Moved some code

This commit is contained in:
Kayne Ruse
2013-05-24 18:06:29 +10:00
parent e2fed23659
commit 0d3a69106f
5 changed files with 112 additions and 78 deletions
+36 -12
View File
@@ -68,17 +68,40 @@ void Lobby::Receive() {
while(netUtil->Receive()) {
memcpy(&packet, netUtil->GetInData(), sizeof(PacketData));
switch(packet.type) {
// case PacketList::NONE:
// //
// break;
// case PacketList::PING:
// //
// break;
case PacketList::PONG:
PushServer(&packet);
break;
// case PacketList::JOINREQUEST:
// //
// break;
case PacketList::JOINCONFIRM:
//TODO: enter the game
PacketData jc;
memcpy(&jc, netUtil->GetInData(), sizeof(PacketData));
*playerID = jc.joinConfirm.playerID;
PacketData p;
memcpy(&p, netUtil->GetInData(), sizeof(PacketData));
*playerID = p.joinConfirm.playerID;
netUtil->Bind(&netUtil->GetInPacket()->address, 0);
SetNextScene(SceneList::INGAME);
break;
// case PacketList::DISCONNECT:
// //
// break;
// case PacketList::SYNCHRONIZE:
// //
// break;
// case PacketList::NEWPLAYER:
// //
// break;
// case PacketList::DELETEPLAYER:
// //
// break;
// case PacketList::MOVEMENT:
// //
// break;
}
}
}
@@ -155,10 +178,11 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
void Lobby::PingNetwork() {
//ping the network
PacketData packet;
packet.type = PacketList::PING;
netUtil->Send("255.255.255.255", configUtil->Integer("server.port"), reinterpret_cast<void*>(&packet), sizeof(PacketData));
PacketData p;
p.type = PacketList::PING;
netUtil->Send("255.255.255.255", configUtil->Integer("server.port"), reinterpret_cast<void*>(&p), sizeof(PacketData));
//reset the server list
//TODO: enable this
// serverVector.clear();
}
@@ -173,9 +197,9 @@ void Lobby::JoinRequest(ServerData* server) {
if (!server) {
return;
}
PacketData packet;
packet.type = PacketList::JOINREQUEST;
snprintf(packet.joinRequest.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(packet.joinRequest.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
netUtil->Send(&server->address, reinterpret_cast<void*>(&packet), sizeof(PacketData));
PacketData p;
p.type = PacketList::JOINREQUEST;
snprintf(p.joinRequest.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(p.joinRequest.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(PacketData));
}
+10 -10
View File
@@ -8,20 +8,20 @@
#define PACKET_STRING_SIZE 100
enum class PacketList {
NONE,
NONE = 0,
//connections
PING,
PONG,
JOINREQUEST,
JOINCONFIRM,
DISCONNECT,
PING = 1,
PONG = 2,
JOINREQUEST = 3,
JOINCONFIRM = 4,
DISCONNECT = 5,
//information control
SYNCHRONIZE,
NEWPLAYER,
DELETEPLAYER,
MOVEMENT,
SYNCHRONIZE = 6,
NEWPLAYER = 7,
DELETEPLAYER = 8,
MOVEMENT = 9,
};
//-------------------------
+3
View File
@@ -1,2 +1,5 @@
Each client needs to know about each other client now.
Have multiple players moving around the server at the same time
keep the docs up to date!!!!!
+63 -52
View File
@@ -16,12 +16,52 @@ void ServerApplication::Init() {
void ServerApplication::Proc() {
while(running) {
HandleInput();
UpdateWorld();
HandleOutput();
//handle input
while(netUtil.Receive()) {
PacketData packet;
memcpy(reinterpret_cast<void*>(&packet), netUtil.GetInData(), sizeof(PacketData));
switch(packet.type) {
// case PacketList::NONE:
// //
// break;
case PacketList::PING:
Ping(&packet);
break;
// case PacketList::PONG:
// //
// break;
case PacketList::JOINREQUEST:
JoinRequest(&packet);
break;
// case PacketList::JOINCONFIRM:
// //
// break;
case PacketList::DISCONNECT:
Disconnect(packet.disconnect.playerID);
break;
// case PacketList::SYNCHRONIZE:
// //
// break;
// case PacketList::NEWPLAYER:
// //
// break;
// case PacketList::DELETEPLAYER:
// //
// break;
case PacketList::MOVEMENT:
Movement(&packet);
break;
}
}
//update the world
delta.Calculate();
for (auto it : clientMap) {
it.second.Update(delta.GetDelta());
}
//handle output...
//TODO...
//debug
// running = false;
SDL_Delay(10);
}
}
@@ -31,56 +71,17 @@ void ServerApplication::Quit() {
SDLNet_Quit();
}
void ServerApplication::HandleInput() {
//accept new connections
//accept updates from the clients
//read the updates from the clients into internal containers
PacketData packet;
while(netUtil.Receive()) {
memcpy(reinterpret_cast<void*>(&packet), netUtil.GetInData(), sizeof(PacketData));
switch(packet.type) {
case PacketList::PING:
Ping(&packet);
break;
case PacketList::JOINREQUEST:
JoinRequest(&packet);
break;
case PacketList::DISCONNECT:
Disconnect(packet.disconnect.playerID);
break;
case PacketList::MOVEMENT:
Movement(&packet);
break;
}
}
}
void ServerApplication::UpdateWorld() {
//update internals ie.
// ai
// loot drops
delta.Calculate();
for (auto it : clientMap) {
it.second.Update(delta.GetDelta());
}
}
void ServerApplication::HandleOutput() {
//send all information to new connections
//selective updates to existing connectons
}
//-------------------------
//network commands
//-------------------------
void ServerApplication::Ping(PacketData* packet) {
//respond to pings with the server name
if (!packet) {
return;
}
//respond to pings with the server name
packet->type = PacketList::PONG;
sprintf(packet->pong.metadata, "%s",configUtil.CString("servername"));
snprintf(packet->pong.metadata,PACKET_STRING_SIZE, "%s",configUtil.CString("servername"));
netUtil.Send(&netUtil.GetInPacket()->address, reinterpret_cast<void*>(packet), sizeof(PacketData));
}
@@ -95,14 +96,16 @@ void ServerApplication::JoinRequest(PacketData* packet) {
clientMap[playerID].channel = netUtil.Bind(&netUtil.GetInPacket()->address, -1);
clientMap[playerID].handle = packet->joinRequest.handle;
clientMap[playerID].avatar = packet->joinRequest.avatar;
cout << "New player: " << playerID << endl;
//debug
#ifdef DEBUG
cout << "playerID: " << clientMap[playerID].playerID << endl;
cout << "channel: " << clientMap[playerID].channel << endl;
cout << "handle: " << clientMap[playerID].handle << endl;
cout << "avatar: " << clientMap[playerID].avatar << endl;
cout << "New player:" << endl;
cout << "\tplayerID: " << clientMap[playerID].playerID << endl;
cout << "\tchannel: " << clientMap[playerID].channel << endl;
cout << "\thandle: " << clientMap[playerID].handle << endl;
cout << "\tavatar: " << clientMap[playerID].avatar << endl;
#else
cout << "New player: " << playerID << endl;
#endif
//join confirm
@@ -110,16 +113,24 @@ void ServerApplication::JoinRequest(PacketData* packet) {
p.type = PacketList::JOINCONFIRM;
p.joinConfirm.playerID = clientMap[playerID].playerID;
netUtil.Send(clientMap[playerID].channel, &p, sizeof(PacketData));
//TODO: NewPlayer()
#ifdef DEBUG
cout << "current players: " << clientMap.size() << endl;
#endif
}
void ServerApplication::Disconnect(int playerID) {
//TODO: Delete player
if (clientMap.find(playerID) == clientMap.end()) {
return;
}
cout << "disconnecting: " << playerID << endl;
netUtil.Unbind(clientMap[playerID].channel);
clientMap.erase(playerID);
//TODO: Delete player
#ifdef DEBUG
cout << "current players: " << clientMap.size() << endl;
#endif
-4
View File
@@ -21,10 +21,6 @@ public:
void Quit();
private:
void HandleInput();
void UpdateWorld();
void HandleOutput();
//network commands
void Ping(PacketData*);
void JoinRequest(PacketData*);