43 lines
828 B
C++
43 lines
828 B
C++
#ifndef MAINMENU_HPP_
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#define MAINMENU_HPP_
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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#include "button.hpp"
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#include <string>
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#include <map>
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class MainMenu : public BaseScene {
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public:
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//Public access members
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MainMenu(ConfigUtility*, SurfaceManager*);
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~MainMenu();
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protected:
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//Frame loop
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void FrameStart();
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void Update(double delta);
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void FrameEnd();
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void Render(SDL_Surface* const);
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//Event handlers
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//globals
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ConfigUtility* configUtil;
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SurfaceManager* surfaceMgr;
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//members
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std::map<std::string, Button*> buttonMap;
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};
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#endif
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