Switched TestSystems and InGame
This commit is contained in:
+5
-83
@@ -14,17 +14,9 @@ InGame::InGame(ConfigUtility* cUtil, SurfaceManager* sMgr) {
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
|
||||
playerCounter = currentPlayer = 0;
|
||||
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
|
||||
}
|
||||
|
||||
InGame::~InGame() {
|
||||
playerMgr.DeleteAll();
|
||||
#ifdef DEBUG
|
||||
cout << "leaving InGame" << endl;
|
||||
#endif
|
||||
@@ -35,7 +27,7 @@ InGame::~InGame() {
|
||||
//-------------------------
|
||||
|
||||
void InGame::FrameStart() {
|
||||
frameRate.Calculate();
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::FrameEnd() {
|
||||
@@ -43,12 +35,11 @@ void InGame::FrameEnd() {
|
||||
}
|
||||
|
||||
void InGame::Update() {
|
||||
delta.Calculate();
|
||||
playerMgr.UpdateAll(delta.GetDelta());
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::Render(SDL_Surface* const screen) {
|
||||
playerMgr.DrawAllTo(screen);
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -70,80 +61,11 @@ void InGame::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
void InGame::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
|
||||
case SDLK_w:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
break;
|
||||
case SDLK_s:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
break;
|
||||
case SDLK_a:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
break;
|
||||
case SDLK_d:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
break;
|
||||
|
||||
case SDLK_1:
|
||||
SwitchToPlayer(0);
|
||||
break;
|
||||
case SDLK_2:
|
||||
SwitchToPlayer(1);
|
||||
break;
|
||||
case SDLK_3:
|
||||
SwitchToPlayer(2);
|
||||
break;
|
||||
case SDLK_4:
|
||||
SwitchToPlayer(3);
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InGame::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
break;
|
||||
case SDLK_s:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
break;
|
||||
case SDLK_a:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
break;
|
||||
case SDLK_d:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
break;
|
||||
}
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
void InGame::NewPlayer(int index, std::string avatarName, int x, int y) {
|
||||
Player* p = playerMgr.New(index, surfaceMgr->Get(avatarName));
|
||||
p->SetPosition(Vector2(x, y));
|
||||
}
|
||||
|
||||
void InGame::SwitchToPlayer(int index) {
|
||||
//dirty hacks for smooth movement
|
||||
playerMgr[currentPlayer]->SetMotion(Vector2(0,0));
|
||||
currentPlayer = index;
|
||||
|
||||
Uint8* key = SDL_GetKeyState(nullptr);
|
||||
|
||||
if (key[SDLK_w]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
}
|
||||
if (key[SDLK_s]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
}
|
||||
if (key[SDLK_a]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
}
|
||||
if (key[SDLK_d]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
}
|
||||
}
|
||||
@@ -3,15 +3,9 @@
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "player_manager.hpp"
|
||||
|
||||
#include "delta.hpp"
|
||||
#include "frame_rate.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class InGame : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
@@ -32,20 +26,9 @@ protected:
|
||||
virtual void KeyDown(SDL_KeyboardEvent const&);
|
||||
virtual void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//utilities
|
||||
void NewPlayer(int index, std::string avatarName, int x, int y);
|
||||
void SwitchToPlayer(int index);
|
||||
|
||||
//members
|
||||
PlayerManager playerMgr;
|
||||
|
||||
Delta delta;
|
||||
FrameRate frameRate;
|
||||
ConfigUtility* configUtil;
|
||||
SurfaceManager* surfaceMgr;
|
||||
|
||||
int playerCounter;
|
||||
int currentPlayer;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -70,7 +70,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (buttonMap["start"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
//TODO
|
||||
SetNextScene(SceneList::INGAME);
|
||||
SetNextScene(SceneList::TESTSYSTEMS);
|
||||
cout << "start" << endl;
|
||||
}
|
||||
if (buttonMap["options"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "network.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
@@ -28,6 +29,7 @@ private:
|
||||
|
||||
ConfigUtility configUtil;
|
||||
SurfaceManager surfaceMgr;
|
||||
TCPSocket socket;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+83
-5
@@ -14,9 +14,17 @@ TestSystems::TestSystems(ConfigUtility* cUtil, SurfaceManager* sMgr) {
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
|
||||
playerCounter = currentPlayer = 0;
|
||||
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
|
||||
}
|
||||
|
||||
TestSystems::~TestSystems() {
|
||||
playerMgr.DeleteAll();
|
||||
#ifdef DEBUG
|
||||
cout << "leaving TestSystems" << endl;
|
||||
#endif
|
||||
@@ -27,7 +35,7 @@ TestSystems::~TestSystems() {
|
||||
//-------------------------
|
||||
|
||||
void TestSystems::FrameStart() {
|
||||
//
|
||||
frameRate.Calculate();
|
||||
}
|
||||
|
||||
void TestSystems::FrameEnd() {
|
||||
@@ -35,11 +43,12 @@ void TestSystems::FrameEnd() {
|
||||
}
|
||||
|
||||
void TestSystems::Update() {
|
||||
//
|
||||
delta.Calculate();
|
||||
playerMgr.UpdateAll(delta.GetDelta());
|
||||
}
|
||||
|
||||
void TestSystems::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
playerMgr.DrawAllTo(screen);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -61,11 +70,80 @@ void TestSystems::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
void TestSystems::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
|
||||
case SDLK_w:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
break;
|
||||
case SDLK_s:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
break;
|
||||
case SDLK_a:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
break;
|
||||
case SDLK_d:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
break;
|
||||
|
||||
case SDLK_1:
|
||||
SwitchToPlayer(0);
|
||||
break;
|
||||
case SDLK_2:
|
||||
SwitchToPlayer(1);
|
||||
break;
|
||||
case SDLK_3:
|
||||
SwitchToPlayer(2);
|
||||
break;
|
||||
case SDLK_4:
|
||||
SwitchToPlayer(3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TestSystems::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
break;
|
||||
case SDLK_s:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
break;
|
||||
case SDLK_a:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
break;
|
||||
case SDLK_d:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
void TestSystems::NewPlayer(int index, std::string avatarName, int x, int y) {
|
||||
Player* p = playerMgr.New(index, surfaceMgr->Get(avatarName));
|
||||
p->SetPosition(Vector2(x, y));
|
||||
}
|
||||
|
||||
void TestSystems::SwitchToPlayer(int index) {
|
||||
//dirty hacks for smooth movement
|
||||
playerMgr[currentPlayer]->SetMotion(Vector2(0,0));
|
||||
currentPlayer = index;
|
||||
|
||||
Uint8* key = SDL_GetKeyState(nullptr);
|
||||
|
||||
if (key[SDLK_w]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
}
|
||||
if (key[SDLK_s]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
}
|
||||
if (key[SDLK_a]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
}
|
||||
if (key[SDLK_d]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,9 +3,15 @@
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "player_manager.hpp"
|
||||
|
||||
#include "delta.hpp"
|
||||
#include "frame_rate.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class TestSystems : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
@@ -26,9 +32,20 @@ protected:
|
||||
virtual void KeyDown(SDL_KeyboardEvent const&);
|
||||
virtual void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//utilities
|
||||
void NewPlayer(int index, std::string avatarName, int x, int y);
|
||||
void SwitchToPlayer(int index);
|
||||
|
||||
//members
|
||||
PlayerManager playerMgr;
|
||||
|
||||
Delta delta;
|
||||
FrameRate frameRate;
|
||||
ConfigUtility* configUtil;
|
||||
SurfaceManager* surfaceMgr;
|
||||
|
||||
int playerCounter;
|
||||
int currentPlayer;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
Client:
|
||||
SceneManager:
|
||||
TCPSocket
|
||||
end
|
||||
end
|
||||
|
||||
Server:
|
||||
TCPServerSocket
|
||||
SocketList --list of all client sockets if one is closed, remove it.
|
||||
end
|
||||
|
||||
When the player enters the lobby, they can choose what server to connect to. When they connect to the server, they'll enter a sort of character creation screen. Once that is done, they will enter the game world proper.
|
||||
|
||||
This is controlled through the config files for now.
|
||||
|
||||
using ';' delimited commands, how can I get it to work?
|
||||
Reference in New Issue
Block a user