Tested SendAll(), end of this prototype
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+3
-3
@@ -73,9 +73,9 @@ void InGame::Receive() {
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case PacketList::NEWPLAYER:
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cout << "NEWPLAYER triggered" << endl;
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break;
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// case PacketList::DELETEPLAYER:
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// //
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// break;
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case PacketList::DELETEPLAYER:
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cout << "DELETEPLAYER triggered" << endl;
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break;
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// case PacketList::MOVEMENT:
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// //
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// break;
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