,config_utility.o network.o network_tcp.o)
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,a)
OUT=$(addprefix $(OUTDIR)/,server)
#source
SRC=server.cpp
SRC=server.cpp main.cpp
#targets
all: $(OBJ) $(OUT)
@@ -36,3 +36,4 @@ clean:
rebuild: clean all
unit:
$(CXX) $(CXXFLAGS) -o $(OUTDIR)\unit unit.cpp $(OBJ) $(LIB)
+39
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@@ -0,0 +1,39 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "network.hpp"
#include <stdexcept>
void NetworkInit() {
WSADATA wsaData; // if this doesn't work
//WSAData wsaData; // then try this instead
// MAKEWORD(1,1) for Winsock 1.1, MAKEWORD(2,0) for Winsock 2.0:
if (WSAStartup(MAKEWORD(2,0), &wsaData) != 0) {
throw(std::runtime_error("WSAStartup failed"));
}
}
void NetworkQuit() {
WSACleanup();
}
+107
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@@ -0,0 +1,107 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef NETWORK_HPP_
#define NETWORK_HPP_
#include <cstdint>
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x501
#include <winsock2.h>
#include <ws2tcpip.h>
void NetworkInit();
void NetworkQuit();
class TCPSocket {
public:
TCPSocket();
TCPSocket(const char* ip, int port);
~TCPSocket();
/* param 1: ip address to connect to
* param 2: port to open the server socket on
*/
void Open(const char* ip, int port);
void Close();
/* Send() and Receive()
* param 1: data to be sent/received
* param 2: length/maxlength of the data
* param 3: flags to the internal function
* return:
* the amount of data sent/received (not necessarily the same value as len/maxlen)
*/
int Send(const void* data, int len, int flags = 0);
int Recv(void* data, int maxlen, int flags = 0);
private:
SOCKET sock;
friend class TCPServerSocket;
};
class TCPServerSocket {
public:
TCPServerSocket();
TCPServerSocket(int port);
~TCPServerSocket();
void Open(int port);
void Close();
int Accept(TCPSocket*, int uSeconds = 0);
private:
SOCKET sock;
};
//TODO: Write the UDP systems
//
//class UDPRemote {
//public:
// UDPRemote();
// UDPRemote(const char* ip, int port);
//
// /* param 1: ip of the remote to connect to, null to clear
// * param 2: port of the remote to connect to
// */
// void Set(const char* ip, int port);
// //TODO: Get?
//private:
// sockaddr addr;
// friend class UDPSocket;
//};
//
//class UDPSocket {
//public:
// UDPSocket();
// UDPSocket(int port);
// ~UDPSocket();
//
// int Open(int port);
// void Close();
//
// int Send(const void* data, int len, UDPRemote* rem, int flags = 0);
// int Recv(void* data, int maxlen, UDPRemote* rem, int flags = 0);
//private:
// SOCKET sock;
//};
#endif
+184
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@@ -0,0 +1,184 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "network.hpp"
#include <stdexcept>
#include <cstdio>
/* TCPSocket definition
*/
TCPSocket::TCPSocket() {
sock = INVALID_SOCKET;
}
TCPSocket::TCPSocket(const char* ip, int port) {
Open(ip, port);
}
TCPSocket::~TCPSocket() {
Close();
}
void TCPSocket::Open(const char* ip, int port) {
addrinfo *ptr = nullptr, hints;
char buf[100];
sprintf(buf, "%d",port); //std compliant itoa()
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
if (getaddrinfo(ip, buf, &hints, &ptr)) {
throw(std::runtime_error("TCPSocket failed to access address info"));
}
sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (sock == INVALID_SOCKET) {
freeaddrinfo(ptr);
throw(std::runtime_error("Failed to create a TCPSocket"));
}
bool connected = false;
for(addrinfo *it = ptr; it; it = it->ai_next) {
if (!connect(sock, it->ai_addr, it->ai_addrlen)) {
connected = true;
break;
}
}
freeaddrinfo(ptr);
if (!connected) {
closesocket(sock);
sock = INVALID_SOCKET;
throw(std::runtime_error("Failed to connect a TCPSocket"));
}
}
void TCPSocket::Close() {
closesocket(sock);
sock = INVALID_SOCKET;
}
int TCPSocket::Send(const void* data, int len, int flags) {
if (sock == INVALID_SOCKET) {
throw(std::runtime_error("Failed to send, TCPSocket is invalid"));
}
int ret = send(sock, (const char*)data, len, flags);
if (ret == SOCKET_ERROR) {
Close();
throw(std::runtime_error("Failed to send, unknown error, TCPSocket automatically closed"));
}
return ret;
}
int TCPSocket::Recv(void* data, int maxlen, int flags) {
if (sock == INVALID_SOCKET) {
throw(std::runtime_error("Failed to receive, TCPSocket is invalid"));
}
int ret = recv(sock, (char*)data, maxlen, flags);
if (ret == SOCKET_ERROR) {
Close();
throw(std::runtime_error("Failed to receive, unknown error, TCPSocket automatically closed"));
}
return ret;
}
/* TCPServerSocket definition
*/
TCPServerSocket::TCPServerSocket() {
sock = INVALID_SOCKET;
}
TCPServerSocket::TCPServerSocket(int port) {
Open(port);
}
TCPServerSocket::~TCPServerSocket() {
Close();
}
void TCPServerSocket::Open(int port) {
addrinfo *ptr = nullptr, hints;
char buf[100];
sprintf(buf, "%d",port); //std compliant itoa()
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
if (getaddrinfo(nullptr, buf, &hints, &ptr)) {
throw(std::runtime_error("TCPServerSocket failed to access address info"));
}
sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (sock == INVALID_SOCKET) {
freeaddrinfo(ptr);
throw(std::runtime_error("Failed to create a TCPServerSocket"));
}
if (bind(sock, ptr->ai_addr, ptr->ai_addrlen) == SOCKET_ERROR) {
closesocket(sock);
freeaddrinfo(ptr);
throw(std::runtime_error("Failed to bind TCPServerSocket"));
}
freeaddrinfo(ptr);
}
void TCPServerSocket::Close() {
closesocket(sock);
}
int TCPServerSocket::Accept(TCPSocket* s, int uSeconds) {
if (listen(sock, SOMAXCONN) == SOCKET_ERROR) {
throw(std::runtime_error("TCPServerSocket: listen() error"));
}
//file descriptor sets are to prevent blocking
fd_set readfds;
timeval tv = {0, uSeconds};
FD_ZERO(&readfds);
FD_SET(sock, &readfds);
if (select(0, &readfds, nullptr, nullptr, &tv) == SOCKET_ERROR) {
throw(std::runtime_error("TCPServerSocket: select() error"));
}
//I don't want this to block
if (FD_ISSET(sock, &readfds)) {
if ((s->sock = accept(sock, nullptr, nullptr)) == INVALID_SOCKET) {
throw(std::runtime_error("TCPServerSocket: accept() error"));
}
return 1;
}
return 0;
}
+25
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@@ -0,0 +1,25 @@
#ifndef PLAYER_HPP_
#define PLAYER_HPP_
#include "vector2.hpp"
#include <string>
//TODO
class Player {
public:
Player();
~Player();
void Update(int);
Vector2 GetPosition();
private:
int clientID;
Vector2 position;
Vector2 motion;
std::string avatarName;
};
#endif
+4
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@@ -0,0 +1,4 @@
#ifndef PLAYERMANAGER_H_
#define PLAYERMANAGER_H_
#endif
+23 -11
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@@ -1,16 +1,12 @@
#include "server.hpp"
#include "SDL/SDL.h"
#include "SDL_net/SDL_net.h"
#include <stdexcept>
#include <iostream>
using namespace std;
Server::Server() {
running = true;
config.Load("config.cfg");
running = false;
}
Server::~Server() {
@@ -18,9 +14,12 @@ Server::~Server() {
}
void Server::Init() {
if (SDLNet_Init()) {
throw(runtime_error("Failed to init SDL_net"));
}
NetworkInit();
config.Load("config.cfg");
servSock.Open(config.Int("port"));
running = true;
}
void Server::Proc() {
@@ -30,17 +29,25 @@ void Server::Proc() {
HandleOutput();
//debug
running = false;
// running = false;
}
}
void Server::Quit() {
SDLNet_Quit();
for (auto it : sockVec) {
it->Close();
delete it;
}
servSock.Close();
NetworkQuit();
}
void Server::HandleInput() {
//accept new connections
//...
TCPSocket* sock = new TCPSocket;
if (servSock.Accept(sock)) {
sockVec.push_back(sock);
}
//accept updates from the clients
//...
//read the updates from the clients into internal containers
@@ -55,5 +62,10 @@ void Server::UpdateWorld() {
void Server::HandleOutput() {
//send all information to new connections
//...
//selective updates to existing connectons
string s = "hello world";
for (auto it : sockVec) {
it->Send(s.c_str(), s.length());
}
}
+5
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@@ -2,6 +2,9 @@
#define SERVER_HPP_
#include "config_utility.hpp"
#include "network.hpp"
#include <vector>
class Server {
public:
@@ -18,6 +21,8 @@ public:
private:
bool running;
ConfigUtility config;
TCPServerSocket servSock;
std::vector<TCPSocket*> sockVec;
};
#endif
+22
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#include "network.hpp"
#include <iostream>
using namespace std;
//receive any amount of info and print it
int main(int, char**) {
NetworkInit();
TCPSocket sock("127.0.0.1",2000);
char buffer[512];
while(true) {
memset(buffer, 0, 512);
if (sock.Recv(buffer, 512)) {
cout << buffer << endl;
}
}
NetworkQuit();
return 0;
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef VECTOR2_HPP_
#define VECTOR2_HPP_
#include <stdexcept>
#include <cmath>
class Vector2 {
public:
double x, y;
Vector2() {
x = y = 0;
}
Vector2(double i, double j) {
x = i; y = j;
}
double Length() const {
return sqrt(x*x+y*y);
}
double SquaredLength() const {
return x*x+y*y;
}
double operator[](size_t i) {
if (i >= 2)
throw(std::runtime_error("Out of range"));
return *(&x+i);
}
//Arithmetic operators
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
Vector2 operator/(Vector2 v) {
if (!v.x || !v.y)
throw(std::runtime_error("Divide by zero"));
return Vector2(x / v.x, y / v.y);
}
Vector2 operator/(double d) {
if (!d)
throw(std::runtime_error("Divide by zero"));
return Vector2(x / d, y / d);
}
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
template<typename T> Vector2 operator/=(T t) { return *this = *this / t; }
template<typename T> bool operator==(T t) { return (x == t && y == t); }
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
};
#endif