This has the odd quirk related to networkQueue()

This commit is contained in:
Kayne Ruse
2013-06-17 15:15:27 +10:00
parent 5b2fd80a61
commit 685ca94335
7 changed files with 63 additions and 22 deletions
+18 -6
View File
@@ -26,15 +26,12 @@ Lobby::Lobby() {
serverList.push_back({"bar",{0,0}});
serverList.push_back({"foobar",{0,0}});
if (!(queueThread = SDL_CreateThread(networkQueue, nullptr))) {
throw(runtime_error("Failed to create the network thread"));
}
BeginQueueThread();
BroadcastNetwork();
}
Lobby::~Lobby() {
SDL_KillThread(queueThread);
EndQueueThread();
#ifdef DEBUG
cout << "leaving Lobby" << endl;
#endif
@@ -99,7 +96,9 @@ void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
BroadcastNetwork();
}
else if (joinButton.MouseButtonUp(button) == Button::State::HOVER) {
//TODO: join a server
if (selectedServer) {
ConnectToServer(selectedServer);
}
}
else if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
@@ -196,4 +195,17 @@ void Lobby::PushServer(BroadcastResponse& bcast) {
entry.name = bcast.name;
entry.address = netUtil->GetInPacket()->address;
serverList.push_back(entry);
}
void Lobby::ConnectToServer(ServerEntry* server) {
/* _attempt_ to connect to a server
*/
if (!server) {
throw(runtime_error("No server received"));
}
Packet p;
p.type = PacketType::JOIN_REQUEST;
snprintf(p.joinRequest.playerHandle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(p.joinRequest.playerAvatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet));
}
+1 -3
View File
@@ -46,6 +46,7 @@ protected:
int HandlePacket(Packet p);
void BroadcastNetwork();
void PushServer(BroadcastResponse&);
void ConnectToServer(ServerEntry*);
//services
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
@@ -61,9 +62,6 @@ protected:
SDL_Rect listBox;
std::vector<ServerEntry> serverList;
ServerEntry* selectedServer = nullptr;
//threads
SDL_Thread* queueThread = nullptr;
};
#endif
+29 -2
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@@ -5,15 +5,22 @@
#include "SDL/SDL_thread.h"
#include <stdexcept>
#include <deque>
#include <iostream>
static SDL_sem* lock = SDL_CreateSemaphore(1);
static SDL_Thread* queueThread = nullptr;
static std::deque<Packet> queue;
int networkQueue(void*) {
static bool running = false;
static int networkQueue(void*) {
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
for(;;) {
//this line is the fix for the quirk
// std::cout << "thread running" << std::endl;
while(running) {
SDL_SemWait(lock);
while(netUtil->Receive()) {
Packet p;
@@ -23,6 +30,26 @@ int networkQueue(void*) {
SDL_SemPost(lock);
SDL_Delay(10);
}
return 0;
}
void BeginQueueThread() {
if (!(queueThread = SDL_CreateThread(networkQueue, nullptr))) {
throw(std::runtime_error("Failed to create the network thread"));
}
running = true;
}
void EndQueueThread() {
running = false;
SDL_WaitThread(queueThread, nullptr);
queueThread = nullptr;
}
void KillQueueThread() {
running = false;
SDL_KillThread(queueThread);
queueThread = nullptr;
}
Packet peekNetworkPacket() {
+3 -1
View File
@@ -3,7 +3,9 @@
#include "packet_type.hpp"
int networkQueue(void*);
void BeginQueueThread();
void EndQueueThread();
void KillQueueThread();
Packet peekNetworkPacket();
Packet popNetworkPacket();
+2
View File
@@ -45,6 +45,8 @@ struct BroadcastResponse {
struct JoinRequest {
PacketType type;
char playerHandle[PACKET_STRING_SIZE];
char playerAvatar[PACKET_STRING_SIZE];
//TODO: player data
};
+9 -7
View File
@@ -56,9 +56,7 @@ void ServerApplication::Init() {
netUtil->Open(configUtil->Int("server.port"), sizeof(Packet));
//create the threads
if (!(queueThread = SDL_CreateThread(networkQueue, nullptr))) {
throw(runtime_error("Failed to create the network thread"));
}
BeginQueueThread();
//output the server information
cout << configUtil->String("server.name") << endl;
@@ -86,7 +84,7 @@ void ServerApplication::Proc() {
void ServerApplication::Quit() {
//close the threads
SDL_KillThread(queueThread);
EndQueueThread();
//clean up the services
netUtil->Close();
@@ -133,9 +131,9 @@ int ServerApplication::HandlePacket(Packet p) {
// case PacketType::BROADCAST_RESPONSE:
// //
// break;
// case PacketType::JOIN_REQUEST:
// //
// break;
case PacketType::JOIN_REQUEST:
HandleConnection(p.joinRequest);
break;
// case PacketType::JOIN_RESPONSE:
// //
// break;
@@ -167,4 +165,8 @@ void ServerApplication::Broadcast(BroadcastRequest& bcast) {
snprintf(p.broadcastResponse.name, PACKET_STRING_SIZE, "%s", configUtil->CString("server.name"));
//TODO version information
netUtil->Send(&netUtil->GetInPacket()->address, &p, sizeof(Packet));
}
void ServerApplication::HandleConnection(JoinRequest& request) {
//
}
+1 -3
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@@ -48,6 +48,7 @@ private:
//network loop
int HandlePacket(Packet p);
void Broadcast(BroadcastRequest&);
void HandleConnection(JoinRequest&);
//services
ConfigUtility* configUtil = nullptr;
@@ -60,9 +61,6 @@ private:
std::map<int, PlayerData> players;
bool running = false;
//threads
SDL_Thread* queueThread = nullptr;
};
#endif