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@@ -0,0 +1,21 @@
|
||||
#Editor generated files
|
||||
#*.sln
|
||||
#*.vcproj
|
||||
*.suo
|
||||
*.ncb
|
||||
*.user
|
||||
|
||||
#Directories
|
||||
Release/
|
||||
Debug/
|
||||
Out/
|
||||
|
||||
#Project generated files
|
||||
*.db
|
||||
*.o
|
||||
*.a
|
||||
*.exe
|
||||
|
||||
#Shell files
|
||||
*.bat
|
||||
*.sh
|
||||
@@ -0,0 +1,31 @@
|
||||
_This project is currently in it's early prototype stage. You can see other versions in various branches, tagged as prototype-X._
|
||||
|
||||
Tortuga is a 3/4 top down multiplayer RPG set in a large archipelago occupied by warring pirate clans. The emphasis of this game is on multiplayer competition, exploration in an open world, and solo adventuring. The game runs on a Minecraft like server system with a goal of about 50-100 players on a single server. The player characters are tied to the server where they are created, and are susceptible to permadeath: deletion of a character upon death. The servers are designed to allow a large amount of modification by the hosts.
|
||||
|
||||
## Libraries
|
||||
|
||||
* [SDL](http://www.libsdl.org/) - Simple DirectMedia Layer API
|
||||
* [SDL_net](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension, slightly modified. This must be installed first.
|
||||
* [Codebase](https://github.com/Ratstail91/Codebase) - generic reusable code modules
|
||||
|
||||
## Instructions
|
||||
|
||||
* This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual Studio 2012. Personally, I'm using MinGW 4.7.2.
|
||||
* I'm trying to keep this as IDE agnostic as possible, so if you use an IDE, please add it's files to .gitignore.
|
||||
* You can read more details on the GitHub wiki [here](https://github.com/Ratstail91/Tortuga/wiki).
|
||||
|
||||
## Copyright
|
||||
|
||||
Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
|
||||
|
||||
Copyright (c) 2013 Kayne Ruse
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -34,7 +34,7 @@ SDL_Surface* BaseScene::screen = nullptr;
|
||||
//-------------------------
|
||||
|
||||
BaseScene::BaseScene() {
|
||||
//
|
||||
nextScene = SceneList::CONTINUE;
|
||||
}
|
||||
|
||||
BaseScene::~BaseScene() {
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -28,18 +28,18 @@
|
||||
|
||||
class BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
/* Public access members */
|
||||
BaseScene();
|
||||
virtual ~BaseScene();
|
||||
|
||||
//Program control
|
||||
/* Program control */
|
||||
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
|
||||
static SDL_Surface* GetScreen();
|
||||
|
||||
SceneList SetNextScene(SceneList sceneIndex);
|
||||
SceneList GetNextScene() const;
|
||||
|
||||
//Frame loop
|
||||
/* Frame loop */
|
||||
virtual void RunFrame(double delta);
|
||||
virtual void RenderFrame();
|
||||
|
||||
@@ -50,7 +50,7 @@ protected:
|
||||
virtual void FrameEnd() {}
|
||||
virtual void Render(SDL_Surface* const screen) {}
|
||||
|
||||
//Event handlers
|
||||
/* Event handlers */
|
||||
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
|
||||
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
|
||||
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
|
||||
@@ -68,7 +68,7 @@ protected:
|
||||
|
||||
private:
|
||||
static SDL_Surface* screen;
|
||||
SceneList nextScene = SceneList::CONTINUE;
|
||||
SceneList nextScene;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,90 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "in_combat.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InCombat::InCombat() {
|
||||
#ifdef DEBUG
|
||||
cout << "entering InCombat" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
InCombat::~InCombat() {
|
||||
#ifdef DEBUG
|
||||
cout << "leaving InCombat" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void InCombat::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,38 +19,30 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SHELLSCENE_HPP_
|
||||
#define SHELLSCENE_HPP_
|
||||
#ifndef INCOMBAT_HPP_
|
||||
#define INCOMBAT_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "map_generator.hpp"
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
class ShellScene : public BaseScene {
|
||||
class InCombat : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
ShellScene();
|
||||
~ShellScene();
|
||||
/* Public access members */
|
||||
InCombat();
|
||||
~InCombat();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
/* Frame loop */
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
/* Event handlers */
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//members
|
||||
MapGenerator generator;
|
||||
Image image;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,173 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "in_world.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InWorld::InWorld() {
|
||||
#ifdef DEBUG
|
||||
cout << "entering InWorld" << endl;
|
||||
#endif
|
||||
cout << "Client Index: " << infoMgr->GetClientIndex() << endl;
|
||||
}
|
||||
|
||||
InWorld::~InWorld() {
|
||||
#ifdef DEBUG
|
||||
cout << "leaving InWorld" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void InWorld::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::Update(double delta) {
|
||||
while(HandlePacket(popNetworkPacket()));
|
||||
}
|
||||
|
||||
void InWorld::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void InWorld::QuitEvent() {
|
||||
//ensure that the client is disconnected properly
|
||||
ExitGame();
|
||||
SetNextScene(SceneList::QUIT);
|
||||
}
|
||||
|
||||
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
ExitGame();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
int InWorld::HandlePacket(Packet p) {
|
||||
switch(p.meta.type) {
|
||||
case PacketType::NONE:
|
||||
//DO NOTHING
|
||||
return 0;
|
||||
break;
|
||||
case PacketType::PING:
|
||||
//quick pong
|
||||
p.meta.type = PacketType::PONG;
|
||||
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
|
||||
break;
|
||||
case PacketType::PONG:
|
||||
//
|
||||
break;
|
||||
// case PacketType::BROADCAST_REQUEST:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::BROADCAST_RESPONSE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::JOIN_REQUEST:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::JOIN_RESPONSE:
|
||||
// //
|
||||
// break;
|
||||
case PacketType::DISCONNECT:
|
||||
HandleDisconnection(p.disconnect);
|
||||
break;
|
||||
// case PacketType::SYNCHRONIZE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::PLAYER_NEW:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::PLAYER_DELETE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::PLAYER_MOVE:
|
||||
// //
|
||||
// break;
|
||||
default:
|
||||
throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void InWorld::Disconnect() {
|
||||
//disconnect
|
||||
Packet p;
|
||||
p.meta.type = PacketType::DISCONNECT;
|
||||
p.disconnect.clientIndex = infoMgr->GetClientIndex();
|
||||
netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet));
|
||||
netUtil->Unbind(GAME_CHANNEL);
|
||||
endQueueThread();
|
||||
|
||||
//reset the client
|
||||
infoMgr->ResetClientIndex();
|
||||
}
|
||||
|
||||
void InWorld::ExitGame() {
|
||||
Disconnect();
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
cout << "The game session has ended" << endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnection(::Disconnect& disconnect) {
|
||||
Disconnect();
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
cout << "You have been disconnected" << endl;
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef INWORLD_HPP_
|
||||
#define INWORLD_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "defines.hpp"
|
||||
#include "service_locator.hpp"
|
||||
#include "packet_type.hpp"
|
||||
#include "network_queue.hpp"
|
||||
#include "information_manager.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "button.hpp"
|
||||
#include "raster_font.hpp"
|
||||
|
||||
class InWorld : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
InWorld();
|
||||
~InWorld();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void QuitEvent();
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//Utilities
|
||||
int HandlePacket(Packet p);
|
||||
void Disconnect();
|
||||
void ExitGame();
|
||||
void HandleDisconnection(::Disconnect&);
|
||||
|
||||
//services
|
||||
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
|
||||
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
|
||||
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
|
||||
InformationManager* infoMgr = ServiceLocator<InformationManager>::Get();
|
||||
|
||||
//members
|
||||
//...
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,27 +19,16 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef APPLICATION_HPP_
|
||||
#define APPLICATION_HPP_
|
||||
#ifndef INFORMATIONMANAGER_HPP_
|
||||
#define INFORMATIONMANAGER_HPP_
|
||||
|
||||
#include "scene_list.hpp"
|
||||
#include "base_scene.hpp"
|
||||
|
||||
class Application {
|
||||
class InformationManager {
|
||||
public:
|
||||
Application() = default;
|
||||
~Application() = default;
|
||||
|
||||
void Init(int argc, char** argv);
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
int SetClientIndex(int i) { return clientIndex = i; }
|
||||
int GetClientIndex() { return clientIndex; }
|
||||
void ResetClientIndex() { clientIndex = -1; }
|
||||
private:
|
||||
//Private access members
|
||||
void LoadScene(SceneList sceneIndex);
|
||||
void UnloadScene();
|
||||
|
||||
BaseScene* activeScene = nullptr;
|
||||
int clientIndex = -1;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,234 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "lobby.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
Lobby::Lobby() {
|
||||
#ifdef DEBUG
|
||||
cout << "entering Lobby" << endl;
|
||||
#endif
|
||||
refreshButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Refresh");
|
||||
joinButton.Setup(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Join");
|
||||
backButton.Setup(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back");
|
||||
|
||||
font.SetSurface(surfaceMgr->Get("font"));
|
||||
listBox.x = 280;
|
||||
listBox.y = 50;
|
||||
listBox.w = GetScreen()->w - listBox.x - 50;
|
||||
listBox.h = font.GetCharH();
|
||||
|
||||
serverList.push_back({"foo",{0,0}});
|
||||
serverList.push_back({"bar",{0,0}});
|
||||
serverList.push_back({"foobar",{0,0}});
|
||||
|
||||
flushNetworkQueue();
|
||||
beginQueueThread();
|
||||
BroadcastNetwork();
|
||||
}
|
||||
|
||||
Lobby::~Lobby() {
|
||||
#ifdef DEBUG
|
||||
cout << "leaving Lobby" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void Lobby::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void Lobby::Update(double delta) {
|
||||
while(HandlePacket(popNetworkPacket()));
|
||||
}
|
||||
|
||||
void Lobby::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void Lobby::Render(SDL_Surface* const screen) {
|
||||
refreshButton.DrawTo(screen);
|
||||
joinButton.DrawTo(screen);
|
||||
backButton.DrawTo(screen);
|
||||
|
||||
for (int i = 0; i < serverList.size(); i++) {
|
||||
if (selectedServer == &serverList[i]) {
|
||||
//draw the highlight box
|
||||
SDL_Rect r = listBox;
|
||||
r.y += i * font.GetCharH();
|
||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||
}
|
||||
font.DrawStringTo(serverList[i].name, screen, listBox.x, listBox.y + i * font.GetCharH());
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void Lobby::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
refreshButton.MouseMotion(motion);
|
||||
joinButton.MouseMotion(motion);
|
||||
backButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
refreshButton.MouseButtonDown(button);
|
||||
joinButton.MouseButtonDown(button);
|
||||
backButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (refreshButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
BroadcastNetwork();
|
||||
selectedServer = nullptr;
|
||||
}
|
||||
else if (joinButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
if (selectedServer) {
|
||||
ConnectToServer(selectedServer);
|
||||
selectedServer = nullptr;
|
||||
}
|
||||
}
|
||||
else if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
endQueueThread();
|
||||
selectedServer = nullptr;
|
||||
}
|
||||
else if (
|
||||
//clicked within bounds TODO: make the damn collision system
|
||||
button.x > listBox.x &&
|
||||
button.y > listBox.y &&
|
||||
button.x < listBox.x + listBox.w &&
|
||||
button.y < listBox.y + (listBox.h * serverList.size())
|
||||
)
|
||||
{
|
||||
//selecting a server
|
||||
selectedServer = &serverList[(button.y - listBox.y) / listBox.h];
|
||||
}
|
||||
else {
|
||||
//lose focus on a server
|
||||
selectedServer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
int Lobby::HandlePacket(Packet p) {
|
||||
switch(p.meta.type) {
|
||||
case PacketType::NONE:
|
||||
//DO NOTHING
|
||||
return 0;
|
||||
break;
|
||||
case PacketType::PING:
|
||||
//quick pong
|
||||
p.meta.type = PacketType::PONG;
|
||||
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
|
||||
break;
|
||||
case PacketType::PONG:
|
||||
//
|
||||
break;
|
||||
// case PacketType::BROADCAST_REQUEST:
|
||||
// //
|
||||
// break;
|
||||
case PacketType::BROADCAST_RESPONSE:
|
||||
PushServer(p.broadcastResponse);
|
||||
break;
|
||||
// case PacketType::JOIN_REQUEST:
|
||||
// //
|
||||
// break;
|
||||
case PacketType::JOIN_RESPONSE:
|
||||
BeginGame(p.joinResponse);
|
||||
break;
|
||||
// case PacketType::DISCONNECT:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::SYNCHRONIZE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::PLAYER_NEW:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::PLAYER_DELETE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::PLAYER_MOVE:
|
||||
// //
|
||||
// break;
|
||||
default:
|
||||
throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Lobby::BroadcastNetwork() {
|
||||
Packet p;
|
||||
p.meta.type = PacketType::BROADCAST_REQUEST;
|
||||
netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet));
|
||||
serverList.clear();
|
||||
}
|
||||
|
||||
void Lobby::PushServer(BroadcastResponse& bcast) {
|
||||
ServerEntry entry;
|
||||
entry.name = bcast.name;
|
||||
entry.address = bcast.meta.address;
|
||||
serverList.push_back(entry);
|
||||
}
|
||||
|
||||
void Lobby::ConnectToServer(ServerEntry* server) {
|
||||
//_attempt_ to connect to a server
|
||||
if (!server) {
|
||||
throw(runtime_error("No server received"));
|
||||
}
|
||||
Packet p;
|
||||
p.meta.type = PacketType::JOIN_REQUEST;
|
||||
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet));
|
||||
}
|
||||
|
||||
void Lobby::BeginGame(JoinResponse& response) {
|
||||
//should be downloading the resources here as well
|
||||
infoMgr->SetClientIndex(response.clientIndex);
|
||||
netUtil->Bind(&response.meta.address, GAME_CHANNEL);
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef LOBBY_HPP_
|
||||
#define LOBBY_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "defines.hpp"
|
||||
#include "service_locator.hpp"
|
||||
#include "packet_type.hpp"
|
||||
#include "network_queue.hpp"
|
||||
#include "information_manager.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "button.hpp"
|
||||
#include "raster_font.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
struct ServerEntry {
|
||||
std::string name;
|
||||
IPaddress address;
|
||||
};
|
||||
|
||||
class Lobby : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
Lobby();
|
||||
~Lobby();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//utilities
|
||||
int HandlePacket(Packet p);
|
||||
void BroadcastNetwork();
|
||||
void PushServer(BroadcastResponse&);
|
||||
void ConnectToServer(ServerEntry*);
|
||||
void BeginGame(JoinResponse&);
|
||||
|
||||
//services
|
||||
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
|
||||
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
|
||||
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
|
||||
InformationManager* infoMgr = ServiceLocator<InformationManager>::Get();
|
||||
|
||||
//members
|
||||
Button refreshButton;
|
||||
Button joinButton;
|
||||
Button backButton;
|
||||
|
||||
RasterFont font;
|
||||
SDL_Rect listBox;
|
||||
std::vector<ServerEntry> serverList;
|
||||
ServerEntry* selectedServer = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,25 +19,29 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "application.hpp"
|
||||
#include "scene_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
cout << "Beginning " << argv[0] << endl;
|
||||
int main(int, char**) {
|
||||
#ifdef DEBUG
|
||||
cout << "Beginning program" << endl;
|
||||
#endif
|
||||
try {
|
||||
Application app;
|
||||
app.Init(argc, argv);
|
||||
SceneManager app;
|
||||
app.Init();
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
cerr << "Fatal error: " << e.what() << endl;
|
||||
return 1;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
cout << "Clean exit" << endl;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "main_menu.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
MainMenu::MainMenu() {
|
||||
#ifdef DEBUG
|
||||
cout << "entering MainMenu" << endl;
|
||||
#endif
|
||||
startButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Start");
|
||||
optionsButton.Setup(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Options");
|
||||
quitButton.Setup(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Quit");
|
||||
}
|
||||
|
||||
MainMenu::~MainMenu() {
|
||||
#ifdef DEBUG
|
||||
cout << "leaving MainMenu" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Render(SDL_Surface* const screen) {
|
||||
startButton.DrawTo(screen);
|
||||
optionsButton.DrawTo(screen);
|
||||
quitButton.DrawTo(screen);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
startButton.MouseMotion(motion);
|
||||
optionsButton.MouseMotion(motion);
|
||||
quitButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
startButton.MouseButtonDown(button);
|
||||
optionsButton.MouseButtonDown(button);
|
||||
quitButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::LOBBY);
|
||||
}
|
||||
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::OPTIONSCREEN);
|
||||
}
|
||||
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
QuitEvent();
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MAINMENU_HPP_
|
||||
#define MAINMENU_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "service_locator.hpp"
|
||||
|
||||
#include "surface_manager.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
class MainMenu : public BaseScene {
|
||||
public:
|
||||
/* Public access members */
|
||||
MainMenu();
|
||||
~MainMenu();
|
||||
|
||||
protected:
|
||||
/* Frame loop */
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
/* Event handlers */
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
|
||||
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
|
||||
|
||||
Button startButton;
|
||||
Button optionsButton;
|
||||
Button quitButton;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#config
|
||||
LIBDIR=../libs
|
||||
LOCALLIBS=$(LIBDIR)/out/libCodebase.a $(LIBDIR)/out/libCommon.a
|
||||
LIB=$(LOCALLIBS) -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL
|
||||
INCLUDES=$(LIBDIR)/Codebase $(LIBDIR)/common
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
SRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../out
|
||||
OUT=$(addprefix $(OUTDIR)/,client)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,77 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "option_screen.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
OptionScreen::OptionScreen() {
|
||||
#ifdef DEBUG
|
||||
cout << "entering OptionScreen" << endl;
|
||||
#endif
|
||||
backButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back");
|
||||
}
|
||||
|
||||
OptionScreen::~OptionScreen() {
|
||||
#ifdef DEBUG
|
||||
cout << "leaving OptionScreen" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void OptionScreen::Render(SDL_Surface* const screen) {
|
||||
backButton.DrawTo(screen);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void OptionScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
backButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void OptionScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
backButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void OptionScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionScreen::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef OPTIONSCREEN_HPP_
|
||||
#define OPTIONSCREEN_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "service_locator.hpp"
|
||||
|
||||
#include "surface_manager.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
class OptionScreen : public BaseScene {
|
||||
public:
|
||||
/* Public access members */
|
||||
OptionScreen();
|
||||
~OptionScreen();
|
||||
|
||||
protected:
|
||||
/* Frame loop */
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
/* Event handlers */
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
|
||||
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
|
||||
Button backButton;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -22,14 +22,19 @@
|
||||
#ifndef SCENELIST_HPP_
|
||||
#define SCENELIST_HPP_
|
||||
|
||||
enum SceneList {
|
||||
enum class SceneList {
|
||||
//these are reserved
|
||||
QUIT,
|
||||
CONTINUE,
|
||||
FIRST,
|
||||
|
||||
//custom indexes
|
||||
SHELL,
|
||||
INCOMBAT,
|
||||
INWORLD,
|
||||
LOBBY,
|
||||
MAINMENU,
|
||||
OPTIONSCREEN,
|
||||
SPLASHSCREEN,
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,195 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "scene_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
|
||||
//-------------------------
|
||||
//Scene headers
|
||||
//-------------------------
|
||||
|
||||
//Add the custom scene headers here
|
||||
#include "in_combat.hpp"
|
||||
#include "in_world.hpp"
|
||||
#include "lobby.hpp"
|
||||
#include "main_menu.hpp"
|
||||
#include "option_screen.hpp"
|
||||
#include "splash_screen.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
SceneManager::SceneManager() {
|
||||
//
|
||||
}
|
||||
|
||||
SceneManager::~SceneManager() {
|
||||
UnloadScene();
|
||||
}
|
||||
|
||||
/* SceneManager::Init()
|
||||
* This function initializes the entire program. There are a number of things
|
||||
* that could go wrong here, which is why there is such an unusual order of
|
||||
* operations.
|
||||
* Important things to note:
|
||||
* The APIs are initiated here.
|
||||
* The global objects are created here.
|
||||
* The game's screen is created here, based on information loaded from the config file.
|
||||
* The ConfigUtility's call to Load() also ensures that the "rsc\" folder is in the directory. It's easy to forget it.
|
||||
*/
|
||||
|
||||
void SceneManager::Init() {
|
||||
//load the config file
|
||||
try {
|
||||
configUtil = ServiceLocator<ConfigUtility>::Set(new ConfigUtility());
|
||||
configUtil->Load("rsc/config.cfg");
|
||||
}
|
||||
catch(std::runtime_error& e) {
|
||||
std::string s = e.what();
|
||||
s += "; Ensure that the \"rsc\" directory is present";
|
||||
throw(std::runtime_error(s));
|
||||
}
|
||||
|
||||
//initialize the APIs
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
}
|
||||
if (SDLNet_Init()) {
|
||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
|
||||
//create the screen
|
||||
Uint32 flags = SDL_HWSURFACE | SDL_DOUBLEBUF;
|
||||
flags |= configUtil->Bool("screen.f") ? SDL_FULLSCREEN : 0;
|
||||
|
||||
BaseScene::SetScreen(
|
||||
configUtil->Int("screen.w"),
|
||||
configUtil->Int("screen.h"),
|
||||
SDL_GetVideoInfo()->vfmt->BitsPerPixel,
|
||||
flags);
|
||||
|
||||
//instanciate the remaining services
|
||||
surfaceMgr = ServiceLocator<SurfaceManager>::Set(new SurfaceManager());
|
||||
netUtil = ServiceLocator<UDPNetworkUtility>::Set(new UDPNetworkUtility());
|
||||
infoMgr = ServiceLocator<InformationManager>::Set(new InformationManager());
|
||||
|
||||
//initiate the remaining services
|
||||
netUtil->Open(0, sizeof(Packet));
|
||||
}
|
||||
|
||||
void SceneManager::Proc() {
|
||||
LoadScene(SceneList::FIRST);
|
||||
|
||||
//prepare the time system
|
||||
typedef std::chrono::high_resolution_clock Clock;
|
||||
|
||||
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
|
||||
Clock::time_point simTime = Clock::now();
|
||||
Clock::time_point realTime;
|
||||
|
||||
//The main loop
|
||||
while(activeScene->GetNextScene() != SceneList::QUIT) {
|
||||
//switch scenes when necessary
|
||||
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
|
||||
LoadScene(activeScene->GetNextScene());
|
||||
continue;
|
||||
}
|
||||
|
||||
//update the current time
|
||||
realTime = Clock::now();
|
||||
|
||||
//simulate game time
|
||||
while (simTime < realTime) {
|
||||
//call each user defined function
|
||||
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
|
||||
simTime += delta;
|
||||
}
|
||||
|
||||
//draw the game to the screen
|
||||
activeScene->RenderFrame();
|
||||
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
UnloadScene();
|
||||
}
|
||||
|
||||
void SceneManager::Quit() {
|
||||
//clean up the services
|
||||
netUtil->Close();
|
||||
surfaceMgr->FreeAll();
|
||||
|
||||
//delete the services
|
||||
configUtil = ServiceLocator<ConfigUtility>::Set(nullptr);
|
||||
surfaceMgr = ServiceLocator<SurfaceManager>::Set(nullptr);
|
||||
netUtil = ServiceLocator<UDPNetworkUtility>::Set(nullptr);
|
||||
infoMgr = ServiceLocator<InformationManager>::Set(nullptr);
|
||||
|
||||
//clean up the scene
|
||||
UnloadScene();
|
||||
|
||||
//deinitialize the APIs
|
||||
SDLNet_Quit();
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Private access members
|
||||
//-------------------------
|
||||
|
||||
void SceneManager::LoadScene(SceneList sceneIndex) {
|
||||
UnloadScene();
|
||||
|
||||
switch(sceneIndex) {
|
||||
//add scene creation calls here
|
||||
case SceneList::INCOMBAT:
|
||||
activeScene = new InCombat();
|
||||
break;
|
||||
case SceneList::INWORLD:
|
||||
activeScene = new InWorld();
|
||||
break;
|
||||
case SceneList::LOBBY:
|
||||
activeScene = new Lobby();
|
||||
break;
|
||||
case SceneList::MAINMENU:
|
||||
activeScene = new MainMenu();
|
||||
break;
|
||||
case SceneList::OPTIONSCREEN:
|
||||
activeScene = new OptionScreen();
|
||||
break;
|
||||
case SceneList::FIRST:
|
||||
case SceneList::SPLASHSCREEN:
|
||||
activeScene = new SplashScreen();
|
||||
break;
|
||||
|
||||
default:
|
||||
throw(std::logic_error("Failed to recognize the scene index"));
|
||||
}
|
||||
}
|
||||
|
||||
void SceneManager::UnloadScene() {
|
||||
delete activeScene;
|
||||
activeScene = nullptr;
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SCENEMANAGER_HPP_
|
||||
#define SCENEMANAGER_HPP_
|
||||
|
||||
#include "scene_list.hpp"
|
||||
#include "base_scene.hpp"
|
||||
#include "service_locator.hpp"
|
||||
#include "packet_type.hpp"
|
||||
#include "information_manager.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class SceneManager {
|
||||
public:
|
||||
/* Public access members */
|
||||
SceneManager();
|
||||
~SceneManager();
|
||||
|
||||
void Init();
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
/* Private access members */
|
||||
void LoadScene(SceneList sceneIndex);
|
||||
void UnloadScene();
|
||||
|
||||
BaseScene* activeScene = nullptr;
|
||||
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
InformationManager* infoMgr = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,86 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "splash_screen.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
SplashScreen::SplashScreen() {
|
||||
#ifdef DEBUG
|
||||
cout << "entering SplashScreen" << endl;
|
||||
#endif
|
||||
logo.SetSurface(surfaceMgr->Load("splash-logo", configUtil->String("logos") + "/krstudios.bmp"));
|
||||
}
|
||||
|
||||
SplashScreen::~SplashScreen() {
|
||||
surfaceMgr->Free("splash-logo");
|
||||
#ifdef DEBUG
|
||||
cout << "leaving SplashScreen" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void SplashScreen::RunFrame(double delta) {
|
||||
HandleEvents();
|
||||
if (!loaded) {
|
||||
//never repeat this
|
||||
loaded = true;
|
||||
|
||||
//quick draw
|
||||
RenderFrame();
|
||||
|
||||
LoadResources();
|
||||
}
|
||||
|
||||
if (Clock::now() - start > std::chrono::duration<int>(1)) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void SplashScreen::RenderFrame() {
|
||||
SDL_FillRect(GetScreen(), 0, 0);
|
||||
int x = (GetScreen()->w - logo.GetClipW()) / 2;
|
||||
int y = (GetScreen()->h - logo.GetClipH()) / 2;
|
||||
logo.DrawTo(GetScreen(), x, y);
|
||||
SDL_Flip(GetScreen());
|
||||
}
|
||||
|
||||
void SplashScreen::LoadResources() {
|
||||
//standard
|
||||
surfaceMgr->Load("font", configUtil->String("fonts") + "/pokemon_dark_font.bmp");
|
||||
surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
|
||||
|
||||
//debugging
|
||||
surfaceMgr->Load("elliot", configUtil->String("sprites") + "/elliot2.bmp");
|
||||
surfaceMgr->Load("coa", configUtil->String("sprites") + "/coa2.bmp");
|
||||
surfaceMgr->Load("flower", configUtil->String("sprites") + "/aniflower.bmp");
|
||||
surfaceMgr->Load("terrain", configUtil->String("tilesets") + "/terrain.bmp");
|
||||
//TODO
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SPLASHSCREEN_HPP_
|
||||
#define SPLASHSCREEN_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "defines.hpp"
|
||||
#include "service_locator.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class SplashScreen : public BaseScene {
|
||||
public:
|
||||
/* Public access members */
|
||||
SplashScreen();
|
||||
~SplashScreen();
|
||||
|
||||
protected:
|
||||
/* Frame loop */
|
||||
void RunFrame(double delta);
|
||||
void RenderFrame();
|
||||
void LoadResources();
|
||||
|
||||
bool loaded = false;
|
||||
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
|
||||
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
|
||||
Image logo;
|
||||
Clock::time_point start = Clock::now();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,101 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "button.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
Button::Button(Sint16 i, Sint16 j, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string s) {
|
||||
Setup(i, j, imageSurface, fontSurface, s);
|
||||
}
|
||||
|
||||
void Button::Setup(Sint16 i, Sint16 j, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string s) {
|
||||
x = i;
|
||||
y = j;
|
||||
|
||||
SetSurfaces(imageSurface, fontSurface);
|
||||
|
||||
SetText(s);
|
||||
}
|
||||
|
||||
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
if (motion.state & SDL_BUTTON_LMASK) {
|
||||
return CalcState(motion.x, motion.y, true);
|
||||
}
|
||||
else {
|
||||
return CalcState(motion.x, motion.y, false);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
if (button.button == SDL_BUTTON_LEFT) {
|
||||
return CalcState(button.x, button.y, true);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (button.button == SDL_BUTTON_LEFT) {
|
||||
return CalcState(button.x, button.y, false);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
void Button::DrawTo(SDL_Surface* const dest) {
|
||||
image.DrawTo(dest, x, y);
|
||||
font.DrawStringTo(text, dest, textX + x, textY + y);
|
||||
}
|
||||
|
||||
void Button::SetSurfaces(SDL_Surface* imageSurface, SDL_Surface* fontSurface) {
|
||||
//graphical stuff
|
||||
image.SetSurface(imageSurface);
|
||||
image.SetClipH(image.GetClipH() / 3); //3 phases
|
||||
font.SetSurface(fontSurface);
|
||||
|
||||
//reset textX & textY
|
||||
SetText(text);
|
||||
}
|
||||
|
||||
std::string Button::SetText(std::string s) {
|
||||
//one line
|
||||
text = s;
|
||||
textX = (image.GetClipW() / 2) - (font.GetCharW() * text.size() / 2);
|
||||
textY = (image.GetClipH() / 2) - (font.GetCharH() / 2);
|
||||
return text;
|
||||
}
|
||||
|
||||
Button::State Button::CalcState(Sint16 i, Sint16 j, bool leftPressed) {
|
||||
if (i < x || i > (x + image.GetClipW()) ||
|
||||
j < y || j > (y + image.GetClipH())
|
||||
) {
|
||||
image.SetClipY(0);
|
||||
return state = State::NORMAL;
|
||||
}
|
||||
if (leftPressed) {
|
||||
image.SetClipY(image.GetClipH()*2);
|
||||
return state = State::PRESSED;
|
||||
}
|
||||
else {
|
||||
image.SetClipY(image.GetClipH());
|
||||
return state = State::HOVER;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef BUTTON_HPP_
|
||||
#define BUTTON_HPP_
|
||||
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
//3-phases, no toggle, centred text
|
||||
class Button {
|
||||
public:
|
||||
enum class State {
|
||||
NORMAL, HOVER, PRESSED
|
||||
};
|
||||
|
||||
Button() = default;
|
||||
Button(Sint16 x, Sint16 y, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string text = "");
|
||||
|
||||
void Setup(Sint16 x, Sint16 y, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string text = "");
|
||||
|
||||
//return the current state
|
||||
State MouseMotion(SDL_MouseMotionEvent const&);
|
||||
State MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
State MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
State GetState() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
//yet another draw function
|
||||
void DrawTo(SDL_Surface* const);
|
||||
|
||||
//simple accessors and mutators
|
||||
Sint16 SetX(Sint16 i) { return x = i; }
|
||||
Sint16 SetY(Sint16 i) { return y = i; }
|
||||
Sint16 GetX() const { return x; }
|
||||
Sint16 GetY() const { return y; }
|
||||
|
||||
void SetSurfaces(SDL_Surface* image, SDL_Surface* font);
|
||||
|
||||
std::string SetText(std::string s);
|
||||
std::string GetText() const { return text; }
|
||||
|
||||
//raw access, be careful
|
||||
Image* GetImage() { return ℑ }
|
||||
RasterFont* GetFont() { return &font; }
|
||||
|
||||
//debug
|
||||
Sint16 GetTextX() const { return textX; }
|
||||
Sint16 GetTextY() const { return textY; }
|
||||
private:
|
||||
State CalcState(Sint16 x, Sint16 y, bool leftPressed);
|
||||
|
||||
Sint16 x = 0, y = 0;
|
||||
Sint16 textX = 0, textY = 0; //prevent recalc every loop
|
||||
Image image;
|
||||
RasterFont font;
|
||||
State state = State::NORMAL;
|
||||
std::string text;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,76 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <fstream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
void ConfigUtility::Load(string fname) {
|
||||
ifstream is(fname);
|
||||
|
||||
if (!is.is_open()) {
|
||||
throw(runtime_error("Failed to open config file"));
|
||||
}
|
||||
|
||||
string key, val;
|
||||
|
||||
for (;;) { //forever
|
||||
//eat whitespace
|
||||
while(isspace(is.peek()))
|
||||
is.ignore();
|
||||
|
||||
//end of file
|
||||
if (is.eof())
|
||||
break;
|
||||
|
||||
//skip comment lines
|
||||
if (is.peek() == '#') {
|
||||
while(is.peek() != '\n' && !is.eof()) {
|
||||
is.ignore();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
//read in the pair
|
||||
getline(is, key,'=');
|
||||
getline(is, val);
|
||||
|
||||
//trim the strings at the start & end
|
||||
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
|
||||
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
|
||||
|
||||
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
|
||||
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
|
||||
|
||||
//allow empty/wiped values
|
||||
if (key.size() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//save the pair
|
||||
table[key] = val;
|
||||
}
|
||||
|
||||
is.close();
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CONFIGUTILITY_HPP_
|
||||
#define CONFIGUTILITY_HPP_
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
|
||||
class ConfigUtility {
|
||||
public:
|
||||
ConfigUtility() {}
|
||||
ConfigUtility(std::string s) { Load(s); }
|
||||
|
||||
void Load(std::string fname);
|
||||
|
||||
std::string String(std::string s) {
|
||||
return table[s];
|
||||
}
|
||||
const char* CString(std::string s) {
|
||||
return table[s].c_str();
|
||||
}
|
||||
int Integer(std::string s) {
|
||||
return atoi(table[s].c_str());
|
||||
}
|
||||
double Double(std::string s) {
|
||||
return atof(table[s].c_str());
|
||||
}
|
||||
bool Boolean(std::string s) {
|
||||
return table[s] == "true";
|
||||
}
|
||||
|
||||
std::string& operator[](std::string s) {
|
||||
return table[s];
|
||||
}
|
||||
int Int(std::string s) {
|
||||
return Integer(s);
|
||||
}
|
||||
int Bool(std::string s) {
|
||||
return Boolean(s);
|
||||
}
|
||||
std::map<std::string, std::string>* GetMap() {
|
||||
return &table;
|
||||
}
|
||||
private:
|
||||
std::map<std::string, std::string> table;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,26 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
int FrameRate::frameCount = 0;
|
||||
int FrameRate::lastFrameRate = 0;
|
||||
FrameRate::Clock::time_point FrameRate::tick = FrameRate::Clock::now();
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,27 +19,30 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "maths.hpp"
|
||||
#ifndef FRAMERATE_HPP_
|
||||
#define FRAMERATE_HPP_
|
||||
|
||||
double curve(double x) {
|
||||
return 3.0 * pow(x, 2.0) - 2.0 * pow(x, 3.0);
|
||||
}
|
||||
#include <chrono>
|
||||
|
||||
double snap(double x, double base) {
|
||||
//snap to a grid (floating point version)
|
||||
return floor(x / base) * base;
|
||||
}
|
||||
class FrameRate {
|
||||
public:
|
||||
typedef std::chrono::high_resolution_clock Clock;
|
||||
|
||||
int snap(int x, int base) {
|
||||
//snap to a grid (integer devision version)
|
||||
if (x < 0) {
|
||||
++x;
|
||||
return x / base * base - base;
|
||||
FrameRate() = delete;
|
||||
static int Calculate() {
|
||||
frameCount++;
|
||||
if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
|
||||
lastFrameRate = frameCount;
|
||||
frameCount = 0;
|
||||
tick = Clock::now();
|
||||
}
|
||||
return lastFrameRate;
|
||||
}
|
||||
return x / base * base;
|
||||
}
|
||||
static int GetFrameRate() { return lastFrameRate; }
|
||||
private:
|
||||
static int frameCount;
|
||||
static int lastFrameRate;
|
||||
static Clock::time_point tick;
|
||||
};
|
||||
|
||||
double scalarProduct(Vector2 lhs, Vector2 rhs) {
|
||||
//the dot product
|
||||
return lhs.x * rhs.x + lhs.y * rhs.y;
|
||||
}
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,26 +19,36 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MAPGENERATOR_HPP_
|
||||
#define MAPGENERATOR_HPP_
|
||||
#include "image.hpp"
|
||||
|
||||
#include "simple_rng.hpp"
|
||||
Image::Image(SDL_Surface* p) {
|
||||
SetSurface(p);
|
||||
}
|
||||
|
||||
#include "vector2.hpp"
|
||||
Image::Image(SDL_Surface* p, SDL_Rect r) {
|
||||
SetSurface(p, r);
|
||||
}
|
||||
|
||||
class MapGenerator {
|
||||
public:
|
||||
MapGenerator() = default;
|
||||
~MapGenerator() = default;
|
||||
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
|
||||
if (!(surface = p)) {
|
||||
clip = {0, 0, 0, 0};
|
||||
}
|
||||
else {
|
||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
Vector2 RawNoise(Vector2 const&);
|
||||
double Influence(Vector2 const& gridPoint, Vector2 const& queryPoint, double width, double height);
|
||||
double ScaledNoise(double x, double y, double width, double height);
|
||||
double ScaledOctave(double x, double y, double width, double height, double octave);
|
||||
double GetPixel(double x, double y, double width, double height, double octave);
|
||||
SDL_Surface* Image::SetSurface(SDL_Surface* const p, SDL_Rect r) {
|
||||
surface = p;
|
||||
clip = r;
|
||||
return surface;
|
||||
}
|
||||
|
||||
private:
|
||||
SimpleRNG rng;
|
||||
};
|
||||
|
||||
#endif
|
||||
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
|
||||
if (!surface) {
|
||||
return;
|
||||
}
|
||||
SDL_Rect sclip = clip, dclip = {x,y};
|
||||
SDL_BlitSurface(surface, &sclip, dest, &dclip);
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -23,26 +23,17 @@
|
||||
#define IMAGE_HPP_
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
#include <string>
|
||||
|
||||
class Image {
|
||||
public:
|
||||
Image() = default;
|
||||
Image(Image const& rhs) { *this = rhs; }
|
||||
Image(Image&& rhs) { *this = std::move(rhs); }
|
||||
Image(std::string fname) { LoadSurface(fname); }
|
||||
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
|
||||
Image(SDL_Surface* p) { SetSurface(p); }
|
||||
~Image() { FreeSurface(); }
|
||||
Image(SDL_Surface*);
|
||||
Image(SDL_Surface*, SDL_Rect);
|
||||
~Image() = default;
|
||||
|
||||
Image& operator=(Image const&);
|
||||
Image& operator=(Image&&);
|
||||
|
||||
SDL_Surface* LoadSurface(std::string fname);
|
||||
SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
|
||||
SDL_Surface* SetSurface(SDL_Surface*);
|
||||
SDL_Surface* SetSurface(SDL_Surface*, SDL_Rect);
|
||||
SDL_Surface* GetSurface() const { return surface; }
|
||||
void FreeSurface();
|
||||
|
||||
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
|
||||
|
||||
@@ -59,15 +50,9 @@ public:
|
||||
Sint16 GetClipY() const { return clip.y; }
|
||||
Uint16 GetClipW() const { return clip.w; }
|
||||
Uint16 GetClipH() const { return clip.h; }
|
||||
|
||||
bool GetLocal() const { return local; }
|
||||
|
||||
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
|
||||
void ClearTransparentColor();
|
||||
protected:
|
||||
SDL_Surface* surface = nullptr;
|
||||
SDL_Rect clip = {0, 0, 0, 0};
|
||||
bool local = false;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,18 +1,20 @@
|
||||
#config
|
||||
INCLUDES+=. ../utils
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
LIBDIR=..
|
||||
LOCALLIBS=
|
||||
LIB=
|
||||
INCLUDES=
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
SRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
OUTDIR=../out
|
||||
OUT=$(addprefix $(OUTDIR)/,libCodebase.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
@@ -0,0 +1,49 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "raster_font.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
RasterFont::RasterFont(SDL_Surface* p) {
|
||||
SetSurface(p);
|
||||
}
|
||||
|
||||
void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x, Sint16 y) {
|
||||
if (!image.GetSurface()) {
|
||||
throw(std::runtime_error("RasterFont not loaded"));
|
||||
}
|
||||
const Uint16 w = image.GetClipW();
|
||||
const Uint16 h = image.GetClipH();
|
||||
for (int i = 0; i < s.size(); i++) {
|
||||
image.SetClipX(s[i] % w * w);
|
||||
image.SetClipY(s[i] / h * h);
|
||||
image.DrawTo(dest, x + i * w, y);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Surface* RasterFont::SetSurface(SDL_Surface* p) {
|
||||
if (image.SetSurface(p)) {
|
||||
image.SetClipW(image.GetSurface()->w/16);
|
||||
image.SetClipH(image.GetSurface()->h/16);
|
||||
}
|
||||
return image.GetSurface();
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef RASTERFONT_HPP_
|
||||
#define RASTERFONT_HPP_
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class RasterFont {
|
||||
public:
|
||||
RasterFont() = default;
|
||||
RasterFont(SDL_Surface* p);
|
||||
~RasterFont() = default;
|
||||
|
||||
void DrawStringTo(std::string, SDL_Surface* const, Sint16 x, Sint16 y);
|
||||
|
||||
//Accessors and Mutators
|
||||
SDL_Surface* SetSurface(SDL_Surface*);
|
||||
SDL_Surface* GetSurface() const { return image.GetSurface(); }
|
||||
Uint16 GetCharW() { return image.GetClipW(); }
|
||||
Uint16 GetCharH() { return image.GetClipH(); }
|
||||
private:
|
||||
Image image;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,44 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "sprite_sheet.hpp"
|
||||
|
||||
SpriteSheet::SpriteSheet(SDL_Surface* s, Uint16 w, Uint16 h) {
|
||||
SetSurface(s, w, h);
|
||||
}
|
||||
|
||||
void SpriteSheet::Update(double delta) {
|
||||
if (interval && (ticks += delta) >= interval) {
|
||||
if (++currentFrame >= maxFrames) {
|
||||
currentFrame = 0;
|
||||
}
|
||||
ticks = 0;
|
||||
}
|
||||
image.SetClipX(currentFrame * image.GetClipW());
|
||||
image.SetClipY(currentStrip * image.GetClipH());
|
||||
}
|
||||
|
||||
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* const s, Uint16 w, Uint16 h) {
|
||||
image.SetSurface(s, {0, 0, w, h});
|
||||
currentFrame = 0; maxFrames = image.GetSurface()->w / image.GetClipW();
|
||||
currentStrip = 0; maxStrips = image.GetSurface()->h / image.GetClipH();
|
||||
interval = ticks = 0;
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SPRITESHEET_HPP_
|
||||
#define SPRITESHEET_HPP_
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class SpriteSheet {
|
||||
public:
|
||||
SpriteSheet() = default;
|
||||
SpriteSheet(SDL_Surface*, Uint16 w, Uint16 h);
|
||||
~SpriteSheet() = default;
|
||||
|
||||
void Update(double delta);
|
||||
|
||||
SDL_Surface* SetSurface(SDL_Surface* const, Uint16 w, Uint16 h);
|
||||
SDL_Surface* GetSurface() const {
|
||||
return image.GetSurface();
|
||||
}
|
||||
|
||||
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) {
|
||||
image.DrawTo(dest, x, y);
|
||||
}
|
||||
|
||||
//Accessors and Mutators
|
||||
double SetInterval(double i) { return interval = i; }
|
||||
double GetInterval() const { return interval; }
|
||||
|
||||
int SetCurrentFrame(int i) { return currentFrame = i; }
|
||||
int SetCurrentStrip(int i) { return currentStrip = i; }
|
||||
|
||||
Uint16 GetFrameWidth() const { return image.GetClipW(); }
|
||||
Uint16 GetFrameHeight() const { return image.GetClipH(); }
|
||||
int GetCurrentFrame() const { return currentFrame; };
|
||||
int GetCurrentStrip() const { return currentStrip; };
|
||||
int GetMaxFrames() const { return maxFrames; }
|
||||
int GetMaxStrips() const { return maxStrips; }
|
||||
private:
|
||||
Image image;
|
||||
int currentFrame = 0, maxFrames = 0;
|
||||
int currentStrip = 0, maxStrips = 0;
|
||||
double interval = 0, ticks = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,85 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "surface_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
SurfaceManager::~SurfaceManager() noexcept {
|
||||
FreeAll();
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Load(std::string key, std::string fname) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
throw(std::runtime_error(std::string("Surface already loaded: ") + key + std::string(", ") + fname));
|
||||
}
|
||||
return LoadSurface(key, fname);
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Reload(std::string key, std::string fname) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
SDL_FreeSurface(it->second);
|
||||
surfaceMap.erase(it);
|
||||
}
|
||||
return LoadSurface(key, fname);
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Get(std::string key) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it == surfaceMap.end()) {
|
||||
throw(std::runtime_error(std::string("Could not find key: ") + key));
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Set(std::string key, SDL_Surface* ptr) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
throw(std::runtime_error(std::string("Key already exists: ") + key));
|
||||
}
|
||||
return surfaceMap[key] = ptr;
|
||||
}
|
||||
|
||||
void SurfaceManager::Free(std::string key) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
SDL_FreeSurface(it->second);
|
||||
surfaceMap.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceManager::FreeAll() {
|
||||
for (auto it : surfaceMap) {
|
||||
SDL_FreeSurface(it.second);
|
||||
}
|
||||
surfaceMap.clear();
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::LoadSurface(std::string key, std::string fname) {
|
||||
SDL_Surface* ptr = SDL_LoadBMP(fname.c_str());
|
||||
if (!ptr) {
|
||||
throw(std::runtime_error(std::string("Failed to load file: ") + fname));
|
||||
}
|
||||
SDL_SetColorKey(ptr, SDL_SRCCOLORKEY, SDL_MapRGB(ptr->format, 255, 0, 255)); //default
|
||||
return surfaceMap[key] = ptr;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SURFACEMANAGER_HPP_
|
||||
#define SURFACEMANAGER_HPP_
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class SurfaceManager {
|
||||
public:
|
||||
SurfaceManager() = default;
|
||||
~SurfaceManager() noexcept;
|
||||
|
||||
SDL_Surface* Load(std::string key, std::string fname);
|
||||
SDL_Surface* Reload(std::string key, std::string fname);
|
||||
SDL_Surface* Get(std::string key);
|
||||
SDL_Surface* Set(std::string key, SDL_Surface* ptr);
|
||||
void Free(std::string key);
|
||||
void FreeAll();
|
||||
|
||||
SDL_Surface* operator[](std::string key) { return Get(key); };
|
||||
private:
|
||||
SDL_Surface* LoadSurface(std::string key, std::string fname);
|
||||
typedef std::map<std::string, SDL_Surface*> MapType;
|
||||
MapType surfaceMap;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,148 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
void UDPNetworkUtility::Open(int port, int packSize) {
|
||||
if (!(socket = SDLNet_UDP_Open(port))) {
|
||||
Close();
|
||||
throw(std::runtime_error("Failed to open a UDP socket"));
|
||||
}
|
||||
|
||||
if (!(packOut = SDLNet_AllocPacket(packSize))) {
|
||||
Close();
|
||||
throw(std::runtime_error("Failed to allocate the out packet"));
|
||||
}
|
||||
|
||||
if (!(packIn = SDLNet_AllocPacket(packSize))) {
|
||||
Close();
|
||||
throw(std::runtime_error("Failed to allocate the in packet"));
|
||||
}
|
||||
}
|
||||
|
||||
void UDPNetworkUtility::Close() {
|
||||
SDLNet_UDP_Close(socket);
|
||||
SDLNet_FreePacket(packOut);
|
||||
SDLNet_FreePacket(packIn);
|
||||
socket = nullptr;
|
||||
packOut = nullptr;
|
||||
packIn = nullptr;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
|
||||
IPaddress add;
|
||||
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
return Bind(&add, channel);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
|
||||
int ret = SDLNet_UDP_Bind(socket, channel, add);
|
||||
|
||||
if (ret == -1) {
|
||||
throw(std::runtime_error("Failed to bind to a channel"));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void UDPNetworkUtility::Unbind(int channel) {
|
||||
SDLNet_UDP_Unbind(socket, channel);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) {
|
||||
IPaddress add;
|
||||
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
Send(&add, data, len);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
|
||||
if (len > packOut->maxlen) {
|
||||
throw(std::runtime_error("Failed to copy the data into the packet"));
|
||||
}
|
||||
memset(packOut->data, 0, packOut->maxlen);
|
||||
memcpy(packOut->data, data, len);
|
||||
packOut->len = len;
|
||||
packOut->address = *add;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, -1, packOut);
|
||||
|
||||
if (ret <= 0) {
|
||||
throw(std::runtime_error("Failed to send a packet"));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Send(int channel, void* data, int len) {
|
||||
if (len > packOut->maxlen) {
|
||||
throw(std::runtime_error("Failed to copy the data into the packet"));
|
||||
}
|
||||
memset(packOut->data, 0, packOut->maxlen);
|
||||
memcpy(packOut->data, data, len);
|
||||
packOut->len = len;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, channel, packOut);
|
||||
|
||||
if (ret <= 0) {
|
||||
throw(std::runtime_error("Failed to send a packet"));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendAll(void* data, int len) {
|
||||
if (len > packOut->maxlen) {
|
||||
throw(std::runtime_error("Failed to copy the data into the packet"));
|
||||
}
|
||||
memset(packOut->data, 0, packOut->maxlen);
|
||||
memcpy(packOut->data, data, len);
|
||||
packOut->len = len;
|
||||
|
||||
int sent = 0;
|
||||
|
||||
//send to all bound channels
|
||||
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
|
||||
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
|
||||
sent += SDLNet_UDP_Send(socket, i, packOut);
|
||||
}
|
||||
}
|
||||
|
||||
return sent;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Receive() {
|
||||
memset(packIn->data, 0, packIn->maxlen);
|
||||
int ret = SDLNet_UDP_Recv(socket, packIn);
|
||||
|
||||
if (ret < 0) {
|
||||
throw(std::runtime_error("Unknown network error occured"));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef UDPNETWORKUTILITY_HPP_
|
||||
#define UDPNETWORKUTILITY_HPP_
|
||||
|
||||
#include "SDL_net/SDL_net.h"
|
||||
|
||||
class UDPNetworkUtility {
|
||||
public:
|
||||
UDPNetworkUtility() = default;
|
||||
~UDPNetworkUtility() = default;
|
||||
|
||||
void Open(int port, int packSize);
|
||||
void Close();
|
||||
|
||||
//bind to an available channel
|
||||
int Bind(const char* ip, int port) {
|
||||
Bind(ip, port, -1);
|
||||
}
|
||||
int Bind(IPaddress* add) {
|
||||
Bind(add, -1);
|
||||
}
|
||||
|
||||
//bind to certain channel
|
||||
int Bind(const char* ip, int port, int channel);
|
||||
int Bind(IPaddress* add, int channel);
|
||||
void Unbind(int channel);
|
||||
|
||||
IPaddress* GetIPAddress(int channel) {
|
||||
return SDLNet_UDP_GetPeerAddress(socket, channel);
|
||||
}
|
||||
|
||||
int Send(const char* ip, int port, void* data, int len);
|
||||
int Send(IPaddress* add, void* data, int len);
|
||||
int Send(int channel, void* data, int len);
|
||||
int SendAll(void* data, int len);
|
||||
int Receive();
|
||||
|
||||
void* GetOutData() const {
|
||||
return reinterpret_cast<void*>(packOut->data);
|
||||
};
|
||||
void* GetInData() const {
|
||||
return reinterpret_cast<void*>(packIn->data);
|
||||
};
|
||||
UDPpacket* GetOutPacket() const {
|
||||
return packOut;
|
||||
}
|
||||
UDPpacket* GetInPacket() const {
|
||||
return packIn;
|
||||
}
|
||||
UDPsocket GetSocket() const {
|
||||
return socket;
|
||||
}
|
||||
private:
|
||||
UDPsocket socket = nullptr;
|
||||
UDPpacket* packOut = nullptr;
|
||||
UDPpacket* packIn = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -22,78 +22,50 @@
|
||||
#ifndef VECTOR2_HPP_
|
||||
#define VECTOR2_HPP_
|
||||
|
||||
#include <type_traits>
|
||||
#include <stdexcept>
|
||||
#include <cmath>
|
||||
|
||||
class Vector2 {
|
||||
public:
|
||||
double x, y;
|
||||
|
||||
double x = 0, y = 0;
|
||||
Vector2() = default;
|
||||
Vector2(double i, double j): x(i), y(j) {};
|
||||
~Vector2() = default;
|
||||
Vector2& operator=(Vector2 const&) = default;
|
||||
|
||||
Vector2(double i, double j) {
|
||||
x = i; y = j;
|
||||
}
|
||||
double Length() const {
|
||||
return sqrt(x*x+y*y);
|
||||
}
|
||||
double SquaredLength() const {
|
||||
return x*x+y*y;
|
||||
}
|
||||
void Normalize() {
|
||||
double l = Length();
|
||||
x /= l;
|
||||
y /= l;
|
||||
|
||||
double operator[](size_t i) {
|
||||
if (i >= 2)
|
||||
throw(std::runtime_error("Out of range"));
|
||||
return *(&x+i);
|
||||
}
|
||||
|
||||
//Arithmetic operators
|
||||
Vector2 operator+(Vector2 v) const {
|
||||
Vector2 ret;
|
||||
ret.x = x + v.x;
|
||||
ret.y = y + v.y;
|
||||
return ret;
|
||||
}
|
||||
Vector2 operator-(Vector2 v) const {
|
||||
Vector2 ret;
|
||||
ret.x = x - v.x;
|
||||
ret.y = y - v.y;
|
||||
return ret;
|
||||
}
|
||||
Vector2 operator*(Vector2 v) const {
|
||||
Vector2 ret;
|
||||
ret.x = x * v.x;
|
||||
ret.y = y * v.y;
|
||||
return ret;
|
||||
}
|
||||
Vector2 operator*(double d) const {
|
||||
Vector2 ret;
|
||||
ret.x = x * d;
|
||||
ret.y = y * d;
|
||||
return ret;
|
||||
}
|
||||
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
|
||||
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
|
||||
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
|
||||
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
|
||||
|
||||
Vector2 operator/(Vector2 v) {
|
||||
if (!v.x || !v.y)
|
||||
throw(std::domain_error("Divide by zero"));
|
||||
Vector2 ret;
|
||||
ret.x = x / v.x;
|
||||
ret.y = y / v.y;
|
||||
return ret;
|
||||
throw(std::runtime_error("Divide by zero"));
|
||||
return Vector2(x / v.x, y / v.y);
|
||||
}
|
||||
Vector2 operator/(double d) {
|
||||
if (!d)
|
||||
throw(std::domain_error("Divide by zero"));
|
||||
Vector2 ret;
|
||||
ret.x = x / d;
|
||||
ret.y = y / d;
|
||||
return ret;
|
||||
throw(std::runtime_error("Divide by zero"));
|
||||
return Vector2(x / d, y / d);
|
||||
}
|
||||
|
||||
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
|
||||
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
|
||||
|
||||
//member templates (curry the above operators)
|
||||
//templates
|
||||
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
|
||||
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
|
||||
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
|
||||
@@ -102,7 +74,4 @@ public:
|
||||
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
|
||||
};
|
||||
|
||||
//This is explicitly a POD
|
||||
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,452 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef _SDL_NET_H
|
||||
#define _SDL_NET_H
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
#include "SDL/SDL_endian.h"
|
||||
#include "SDL/SDL_version.h"
|
||||
#include "SDL/begin_code.h"
|
||||
|
||||
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
||||
*/
|
||||
#define SDL_NET_MAJOR_VERSION 1
|
||||
#define SDL_NET_MINOR_VERSION 2
|
||||
#define SDL_NET_PATCHLEVEL 8
|
||||
|
||||
/* This macro can be used to fill a version structure with the compile-time
|
||||
* version of the SDL_net library.
|
||||
*/
|
||||
#define SDL_NET_VERSION(X) \
|
||||
{ \
|
||||
(X)->major = SDL_NET_MAJOR_VERSION; \
|
||||
(X)->minor = SDL_NET_MINOR_VERSION; \
|
||||
(X)->patch = SDL_NET_PATCHLEVEL; \
|
||||
}
|
||||
|
||||
/* This function gets the version of the dynamically linked SDL_net library.
|
||||
it should NOT be used to fill a version structure, instead you should
|
||||
use the SDL_NET_VERSION() macro.
|
||||
*/
|
||||
extern DECLSPEC const SDL_version * SDLCALL SDLNet_Linked_Version(void);
|
||||
|
||||
/* Initialize/Cleanup the network API
|
||||
SDL must be initialized before calls to functions in this library,
|
||||
because this library uses utility functions from the SDL library.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_Init(void);
|
||||
extern DECLSPEC void SDLCALL SDLNet_Quit(void);
|
||||
|
||||
/***********************************************************************/
|
||||
/* IPv4 hostname resolution API */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct {
|
||||
Uint32 host; /* 32-bit IPv4 host address */
|
||||
Uint16 port; /* 16-bit protocol port */
|
||||
} IPaddress;
|
||||
|
||||
/* Resolve a host name and port to an IP address in network form.
|
||||
If the function succeeds, it will return 0.
|
||||
If the host couldn't be resolved, the host portion of the returned
|
||||
address will be INADDR_NONE, and the function will return -1.
|
||||
If 'host' is NULL, the resolved host will be set to INADDR_ANY.
|
||||
*/
|
||||
#ifndef INADDR_ANY
|
||||
#define INADDR_ANY 0x00000000
|
||||
#endif
|
||||
#ifndef INADDR_NONE
|
||||
#define INADDR_NONE 0xFFFFFFFF
|
||||
#endif
|
||||
#ifndef INADDR_LOOPBACK
|
||||
#define INADDR_LOOPBACK 0x7f000001
|
||||
#endif
|
||||
#ifndef INADDR_BROADCAST
|
||||
#define INADDR_BROADCAST 0xFFFFFFFF
|
||||
#endif
|
||||
extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
|
||||
|
||||
/* Resolve an ip address to a host name in canonical form.
|
||||
If the ip couldn't be resolved, this function returns NULL,
|
||||
otherwise a pointer to a static buffer containing the hostname
|
||||
is returned. Note that this function is not thread-safe.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip);
|
||||
|
||||
/* Get the addresses of network interfaces on this system.
|
||||
This returns the number of addresses saved in 'addresses'
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount);
|
||||
|
||||
/***********************************************************************/
|
||||
/* TCP network API */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct _TCPsocket *TCPsocket;
|
||||
|
||||
/* Open a TCP network socket
|
||||
If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
|
||||
socket on the given port, otherwise a TCP connection to the remote
|
||||
host and port is attempted. The address passed in should already be
|
||||
swapped to network byte order (addresses returned from
|
||||
SDLNet_ResolveHost() are already in the correct form).
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
|
||||
|
||||
/* Accept an incoming connection on the given server socket.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
|
||||
|
||||
/* Get the IP address of the remote system associated with the socket.
|
||||
If the socket is a server socket, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
|
||||
|
||||
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
|
||||
This function returns the actual amount of data sent. If the return value
|
||||
is less than the amount of data sent, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
|
||||
int len);
|
||||
|
||||
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
|
||||
and store them in the buffer pointed to by 'data'.
|
||||
This function returns the actual amount of data received. If the return
|
||||
value is less than or equal to zero, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
|
||||
|
||||
/* Close a TCP network socket */
|
||||
extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* UDP network API */
|
||||
/***********************************************************************/
|
||||
|
||||
/* The maximum channels on a a UDP socket */
|
||||
#define SDLNET_MAX_UDPCHANNELS 150
|
||||
/* The maximum addresses bound to a single UDP socket channel */
|
||||
#define SDLNET_MAX_UDPADDRESSES 1
|
||||
|
||||
typedef struct _UDPsocket *UDPsocket;
|
||||
typedef struct {
|
||||
int channel; /* The src/dst channel of the packet */
|
||||
Uint8 *data; /* The packet data */
|
||||
int len; /* The length of the packet data */
|
||||
int maxlen; /* The size of the data buffer */
|
||||
int status; /* packet status after sending */
|
||||
IPaddress address; /* The source/dest address of an incoming/outgoing packet */
|
||||
} UDPpacket;
|
||||
|
||||
/* Allocate/resize/free a single UDP packet 'size' bytes long.
|
||||
The new packet is returned, or NULL if the function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
|
||||
extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
|
||||
|
||||
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
|
||||
each 'size' bytes long.
|
||||
A pointer to the first packet in the array is returned, or NULL if the
|
||||
function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
|
||||
|
||||
|
||||
/* Open a UDP network socket
|
||||
If 'port' is non-zero, the UDP socket is bound to a local port.
|
||||
The 'port' should be given in native byte order, but is used
|
||||
internally in network (big endian) byte order, in addresses, etc.
|
||||
This allows other systems to send to this socket via a known port.
|
||||
*/
|
||||
extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
|
||||
|
||||
/* Set the percentage of simulated packet loss for packets sent on the socket.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent);
|
||||
|
||||
/* Bind the address 'address' to the requested channel on the UDP socket.
|
||||
If the channel is -1, then the first unbound channel will be bound with
|
||||
the given address as it's primary address.
|
||||
If the channel is already bound, this new address will be added to the
|
||||
list of valid source addresses for packets arriving on the channel.
|
||||
If the channel is not already bound, then the address becomes the primary
|
||||
address, to which all outbound packets on the channel are sent.
|
||||
This function returns the channel which was bound, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address);
|
||||
|
||||
/* Unbind all addresses from the given channel */
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
|
||||
|
||||
/* Get the primary IP address of the remote system associated with the
|
||||
socket and channel. If the channel is -1, then the primary IP port
|
||||
of the UDP socket is returned -- this is only meaningful for sockets
|
||||
opened with a specific port.
|
||||
If the channel is not bound and not -1, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
|
||||
|
||||
/* Send a vector of packets to the the channels specified within the packet.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
Each packet will be updated with the status of the packet after it has
|
||||
been sent, -1 if the packet send failed.
|
||||
This function returns the number of packets sent.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
|
||||
|
||||
/* Send a single packet to the specified channel.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
The packet will be updated with the status of the packet after it has
|
||||
been sent.
|
||||
This function returns 1 if the packet was sent, or 0 on error.
|
||||
|
||||
NOTE:
|
||||
The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
|
||||
of the transport medium. It can be as low as 250 bytes for some PPP links,
|
||||
and as high as 1500 bytes for ethernet.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
|
||||
|
||||
/* Receive a vector of pending packets from the UDP socket.
|
||||
The returned packets contain the source address and the channel they arrived
|
||||
on. If they did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
The channels are checked in highest to lowest order, so if an address is
|
||||
bound to multiple channels, the highest channel with the source address
|
||||
bound will be returned.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
|
||||
|
||||
/* Receive a single packet from the UDP socket.
|
||||
The returned packet contains the source address and the channel it arrived
|
||||
on. If it did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
The channels are checked in highest to lowest order, so if an address is
|
||||
bound to multiple channels, the highest channel with the source address
|
||||
bound will be returned.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
|
||||
|
||||
/* Close a UDP network socket */
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* Hooks for checking sockets for available data */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
|
||||
|
||||
/* Any network socket can be safely cast to this socket type */
|
||||
typedef struct _SDLNet_GenericSocket {
|
||||
int ready;
|
||||
} *SDLNet_GenericSocket;
|
||||
|
||||
/* Allocate a socket set for use with SDLNet_CheckSockets()
|
||||
This returns a socket set for up to 'maxsockets' sockets, or NULL if
|
||||
the function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
|
||||
|
||||
/* Add a socket to a set of sockets to be checked for available data */
|
||||
#define SDLNet_TCP_AddSocket(set, sock) \
|
||||
SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
#define SDLNet_UDP_AddSocket(set, sock) \
|
||||
SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
||||
|
||||
/* Remove a socket from a set of sockets to be checked for available data */
|
||||
#define SDLNet_TCP_DelSocket(set, sock) \
|
||||
SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
#define SDLNet_UDP_DelSocket(set, sock) \
|
||||
SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
||||
|
||||
/* This function checks to see if data is available for reading on the
|
||||
given set of sockets. If 'timeout' is 0, it performs a quick poll,
|
||||
otherwise the function returns when either data is available for
|
||||
reading, or the timeout in milliseconds has elapsed, which ever occurs
|
||||
first. This function returns the number of sockets ready for reading,
|
||||
or -1 if there was an error with the select() system call.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
|
||||
|
||||
/* After calling SDLNet_CheckSockets(), you can use this function on a
|
||||
socket that was in the socket set, to find out if data is available
|
||||
for reading.
|
||||
*/
|
||||
#define SDLNet_SocketReady(sock) \
|
||||
((sock != NULL) && SDL_reinterpret_cast(SDLNet_GenericSocket, sock)->ready)
|
||||
|
||||
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* Platform-independent data conversion functions */
|
||||
/***********************************************************************/
|
||||
|
||||
/* Write a 16/32 bit value to network packet buffer */
|
||||
extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area);
|
||||
extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area);
|
||||
|
||||
/* Read a 16/32 bit value from network packet buffer */
|
||||
extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area);
|
||||
extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area);
|
||||
|
||||
/***********************************************************************/
|
||||
/* Error reporting functions */
|
||||
/***********************************************************************/
|
||||
|
||||
/* We'll use SDL's functions for error reporting */
|
||||
#define SDLNet_SetError SDL_SetError
|
||||
#define SDLNet_GetError SDL_GetError
|
||||
|
||||
/* I'm eventually going to try to disentangle SDL_net from SDL, thus making
|
||||
SDL_net an independent X-platform networking toolkit. Not today though....
|
||||
|
||||
extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
|
||||
extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void);
|
||||
*/
|
||||
|
||||
|
||||
/* Inline macro functions to read/write network data */
|
||||
|
||||
/* Warning, some systems have data access alignment restrictions */
|
||||
#if defined(sparc) || defined(mips)
|
||||
#define SDL_DATA_ALIGNED 1
|
||||
#endif
|
||||
#ifndef SDL_DATA_ALIGNED
|
||||
#define SDL_DATA_ALIGNED 0
|
||||
#endif
|
||||
|
||||
/* Write a 16 bit value to network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Write16(value, areap) \
|
||||
(*SDL_reinterpret_cast(Uint16 *, areap) = SDL_SwapBE16(value))
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Write16(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[0] = (value >> 8) & 0xFF; \
|
||||
area[1] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#else
|
||||
#define SDLNet_Write16(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[1] = (value >> 8) & 0xFF; \
|
||||
area[0] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Write a 32 bit value to network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Write32(value, areap) \
|
||||
*SDL_reinterpret_cast(Uint32 *, areap) = SDL_SwapBE32(value);
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Write32(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[0] = (value >> 24) & 0xFF; \
|
||||
area[1] = (value >> 16) & 0xFF; \
|
||||
area[2] = (value >> 8) & 0xFF; \
|
||||
area[3] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#else
|
||||
#define SDLNet_Write32(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[3] = (value >> 24) & 0xFF; \
|
||||
area[2] = (value >> 16) & 0xFF; \
|
||||
area[1] = (value >> 8) & 0xFF; \
|
||||
area[0] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Read a 16 bit value from network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Read16(areap) \
|
||||
(SDL_SwapBE16(*SDL_reinterpret_cast(Uint16 *, areap)))
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Read16(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[0] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[1] << 0)
|
||||
#else
|
||||
#define SDLNet_Read16(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[1] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[0] << 0)
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Read a 32 bit value from network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Read32(areap) \
|
||||
(SDL_SwapBE32(*SDL_reinterpret_cast(Uint32 *, areap)))
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Read32(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[0] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[1] << 16) | \
|
||||
((SDL_reinterpret_cast(Uint8 *, areap))[2] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[3] << 0)
|
||||
#else
|
||||
#define SDLNet_Read32(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[3] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[2] << 16) | \
|
||||
((SDL_reinterpret_cast(Uint8 *, areap))[1] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[0] << 0)
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "SDL/close_code.h"
|
||||
|
||||
#endif /* _SDL_NET_H */
|
||||
@@ -0,0 +1,269 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "SDL/SDL_endian.h"
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
|
||||
const SDL_version *SDLNet_Linked_Version(void)
|
||||
{
|
||||
static SDL_version linked_version;
|
||||
SDL_NET_VERSION(&linked_version);
|
||||
return(&linked_version);
|
||||
}
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
static int SDLNet_started = 0;
|
||||
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
#include <signal.h>
|
||||
#endif
|
||||
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
|
||||
int SDLNet_GetLastError(void)
|
||||
{
|
||||
return errno;
|
||||
}
|
||||
|
||||
void SDLNet_SetLastError(int err)
|
||||
{
|
||||
errno = err;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/* Initialize/Cleanup the network API */
|
||||
int SDLNet_Init(void)
|
||||
{
|
||||
if ( !SDLNet_started ) {
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
/* Start up the windows networking */
|
||||
WORD version_wanted = MAKEWORD(1,1);
|
||||
WSADATA wsaData;
|
||||
|
||||
if ( WSAStartup(version_wanted, &wsaData) != 0 ) {
|
||||
SDLNet_SetError("Couldn't initialize Winsock 1.1\n");
|
||||
return(-1);
|
||||
}
|
||||
#else
|
||||
/* SIGPIPE is generated when a remote socket is closed */
|
||||
void (*handler)(int);
|
||||
handler = signal(SIGPIPE, SIG_IGN);
|
||||
if ( handler != SIG_DFL ) {
|
||||
signal(SIGPIPE, handler);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
++SDLNet_started;
|
||||
return(0);
|
||||
}
|
||||
void SDLNet_Quit(void)
|
||||
{
|
||||
if ( SDLNet_started == 0 ) {
|
||||
return;
|
||||
}
|
||||
if ( --SDLNet_started == 0 ) {
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
/* Clean up windows networking */
|
||||
if ( WSACleanup() == SOCKET_ERROR ) {
|
||||
if ( WSAGetLastError() == WSAEINPROGRESS ) {
|
||||
#ifndef _WIN32_WCE
|
||||
WSACancelBlockingCall();
|
||||
#endif
|
||||
WSACleanup();
|
||||
}
|
||||
}
|
||||
#else
|
||||
/* Restore the SIGPIPE handler */
|
||||
void (*handler)(int);
|
||||
handler = signal(SIGPIPE, SIG_DFL);
|
||||
if ( handler != SIG_IGN ) {
|
||||
signal(SIGPIPE, handler);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/* Resolve a host name and port to an IP address in network form */
|
||||
int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
|
||||
{
|
||||
int retval = 0;
|
||||
|
||||
/* Perform the actual host resolution */
|
||||
if ( host == NULL ) {
|
||||
address->host = INADDR_ANY;
|
||||
} else {
|
||||
address->host = inet_addr(host);
|
||||
if ( address->host == INADDR_NONE ) {
|
||||
struct hostent *hp;
|
||||
|
||||
hp = gethostbyname(host);
|
||||
if ( hp ) {
|
||||
memcpy(&address->host,hp->h_addr,hp->h_length);
|
||||
} else {
|
||||
retval = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
address->port = SDL_SwapBE16(port);
|
||||
|
||||
/* Return the status */
|
||||
return(retval);
|
||||
}
|
||||
|
||||
/* Resolve an ip address to a host name in canonical form.
|
||||
If the ip couldn't be resolved, this function returns NULL,
|
||||
otherwise a pointer to a static buffer containing the hostname
|
||||
is returned. Note that this function is not thread-safe.
|
||||
*/
|
||||
/* Written by Miguel Angel Blanch.
|
||||
* Main Programmer of Arianne RPG.
|
||||
* http://come.to/arianne_rpg
|
||||
*/
|
||||
const char *SDLNet_ResolveIP(const IPaddress *ip)
|
||||
{
|
||||
struct hostent *hp;
|
||||
struct in_addr in;
|
||||
|
||||
hp = gethostbyaddr((const char *)&ip->host, sizeof(ip->host), AF_INET);
|
||||
if ( hp != NULL ) {
|
||||
return hp->h_name;
|
||||
}
|
||||
|
||||
in.s_addr = ip->host;
|
||||
return inet_ntoa(in);
|
||||
}
|
||||
|
||||
int SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount)
|
||||
{
|
||||
int count = 0;
|
||||
#ifdef SIOCGIFCONF
|
||||
/* Defined on Mac OS X */
|
||||
#ifndef _SIZEOF_ADDR_IFREQ
|
||||
#define _SIZEOF_ADDR_IFREQ sizeof
|
||||
#endif
|
||||
SOCKET sock;
|
||||
struct ifconf conf;
|
||||
char data[4096];
|
||||
struct ifreq *ifr;
|
||||
struct sockaddr_in *sock_addr;
|
||||
|
||||
sock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if ( sock == INVALID_SOCKET ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
conf.ifc_len = sizeof(data);
|
||||
conf.ifc_buf = (caddr_t) data;
|
||||
if ( ioctl(sock, SIOCGIFCONF, &conf) < 0 ) {
|
||||
closesocket(sock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ifr = (struct ifreq*)data;
|
||||
while ((char*)ifr < data+conf.ifc_len) {
|
||||
if (ifr->ifr_addr.sa_family == AF_INET) {
|
||||
if (count < maxcount) {
|
||||
sock_addr = (struct sockaddr_in*)&ifr->ifr_addr;
|
||||
addresses[count].host = sock_addr->sin_addr.s_addr;
|
||||
addresses[count].port = sock_addr->sin_port;
|
||||
}
|
||||
++count;
|
||||
}
|
||||
ifr = (struct ifreq*)((char*)ifr + _SIZEOF_ADDR_IFREQ(*ifr));
|
||||
}
|
||||
closesocket(sock);
|
||||
#elif defined(__WIN32__)
|
||||
PIP_ADAPTER_INFO pAdapterInfo;
|
||||
PIP_ADAPTER_INFO pAdapter;
|
||||
PIP_ADDR_STRING pAddress;
|
||||
DWORD dwRetVal = 0;
|
||||
ULONG ulOutBufLen = sizeof (IP_ADAPTER_INFO);
|
||||
|
||||
pAdapterInfo = (IP_ADAPTER_INFO *) SDL_malloc(sizeof (IP_ADAPTER_INFO));
|
||||
if (pAdapterInfo == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen)) == ERROR_BUFFER_OVERFLOW) {
|
||||
pAdapterInfo = (IP_ADAPTER_INFO *) SDL_realloc(pAdapterInfo, ulOutBufLen);
|
||||
if (pAdapterInfo == NULL) {
|
||||
return 0;
|
||||
}
|
||||
dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen);
|
||||
}
|
||||
|
||||
if (dwRetVal == NO_ERROR) {
|
||||
for (pAdapter = pAdapterInfo; pAdapter; pAdapter = pAdapter->Next) {
|
||||
for (pAddress = &pAdapterInfo->IpAddressList; pAddress; pAddress = pAddress->Next) {
|
||||
if (count < maxcount) {
|
||||
addresses[count].host = inet_addr(pAddress->IpAddress.String);
|
||||
addresses[count].port = 0;
|
||||
}
|
||||
++count;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_free(pAdapterInfo);
|
||||
#endif
|
||||
return count;
|
||||
}
|
||||
|
||||
#if !SDL_DATA_ALIGNED /* function versions for binary compatibility */
|
||||
|
||||
/* Write a 16 bit value to network packet buffer */
|
||||
#undef SDLNet_Write16
|
||||
void SDLNet_Write16(Uint16 value, void *areap)
|
||||
{
|
||||
(*(Uint16 *)(areap) = SDL_SwapBE16(value));
|
||||
}
|
||||
|
||||
/* Write a 32 bit value to network packet buffer */
|
||||
#undef SDLNet_Write32
|
||||
void SDLNet_Write32(Uint32 value, void *areap)
|
||||
{
|
||||
*(Uint32 *)(areap) = SDL_SwapBE32(value);
|
||||
}
|
||||
|
||||
/* Read a 16 bit value from network packet buffer */
|
||||
#undef SDLNet_Read16
|
||||
Uint16 SDLNet_Read16(void *areap)
|
||||
{
|
||||
return (SDL_SwapBE16(*(Uint16 *)(areap)));
|
||||
}
|
||||
|
||||
/* Read a 32 bit value from network packet buffer */
|
||||
#undef SDLNet_Read32
|
||||
Uint32 SDLNet_Read32(void *areap)
|
||||
{
|
||||
return (SDL_SwapBE32(*(Uint32 *)(areap)));
|
||||
}
|
||||
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
@@ -0,0 +1,295 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
/* The network API for TCP sockets */
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
|
||||
struct _TCPsocket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
IPaddress remoteAddress;
|
||||
IPaddress localAddress;
|
||||
int sflag;
|
||||
};
|
||||
|
||||
/* Open a TCP network socket
|
||||
If 'remote' is NULL, this creates a local server socket on the given port,
|
||||
otherwise a TCP connection to the remote host and port is attempted.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
TCPsocket SDLNet_TCP_Open(IPaddress *ip)
|
||||
{
|
||||
TCPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
/* Allocate a TCP socket structure */
|
||||
sock = (TCPsocket)malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Open the socket */
|
||||
sock->channel = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if ( sock->channel == INVALID_SOCKET ) {
|
||||
SDLNet_SetError("Couldn't create socket");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Connect to remote, or bind locally, as appropriate */
|
||||
if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) ) {
|
||||
|
||||
// ######### Connecting to remote
|
||||
|
||||
memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = ip->host;
|
||||
sock_addr.sin_port = ip->port;
|
||||
|
||||
/* Connect to the remote host */
|
||||
if ( connect(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't connect to remote host");
|
||||
goto error_return;
|
||||
}
|
||||
sock->sflag = 0;
|
||||
} else {
|
||||
|
||||
// ########## Binding locally
|
||||
|
||||
memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
sock_addr.sin_port = ip->port;
|
||||
|
||||
/*
|
||||
* Windows gets bad mojo with SO_REUSEADDR:
|
||||
* http://www.devolution.com/pipermail/sdl/2005-September/070491.html
|
||||
* --ryan.
|
||||
*/
|
||||
#ifndef WIN32
|
||||
/* allow local address reuse */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Bind the socket for listening */
|
||||
if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't bind to local port");
|
||||
goto error_return;
|
||||
}
|
||||
if ( listen(sock->channel, 5) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't listen to local port");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Set the socket to non-blocking mode for accept() */
|
||||
#if defined(__BEOS__) && defined(SO_NONBLOCK)
|
||||
/* On BeOS r5 there is O_NONBLOCK but it's for files only */
|
||||
{
|
||||
long b = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
|
||||
}
|
||||
#elif defined(O_NONBLOCK)
|
||||
{
|
||||
fcntl(sock->channel, F_SETFL, O_NONBLOCK);
|
||||
}
|
||||
#elif defined(WIN32)
|
||||
{
|
||||
unsigned long mode = 1;
|
||||
ioctlsocket (sock->channel, FIONBIO, &mode);
|
||||
}
|
||||
#elif defined(__OS2__)
|
||||
{
|
||||
int dontblock = 1;
|
||||
ioctl(sock->channel, FIONBIO, &dontblock);
|
||||
}
|
||||
#else
|
||||
#warning How do we set non-blocking mode on other operating systems?
|
||||
#endif
|
||||
sock->sflag = 1;
|
||||
}
|
||||
sock->ready = 0;
|
||||
|
||||
#ifdef TCP_NODELAY
|
||||
/* Set the nodelay TCP option for real-time games */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, IPPROTO_TCP, TCP_NODELAY, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#endif /* TCP_NODELAY */
|
||||
|
||||
/* Fill in the channel host address */
|
||||
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
|
||||
sock->remoteAddress.port = sock_addr.sin_port;
|
||||
|
||||
/* The socket is ready */
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_TCP_Close(sock);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Accept an incoming connection on the given server socket.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
TCPsocket SDLNet_TCP_Accept(TCPsocket server)
|
||||
{
|
||||
TCPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
socklen_t sock_alen;
|
||||
|
||||
/* Only server sockets can accept */
|
||||
if ( ! server->sflag ) {
|
||||
SDLNet_SetError("Only server sockets can accept()");
|
||||
return(NULL);
|
||||
}
|
||||
server->ready = 0;
|
||||
|
||||
/* Allocate a TCP socket structure */
|
||||
sock = (TCPsocket)malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Accept a new TCP connection on a server socket */
|
||||
sock_alen = sizeof(sock_addr);
|
||||
sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr,
|
||||
&sock_alen);
|
||||
if ( sock->channel == INVALID_SOCKET ) {
|
||||
SDLNet_SetError("accept() failed");
|
||||
goto error_return;
|
||||
}
|
||||
#ifdef WIN32
|
||||
{
|
||||
/* passing a zero value, socket mode set to block on */
|
||||
unsigned long mode = 0;
|
||||
ioctlsocket (sock->channel, FIONBIO, &mode);
|
||||
}
|
||||
#elif defined(O_NONBLOCK)
|
||||
{
|
||||
int flags = fcntl(sock->channel, F_GETFL, 0);
|
||||
fcntl(sock->channel, F_SETFL, flags & ~O_NONBLOCK);
|
||||
}
|
||||
#endif /* WIN32 */
|
||||
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
|
||||
sock->remoteAddress.port = sock_addr.sin_port;
|
||||
|
||||
sock->sflag = 0;
|
||||
sock->ready = 0;
|
||||
|
||||
/* The socket is ready */
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_TCP_Close(sock);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Get the IP address of the remote system associated with the socket.
|
||||
If the socket is a server socket, this function returns NULL.
|
||||
*/
|
||||
IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
|
||||
{
|
||||
if ( sock->sflag ) {
|
||||
return(NULL);
|
||||
}
|
||||
return(&sock->remoteAddress);
|
||||
}
|
||||
|
||||
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
|
||||
This function returns the actual amount of data sent. If the return value
|
||||
is less than the amount of data sent, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
|
||||
{
|
||||
const Uint8 *data = (const Uint8 *)datap; /* For pointer arithmetic */
|
||||
int sent, left;
|
||||
|
||||
/* Server sockets are for accepting connections only */
|
||||
if ( sock->sflag ) {
|
||||
SDLNet_SetError("Server sockets cannot send");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/* Keep sending data until it's sent or an error occurs */
|
||||
left = len;
|
||||
sent = 0;
|
||||
SDLNet_SetLastError(0);
|
||||
do {
|
||||
len = send(sock->channel, (const char *) data, left, 0);
|
||||
if ( len > 0 ) {
|
||||
sent += len;
|
||||
left -= len;
|
||||
data += len;
|
||||
}
|
||||
} while ( (left > 0) && ((len > 0) || (SDLNet_GetLastError() == EINTR)) );
|
||||
|
||||
return(sent);
|
||||
}
|
||||
|
||||
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
|
||||
and store them in the buffer pointed to by 'data'.
|
||||
This function returns the actual amount of data received. If the return
|
||||
value is less than or equal to zero, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
|
||||
{
|
||||
int len;
|
||||
|
||||
/* Server sockets are for accepting connections only */
|
||||
if ( sock->sflag ) {
|
||||
SDLNet_SetError("Server sockets cannot receive");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
SDLNet_SetLastError(0);
|
||||
do {
|
||||
len = recv(sock->channel, (char *) data, maxlen, 0);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
sock->ready = 0;
|
||||
return(len);
|
||||
}
|
||||
|
||||
/* Close a TCP network socket */
|
||||
void SDLNet_TCP_Close(TCPsocket sock)
|
||||
{
|
||||
if ( sock != NULL ) {
|
||||
if ( sock->channel != INVALID_SOCKET ) {
|
||||
closesocket(sock->channel);
|
||||
}
|
||||
free(sock);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,528 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
#ifdef __WIN32__
|
||||
#define srandom srand
|
||||
#define random rand
|
||||
#endif
|
||||
|
||||
struct UDP_channel {
|
||||
int numbound;
|
||||
IPaddress address[SDLNET_MAX_UDPADDRESSES];
|
||||
};
|
||||
|
||||
struct _UDPsocket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
IPaddress address;
|
||||
|
||||
struct UDP_channel binding[SDLNET_MAX_UDPCHANNELS];
|
||||
|
||||
/* For debugging purposes */
|
||||
int packetloss;
|
||||
};
|
||||
|
||||
/* Allocate/free a single UDP packet 'size' bytes long.
|
||||
The new packet is returned, or NULL if the function ran out of memory.
|
||||
*/
|
||||
extern UDPpacket *SDLNet_AllocPacket(int size)
|
||||
{
|
||||
UDPpacket *packet;
|
||||
int error;
|
||||
|
||||
|
||||
error = 1;
|
||||
packet = (UDPpacket *)malloc(sizeof(*packet));
|
||||
if ( packet != NULL ) {
|
||||
packet->maxlen = size;
|
||||
packet->data = (Uint8 *)malloc(size);
|
||||
if ( packet->data != NULL ) {
|
||||
error = 0;
|
||||
}
|
||||
}
|
||||
if ( error ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
SDLNet_FreePacket(packet);
|
||||
packet = NULL;
|
||||
}
|
||||
return(packet);
|
||||
}
|
||||
int SDLNet_ResizePacket(UDPpacket *packet, int newsize)
|
||||
{
|
||||
Uint8 *newdata;
|
||||
|
||||
newdata = (Uint8 *)malloc(newsize);
|
||||
if ( newdata != NULL ) {
|
||||
free(packet->data);
|
||||
packet->data = newdata;
|
||||
packet->maxlen = newsize;
|
||||
}
|
||||
return(packet->maxlen);
|
||||
}
|
||||
extern void SDLNet_FreePacket(UDPpacket *packet)
|
||||
{
|
||||
if ( packet ) {
|
||||
if ( packet->data )
|
||||
free(packet->data);
|
||||
free(packet);
|
||||
}
|
||||
}
|
||||
|
||||
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
|
||||
each 'size' bytes long.
|
||||
A pointer to the packet array is returned, or NULL if the function ran out
|
||||
of memory.
|
||||
*/
|
||||
UDPpacket **SDLNet_AllocPacketV(int howmany, int size)
|
||||
{
|
||||
UDPpacket **packetV;
|
||||
|
||||
packetV = (UDPpacket **)malloc((howmany+1)*sizeof(*packetV));
|
||||
if ( packetV != NULL ) {
|
||||
int i;
|
||||
for ( i=0; i<howmany; ++i ) {
|
||||
packetV[i] = SDLNet_AllocPacket(size);
|
||||
if ( packetV[i] == NULL ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
packetV[i] = NULL;
|
||||
|
||||
if ( i != howmany ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
SDLNet_FreePacketV(packetV);
|
||||
packetV = NULL;
|
||||
}
|
||||
}
|
||||
return(packetV);
|
||||
}
|
||||
void SDLNet_FreePacketV(UDPpacket **packetV)
|
||||
{
|
||||
if ( packetV ) {
|
||||
int i;
|
||||
for ( i=0; packetV[i]; ++i ) {
|
||||
SDLNet_FreePacket(packetV[i]);
|
||||
}
|
||||
free(packetV);
|
||||
}
|
||||
}
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
|
||||
/* Open a UDP network socket
|
||||
If 'port' is non-zero, the UDP socket is bound to a fixed local port.
|
||||
*/
|
||||
UDPsocket SDLNet_UDP_Open(Uint16 port)
|
||||
{
|
||||
UDPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
socklen_t sock_len;
|
||||
|
||||
/* Allocate a UDP socket structure */
|
||||
sock = (UDPsocket)malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
memset(sock, 0, sizeof(*sock));
|
||||
memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
|
||||
/* Open the socket */
|
||||
sock->channel = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if ( sock->channel == INVALID_SOCKET )
|
||||
{
|
||||
SDLNet_SetError("Couldn't create socket");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Bind locally, if appropriate */
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
sock_addr.sin_port = SDL_SwapBE16(port);
|
||||
|
||||
/* Bind the socket for listening */
|
||||
if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't bind to local port");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Get the bound address and port */
|
||||
sock_len = sizeof(sock_addr);
|
||||
if ( getsockname(sock->channel, (struct sockaddr *)&sock_addr, &sock_len) < 0 ) {
|
||||
perror("getsockname");
|
||||
SDLNet_SetError("Couldn't get socket address");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Fill in the channel host address */
|
||||
sock->address.host = sock_addr.sin_addr.s_addr;
|
||||
sock->address.port = sock_addr.sin_port;
|
||||
|
||||
#ifdef SO_BROADCAST
|
||||
/* Allow LAN broadcasts with the socket */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_BROADCAST, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#endif
|
||||
#ifdef IP_ADD_MEMBERSHIP
|
||||
/* Receive LAN multicast packets on 224.0.0.1
|
||||
This automatically works on Mac OS X, Linux and BSD, but needs
|
||||
this code on Windows.
|
||||
*/
|
||||
/* A good description of multicast can be found here:
|
||||
http://www.docs.hp.com/en/B2355-90136/ch05s05.html
|
||||
*/
|
||||
/* FIXME: Add support for joining arbitrary groups to the API */
|
||||
{
|
||||
struct ip_mreq g;
|
||||
|
||||
g.imr_multiaddr.s_addr = inet_addr("224.0.0.1");
|
||||
g.imr_interface.s_addr = INADDR_ANY;
|
||||
setsockopt(sock->channel, IPPROTO_IP, IP_ADD_MEMBERSHIP,
|
||||
(char*)&g, sizeof(g));
|
||||
}
|
||||
#endif
|
||||
|
||||
/* The socket is ready */
|
||||
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_UDP_Close(sock);
|
||||
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
void SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent)
|
||||
{
|
||||
/* FIXME: We may want this behavior to be reproducible
|
||||
but there isn't a portable reentrant random
|
||||
number generator with good randomness.
|
||||
*/
|
||||
srandom(SDL_GetTicks());
|
||||
|
||||
if (percent < 0) {
|
||||
percent = 0;
|
||||
} else if (percent > 100) {
|
||||
percent = 100;
|
||||
}
|
||||
sock->packetloss = percent;
|
||||
}
|
||||
|
||||
/* Verify that the channel is in the valid range */
|
||||
static int ValidChannel(int channel)
|
||||
{
|
||||
if ( (channel < 0) || (channel >= SDLNET_MAX_UDPCHANNELS) ) {
|
||||
SDLNet_SetError("Invalid channel");
|
||||
return(0);
|
||||
}
|
||||
return(1);
|
||||
}
|
||||
|
||||
/* Bind the address 'address' to the requested channel on the UDP socket.
|
||||
If the channel is -1, then the first unbound channel will be bound with
|
||||
the given address as it's primary address.
|
||||
If the channel is already bound, this new address will be added to the
|
||||
list of valid source addresses for packets arriving on the channel.
|
||||
If the channel is not already bound, then the address becomes the primary
|
||||
address, to which all outbound packets on the channel are sent.
|
||||
This function returns the channel which was bound, or -1 on error.
|
||||
*/
|
||||
int SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address)
|
||||
{
|
||||
struct UDP_channel *binding;
|
||||
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Passed a NULL socket");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
if ( channel == -1 ) {
|
||||
for ( channel=0; channel < SDLNET_MAX_UDPCHANNELS; ++channel ) {
|
||||
binding = &sock->binding[channel];
|
||||
if ( binding->numbound < SDLNET_MAX_UDPADDRESSES ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if ( ! ValidChannel(channel) ) {
|
||||
return(-1);
|
||||
}
|
||||
binding = &sock->binding[channel];
|
||||
}
|
||||
if ( binding->numbound == SDLNET_MAX_UDPADDRESSES ) {
|
||||
SDLNet_SetError("No room for new addresses");
|
||||
return(-1);
|
||||
}
|
||||
binding->address[binding->numbound++] = *address;
|
||||
return(channel);
|
||||
}
|
||||
|
||||
/* Unbind all addresses from the given channel */
|
||||
void SDLNet_UDP_Unbind(UDPsocket sock, int channel)
|
||||
{
|
||||
if ( (channel >= 0) && (channel < SDLNET_MAX_UDPCHANNELS) ) {
|
||||
sock->binding[channel].numbound = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Get the primary IP address of the remote system associated with the
|
||||
socket and channel.
|
||||
If the channel is not bound, this function returns NULL.
|
||||
*/
|
||||
IPaddress *SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel)
|
||||
{
|
||||
IPaddress *address;
|
||||
|
||||
address = NULL;
|
||||
switch (channel) {
|
||||
case -1:
|
||||
/* Return the actual address of the socket */
|
||||
address = &sock->address;
|
||||
break;
|
||||
default:
|
||||
/* Return the address of the bound channel */
|
||||
if ( ValidChannel(channel) &&
|
||||
(sock->binding[channel].numbound > 0) ) {
|
||||
address = &sock->binding[channel].address[0];
|
||||
}
|
||||
break;
|
||||
}
|
||||
return(address);
|
||||
}
|
||||
|
||||
/* Send a vector of packets to the the channels specified within the packet.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
Each packet will be updated with the status of the packet after it has
|
||||
been sent, -1 if the packet send failed.
|
||||
This function returns the number of packets sent.
|
||||
*/
|
||||
int SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets)
|
||||
{
|
||||
int numsent, i, j;
|
||||
struct UDP_channel *binding;
|
||||
int status;
|
||||
int sock_len;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Passed a NULL socket");
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* Set up the variables to send packets */
|
||||
sock_len = sizeof(sock_addr);
|
||||
|
||||
numsent = 0;
|
||||
for ( i=0; i<npackets; ++i )
|
||||
{
|
||||
/* Simulate packet loss, if desired */
|
||||
if (sock->packetloss) {
|
||||
if ((random()%100) <= sock->packetloss) {
|
||||
packets[i]->status = packets[i]->len;
|
||||
++numsent;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
/* if channel is < 0, then use channel specified in sock */
|
||||
|
||||
if ( packets[i]->channel < 0 )
|
||||
{
|
||||
sock_addr.sin_addr.s_addr = packets[i]->address.host;
|
||||
sock_addr.sin_port = packets[i]->address.port;
|
||||
sock_addr.sin_family = AF_INET;
|
||||
status = sendto(sock->channel,
|
||||
packets[i]->data, packets[i]->len, 0,
|
||||
(struct sockaddr *)&sock_addr,sock_len);
|
||||
if ( status >= 0 )
|
||||
{
|
||||
packets[i]->status = status;
|
||||
++numsent;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Send to each of the bound addresses on the channel */
|
||||
#ifdef DEBUG_NET
|
||||
printf("SDLNet_UDP_SendV sending packet to channel = %d\n", packets[i]->channel );
|
||||
#endif
|
||||
|
||||
binding = &sock->binding[packets[i]->channel];
|
||||
|
||||
for ( j=binding->numbound-1; j>=0; --j )
|
||||
{
|
||||
sock_addr.sin_addr.s_addr = binding->address[j].host;
|
||||
sock_addr.sin_port = binding->address[j].port;
|
||||
sock_addr.sin_family = AF_INET;
|
||||
status = sendto(sock->channel,
|
||||
packets[i]->data, packets[i]->len, 0,
|
||||
(struct sockaddr *)&sock_addr,sock_len);
|
||||
if ( status >= 0 )
|
||||
{
|
||||
packets[i]->status = status;
|
||||
++numsent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return(numsent);
|
||||
}
|
||||
|
||||
int SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet)
|
||||
{
|
||||
/* This is silly, but... */
|
||||
packet->channel = channel;
|
||||
return(SDLNet_UDP_SendV(sock, &packet, 1));
|
||||
}
|
||||
|
||||
/* Returns true if a socket is has data available for reading right now */
|
||||
static int SocketReady(SOCKET sock)
|
||||
{
|
||||
int retval = 0;
|
||||
struct timeval tv;
|
||||
fd_set mask;
|
||||
|
||||
/* Check the file descriptors for available data */
|
||||
do {
|
||||
SDLNet_SetLastError(0);
|
||||
|
||||
/* Set up the mask of file descriptors */
|
||||
FD_ZERO(&mask);
|
||||
FD_SET(sock, &mask);
|
||||
|
||||
/* Set up the timeout */
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 0;
|
||||
|
||||
/* Look! */
|
||||
retval = select(sock+1, &mask, NULL, NULL, &tv);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
return(retval == 1);
|
||||
}
|
||||
|
||||
/* Receive a vector of pending packets from the UDP socket.
|
||||
The returned packets contain the source address and the channel they arrived
|
||||
on. If they did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern int SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets)
|
||||
{
|
||||
int numrecv, i, j;
|
||||
struct UDP_channel *binding;
|
||||
socklen_t sock_len;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
if ( sock == NULL ) {
|
||||
return(0);
|
||||
}
|
||||
|
||||
numrecv = 0;
|
||||
while ( packets[numrecv] && SocketReady(sock->channel) )
|
||||
{
|
||||
UDPpacket *packet;
|
||||
|
||||
packet = packets[numrecv];
|
||||
|
||||
sock_len = sizeof(sock_addr);
|
||||
packet->status = recvfrom(sock->channel,
|
||||
packet->data, packet->maxlen, 0,
|
||||
(struct sockaddr *)&sock_addr,
|
||||
&sock_len);
|
||||
if ( packet->status >= 0 ) {
|
||||
packet->len = packet->status;
|
||||
packet->address.host = sock_addr.sin_addr.s_addr;
|
||||
packet->address.port = sock_addr.sin_port;
|
||||
packet->channel = -1;
|
||||
|
||||
for (i=(SDLNET_MAX_UDPCHANNELS-1); i>=0; --i )
|
||||
{
|
||||
binding = &sock->binding[i];
|
||||
|
||||
for ( j=binding->numbound-1; j>=0; --j )
|
||||
{
|
||||
if ( (packet->address.host == binding->address[j].host) &&
|
||||
(packet->address.port == binding->address[j].port) )
|
||||
{
|
||||
packet->channel = i;
|
||||
goto foundit; /* break twice */
|
||||
}
|
||||
}
|
||||
}
|
||||
foundit:
|
||||
++numrecv;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
packet->len = 0;
|
||||
}
|
||||
}
|
||||
|
||||
sock->ready = 0;
|
||||
|
||||
return(numrecv);
|
||||
}
|
||||
|
||||
/* Receive a single packet from the UDP socket.
|
||||
The returned packet contains the source address and the channel it arrived
|
||||
on. If it did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
int SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet)
|
||||
{
|
||||
UDPpacket *packets[2];
|
||||
|
||||
/* Receive a packet array of 1 */
|
||||
packets[0] = packet;
|
||||
packets[1] = NULL;
|
||||
return(SDLNet_UDP_RecvV(sock, packets));
|
||||
}
|
||||
|
||||
/* Close a UDP network socket */
|
||||
extern void SDLNet_UDP_Close(UDPsocket sock)
|
||||
{
|
||||
if ( sock != NULL )
|
||||
{
|
||||
if ( sock->channel != INVALID_SOCKET )
|
||||
{
|
||||
closesocket(sock->channel);
|
||||
}
|
||||
|
||||
free(sock);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
/* The select() API for network sockets */
|
||||
|
||||
struct SDLNet_Socket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
};
|
||||
|
||||
struct _SDLNet_SocketSet {
|
||||
int numsockets;
|
||||
int maxsockets;
|
||||
struct SDLNet_Socket **sockets;
|
||||
};
|
||||
|
||||
/* Allocate a socket set for use with SDLNet_CheckSockets()
|
||||
This returns a socket set for up to 'maxsockets' sockets, or NULL if
|
||||
the function ran out of memory.
|
||||
*/
|
||||
SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)
|
||||
{
|
||||
struct _SDLNet_SocketSet *set;
|
||||
int i;
|
||||
|
||||
set = (struct _SDLNet_SocketSet *)malloc(sizeof(*set));
|
||||
if ( set != NULL ) {
|
||||
set->numsockets = 0;
|
||||
set->maxsockets = maxsockets;
|
||||
set->sockets = (struct SDLNet_Socket **)malloc
|
||||
(maxsockets*sizeof(*set->sockets));
|
||||
if ( set->sockets != NULL ) {
|
||||
for ( i=0; i<maxsockets; ++i ) {
|
||||
set->sockets[i] = NULL;
|
||||
}
|
||||
} else {
|
||||
free(set);
|
||||
set = NULL;
|
||||
}
|
||||
}
|
||||
return(set);
|
||||
}
|
||||
|
||||
/* Add a socket to a set of sockets to be checked for available data */
|
||||
int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
|
||||
{
|
||||
if ( sock != NULL ) {
|
||||
if ( set->numsockets == set->maxsockets ) {
|
||||
SDLNet_SetError("socketset is full");
|
||||
return(-1);
|
||||
}
|
||||
set->sockets[set->numsockets++] = (struct SDLNet_Socket *)sock;
|
||||
}
|
||||
return(set->numsockets);
|
||||
}
|
||||
|
||||
/* Remove a socket from a set of sockets to be checked for available data */
|
||||
int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
|
||||
{
|
||||
int i;
|
||||
|
||||
if ( sock != NULL ) {
|
||||
for ( i=0; i<set->numsockets; ++i ) {
|
||||
if ( set->sockets[i] == (struct SDLNet_Socket *)sock ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( i == set->numsockets ) {
|
||||
SDLNet_SetError("socket not found in socketset");
|
||||
return(-1);
|
||||
}
|
||||
--set->numsockets;
|
||||
for ( ; i<set->numsockets; ++i ) {
|
||||
set->sockets[i] = set->sockets[i+1];
|
||||
}
|
||||
}
|
||||
return(set->numsockets);
|
||||
}
|
||||
|
||||
/* This function checks to see if data is available for reading on the
|
||||
given set of sockets. If 'timeout' is 0, it performs a quick poll,
|
||||
otherwise the function returns when either data is available for
|
||||
reading, or the timeout in milliseconds has elapsed, which ever occurs
|
||||
first. This function returns the number of sockets ready for reading,
|
||||
or -1 if there was an error with the select() system call.
|
||||
*/
|
||||
int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
|
||||
{
|
||||
int i;
|
||||
SOCKET maxfd;
|
||||
int retval;
|
||||
struct timeval tv;
|
||||
fd_set mask;
|
||||
|
||||
/* Find the largest file descriptor */
|
||||
maxfd = 0;
|
||||
for ( i=set->numsockets-1; i>=0; --i ) {
|
||||
if ( set->sockets[i]->channel > maxfd ) {
|
||||
maxfd = set->sockets[i]->channel;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check the file descriptors for available data */
|
||||
do {
|
||||
SDLNet_SetLastError(0);
|
||||
|
||||
/* Set up the mask of file descriptors */
|
||||
FD_ZERO(&mask);
|
||||
for ( i=set->numsockets-1; i>=0; --i ) {
|
||||
FD_SET(set->sockets[i]->channel, &mask);
|
||||
}
|
||||
|
||||
/* Set up the timeout */
|
||||
tv.tv_sec = timeout/1000;
|
||||
tv.tv_usec = (timeout%1000)*1000;
|
||||
|
||||
/* Look! */
|
||||
retval = select(maxfd+1, &mask, NULL, NULL, &tv);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
/* Mark all file descriptors ready that have data available */
|
||||
if ( retval > 0 ) {
|
||||
for ( i=set->numsockets-1; i>=0; --i ) {
|
||||
if ( FD_ISSET(set->sockets[i]->channel, &mask) ) {
|
||||
set->sockets[i]->ready = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return(retval);
|
||||
}
|
||||
|
||||
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
|
||||
extern void SDLNet_FreeSocketSet(SDLNet_SocketSet set)
|
||||
{
|
||||
if ( set ) {
|
||||
free(set->sockets);
|
||||
free(set);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
/* Include normal system headers */
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifndef _WIN32_WCE
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
/* Include system network headers */
|
||||
#if defined(__WIN32__) || defined(WIN32)
|
||||
#define __USE_W32_SOCKETS
|
||||
#ifdef _WIN64
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#else
|
||||
#include <winsock.h>
|
||||
/* NOTE: windows socklen_t is signed
|
||||
* and is defined only for winsock2. */
|
||||
typedef int socklen_t;
|
||||
#endif /* W64 */
|
||||
#include <iphlpapi.h>
|
||||
#else /* UNIX */
|
||||
#include <sys/types.h>
|
||||
#ifdef __FreeBSD__
|
||||
#include <sys/socket.h>
|
||||
#endif
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <netinet/in.h>
|
||||
#ifndef __BEOS__
|
||||
#include <arpa/inet.h>
|
||||
#endif
|
||||
#ifdef linux /* FIXME: what other platforms have this? */
|
||||
#include <netinet/tcp.h>
|
||||
#endif
|
||||
#include <sys/socket.h>
|
||||
#include <net/if.h>
|
||||
#include <netdb.h>
|
||||
#endif /* WIN32 */
|
||||
|
||||
/* FIXME: What platforms need this? */
|
||||
#if 0
|
||||
typedef Uint32 socklen_t;
|
||||
#endif
|
||||
|
||||
/* System-dependent definitions */
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
#ifdef __OS2__
|
||||
#define closesocket soclose
|
||||
#else /* !__OS2__ */
|
||||
#define closesocket close
|
||||
#endif /* __OS2__ */
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define SOCKET_ERROR -1
|
||||
#endif /* __USE_W32_SOCKETS */
|
||||
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
#define SDLNet_GetLastError WSAGetLastError
|
||||
#define SDLNet_SetLastError WSASetLastError
|
||||
#ifndef EINTR
|
||||
#define EINTR WSAEINTR
|
||||
#endif
|
||||
#else
|
||||
int SDLNet_GetLastError(void);
|
||||
void SDLNet_SetLastError(int err);
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
#config
|
||||
LIBDIR=..
|
||||
LOCALLIBS=
|
||||
LIB=
|
||||
INCLUDES=
|
||||
CFLAGS+=$(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
SRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../out
|
||||
OUT=$(addprefix $(OUTDIR)/,libSDL_net.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,30 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "defines.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
std::string itos(int i) {
|
||||
char buffer[20];
|
||||
snprintf(buffer, 20, "%d", i);
|
||||
return std::string(buffer);
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,19 +19,17 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MATHS_HPP_
|
||||
#define MATHS_HPP_
|
||||
#ifndef DEFINES_HPP_
|
||||
#define DEFINES_HPP
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
|
||||
//param: 0 to 1 inclusive
|
||||
double curve(double);
|
||||
#define GAME_CHANNEL 0
|
||||
#define CHAT_CHANNEL 1
|
||||
|
||||
//snap x to a grid of base
|
||||
double snap(double x, double base);
|
||||
int snap(int x, int base);
|
||||
typedef std::chrono::high_resolution_clock Clock;
|
||||
|
||||
//vector dot product
|
||||
double scalarProduct(Vector2, Vector2);
|
||||
std::string itos(int i);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -1,18 +1,20 @@
|
||||
#config
|
||||
INCLUDES+=.
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
LIBDIR=..
|
||||
LOCALLIBS=$(LIBDIR)/out/libCodebase.a
|
||||
LIB=
|
||||
INCLUDES=$(LIBDIR)/Codebase
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
SRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
OUTDIR=../out
|
||||
OUT=$(addprefix $(OUTDIR)/,libCommon.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
@@ -0,0 +1,110 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "network_queue.hpp"
|
||||
#include "service_locator.hpp"
|
||||
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include "SDL/SDL_thread.h"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <deque>
|
||||
|
||||
static SDL_sem* lock = SDL_CreateSemaphore(1);
|
||||
static SDL_Thread* queueThread = nullptr;
|
||||
|
||||
static std::deque<Packet> queue;
|
||||
|
||||
static bool running = false;
|
||||
|
||||
static int networkQueue(void*) {
|
||||
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
|
||||
while(running) {
|
||||
SDL_SemWait(lock);
|
||||
while(netUtil->Receive()) {
|
||||
Packet p;
|
||||
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
|
||||
p.meta.address = netUtil->GetInPacket()->address;
|
||||
queue.push_back(p);
|
||||
}
|
||||
SDL_SemPost(lock);
|
||||
SDL_Delay(10);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void beginQueueThread() {
|
||||
if (running) {
|
||||
return;
|
||||
}
|
||||
running = true;
|
||||
if (!(queueThread = SDL_CreateThread(networkQueue, nullptr))) {
|
||||
throw(std::runtime_error("Failed to create the network thread"));
|
||||
}
|
||||
}
|
||||
|
||||
void endQueueThread() {
|
||||
if (!running) {
|
||||
return;
|
||||
}
|
||||
running = false;
|
||||
SDL_WaitThread(queueThread, nullptr);
|
||||
queueThread = nullptr;
|
||||
}
|
||||
|
||||
void killQueueThread() {
|
||||
if (!running) {
|
||||
return;
|
||||
}
|
||||
running = false;
|
||||
SDL_KillThread(queueThread);
|
||||
queueThread = nullptr;
|
||||
}
|
||||
|
||||
Packet peekNetworkPacket() {
|
||||
SDL_SemWait(lock);
|
||||
Packet p;
|
||||
if (queue.size() > 0) {
|
||||
Packet p = queue[0];
|
||||
}
|
||||
SDL_SemPost(lock);
|
||||
return p;
|
||||
}
|
||||
|
||||
Packet popNetworkPacket() {
|
||||
SDL_SemWait(lock);
|
||||
Packet p;
|
||||
if (queue.size() > 0) {
|
||||
p = queue[0];
|
||||
queue.pop_front();
|
||||
}
|
||||
SDL_SemPost(lock);
|
||||
return p;
|
||||
}
|
||||
|
||||
void flushNetworkQueue() {
|
||||
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
|
||||
SDL_SemWait(lock);
|
||||
while(netUtil->Receive());
|
||||
queue.clear();
|
||||
SDL_SemPost(lock);
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef NETWORKQUEUE_HPP_
|
||||
#define NETWORKQUEUE_HPP_
|
||||
|
||||
#include "packet_type.hpp"
|
||||
|
||||
void beginQueueThread();
|
||||
void endQueueThread();
|
||||
void killQueueThread();
|
||||
Packet peekNetworkPacket();
|
||||
Packet popNetworkPacket();
|
||||
void flushNetworkQueue();
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,138 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef PACKETTYPE_HPP_
|
||||
#define PACKETTYPE_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include "SDL_net/SDL_net.h"
|
||||
|
||||
#define PACKET_STRING_SIZE 100
|
||||
|
||||
#pragma pack(push, 0)
|
||||
|
||||
enum class PacketType {
|
||||
NONE = 0,
|
||||
|
||||
PING = 1,
|
||||
PONG = 2,
|
||||
BROADCAST_REQUEST = 3,
|
||||
BROADCAST_RESPONSE = 4,
|
||||
JOIN_REQUEST = 5,
|
||||
JOIN_RESPONSE = 6,
|
||||
DISCONNECT = 7,
|
||||
|
||||
SYNCHRONIZE = 8,
|
||||
|
||||
PLAYER_NEW = 9,
|
||||
PLAYER_DELETE = 10,
|
||||
PLAYER_MOVE = 11,
|
||||
};
|
||||
|
||||
struct Metadata {
|
||||
PacketType type;
|
||||
IPaddress address;
|
||||
};
|
||||
|
||||
struct Ping {
|
||||
Metadata meta;
|
||||
};
|
||||
|
||||
struct Pong {
|
||||
Metadata meta;
|
||||
};
|
||||
|
||||
struct BroadcastRequest {
|
||||
Metadata meta;
|
||||
};
|
||||
|
||||
struct BroadcastResponse {
|
||||
Metadata meta;
|
||||
char name[PACKET_STRING_SIZE];
|
||||
//TODO: version
|
||||
};
|
||||
|
||||
struct JoinRequest {
|
||||
Metadata meta;
|
||||
};
|
||||
|
||||
struct JoinResponse {
|
||||
Metadata meta;
|
||||
int clientIndex;
|
||||
//resource list
|
||||
};
|
||||
|
||||
struct Disconnect {
|
||||
Metadata meta;
|
||||
int clientIndex;
|
||||
};
|
||||
|
||||
struct Synchronize {
|
||||
Metadata meta;
|
||||
};
|
||||
|
||||
struct PlayerNew {
|
||||
Metadata meta;
|
||||
int playerIndex;
|
||||
//TODO Playerdata
|
||||
};
|
||||
|
||||
struct PlayerDelete {
|
||||
Metadata meta;
|
||||
int playerIndex;
|
||||
};
|
||||
|
||||
struct PlayerMove {
|
||||
Metadata meta;
|
||||
int playerIndex;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
union Packet {
|
||||
Packet() {
|
||||
meta.type = PacketType::NONE;
|
||||
meta.address.host = 0;
|
||||
meta.address.port = 0;
|
||||
};
|
||||
Metadata meta;
|
||||
|
||||
Ping ping;
|
||||
Pong pong;
|
||||
BroadcastRequest broadcastRequest;
|
||||
BroadcastResponse broadcastResponse;
|
||||
JoinRequest joinRequest;
|
||||
JoinResponse joinResponse;
|
||||
Disconnect disconnect;
|
||||
|
||||
PlayerNew playerNew;
|
||||
PlayerDelete playerDelete;
|
||||
PlayerMove playerMove;
|
||||
|
||||
#ifdef DEBUG
|
||||
char buffer[1024];
|
||||
#endif
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,24 +19,24 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SIMPLERNG_HPP_
|
||||
#define SIMPLERNG_HPP_
|
||||
#ifndef SERVICELOCATOR_HPP_
|
||||
#define SERVICELOCATOR_HPP_
|
||||
|
||||
//a simple, stateless, random number generator
|
||||
class SimpleRNG {
|
||||
template<typename T>
|
||||
class ServiceLocator {
|
||||
public:
|
||||
SimpleRNG() { SetSeed(8891.0); }
|
||||
SimpleRNG(double x) { SetSeed(x); }
|
||||
|
||||
double SetSeed(double s) { return seed = s; }
|
||||
double GetSeed() { return seed; }
|
||||
|
||||
double operator()(double x) {
|
||||
return (x + seed) * 11235.0 + 81321.0;
|
||||
};
|
||||
|
||||
static T* Set(T* t) {
|
||||
delete service;
|
||||
return service = t;
|
||||
}
|
||||
static T* Get() {
|
||||
return service;
|
||||
}
|
||||
private:
|
||||
double seed;
|
||||
static T* service;
|
||||
};
|
||||
|
||||
#endif
|
||||
template<typename T>
|
||||
T* ServiceLocator<T>::service = nullptr;
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,14 @@
|
||||
OUTDIR=out
|
||||
|
||||
all: $(OUTDIR)
|
||||
$(MAKE) -C SDL_net
|
||||
$(MAKE) -C codebase
|
||||
$(MAKE) -C common
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -1,18 +1,10 @@
|
||||
#for use on Windows:
|
||||
|
||||
#MKDIR=mkdir
|
||||
#RM=del /y
|
||||
|
||||
CXXFLAGS+=-static-libgcc -static-libstdc++
|
||||
|
||||
export
|
||||
|
||||
OUTDIR=out
|
||||
|
||||
all: $(OUTDIR)
|
||||
$(MAKE) -C utils
|
||||
$(MAKE) -C mapgen
|
||||
$(MAKE) -C src
|
||||
$(MAKE) -C libs
|
||||
$(MAKE) -C server
|
||||
$(MAKE) -C client
|
||||
$(MAKE) -C test
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
@@ -1,120 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "map_generator.hpp"
|
||||
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//-------------------------
|
||||
//Utility functions
|
||||
//-------------------------
|
||||
|
||||
//snap to a grid (floating point version)
|
||||
static double snap(double x, double base) {
|
||||
return floor(x / base) * base;
|
||||
}
|
||||
|
||||
//A.K.A.: the dot product
|
||||
static double scalarProduct(Vector2 lhs, Vector2 rhs) {
|
||||
return lhs.x * rhs.x + lhs.y * rhs.y;
|
||||
}
|
||||
|
||||
//curved interpolation
|
||||
static double curve(double x) {
|
||||
//param: 0 to 1 inclusive
|
||||
return 3.0 * pow(x, 2.0) - 2.0 * pow(x, 3.0);
|
||||
}
|
||||
|
||||
//fix the overflow
|
||||
static double curl(double x) {
|
||||
if (x > 1.0) {
|
||||
return -curl(x-1) +1;
|
||||
}
|
||||
if (x < 0.0) {
|
||||
return curl(-x);
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
static double cut(double x) {
|
||||
if (x > 1.0) {
|
||||
return 1.0;
|
||||
}
|
||||
if (x < 0.0) {
|
||||
return 0.0;
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Public methods
|
||||
//-------------------------
|
||||
|
||||
Vector2 MapGenerator::RawNoise(Vector2 const& gridPoint) {
|
||||
double angle = rng(gridPoint.x * 0xffff + gridPoint.y);
|
||||
Vector2 v = {cos(angle), sin(angle)};
|
||||
v.Normalize();
|
||||
return v;
|
||||
}
|
||||
|
||||
double MapGenerator::Influence(Vector2 const& gridPoint, Vector2 const& queryPoint, double width, double height) {
|
||||
//note: inverting the distance here, so the smaller the distance the more influence it has
|
||||
Vector2 distance = queryPoint - gridPoint;
|
||||
Vector2 inverted = {width - distance.x, height - distance.y};
|
||||
double ret = scalarProduct(RawNoise(gridPoint), inverted);
|
||||
return ret > 0 ? ret : -ret;
|
||||
}
|
||||
|
||||
double MapGenerator::ScaledNoise(double x, double y, double width, double height) {
|
||||
Vector2 queryPoint = {x, y};
|
||||
|
||||
//the "grid points"
|
||||
Vector2 tl = {snap(x, width), snap(y, height)};
|
||||
Vector2 tr = {tl.x + width, tl.y};
|
||||
Vector2 bl = {tl.x, tl.y + height};
|
||||
Vector2 br = {tl.x + width, tl.y + height};
|
||||
|
||||
//influence equasion
|
||||
double s = Influence(tl, queryPoint, width, height);
|
||||
double t = Influence(tr, queryPoint, width, height);
|
||||
double u = Influence(bl, queryPoint, width, height);
|
||||
double v = Influence(br, queryPoint, width, height);
|
||||
|
||||
//Finally, calc the value
|
||||
double a = s + curve((t - s) / width);
|
||||
double b = u + curve((v - u) / width);
|
||||
return curve((b - a) / height);
|
||||
}
|
||||
|
||||
double MapGenerator::ScaledOctave(double x, double y, double width, double height, double octave) {
|
||||
double ret = 0;
|
||||
if (octave > 1) {
|
||||
ret += ScaledOctave(x, y, width/2, height/2, octave-1);
|
||||
}
|
||||
return ret / octave + ScaledNoise(x, y, width, height);
|
||||
}
|
||||
|
||||
double MapGenerator::GetPixel(double x, double y, double width, double height, double octave) {
|
||||
//use this as a decorator function
|
||||
return curl(ScaledOctave(x, y, width, height, octave));
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#configuration of the programs
|
||||
server.host = 127.0.0.1
|
||||
server.port = 1991
|
||||
server.name = foobar
|
||||
|
||||
screen.w = 800
|
||||
screen.h = 600
|
||||
screen.f = false
|
||||
|
||||
#directories
|
||||
fonts = rsc/graphics/fonts
|
||||
logos = rsc/graphics/logos
|
||||
sprites = rsc/graphics/sprites
|
||||
tilesets = rsc/graphics/tilesets
|
||||
interface = rsc/graphics/interface
|
||||
|
||||
#debugging
|
||||
debug = true
|
||||
avatar = elliot2.bmp
|
||||
handle = UserName
|
||||
|
After Width: | Height: | Size: 65 KiB |
|
After Width: | Height: | Size: 88 KiB |
|
After Width: | Height: | Size: 264 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 1.5 MiB |
|
After Width: | Height: | Size: 540 KiB |
@@ -0,0 +1,47 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int, char**) {
|
||||
#ifdef DEBUG
|
||||
cout << "Beginning server" << endl;
|
||||
#endif
|
||||
try {
|
||||
ServerApplication app;
|
||||
app.Init();
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal error: " << e.what() << endl;
|
||||
return 1;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
cout << "Clean exit" << endl;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
#config
|
||||
LIBDIR=../libs
|
||||
LOCALLIBS=$(LIBDIR)/out/libCodebase.a $(LIBDIR)/out/libCommon.a
|
||||
LIB=$(LOCALLIBS) -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL
|
||||
INCLUDES=$(LIBDIR)/Codebase $(LIBDIR)/common
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
SRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../out
|
||||
OUT=$(addprefix $(OUTDIR)/,server)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,228 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
ServerApplication::ServerApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
ServerApplication::~ServerApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
/* ServerApplication::Init()
|
||||
* This function initializes the entire program. There are a number of things
|
||||
* that could go wrong here, which is why there is such an unusual order of
|
||||
* operations.
|
||||
* Important things to note:
|
||||
* The APIs are initiated here.
|
||||
* The global objects are created here.
|
||||
* The ConfigUtility's call to Load() also ensures that the "rsc\" folder is in the directory. It's easy to forget it.
|
||||
*/
|
||||
|
||||
void ServerApplication::Init() {
|
||||
//load the config file
|
||||
try {
|
||||
configUtil = ServiceLocator<ConfigUtility>::Set(new ConfigUtility());
|
||||
configUtil->Load("rsc/config.cfg");
|
||||
}
|
||||
catch(std::runtime_error& e) {
|
||||
std::string s = e.what();
|
||||
s += "; Ensure that the \"rsc\" directory is present";
|
||||
throw(std::runtime_error(s));
|
||||
}
|
||||
|
||||
//check the port is valid
|
||||
if (configUtil->Int("server.port") <= 0) {
|
||||
throw(runtime_error("Cannot open the server on an invalid port or port 0"));
|
||||
}
|
||||
|
||||
//initialize the APIs
|
||||
if (SDLNet_Init()) {
|
||||
throw(runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
|
||||
//instanciate the remaining services
|
||||
netUtil = ServiceLocator<UDPNetworkUtility>::Set(new UDPNetworkUtility());
|
||||
|
||||
//initiate the remaining services
|
||||
netUtil->Open(configUtil->Int("server.port"), sizeof(Packet));
|
||||
|
||||
//create the threads
|
||||
beginQueueThread();
|
||||
|
||||
//output the server information
|
||||
cout << configUtil->String("server.name") << endl;
|
||||
cout << "Open on port " << configUtil->String("server.port") << endl;
|
||||
|
||||
//disable this for debugging
|
||||
running = true;
|
||||
}
|
||||
|
||||
void ServerApplication::Proc() {
|
||||
Clock::duration delta = Clock::now() - lastTick;
|
||||
lastTick = Clock::now();
|
||||
while(running) {
|
||||
try {
|
||||
//process all packets on the network queue
|
||||
while(HandlePacket(popNetworkPacket()));
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Network Error: " << e.what() << endl;
|
||||
}
|
||||
UpdateWorld(double(delta.count()) / Clock::duration::period::den);
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::Quit() {
|
||||
//close the threads
|
||||
endQueueThread();
|
||||
|
||||
//clean up the services
|
||||
netUtil->Close();
|
||||
|
||||
//delete the services
|
||||
configUtil = ServiceLocator<ConfigUtility>::Set(nullptr);
|
||||
netUtil = ServiceLocator<UDPNetworkUtility>::Set(nullptr);
|
||||
|
||||
//deinitialize the APIs
|
||||
SDLNet_Quit();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Game loop
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::UpdateWorld(double delta) {
|
||||
for (auto it : players) {
|
||||
it.second.Update(delta);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Network loop
|
||||
//-------------------------
|
||||
|
||||
int ServerApplication::HandlePacket(Packet p) {
|
||||
switch(p.meta.type) {
|
||||
case PacketType::NONE:
|
||||
//DO NOTHING
|
||||
return 0;
|
||||
break;
|
||||
case PacketType::PING:
|
||||
//quick pong
|
||||
p.meta.type = PacketType::PONG;
|
||||
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
|
||||
break;
|
||||
case PacketType::PONG:
|
||||
//
|
||||
break;
|
||||
case PacketType::BROADCAST_REQUEST:
|
||||
HandleBroadcast(p.broadcastRequest);
|
||||
break;
|
||||
// case PacketType::BROADCAST_RESPONSE:
|
||||
// //
|
||||
// break;
|
||||
case PacketType::JOIN_REQUEST:
|
||||
HandleConnection(p.joinRequest);
|
||||
break;
|
||||
// case PacketType::JOIN_RESPONSE:
|
||||
// //
|
||||
// break;
|
||||
case PacketType::DISCONNECT:
|
||||
HandleDisconnection(p.disconnect);
|
||||
break;
|
||||
// case PacketType::SYNCHRONIZE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::PLAYER_NEW:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::PLAYER_DELETE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketType::PLAYER_MOVE:
|
||||
// //
|
||||
// break;
|
||||
default:
|
||||
throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleBroadcast(BroadcastRequest& bcast) {
|
||||
//respond to a broadcast request with the server's data
|
||||
Packet p;
|
||||
p.meta.type = PacketType::BROADCAST_RESPONSE;
|
||||
snprintf(p.broadcastResponse.name, PACKET_STRING_SIZE, "%s", configUtil->CString("server.name"));
|
||||
//TODO version information
|
||||
netUtil->Send(&bcast.meta.address, &p, sizeof(Packet));
|
||||
}
|
||||
|
||||
void ServerApplication::HandleConnection(JoinRequest& request) {
|
||||
if (clients.size() >= SDLNET_MAX_UDPCHANNELS) {
|
||||
//ignore the new connection if there's too many clients connected
|
||||
return;
|
||||
}
|
||||
//create the containers
|
||||
ClientData client = { uniqueIndex++ };
|
||||
|
||||
//bind the address
|
||||
client.channel = netUtil->Bind(&request.meta.address);
|
||||
|
||||
//push this information
|
||||
clients[client.index] = client;
|
||||
|
||||
//send the player their information
|
||||
Packet p;
|
||||
p.meta.type = PacketType::JOIN_RESPONSE;
|
||||
p.joinResponse.clientIndex = client.index;
|
||||
//TODO: resource list
|
||||
netUtil->Send(client.channel, &p, sizeof(Packet));
|
||||
|
||||
//pretty
|
||||
cout << "New connection: index " << client.index << endl;
|
||||
cout << "number of clients: " << clients.size() << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnection(Disconnect& disconnect) {
|
||||
//disconnect a client (redundant message)
|
||||
netUtil->Send(clients[disconnect.clientIndex].channel, &disconnect, sizeof(Packet));
|
||||
netUtil->Unbind(clients[disconnect.clientIndex].channel);
|
||||
clients.erase(disconnect.clientIndex);
|
||||
|
||||
//remove the player...
|
||||
|
||||
//pretty
|
||||
cout << "Lost connection: index " << disconnect.clientIndex << endl;
|
||||
cout << "number of clients: " << clients.size() << endl;
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERVERAPPLICATION_HPP_
|
||||
#define SERVERAPPLICATION_HPP_
|
||||
|
||||
#include "defines.hpp"
|
||||
#include "packet_type.hpp"
|
||||
#include "service_locator.hpp"
|
||||
#include "network_queue.hpp"
|
||||
|
||||
#include "config_Utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include "SDL/SDL_thread.h"
|
||||
|
||||
#include <map>
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
|
||||
struct ClientData {
|
||||
int index;
|
||||
int channel;
|
||||
int playerIndex;
|
||||
};
|
||||
|
||||
struct PlayerData {
|
||||
int index;
|
||||
int clientIndex;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
|
||||
void Update(double delta) {
|
||||
position += motion * delta;
|
||||
}
|
||||
};
|
||||
|
||||
class ServerApplication {
|
||||
public:
|
||||
ServerApplication();
|
||||
~ServerApplication();
|
||||
void Init();
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
ServerApplication(ServerApplication const&) = delete;
|
||||
private:
|
||||
//game loop
|
||||
void UpdateWorld(double delta);
|
||||
|
||||
//network loop
|
||||
int HandlePacket(Packet p);
|
||||
void HandleBroadcast(BroadcastRequest&);
|
||||
void HandleConnection(JoinRequest&);
|
||||
void HandleDisconnection(Disconnect&);
|
||||
|
||||
//services
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
|
||||
//members
|
||||
Clock::time_point lastTick = Clock::now();
|
||||
|
||||
std::map<int, ClientData> clients;
|
||||
std::map<int, PlayerData> players;
|
||||
|
||||
bool running = false;
|
||||
|
||||
int uniqueIndex = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,110 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial Applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "application.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//Scene headers
|
||||
//-------------------------
|
||||
|
||||
//Add the custom scene headers here
|
||||
#include "shell_scene.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
void Application::Init(int argc, char** argv) {
|
||||
//initialize SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
}
|
||||
BaseScene::SetScreen(800, 600, 0, SDL_HWSURFACE|SDL_DOUBLEBUF);
|
||||
}
|
||||
|
||||
void Application::Proc() {
|
||||
LoadScene(SceneList::FIRST);
|
||||
|
||||
//prepare the time system
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
|
||||
std::chrono::duration<int, std::milli> delta(16);
|
||||
Clock::time_point simTime = Clock::now();
|
||||
Clock::time_point realTime;
|
||||
|
||||
//The main loop
|
||||
while(activeScene->GetNextScene() != SceneList::QUIT) {
|
||||
//switch scenes when necessary
|
||||
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
|
||||
LoadScene(activeScene->GetNextScene());
|
||||
continue;
|
||||
}
|
||||
|
||||
//update the current time
|
||||
realTime = Clock::now();
|
||||
|
||||
//simulate game time
|
||||
while (simTime < realTime) {
|
||||
//call each user defined function
|
||||
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
|
||||
simTime += delta;
|
||||
}
|
||||
|
||||
//draw the game to the screen
|
||||
activeScene->RenderFrame();
|
||||
}
|
||||
|
||||
UnloadScene();
|
||||
}
|
||||
|
||||
void Application::Quit() {
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Private access members
|
||||
//-------------------------
|
||||
|
||||
void Application::LoadScene(SceneList sceneIndex) {
|
||||
UnloadScene();
|
||||
switch(sceneIndex) {
|
||||
//add scene creation calls here
|
||||
case SceneList::FIRST:
|
||||
case SceneList::SHELL:
|
||||
activeScene = new ShellScene();
|
||||
break;
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to recognize the scene index: ";
|
||||
msg << sceneIndex;
|
||||
throw(std::logic_error(msg.str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Application::UnloadScene() {
|
||||
delete activeScene;
|
||||
activeScene = nullptr;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
#config
|
||||
INCLUDES+=. ../utils ../mapgen
|
||||
LIBS+=../libcommon.a -lmingw32 -lSDLmain -lSDL
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../out
|
||||
OUT=$(addprefix $(OUTDIR)/,shell)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -1,150 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "shell_scene.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
static double max = 0;
|
||||
static double min = 0;
|
||||
|
||||
void setPixel(SDL_Surface* const dest, int x, int y, int colour) {
|
||||
*(static_cast<int*>(dest->pixels) + dest->w * y + x) = colour;
|
||||
}
|
||||
|
||||
int convertToColour(SDL_PixelFormat* format, double x) {
|
||||
//track the max value
|
||||
max = x > max ? x : max;
|
||||
min = x < min ? x : min;
|
||||
|
||||
if (x > 1) {
|
||||
return SDL_MapRGB(format, 255, 0, 0);
|
||||
}
|
||||
|
||||
if (x < 0) {
|
||||
return SDL_MapRGB(format, 0, 255, 0);
|
||||
}
|
||||
|
||||
if (x == 0) {
|
||||
return SDL_MapRGB(format, 0, 0, 255);
|
||||
}
|
||||
|
||||
return SDL_MapRGB(format, 255*x, 255*x, 255*x);
|
||||
}
|
||||
|
||||
int convertToTerrain(SDL_PixelFormat* format, double x) {
|
||||
//water
|
||||
if (x < 0.4) {
|
||||
return SDL_MapRGB(format, 0, 0, 255);
|
||||
}
|
||||
//sand
|
||||
if (x < 0.5) {
|
||||
return SDL_MapRGB(format, 255, 255, 0);
|
||||
}
|
||||
//grass
|
||||
if (x < 0.6) {
|
||||
return SDL_MapRGB(format, 0, 255, 0);
|
||||
}
|
||||
//forest
|
||||
if (x < 0.8) {
|
||||
return SDL_MapRGB(format, 0, 128, 0);
|
||||
}
|
||||
//snow
|
||||
if (x < 0.8) {
|
||||
return SDL_MapRGB(format, 255, 255, 255);
|
||||
}
|
||||
//dark snow
|
||||
return SDL_MapRGB(format, 128, 128, 128);
|
||||
}
|
||||
|
||||
ShellScene::ShellScene() {
|
||||
//test the generator
|
||||
int width = 256;
|
||||
int height = 256;
|
||||
image.CreateSurface(GetScreen()->w, GetScreen()->h);
|
||||
|
||||
double value;
|
||||
int colour;
|
||||
|
||||
std::cout << "Beggining generation" << std::endl;
|
||||
for (int i = 0; i < image.GetSurface()->w; i++) {
|
||||
for (int j = 0; j < image.GetSurface()->h; j++) {
|
||||
value = generator.GetPixel(i, j, width, height, 8);
|
||||
colour = convertToColour(image.GetSurface()->format, value);
|
||||
setPixel(image.GetSurface(), i, j, colour);
|
||||
}
|
||||
}
|
||||
std::cout << "Finished generation" << std::endl;
|
||||
std::cout << "Max: " << max << std::endl;
|
||||
std::cout << "Min: " << min << std::endl;
|
||||
}
|
||||
|
||||
ShellScene::~ShellScene() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void ShellScene::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void ShellScene::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void ShellScene::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void ShellScene::Render(SDL_Surface* const screen) {
|
||||
image.DrawTo(screen, 0, 0);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void ShellScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void ShellScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void ShellScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void ShellScene::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
|
||||
void ShellScene::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
#include "service_locator.hpp"
|
||||
|
||||
int FooBar() {
|
||||
return *ServiceLocator<int>::Get();
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef FOOBAR_HPP_
|
||||
#define FOOBAR_HPP_
|
||||
|
||||
int FooBar();
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
#include "defines.hpp"
|
||||
|
||||
|
||||
int main(int, char**) {
|
||||
std::string s = itos(5);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
#config
|
||||
LIBDIR=../libs
|
||||
LOCALLIBS=$(LIBDIR)/out/libCodebase.a $(LIBDIR)/out/libCommon.a
|
||||
LIB=$(LOCALLIBS) -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL
|
||||
INCLUDES=$(LIBDIR)/Codebase $(LIBDIR)/common
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
SRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../out
|
||||
OUT=$(addprefix $(OUTDIR)/,test)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -1,145 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "image.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
Image& Image::operator=(Image const& rhs) {
|
||||
//don't screw yourself
|
||||
if (this == &rhs) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
FreeSurface();
|
||||
|
||||
//Copy the other Image's stuff
|
||||
surface = rhs.surface;
|
||||
clip = rhs.clip;
|
||||
local = false;
|
||||
}
|
||||
|
||||
Image& Image::operator=(Image&& rhs) {
|
||||
//don't screw yourself
|
||||
if (this == &rhs) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
FreeSurface();
|
||||
|
||||
//Steal the other Image's stuff
|
||||
surface = rhs.surface;
|
||||
clip = rhs.clip;
|
||||
local = rhs.local;
|
||||
|
||||
rhs.surface = nullptr;
|
||||
rhs.clip = {0, 0, 0, 0};
|
||||
rhs.local = false;
|
||||
}
|
||||
|
||||
SDL_Surface* Image::LoadSurface(std::string fname) {
|
||||
FreeSurface();
|
||||
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
|
||||
if (!p) {
|
||||
std::ostringstream os;
|
||||
os << "Failed to load file: " << fname;
|
||||
throw(std::runtime_error(os.str()));
|
||||
}
|
||||
surface = p;
|
||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
||||
local = true;
|
||||
SetTransparentColor(255, 0, 255); //default
|
||||
return surface;
|
||||
}
|
||||
|
||||
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
|
||||
FreeSurface();
|
||||
Uint32 rmask, gmask, bmask, amask;
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
rmask = 0xff000000;
|
||||
gmask = 0x00ff0000;
|
||||
bmask = 0x0000ff00;
|
||||
amask = 0x000000ff;
|
||||
#else
|
||||
rmask = 0x000000ff;
|
||||
gmask = 0x0000ff00;
|
||||
bmask = 0x00ff0000;
|
||||
amask = 0xff000000;
|
||||
#endif
|
||||
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
|
||||
if (!p) {
|
||||
throw(std::runtime_error("Failed to create Image surface"));
|
||||
}
|
||||
surface = p;
|
||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
||||
local = true;
|
||||
SetTransparentColor(255, 0, 255); //default
|
||||
return surface;
|
||||
}
|
||||
|
||||
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
|
||||
FreeSurface();
|
||||
if (!p) {
|
||||
throw(std::invalid_argument("No surface pointer provided"));
|
||||
}
|
||||
surface = p;
|
||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
||||
local = false;
|
||||
return surface;
|
||||
}
|
||||
|
||||
void Image::FreeSurface() {
|
||||
if (local) {
|
||||
SDL_FreeSurface(surface);
|
||||
local = false;
|
||||
}
|
||||
surface = nullptr;
|
||||
clip = {0, 0, 0, 0};
|
||||
}
|
||||
|
||||
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
|
||||
if (!surface) {
|
||||
throw(std::logic_error("No image surface to draw"));
|
||||
}
|
||||
SDL_Rect sclip = clip, dclip = {x,y};
|
||||
SDL_BlitSurface(surface, &sclip, dest, &dclip);
|
||||
}
|
||||
|
||||
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
|
||||
if (!surface) {
|
||||
throw(std::logic_error("Failed to set the transparent color"));
|
||||
}
|
||||
if (!local) {
|
||||
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
|
||||
}
|
||||
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
|
||||
}
|
||||
|
||||
void Image::ClearTransparentColor() {
|
||||
if (!surface) {
|
||||
throw(std::logic_error("Failed to clear the transparent color"));
|
||||
}
|
||||
if (!local) {
|
||||
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
|
||||
}
|
||||
SDL_SetColorKey(surface, 0, 0);
|
||||
}
|
||||