Basic connection between server and unit
This commit is contained in:
+3
-3
@@ -1,17 +1,17 @@
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#config
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CXXFLAGS+=-std=c++11 -DDEBUG
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LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -liphlpapi
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LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -lWS2_32
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#objects
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OBJDIR=obj
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o)
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o network.o network_tcp.o)
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#output
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OUTDIR=out
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OUT=$(addprefix $(OUTDIR)/,a)
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#source
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SRC=test_systems.cpp in_game.cpp
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SRC=test_systems.cpp in_game.cpp main.cpp
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#targets
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all: $(OBJ) $(OUT)
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@@ -0,0 +1,39 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
|
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "network.hpp"
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#include <stdexcept>
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void NetworkInit() {
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WSADATA wsaData; // if this doesn't work
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//WSAData wsaData; // then try this instead
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// MAKEWORD(1,1) for Winsock 1.1, MAKEWORD(2,0) for Winsock 2.0:
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if (WSAStartup(MAKEWORD(2,0), &wsaData) != 0) {
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throw(std::runtime_error("WSAStartup failed"));
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}
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}
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void NetworkQuit() {
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WSACleanup();
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}
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@@ -0,0 +1,107 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
|
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* in a product, an acknowledgment in the product documentation would be
|
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef NETWORK_HPP_
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#define NETWORK_HPP_
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#include <cstdint>
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#define WIN32_LEAN_AND_MEAN
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#define _WIN32_WINNT 0x501
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#include <winsock2.h>
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#include <ws2tcpip.h>
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void NetworkInit();
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void NetworkQuit();
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class TCPSocket {
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public:
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TCPSocket();
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TCPSocket(const char* ip, int port);
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~TCPSocket();
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/* param 1: ip address to connect to
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* param 2: port to open the server socket on
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*/
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void Open(const char* ip, int port);
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void Close();
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/* Send() and Receive()
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* param 1: data to be sent/received
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* param 2: length/maxlength of the data
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* param 3: flags to the internal function
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* return:
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* the amount of data sent/received (not necessarily the same value as len/maxlen)
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*/
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int Send(const void* data, int len, int flags = 0);
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int Recv(void* data, int maxlen, int flags = 0);
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private:
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SOCKET sock;
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friend class TCPServerSocket;
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};
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class TCPServerSocket {
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public:
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TCPServerSocket();
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TCPServerSocket(int port);
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~TCPServerSocket();
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void Open(int port);
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void Close();
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int Accept(TCPSocket*, int uSeconds = 0);
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private:
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SOCKET sock;
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};
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//TODO: Write the UDP systems
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//
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//class UDPRemote {
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//public:
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// UDPRemote();
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// UDPRemote(const char* ip, int port);
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//
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// /* param 1: ip of the remote to connect to, null to clear
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// * param 2: port of the remote to connect to
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// */
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// void Set(const char* ip, int port);
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// //TODO: Get?
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//private:
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// sockaddr addr;
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// friend class UDPSocket;
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//};
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//
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//class UDPSocket {
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//public:
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// UDPSocket();
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// UDPSocket(int port);
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// ~UDPSocket();
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//
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// int Open(int port);
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// void Close();
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//
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// int Send(const void* data, int len, UDPRemote* rem, int flags = 0);
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// int Recv(void* data, int maxlen, UDPRemote* rem, int flags = 0);
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//private:
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// SOCKET sock;
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//};
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#endif
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@@ -0,0 +1,184 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
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* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "network.hpp"
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#include <stdexcept>
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#include <cstdio>
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/* TCPSocket definition
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*/
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TCPSocket::TCPSocket() {
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sock = INVALID_SOCKET;
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}
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TCPSocket::TCPSocket(const char* ip, int port) {
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Open(ip, port);
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}
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TCPSocket::~TCPSocket() {
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Close();
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}
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void TCPSocket::Open(const char* ip, int port) {
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addrinfo *ptr = nullptr, hints;
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char buf[100];
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sprintf(buf, "%d",port); //std compliant itoa()
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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if (getaddrinfo(ip, buf, &hints, &ptr)) {
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throw(std::runtime_error("TCPSocket failed to access address info"));
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}
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sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
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if (sock == INVALID_SOCKET) {
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freeaddrinfo(ptr);
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throw(std::runtime_error("Failed to create a TCPSocket"));
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}
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bool connected = false;
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for(addrinfo *it = ptr; it; it = it->ai_next) {
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if (!connect(sock, it->ai_addr, it->ai_addrlen)) {
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connected = true;
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break;
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}
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}
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freeaddrinfo(ptr);
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if (!connected) {
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closesocket(sock);
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sock = INVALID_SOCKET;
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throw(std::runtime_error("Failed to connect a TCPSocket"));
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}
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}
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void TCPSocket::Close() {
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closesocket(sock);
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sock = INVALID_SOCKET;
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}
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int TCPSocket::Send(const void* data, int len, int flags) {
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if (sock == INVALID_SOCKET) {
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throw(std::runtime_error("Failed to send, TCPSocket is invalid"));
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}
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int ret = send(sock, (const char*)data, len, flags);
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if (ret == SOCKET_ERROR) {
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Close();
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throw(std::runtime_error("Failed to send, unknown error, TCPSocket automatically closed"));
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}
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return ret;
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}
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int TCPSocket::Recv(void* data, int maxlen, int flags) {
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if (sock == INVALID_SOCKET) {
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throw(std::runtime_error("Failed to receive, TCPSocket is invalid"));
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}
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int ret = recv(sock, (char*)data, maxlen, flags);
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if (ret == SOCKET_ERROR) {
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Close();
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throw(std::runtime_error("Failed to receive, unknown error, TCPSocket automatically closed"));
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}
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return ret;
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}
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/* TCPServerSocket definition
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*/
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TCPServerSocket::TCPServerSocket() {
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sock = INVALID_SOCKET;
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}
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TCPServerSocket::TCPServerSocket(int port) {
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Open(port);
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}
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TCPServerSocket::~TCPServerSocket() {
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Close();
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}
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void TCPServerSocket::Open(int port) {
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addrinfo *ptr = nullptr, hints;
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char buf[100];
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sprintf(buf, "%d",port); //std compliant itoa()
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_flags = AI_PASSIVE;
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if (getaddrinfo(nullptr, buf, &hints, &ptr)) {
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throw(std::runtime_error("TCPServerSocket failed to access address info"));
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}
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sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
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if (sock == INVALID_SOCKET) {
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freeaddrinfo(ptr);
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throw(std::runtime_error("Failed to create a TCPServerSocket"));
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}
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if (bind(sock, ptr->ai_addr, ptr->ai_addrlen) == SOCKET_ERROR) {
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closesocket(sock);
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freeaddrinfo(ptr);
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throw(std::runtime_error("Failed to bind TCPServerSocket"));
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}
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freeaddrinfo(ptr);
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}
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void TCPServerSocket::Close() {
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closesocket(sock);
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}
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int TCPServerSocket::Accept(TCPSocket* s, int uSeconds) {
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if (listen(sock, SOMAXCONN) == SOCKET_ERROR) {
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throw(std::runtime_error("TCPServerSocket: listen() error"));
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}
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//file descriptor sets are to prevent blocking
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fd_set readfds;
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timeval tv = {0, uSeconds};
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FD_ZERO(&readfds);
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FD_SET(sock, &readfds);
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if (select(0, &readfds, nullptr, nullptr, &tv) == SOCKET_ERROR) {
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throw(std::runtime_error("TCPServerSocket: select() error"));
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}
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//I don't want this to block
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if (FD_ISSET(sock, &readfds)) {
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if ((s->sock = accept(sock, nullptr, nullptr)) == INVALID_SOCKET) {
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throw(std::runtime_error("TCPServerSocket: accept() error"));
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}
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return 1;
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}
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return 0;
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}
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+22
-23
@@ -24,36 +24,35 @@ This outline is only the most basic example of the server's operation possible,
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-------------------------
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class Client:
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Player:
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ID --unique, incremental
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socket --connection socket
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position
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motion
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avatarName --make sure you've transfered the assets first
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GetID
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GetSocket
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GetIP --wrapper for GetPeerAddress
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Update(int)
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--handle dropped connections by destroying this client
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int Send(data, len);
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int Recv(data, maxlen);
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Set
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Get
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--close the socket, and cleanup any other stuff
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CloseSocket()
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GetPosition()
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GetMotion()
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GetAvatarName()
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end
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[stuff]
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[things]
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class PlayerManager:
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maxPlayers
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currentPlayers
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ticker --incremental
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class ClientManager:
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Init(max)
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Init(maxPlayers)
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Quit()
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CheckNewClients()
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Send(id, data, len)
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SendAll(data, len)
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Recv(id, data, maxlen)
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UpdateAll(int)
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Get(id)
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Close(id)
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NewPlayer(...)
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GetPlayer(index)
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DeletePlayer(...)
|
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GetRaw() --the internal container
|
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|
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--iteratable
|
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DeleteAll()
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end
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 72 KiB |
@@ -0,0 +1,45 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef DELTA_HPP_
|
||||
#define DELTA_HPP_
|
||||
|
||||
#include <ctime>
|
||||
|
||||
class Delta {
|
||||
public:
|
||||
Delta() {
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time = tick = 0;
|
||||
}
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int Calculate() {
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||||
int c = clock();
|
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time = c - tick;
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tick = c;
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return time;
|
||||
}
|
||||
int GetDelta() const {
|
||||
return time;
|
||||
};
|
||||
private:
|
||||
int time, tick;
|
||||
};
|
||||
|
||||
#endif
|
||||
+1
-1
@@ -9,8 +9,8 @@ int main(int, char**) {
|
||||
#ifdef DEBUG
|
||||
cout << "Beginning server" << endl;
|
||||
#endif
|
||||
Server app;
|
||||
try {
|
||||
Server app;
|
||||
app.Init();
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
|
||||
+5
-4
@@ -1,17 +1,17 @@
|
||||
#config
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG
|
||||
LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -liphlpapi
|
||||
LIB=-lwsock32 -lWS2_32
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ=$(addprefix $(OBJDIR)/,main.o config_utility.o)
|
||||
OBJ=$(addprefix $(OBJDIR)/,config_utility.o network.o network_tcp.o)
|
||||
|
||||
#output
|
||||
OUTDIR=out
|
||||
OUT=$(addprefix $(OUTDIR)/,a)
|
||||
OUT=$(addprefix $(OUTDIR)/,server)
|
||||
|
||||
#source
|
||||
SRC=server.cpp
|
||||
SRC=server.cpp main.cpp
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
@@ -36,3 +36,4 @@ clean:
|
||||
rebuild: clean all
|
||||
|
||||
unit:
|
||||
$(CXX) $(CXXFLAGS) -o $(OUTDIR)\unit unit.cpp $(OBJ) $(LIB)
|
||||
@@ -0,0 +1,39 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "network.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
void NetworkInit() {
|
||||
WSADATA wsaData; // if this doesn't work
|
||||
//WSAData wsaData; // then try this instead
|
||||
|
||||
// MAKEWORD(1,1) for Winsock 1.1, MAKEWORD(2,0) for Winsock 2.0:
|
||||
|
||||
if (WSAStartup(MAKEWORD(2,0), &wsaData) != 0) {
|
||||
throw(std::runtime_error("WSAStartup failed"));
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkQuit() {
|
||||
WSACleanup();
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef NETWORK_HPP_
|
||||
#define NETWORK_HPP_
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define _WIN32_WINNT 0x501
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
|
||||
void NetworkInit();
|
||||
void NetworkQuit();
|
||||
|
||||
class TCPSocket {
|
||||
public:
|
||||
TCPSocket();
|
||||
TCPSocket(const char* ip, int port);
|
||||
~TCPSocket();
|
||||
|
||||
/* param 1: ip address to connect to
|
||||
* param 2: port to open the server socket on
|
||||
*/
|
||||
void Open(const char* ip, int port);
|
||||
void Close();
|
||||
|
||||
/* Send() and Receive()
|
||||
* param 1: data to be sent/received
|
||||
* param 2: length/maxlength of the data
|
||||
* param 3: flags to the internal function
|
||||
* return:
|
||||
* the amount of data sent/received (not necessarily the same value as len/maxlen)
|
||||
*/
|
||||
int Send(const void* data, int len, int flags = 0);
|
||||
int Recv(void* data, int maxlen, int flags = 0);
|
||||
private:
|
||||
SOCKET sock;
|
||||
friend class TCPServerSocket;
|
||||
};
|
||||
|
||||
class TCPServerSocket {
|
||||
public:
|
||||
TCPServerSocket();
|
||||
TCPServerSocket(int port);
|
||||
~TCPServerSocket();
|
||||
|
||||
void Open(int port);
|
||||
void Close();
|
||||
|
||||
int Accept(TCPSocket*, int uSeconds = 0);
|
||||
private:
|
||||
SOCKET sock;
|
||||
};
|
||||
|
||||
//TODO: Write the UDP systems
|
||||
//
|
||||
//class UDPRemote {
|
||||
//public:
|
||||
// UDPRemote();
|
||||
// UDPRemote(const char* ip, int port);
|
||||
//
|
||||
// /* param 1: ip of the remote to connect to, null to clear
|
||||
// * param 2: port of the remote to connect to
|
||||
// */
|
||||
// void Set(const char* ip, int port);
|
||||
// //TODO: Get?
|
||||
//private:
|
||||
// sockaddr addr;
|
||||
// friend class UDPSocket;
|
||||
//};
|
||||
//
|
||||
//class UDPSocket {
|
||||
//public:
|
||||
// UDPSocket();
|
||||
// UDPSocket(int port);
|
||||
// ~UDPSocket();
|
||||
//
|
||||
// int Open(int port);
|
||||
// void Close();
|
||||
//
|
||||
// int Send(const void* data, int len, UDPRemote* rem, int flags = 0);
|
||||
// int Recv(void* data, int maxlen, UDPRemote* rem, int flags = 0);
|
||||
//private:
|
||||
// SOCKET sock;
|
||||
//};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,184 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "network.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <cstdio>
|
||||
|
||||
/* TCPSocket definition
|
||||
*/
|
||||
|
||||
TCPSocket::TCPSocket() {
|
||||
sock = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
TCPSocket::TCPSocket(const char* ip, int port) {
|
||||
Open(ip, port);
|
||||
}
|
||||
|
||||
TCPSocket::~TCPSocket() {
|
||||
Close();
|
||||
}
|
||||
|
||||
void TCPSocket::Open(const char* ip, int port) {
|
||||
addrinfo *ptr = nullptr, hints;
|
||||
char buf[100];
|
||||
sprintf(buf, "%d",port); //std compliant itoa()
|
||||
|
||||
memset(&hints, 0, sizeof(hints));
|
||||
|
||||
hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_protocol = IPPROTO_TCP;
|
||||
|
||||
if (getaddrinfo(ip, buf, &hints, &ptr)) {
|
||||
throw(std::runtime_error("TCPSocket failed to access address info"));
|
||||
}
|
||||
|
||||
sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
|
||||
|
||||
if (sock == INVALID_SOCKET) {
|
||||
freeaddrinfo(ptr);
|
||||
throw(std::runtime_error("Failed to create a TCPSocket"));
|
||||
}
|
||||
|
||||
bool connected = false;
|
||||
for(addrinfo *it = ptr; it; it = it->ai_next) {
|
||||
if (!connect(sock, it->ai_addr, it->ai_addrlen)) {
|
||||
connected = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
freeaddrinfo(ptr);
|
||||
|
||||
if (!connected) {
|
||||
closesocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
throw(std::runtime_error("Failed to connect a TCPSocket"));
|
||||
}
|
||||
}
|
||||
|
||||
void TCPSocket::Close() {
|
||||
closesocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
int TCPSocket::Send(const void* data, int len, int flags) {
|
||||
if (sock == INVALID_SOCKET) {
|
||||
throw(std::runtime_error("Failed to send, TCPSocket is invalid"));
|
||||
}
|
||||
int ret = send(sock, (const char*)data, len, flags);
|
||||
if (ret == SOCKET_ERROR) {
|
||||
Close();
|
||||
throw(std::runtime_error("Failed to send, unknown error, TCPSocket automatically closed"));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int TCPSocket::Recv(void* data, int maxlen, int flags) {
|
||||
if (sock == INVALID_SOCKET) {
|
||||
throw(std::runtime_error("Failed to receive, TCPSocket is invalid"));
|
||||
}
|
||||
int ret = recv(sock, (char*)data, maxlen, flags);
|
||||
if (ret == SOCKET_ERROR) {
|
||||
Close();
|
||||
throw(std::runtime_error("Failed to receive, unknown error, TCPSocket automatically closed"));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* TCPServerSocket definition
|
||||
*/
|
||||
|
||||
TCPServerSocket::TCPServerSocket() {
|
||||
sock = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
TCPServerSocket::TCPServerSocket(int port) {
|
||||
Open(port);
|
||||
}
|
||||
|
||||
TCPServerSocket::~TCPServerSocket() {
|
||||
Close();
|
||||
}
|
||||
|
||||
void TCPServerSocket::Open(int port) {
|
||||
addrinfo *ptr = nullptr, hints;
|
||||
char buf[100];
|
||||
sprintf(buf, "%d",port); //std compliant itoa()
|
||||
|
||||
memset(&hints, 0, sizeof(hints));
|
||||
hints.ai_family = AF_INET;
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_protocol = IPPROTO_TCP;
|
||||
hints.ai_flags = AI_PASSIVE;
|
||||
|
||||
if (getaddrinfo(nullptr, buf, &hints, &ptr)) {
|
||||
throw(std::runtime_error("TCPServerSocket failed to access address info"));
|
||||
}
|
||||
|
||||
sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
|
||||
|
||||
if (sock == INVALID_SOCKET) {
|
||||
freeaddrinfo(ptr);
|
||||
throw(std::runtime_error("Failed to create a TCPServerSocket"));
|
||||
}
|
||||
|
||||
if (bind(sock, ptr->ai_addr, ptr->ai_addrlen) == SOCKET_ERROR) {
|
||||
closesocket(sock);
|
||||
freeaddrinfo(ptr);
|
||||
throw(std::runtime_error("Failed to bind TCPServerSocket"));
|
||||
}
|
||||
|
||||
freeaddrinfo(ptr);
|
||||
}
|
||||
|
||||
void TCPServerSocket::Close() {
|
||||
closesocket(sock);
|
||||
}
|
||||
|
||||
int TCPServerSocket::Accept(TCPSocket* s, int uSeconds) {
|
||||
if (listen(sock, SOMAXCONN) == SOCKET_ERROR) {
|
||||
throw(std::runtime_error("TCPServerSocket: listen() error"));
|
||||
}
|
||||
|
||||
//file descriptor sets are to prevent blocking
|
||||
fd_set readfds;
|
||||
timeval tv = {0, uSeconds};
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(sock, &readfds);
|
||||
|
||||
if (select(0, &readfds, nullptr, nullptr, &tv) == SOCKET_ERROR) {
|
||||
throw(std::runtime_error("TCPServerSocket: select() error"));
|
||||
}
|
||||
|
||||
//I don't want this to block
|
||||
if (FD_ISSET(sock, &readfds)) {
|
||||
if ((s->sock = accept(sock, nullptr, nullptr)) == INVALID_SOCKET) {
|
||||
throw(std::runtime_error("TCPServerSocket: accept() error"));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef PLAYER_HPP_
|
||||
#define PLAYER_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
//TODO
|
||||
|
||||
class Player {
|
||||
public:
|
||||
Player();
|
||||
~Player();
|
||||
|
||||
void Update(int);
|
||||
|
||||
Vector2 GetPosition();
|
||||
private:
|
||||
int clientID;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
std::string avatarName;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,4 @@
|
||||
#ifndef PLAYERMANAGER_H_
|
||||
#define PLAYERMANAGER_H_
|
||||
|
||||
#endif
|
||||
+23
-11
@@ -1,16 +1,12 @@
|
||||
#include "server.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
#include "SDL_net/SDL_net.h"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
Server::Server() {
|
||||
running = true;
|
||||
config.Load("config.cfg");
|
||||
running = false;
|
||||
}
|
||||
|
||||
Server::~Server() {
|
||||
@@ -18,9 +14,12 @@ Server::~Server() {
|
||||
}
|
||||
|
||||
void Server::Init() {
|
||||
if (SDLNet_Init()) {
|
||||
throw(runtime_error("Failed to init SDL_net"));
|
||||
}
|
||||
NetworkInit();
|
||||
|
||||
config.Load("config.cfg");
|
||||
servSock.Open(config.Int("port"));
|
||||
|
||||
running = true;
|
||||
}
|
||||
|
||||
void Server::Proc() {
|
||||
@@ -30,17 +29,25 @@ void Server::Proc() {
|
||||
HandleOutput();
|
||||
|
||||
//debug
|
||||
running = false;
|
||||
// running = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::Quit() {
|
||||
SDLNet_Quit();
|
||||
for (auto it : sockVec) {
|
||||
it->Close();
|
||||
delete it;
|
||||
}
|
||||
servSock.Close();
|
||||
NetworkQuit();
|
||||
}
|
||||
|
||||
void Server::HandleInput() {
|
||||
//accept new connections
|
||||
//...
|
||||
TCPSocket* sock = new TCPSocket;
|
||||
if (servSock.Accept(sock)) {
|
||||
sockVec.push_back(sock);
|
||||
}
|
||||
//accept updates from the clients
|
||||
//...
|
||||
//read the updates from the clients into internal containers
|
||||
@@ -55,5 +62,10 @@ void Server::UpdateWorld() {
|
||||
|
||||
void Server::HandleOutput() {
|
||||
//send all information to new connections
|
||||
//...
|
||||
//selective updates to existing connectons
|
||||
string s = "hello world";
|
||||
for (auto it : sockVec) {
|
||||
it->Send(s.c_str(), s.length());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
#define SERVER_HPP_
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "network.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
class Server {
|
||||
public:
|
||||
@@ -18,6 +21,8 @@ public:
|
||||
private:
|
||||
bool running;
|
||||
ConfigUtility config;
|
||||
TCPServerSocket servSock;
|
||||
std::vector<TCPSocket*> sockVec;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#include "network.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//receive any amount of info and print it
|
||||
|
||||
int main(int, char**) {
|
||||
NetworkInit();
|
||||
TCPSocket sock("127.0.0.1",2000);
|
||||
char buffer[512];
|
||||
|
||||
while(true) {
|
||||
memset(buffer, 0, 512);
|
||||
if (sock.Recv(buffer, 512)) {
|
||||
cout << buffer << endl;
|
||||
}
|
||||
}
|
||||
NetworkQuit();
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef VECTOR2_HPP_
|
||||
#define VECTOR2_HPP_
|
||||
|
||||
#include <stdexcept>
|
||||
#include <cmath>
|
||||
|
||||
class Vector2 {
|
||||
public:
|
||||
double x, y;
|
||||
Vector2() {
|
||||
x = y = 0;
|
||||
}
|
||||
Vector2(double i, double j) {
|
||||
x = i; y = j;
|
||||
}
|
||||
double Length() const {
|
||||
return sqrt(x*x+y*y);
|
||||
}
|
||||
double SquaredLength() const {
|
||||
return x*x+y*y;
|
||||
}
|
||||
double operator[](size_t i) {
|
||||
if (i >= 2)
|
||||
throw(std::runtime_error("Out of range"));
|
||||
return *(&x+i);
|
||||
}
|
||||
//Arithmetic operators
|
||||
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
|
||||
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
|
||||
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
|
||||
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
|
||||
|
||||
Vector2 operator/(Vector2 v) {
|
||||
if (!v.x || !v.y)
|
||||
throw(std::runtime_error("Divide by zero"));
|
||||
return Vector2(x / v.x, y / v.y);
|
||||
}
|
||||
Vector2 operator/(double d) {
|
||||
if (!d)
|
||||
throw(std::runtime_error("Divide by zero"));
|
||||
return Vector2(x / d, y / d);
|
||||
}
|
||||
|
||||
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
|
||||
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
|
||||
|
||||
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
|
||||
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
|
||||
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
|
||||
template<typename T> Vector2 operator/=(T t) { return *this = *this / t; }
|
||||
template<typename T> bool operator==(T t) { return (x == t && y == t); }
|
||||
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user