Imported update to FrameRate
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@@ -40,7 +40,7 @@ TestSystems::~TestSystems() {
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//-------------------------
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void TestSystems::FrameStart() {
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frameRate.Calculate();
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FrameRate::Calculate();
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}
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void TestSystems::Update(double delta) {
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@@ -60,7 +60,7 @@ string IToS(int i) {
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void TestSystems::Render(SDL_Surface* const screen) {
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playerMgr.DrawAllTo(screen);
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font.DrawStringTo("FPS: " + IToS(frameRate.GetFrameRate()), screen, 16, 16);
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font.DrawStringTo("FPS: " + IToS(FrameRate::GetFrameRate()), screen, 16, 16);
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}
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//-------------------------
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@@ -45,8 +45,6 @@ protected:
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UDPNetworkUtility* netUtil = nullptr;
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PlayerManager playerMgr;
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FrameRate frameRate;
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RasterFont font;
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int playerCounter;
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@@ -0,0 +1,26 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "frame_rate.hpp"
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int FrameRate::frameCount = 0;
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int FrameRate::lastFrameRate = 0;
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FrameRate::Clock::time_point FrameRate::tick = FrameRate::Clock::now();
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+11
-13
@@ -22,29 +22,27 @@
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#ifndef FRAMERATE_HPP_
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#define FRAMERATE_HPP_
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#include <ctime>
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#include <chrono>
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class FrameRate {
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public:
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FrameRate() {
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frameCount = lastFrameRate = tick = 0;
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}
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int Calculate() {
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typedef std::chrono::high_resolution_clock Clock;
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FrameRate() = delete;
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static int Calculate() {
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frameCount++;
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if (clock() - tick >= CLOCKS_PER_SEC) {
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if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
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lastFrameRate = frameCount;
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frameCount = 0;
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tick = clock();
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tick = Clock::now();
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}
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return lastFrameRate;
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}
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int GetFrameRate() const {
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return lastFrameRate;
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}
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static int GetFrameRate() { return lastFrameRate; }
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private:
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int frameCount;
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int lastFrameRate;
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int tick;
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static int frameCount;
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static int lastFrameRate;
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static Clock::time_point tick;
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};
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#endif
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