Created SurfaceManager
This commit is contained in:
@@ -8,6 +8,7 @@
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#Directories
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Release/
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Debug/
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client/rsc/
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#Project generated files
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*.db
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@@ -6,6 +6,9 @@
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using namespace std;
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int main(int, char**) {
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#ifdef DEBUG
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cout << "Beginning program" << endl;
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#endif
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SceneManager app;
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try {
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app.Init();
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@@ -16,5 +19,8 @@ int main(int, char**) {
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cerr << "Fatal error: " << e.what() << endl;
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return 1;
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}
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#ifdef DEBUG
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cout << "Clean exit" << endl;
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#endif
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return 0;
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}
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+4
-5
@@ -1,8 +1,7 @@
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CXXFLAGS+=-std=c++11
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DFLAGS=-DDEBUG
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CXXFLAGS+=-std=c++11 -DDEBUG
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LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
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OBJ=base_scene.o scene_manager.o main.o
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SRC=test_systems.cpp
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SRC=test_systems.cpp surface_manager.cpp
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all: debug
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@@ -10,10 +9,10 @@ release: $(OBJ)
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$(CXX) $(CXXFLAGS) $(SRC) $(OBJ) $(LIB)
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debug: $(OBJ)
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$(CXX) $(CXXFLAGS) $(DFLAGS) $(SRC) $(OBJ) $(LIB)
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$(CXX) $(CXXFLAGS) $(SRC) $(OBJ) $(LIB)
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clean:
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-$(RM) *.o *.a *.exe
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unit:
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$(CXX) $(CXXFLAGS) unit.cpp
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$(CXX) $(CXXFLAGS) unit.cpp surface_manager.cpp -lmingw32 -lSDLmain -lSDL
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@@ -0,0 +1,62 @@
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#include "surface_manager.h"
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#include <stdexcept>
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SurfaceManager::SurfaceManager() {
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//
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}
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SurfaceManager::~SurfaceManager() {
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for (auto it : surfaceMap) {
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SDL_FreeSurface(it.second);
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}
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surfaceMap.clear();
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}
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SDL_Surface* SurfaceManager::Load(std::string key, std::string fname) {
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mapType::iterator it = surfaceMap.find(key);
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if (it != surfaceMap.end()) {
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throw(std::runtime_error(std::string("Surface already loaded: ") + key + std::string(", ") + fname));
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}
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return LoadSurface(key, fname);
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}
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SDL_Surface* SurfaceManager::Reload(std::string key, std::string fname) {
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mapType::iterator it = surfaceMap.find(key);
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if (it != surfaceMap.end()) {
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SDL_FreeSurface(it->second);
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surfaceMap.erase(it);
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}
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return LoadSurface(key, fname);
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}
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SDL_Surface* SurfaceManager::Get(std::string key) {
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mapType::iterator it = surfaceMap.find(key);
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if (it == surfaceMap.end()) {
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throw(std::runtime_error(std::string("Could not find key: ") + key));
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}
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return it->second;
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}
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SDL_Surface* SurfaceManager::Set(std::string key, SDL_Surface* ptr) {
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mapType::iterator it = surfaceMap.find(key);
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if (it != surfaceMap.end()) {
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throw(std::runtime_error(std::string("Key already exists: ") + key));
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}
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}
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void SurfaceManager::Free(std::string key) {
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mapType::iterator it = surfaceMap.find(key);
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if (it != surfaceMap.end()) {
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SDL_FreeSurface(it->second);
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surfaceMap.erase(it);
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}
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}
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SDL_Surface* SurfaceManager::LoadSurface(std::string key, std::string fname) {
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SDL_Surface* ptr = SDL_LoadBMP(fname.c_str());
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if (ptr == nullptr) {
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throw(std::runtime_error(std::string("Failed to load file: ") + fname));
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}
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return surfaceMap[key] = ptr;
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}
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@@ -0,0 +1,25 @@
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#ifndef SURFACEMANAGER_H_
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#define SURFACEMANAGER_H_
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#include "SDL/SDL.h"
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#include <map>
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#include <string>
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class SurfaceManager {
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public:
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SurfaceManager();
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~SurfaceManager();
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SDL_Surface* Load(std::string key, std::string fname);
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SDL_Surface* Reload(std::string key, std::string fname);
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SDL_Surface* Get(std::string key);
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SDL_Surface* Set(std::string key, SDL_Surface* ptr);
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void Free(std::string key);
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private:
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SDL_Surface* LoadSurface(std::string key, std::string fname);
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typedef std::map<std::string, SDL_Surface*> mapType;
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mapType surfaceMap;
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};
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#endif
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@@ -0,0 +1,64 @@
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#include "surface_manager.h"
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#include "SDL/SDL.h"
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#include <exception>
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#include <iostream>
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using namespace std;
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int go(int, char**) {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Surface* screen = SDL_SetVideoMode(800, 600, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
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SurfaceManager sMgr;
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sMgr.Load("player", "rsc/graphics/sprites/elliot2.bmp");
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sMgr.Load("tileset", "rsc/graphics/tilesets/MishMash.bmp");
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bool running = true;
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while (running) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT:
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running = false;
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break;
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case SDL_KEYDOWN:
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switch(event.key.keysym.sym) {
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case SDLK_ESCAPE:
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running = false;
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break;
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case SDLK_1:
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sMgr.Reload("tileset","rsc/graphics/tilesets/terrain.bmp");
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break;
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case SDLK_2:
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sMgr.Reload("tileset","rsc/graphics/tilesets/MishMash.bmp");
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break;
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}
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}
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}
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SDL_FillRect(screen, 0, 0);
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SDL_BlitSurface(sMgr.Get("tileset"), NULL, screen, NULL);
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SDL_BlitSurface(sMgr.Get("player"), NULL, screen, NULL);
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SDL_Flip(screen);
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}
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SDL_Quit();
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return 0;
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}
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int SDL_main(int argc, char* argv[]) {
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try {
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go(argc, argv);
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}
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catch(exception& e) {
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cerr << "Error: " << e.what() << endl;
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return 1;
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}
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return 0;
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}
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@@ -22,3 +22,30 @@ Player:
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Animations:
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multiple cells in one animation (x-axis)
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multiple animations in one sheet (y-axis)
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Image:
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SetSurface(surface)
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GetSurface()
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SetClip
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GetClip
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//clips
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-------------------------
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Rememer: Top down programming/K.I.S.S.
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KeyDown:
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up:
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PlayerManager.ShiftMotion(playerIndex, up)
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down:
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PlayerManager.ShiftMotion(playerIndex, down)
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...
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end
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Receive:
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switch(message->type):
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player update:
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PlayerManager.Update(message)
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end
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