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35 Commits

Author SHA1 Message Date
Kayne Ruse 5e99192fbf Lose focus on a server after a button is released 2013-06-18 19:38:08 +10:00
Kayne Ruse 33adb4b1a5 Put the license header into all source files 2013-06-18 16:40:51 +10:00
Kayne Ruse 33474cc6c0 Smooth connection and disconnection complete
The clients can connect and disconnect from the server with known no
issues. There is no way to shutdown the server yet, but it might be
possible to kick someone else from the server soon.
2013-06-18 16:21:42 +10:00
Kayne Ruse e833129983 Added guards incase of multiple calls 2013-06-18 14:06:57 +10:00
Kayne Ruse fd65fec5f7 The client is registering with the server 2013-06-17 19:53:22 +10:00
Kayne Ruse 69f03cd250 Working on connection systems 2013-06-17 19:04:05 +10:00
Kayne Ruse 27ed91688a Added the meta field to Packet to support Packet's metadata 2013-06-17 18:37:27 +10:00
Kayne Ruse 68ec7323a3 I can't progress until I add the address information to the Packet struct 2013-06-17 17:51:26 +10:00
Kayne Ruse 7b11bf22cb Specified a minimum Packet size for the DEBUG build 2013-06-17 17:14:10 +10:00
Kayne Ruse d83a536f35 Added debug output 2013-06-17 15:57:12 +10:00
Kayne Ruse ea761fb5bb Fixed the bug
running was false when it was checked in networkQueue(), so the thread was
ending early.
2013-06-17 15:49:57 +10:00
Kayne Ruse 685ca94335 This has the odd quirk related to networkQueue() 2013-06-17 15:15:27 +10:00
Kayne Ruse 5b2fd80a61 Fixed the Packet::type bug
In popNetworkPacket(), a second Packet p was being created, which was
destroyed when it went out of scope, and the original Packet p was being
returned.
2013-06-17 11:01:00 +10:00
Kayne Ruse d1aac9ffd8 Added peekNetworkPacket() 2013-06-17 10:12:20 +10:00
Kayne Ruse 3d92fb77b3 Server is multithreaded, but no connection is visible
UDPNetworkUtility and ConfigUtility are now using the ServiceLocator
pattern in the server, and networkQueue() is running in a separate thread
in the server. However, there seems to be a problem somewhere, since the
broadcast request & response are not producing any visible output.
2013-06-17 10:03:12 +10:00
Kayne Ruse 009e7b845b Fixed network error, leaving try block in place for the time being
It seems that the union type Packet didn't initialize Packet::type to
PacketType::NONE using in class initialization. I've fixed this by moving
the initialization of Packet::type to Packet::Packet().

This might actually be a compiler error, I might need to let someone know.
2013-06-17 09:09:04 +10:00
Kayne Ruse 752dcadfa1 Merge branch 'master' into dev 2013-06-17 08:32:02 +10:00
Kayne Ruse 9599d82db3 Added binary files, since git can't find .gitconfig on my brother's PC 2013-06-17 08:31:35 +10:00
Kayne Ruse 7fef2501a3 Glitch with threading 2013-06-17 07:24:16 +10:00
Kayne Ruse 419c9d8765 Moved the common directory into the libs directory 2013-06-16 13:59:11 +10:00
Kayne Ruse a0fa874a29 The server list is being populated from the network 2013-06-13 12:55:26 +10:00
Kayne Ruse 5110ebc1b2 Changed the escape key & quit event's function slightly 2013-06-13 12:31:29 +10:00
Kayne Ruse 843053d307 Implemented the server list box, still messy 2013-06-13 12:26:27 +10:00
Kayne Ruse 2148c1f13e Menu framework in place 2013-06-12 21:56:17 +10:00
Kayne Ruse f3ec4d4d8e Splash screen loads and displays correctly 2013-06-12 19:48:46 +10:00
Kayne Ruse cbd388f4ed Started using ServiceLocator, experimental 2013-06-12 06:35:43 +10:00
Kayne Ruse 37a9e4268b Imported the rsc directory from prototype-1 2013-06-12 05:23:06 +10:00
Kayne Ruse dfe0b4985a Modified build requirements
SDL_net needs to be _installed_ to the computer, rather than simply linked to.
This source distribution should be enough for that.
2013-06-12 04:37:01 +10:00
Kayne Ruse 7ca7f7f015 Added broadcast handling 2013-06-10 18:06:24 +10:00
Kayne Ruse c21a95f3e9 working on the server's skeleton, still slow going 2013-06-10 17:23:26 +10:00
Kayne Ruse 0a48131de4 Added common and test directories 2013-06-09 17:06:32 +10:00
Kayne Ruse 78326a3bbd Added a note about the project's development stage 2013-06-09 14:16:33 +10:00
Kayne Ruse 253e9ec8fc Created server shell 2013-06-08 01:52:19 +10:00
Kayne Ruse a1b248d1d7 Created the client program's framework
There are six scenes here, each of which representing roughly one part of
the final program's backbone.
2013-06-08 01:36:19 +10:00
Kayne Ruse 2757911399 Libraries are building correctly 2013-06-07 04:10:31 +10:00
177 changed files with 4998 additions and 9415 deletions
+2 -5
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@@ -1,6 +1,6 @@
#Editor generated files
*.sln
*.vcproj
#*.sln
#*.vcproj
*.suo
*.ncb
*.user
@@ -9,9 +9,6 @@
Release/
Debug/
Out/
release/
debug/
out/
#Project generated files
*.db
-6
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@@ -1,6 +0,0 @@
[submodule "common"]
path = common
url = https://github.com/Ratstail91/Tortuga.git
[submodule "bin"]
path = bin
url = https://github.com/Ratstail91/Tortuga.git
+17 -32
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@@ -1,46 +1,31 @@
## Outline
_This project is currently in it's early prototype stage. You can see other versions in various branches, tagged as prototype-X._
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
Tortuga is a 3/4 top down multiplayer RPG set in a large archipelago occupied by warring pirate clans. The emphasis of this game is on multiplayer competition, exploration in an open world, and solo adventuring. The game runs on a Minecraft like server system with a goal of about 50-100 players on a single server. The player characters are tied to the server where they are created, and are susceptible to permadeath: deletion of a character upon death. The servers are designed to allow a large amount of modification by the hosts.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Libraries
## Releases
* [SDL](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension, slightly modified. This must be installed first.
* [Codebase](https://github.com/Ratstail91/Codebase) - generic reusable code modules
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
## Instructions
## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete)
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
## External Dependencies
* [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
* [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
* This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual Studio 2012. Personally, I'm using MinGW 4.7.2.
* I'm trying to keep this as IDE agnostic as possible, so if you use an IDE, please add it's files to .gitignore.
* You can read more details on the GitHub wiki [here](https://github.com/Ratstail91/Tortuga/wiki).
## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013-2015 Kayne Ruse
Copyright (c) 2013 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Submodule bin deleted from a788d998fa
+103 -69
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,85 +21,119 @@
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
#include <stdexcept>
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() {
//EMPTY
nextScene = SceneList::CONTINUE;
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
//
}
//-------------------------
//frame phases
//Program control
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
if (!bpp) {
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
SDL_Surface* BaseScene::GetScreen() {
return screen;
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame(double delta) {
FrameStart();
HandleEvents();
Update(delta);
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
}
+40 -27
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,43 +19,56 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_signal.hpp"
#include "scene_list.hpp"
#include "SDL2/SDL.h"
#include "SDL/SDL.h"
class BaseScene {
public:
/* Public access members */
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
/* Program control */
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: (9) joystick and controller events
/* Frame loop */
virtual void RunFrame(double delta);
virtual void RenderFrame();
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
virtual void FrameStart() {}
virtual void HandleEvents();
virtual void Update(double delta) {}
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
/* Event handlers */
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
static SDL_Surface* screen;
SceneList nextScene;
};
#endif
-26
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@@ -1,26 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
enum Channels {
SERVER = 0
};
-355
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@@ -1,355 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_application.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//for handling platforms
#include "SDL2/SDL_syswm.h"
#include "SDL2/SDL_version.h"
#include <chrono>
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
void ClientApplication::Init(int argc, char* argv[]) {
std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv);
//-------------------------
//create and check the window
//-------------------------
//get the config values
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
//BUG: fullscreen is disabled
f = 0;
//default sizes
w = w ? w : 800;
h = h ? h : 600;
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized the window" << std::endl;
//-------------------------
//DEBUG: detecting platforms, versions & appropriate fonts
//-------------------------
SDL_SysWMinfo windowInfo;
SDL_VERSION(&windowInfo.version);
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
//
std::string platform;
std::string fontPath;
//get the info
switch(windowInfo.subsystem) {
case SDL_SYSWM_WINDOWS:
platform = "Microsoft Windows";
fontPath = "C:/Windows/Fonts/arialbd.ttf";
break;
case SDL_SYSWM_X11:
platform = "X Window System";
fontPath = "/usr/share/fonts/truetype/msttcorefonts/Arial_Bold.ttf";
break;
//NOTE: OS X is currently unsupported, but it could be
case SDL_SYSWM_COCOA:
platform = "Apple OS X";
fontPath = "/System/Library/Fonts/arialbd.ttf";
break;
default:
platform = "an unsupported platform";
}
//final output
std::cout << "SDL Version ";
std::cout << (int)windowInfo.version.major << ".";
std::cout << (int)windowInfo.version.minor << ".";
std::cout << (int)windowInfo.version.patch << " on ";
std::cout << platform << std::endl;
//handle the default font paths
if (config["client.font"].size() == 0) {
config["client.font"] = fontPath;
}
}
else {
std::ostringstream msg;
msg << "Failed to retrieve window info: " << SDL_GetError();
throw(msg.str());
}
//-------------------------
//create and check the renderer
//-------------------------
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, w, h);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
std::cout << "Initialized the renderer" << std::endl;
//-------------------------
//Initialize the APIs
//-------------------------
//initialize SDL_net
if (SDLNet_Init()) {
std::ostringstream msg;
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net 2.0" << std::endl;
//setting up SDL2_ttf
if (TTF_Init()) {
std::ostringstream msg;
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized SDL_ttf 2.0" << std::endl;
//-------------------------
//debug output
//-------------------------
#define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
DEBUG_INTERNAL_VAR(NETWORK_VERSION);
DEBUG_INTERNAL_VAR(sizeof(Region::type_t));
DEBUG_INTERNAL_VAR(sizeof(Region));
DEBUG_INTERNAL_VAR(REGION_WIDTH);
DEBUG_INTERNAL_VAR(REGION_HEIGHT);
DEBUG_INTERNAL_VAR(REGION_DEPTH);
DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT);
DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE);
DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE);
DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE);
DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST));
//-------------------------
//finalize the startup
//-------------------------
std::cout << "Startup completed successfully" << std::endl;
//-------------------------
//debugging
//-------------------------
//...
}
void ClientApplication::Proc() {
//load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
//fixed frame rate
typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes if necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal());
continue;
}
//update the current time
realTime = Clock::now();
//simulate the game or give the machine a break
if (simTime < realTime) {
while(simTime < realTime) {
//call the user defined functions
activeScene->FrameStart();
ProcessEvents();
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
}
SDL_RenderClear(renderer);
activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
}
//cleanup
ClearScene();
}
void ClientApplication::Quit() {
//clean up after the program
std::cout << "Shutting down" << std::endl;
UDPNetworkUtility::GetSingleton().Close();
TTF_Quit();
SDLNet_Quit();
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
std::cout << "Clean exit" << std::endl;
}
//-------------------------
//Scene management
//-------------------------
void ClientApplication::ProcessEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: (9) joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "disconnected_screen.hpp"
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
//BUG: #16 Resources are being reloaded between scenes
ClearScene();
switch(signal) {
//add scene creation calls here
case SceneSignal::FIRST:
case SceneSignal::SPLASHSCREEN:
activeScene = new SplashScreen(window);
break;
case SceneSignal::MAINMENU:
activeScene = new MainMenu();
break;
case SceneSignal::OPTIONSMENU:
activeScene = new OptionsMenu();
break;
case SceneSignal::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break;
case SceneSignal::WORLD:
activeScene = new World(&clientIndex, &accountIndex);
break;
case SceneSignal::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
}
}
void ClientApplication::ClearScene() {
delete activeScene;
activeScene = nullptr;
}
-32
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@@ -1,32 +0,0 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
@@ -1,23 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "terminal_error.hpp"
-84
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@@ -1,84 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_character.hpp"
//TODO: (3) remove this
#include "config_utility.hpp"
//-------------------------
//graphics
//-------------------------
void BaseCharacter::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
sprite.SetIndexY(0);
}
else if (motion.y < 0) {
sprite.SetIndexY(1);
}
else if (motion.x > 0) {
sprite.SetIndexY(3);
}
else if (motion.x < 0) {
sprite.SetIndexY(2);
}
//animation
if (motion != 0) {
sprite.SetDelay(0.1);
}
else {
sprite.SetDelay(0);
sprite.SetIndexX(0);
}
}
//-------------------------
//metadata
//-------------------------
int BaseCharacter::SetOwner(int i) {
return owner = i;
}
int BaseCharacter::GetOwner() {
return owner;
}
std::string BaseCharacter::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCharacter::GetHandle() const {
return handle;
}
std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar;
}
std::string BaseCharacter::GetAvatar() const {
return avatar;
}
-46
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@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_monster.hpp"
#include "config_utility.hpp"
void BaseMonster::CorrectSprite() {
//TODO: (9) BaseMonster::CorrectSprite()
}
std::string BaseMonster::SetHandle(std::string s) {
return handle = s;
}
std::string BaseMonster::GetHandle() const {
return handle;
}
std::string BaseMonster::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1);
return avatar;
}
std::string BaseMonster::GetAvatar() const {
return avatar;
}
-63
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@@ -1,63 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "entity.hpp"
void Entity::Update() {
origin += motion;
sprite.Update(0.016);
}
void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) {
sprite.DrawTo(renderer, origin.x - camX, origin.y - camY);
}
SpriteSheet* Entity::GetSprite() {
return &sprite;
}
//-------------------------
//accessors & mutators
//-------------------------
Vector2 Entity::SetOrigin(Vector2 v) {
return origin = v;
}
Vector2 Entity::SetMotion(Vector2 v) {
return motion = v;
}
BoundingBox Entity::SetBounds(BoundingBox b) {
return bounds = b;
}
Vector2 Entity::GetOrigin() {
return origin;
}
Vector2 Entity::GetMotion() {
return motion;
}
BoundingBox Entity::GetBounds() {
return bounds;
}
-36
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@@ -1,36 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "local_character.hpp"
#include <iostream>
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) {
//TODO: (9) write a better collision system
origin -= motion;
motion = {0, 0};
return true;
}
}
return false;
}
-32
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@@ -1,32 +0,0 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
-32
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@@ -1,32 +0,0 @@
#config
INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
-173
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@@ -1,173 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
//maps
#include "region_pager_base.hpp"
//utilities
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics
#include "image.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
#include "text_line.hpp"
//common
#include "frame_rate.hpp"
//client
#include "base_scene.hpp"
#include "base_monster.hpp"
#include "local_character.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
//STL
#include <map>
#include <chrono>
class World: public BaseScene {
public:
//Public access members
World(int* const argClientIndex, int* const argAccountIndex);
~World();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//handle incoming traffic
void HandlePacket(SerialPacket* const);
//heartbeat system
void hPing(ServerPacket* const);
void hPong(ServerPacket* const);
void CheckHeartBeat();
//basic connections
void SendLogoutRequest();
void SendDisconnectRequest();
void SendAdminDisconnectForced();
void SendAdminShutdownRequest();
void hLogoutResponse(ClientPacket* const);
void hDisconnectResponse(ClientPacket* const);
void hAdminDisconnectForced(ClientPacket* const);
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void hRegionContent(RegionPacket* const);
void UpdateMap();
//character management
void hCharacterUpdate(CharacterPacket* const);
void hCharacterCreate(CharacterPacket* const);
void hCharacterDelete(CharacterPacket* const);
void hQueryCharacterExists(CharacterPacket* const);
void hQueryCharacterStats(CharacterPacket* const);
void hQueryCharacterLocation(CharacterPacket* const);
void hCharacterMovement(CharacterPacket* const);
void hCharacterAttack(CharacterPacket* const);
void hCharacterDamage(CharacterPacket* const);
//monster management
void hMonsterCreate(MonsterPacket* const);
void hMonsterDelete(MonsterPacket* const);
void hQueryMonsterExists(MonsterPacket* const);
void hQueryMonsterStats(MonsterPacket* const);
void hQueryMonsterLocation(MonsterPacket* const);
void hMonsterMovement(MonsterPacket* const);
void hMonsterAttack(MonsterPacket* const);
void hMonsterDamage(MonsterPacket* const);
//chat
void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const);
void hTextWhisper(TextPacket* const);
//general gameplay
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes
int& clientIndex;
int& accountIndex;
int characterIndex = -1;
int roomIndex = -1;
//graphics
TileSheet tileSheet;
//map
RegionPagerBase regionPager;
//UI
Image buttonImage;
TTF_Font* font = nullptr;
Button disconnectButton;
Button shutdownButton;
FrameRate fps;
TextLine fpsTextLine;
//the camera structure
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
//entities
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseMonster> monsterMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
//TODO: (2) Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
};
-241
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@@ -1,241 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include <cstring>
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//character management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void World::hCharacterUpdate(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
//NOTE: applies to the local character too
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//update the origin and motion, if there's a difference
if (characterIt->second.GetOrigin() != argPacket->origin) {
characterIt->second.SetOrigin(argPacket->origin);
}
if (characterIt->second.GetMotion() != argPacket->motion) {
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite(); //only correct the sprite if the motion changes
}
}
}
void World::hCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetHandle(argPacket->handle);
character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds(argPacket->bounds);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character's sprite
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
//query the world state (room)
CharacterPacket newPacket;
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
newPacket.type = SerialPacketType::QUERY_MONSTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
}
//debug
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
}
void World::hCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
regionPager.UnloadAll();
characterMap.clear();
monsterMap.clear();
}
else {
//remove this character
characterMap.erase(characterIt);
}
//debug
std::cout << "Character Delete, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
//TODO: why is this commented out?
// if (argPacket->accountIndex == accountIndex) {
// return;
// }
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterStats(CharacterPacket* const argPacket) {
//TODO: (9) World::hQueryCharacterStats()
}
void World::hQueryCharacterLocation(CharacterPacket* const argPacket) {
//TODO: (9) World::hQueryCharacterLocation()
}
void World::hCharacterMovement(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void World::hCharacterAttack(CharacterPacket* const argPacket) {
//TODO: (9) World::hCharacterAttack()
}
void World::hCharacterDamage(CharacterPacket* const argPacket) {
//TODO: (9) World::hCharacterDamage()
}
//-------------------------
//player movement & collision
//-------------------------
void World::SendLocalCharacterMovement() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid (non-existant tiles are always false)
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
-39
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@@ -1,39 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
//-------------------------
//chat
//-------------------------
void World::hTextBroadcast(TextPacket* const argPacket) {
//TODO: (9) World::hTextBroadcast()
}
void World::hTextSpeech(TextPacket* const argPacket) {
//TODO: (9) World::hTextSpeech()
}
void World::hTextWhisper(TextPacket* const argPacket) {
//TODO: (9) World::hTextWhisper()
}
@@ -1,134 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
//-------------------------
//heartbeat system
//-------------------------
void World::hPing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void World::hPong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void World::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//Connection control
//-------------------------
void World::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendAdminDisconnectForced() {
//TODO: (9) World::SendAdminDisconnectForced()
}
void World::SendAdminShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::hLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void World::hDisconnectResponse(ClientPacket* const argPacket) {
hLogoutResponse(argPacket);//shortcut
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
hDisconnectResponse(argPacket);//shortcut
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
-443
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@@ -1,443 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <iostream>
#include <sstream>
//-------------------------
//Public access members
//-------------------------
World::World(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the buttons
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_BLUE);
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_BLUE);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50);
shutdownButton.SetX(50);
shutdownButton.SetY(70);
//load the tilesheet
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
//Send the character data
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
SDL_RenderGetLogicalSize(GetRenderer(), &camera.width, &camera.height);
//debug
//
}
World::~World() {
//unload the local data
TTF_CloseFont(font);
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void World::FrameStart() {
//
}
void World::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
try {
//update the map
UpdateMap();
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
}
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void World::FrameEnd() {
//
}
void World::RenderFrame(SDL_Renderer* renderer) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(renderer, &(*it), camera.x, camera.y);
//debugging
// std::ostringstream msg;
// msg << it->GetX() << ", " << it->GetY();
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//BUG: #29 Characters (and other entities) are drawn out of order
it.second.DrawTo(renderer, camera.x, camera.y);
}
for (auto& it : monsterMap) {
it.second.DrawTo(renderer, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(renderer);
shutdownButton.DrawTo(renderer);
//FPS
fpsTextLine.DrawTo(renderer, 0, 0);
int fpsRet = fps.Calculate();
if (fpsRet != -1) {
std::ostringstream msg;
msg << "FPS: " << fpsRet;
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
}
}
//-------------------------
//Event handlers
//-------------------------
void World::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetSceneSignal(SceneSignal::QUIT);
}
void World::MouseMotion(SDL_MouseMotionEvent const& event) {
disconnectButton.MouseMotion(event);
shutdownButton.MouseMotion(event);
}
void World::MouseButtonDown(SDL_MouseButtonEvent const& event) {
disconnectButton.MouseButtonDown(event);
shutdownButton.MouseButtonDown(event);
}
void World::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (disconnectButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendLogoutRequest();
}
if (shutdownButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendAdminShutdownRequest();
}
}
void World::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void World::KeyDown(SDL_KeyboardEvent const& event) {
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
//hotkeys
switch(event.keysym.sym) {
case SDLK_ESCAPE:
//TODO: (3) the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(event.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
void World::KeyUp(SDL_KeyboardEvent const& event) {
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(event.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//-------------------------
//Direct incoming traffic
//-------------------------
void World::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
hPing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
hPong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
hRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_UPDATE:
hCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_CREATE:
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_STATS:
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_LOCATION:
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_MOVEMENT:
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_ATTACK:
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DAMAGE:
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
break;
//monster management
case SerialPacketType::MONSTER_CREATE:
hMonsterCreate(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DELETE:
hMonsterDelete(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_EXISTS:
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_STATS:
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_LOCATION:
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_MOVEMENT:
hMonsterMovement(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_ATTACK:
hMonsterAttack(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DAMAGE:
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
break;
//chat
case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_SPEECH:
hTextSpeech(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_WHISPER:
hTextWhisper(static_cast<TextPacket*>(argPacket));
break;
//general rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::QUERY_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
-118
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@@ -1,118 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include <sstream>
//-------------------------
//static functions
//-------------------------
//TODO: (3) proper checksum
static int regionChecksum(Region* const region) {
int sum = 0;
for(int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
sum |= region->GetTile(i, j, k);
}
}
}
return sum;
}
//-------------------------
//map management
//-------------------------
void World::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void World::hRegionContent(RegionPacket* const argPacket) {
//checksum
if (regionChecksum(argPacket->region) == 0) {
std::ostringstream msg;
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
throw(std::runtime_error(msg.str()));
}
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void World::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
Region* region = regionPager.FindRegion(i, j);
if (!region) {
//request absent region
SendRegionRequest(roomIndex, i, j);
}
else if (regionChecksum(region) == 0) {
//checksum failed
regionPager.UnloadIf([region](Region const& ref) -> bool {
//remove the erroneous region
return region == &ref;
});
SendRegionRequest(roomIndex, i, j);
std::ostringstream msg;
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
throw(std::runtime_error(msg.str()));
}
}
}
}
-126
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@@ -1,126 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//monster management
//-------------------------
void World::hMonsterCreate(MonsterPacket* const argPacket) {
//check for logic errors
if (monsterMap.find(argPacket->monsterIndex) != monsterMap.end()) {
std::ostringstream msg;
msg << "Double monster creation event; ";
msg << "Index: " << argPacket->monsterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//ignore monsters from other rooms
if (roomIndex != argPacket->roomIndex) {
//temporary error checking
std::ostringstream msg;
msg << "Monster from the wrong room received: ";
msg << "monsterIndex: " << argPacket->monsterIndex << ", roomIndex: " << argPacket->roomIndex;
throw(std::runtime_error(msg.str()));
}
//implicitly create the element
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
//fill the monster's info
monster->SetHandle(argPacket->handle);
monster->SetAvatar(GetRenderer(), argPacket->avatar);
monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion);
//debug
std::cout << "Monster Create, total: " << monsterMap.size() << std::endl;
}
void World::hMonsterDelete(MonsterPacket* const argPacket) {
//ignore if this monster doesn't exist
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
if (monsterIt == monsterMap.end()) {
return;
}
//remove this monster
monsterMap.erase(monsterIt);
//debug
std::cout << "Monster Delete, total: " << monsterMap.size() << std::endl;
}
void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
//ignore monsters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly create the element
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
//fill the monster's info
monster->SetHandle(argPacket->handle);
monster->SetAvatar(GetRenderer(), argPacket->avatar);
monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion);
//debug
std::cout << "Monster Query, total: " << monsterMap.size() << std::endl;
}
void World::hQueryMonsterStats(MonsterPacket* const argPacket) {
//TODO: (9) World::hQueryMonsterStats()
}
void World::hQueryMonsterLocation(MonsterPacket* const argPacket) {
//TODO: (9) World::hQueryMonsterLocation()
}
void World::hMonsterMovement(MonsterPacket* const argPacket) {
//ignore if this monster doesn't exist
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
if (monsterIt == monsterMap.end()) {
return;
}
monsterIt->second.SetOrigin(argPacket->origin);
monsterIt->second.SetOrigin(argPacket->motion);
}
void World::hMonsterAttack(MonsterPacket* const argPacket) {
//TODO: (9) World::hMonsterAttack()
}
void World::hMonsterDamage(MonsterPacket* const argPacket) {
//TODO: (9) World::hMonsterDamage()
}
+90
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@@ -0,0 +1,90 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_combat.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat() {
#ifdef DEBUG
cout << "entering InCombat" << endl;
#endif
}
InCombat::~InCombat() {
#ifdef DEBUG
cout << "leaving InCombat" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void InCombat::FrameStart() {
//
}
void InCombat::Update(double delta) {
//
}
void InCombat::FrameEnd() {
//
}
void InCombat::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,34 +19,30 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
//components
#include "character_defines.hpp"
#include "entity.hpp"
#include "base_scene.hpp"
//std namespace
#include <string>
class BaseCharacter: public Entity {
class InCombat : public BaseScene {
public:
BaseCharacter() = default;
virtual ~BaseCharacter() = default;
//graphics
void CorrectSprite();
//metadata
int SetOwner(int i);
int GetOwner();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(SDL_Renderer* const, std::string s);
std::string GetAvatar() const;
/* Public access members */
InCombat();
~InCombat();
protected:
//metadata
int owner;
std::string handle;
std::string avatar;
/* Frame loop */
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
/* Event handlers */
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
};
#endif
+173
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@@ -0,0 +1,173 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld() {
#ifdef DEBUG
cout << "entering InWorld" << endl;
#endif
cout << "Client Index: " << infoMgr->GetClientIndex() << endl;
}
InWorld::~InWorld() {
#ifdef DEBUG
cout << "leaving InWorld" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update(double delta) {
while(HandlePacket(popNetworkPacket()));
}
void InWorld::FrameEnd() {
//
}
void InWorld::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//ensure that the client is disconnected properly
ExitGame();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
ExitGame();
break;
}
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Utilities
//-------------------------
int InWorld::HandlePacket(Packet p) {
switch(p.meta.type) {
case PacketType::NONE:
//DO NOTHING
return 0;
break;
case PacketType::PING:
//quick pong
p.meta.type = PacketType::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
break;
case PacketType::PONG:
//
break;
// case PacketType::BROADCAST_REQUEST:
// //
// break;
// case PacketType::BROADCAST_RESPONSE:
// //
// break;
// case PacketType::JOIN_REQUEST:
// //
// break;
// case PacketType::JOIN_RESPONSE:
// //
// break;
case PacketType::DISCONNECT:
HandleDisconnection(p.disconnect);
break;
// case PacketType::SYNCHRONIZE:
// //
// break;
// case PacketType::PLAYER_NEW:
// //
// break;
// case PacketType::PLAYER_DELETE:
// //
// break;
// case PacketType::PLAYER_MOVE:
// //
// break;
default:
throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
}
return 1;
}
void InWorld::Disconnect() {
//disconnect
Packet p;
p.meta.type = PacketType::DISCONNECT;
p.disconnect.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet));
netUtil->Unbind(GAME_CHANNEL);
endQueueThread();
//reset the client
infoMgr->ResetClientIndex();
}
void InWorld::ExitGame() {
Disconnect();
SetNextScene(SceneList::MAINMENU);
cout << "The game session has ended" << endl;
}
void InWorld::HandleDisconnection(::Disconnect& disconnect) {
Disconnect();
SetNextScene(SceneList::MAINMENU);
cout << "You have been disconnected" << endl;
}
+75
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@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
#include "base_scene.hpp"
#include "defines.hpp"
#include "service_locator.hpp"
#include "packet_type.hpp"
#include "network_queue.hpp"
#include "information_manager.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "udp_network_utility.hpp"
#include "button.hpp"
#include "raster_font.hpp"
class InWorld : public BaseScene {
public:
//Public access members
InWorld();
~InWorld();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Utilities
int HandlePacket(Packet p);
void Disconnect();
void ExitGame();
void HandleDisconnection(::Disconnect&);
//services
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
InformationManager* infoMgr = ServiceLocator<InformationManager>::Get();
//members
//...
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,13 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef INFORMATIONMANAGER_HPP_
#define INFORMATIONMANAGER_HPP_
#include <stdexcept>
#include <string>
class terminal_error: public std::runtime_error {
class InformationManager {
public:
explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit terminal_error(const char* cstr): runtime_error(cstr) {}
int SetClientIndex(int i) { return clientIndex = i; }
int GetClientIndex() { return clientIndex; }
void ResetClientIndex() { clientIndex = -1; }
private:
int clientIndex = -1;
};
#endif
+234
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@@ -0,0 +1,234 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "lobby.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
Lobby::Lobby() {
#ifdef DEBUG
cout << "entering Lobby" << endl;
#endif
refreshButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Refresh");
joinButton.Setup(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Join");
backButton.Setup(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back");
font.SetSurface(surfaceMgr->Get("font"));
listBox.x = 280;
listBox.y = 50;
listBox.w = GetScreen()->w - listBox.x - 50;
listBox.h = font.GetCharH();
serverList.push_back({"foo",{0,0}});
serverList.push_back({"bar",{0,0}});
serverList.push_back({"foobar",{0,0}});
flushNetworkQueue();
beginQueueThread();
BroadcastNetwork();
}
Lobby::~Lobby() {
#ifdef DEBUG
cout << "leaving Lobby" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void Lobby::FrameStart() {
//
}
void Lobby::Update(double delta) {
while(HandlePacket(popNetworkPacket()));
}
void Lobby::FrameEnd() {
//
}
void Lobby::Render(SDL_Surface* const screen) {
refreshButton.DrawTo(screen);
joinButton.DrawTo(screen);
backButton.DrawTo(screen);
for (int i = 0; i < serverList.size(); i++) {
if (selectedServer == &serverList[i]) {
//draw the highlight box
SDL_Rect r = listBox;
r.y += i * font.GetCharH();
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
}
font.DrawStringTo(serverList[i].name, screen, listBox.x, listBox.y + i * font.GetCharH());
}
}
//-------------------------
//Event handlers
//-------------------------
void Lobby::MouseMotion(SDL_MouseMotionEvent const& motion) {
refreshButton.MouseMotion(motion);
joinButton.MouseMotion(motion);
backButton.MouseMotion(motion);
}
void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) {
refreshButton.MouseButtonDown(button);
joinButton.MouseButtonDown(button);
backButton.MouseButtonDown(button);
}
void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (refreshButton.MouseButtonUp(button) == Button::State::HOVER) {
BroadcastNetwork();
selectedServer = nullptr;
}
else if (joinButton.MouseButtonUp(button) == Button::State::HOVER) {
if (selectedServer) {
ConnectToServer(selectedServer);
selectedServer = nullptr;
}
}
else if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
endQueueThread();
selectedServer = nullptr;
}
else if (
//clicked within bounds TODO: make the damn collision system
button.x > listBox.x &&
button.y > listBox.y &&
button.x < listBox.x + listBox.w &&
button.y < listBox.y + (listBox.h * serverList.size())
)
{
//selecting a server
selectedServer = &serverList[(button.y - listBox.y) / listBox.h];
}
else {
//lose focus on a server
selectedServer = nullptr;
}
}
void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
}
void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Utilities
//-------------------------
int Lobby::HandlePacket(Packet p) {
switch(p.meta.type) {
case PacketType::NONE:
//DO NOTHING
return 0;
break;
case PacketType::PING:
//quick pong
p.meta.type = PacketType::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
break;
case PacketType::PONG:
//
break;
// case PacketType::BROADCAST_REQUEST:
// //
// break;
case PacketType::BROADCAST_RESPONSE:
PushServer(p.broadcastResponse);
break;
// case PacketType::JOIN_REQUEST:
// //
// break;
case PacketType::JOIN_RESPONSE:
BeginGame(p.joinResponse);
break;
// case PacketType::DISCONNECT:
// //
// break;
// case PacketType::SYNCHRONIZE:
// //
// break;
// case PacketType::PLAYER_NEW:
// //
// break;
// case PacketType::PLAYER_DELETE:
// //
// break;
// case PacketType::PLAYER_MOVE:
// //
// break;
default:
throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
}
return 1;
}
void Lobby::BroadcastNetwork() {
Packet p;
p.meta.type = PacketType::BROADCAST_REQUEST;
netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet));
serverList.clear();
}
void Lobby::PushServer(BroadcastResponse& bcast) {
ServerEntry entry;
entry.name = bcast.name;
entry.address = bcast.meta.address;
serverList.push_back(entry);
}
void Lobby::ConnectToServer(ServerEntry* server) {
//_attempt_ to connect to a server
if (!server) {
throw(runtime_error("No server received"));
}
Packet p;
p.meta.type = PacketType::JOIN_REQUEST;
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet));
}
void Lobby::BeginGame(JoinResponse& response) {
//should be downloading the resources here as well
infoMgr->SetClientIndex(response.clientIndex);
netUtil->Bind(&response.meta.address, GAME_CHANNEL);
SetNextScene(SceneList::INWORLD);
}
+90
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@@ -0,0 +1,90 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef LOBBY_HPP_
#define LOBBY_HPP_
#include "base_scene.hpp"
#include "defines.hpp"
#include "service_locator.hpp"
#include "packet_type.hpp"
#include "network_queue.hpp"
#include "information_manager.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "udp_network_utility.hpp"
#include "button.hpp"
#include "raster_font.hpp"
#include <vector>
#include <string>
struct ServerEntry {
std::string name;
IPaddress address;
};
class Lobby : public BaseScene {
public:
//Public access members
Lobby();
~Lobby();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//utilities
int HandlePacket(Packet p);
void BroadcastNetwork();
void PushServer(BroadcastResponse&);
void ConnectToServer(ServerEntry*);
void BeginGame(JoinResponse&);
//services
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
InformationManager* infoMgr = ServiceLocator<InformationManager>::Get();
//members
Button refreshButton;
Button joinButton;
Button backButton;
RasterFont font;
SDL_Rect listBox;
std::vector<ServerEntry> serverList;
ServerEntry* selectedServer = nullptr;
};
#endif
+13 -25
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,41 +19,29 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_application.hpp"
//singletons
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include "scene_manager.hpp"
#include <stdexcept>
#include <iostream>
using namespace std;
int main(int argc, char* argv[]) {
int main(int, char**) {
#ifdef DEBUG
cout << "Beginning program" << endl;
#endif
try {
//create the singletons
ConfigUtility::CreateSingleton();
UDPNetworkUtility::CreateSingleton();
//call the client's routines
ClientApplication::CreateSingleton();
ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv);
SceneManager app;
app.Init();
app.Proc();
app.Quit();
//control the position of the app's destructor
ClientApplication::DeleteSingleton();
//delete the singletons
ConfigUtility::DeleteSingleton();
UDPNetworkUtility::DeleteSingleton();
}
catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl;
cerr << "Fatal error: " << e.what() << endl;
return 1;
}
#ifdef DEBUG
cout << "Clean exit" << endl;
#endif
return 0;
}
}
+103
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@@ -0,0 +1,103 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "main_menu.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
MainMenu::MainMenu() {
#ifdef DEBUG
cout << "entering MainMenu" << endl;
#endif
startButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Start");
optionsButton.Setup(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Options");
quitButton.Setup(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Quit");
}
MainMenu::~MainMenu() {
#ifdef DEBUG
cout << "leaving MainMenu" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void MainMenu::FrameStart() {
//
}
void MainMenu::Update(double delta) {
//
}
void MainMenu::FrameEnd() {
//
}
void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(screen);
optionsButton.DrawTo(screen);
quitButton.DrawTo(screen);
}
//-------------------------
//Event handlers
//-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
startButton.MouseMotion(motion);
optionsButton.MouseMotion(motion);
quitButton.MouseMotion(motion);
}
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
startButton.MouseButtonDown(button);
optionsButton.MouseButtonDown(button);
quitButton.MouseButtonDown(button);
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBY);
}
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::OPTIONSCREEN);
}
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent();
}
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,42 +19,39 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef MAINMENU_HPP_
#define MAINMENU_HPP_
#include "base_scene.hpp"
#include "button.hpp"
#include "image.hpp"
#include "text_box.hpp"
#include "service_locator.hpp"
#include "SDL2/SDL_ttf.h"
#include "surface_manager.hpp"
#include "button.hpp"
class MainMenu : public BaseScene {
public:
//Public access members
/* Public access members */
MainMenu();
~MainMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
/* Frame loop */
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
/* Event handlers */
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
//members
Image buttonImage;
TTF_Font* font = nullptr;
Button startButton;
Button optionsButton;
Button quitButton;
TextBox textBox;
};
#endif
+9 -30
View File
@@ -1,27 +1,16 @@
#include directories
INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../common/libcommon.a -lSDL2_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#config
LIBDIR=../libs
LOCALLIBS=$(LIBDIR)/out/libCodebase.a $(LIBDIR)/out/libCommon.a
LIB=$(LOCALLIBS) -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL
INCLUDES=$(LIBDIR)/Codebase $(LIBDIR)/common
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
SRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
#output
OUTDIR=../out
@@ -29,11 +18,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities
$(MAKE) -C gameplay_scenes
$(MAKE) -C menu_scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
$(OBJ): | $(OBJDIR)
@@ -49,12 +34,6 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all
-130
View File
@@ -1,130 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "disconnected_screen.hpp"
#include "channels.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <sstream>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
DisconnectedScreen::DisconnectedScreen() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
//TODO: (1) resource tool, to prevent reloading like this
image.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
//set the button positions
backButton.SetX(50);
backButton.SetY(50);
//set the disconnection message text
textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255});
//full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
//auto return
startTick = std::chrono::steady_clock::now();
}
DisconnectedScreen::~DisconnectedScreen() {
TTF_CloseFont(font);
}
//-------------------------
//Frame loop
//-------------------------
void DisconnectedScreen::FrameStart() {
//
}
void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetSceneSignal(SceneSignal::MAINMENU);
}
//Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive());
}
void DisconnectedScreen::FrameEnd() {
//
}
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) {
backButton.MouseMotion(event);
}
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(event);
}
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
}
}
void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
break;
}
}
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) {
//
}
@@ -1,63 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
#include <chrono>
class DisconnectedScreen : public BaseScene {
public:
//Public access members
DisconnectedScreen();
~DisconnectedScreen();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//graphics
Image image;
TTF_Font* font = nullptr;
Button backButton;
TextLine textLine;
//auto return
std::chrono::steady_clock::time_point startTick;
};
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@@ -1,314 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "lobby_menu.hpp"
#include "channels.hpp"
#include <cstring>
#include <stdexcept>
#include <sstream>
//-------------------------
//Public access members
//-------------------------
LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//preemptive reset
clientIndex = -1;
accountIndex = -1;
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the buttons
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
searchButton.SetText(GetRenderer(), font, "Search", COLOR_BLUE);
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
joinButton.SetText(GetRenderer(), font, "Join", COLOR_BLUE);
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
//set the button positions (assumed)
searchButton.SetX(50);
searchButton.SetY(50);
joinButton.SetX(50);
joinButton.SetY(70);
backButton.SetX(50);
backButton.SetY(90);
//pseudo-list selection
boundingBox = {300, 50, 200, 12};
//hacked together a highlight box
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
//Eat incoming packets
while(network.Receive());
//Initial broadcast
SendBroadcastRequest();
}
LobbyMenu::~LobbyMenu() {
TTF_CloseFont(font);
}
//-------------------------
//Frame loop
//-------------------------
void LobbyMenu::FrameStart() {
//
}
void LobbyMenu::Update() {
//suck in and process all waiting packets
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
delete reinterpret_cast<char*>(packetBuffer);
}
void LobbyMenu::FrameEnd() {
//
}
void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//TODO: (2) I need a proper UI system for the entire client and the editor
//UI
searchButton.DrawTo(renderer);
joinButton.DrawTo(renderer);
backButton.DrawTo(renderer);
//TODO: (3) draw headers for the server list
//TODO: (3) ping/delay displayed in the server list
for (int i = 0; i < serverVector.size(); i++) {
//draw the selected server's highlight
if (selection == &serverVector[i]) {
highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
}
//draw the server's info
serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+300, boundingBox.y + boundingBox.h * i);
}
}
//-------------------------
//Event handlers
//-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
searchButton.MouseMotion(event);
joinButton.MouseMotion(event);
backButton.MouseMotion(event);
}
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
searchButton.MouseButtonDown(event);
joinButton.MouseButtonDown(event);
backButton.MouseButtonDown(event);
}
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendBroadcastRequest();
}
if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) {
SendJoinRequest();
}
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
}
//has the user selected a server on the list?
BoundingBox tmpBox = boundingBox;
tmpBox.h *= serverVector.size(); //within the list bounds
if (tmpBox.CheckOverlap({event.x, event.y})) {
//NOTE: this memory trick requires a vector
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
}
else {
selection = nullptr;
}
}
void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
break;
}
}
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
//
}
//-------------------------
//Network handlers
//-------------------------
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//responses
case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_RESPONSE:
HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
break;
//rejections
case SerialPacketType::JOIN_REJECTION:
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_REJECTION:
HandleLoginRejection(static_cast<TextPacket*>(argPacket));
break;
//handle errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
break;
}
}
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data
ServerInfo newServer;
newServer.address = argPacket->srcAddress;
newServer.name = argPacket->name;
newServer.playerCount = argPacket->playerCount;
newServer.version = argPacket->version;
newServer.compatible = newServer.version == NETWORK_VERSION;
//push
serverVector.push_back(newServer);
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
//fancy colors
SDL_Color color;
if (newServer.compatible) {
color = {255, 255, 255, 255};
}
else {
color = {255, 0, 0, 255};
}
//fancy itoa
auto itoa_base10 = [](int i) -> std::string {
char str[20];
sprintf(str, "%d", i);
return std::string(str);
};
//text graphics
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
}
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
//save the server's data
clientIndex = argPacket->clientIndex;
network.Bind(argPacket->srcAddress, Channels::SERVER);
//request login data
SendLoginRequest();
}
void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
if (argPacket->clientIndex != clientIndex) {
throw(std::runtime_error("Client index invalid during login"));
}
accountIndex = argPacket->accountIndex;
SetSceneSignal(SceneSignal::WORLD);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleJoinRejection()
}
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleLoginRejection
}
//-------------------------
//server control
//-------------------------
void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server
ClientPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverVector.clear();
selection = nullptr;
}
void LobbyMenu::SendJoinRequest() {
//pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
//join the selected server
network.SendTo(selection->address, &packet);
selection = nullptr;
}
void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion
//TODO: (9) have a separate login screen
ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1);
network.SendTo(Channels::SERVER, &packet);
}
-110
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@@ -1,110 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
//graphics & ui
#include "image.hpp"
#include "button.hpp"
#include "bounding_box.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//utilities
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client
#include "base_scene.hpp"
//STL
#include <vector>
class LobbyMenu : public BaseScene {
public:
//Public access members
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
~LobbyMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const);
void HandleLoginResponse(ClientPacket* const);
void HandleJoinRejection(TextPacket* const);
void HandleLoginRejection(TextPacket* const);
//server control
void SendBroadcastRequest();
void SendJoinRequest();
void SendLoginRequest();
//shared parameters
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex;
int& accountIndex;
//define the list object
struct ServerInfo {
//graphics
TextLine nameImage;
TextLine playerCountImage;
//networking
IPaddress address;
std::string name;
int playerCount;
int version;
bool compatible;
};
//members
Image buttonImage;
Image highlightImage;
TTF_Font* font = nullptr;
Button searchButton;
Button joinButton;
Button backButton;
std::vector<ServerInfo> serverVector;
ServerInfo* selection = nullptr;
BoundingBox boundingBox;
};
-146
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@@ -1,146 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "main_menu.hpp"
#include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
MainMenu::MainMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the buttons
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetText(GetRenderer(), font, "Start", COLOR_BLUE);
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_BLUE);
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_BLUE);
//set the button positions
startButton.SetX(50);
startButton.SetY(50 + 20 * 0);
optionsButton.SetX(50);
optionsButton.SetY(50 + 20 * 1);
quitButton.SetX(50);
quitButton.SetY(50 + 20 * 2);
//text box
textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update
//debug
//
}
MainMenu::~MainMenu() {
TTF_CloseFont(font);
}
//-------------------------
//Frame loop
//-------------------------
void MainMenu::FrameStart() {
//
}
void MainMenu::Update() {
//
}
void MainMenu::FrameEnd() {
//
}
void MainMenu::RenderFrame(SDL_Renderer* renderer) {
startButton.DrawTo(renderer);
optionsButton.DrawTo(renderer);
quitButton.DrawTo(renderer);
int h = -1;
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
textBox.DrawTo(renderer, 50, h-50, -12);
}
//-------------------------
//Event handlers
//-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
startButton.MouseMotion(event);
optionsButton.MouseMotion(event);
quitButton.MouseMotion(event);
}
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
startButton.MouseButtonDown(event);
optionsButton.MouseButtonDown(event);
quitButton.MouseButtonDown(event);
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//TODO: (2) Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::LOBBYMENU);
}
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::OPTIONSMENU);
}
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
QuitEvent();
}
}
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
//
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
-32
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@@ -1,32 +0,0 @@
#config
INCLUDES+=. .. ../client_utilities ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
-116
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@@ -1,116 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "options_menu.hpp"
#include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
OptionsMenu::OptionsMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
//set the button positions
backButton.SetX(50);
backButton.SetY(50);
//text line
textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
}
OptionsMenu::~OptionsMenu() {
TTF_CloseFont(font);
}
//-------------------------
//Frame loop
//-------------------------
void OptionsMenu::FrameStart() {
//
}
void OptionsMenu::Update() {
//
}
void OptionsMenu::FrameEnd() {
//
}
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
backButton.MouseMotion(event);
}
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(event);
}
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
}
}
void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
break;
}
}
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
//
}
-58
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@@ -1,58 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#include "base_scene.hpp"
//NOTE: The options screen needs to be USED
class OptionsMenu : public BaseScene {
public:
//Public access members
OptionsMenu();
~OptionsMenu();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//members
Image buttonImage;
TTF_Font* font = nullptr;
Button backButton;
TextLine textLine;
};
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@@ -1,64 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "splash_screen.hpp"
#include "config_utility.hpp"
//-------------------------
//Public access members
//-------------------------
SplashScreen::SplashScreen(SDL_Window* w) {
//fit the screen to the logo
//NOTE: not using this window trick
window = w;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
// SDL_SetWindowSize(window, logo.GetClipW(), logo.GetClipH());
// SDL_RenderSetLogicalSize(GetRenderer(), logo.GetClipW(), logo.GetClipH());
startTick = std::chrono::steady_clock::now();
}
SplashScreen::~SplashScreen() {
// SDL_SetWindowSize(window, windowWidth, windowHeight);
// SDL_RenderSetLogicalSize(GetRenderer(), windowWidth, windowHeight);
}
//-------------------------
//Frame loop
//-------------------------
void SplashScreen::FrameStart() {
//TODO: (0) config flag to change the delay
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) {
SetSceneSignal(SceneSignal::MAINMENU);
}
}
void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
int w = 0, h = 0;
SDL_RenderGetLogicalSize(renderer, &w, &h);
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "option_screen.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
OptionScreen::OptionScreen() {
#ifdef DEBUG
cout << "entering OptionScreen" << endl;
#endif
backButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back");
}
OptionScreen::~OptionScreen() {
#ifdef DEBUG
cout << "leaving OptionScreen" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void OptionScreen::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
}
//-------------------------
//Event handlers
//-------------------------
void OptionScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void OptionScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void OptionScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
void OptionScreen::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,24 +19,33 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef OPTIONSCREEN_HPP_
#define OPTIONSCREEN_HPP_
#include "entity.hpp"
#include "base_scene.hpp"
#include "service_locator.hpp"
class BaseMonster: public Entity {
#include "surface_manager.hpp"
#include "button.hpp"
class OptionScreen : public BaseScene {
public:
BaseMonster() = default;
virtual ~BaseMonster() = default;
void CorrectSprite();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(SDL_Renderer* const, std::string s);
std::string GetAvatar() const;
/* Public access members */
OptionScreen();
~OptionScreen();
protected:
//metadata
std::string handle;
std::string avatar;
/* Frame loop */
void Render(SDL_Surface* const);
/* Event handlers */
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
Button backButton;
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,19 +19,22 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
enum SceneSignal {
//reserved members for internal use
QUIT = -1,
CONTINUE = 0,
FIRST = 1,
enum class SceneList {
//these are reserved
QUIT,
CONTINUE,
FIRST,
//custom scenes
SPLASHSCREEN,
//custom indexes
INCOMBAT,
INWORLD,
LOBBY,
MAINMENU,
OPTIONSMENU,
LOBBYMENU,
WORLD,
DISCONNECTEDSCREEN,
};
OPTIONSCREEN,
SPLASHSCREEN,
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "scene_manager.hpp"
#include <stdexcept>
#include <chrono>
//-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "in_combat.hpp"
#include "in_world.hpp"
#include "lobby.hpp"
#include "main_menu.hpp"
#include "option_screen.hpp"
#include "splash_screen.hpp"
//-------------------------
//Public access members
//-------------------------
SceneManager::SceneManager() {
//
}
SceneManager::~SceneManager() {
UnloadScene();
}
/* SceneManager::Init()
* This function initializes the entire program. There are a number of things
* that could go wrong here, which is why there is such an unusual order of
* operations.
* Important things to note:
* The APIs are initiated here.
* The global objects are created here.
* The game's screen is created here, based on information loaded from the config file.
* The ConfigUtility's call to Load() also ensures that the "rsc\" folder is in the directory. It's easy to forget it.
*/
void SceneManager::Init() {
//load the config file
try {
configUtil = ServiceLocator<ConfigUtility>::Set(new ConfigUtility());
configUtil->Load("rsc/config.cfg");
}
catch(std::runtime_error& e) {
std::string s = e.what();
s += "; Ensure that the \"rsc\" directory is present";
throw(std::runtime_error(s));
}
//initialize the APIs
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
//create the screen
Uint32 flags = SDL_HWSURFACE | SDL_DOUBLEBUF;
flags |= configUtil->Bool("screen.f") ? SDL_FULLSCREEN : 0;
BaseScene::SetScreen(
configUtil->Int("screen.w"),
configUtil->Int("screen.h"),
SDL_GetVideoInfo()->vfmt->BitsPerPixel,
flags);
//instanciate the remaining services
surfaceMgr = ServiceLocator<SurfaceManager>::Set(new SurfaceManager());
netUtil = ServiceLocator<UDPNetworkUtility>::Set(new UDPNetworkUtility());
infoMgr = ServiceLocator<InformationManager>::Set(new InformationManager());
//initiate the remaining services
netUtil->Open(0, sizeof(Packet));
}
void SceneManager::Proc() {
LoadScene(SceneList::FIRST);
//prepare the time system
typedef std::chrono::high_resolution_clock Clock;
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
//The main loop
while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes when necessary
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
LoadScene(activeScene->GetNextScene());
continue;
}
//update the current time
realTime = Clock::now();
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
simTime += delta;
}
//draw the game to the screen
activeScene->RenderFrame();
//give the computer a break
SDL_Delay(10);
}
UnloadScene();
}
void SceneManager::Quit() {
//clean up the services
netUtil->Close();
surfaceMgr->FreeAll();
//delete the services
configUtil = ServiceLocator<ConfigUtility>::Set(nullptr);
surfaceMgr = ServiceLocator<SurfaceManager>::Set(nullptr);
netUtil = ServiceLocator<UDPNetworkUtility>::Set(nullptr);
infoMgr = ServiceLocator<InformationManager>::Set(nullptr);
//clean up the scene
UnloadScene();
//deinitialize the APIs
SDLNet_Quit();
SDL_Quit();
}
//-------------------------
//Private access members
//-------------------------
void SceneManager::LoadScene(SceneList sceneIndex) {
UnloadScene();
switch(sceneIndex) {
//add scene creation calls here
case SceneList::INCOMBAT:
activeScene = new InCombat();
break;
case SceneList::INWORLD:
activeScene = new InWorld();
break;
case SceneList::LOBBY:
activeScene = new Lobby();
break;
case SceneList::MAINMENU:
activeScene = new MainMenu();
break;
case SceneList::OPTIONSCREEN:
activeScene = new OptionScreen();
break;
case SceneList::FIRST:
case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen();
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
}
void SceneManager::UnloadScene() {
delete activeScene;
activeScene = nullptr;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,41 +19,42 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SCENEMANAGER_HPP_
#define SCENEMANAGER_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "scene_signal.hpp"
#include "singleton.hpp"
#include "service_locator.hpp"
#include "packet_type.hpp"
#include "information_manager.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "udp_network_utility.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
#include "SDL/SDL.h"
class ClientApplication: public Singleton<ClientApplication> {
class SceneManager {
public:
void Init(int argc, char* argv[]);
/* Public access members */
SceneManager();
~SceneManager();
void Init();
void Proc();
void Quit();
private:
friend Singleton<ClientApplication>;
ClientApplication() = default;
~ClientApplication() = default;
//scene management
void ProcessEvents();
void ProcessSceneSignal(SceneSignal);
void ClearScene();
/* Private access members */
void LoadScene(SceneList sceneIndex);
void UnloadScene();
BaseScene* activeScene = nullptr;
//TODO: (9) build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
ConfigUtility* configUtil = nullptr;
SurfaceManager* surfaceMgr = nullptr;
UDPNetworkUtility* netUtil = nullptr;
InformationManager* infoMgr = nullptr;
};
//shared parameters
int clientIndex = -1;
int accountIndex = -1;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "splash_screen.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
SplashScreen::SplashScreen() {
#ifdef DEBUG
cout << "entering SplashScreen" << endl;
#endif
logo.SetSurface(surfaceMgr->Load("splash-logo", configUtil->String("logos") + "/krstudios.bmp"));
}
SplashScreen::~SplashScreen() {
surfaceMgr->Free("splash-logo");
#ifdef DEBUG
cout << "leaving SplashScreen" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void SplashScreen::RunFrame(double delta) {
HandleEvents();
if (!loaded) {
//never repeat this
loaded = true;
//quick draw
RenderFrame();
LoadResources();
}
if (Clock::now() - start > std::chrono::duration<int>(1)) {
SetNextScene(SceneList::MAINMENU);
}
}
void SplashScreen::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
int x = (GetScreen()->w - logo.GetClipW()) / 2;
int y = (GetScreen()->h - logo.GetClipH()) / 2;
logo.DrawTo(GetScreen(), x, y);
SDL_Flip(GetScreen());
}
void SplashScreen::LoadResources() {
//standard
surfaceMgr->Load("font", configUtil->String("fonts") + "/pokemon_dark_font.bmp");
surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
//debugging
surfaceMgr->Load("elliot", configUtil->String("sprites") + "/elliot2.bmp");
surfaceMgr->Load("coa", configUtil->String("sprites") + "/coa2.bmp");
surfaceMgr->Load("flower", configUtil->String("sprites") + "/aniflower.bmp");
surfaceMgr->Load("terrain", configUtil->String("tilesets") + "/terrain.bmp");
//TODO
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,30 +19,36 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SPLASHSCREEN_HPP_
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp"
#include "defines.hpp"
#include "service_locator.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "image.hpp"
#include <chrono>
class SplashScreen : public BaseScene {
public:
//Public access members
SplashScreen(SDL_Window*);
/* Public access members */
SplashScreen();
~SplashScreen();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
/* Frame loop */
void RunFrame(double delta);
void RenderFrame();
void LoadResources();
private:
//Frame loop
void FrameStart() override;
//members
std::chrono::steady_clock::time_point startTick;
bool loaded = false;
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
Image logo;
//screws with the window
SDL_Window* window = nullptr;
int windowWidth, windowHeight;
Clock::time_point start = Clock::now();
};
#endif
Submodule common deleted from e7d3205a96
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@@ -1,15 +0,0 @@
Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.
The current version of Tortuga is released under the zlib license.
Copyright (c) 2013-2015 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-35
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@@ -1,35 +0,0 @@
This is the README for Tortuga's demo build. The source code is available at:
https://github.com/Ratstail91/Tortuga
The current build may have bugs, missing features, bugs masquerading as
features, etc. You can report a bug/feature here:
https://github.com/Ratstail91/Tortuga/issues
Please note that this game requires a functioning server to operate correctly.
Both a game server and game client are included in this package.
-------------------------
Instructions For Setup
-------------------------
1. To create a server, simply run server.exe
(a public server is provided by default)
2. To join a server, your player information must be input into rsc/config.cfg
(NOTE: This process will be streamlined later)
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
* client.username
* client.handle
5. There are currently two options for 'client.avatar':
* client.avatar = character1.png #male
* client.avatar = character2.png #female
6. When you've correctly set these values, run client.exe, and select 'Start'
from the main menu; this displays the list of available servers.
7. Select the name of a server (default is 'Public') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "button.hpp"
#include <stdexcept>
Button::Button(Sint16 i, Sint16 j, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string s) {
Setup(i, j, imageSurface, fontSurface, s);
}
void Button::Setup(Sint16 i, Sint16 j, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string s) {
x = i;
y = j;
SetSurfaces(imageSurface, fontSurface);
SetText(s);
}
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& motion) {
if (motion.state & SDL_BUTTON_LMASK) {
return CalcState(motion.x, motion.y, true);
}
else {
return CalcState(motion.x, motion.y, false);
}
return state;
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& button) {
if (button.button == SDL_BUTTON_LEFT) {
return CalcState(button.x, button.y, true);
}
return state;
}
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (button.button == SDL_BUTTON_LEFT) {
return CalcState(button.x, button.y, false);
}
return state;
}
void Button::DrawTo(SDL_Surface* const dest) {
image.DrawTo(dest, x, y);
font.DrawStringTo(text, dest, textX + x, textY + y);
}
void Button::SetSurfaces(SDL_Surface* imageSurface, SDL_Surface* fontSurface) {
//graphical stuff
image.SetSurface(imageSurface);
image.SetClipH(image.GetClipH() / 3); //3 phases
font.SetSurface(fontSurface);
//reset textX & textY
SetText(text);
}
std::string Button::SetText(std::string s) {
//one line
text = s;
textX = (image.GetClipW() / 2) - (font.GetCharW() * text.size() / 2);
textY = (image.GetClipH() / 2) - (font.GetCharH() / 2);
return text;
}
Button::State Button::CalcState(Sint16 i, Sint16 j, bool leftPressed) {
if (i < x || i > (x + image.GetClipW()) ||
j < y || j > (y + image.GetClipH())
) {
image.SetClipY(0);
return state = State::NORMAL;
}
if (leftPressed) {
image.SetClipY(image.GetClipH()*2);
return state = State::PRESSED;
}
else {
image.SetClipY(image.GetClipH());
return state = State::HOVER;
}
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BUTTON_HPP_
#define BUTTON_HPP_
#include "image.hpp"
#include "raster_font.hpp"
#include <string>
//3-phases, no toggle, centred text
class Button {
public:
enum class State {
NORMAL, HOVER, PRESSED
};
Button() = default;
Button(Sint16 x, Sint16 y, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string text = "");
void Setup(Sint16 x, Sint16 y, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string text = "");
//return the current state
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
State GetState() const {
return state;
}
//yet another draw function
void DrawTo(SDL_Surface* const);
//simple accessors and mutators
Sint16 SetX(Sint16 i) { return x = i; }
Sint16 SetY(Sint16 i) { return y = i; }
Sint16 GetX() const { return x; }
Sint16 GetY() const { return y; }
void SetSurfaces(SDL_Surface* image, SDL_Surface* font);
std::string SetText(std::string s);
std::string GetText() const { return text; }
//raw access, be careful
Image* GetImage() { return &image; }
RasterFont* GetFont() { return &font; }
//debug
Sint16 GetTextX() const { return textX; }
Sint16 GetTextY() const { return textY; }
private:
State CalcState(Sint16 x, Sint16 y, bool leftPressed);
Sint16 x = 0, y = 0;
Sint16 textX = 0, textY = 0; //prevent recalc every loop
Image image;
RasterFont font;
State state = State::NORMAL;
std::string text;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "config_utility.hpp"
#include <stdexcept>
#include <fstream>
using namespace std;
void ConfigUtility::Load(string fname) {
ifstream is(fname);
if (!is.is_open()) {
throw(runtime_error("Failed to open config file"));
}
string key, val;
for (;;) { //forever
//eat whitespace
while(isspace(is.peek()))
is.ignore();
//end of file
if (is.eof())
break;
//skip comment lines
if (is.peek() == '#') {
while(is.peek() != '\n' && !is.eof()) {
is.ignore();
}
continue;
}
//read in the pair
getline(is, key,'=');
getline(is, val);
//trim the strings at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
//allow empty/wiped values
if (key.size() == 0) {
continue;
}
//save the pair
table[key] = val;
}
is.close();
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,43 +19,50 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef CONFIGUTILITY_HPP_
#define CONFIGUTILITY_HPP_
#include "bounding_box.hpp"
#include "vector2.hpp"
#include "trigger_data.hpp"
#include "lua.hpp"
#include <functional>
#include <map>
#include <string>
#include <cstdlib>
class TriggerManager {
class ConfigUtility {
public:
TriggerManager();
~TriggerManager();
ConfigUtility() {}
ConfigUtility(std::string s) { Load(s); }
//common public methods
int Create(std::string handle);
void Unload(int uid);
void Load(std::string fname);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, TriggerData const&>)> fn);
//accessors & mutators
TriggerData* Get(int uid);
TriggerData* Get(std::string handle);
int GetLoadedCount();
std::map<int, TriggerData>* GetContainer();
//hooks
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
std::string String(std::string s) {
return table[s];
}
const char* CString(std::string s) {
return table[s].c_str();
}
int Integer(std::string s) {
return atoi(table[s].c_str());
}
double Double(std::string s) {
return atof(table[s].c_str());
}
bool Boolean(std::string s) {
return table[s] == "true";
}
std::string& operator[](std::string s) {
return table[s];
}
int Int(std::string s) {
return Integer(s);
}
int Bool(std::string s) {
return Boolean(s);
}
std::map<std::string, std::string>* GetMap() {
return &table;
}
private:
//members
std::map<int, TriggerData> elementMap;
lua_State* lua = nullptr;
int counter = 0;
std::map<std::string, std::string> table;
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "frame_rate.hpp"
#include "lua.hpp"
#define TORTUGA_CHARACTER_MANAGER_API "character_manager"
LUAMOD_API int openCharacterManagerAPI(lua_State* L);
int FrameRate::frameCount = 0;
int FrameRate::lastFrameRate = 0;
FrameRate::Clock::time_point FrameRate::tick = FrameRate::Clock::now();
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,32 +19,30 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL_net.h"
#ifndef FRAMERATE_HPP_
#define FRAMERATE_HPP_
#include <chrono>
class ClientData {
class FrameRate {
public:
typedef std::chrono::steady_clock Clock;
ClientData() = default;
ClientData(IPaddress add);
~ClientData() = default;
IPaddress SetAddress(IPaddress add);
IPaddress GetAddress();
Clock::time_point GetLastBeat();
int GetAttempts();
int IncrementAttempts();
int ResetAttempts();
typedef std::chrono::high_resolution_clock Clock;
FrameRate() = delete;
static int Calculate() {
frameCount++;
if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
lastFrameRate = frameCount;
frameCount = 0;
tick = Clock::now();
}
return lastFrameRate;
}
static int GetFrameRate() { return lastFrameRate; }
private:
IPaddress address = {0,0};
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
static int frameCount;
static int lastFrameRate;
static Clock::time_point tick;
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,34 +19,36 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_data.hpp"
#include "image.hpp"
ClientData::ClientData(IPaddress add) {
address = add;
Image::Image(SDL_Surface* p) {
SetSurface(p);
}
IPaddress ClientData::SetAddress(IPaddress add) {
return address = add;
Image::Image(SDL_Surface* p, SDL_Rect r) {
SetSurface(p, r);
}
IPaddress ClientData::GetAddress() {
return address;
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
if (!(surface = p)) {
clip = {0, 0, 0, 0};
}
else {
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
}
return surface;
}
ClientData::Clock::time_point ClientData::GetLastBeat() {
return lastBeat;
SDL_Surface* Image::SetSurface(SDL_Surface* const p, SDL_Rect r) {
surface = p;
clip = r;
return surface;
}
int ClientData::GetAttempts() {
return attemptedBeats;
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
if (!surface) {
return;
}
SDL_Rect sclip = clip, dclip = {x,y};
SDL_BlitSurface(surface, &sclip, dest, &dclip);
}
int ClientData::IncrementAttempts() {
lastBeat = Clock::now();
return attemptedBeats++;
}
int ClientData::ResetAttempts() {
lastBeat = Clock::now();
return attemptedBeats = 0;
}
+58
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@@ -0,0 +1,58 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef IMAGE_HPP_
#define IMAGE_HPP_
#include "SDL/SDL.h"
class Image {
public:
Image() = default;
Image(SDL_Surface*);
Image(SDL_Surface*, SDL_Rect);
~Image() = default;
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* SetSurface(SDL_Surface*, SDL_Rect);
SDL_Surface* GetSurface() const { return surface; }
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
//Clip handlers
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
SDL_Rect GetClip() const { return clip; }
Sint16 SetClipX(Sint16 x) { return clip.x = x; }
Sint16 SetClipY(Sint16 y) { return clip.y = y; }
Uint16 SetClipW(Uint16 w) { return clip.w = w; }
Uint16 SetClipH(Uint16 h) { return clip.h = h; }
Sint16 GetClipX() const { return clip.x; }
Sint16 GetClipY() const { return clip.y; }
Uint16 GetClipW() const { return clip.w; }
Uint16 GetClipH() const { return clip.h; }
protected:
SDL_Surface* surface = nullptr;
SDL_Rect clip = {0, 0, 0, 0};
};
#endif
+39
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@@ -0,0 +1,39 @@
#config
LIBDIR=..
LOCALLIBS=
LIB=
INCLUDES=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
#source
SRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,libCodebase.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,32 +19,31 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sql_tools.hpp"
#include "raster_font.hpp"
#include <stdexcept>
#include <fstream>
#include <sstream>
#include <cstdlib>
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
//load the file into a string
std::ifstream is(fname);
if (!is.is_open()) {
return -1;
}
std::string script;
getline(is, script, '\0');
is.close();
RasterFont::RasterFont(SDL_Surface* p) {
SetSurface(p);
}
//run the SQL loaded from the file
char* errmsg = nullptr;
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
if (ret != SQLITE_OK) {
//handle any errors received from the SQL
std::ostringstream msg;
msg << "SQL Script Error " << ret << ": " << errmsg;
free(errmsg);
throw(std::runtime_error( msg.str() ));
void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x, Sint16 y) {
if (!image.GetSurface()) {
throw(std::runtime_error("RasterFont not loaded"));
}
return ret;
}
const Uint16 w = image.GetClipW();
const Uint16 h = image.GetClipH();
for (int i = 0; i < s.size(); i++) {
image.SetClipX(s[i] % w * w);
image.SetClipY(s[i] / h * h);
image.DrawTo(dest, x + i * w, y);
}
}
SDL_Surface* RasterFont::SetSurface(SDL_Surface* p) {
if (image.SetSurface(p)) {
image.SetClipW(image.GetSurface()->w/16);
image.SetClipH(image.GetSurface()->h/16);
}
return image.GetSurface();
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,30 +19,28 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef RASTERFONT_HPP_
#define RASTERFONT_HPP_
//components
#include "character_defines.hpp"
#include "entity.hpp"
#include "image.hpp"
//std namespace
#include <string>
#include <cmath>
class CharacterData: public Entity {
class RasterFont {
public:
CharacterData();
~CharacterData() = default;
RasterFont() = default;
RasterFont(SDL_Surface* p);
~RasterFont() = default;
//database stuff
int GetOwner();
std::string GetHandle();
std::string GetAvatar();
void DrawStringTo(std::string, SDL_Surface* const, Sint16 x, Sint16 y);
//Accessors and Mutators
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* GetSurface() const { return image.GetSurface(); }
Uint16 GetCharW() { return image.GetClipW(); }
Uint16 GetCharH() { return image.GetClipH(); }
private:
friend class CharacterManager;
int owner = -1;
std::string handle;
std::string avatar;
Image image;
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,36 +19,26 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
//The base class for all objects in the world
//TODO: (9) write a better hierarchy
class Entity {
public:
virtual void Update();
virtual void DrawTo(SDL_Renderer* const, int camX, int camY);
SpriteSheet::SpriteSheet(SDL_Surface* s, Uint16 w, Uint16 h) {
SetSurface(s, w, h);
}
SpriteSheet* GetSprite();
void SpriteSheet::Update(double delta) {
if (interval && (ticks += delta) >= interval) {
if (++currentFrame >= maxFrames) {
currentFrame = 0;
}
ticks = 0;
}
image.SetClipX(currentFrame * image.GetClipW());
image.SetClipY(currentStrip * image.GetClipH());
}
//accessors & mutators
Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b);
Vector2 GetOrigin();
Vector2 GetMotion();
BoundingBox GetBounds();
protected:
Entity() = default;
virtual ~Entity() = default;
SpriteSheet sprite;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
};
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* const s, Uint16 w, Uint16 h) {
image.SetSurface(s, {0, 0, w, h});
currentFrame = 0; maxFrames = image.GetSurface()->w / image.GetClipW();
currentStrip = 0; maxStrips = image.GetSurface()->h / image.GetClipH();
interval = ticks = 0;
}
+66
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@@ -0,0 +1,66 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.hpp"
#include "SDL/SDL.h"
class SpriteSheet {
public:
SpriteSheet() = default;
SpriteSheet(SDL_Surface*, Uint16 w, Uint16 h);
~SpriteSheet() = default;
void Update(double delta);
SDL_Surface* SetSurface(SDL_Surface* const, Uint16 w, Uint16 h);
SDL_Surface* GetSurface() const {
return image.GetSurface();
}
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) {
image.DrawTo(dest, x, y);
}
//Accessors and Mutators
double SetInterval(double i) { return interval = i; }
double GetInterval() const { return interval; }
int SetCurrentFrame(int i) { return currentFrame = i; }
int SetCurrentStrip(int i) { return currentStrip = i; }
Uint16 GetFrameWidth() const { return image.GetClipW(); }
Uint16 GetFrameHeight() const { return image.GetClipH(); }
int GetCurrentFrame() const { return currentFrame; };
int GetCurrentStrip() const { return currentStrip; };
int GetMaxFrames() const { return maxFrames; }
int GetMaxStrips() const { return maxStrips; }
private:
Image image;
int currentFrame = 0, maxFrames = 0;
int currentStrip = 0, maxStrips = 0;
double interval = 0, ticks = 0;
};
#endif
+85
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@@ -0,0 +1,85 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "surface_manager.hpp"
#include <stdexcept>
SurfaceManager::~SurfaceManager() noexcept {
FreeAll();
}
SDL_Surface* SurfaceManager::Load(std::string key, std::string fname) {
MapType::iterator it = surfaceMap.find(key);
if (it != surfaceMap.end()) {
throw(std::runtime_error(std::string("Surface already loaded: ") + key + std::string(", ") + fname));
}
return LoadSurface(key, fname);
}
SDL_Surface* SurfaceManager::Reload(std::string key, std::string fname) {
MapType::iterator it = surfaceMap.find(key);
if (it != surfaceMap.end()) {
SDL_FreeSurface(it->second);
surfaceMap.erase(it);
}
return LoadSurface(key, fname);
}
SDL_Surface* SurfaceManager::Get(std::string key) {
MapType::iterator it = surfaceMap.find(key);
if (it == surfaceMap.end()) {
throw(std::runtime_error(std::string("Could not find key: ") + key));
}
return it->second;
}
SDL_Surface* SurfaceManager::Set(std::string key, SDL_Surface* ptr) {
MapType::iterator it = surfaceMap.find(key);
if (it != surfaceMap.end()) {
throw(std::runtime_error(std::string("Key already exists: ") + key));
}
return surfaceMap[key] = ptr;
}
void SurfaceManager::Free(std::string key) {
MapType::iterator it = surfaceMap.find(key);
if (it != surfaceMap.end()) {
SDL_FreeSurface(it->second);
surfaceMap.erase(it);
}
}
void SurfaceManager::FreeAll() {
for (auto it : surfaceMap) {
SDL_FreeSurface(it.second);
}
surfaceMap.clear();
}
SDL_Surface* SurfaceManager::LoadSurface(std::string key, std::string fname) {
SDL_Surface* ptr = SDL_LoadBMP(fname.c_str());
if (!ptr) {
throw(std::runtime_error(std::string("Failed to load file: ") + fname));
}
SDL_SetColorKey(ptr, SDL_SRCCOLORKEY, SDL_MapRGB(ptr->format, 255, 0, 255)); //default
return surfaceMap[key] = ptr;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,40 +19,31 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SURFACEMANAGER_HPP_
#define SURFACEMANAGER_HPP_
#include "bounding_box.hpp"
#include "entity.hpp"
#include "vector2.hpp"
#include "SDL/SDL.h"
#include "lua.hpp"
#include <list>
#include <map>
#include <string>
class TriggerData {
class SurfaceManager {
public:
TriggerData() = default;
~TriggerData() = default;
SurfaceManager() = default;
~SurfaceManager() noexcept;
std::string SetHandle(std::string);
std::string GetHandle() const;
Vector2 SetOrigin(Vector2 v);
Vector2 GetOrigin();
BoundingBox SetBoundingBox(BoundingBox b);
BoundingBox GetBoundingBox();
int SetScriptReference(int i);
int GetScriptReference();
std::list<Entity*>* GetExclusionList();
SDL_Surface* Load(std::string key, std::string fname);
SDL_Surface* Reload(std::string key, std::string fname);
SDL_Surface* Get(std::string key);
SDL_Surface* Set(std::string key, SDL_Surface* ptr);
void Free(std::string key);
void FreeAll();
SDL_Surface* operator[](std::string key) { return Get(key); };
private:
std::string handle;
Vector2 origin;
BoundingBox bounds;
int scriptRef = LUA_NOREF;
std::list<Entity*> exclusionList;
SDL_Surface* LoadSurface(std::string key, std::string fname);
typedef std::map<std::string, SDL_Surface*> MapType;
MapType surfaceMap;
};
#endif
+148
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@@ -0,0 +1,148 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "udp_network_utility.hpp"
#include <stdexcept>
void UDPNetworkUtility::Open(int port, int packSize) {
if (!(socket = SDLNet_UDP_Open(port))) {
Close();
throw(std::runtime_error("Failed to open a UDP socket"));
}
if (!(packOut = SDLNet_AllocPacket(packSize))) {
Close();
throw(std::runtime_error("Failed to allocate the out packet"));
}
if (!(packIn = SDLNet_AllocPacket(packSize))) {
Close();
throw(std::runtime_error("Failed to allocate the in packet"));
}
}
void UDPNetworkUtility::Close() {
SDLNet_UDP_Close(socket);
SDLNet_FreePacket(packOut);
SDLNet_FreePacket(packIn);
socket = nullptr;
packOut = nullptr;
packIn = nullptr;
}
int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
return Bind(&add, channel);
}
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add);
if (ret == -1) {
throw(std::runtime_error("Failed to bind to a channel"));
}
return ret;
}
void UDPNetworkUtility::Unbind(int channel) {
SDLNet_UDP_Unbind(socket, channel);
}
int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
Send(&add, data, len);
}
int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
if (len > packOut->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet"));
}
memset(packOut->data, 0, packOut->maxlen);
memcpy(packOut->data, data, len);
packOut->len = len;
packOut->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packOut);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::Send(int channel, void* data, int len) {
if (len > packOut->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet"));
}
memset(packOut->data, 0, packOut->maxlen);
memcpy(packOut->data, data, len);
packOut->len = len;
int ret = SDLNet_UDP_Send(socket, channel, packOut);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendAll(void* data, int len) {
if (len > packOut->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet"));
}
memset(packOut->data, 0, packOut->maxlen);
memcpy(packOut->data, data, len);
packOut->len = len;
int sent = 0;
//send to all bound channels
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
sent += SDLNet_UDP_Send(socket, i, packOut);
}
}
return sent;
}
int UDPNetworkUtility::Receive() {
memset(packIn->data, 0, packIn->maxlen);
int ret = SDLNet_UDP_Recv(socket, packIn);
if (ret < 0) {
throw(std::runtime_error("Unknown network error occured"));
}
return ret;
}
+79
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef UDPNETWORKUTILITY_HPP_
#define UDPNETWORKUTILITY_HPP_
#include "SDL_net/SDL_net.h"
class UDPNetworkUtility {
public:
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
void Open(int port, int packSize);
void Close();
//bind to an available channel
int Bind(const char* ip, int port) {
Bind(ip, port, -1);
}
int Bind(IPaddress* add) {
Bind(add, -1);
}
//bind to certain channel
int Bind(const char* ip, int port, int channel);
int Bind(IPaddress* add, int channel);
void Unbind(int channel);
IPaddress* GetIPAddress(int channel) {
return SDLNet_UDP_GetPeerAddress(socket, channel);
}
int Send(const char* ip, int port, void* data, int len);
int Send(IPaddress* add, void* data, int len);
int Send(int channel, void* data, int len);
int SendAll(void* data, int len);
int Receive();
void* GetOutData() const {
return reinterpret_cast<void*>(packOut->data);
};
void* GetInData() const {
return reinterpret_cast<void*>(packIn->data);
};
UDPpacket* GetOutPacket() const {
return packOut;
}
UDPpacket* GetInPacket() const {
return packIn;
}
UDPsocket GetSocket() const {
return socket;
}
private:
UDPsocket socket = nullptr;
UDPpacket* packOut = nullptr;
UDPpacket* packIn = nullptr;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef VECTOR2_HPP_
#define VECTOR2_HPP_
#include <stdexcept>
#include <cmath>
class Vector2 {
public:
double x = 0, y = 0;
Vector2() = default;
Vector2(double i, double j) {
x = i; y = j;
}
double Length() const {
return sqrt(x*x+y*y);
}
double SquaredLength() const {
return x*x+y*y;
}
double operator[](size_t i) {
if (i >= 2)
throw(std::runtime_error("Out of range"));
return *(&x+i);
}
//Arithmetic operators
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
Vector2 operator/(Vector2 v) {
if (!v.x || !v.y)
throw(std::runtime_error("Divide by zero"));
return Vector2(x / v.x, y / v.y);
}
Vector2 operator/(double d) {
if (!d)
throw(std::runtime_error("Divide by zero"));
return Vector2(x / d, y / d);
}
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
//templates
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
template<typename T> Vector2 operator/=(T t) { return *this = *this / t; }
template<typename T> bool operator==(T t) { return (x == t && y == t); }
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
};
#endif
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/*
SDL_net: An example cross-platform network library for use with SDL
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* $Id$ */
#ifndef _SDL_NET_H
#define _SDL_NET_H
#include "SDL/SDL.h"
#include "SDL/SDL_endian.h"
#include "SDL/SDL_version.h"
#include "SDL/begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_NET_MAJOR_VERSION 1
#define SDL_NET_MINOR_VERSION 2
#define SDL_NET_PATCHLEVEL 8
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL_net library.
*/
#define SDL_NET_VERSION(X) \
{ \
(X)->major = SDL_NET_MAJOR_VERSION; \
(X)->minor = SDL_NET_MINOR_VERSION; \
(X)->patch = SDL_NET_PATCHLEVEL; \
}
/* This function gets the version of the dynamically linked SDL_net library.
it should NOT be used to fill a version structure, instead you should
use the SDL_NET_VERSION() macro.
*/
extern DECLSPEC const SDL_version * SDLCALL SDLNet_Linked_Version(void);
/* Initialize/Cleanup the network API
SDL must be initialized before calls to functions in this library,
because this library uses utility functions from the SDL library.
*/
extern DECLSPEC int SDLCALL SDLNet_Init(void);
extern DECLSPEC void SDLCALL SDLNet_Quit(void);
/***********************************************************************/
/* IPv4 hostname resolution API */
/***********************************************************************/
typedef struct {
Uint32 host; /* 32-bit IPv4 host address */
Uint16 port; /* 16-bit protocol port */
} IPaddress;
/* Resolve a host name and port to an IP address in network form.
If the function succeeds, it will return 0.
If the host couldn't be resolved, the host portion of the returned
address will be INADDR_NONE, and the function will return -1.
If 'host' is NULL, the resolved host will be set to INADDR_ANY.
*/
#ifndef INADDR_ANY
#define INADDR_ANY 0x00000000
#endif
#ifndef INADDR_NONE
#define INADDR_NONE 0xFFFFFFFF
#endif
#ifndef INADDR_LOOPBACK
#define INADDR_LOOPBACK 0x7f000001
#endif
#ifndef INADDR_BROADCAST
#define INADDR_BROADCAST 0xFFFFFFFF
#endif
extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
/* Resolve an ip address to a host name in canonical form.
If the ip couldn't be resolved, this function returns NULL,
otherwise a pointer to a static buffer containing the hostname
is returned. Note that this function is not thread-safe.
*/
extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip);
/* Get the addresses of network interfaces on this system.
This returns the number of addresses saved in 'addresses'
*/
extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount);
/***********************************************************************/
/* TCP network API */
/***********************************************************************/
typedef struct _TCPsocket *TCPsocket;
/* Open a TCP network socket
If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
socket on the given port, otherwise a TCP connection to the remote
host and port is attempted. The address passed in should already be
swapped to network byte order (addresses returned from
SDLNet_ResolveHost() are already in the correct form).
The newly created socket is returned, or NULL if there was an error.
*/
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
/* Accept an incoming connection on the given server socket.
The newly created socket is returned, or NULL if there was an error.
*/
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
/* Get the IP address of the remote system associated with the socket.
If the socket is a server socket, this function returns NULL.
*/
extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
This function returns the actual amount of data sent. If the return value
is less than the amount of data sent, then either the remote connection was
closed, or an unknown socket error occurred.
*/
extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
int len);
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
and store them in the buffer pointed to by 'data'.
This function returns the actual amount of data received. If the return
value is less than or equal to zero, then either the remote connection was
closed, or an unknown socket error occurred.
*/
extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
/* Close a TCP network socket */
extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
/***********************************************************************/
/* UDP network API */
/***********************************************************************/
/* The maximum channels on a a UDP socket */
#define SDLNET_MAX_UDPCHANNELS 150
/* The maximum addresses bound to a single UDP socket channel */
#define SDLNET_MAX_UDPADDRESSES 1
typedef struct _UDPsocket *UDPsocket;
typedef struct {
int channel; /* The src/dst channel of the packet */
Uint8 *data; /* The packet data */
int len; /* The length of the packet data */
int maxlen; /* The size of the data buffer */
int status; /* packet status after sending */
IPaddress address; /* The source/dest address of an incoming/outgoing packet */
} UDPpacket;
/* Allocate/resize/free a single UDP packet 'size' bytes long.
The new packet is returned, or NULL if the function ran out of memory.
*/
extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
each 'size' bytes long.
A pointer to the first packet in the array is returned, or NULL if the
function ran out of memory.
*/
extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
/* Open a UDP network socket
If 'port' is non-zero, the UDP socket is bound to a local port.
The 'port' should be given in native byte order, but is used
internally in network (big endian) byte order, in addresses, etc.
This allows other systems to send to this socket via a known port.
*/
extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
/* Set the percentage of simulated packet loss for packets sent on the socket.
*/
extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent);
/* Bind the address 'address' to the requested channel on the UDP socket.
If the channel is -1, then the first unbound channel will be bound with
the given address as it's primary address.
If the channel is already bound, this new address will be added to the
list of valid source addresses for packets arriving on the channel.
If the channel is not already bound, then the address becomes the primary
address, to which all outbound packets on the channel are sent.
This function returns the channel which was bound, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address);
/* Unbind all addresses from the given channel */
extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
/* Get the primary IP address of the remote system associated with the
socket and channel. If the channel is -1, then the primary IP port
of the UDP socket is returned -- this is only meaningful for sockets
opened with a specific port.
If the channel is not bound and not -1, this function returns NULL.
*/
extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
/* Send a vector of packets to the the channels specified within the packet.
If the channel specified in the packet is -1, the packet will be sent to
the address in the 'src' member of the packet.
Each packet will be updated with the status of the packet after it has
been sent, -1 if the packet send failed.
This function returns the number of packets sent.
*/
extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
/* Send a single packet to the specified channel.
If the channel specified in the packet is -1, the packet will be sent to
the address in the 'src' member of the packet.
The packet will be updated with the status of the packet after it has
been sent.
This function returns 1 if the packet was sent, or 0 on error.
NOTE:
The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
of the transport medium. It can be as low as 250 bytes for some PPP links,
and as high as 1500 bytes for ethernet.
*/
extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
/* Receive a vector of pending packets from the UDP socket.
The returned packets contain the source address and the channel they arrived
on. If they did not arrive on a bound channel, the the channel will be set
to -1.
The channels are checked in highest to lowest order, so if an address is
bound to multiple channels, the highest channel with the source address
bound will be returned.
This function returns the number of packets read from the network, or -1
on error. This function does not block, so can return 0 packets pending.
*/
extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
/* Receive a single packet from the UDP socket.
The returned packet contains the source address and the channel it arrived
on. If it did not arrive on a bound channel, the the channel will be set
to -1.
The channels are checked in highest to lowest order, so if an address is
bound to multiple channels, the highest channel with the source address
bound will be returned.
This function returns the number of packets read from the network, or -1
on error. This function does not block, so can return 0 packets pending.
*/
extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
/* Close a UDP network socket */
extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
/***********************************************************************/
/* Hooks for checking sockets for available data */
/***********************************************************************/
typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
/* Any network socket can be safely cast to this socket type */
typedef struct _SDLNet_GenericSocket {
int ready;
} *SDLNet_GenericSocket;
/* Allocate a socket set for use with SDLNet_CheckSockets()
This returns a socket set for up to 'maxsockets' sockets, or NULL if
the function ran out of memory.
*/
extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
/* Add a socket to a set of sockets to be checked for available data */
#define SDLNet_TCP_AddSocket(set, sock) \
SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
#define SDLNet_UDP_AddSocket(set, sock) \
SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
/* Remove a socket from a set of sockets to be checked for available data */
#define SDLNet_TCP_DelSocket(set, sock) \
SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
#define SDLNet_UDP_DelSocket(set, sock) \
SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
/* This function checks to see if data is available for reading on the
given set of sockets. If 'timeout' is 0, it performs a quick poll,
otherwise the function returns when either data is available for
reading, or the timeout in milliseconds has elapsed, which ever occurs
first. This function returns the number of sockets ready for reading,
or -1 if there was an error with the select() system call.
*/
extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
/* After calling SDLNet_CheckSockets(), you can use this function on a
socket that was in the socket set, to find out if data is available
for reading.
*/
#define SDLNet_SocketReady(sock) \
((sock != NULL) && SDL_reinterpret_cast(SDLNet_GenericSocket, sock)->ready)
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
/***********************************************************************/
/* Platform-independent data conversion functions */
/***********************************************************************/
/* Write a 16/32 bit value to network packet buffer */
extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area);
extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area);
/* Read a 16/32 bit value from network packet buffer */
extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area);
extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area);
/***********************************************************************/
/* Error reporting functions */
/***********************************************************************/
/* We'll use SDL's functions for error reporting */
#define SDLNet_SetError SDL_SetError
#define SDLNet_GetError SDL_GetError
/* I'm eventually going to try to disentangle SDL_net from SDL, thus making
SDL_net an independent X-platform networking toolkit. Not today though....
extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void);
*/
/* Inline macro functions to read/write network data */
/* Warning, some systems have data access alignment restrictions */
#if defined(sparc) || defined(mips)
#define SDL_DATA_ALIGNED 1
#endif
#ifndef SDL_DATA_ALIGNED
#define SDL_DATA_ALIGNED 0
#endif
/* Write a 16 bit value to network packet buffer */
#if !SDL_DATA_ALIGNED
#define SDLNet_Write16(value, areap) \
(*SDL_reinterpret_cast(Uint16 *, areap) = SDL_SwapBE16(value))
#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define SDLNet_Write16(value, areap) \
do \
{ \
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
area[0] = (value >> 8) & 0xFF; \
area[1] = value & 0xFF; \
} while ( 0 )
#else
#define SDLNet_Write16(value, areap) \
do \
{ \
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
area[1] = (value >> 8) & 0xFF; \
area[0] = value & 0xFF; \
} while ( 0 )
#endif
#endif /* !SDL_DATA_ALIGNED */
/* Write a 32 bit value to network packet buffer */
#if !SDL_DATA_ALIGNED
#define SDLNet_Write32(value, areap) \
*SDL_reinterpret_cast(Uint32 *, areap) = SDL_SwapBE32(value);
#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define SDLNet_Write32(value, areap) \
do \
{ \
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
area[0] = (value >> 24) & 0xFF; \
area[1] = (value >> 16) & 0xFF; \
area[2] = (value >> 8) & 0xFF; \
area[3] = value & 0xFF; \
} while ( 0 )
#else
#define SDLNet_Write32(value, areap) \
do \
{ \
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
area[3] = (value >> 24) & 0xFF; \
area[2] = (value >> 16) & 0xFF; \
area[1] = (value >> 8) & 0xFF; \
area[0] = value & 0xFF; \
} while ( 0 )
#endif
#endif /* !SDL_DATA_ALIGNED */
/* Read a 16 bit value from network packet buffer */
#if !SDL_DATA_ALIGNED
#define SDLNet_Read16(areap) \
(SDL_SwapBE16(*SDL_reinterpret_cast(Uint16 *, areap)))
#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define SDLNet_Read16(areap) \
(((SDL_reinterpret_cast(Uint8 *, areap))[0] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[1] << 0)
#else
#define SDLNet_Read16(areap) \
(((SDL_reinterpret_cast(Uint8 *, areap))[1] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[0] << 0)
#endif
#endif /* !SDL_DATA_ALIGNED */
/* Read a 32 bit value from network packet buffer */
#if !SDL_DATA_ALIGNED
#define SDLNet_Read32(areap) \
(SDL_SwapBE32(*SDL_reinterpret_cast(Uint32 *, areap)))
#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define SDLNet_Read32(areap) \
(((SDL_reinterpret_cast(Uint8 *, areap))[0] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[1] << 16) | \
((SDL_reinterpret_cast(Uint8 *, areap))[2] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[3] << 0)
#else
#define SDLNet_Read32(areap) \
(((SDL_reinterpret_cast(Uint8 *, areap))[3] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[2] << 16) | \
((SDL_reinterpret_cast(Uint8 *, areap))[1] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[0] << 0)
#endif
#endif /* !SDL_DATA_ALIGNED */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "SDL/close_code.h"
#endif /* _SDL_NET_H */
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/*
SDL_net: An example cross-platform network library for use with SDL
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* $Id$ */
#include <string.h>
#include "SDL/SDL_endian.h"
#include "SDLnetsys.h"
#include "SDL_net.h"
const SDL_version *SDLNet_Linked_Version(void)
{
static SDL_version linked_version;
SDL_NET_VERSION(&linked_version);
return(&linked_version);
}
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
we'll just have two completely different sections here.
*/
static int SDLNet_started = 0;
#ifndef __USE_W32_SOCKETS
#include <signal.h>
#endif
#ifndef __USE_W32_SOCKETS
int SDLNet_GetLastError(void)
{
return errno;
}
void SDLNet_SetLastError(int err)
{
errno = err;
}
#endif
/* Initialize/Cleanup the network API */
int SDLNet_Init(void)
{
if ( !SDLNet_started ) {
#ifdef __USE_W32_SOCKETS
/* Start up the windows networking */
WORD version_wanted = MAKEWORD(1,1);
WSADATA wsaData;
if ( WSAStartup(version_wanted, &wsaData) != 0 ) {
SDLNet_SetError("Couldn't initialize Winsock 1.1\n");
return(-1);
}
#else
/* SIGPIPE is generated when a remote socket is closed */
void (*handler)(int);
handler = signal(SIGPIPE, SIG_IGN);
if ( handler != SIG_DFL ) {
signal(SIGPIPE, handler);
}
#endif
}
++SDLNet_started;
return(0);
}
void SDLNet_Quit(void)
{
if ( SDLNet_started == 0 ) {
return;
}
if ( --SDLNet_started == 0 ) {
#ifdef __USE_W32_SOCKETS
/* Clean up windows networking */
if ( WSACleanup() == SOCKET_ERROR ) {
if ( WSAGetLastError() == WSAEINPROGRESS ) {
#ifndef _WIN32_WCE
WSACancelBlockingCall();
#endif
WSACleanup();
}
}
#else
/* Restore the SIGPIPE handler */
void (*handler)(int);
handler = signal(SIGPIPE, SIG_DFL);
if ( handler != SIG_IGN ) {
signal(SIGPIPE, handler);
}
#endif
}
}
/* Resolve a host name and port to an IP address in network form */
int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
{
int retval = 0;
/* Perform the actual host resolution */
if ( host == NULL ) {
address->host = INADDR_ANY;
} else {
address->host = inet_addr(host);
if ( address->host == INADDR_NONE ) {
struct hostent *hp;
hp = gethostbyname(host);
if ( hp ) {
memcpy(&address->host,hp->h_addr,hp->h_length);
} else {
retval = -1;
}
}
}
address->port = SDL_SwapBE16(port);
/* Return the status */
return(retval);
}
/* Resolve an ip address to a host name in canonical form.
If the ip couldn't be resolved, this function returns NULL,
otherwise a pointer to a static buffer containing the hostname
is returned. Note that this function is not thread-safe.
*/
/* Written by Miguel Angel Blanch.
* Main Programmer of Arianne RPG.
* http://come.to/arianne_rpg
*/
const char *SDLNet_ResolveIP(const IPaddress *ip)
{
struct hostent *hp;
struct in_addr in;
hp = gethostbyaddr((const char *)&ip->host, sizeof(ip->host), AF_INET);
if ( hp != NULL ) {
return hp->h_name;
}
in.s_addr = ip->host;
return inet_ntoa(in);
}
int SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount)
{
int count = 0;
#ifdef SIOCGIFCONF
/* Defined on Mac OS X */
#ifndef _SIZEOF_ADDR_IFREQ
#define _SIZEOF_ADDR_IFREQ sizeof
#endif
SOCKET sock;
struct ifconf conf;
char data[4096];
struct ifreq *ifr;
struct sockaddr_in *sock_addr;
sock = socket(AF_INET, SOCK_DGRAM, 0);
if ( sock == INVALID_SOCKET ) {
return 0;
}
conf.ifc_len = sizeof(data);
conf.ifc_buf = (caddr_t) data;
if ( ioctl(sock, SIOCGIFCONF, &conf) < 0 ) {
closesocket(sock);
return 0;
}
ifr = (struct ifreq*)data;
while ((char*)ifr < data+conf.ifc_len) {
if (ifr->ifr_addr.sa_family == AF_INET) {
if (count < maxcount) {
sock_addr = (struct sockaddr_in*)&ifr->ifr_addr;
addresses[count].host = sock_addr->sin_addr.s_addr;
addresses[count].port = sock_addr->sin_port;
}
++count;
}
ifr = (struct ifreq*)((char*)ifr + _SIZEOF_ADDR_IFREQ(*ifr));
}
closesocket(sock);
#elif defined(__WIN32__)
PIP_ADAPTER_INFO pAdapterInfo;
PIP_ADAPTER_INFO pAdapter;
PIP_ADDR_STRING pAddress;
DWORD dwRetVal = 0;
ULONG ulOutBufLen = sizeof (IP_ADAPTER_INFO);
pAdapterInfo = (IP_ADAPTER_INFO *) SDL_malloc(sizeof (IP_ADAPTER_INFO));
if (pAdapterInfo == NULL) {
return 0;
}
if ((dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen)) == ERROR_BUFFER_OVERFLOW) {
pAdapterInfo = (IP_ADAPTER_INFO *) SDL_realloc(pAdapterInfo, ulOutBufLen);
if (pAdapterInfo == NULL) {
return 0;
}
dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen);
}
if (dwRetVal == NO_ERROR) {
for (pAdapter = pAdapterInfo; pAdapter; pAdapter = pAdapter->Next) {
for (pAddress = &pAdapterInfo->IpAddressList; pAddress; pAddress = pAddress->Next) {
if (count < maxcount) {
addresses[count].host = inet_addr(pAddress->IpAddress.String);
addresses[count].port = 0;
}
++count;
}
}
}
SDL_free(pAdapterInfo);
#endif
return count;
}
#if !SDL_DATA_ALIGNED /* function versions for binary compatibility */
/* Write a 16 bit value to network packet buffer */
#undef SDLNet_Write16
void SDLNet_Write16(Uint16 value, void *areap)
{
(*(Uint16 *)(areap) = SDL_SwapBE16(value));
}
/* Write a 32 bit value to network packet buffer */
#undef SDLNet_Write32
void SDLNet_Write32(Uint32 value, void *areap)
{
*(Uint32 *)(areap) = SDL_SwapBE32(value);
}
/* Read a 16 bit value from network packet buffer */
#undef SDLNet_Read16
Uint16 SDLNet_Read16(void *areap)
{
return (SDL_SwapBE16(*(Uint16 *)(areap)));
}
/* Read a 32 bit value from network packet buffer */
#undef SDLNet_Read32
Uint32 SDLNet_Read32(void *areap)
{
return (SDL_SwapBE32(*(Uint32 *)(areap)));
}
#endif /* !SDL_DATA_ALIGNED */
+295
View File
@@ -0,0 +1,295 @@
/*
SDL_net: An example cross-platform network library for use with SDL
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* $Id$ */
#include "SDLnetsys.h"
#include "SDL_net.h"
/* The network API for TCP sockets */
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
we'll just have two completely different sections here.
*/
struct _TCPsocket {
int ready;
SOCKET channel;
IPaddress remoteAddress;
IPaddress localAddress;
int sflag;
};
/* Open a TCP network socket
If 'remote' is NULL, this creates a local server socket on the given port,
otherwise a TCP connection to the remote host and port is attempted.
The newly created socket is returned, or NULL if there was an error.
*/
TCPsocket SDLNet_TCP_Open(IPaddress *ip)
{
TCPsocket sock;
struct sockaddr_in sock_addr;
/* Allocate a TCP socket structure */
sock = (TCPsocket)malloc(sizeof(*sock));
if ( sock == NULL ) {
SDLNet_SetError("Out of memory");
goto error_return;
}
/* Open the socket */
sock->channel = socket(AF_INET, SOCK_STREAM, 0);
if ( sock->channel == INVALID_SOCKET ) {
SDLNet_SetError("Couldn't create socket");
goto error_return;
}
/* Connect to remote, or bind locally, as appropriate */
if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) ) {
// ######### Connecting to remote
memset(&sock_addr, 0, sizeof(sock_addr));
sock_addr.sin_family = AF_INET;
sock_addr.sin_addr.s_addr = ip->host;
sock_addr.sin_port = ip->port;
/* Connect to the remote host */
if ( connect(sock->channel, (struct sockaddr *)&sock_addr,
sizeof(sock_addr)) == SOCKET_ERROR ) {
SDLNet_SetError("Couldn't connect to remote host");
goto error_return;
}
sock->sflag = 0;
} else {
// ########## Binding locally
memset(&sock_addr, 0, sizeof(sock_addr));
sock_addr.sin_family = AF_INET;
sock_addr.sin_addr.s_addr = INADDR_ANY;
sock_addr.sin_port = ip->port;
/*
* Windows gets bad mojo with SO_REUSEADDR:
* http://www.devolution.com/pipermail/sdl/2005-September/070491.html
* --ryan.
*/
#ifndef WIN32
/* allow local address reuse */
{ int yes = 1;
setsockopt(sock->channel, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
}
#endif
/* Bind the socket for listening */
if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
sizeof(sock_addr)) == SOCKET_ERROR ) {
SDLNet_SetError("Couldn't bind to local port");
goto error_return;
}
if ( listen(sock->channel, 5) == SOCKET_ERROR ) {
SDLNet_SetError("Couldn't listen to local port");
goto error_return;
}
/* Set the socket to non-blocking mode for accept() */
#if defined(__BEOS__) && defined(SO_NONBLOCK)
/* On BeOS r5 there is O_NONBLOCK but it's for files only */
{
long b = 1;
setsockopt(sock->channel, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
}
#elif defined(O_NONBLOCK)
{
fcntl(sock->channel, F_SETFL, O_NONBLOCK);
}
#elif defined(WIN32)
{
unsigned long mode = 1;
ioctlsocket (sock->channel, FIONBIO, &mode);
}
#elif defined(__OS2__)
{
int dontblock = 1;
ioctl(sock->channel, FIONBIO, &dontblock);
}
#else
#warning How do we set non-blocking mode on other operating systems?
#endif
sock->sflag = 1;
}
sock->ready = 0;
#ifdef TCP_NODELAY
/* Set the nodelay TCP option for real-time games */
{ int yes = 1;
setsockopt(sock->channel, IPPROTO_TCP, TCP_NODELAY, (char*)&yes, sizeof(yes));
}
#endif /* TCP_NODELAY */
/* Fill in the channel host address */
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
sock->remoteAddress.port = sock_addr.sin_port;
/* The socket is ready */
return(sock);
error_return:
SDLNet_TCP_Close(sock);
return(NULL);
}
/* Accept an incoming connection on the given server socket.
The newly created socket is returned, or NULL if there was an error.
*/
TCPsocket SDLNet_TCP_Accept(TCPsocket server)
{
TCPsocket sock;
struct sockaddr_in sock_addr;
socklen_t sock_alen;
/* Only server sockets can accept */
if ( ! server->sflag ) {
SDLNet_SetError("Only server sockets can accept()");
return(NULL);
}
server->ready = 0;
/* Allocate a TCP socket structure */
sock = (TCPsocket)malloc(sizeof(*sock));
if ( sock == NULL ) {
SDLNet_SetError("Out of memory");
goto error_return;
}
/* Accept a new TCP connection on a server socket */
sock_alen = sizeof(sock_addr);
sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr,
&sock_alen);
if ( sock->channel == INVALID_SOCKET ) {
SDLNet_SetError("accept() failed");
goto error_return;
}
#ifdef WIN32
{
/* passing a zero value, socket mode set to block on */
unsigned long mode = 0;
ioctlsocket (sock->channel, FIONBIO, &mode);
}
#elif defined(O_NONBLOCK)
{
int flags = fcntl(sock->channel, F_GETFL, 0);
fcntl(sock->channel, F_SETFL, flags & ~O_NONBLOCK);
}
#endif /* WIN32 */
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
sock->remoteAddress.port = sock_addr.sin_port;
sock->sflag = 0;
sock->ready = 0;
/* The socket is ready */
return(sock);
error_return:
SDLNet_TCP_Close(sock);
return(NULL);
}
/* Get the IP address of the remote system associated with the socket.
If the socket is a server socket, this function returns NULL.
*/
IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
{
if ( sock->sflag ) {
return(NULL);
}
return(&sock->remoteAddress);
}
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
This function returns the actual amount of data sent. If the return value
is less than the amount of data sent, then either the remote connection was
closed, or an unknown socket error occurred.
*/
int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
{
const Uint8 *data = (const Uint8 *)datap; /* For pointer arithmetic */
int sent, left;
/* Server sockets are for accepting connections only */
if ( sock->sflag ) {
SDLNet_SetError("Server sockets cannot send");
return(-1);
}
/* Keep sending data until it's sent or an error occurs */
left = len;
sent = 0;
SDLNet_SetLastError(0);
do {
len = send(sock->channel, (const char *) data, left, 0);
if ( len > 0 ) {
sent += len;
left -= len;
data += len;
}
} while ( (left > 0) && ((len > 0) || (SDLNet_GetLastError() == EINTR)) );
return(sent);
}
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
and store them in the buffer pointed to by 'data'.
This function returns the actual amount of data received. If the return
value is less than or equal to zero, then either the remote connection was
closed, or an unknown socket error occurred.
*/
int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
{
int len;
/* Server sockets are for accepting connections only */
if ( sock->sflag ) {
SDLNet_SetError("Server sockets cannot receive");
return(-1);
}
SDLNet_SetLastError(0);
do {
len = recv(sock->channel, (char *) data, maxlen, 0);
} while ( SDLNet_GetLastError() == EINTR );
sock->ready = 0;
return(len);
}
/* Close a TCP network socket */
void SDLNet_TCP_Close(TCPsocket sock)
{
if ( sock != NULL ) {
if ( sock->channel != INVALID_SOCKET ) {
closesocket(sock->channel);
}
free(sock);
}
}
+528
View File
@@ -0,0 +1,528 @@
/*
SDL_net: An example cross-platform network library for use with SDL
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* $Id$ */
#include "SDLnetsys.h"
#include "SDL_net.h"
#ifdef __WIN32__
#define srandom srand
#define random rand
#endif
struct UDP_channel {
int numbound;
IPaddress address[SDLNET_MAX_UDPADDRESSES];
};
struct _UDPsocket {
int ready;
SOCKET channel;
IPaddress address;
struct UDP_channel binding[SDLNET_MAX_UDPCHANNELS];
/* For debugging purposes */
int packetloss;
};
/* Allocate/free a single UDP packet 'size' bytes long.
The new packet is returned, or NULL if the function ran out of memory.
*/
extern UDPpacket *SDLNet_AllocPacket(int size)
{
UDPpacket *packet;
int error;
error = 1;
packet = (UDPpacket *)malloc(sizeof(*packet));
if ( packet != NULL ) {
packet->maxlen = size;
packet->data = (Uint8 *)malloc(size);
if ( packet->data != NULL ) {
error = 0;
}
}
if ( error ) {
SDLNet_SetError("Out of memory");
SDLNet_FreePacket(packet);
packet = NULL;
}
return(packet);
}
int SDLNet_ResizePacket(UDPpacket *packet, int newsize)
{
Uint8 *newdata;
newdata = (Uint8 *)malloc(newsize);
if ( newdata != NULL ) {
free(packet->data);
packet->data = newdata;
packet->maxlen = newsize;
}
return(packet->maxlen);
}
extern void SDLNet_FreePacket(UDPpacket *packet)
{
if ( packet ) {
if ( packet->data )
free(packet->data);
free(packet);
}
}
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
each 'size' bytes long.
A pointer to the packet array is returned, or NULL if the function ran out
of memory.
*/
UDPpacket **SDLNet_AllocPacketV(int howmany, int size)
{
UDPpacket **packetV;
packetV = (UDPpacket **)malloc((howmany+1)*sizeof(*packetV));
if ( packetV != NULL ) {
int i;
for ( i=0; i<howmany; ++i ) {
packetV[i] = SDLNet_AllocPacket(size);
if ( packetV[i] == NULL ) {
break;
}
}
packetV[i] = NULL;
if ( i != howmany ) {
SDLNet_SetError("Out of memory");
SDLNet_FreePacketV(packetV);
packetV = NULL;
}
}
return(packetV);
}
void SDLNet_FreePacketV(UDPpacket **packetV)
{
if ( packetV ) {
int i;
for ( i=0; packetV[i]; ++i ) {
SDLNet_FreePacket(packetV[i]);
}
free(packetV);
}
}
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
we'll just have two completely different sections here.
*/
/* Open a UDP network socket
If 'port' is non-zero, the UDP socket is bound to a fixed local port.
*/
UDPsocket SDLNet_UDP_Open(Uint16 port)
{
UDPsocket sock;
struct sockaddr_in sock_addr;
socklen_t sock_len;
/* Allocate a UDP socket structure */
sock = (UDPsocket)malloc(sizeof(*sock));
if ( sock == NULL ) {
SDLNet_SetError("Out of memory");
goto error_return;
}
memset(sock, 0, sizeof(*sock));
memset(&sock_addr, 0, sizeof(sock_addr));
/* Open the socket */
sock->channel = socket(AF_INET, SOCK_DGRAM, 0);
if ( sock->channel == INVALID_SOCKET )
{
SDLNet_SetError("Couldn't create socket");
goto error_return;
}
/* Bind locally, if appropriate */
sock_addr.sin_family = AF_INET;
sock_addr.sin_addr.s_addr = INADDR_ANY;
sock_addr.sin_port = SDL_SwapBE16(port);
/* Bind the socket for listening */
if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
sizeof(sock_addr)) == SOCKET_ERROR ) {
SDLNet_SetError("Couldn't bind to local port");
goto error_return;
}
/* Get the bound address and port */
sock_len = sizeof(sock_addr);
if ( getsockname(sock->channel, (struct sockaddr *)&sock_addr, &sock_len) < 0 ) {
perror("getsockname");
SDLNet_SetError("Couldn't get socket address");
goto error_return;
}
/* Fill in the channel host address */
sock->address.host = sock_addr.sin_addr.s_addr;
sock->address.port = sock_addr.sin_port;
#ifdef SO_BROADCAST
/* Allow LAN broadcasts with the socket */
{ int yes = 1;
setsockopt(sock->channel, SOL_SOCKET, SO_BROADCAST, (char*)&yes, sizeof(yes));
}
#endif
#ifdef IP_ADD_MEMBERSHIP
/* Receive LAN multicast packets on 224.0.0.1
This automatically works on Mac OS X, Linux and BSD, but needs
this code on Windows.
*/
/* A good description of multicast can be found here:
http://www.docs.hp.com/en/B2355-90136/ch05s05.html
*/
/* FIXME: Add support for joining arbitrary groups to the API */
{
struct ip_mreq g;
g.imr_multiaddr.s_addr = inet_addr("224.0.0.1");
g.imr_interface.s_addr = INADDR_ANY;
setsockopt(sock->channel, IPPROTO_IP, IP_ADD_MEMBERSHIP,
(char*)&g, sizeof(g));
}
#endif
/* The socket is ready */
return(sock);
error_return:
SDLNet_UDP_Close(sock);
return(NULL);
}
void SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent)
{
/* FIXME: We may want this behavior to be reproducible
but there isn't a portable reentrant random
number generator with good randomness.
*/
srandom(SDL_GetTicks());
if (percent < 0) {
percent = 0;
} else if (percent > 100) {
percent = 100;
}
sock->packetloss = percent;
}
/* Verify that the channel is in the valid range */
static int ValidChannel(int channel)
{
if ( (channel < 0) || (channel >= SDLNET_MAX_UDPCHANNELS) ) {
SDLNet_SetError("Invalid channel");
return(0);
}
return(1);
}
/* Bind the address 'address' to the requested channel on the UDP socket.
If the channel is -1, then the first unbound channel will be bound with
the given address as it's primary address.
If the channel is already bound, this new address will be added to the
list of valid source addresses for packets arriving on the channel.
If the channel is not already bound, then the address becomes the primary
address, to which all outbound packets on the channel are sent.
This function returns the channel which was bound, or -1 on error.
*/
int SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address)
{
struct UDP_channel *binding;
if ( sock == NULL ) {
SDLNet_SetError("Passed a NULL socket");
return(-1);
}
if ( channel == -1 ) {
for ( channel=0; channel < SDLNET_MAX_UDPCHANNELS; ++channel ) {
binding = &sock->binding[channel];
if ( binding->numbound < SDLNET_MAX_UDPADDRESSES ) {
break;
}
}
} else {
if ( ! ValidChannel(channel) ) {
return(-1);
}
binding = &sock->binding[channel];
}
if ( binding->numbound == SDLNET_MAX_UDPADDRESSES ) {
SDLNet_SetError("No room for new addresses");
return(-1);
}
binding->address[binding->numbound++] = *address;
return(channel);
}
/* Unbind all addresses from the given channel */
void SDLNet_UDP_Unbind(UDPsocket sock, int channel)
{
if ( (channel >= 0) && (channel < SDLNET_MAX_UDPCHANNELS) ) {
sock->binding[channel].numbound = 0;
}
}
/* Get the primary IP address of the remote system associated with the
socket and channel.
If the channel is not bound, this function returns NULL.
*/
IPaddress *SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel)
{
IPaddress *address;
address = NULL;
switch (channel) {
case -1:
/* Return the actual address of the socket */
address = &sock->address;
break;
default:
/* Return the address of the bound channel */
if ( ValidChannel(channel) &&
(sock->binding[channel].numbound > 0) ) {
address = &sock->binding[channel].address[0];
}
break;
}
return(address);
}
/* Send a vector of packets to the the channels specified within the packet.
If the channel specified in the packet is -1, the packet will be sent to
the address in the 'src' member of the packet.
Each packet will be updated with the status of the packet after it has
been sent, -1 if the packet send failed.
This function returns the number of packets sent.
*/
int SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets)
{
int numsent, i, j;
struct UDP_channel *binding;
int status;
int sock_len;
struct sockaddr_in sock_addr;
if ( sock == NULL ) {
SDLNet_SetError("Passed a NULL socket");
return(0);
}
/* Set up the variables to send packets */
sock_len = sizeof(sock_addr);
numsent = 0;
for ( i=0; i<npackets; ++i )
{
/* Simulate packet loss, if desired */
if (sock->packetloss) {
if ((random()%100) <= sock->packetloss) {
packets[i]->status = packets[i]->len;
++numsent;
continue;
}
}
/* if channel is < 0, then use channel specified in sock */
if ( packets[i]->channel < 0 )
{
sock_addr.sin_addr.s_addr = packets[i]->address.host;
sock_addr.sin_port = packets[i]->address.port;
sock_addr.sin_family = AF_INET;
status = sendto(sock->channel,
packets[i]->data, packets[i]->len, 0,
(struct sockaddr *)&sock_addr,sock_len);
if ( status >= 0 )
{
packets[i]->status = status;
++numsent;
}
}
else
{
/* Send to each of the bound addresses on the channel */
#ifdef DEBUG_NET
printf("SDLNet_UDP_SendV sending packet to channel = %d\n", packets[i]->channel );
#endif
binding = &sock->binding[packets[i]->channel];
for ( j=binding->numbound-1; j>=0; --j )
{
sock_addr.sin_addr.s_addr = binding->address[j].host;
sock_addr.sin_port = binding->address[j].port;
sock_addr.sin_family = AF_INET;
status = sendto(sock->channel,
packets[i]->data, packets[i]->len, 0,
(struct sockaddr *)&sock_addr,sock_len);
if ( status >= 0 )
{
packets[i]->status = status;
++numsent;
}
}
}
}
return(numsent);
}
int SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet)
{
/* This is silly, but... */
packet->channel = channel;
return(SDLNet_UDP_SendV(sock, &packet, 1));
}
/* Returns true if a socket is has data available for reading right now */
static int SocketReady(SOCKET sock)
{
int retval = 0;
struct timeval tv;
fd_set mask;
/* Check the file descriptors for available data */
do {
SDLNet_SetLastError(0);
/* Set up the mask of file descriptors */
FD_ZERO(&mask);
FD_SET(sock, &mask);
/* Set up the timeout */
tv.tv_sec = 0;
tv.tv_usec = 0;
/* Look! */
retval = select(sock+1, &mask, NULL, NULL, &tv);
} while ( SDLNet_GetLastError() == EINTR );
return(retval == 1);
}
/* Receive a vector of pending packets from the UDP socket.
The returned packets contain the source address and the channel they arrived
on. If they did not arrive on a bound channel, the the channel will be set
to -1.
This function returns the number of packets read from the network, or -1
on error. This function does not block, so can return 0 packets pending.
*/
extern int SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets)
{
int numrecv, i, j;
struct UDP_channel *binding;
socklen_t sock_len;
struct sockaddr_in sock_addr;
if ( sock == NULL ) {
return(0);
}
numrecv = 0;
while ( packets[numrecv] && SocketReady(sock->channel) )
{
UDPpacket *packet;
packet = packets[numrecv];
sock_len = sizeof(sock_addr);
packet->status = recvfrom(sock->channel,
packet->data, packet->maxlen, 0,
(struct sockaddr *)&sock_addr,
&sock_len);
if ( packet->status >= 0 ) {
packet->len = packet->status;
packet->address.host = sock_addr.sin_addr.s_addr;
packet->address.port = sock_addr.sin_port;
packet->channel = -1;
for (i=(SDLNET_MAX_UDPCHANNELS-1); i>=0; --i )
{
binding = &sock->binding[i];
for ( j=binding->numbound-1; j>=0; --j )
{
if ( (packet->address.host == binding->address[j].host) &&
(packet->address.port == binding->address[j].port) )
{
packet->channel = i;
goto foundit; /* break twice */
}
}
}
foundit:
++numrecv;
}
else
{
packet->len = 0;
}
}
sock->ready = 0;
return(numrecv);
}
/* Receive a single packet from the UDP socket.
The returned packet contains the source address and the channel it arrived
on. If it did not arrive on a bound channel, the the channel will be set
to -1.
This function returns the number of packets read from the network, or -1
on error. This function does not block, so can return 0 packets pending.
*/
int SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet)
{
UDPpacket *packets[2];
/* Receive a packet array of 1 */
packets[0] = packet;
packets[1] = NULL;
return(SDLNet_UDP_RecvV(sock, packets));
}
/* Close a UDP network socket */
extern void SDLNet_UDP_Close(UDPsocket sock)
{
if ( sock != NULL )
{
if ( sock->channel != INVALID_SOCKET )
{
closesocket(sock->channel);
}
free(sock);
}
}
+163
View File
@@ -0,0 +1,163 @@
/*
SDL_net: An example cross-platform network library for use with SDL
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* $Id$ */
#include "SDLnetsys.h"
#include "SDL_net.h"
/* The select() API for network sockets */
struct SDLNet_Socket {
int ready;
SOCKET channel;
};
struct _SDLNet_SocketSet {
int numsockets;
int maxsockets;
struct SDLNet_Socket **sockets;
};
/* Allocate a socket set for use with SDLNet_CheckSockets()
This returns a socket set for up to 'maxsockets' sockets, or NULL if
the function ran out of memory.
*/
SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)
{
struct _SDLNet_SocketSet *set;
int i;
set = (struct _SDLNet_SocketSet *)malloc(sizeof(*set));
if ( set != NULL ) {
set->numsockets = 0;
set->maxsockets = maxsockets;
set->sockets = (struct SDLNet_Socket **)malloc
(maxsockets*sizeof(*set->sockets));
if ( set->sockets != NULL ) {
for ( i=0; i<maxsockets; ++i ) {
set->sockets[i] = NULL;
}
} else {
free(set);
set = NULL;
}
}
return(set);
}
/* Add a socket to a set of sockets to be checked for available data */
int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
{
if ( sock != NULL ) {
if ( set->numsockets == set->maxsockets ) {
SDLNet_SetError("socketset is full");
return(-1);
}
set->sockets[set->numsockets++] = (struct SDLNet_Socket *)sock;
}
return(set->numsockets);
}
/* Remove a socket from a set of sockets to be checked for available data */
int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
{
int i;
if ( sock != NULL ) {
for ( i=0; i<set->numsockets; ++i ) {
if ( set->sockets[i] == (struct SDLNet_Socket *)sock ) {
break;
}
}
if ( i == set->numsockets ) {
SDLNet_SetError("socket not found in socketset");
return(-1);
}
--set->numsockets;
for ( ; i<set->numsockets; ++i ) {
set->sockets[i] = set->sockets[i+1];
}
}
return(set->numsockets);
}
/* This function checks to see if data is available for reading on the
given set of sockets. If 'timeout' is 0, it performs a quick poll,
otherwise the function returns when either data is available for
reading, or the timeout in milliseconds has elapsed, which ever occurs
first. This function returns the number of sockets ready for reading,
or -1 if there was an error with the select() system call.
*/
int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
{
int i;
SOCKET maxfd;
int retval;
struct timeval tv;
fd_set mask;
/* Find the largest file descriptor */
maxfd = 0;
for ( i=set->numsockets-1; i>=0; --i ) {
if ( set->sockets[i]->channel > maxfd ) {
maxfd = set->sockets[i]->channel;
}
}
/* Check the file descriptors for available data */
do {
SDLNet_SetLastError(0);
/* Set up the mask of file descriptors */
FD_ZERO(&mask);
for ( i=set->numsockets-1; i>=0; --i ) {
FD_SET(set->sockets[i]->channel, &mask);
}
/* Set up the timeout */
tv.tv_sec = timeout/1000;
tv.tv_usec = (timeout%1000)*1000;
/* Look! */
retval = select(maxfd+1, &mask, NULL, NULL, &tv);
} while ( SDLNet_GetLastError() == EINTR );
/* Mark all file descriptors ready that have data available */
if ( retval > 0 ) {
for ( i=set->numsockets-1; i>=0; --i ) {
if ( FD_ISSET(set->sockets[i]->channel, &mask) ) {
set->sockets[i]->ready = 1;
}
}
}
return(retval);
}
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
extern void SDLNet_FreeSocketSet(SDLNet_SocketSet set)
{
if ( set ) {
free(set->sockets);
free(set);
}
}
+94
View File
@@ -0,0 +1,94 @@
/*
SDL_net: An example cross-platform network library for use with SDL
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* $Id$ */
/* Include normal system headers */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef _WIN32_WCE
#include <errno.h>
#endif
/* Include system network headers */
#if defined(__WIN32__) || defined(WIN32)
#define __USE_W32_SOCKETS
#ifdef _WIN64
#include <winsock2.h>
#include <ws2tcpip.h>
#else
#include <winsock.h>
/* NOTE: windows socklen_t is signed
* and is defined only for winsock2. */
typedef int socklen_t;
#endif /* W64 */
#include <iphlpapi.h>
#else /* UNIX */
#include <sys/types.h>
#ifdef __FreeBSD__
#include <sys/socket.h>
#endif
#include <sys/ioctl.h>
#include <sys/time.h>
#include <unistd.h>
#include <fcntl.h>
#include <netinet/in.h>
#ifndef __BEOS__
#include <arpa/inet.h>
#endif
#ifdef linux /* FIXME: what other platforms have this? */
#include <netinet/tcp.h>
#endif
#include <sys/socket.h>
#include <net/if.h>
#include <netdb.h>
#endif /* WIN32 */
/* FIXME: What platforms need this? */
#if 0
typedef Uint32 socklen_t;
#endif
/* System-dependent definitions */
#ifndef __USE_W32_SOCKETS
#ifdef __OS2__
#define closesocket soclose
#else /* !__OS2__ */
#define closesocket close
#endif /* __OS2__ */
#define SOCKET int
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#endif /* __USE_W32_SOCKETS */
#ifdef __USE_W32_SOCKETS
#define SDLNet_GetLastError WSAGetLastError
#define SDLNet_SetLastError WSASetLastError
#ifndef EINTR
#define EINTR WSAEINTR
#endif
#else
int SDLNet_GetLastError(void);
void SDLNet_SetLastError(int err);
#endif
+39
View File
@@ -0,0 +1,39 @@
#config
LIBDIR=..
LOCALLIBS=
LIB=
INCLUDES=
CFLAGS+=$(addprefix -I,$(INCLUDES))
#source
SRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.c=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,libSDL_net.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,12 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "defines.hpp"
#include "lua.hpp"
#include <cstdio>
#define TORTUGA_ENTITY_API "entity"
LUAMOD_API int openEntityAPI(lua_State* L);
std::string itos(int i) {
char buffer[20];
snprintf(buffer, 20, "%d", i);
return std::string(buffer);
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,10 +19,17 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "sqlite3.h"
#ifndef DEFINES_HPP_
#define DEFINES_HPP
#include <chrono>
#include <string>
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**) = nullptr, void* argPtr = nullptr);
#define GAME_CHANNEL 0
#define CHAT_CHANNEL 1
typedef std::chrono::high_resolution_clock Clock;
std::string itos(int i);
#endif
+39
View File
@@ -0,0 +1,39 @@
#config
LIBDIR=..
LOCALLIBS=$(LIBDIR)/out/libCodebase.a
LIB=
INCLUDES=$(LIBDIR)/Codebase
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
#source
SRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,libCommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+110
View File
@@ -0,0 +1,110 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "network_queue.hpp"
#include "service_locator.hpp"
#include "udp_network_utility.hpp"
#include "SDL/SDL_thread.h"
#include <stdexcept>
#include <deque>
static SDL_sem* lock = SDL_CreateSemaphore(1);
static SDL_Thread* queueThread = nullptr;
static std::deque<Packet> queue;
static bool running = false;
static int networkQueue(void*) {
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
while(running) {
SDL_SemWait(lock);
while(netUtil->Receive()) {
Packet p;
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
p.meta.address = netUtil->GetInPacket()->address;
queue.push_back(p);
}
SDL_SemPost(lock);
SDL_Delay(10);
}
return 0;
}
void beginQueueThread() {
if (running) {
return;
}
running = true;
if (!(queueThread = SDL_CreateThread(networkQueue, nullptr))) {
throw(std::runtime_error("Failed to create the network thread"));
}
}
void endQueueThread() {
if (!running) {
return;
}
running = false;
SDL_WaitThread(queueThread, nullptr);
queueThread = nullptr;
}
void killQueueThread() {
if (!running) {
return;
}
running = false;
SDL_KillThread(queueThread);
queueThread = nullptr;
}
Packet peekNetworkPacket() {
SDL_SemWait(lock);
Packet p;
if (queue.size() > 0) {
Packet p = queue[0];
}
SDL_SemPost(lock);
return p;
}
Packet popNetworkPacket() {
SDL_SemWait(lock);
Packet p;
if (queue.size() > 0) {
p = queue[0];
queue.pop_front();
}
SDL_SemPost(lock);
return p;
}
void flushNetworkQueue() {
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
SDL_SemWait(lock);
while(netUtil->Receive());
queue.clear();
SDL_SemPost(lock);
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef NETWORKQUEUE_HPP_
#define NETWORKQUEUE_HPP_
#include "lua.hpp"
#include "packet_type.hpp"
#define TORTUGA_CHARACTER_API "character"
LUAMOD_API int openCharacterAPI(lua_State* L);
void beginQueueThread();
void endQueueThread();
void killQueueThread();
Packet peekNetworkPacket();
Packet popNetworkPacket();
void flushNetworkQueue();
#endif
+138
View File
@@ -0,0 +1,138 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PACKETTYPE_HPP_
#define PACKETTYPE_HPP_
#include "vector2.hpp"
#include "SDL_net/SDL_net.h"
#define PACKET_STRING_SIZE 100
#pragma pack(push, 0)
enum class PacketType {
NONE = 0,
PING = 1,
PONG = 2,
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
DISCONNECT = 7,
SYNCHRONIZE = 8,
PLAYER_NEW = 9,
PLAYER_DELETE = 10,
PLAYER_MOVE = 11,
};
struct Metadata {
PacketType type;
IPaddress address;
};
struct Ping {
Metadata meta;
};
struct Pong {
Metadata meta;
};
struct BroadcastRequest {
Metadata meta;
};
struct BroadcastResponse {
Metadata meta;
char name[PACKET_STRING_SIZE];
//TODO: version
};
struct JoinRequest {
Metadata meta;
};
struct JoinResponse {
Metadata meta;
int clientIndex;
//resource list
};
struct Disconnect {
Metadata meta;
int clientIndex;
};
struct Synchronize {
Metadata meta;
};
struct PlayerNew {
Metadata meta;
int playerIndex;
//TODO Playerdata
};
struct PlayerDelete {
Metadata meta;
int playerIndex;
};
struct PlayerMove {
Metadata meta;
int playerIndex;
Vector2 position;
Vector2 motion;
};
union Packet {
Packet() {
meta.type = PacketType::NONE;
meta.address.host = 0;
meta.address.port = 0;
};
Metadata meta;
Ping ping;
Pong pong;
BroadcastRequest broadcastRequest;
BroadcastResponse broadcastResponse;
JoinRequest joinRequest;
JoinResponse joinResponse;
Disconnect disconnect;
PlayerNew playerNew;
PlayerDelete playerDelete;
PlayerMove playerMove;
#ifdef DEBUG
char buffer[1024];
#endif
};
#pragma pack(pop)
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,21 +19,24 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SERVICELOCATOR_HPP_
#define SERVICELOCATOR_HPP_
#include "base_character.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
#include <list>
class LocalCharacter: public BaseCharacter {
template<typename T>
class ServiceLocator {
public:
LocalCharacter() = default;
virtual ~LocalCharacter() = default;
bool ProcessCollisionGrid(std::list<BoundingBox>);
static T* Set(T* t) {
delete service;
return service = t;
}
static T* Get() {
return service;
}
private:
//NOTE: NO MEMBERS
static T* service;
};
template<typename T>
T* ServiceLocator<T>::service = nullptr;
#endif
+14
View File
@@ -0,0 +1,14 @@
OUTDIR=out
all: $(OUTDIR)
$(MAKE) -C SDL_net
$(MAKE) -C codebase
$(MAKE) -C common
$(OUTDIR):
mkdir $(OUTDIR)
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+4 -38
View File
@@ -1,49 +1,15 @@
#Windows 7:
#RM=del /y
#Windows 8.1:
#RM=del /S
OUTDIR=out
BINDIR=bin
all: $(OUTDIR) binary
$(MAKE) -C common
all: $(OUTDIR)
$(MAKE) -C libs
$(MAKE) -C server
$(MAKE) -C client
debug: export CXXFLAGS+=-g
debug: clean all
release: export CXXFLAGS+=-static-libgcc -static-libstdc++
release: clean all package
#For use on my machine ONLY
package:
ifeq ($(OS),Windows_NT)
rar a -r -ep Tortuga-win.rar $(OUTDIR)/*.exe $(BINDIR)/*.dll
rar a -r Tortuga-win.rar rsc/* copyright.txt instructions.txt
else ifeq ($(shell uname), Linux)
tar -C $(OUTDIR) -zcvf Tortuga-linux.tar client server ../rsc ../copyright.txt ../instructions.txt
endif
binary:
ifeq ($(OS),Windows_NT)
copy /B /Y $(BINDIR) $(OUTDIR)
endif
$(MAKE) -C test
$(OUTDIR):
mkdir $(OUTDIR)
clean:
ifeq ($(OS),Windows_NT)
del /s *.o *.a *.exe $(OUTDIR)\*.dll
rmdir $(OUTDIR)
else ifeq ($(shell uname), Linux)
find . -type f -name '*.o' -exec rm -f -r -v {} \;
find . -type f -name '*.a' -exec rm -f -r -v {} \;
rm $(OUTDIR)/* -f
find . -empty -type d -delete
endif
$(RM) *.o *.a *.exe
rebuild: clean all
-2
View File
@@ -1,2 +0,0 @@
--enable admin privileges for everyone, for debugging purposes
UPDATE OR FAIL UserAccounts SET admin = 1;
-2
View File
@@ -1,2 +0,0 @@
-- simply dump all characters at (0,0) in room 0, for debugging purposes
UPDATE OR FAIL LiveCharacters SET roomIndex = 0, originX = 0, originY = 0;
+14 -28
View File
@@ -1,34 +1,20 @@
#configuration of the programs
#TODO: (9) split this file in two, one for each program
server.host = 127.0.0.1
server.port = 1991
server.name = foobar
#server specific settings
server.host = 255.255.255.255
server.port = 21795
server.name = local
server.dbname = database.db
#client specific settings
#client.screen.w = 800
#client.screen.h = 600
#client.screen.f = false #NOTE: fullscreen option is currently disabled
#set this to overwrite the default fonts (platform issues)
#client.font = /path/to/font/file.ttf
client.username = username
client.handle = handle
client.avatar = character2.png
screen.w = 800
screen.h = 600
screen.f = false
#directories
dir.logos = rsc/graphics/logos/
dir.sprites = rsc/graphics/sprites/
dir.tilesets = rsc/graphics/tilesets/
dir.interface = rsc/graphics/interface/
dir.scripts = rsc/scripts/
dir.maps = rsc/maps/
#map system
map.savename = servermap
fonts = rsc/graphics/fonts
logos = rsc/graphics/logos
sprites = rsc/graphics/sprites
tilesets = rsc/graphics/tilesets
interface = rsc/graphics/interface
#debugging
debug = true
avatar = elliot2.bmp
handle = UserName
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