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58 Commits

Author SHA1 Message Date
Kayne Ruse c60709d047 Tested SendAll(), end of this prototype 2013-06-07 03:22:29 +10:00
Kayne Ruse 6b677e5de8 I'm just going to ditch this prototype soon 2013-06-07 03:14:23 +10:00
Kayne Ruse d347545c20 Moved documentation into doc branch 2013-06-06 02:55:06 +10:00
Kayne Ruse dfac9c1518 Reviewing the progress so far 2013-06-05 03:50:46 +10:00
Kayne Ruse 0cfb47e641 Fixed FPS counter 2013-06-04 21:28:00 +10:00
Kayne Ruse a260f29d4f Imported update to FrameRate 2013-06-04 21:11:21 +10:00
Kayne Ruse a8b798ddff Players are moving and animating correctly 2013-06-04 20:39:44 +10:00
Kayne Ruse 231db701e4 Spliced in updates to the scene system; program compiles & runs, player's don't move 2013-06-04 20:20:56 +10:00
Kayne Ruse 783e8928d6 Imported graphics updates from Codebase 2013-06-04 05:05:40 +10:00
Kayne Ruse 6a16e341ec Trying to create a fixed time slice system 2013-06-02 04:00:26 +10:00
Kayne Ruse 4c670c3a22 Fixed non-debug builds not compiling 2013-05-26 03:02:44 +10:00
Kayne Ruse 488283be50 Added copyright info 2013-05-25 20:45:53 +10:00
Kayne Ruse 4c228e0e36 Started working on receiving information about other players 2013-05-24 19:21:50 +10:00
Kayne Ruse 0d3a69106f Moved some code 2013-05-24 18:06:29 +10:00
Kayne Ruse e2fed23659 Minor tweaks 2013-05-24 17:15:58 +10:00
Kayne Ruse 1ab963099d Connections and disconnections between client and server are functioning 2013-05-24 15:39:42 +10:00
Kayne Ruse 0b2af1d80f Smoothed naming and other conventions 2013-05-24 00:51:04 +10:00
Kayne Ruse cce1a874bf Join request is sent, but I need to plan the next section out in detail 2013-05-22 17:31:13 +10:00
Kayne Ruse 66f54dca0b Fixed magic number issues 2013-05-21 01:45:36 +10:00
Kayne Ruse bf73b542f1 Implemented server selection interface 2013-05-20 18:54:10 +10:00
Kayne Ruse d76cbe13da Added basic server list, and added yield calls 2013-05-20 17:43:16 +10:00
Kayne Ruse d5409d2006 Drafted a basic networking protocol, and hooked a button up to the network broadcast 2013-05-20 04:49:06 +10:00
Kayne Ruse 7866f46ed5 packet is being sent and received, bare-bones ping-pong is working 2013-05-20 01:02:15 +10:00
Kayne Ruse b587759203 Adjusted Vector2 2013-05-19 22:02:55 +10:00
Kayne Ruse f8c174741d Wrapper completed & tested; adjusted many systems 2013-05-19 21:27:24 +10:00
Kayne Ruse 000e3707ed Moved common files (such as Codebase files) into their own directory 2013-05-19 05:50:31 +10:00
Kayne Ruse b3691a341c Started working on a simple UDP wrapper 2013-05-19 04:25:35 +10:00
Kayne Ruse d2087be9ac Resurrected SDL_net 2013-05-17 21:05:50 +10:00
Kayne Ruse 5ade2cc98e Ripped out all networking systems; simply not working correctly 2013-05-17 19:59:31 +10:00
Kayne Ruse 24e48dec53 very buggy system working, but only works properly with one client at a time due to recv blocking 2013-05-17 19:32:45 +10:00
Kayne Ruse 738320e88e Switched TestSystems and InGame 2013-05-16 19:14:38 +10:00
Kayne Ruse f04c7fa161 Removed singletons 2013-05-16 17:02:21 +10:00
Kayne Ruse 30d163ec80 Implemented main menu and buttons 2013-05-15 23:20:47 +10:00
Kayne Ruse 613d9cec08 Imported updates from Codebase 2013-05-15 19:49:27 +10:00
Kayne Ruse 9f76b19a3c Changed the first scene after the splash screen 2013-05-13 00:15:11 +10:00
Kayne Ruse cc00129542 Implemented the splash screen and config file 2013-05-12 02:33:08 +10:00
Kayne Ruse 6a19d0a312 Created the basic program flow 2013-05-11 23:51:02 +10:00
Kayne Ruse 4671afe900 Basic connection between server and unit 2013-05-10 19:57:53 +10:00
Kayne Ruse a667fae21a Updated this project to the new standard, see details.
After a significant modification to the Codebase library, I imported a lot
of the Codebase updates back to this porject. Some files that exist in
Codebase still carry the zlib license header; these files are still under
the zlib license.

Following a significant struggle with SDL_net, I've decided to ditch that
library and write my own version. It currently only supports TCP
networking, and only works on windows platforms,  but it is sufficient at
this time.
2013-05-10 17:04:46 +10:00
Kayne Ruse f0d4ef0675 Changed my mind about networking system structure 2013-05-04 14:00:30 +10:00
Kayne Ruse 2dedfa9505 So that's what I was doing wrong 2013-05-04 03:20:02 +10:00
Kayne Ruse f0e7550b7d What am I doing wrong? 2013-05-04 01:48:31 +10:00
Kayne Ruse 96f0821d9b Imported ConfigUtility, updating it for this project 2013-05-03 02:22:34 +10:00
Kayne Ruse f349e59fd3 Worked out the basic server layout 2013-05-03 00:55:47 +10:00
Kayne Ruse b935fcf1d1 Created empty TCPNetworkManager; needs work, I don't even like the name 2013-05-02 22:46:11 +10:00
Kayne Ruse 95f2d212ef Created PlayerManager 2013-05-02 22:45:30 +10:00
Kayne Ruse 80004ca8d4 merging various commits and stashes 2013-05-02 22:45:26 +10:00
Kayne Ruse fe04561b26 Updated the README, and added a reference to the wiki 2013-05-02 21:08:28 +10:00
Kayne Ruse 63aa248056 Changed *.h files to *.hpp 2013-05-02 20:28:12 +10:00
Kayne Ruse cf82679109 modified makefile to create directories 2013-05-01 20:58:10 +10:00
Kayne Ruse ecdf658463 Moved working systems into InGame 2013-04-29 17:25:56 +10:00
Kayne Ruse c9447fcf3b Fixed diagonal player movement 2013-04-29 15:55:21 +10:00
Kayne Ruse 7dafb372b1 Created Player; not happy with movement 2013-04-29 08:27:03 +10:00
Kayne Ruse 392ef1ef32 Created SpriteSheet 2013-04-29 04:18:20 +10:00
Kayne Ruse d72a3f4fb5 Created Image 2013-04-29 02:50:58 +10:00
Kayne Ruse 1226fa08ca Created SurfaceManager 2013-04-28 23:04:17 +10:00
Kayne Ruse 79304f24b8 Imported basics
project directory
client - scene system
server - empty main
SDL_net source
graphical resources
2013-04-28 04:37:14 +10:00
Kayne Ruse 31d5b3f618 Initial commit 2013-04-26 03:03:14 +10:00
138 changed files with 4028 additions and 6207 deletions
+2 -5
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@@ -1,6 +1,6 @@
#Editor generated files
*.sln
*.vcproj
#*.sln
#*.vcproj
*.suo
*.ncb
*.user
@@ -12,9 +12,6 @@ Out/
#Project generated files
*.db
*.o
*.a
*.exe
#Shell files
*.bat
+17 -18
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@@ -1,31 +1,30 @@
The most recent stable windows build can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is a 3/4 top down multiplayer RPG set in a large archipelago occupied by warring pirate clans. The emphasis of this game is on multiplayer competition, exploration in an open world, and solo adventuring. The game runs on a Minecraft like server system with a goal of about 50-100 players on a single server. The player characters are tied to the server where they are created, and are susceptible to permadeath: deletion of a character upon death. The servers are designed to allow a large amount of modification by the hosts.
Tortuga is an open source 2D multiplayer role playing game featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, competition, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
## Libraries
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
* [SDL](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension; modified source included under libs/SDL_net
* [Codebase](https://github.com/Ratstail91/Codebase) - files included locally; modifications will be included upstream further into this project.
## External Dependencies
## Instructions
* [SDL 1.6](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Documentation
[Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/design%20doc.docx?raw=true)
[Tortuga Technical Document](https://github.com/Ratstail91/Tortuga/blob/docs/technical%20doc.docx?raw=true)
* This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual Studio 2012. Personally, I'm using MinGW 4.7.2.
* You need to build the library in the common/ directroy before any others.
* I'm trying to keep this as IDE agnostic as possible, so if you use an IDE, please add it's files to .gitignore.
* You can read more details on the GitHub wiki [here](https://github.com/Ratstail91/Tortuga/wiki).
## Copyright
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013, 2014 Kayne Ruse
Copyright (c) 2013 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
@@ -34,7 +34,7 @@ SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
BaseScene::BaseScene() {
//
nextScene = SceneList::CONTINUE;
}
BaseScene::~BaseScene() {
@@ -28,18 +28,18 @@
class BaseScene {
public:
//Public access members
/* Public access members */
BaseScene();
virtual ~BaseScene();
//Program control
/* Program control */
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//Frame loop
/* Frame loop */
virtual void RunFrame(double delta);
virtual void RenderFrame();
@@ -50,7 +50,7 @@ protected:
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
/* Event handlers */
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
@@ -68,7 +68,7 @@ protected:
private:
static SDL_Surface* screen;
SceneList nextScene = SceneList::CONTINUE;
SceneList nextScene;
};
#endif
-8
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@@ -1,8 +0,0 @@
#ifndef CHANNELS_HPP_
#define CHANNELS_HPP_
enum Channels {
SERVER = 0
};
#endif
-138
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@@ -1,138 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial ClientApplications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_application.hpp"
#include "serial.hpp"
#include <stdexcept>
#include <chrono>
//-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "in_combat.hpp"
//-------------------------
//Public access members
//-------------------------
void ClientApplication::Init(int argc, char** argv) {
//load the prerequisites
config.Load("rsc\\config.cfg");
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF);
//initialize SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
network.Open(0, PACKET_BUFFER_SIZE);
}
void ClientApplication::Proc() {
LoadScene(SceneList::FIRST);
//prepare the time system
typedef std::chrono::steady_clock Clock;
std::chrono::duration<int, std::milli> delta(16);
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
//The main loop
while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes when necessary
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
LoadScene(activeScene->GetNextScene());
continue;
}
//update the current time
realTime = Clock::now();
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
simTime += delta;
}
//draw the game to the screen
activeScene->RenderFrame();
}
UnloadScene();
}
void ClientApplication::Quit() {
network.Close();
SDLNet_Quit();
SDL_Quit();
}
//-------------------------
//Private access members
//-------------------------
void ClientApplication::LoadScene(SceneList sceneIndex) {
UnloadScene();
switch(sceneIndex) {
//add scene creation calls here
case SceneList::FIRST:
case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen(&config);
break;
case SceneList::MAINMENU:
activeScene = new MainMenu(&config);
break;
case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu(&config);
break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&config, &network, &clientIndex, &characterIndex);
break;
case SceneList::INWORLD:
activeScene = new InWorld(&config, &network, &clientIndex, &characterIndex);
break;
case SceneList::INCOMBAT:
activeScene = new InCombat();
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
}
void ClientApplication::UnloadScene() {
delete activeScene;
activeScene = nullptr;
}
-54
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@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTAPPLICATION_HPP_
#define CLIENTAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
class ClientApplication {
public:
ClientApplication() = default;
~ClientApplication() = default;
void Init(int argc, char** argv);
void Proc();
void Quit();
private:
//Private access members
void LoadScene(SceneList sceneIndex);
void UnloadScene();
BaseScene* activeScene = nullptr;
//shared parameters
ConfigUtility config;
UDPNetworkUtility network;
int clientIndex = -1;
int characterIndex = -1;
};
#endif
+69
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@@ -0,0 +1,69 @@
#include "combat.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
Combat::Combat() {
#ifdef DEBUG
cout << "entering Combat" << endl;
#endif
}
Combat::~Combat() {
#ifdef DEBUG
cout << "leaving Combat" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void Combat::FrameStart() {
//
}
void Combat::Update(double delta) {
//
}
void Combat::FrameEnd() {
//
}
void Combat::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void Combat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void Combat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void Combat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void Combat::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void Combat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+27
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@@ -0,0 +1,27 @@
#ifndef COMBAT_HPP_
#define COMBAT_HPP_
#include "base_scene.hpp"
class Combat : public BaseScene {
public:
/* Public access members */
Combat();
~Combat();
protected:
/* Frame loop */
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
/* Event handlers */
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
};
#endif
+9
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@@ -0,0 +1,9 @@
#ifndef DEFINES_HPP_
#define DEFINES_HPP_
enum class Direction {
NORTH = 1, SOUTH = 2,
EAST = 3, WEST = 4
};
#endif
+120
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@@ -0,0 +1,120 @@
#include "in_game.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
InGame::InGame(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil, int* ID) {
#ifdef DEBUG
cout << "entering InGame" << endl;
#endif
configUtil = cUtil;
surfaceMgr = sMgr;
netUtil = nUtil;
playerID = ID;
cout << "playerID: " << *playerID << endl;
}
InGame::~InGame() {
//placeholder disconnect
PacketData p;
p.type = PacketList::DISCONNECT;
p.disconnect.playerID = *playerID;
*playerID = -1;
netUtil->Send(0, &p, sizeof(PacketData));
netUtil->Unbind(0);
#ifdef DEBUG
cout << "leaving InGame" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void InGame::FrameStart() {
//
}
void InGame::Update(double delta) {
Receive();
}
void InGame::Receive() {
PacketData packet;
while(netUtil->Receive()) {
memcpy(&packet, netUtil->GetInData(), sizeof(PacketData));
switch(packet.type) {
// case PacketList::NONE:
// //
// break;
// case PacketList::PING:
// //
// break;
// case PacketList::PONG:
// //
// break;
// case PacketList::JOINREQUEST:
// //
// break;
// case PacketList::JOINCONFIRM:
// //
// break;
// case PacketList::DISCONNECT:
// //
// break;
// case PacketList::SYNCHRONIZE:
// //
// break;
case PacketList::NEWPLAYER:
cout << "NEWPLAYER triggered" << endl;
break;
case PacketList::DELETEPLAYER:
cout << "DELETEPLAYER triggered" << endl;
break;
// case PacketList::MOVEMENT:
// //
// break;
}
}
}
void InGame::FrameEnd() {
//
}
void InGame::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void InGame::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InGame::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InGame::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InGame::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void InGame::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+39
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@@ -0,0 +1,39 @@
#ifndef INGAME_HPP_
#define INGAME_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "udp_network_utility.hpp"
#include "packet_list.hpp"
class InGame : public BaseScene {
public:
//Public access members
InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
~InGame();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void Receive();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//members
ConfigUtility* configUtil = nullptr;
SurfaceManager* surfaceMgr = nullptr;
UDPNetworkUtility* netUtil = nullptr;
int* playerID = nullptr;
};
#endif
+210
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@@ -0,0 +1,210 @@
#include "lobby.hpp"
#include <exception>
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
Lobby::Lobby(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil, int* ID) {
#ifdef DEBUG
cout << "entering Lobby" << endl;
#endif
//globals
configUtil = cUtil;
surfaceMgr = sMgr;
netUtil = nUtil;
playerID = ID;
//members
font.SetSurface(surfaceMgr->Get("font"));
//the buttons
buttonMap["ping"] = new Button(50, 50 , surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Refresh");
buttonMap["join"] = new Button(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Join");
buttonMap["back"] = new Button(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back");
//drawing information for the server list
listBox.x = 250;
listBox.y = 50;
listBox.w = GetScreen()->w - listBox.x;
listBox.h = font.GetCharH();
//ping the network
PingNetwork();
}
Lobby::~Lobby() {
for (auto it : buttonMap) {
delete it.second;
}
#ifdef DEBUG
cout << "leaving Lobby" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void Lobby::FrameStart() {
//
}
void Lobby::Update(double delta) {
Receive();
}
void Lobby::Receive() {
PacketData packet;
while(netUtil->Receive()) {
memcpy(&packet, netUtil->GetInData(), sizeof(PacketData));
switch(packet.type) {
// case PacketList::NONE:
// //
// break;
// case PacketList::PING:
// //
// break;
case PacketList::PONG:
PushServer(&packet);
break;
// case PacketList::JOINREQUEST:
// //
// break;
case PacketList::JOINCONFIRM: {
PacketData p;
memcpy(&p, netUtil->GetInData(), sizeof(PacketData));
*playerID = p.joinConfirm.playerID;
netUtil->Bind(&netUtil->GetInPacket()->address, 0);
SetNextScene(SceneList::INGAME);
}
break;
// case PacketList::DISCONNECT:
// //
// break;
// case PacketList::SYNCHRONIZE:
// //
// break;
#ifdef DEBUG
//this might not be the end of the world; it only happens when the game ping is too low
case PacketList::NEWPLAYER:
cout << "WARNING: new player triggered unexpectedly" << endl;
break;
#endif
// case PacketList::DELETEPLAYER:
// //
// break;
// case PacketList::MOVEMENT:
// //
// break;
}
}
}
void Lobby::FrameEnd() {
//
}
void Lobby::Render(SDL_Surface* const screen) {
for (auto it : buttonMap) {
it.second->DrawTo(screen);
}
//draw the server list, highlighting the selected server
SDL_Rect clip;
for (int i = 0; i < serverVector.size(); i++) {
clip = listBox;
clip.y += i * font.GetCharH();
//if a server has been selected, and this is the selected server
if (selectedServer && selectedServer == &serverVector[i]) {
//draw the orange box
SDL_FillRect(screen, &clip, SDL_MapRGB(screen->format, 255, 127, 39));
}
font.DrawStringTo(serverVector[i].name, screen, clip.x, clip.y);
}
}
//-------------------------
//Event handlers
//-------------------------
void Lobby::MouseMotion(SDL_MouseMotionEvent const& motion) {
for (auto it : buttonMap) {
it.second->MouseMotion(motion);
}
}
void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) {
for (auto it : buttonMap) {
it.second->MouseButtonDown(button);
}
}
void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (buttonMap["ping"]->MouseButtonUp(button) == Button::State::HOVER) {
PingNetwork();
}
else if (buttonMap["join"]->MouseButtonUp(button) == Button::State::HOVER) {
JoinRequest(selectedServer);
}
else if (buttonMap["back"]->MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
//select a server (clicked within the bounds of the server box)
else if (button.x > listBox.x && button.y > listBox.y && button.y < serverVector.size() * font.GetCharH() + listBox.y) {
selectedServer = &serverVector[(button.y-listBox.y)/font.GetCharH()];
}
else {
selectedServer = nullptr;
}
}
void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
}
void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Utilities
//-------------------------
void Lobby::PingNetwork() {
//ping the network
PacketData p;
p.type = PacketList::PING;
netUtil->Send("255.255.255.255", configUtil->Integer("server.port"), reinterpret_cast<void*>(&p), sizeof(PacketData));
//reset the server list
//TODO: enable this
// serverVector.clear();
}
void Lobby::PushServer(PacketData* packet) {
ServerData s;
s.name = packet->pong.metadata;
s.address = netUtil->GetInPacket()->address;
serverVector.push_back(s);
}
void Lobby::JoinRequest(ServerData* server) {
if (!server) {
//CAN receive null
return;
}
PacketData p;
p.type = PacketList::JOINREQUEST;
snprintf(p.joinRequest.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(p.joinRequest.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(PacketData));
}
+65
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@@ -0,0 +1,65 @@
#ifndef LOBBY_HPP_
#define LOBBY_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "udp_network_utility.hpp"
#include "packet_list.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include <vector>
#include <map>
#include <string>
class Lobby : public BaseScene {
public:
//Public access members
Lobby(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
~Lobby();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void Receive();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//utilities
struct ServerData {
std::string name;
IPaddress address;
};
void PingNetwork();
void PushServer(PacketData*);
void JoinRequest(ServerData*);
//globals
ConfigUtility* configUtil = nullptr;
SurfaceManager* surfaceMgr = nullptr;
UDPNetworkUtility* netUtil = nullptr;
int* playerID;
//members
RasterFont font;
std::map<std::string, Button*> buttonMap;
//the list of servers on the screen
std::vector<ServerData> serverVector;
ServerData* selectedServer = nullptr;
SDL_Rect listBox;
};
#endif
+10 -27
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@@ -1,43 +1,26 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_application.hpp"
#include "scene_manager.hpp"
#include <stdexcept>
#include <iostream>
using namespace std;
int main(int argc, char** argv) {
cout << "Beginning client" << endl;
int main(int, char**) {
#ifdef DEBUG
cout << "Beginning program" << endl;
#endif
try {
ClientApplication app;
app.Init(argc, argv);
SceneManager app;
app.Init();
app.Proc();
app.Quit();
}
catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl;
cerr << "Fatal error: " << e.what() << endl;
return 1;
}
#ifdef DEBUG
cout << "Clean exit" << endl;
#endif
return 0;
}
+98
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@@ -0,0 +1,98 @@
#include "main_menu.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
MainMenu::MainMenu(ConfigUtility* cUtil, SurfaceManager* sMgr) {
#ifdef DEBUG
cout << "entering MainMenu" << endl;
#endif
configUtil = cUtil;
surfaceMgr = sMgr;
buttonMap["start"] = new Button(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Start");
buttonMap["options"] = new Button(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Options");
buttonMap["quit"] = new Button(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Quit");
buttonMap["testsystems"] = new Button(50, 250, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "TestSystems");
}
MainMenu::~MainMenu() {
for (auto it : buttonMap) {
delete it.second;
}
buttonMap.clear();
#ifdef DEBUG
cout << "leaving MainMenu" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void MainMenu::FrameStart() {
//
}
void MainMenu::Update(double delta) {
//
}
void MainMenu::FrameEnd() {
//
}
void MainMenu::Render(SDL_Surface* const screen) {
for (auto it : buttonMap) {
it.second->DrawTo(screen);
}
}
//-------------------------
//Event handlers
//-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
for (auto it : buttonMap) {
it.second->MouseMotion(motion);
}
}
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
for (auto it : buttonMap) {
it.second->MouseButtonDown(button);
}
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (buttonMap["start"]->MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBY);
}
if (buttonMap["options"]->MouseButtonUp(button) == Button::State::HOVER) {
//TODO
}
if (buttonMap["quit"]->MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent();
}
if (buttonMap["testsystems"]->MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::TESTSYSTEMS);
}
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+42
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@@ -0,0 +1,42 @@
#ifndef MAINMENU_HPP_
#define MAINMENU_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "button.hpp"
#include <string>
#include <map>
class MainMenu : public BaseScene {
public:
//Public access members
MainMenu(ConfigUtility*, SurfaceManager*);
~MainMenu();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//globals
ConfigUtility* configUtil;
SurfaceManager* surfaceMgr;
//members
std::map<std::string, Button*> buttonMap;
};
#endif
+6 -13
View File
@@ -1,26 +1,22 @@
#config
INCLUDES+=. scenes ../common ../common/graphics ../common/map ../common/network ../common/ui
LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
INCLUDES=../common
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
LIB=../common/out/common.a -lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
SRC=$(filter-out unit.cpp, $(wildcard *.cpp))
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
#output
OUTDIR=../out
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
$(OBJ): | $(OBJDIR)
@@ -35,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
+93
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@@ -0,0 +1,93 @@
#include "player.hpp"
#define ANIMATION_SPEED 0.1
#define WALKING_SPEED 140
Player::Player(SDL_Surface* s, int w, int h)
: sprite(s, w, h)
{
}
void Player::Update(double delta) {
if (motion.y > 0) {
FaceDirection(Direction::SOUTH);
}
else if (motion.y < 0) {
FaceDirection(Direction::NORTH);
}
else if (motion.x < 0) {
FaceDirection(Direction::WEST);
}
else if (motion.x > 0) {
FaceDirection(Direction::EAST);
}
if (motion.x != 0 && motion.y != 0) {
sprite.SetInterval(ANIMATION_SPEED);
constexpr double d = 1/sqrt(2);
position += motion * d * delta;
}
else if (motion != 0) {
sprite.SetInterval(ANIMATION_SPEED);
position += motion * delta;
}
else {
sprite.SetCurrentFrame(0);
sprite.SetInterval(0);
}
sprite.Update(delta);
}
void Player::WalkInDirection(Direction d) {
switch(d) {
case Direction::NORTH:
if (motion.y >= 0) {
motion.y -= WALKING_SPEED;
}
else {
motion.y = -WALKING_SPEED;
}
break;
case Direction::SOUTH:
if (motion.y <= 0) {
motion.y += WALKING_SPEED;
}
else {
motion.y = WALKING_SPEED;
}
break;
case Direction::WEST:
if (motion.x >= 0) {
motion.x -= WALKING_SPEED;
}
else {
motion.x = -WALKING_SPEED;
}
break;
case Direction::EAST:
if (motion.x <= 0) {
motion.x += WALKING_SPEED;
}
else {
motion.x = WALKING_SPEED;
}
break;
}
}
void Player::FaceDirection(Direction dir) {
switch(dir) {
case Direction::SOUTH:
sprite.SetCurrentStrip(0);
break;
case Direction::NORTH:
sprite.SetCurrentStrip(1);
break;
case Direction::WEST:
sprite.SetCurrentStrip(2);
break;
case Direction::EAST:
sprite.SetCurrentStrip(3);
break;
}
}
+36
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@@ -0,0 +1,36 @@
#ifndef PLAYER_HPP_
#define PLAYER_HPP_
#include "defines.hpp"
#include "vector2.hpp"
#include "sprite_sheet.hpp"
#include "SDL/SDL.h"
class Player {
public:
Player(SDL_Surface*, int w, int h);
void Update(double delta);
void WalkInDirection(Direction);
Vector2 SetPosition(Vector2 v) { return position = v; }
Vector2 ShiftPosition(Vector2 v) { return position += v; }
Vector2 GetPosition() const { return position; };
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 ShiftMotion(Vector2 v) { return motion += v; }
Vector2 GetMotion() const { return motion; }
void DrawTo(SDL_Surface* const s) { sprite.DrawTo(s, position.x, position.y); }
void FaceDirection(Direction);
SpriteSheet* GetSpriteSheet() { return &sprite; };
private:
Vector2 position;
Vector2 motion;
SpriteSheet sprite;
};
#endif
-117
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@@ -1,117 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "player_character.hpp"
#define WALKING_SPEED 140
void PlayerCharacter::Update(double delta) {
if (diagonal) {
constexpr double d = 1.0/sqrt(2);
position += motion * delta * d;
}
else {
position += motion * delta;
}
sprite.Update(delta);
}
void PlayerCharacter::AdjustDirection(Direction direction) {
//shift the movement in this direction
switch(direction) {
case Direction::NORTH:
if (motion.y >= 0) {
motion.y -= WALKING_SPEED;
}
break;
case Direction::SOUTH:
if (motion.y <= 0) {
motion.y += WALKING_SPEED;
}
break;
case Direction::WEST:
if (motion.x >= 0) {
motion.x -= WALKING_SPEED;
}
break;
case Direction::EAST:
if (motion.x <= 0) {
motion.x += WALKING_SPEED;
}
break;
}
//face the correct direction
ResetDirection();
}
void PlayerCharacter::FaceDirection(Direction direction) {
//this function depends on the format of the sprite sheets
switch(direction) {
case Direction::NORTH:
sprite.SetYIndex(1);
break;
case Direction::SOUTH:
sprite.SetYIndex(0);
break;
case Direction::WEST:
sprite.SetYIndex(2);
break;
case Direction::EAST:
sprite.SetYIndex(3);
break;
}
}
void PlayerCharacter::ResetDirection() {
//base the direction on the character's movement
if (motion.y > 0) {
FaceDirection(Direction::SOUTH);
}
else if (motion.y < 0) {
FaceDirection(Direction::NORTH);
}
else if (motion.x > 0) {
FaceDirection(Direction::EAST);
}
else if (motion.x < 0) {
FaceDirection(Direction::WEST);
}
ResetSpeed();
}
void PlayerCharacter::ResetSpeed() {
//diagonal
if (motion.x != 0 && motion.y != 0) {
sprite.SetDelay(0.1);
diagonal = true;
}
//cardinal
else if (motion != 0) {
sprite.SetDelay(0.1);
diagonal = false;
}
//not moving
else {
sprite.SetDelay(0);
sprite.SetXIndex(0);
diagonal = false;
}
}
-67
View File
@@ -1,67 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PLAYERCHARACTER_HPP_
#define PLAYERCHARACTER_HPP_
#include "vector2.hpp"
#include "sprite_sheet.hpp"
//TODO: correct the PlayerCharacter class and it's movement system
class PlayerCharacter {
public:
enum class Direction {
NORTH, SOUTH, EAST, WEST
};
PlayerCharacter() = default;
~PlayerCharacter() = default;
void Update(double delta);
void DrawTo(SDL_Surface* const dest, int camX, int camY) { sprite.DrawTo(dest, position.x - camX, position.y - camY); }
//clunky code results in smooth movement and controls
void AdjustDirection(Direction);
void FaceDirection(Direction);
void ResetDirection();
void ResetSpeed();
//accessors and mutators
Vector2 SetPosition(Vector2 v) { return position = v; }
Vector2 ShiftPosition(Vector2 v) { return position += v; }
Vector2 GetPosition() { return position; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 ShiftMotion(Vector2 v) { return motion += v; }
Vector2 GetMotion() { return motion; }
SpriteSheet* GetSprite() { return &sprite; }
private:
Vector2 position;
Vector2 motion;
SpriteSheet sprite;
//for moving diagonally
bool diagonal = false;
};
#endif
+53
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@@ -0,0 +1,53 @@
#include "player_manager.hpp"
#include <stdexcept>
PlayerManager::PlayerManager() {
//
}
PlayerManager::~PlayerManager() {
DeleteAll();
}
Player* PlayerManager::New(int index, SDL_Surface* avatarSheet) {
if (playerMap.find(index) != playerMap.end()) {
throw(std::runtime_error("This player's index is already taken"));
}
return playerMap[index] = new Player(avatarSheet, avatarSheet->w/4, avatarSheet->h/4);
}
Player* PlayerManager::Get(int index) {
std::map<int, Player*>::iterator it = playerMap.find(index);
if(it == playerMap.end()) {
throw(std::runtime_error("Failed to find a player with that index"));
}
return it->second;
}
void PlayerManager::Delete(int index) {
std::map<int, Player*>::iterator it = playerMap.find(index);
delete it->second;
playerMap.erase(it);
}
void PlayerManager::UpdateAll(double delta) {
for (auto it : playerMap) {
it.second->Update(delta);
}
}
void PlayerManager::DrawAllTo(SDL_Surface* dest) {
for (auto it : playerMap) {
it.second->DrawTo(dest);
}
}
void PlayerManager::DeleteAll() {
for (auto it : playerMap) {
delete it.second;
}
playerMap.clear();
}
+26
View File
@@ -0,0 +1,26 @@
#ifndef PLAYERMANAGER_HPP_
#define PLAYERMANAGER_HPP_
#include "player.hpp"
#include <map>
class PlayerManager {
public:
PlayerManager();
~PlayerManager();
Player* New(int index, SDL_Surface* avatarSheet);
Player* Get(int index);
void Delete(int index);
void UpdateAll(double delta);
void DrawAllTo(SDL_Surface* dest);
void DeleteAll();
Player* operator[](int i) { return Get(i); }
private:
std::map<int, Player*> playerMap;
};
#endif
+8 -27
View File
@@ -1,40 +1,21 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
enum class SceneList {
//these are reserved
QUIT,
QUIT, //doubles as "up one scene" in nested scenes
CONTINUE,
FIRST,
//custom indexes
SPLASHSCREEN,
TESTSYSTEMS,
SPLASH,
MAINMENU,
OPTIONSMENU,
LOBBYMENU,
INWORLD,
INCOMBAT,
INGAME,
//subscenes
LOBBY,
COMBAT,
};
#endif
+128
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@@ -0,0 +1,128 @@
#include "scene_manager.hpp"
#include <stdexcept>
#include <chrono>
//-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "test_systems.hpp"
#include "splash.hpp"
#include "main_menu.hpp"
#include "lobby.hpp"
#include "in_game.hpp"
//-------------------------
//Public access members
//-------------------------
SceneManager::SceneManager() {
//
}
SceneManager::~SceneManager() {
UnloadScene();
}
void SceneManager::Init() {
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
configUtil.Load("rsc/config.cfg");
netUtil.Open(0, sizeof(PacketData));
//set the screen from the config file
int flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
if (configUtil.Boolean("screen.f")) {
flags |= SDL_FULLSCREEN;
}
BaseScene::SetScreen(configUtil.Integer("screen.w"),configUtil.Integer("screen.h"),0,flags);
}
void SceneManager::Proc() {
LoadScene(SceneList::FIRST);
//prepare the time system
typedef std::chrono::high_resolution_clock Clock;
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
//The main loop
while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes when necessary
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
LoadScene(activeScene->GetNextScene());
continue;
}
//update the current time
realTime = Clock::now();
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
simTime += delta;
}
//draw the game to the screen
activeScene->RenderFrame();
//give the computer a break
SDL_Delay(10);
}
UnloadScene();
}
void SceneManager::Quit() {
UnloadScene();
SDLNet_Quit();
SDL_Quit();
}
//-------------------------
//Private access members
//-------------------------
void SceneManager::LoadScene(SceneList sceneIndex) {
UnloadScene();
switch(sceneIndex) {
//add scene creation calls here
case SceneList::TESTSYSTEMS:
activeScene = new TestSystems(&configUtil, &surfaceMgr, &netUtil);
break;
case SceneList::FIRST:
case SceneList::SPLASH:
activeScene = new Splash(&configUtil, &surfaceMgr);
break;
case SceneList::MAINMENU:
activeScene = new MainMenu(&configUtil, &surfaceMgr);
break;
case SceneList::LOBBY:
activeScene = new Lobby(&configUtil, &surfaceMgr, &netUtil, &playerID);
break;
case SceneList::INGAME:
activeScene = new InGame(&configUtil, &surfaceMgr, &netUtil, &playerID);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
}
void SceneManager::UnloadScene() {
delete activeScene;
activeScene = nullptr;
}
+38
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@@ -0,0 +1,38 @@
#ifndef SCENEMANAGER_HPP_
#define SCENEMANAGER_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "udp_network_utility.hpp"
#include "packet_list.hpp"
#include "SDL/SDL.h"
class SceneManager {
public:
//Public access members
SceneManager();
~SceneManager();
void Init();
void Proc();
void Quit();
private:
//Private access members
void LoadScene(SceneList sceneIndex);
void UnloadScene();
BaseScene* activeScene = nullptr;
//globals
ConfigUtility configUtil;
SurfaceManager surfaceMgr;
UDPNetworkUtility netUtil;
int playerID = -1;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_list.hpp"
#include "SDL/SDL.h"
class BaseScene {
public:
//Public access members
BaseScene();
virtual ~BaseScene();
//Program control
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//Frame loop
virtual void RunFrame(double delta);
virtual void RenderFrame();
protected:
virtual void FrameStart() {}
virtual void HandleEvents();
virtual void Update(double delta) {}
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private:
static SDL_Surface* screen;
SceneList nextScene = SceneList::CONTINUE;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_combat.hpp"
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat() {
//
}
InCombat::~InCombat() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InCombat::FrameStart() {
//
}
void InCombat::Update(double delta) {
//
}
void InCombat::FrameEnd() {
//
}
void InCombat::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
#include "base_scene.hpp"
class InCombat : public BaseScene {
public:
//Public access members
InCombat();
~InCombat();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include <algorithm>
#include <cmath>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argCharacterIndex):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
characterIndex(*argCharacterIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system?
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
//request a sync
SerialPacket packet;
char buffer[PACKET_STRING_SIZE];
packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
//debug
// RequestRegion(0, 0);
}
InWorld::~InWorld() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update(double delta) {
SerialPacket packet;
//suck in all waiting packets
while(network.Receive()) {
deserialize(&packet, network.GetInData());
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
//update the characters
for (auto& it : playerCharacters) {
it.second.Update(delta);
}
//TODO: sort the players and entities by Y position
//update the camera
if(localCharacter) {
camera.x = localCharacter->GetPosition().x - camera.marginX;
camera.y = localCharacter->GetPosition().y - camera.marginY;
}
//check the map
UpdateMap();
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
}
//draw characters
for (auto& it : playerCharacters) {
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestDisconnect();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestShutDown();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE: {
QuitEvent();
}
break;
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendPlayerUpdate();
}
break;
}
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendPlayerUpdate();
}
break;
}
}
//-------------------------
//Network handlers
//-------------------------
void InWorld::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case SerialPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case SerialPacket::Type::REGION_CONTENT:
HandleRegionContent(packet);
break;
case SerialPacket::Type::CHARACTER_UPDATE:
HandleCharacterUpdate(packet);
break;
case SerialPacket::Type::CHARACTER_NEW:
HandleCharacterNew(packet);
break;
case SerialPacket::Type::CHARACTER_DELETE:
HandleCharacterDelete(packet);
break;
//handle errors
default:
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
break;
}
}
void InWorld::HandleDisconnect(SerialPacket packet) {
network.Unbind(Channels::SERVER);
clientIndex = -1;
characterIndex = -1;
SetNextScene(SceneList::MAINMENU);
}
void InWorld::HandleRegionContent(SerialPacket packet) {
//replace existing regions
//TODO: account for map index
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
}
regionPager.PushRegion(packet.regionInfo.region);
packet.regionInfo.region = nullptr;
}
void InWorld::HandleCharacterUpdate(SerialPacket packet) {
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
HandleCharacterNew(packet);
return;
}
//update only if the message didn't originate from here
if (packet.characterInfo.clientIndex != clientIndex) {
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
}
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
}
void InWorld::HandleCharacterNew(SerialPacket packet) {
if (playerCharacters.find(packet.characterInfo.characterIndex) != playerCharacters.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//TODO: set the player's handle
playerCharacters[packet.characterInfo.characterIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.characterInfo.avatar, 4, 4);
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex && !localCharacter) {
localCharacter = &playerCharacters[characterIndex];
//setup the camera
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(SerialPacket packet) {
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot delete non-existant characters"));
}
playerCharacters.erase(packet.characterInfo.characterIndex);
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
}
//-------------------------
//Server control
//-------------------------
void InWorld::SendPlayerUpdate() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the packet
packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
packet.characterInfo.clientIndex = clientIndex;
packet.characterInfo.characterIndex = characterIndex;
packet.characterInfo.position = localCharacter->GetPosition();
packet.characterInfo.motion = localCharacter->GetMotion();
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestDisconnect() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a disconnect request
packet.meta.type = SerialPacket::Type::DISCONNECT;
packet.clientInfo.clientIndex = clientIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestShutDown() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a shutdown request
packet.meta.type = SerialPacket::Type::SHUTDOWN;
packet.clientInfo.clientIndex = clientIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestRegion(int mapIndex, int x, int y) {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the region's data
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
packet.regionInfo.mapIndex = mapIndex;
packet.regionInfo.x = x;
packet.regionInfo.y = y;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
//-------------------------
//Utilities
//-------------------------
//TODO: convert this into a more generic function?; using parameters for the bounds
void InWorld::UpdateMap() {
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside off this area
if ((*it)->GetX() < xStart || (*it)->GetX() > xEnd || (*it)->GetY() < yStart || (*it)->GetY() > yEnd) {
//clunky, but the alternative was time consuming
int tmpX = (*it)->GetX();
int tmpY = (*it)->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
continue;
}
++it;
}
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
RequestRegion(0, i, j);
}
}
}
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
//maps
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//networking
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
//client
#include "base_scene.hpp"
#include "player_character.hpp"
//STL
#include <map>
class InWorld : public BaseScene {
public:
//Public access members
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
~InWorld();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket);
void HandleDisconnect(SerialPacket);
void HandleCharacterNew(SerialPacket);
void HandleCharacterDelete(SerialPacket);
void HandleCharacterUpdate(SerialPacket);
void HandleRegionContent(SerialPacket);
//Server control
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutDown();
void RequestRegion(int mapIndex, int x, int y);
//utilities
void UpdateMap();
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& characterIndex;
//graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet;
//map
RegionPager<BlankAllocator, DummyFormat> regionPager;
//UI
Button disconnectButton;
Button shutDownButton;
//TODO: Fix the camera
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
FrameRate fps;
//game
std::map<int, PlayerCharacter> playerCharacters;
PlayerCharacter* localCharacter = nullptr;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "lobby_menu.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argCharacterIndex):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
characterIndex(*argCharacterIndex)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
search.SetImage(&image);
search.SetFont(&font);
join.SetImage(&image);
join.SetFont(&font);
back.SetImage(&image);
back.SetFont(&font);
//set the button positions
search.SetX(50);
search.SetY(50 + image.GetClipH() * 0);
join.SetX(50);
join.SetY(50 + image.GetClipH() * 1);
back.SetX(50);
back.SetY(50 + image.GetClipH() * 2);
//set the button texts
search.SetText("Search");
join.SetText("Join");
back.SetText("Back");
//set the server list's position
listBox = {300, 50, 200, font.GetCharH()};
}
LobbyMenu::~LobbyMenu() {
//
}
//-------------------------
//Frame loop
//-------------------------
void LobbyMenu::FrameStart() {
//
}
void LobbyMenu::Update(double delta) {
//suck in all waiting packets
SerialPacket packet;
while(network.Receive()) {
deserialize(&packet, network.GetInData());
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
}
void LobbyMenu::FrameEnd() {
//
}
void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: I need a proper UI system for the entire client and the editor
//UI
search.DrawTo(screen);
join.DrawTo(screen);
back.DrawTo(screen);
//TODO: draw headers for the server list
for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight
if (selection == &serverInfo[i]) {
SDL_Rect r = listBox;
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
}
//draw the server name
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
//draw the player count
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//ping?
}
}
//-------------------------
//Event handlers
//-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
search.MouseMotion(motion);
join.MouseMotion(motion);
back.MouseMotion(motion);
}
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
search.MouseButtonDown(button);
join.MouseButtonDown(button);
back.MouseButtonDown(button);
}
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) {
//the vars
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//broadcast to the network, or a specific server
packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
serialize(&packet, buffer);
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
//reset the server list
serverInfo.clear();
selection = nullptr;
}
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
//the vars
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the packet
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
//join the selected server
serialize(&packet, buffer);
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
selection = nullptr;
}
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
else if (
//has the user selected a server on the list?
button.x > listBox.x &&
button.x < listBox.x + listBox.w &&
button.y > listBox.y &&
button.y < listBox.y + listBox.h * serverInfo.size()
) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
}
else {
selection = nullptr;
}
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
}
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
void LobbyMenu::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case SerialPacket::Type::BROADCAST_RESPONSE: {
//extract the data
ServerInformation server;
server.address = packet.meta.srcAddress;
server.networkVersion = packet.serverInfo.networkVersion;
server.name = packet.serverInfo.name;
server.playerCount = packet.serverInfo.playerCount;
//NOTE: Check compatibility here
server.compatible = server.networkVersion == NETWORK_VERSION;
//push
serverInfo.push_back(server);
}
break;
case SerialPacket::Type::JOIN_RESPONSE:
clientIndex = packet.clientInfo.clientIndex;
characterIndex = packet.clientInfo.characterIndex;
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
break;
//handle errors
default:
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
break;
}
}
-94
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@@ -1,94 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_
//graphics & utilities
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "config_utility.hpp"
//network
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial.hpp"
//client
#include "base_scene.hpp"
//STL
#include <vector>
class LobbyMenu : public BaseScene {
public:
//Public access members
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
~LobbyMenu();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
void HandlePacket(SerialPacket);
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& characterIndex;
//members
Image image;
RasterFont font;
Button search;
Button join;
Button back;
//server list
struct ServerInformation {
IPaddress address;
int networkVersion;
std::string name;
int playerCount;
bool compatible;
};
std::vector<ServerInformation> serverInfo;
//a terrible hack, forgive me
//I'd love a proper gui system for this
SDL_Rect listBox;
ServerInformation* selection = nullptr;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "main_menu.hpp"
//-------------------------
//Public access members
//-------------------------
MainMenu::MainMenu(ConfigUtility* const argConfig):
config(*argConfig)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
startButton.SetImage(&image);
startButton.SetFont(&font);
optionsButton.SetImage(&image);
optionsButton.SetFont(&font);
quitButton.SetImage(&image);
quitButton.SetFont(&font);
//set the button positions
startButton.SetX(50);
startButton.SetY(50 + image.GetClipH() * 0);
optionsButton.SetX(50);
optionsButton.SetY(50 + image.GetClipH() * 1);
quitButton.SetX(50);
quitButton.SetY(50 + image.GetClipH() * 2);
//set the button texts
startButton.SetText("Start");
optionsButton.SetText("Options");
quitButton.SetText("Quit");
}
MainMenu::~MainMenu() {
//
}
//-------------------------
//Frame loop
//-------------------------
void MainMenu::FrameStart() {
//
}
void MainMenu::Update(double delta) {
//
}
void MainMenu::FrameEnd() {
//
}
void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(screen);
optionsButton.DrawTo(screen);
quitButton.DrawTo(screen);
}
//-------------------------
//Event handlers
//-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
startButton.MouseMotion(motion);
optionsButton.MouseMotion(motion);
quitButton.MouseMotion(motion);
}
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
startButton.MouseButtonDown(button);
optionsButton.MouseButtonDown(button);
quitButton.MouseButtonDown(button);
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU);
}
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::OPTIONSMENU);
}
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent();
}
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
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@@ -1,63 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAINMENU_HPP_
#define MAINMENU_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class MainMenu : public BaseScene {
public:
//Public access members
MainMenu(ConfigUtility* const);
~MainMenu();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
//members
Image image;
RasterFont font;
Button startButton;
Button optionsButton;
Button quitButton;
};
#endif
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@@ -1,43 +0,0 @@
#config
INCLUDES+=. .. ../../common ../../common/graphics ../../common/map ../../common/network ../../common/ui
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libclient.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-102
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "options_menu.hpp"
//-------------------------
//Public access members
//-------------------------
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
config(*argConfig)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
}
OptionsMenu::~OptionsMenu() {
//
}
//-------------------------
//Frame loop
//-------------------------
void OptionsMenu::FrameStart() {
//
}
void OptionsMenu::Update(double delta) {
//
}
void OptionsMenu::FrameEnd() {
//
}
void OptionsMenu::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
}
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
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@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef OPTIONSMENU_HPP_
#define OPTIONSMENU_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class OptionsMenu : public BaseScene {
public:
//Public access members
OptionsMenu(ConfigUtility* const);
~OptionsMenu();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
//members
Image image;
RasterFont font;
Button backButton;
};
#endif
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@@ -1,51 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "splash_screen.hpp"
//-------------------------
//Public access members
//-------------------------
SplashScreen::SplashScreen(ConfigUtility* const argConfig):
config(*argConfig)
{
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
startTick = std::chrono::steady_clock::now();
}
SplashScreen::~SplashScreen() {
//
}
//-------------------------
//Frame loop
//-------------------------
void SplashScreen::Update(double delta) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
SetNextScene(SceneList::MAINMENU);
}
}
void SplashScreen::Render(SDL_Surface* const screen) {
logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
}
+62
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#include "splash.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
Splash::Splash(ConfigUtility* cUtil, SurfaceManager* sMgr) {
#ifdef DEBUG
cout << "entering Splash" << endl;
#endif
configUtil = cUtil;
surfaceMgr = sMgr;
logo = new Image(surfaceMgr->Load("splash-logo", configUtil->String("logos") + "/krstudios.bmp"));
}
Splash::~Splash() {
delete logo;
surfaceMgr->Free("splash-logo");
#ifdef DEBUG
cout << "leaving Splash" << endl;
#endif
}
void Splash::RunFrame(double delta) {
//skip any event handling here
SDL_Event event;
while(SDL_PollEvent(&event));
//draw the logo in the middle of the screen
int x = (GetScreen()->w - logo->GetClipW()) / 2;
int y = (GetScreen()->h - logo->GetClipH()) / 2;
logo->DrawTo(GetScreen(),x,y);
SDL_Flip(GetScreen());
//load the resources ONCE
if (!loaded) {
loaded = true;
LoadResources();
}
//wait X seconds
if (Clock::now() - start > std::chrono::duration<int>(1)) {
SetNextScene(SceneList::MAINMENU);
}
}
void Splash::LoadResources() {
//load the global resources here
surfaceMgr->Load("font", configUtil->String("fonts") + "/pokemon_dark_font.bmp");
surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
surfaceMgr->Load("elliot", configUtil->String("sprites") + "/elliot2.bmp");
surfaceMgr->Load("coa", configUtil->String("sprites") + "/coa2.bmp");
surfaceMgr->Load("flower", configUtil->String("sprites") + "/aniflower.bmp");
surfaceMgr->Load("terrain", configUtil->String("tilesets") + "/terrain.bmp");
//TODO
}
+34
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#ifndef SPLASH_HPP_
#define SPLASH_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "image.hpp"
#include <chrono>
class Splash : public BaseScene {
public:
Splash(ConfigUtility*, SurfaceManager*);
~Splash();
protected:
typedef std::chrono::high_resolution_clock Clock;
void RunFrame(double delta);
void RenderFrame() {};
void LoadResources();
//globals
ConfigUtility* configUtil;
SurfaceManager* surfaceMgr;
//members
bool loaded = false;
Clock::time_point start = Clock::now();
Image* logo = nullptr;
};
#endif
+170
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@@ -0,0 +1,170 @@
#include "test_systems.hpp"
#include <iostream>
using namespace std;
#include "splash.hpp"
//-------------------------
//Public access members
//-------------------------
TestSystems::TestSystems(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil) {
#ifdef DEBUG
cout << "entering TestSystems" << endl;
#endif
configUtil = cUtil;
surfaceMgr = sMgr;
netUtil = nUtil;
playerCounter = currentPlayer = 0;
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
font.SetSurface(surfaceMgr->Get("font"));
}
TestSystems::~TestSystems() {
playerMgr.DeleteAll();
#ifdef DEBUG
cout << "leaving TestSystems" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void TestSystems::FrameStart() {
//
}
void TestSystems::Update(double delta) {
playerMgr.UpdateAll(delta);
}
void TestSystems::FrameEnd() {
//
}
string IToS(int i) {
char buffer[20];
memset(buffer, 0, 20);
sprintf(buffer, "%d", i);
return string(buffer);
}
void TestSystems::Render(SDL_Surface* const screen) {
FrameRate::Calculate();
playerMgr.DrawAllTo(screen);
font.DrawStringTo("FPS: " + IToS(FrameRate::GetFrameRate()), screen, 16, 16);
}
//-------------------------
//Event handlers
//-------------------------
void TestSystems::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void TestSystems::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void TestSystems::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void TestSystems::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
case SDLK_w:
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
SendMessage("move up");
break;
case SDLK_s:
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
SendMessage("move down");
break;
case SDLK_a:
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
SendMessage("move left");
break;
case SDLK_d:
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
SendMessage("move right");
break;
case SDLK_1:
SwitchToPlayer(0);
break;
case SDLK_2:
SwitchToPlayer(1);
break;
case SDLK_3:
SwitchToPlayer(2);
break;
case SDLK_4:
SwitchToPlayer(3);
break;
}
}
void TestSystems::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_w:
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
break;
case SDLK_s:
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
break;
case SDLK_a:
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
break;
case SDLK_d:
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
break;
}
}
//-------------------------
//Utilities
//-------------------------
void TestSystems::NewPlayer(int index, std::string avatarName, int x, int y) {
Player* p = playerMgr.New(index, surfaceMgr->Get(avatarName));
p->SetPosition(Vector2(x, y));
}
void TestSystems::SwitchToPlayer(int index) {
//dirty hacks for smooth movement
playerMgr[currentPlayer]->SetMotion(Vector2(0,0));
currentPlayer = index;
Uint8* key = SDL_GetKeyState(nullptr);
if (key[SDLK_w]) {
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
}
if (key[SDLK_s]) {
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
}
if (key[SDLK_a]) {
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
}
if (key[SDLK_d]) {
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
}
}
void TestSystems::SendMessage(std::string s) {
cout << s << endl;
}
+54
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#ifndef TESTSYSTEMS_HPP_
#define TESTSYSTEMS_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "udp_network_utility.hpp"
#include "packet_list.hpp"
#include "player_manager.hpp"
#include "frame_rate.hpp"
#include "raster_font.hpp"
#include <string>
class TestSystems : public BaseScene {
public:
//Public access members
TestSystems(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
~TestSystems();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//utilities
void NewPlayer(int index, std::string avatarName, int x, int y);
void SwitchToPlayer(int index);
void SendMessage(std::string);
//members
ConfigUtility* configUtil = nullptr;
SurfaceManager* surfaceMgr = nullptr;
UDPNetworkUtility* netUtil = nullptr;
PlayerManager playerMgr;
RasterFont font;
int playerCounter;
int currentPlayer;
};
#endif
+7
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@@ -0,0 +1,7 @@
#include <iostream>
using namespace std;
int SDL_main(int argc, char* argv[]) {
return 0;
}
-75
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/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BBOX_HPP_
#define BBOX_HPP_
#include <type_traits>
#include <stdexcept>
#include <algorithm>
//TODO: This is supposed to interact with the vector
class BBox {
public:
double x, y;
double w, h;
BBox() = default;
BBox(double i, double j, double k, double l): x(i), y(j), w(k), h(l) {};
~BBox() = default;
BBox& operator=(BBox const&) = default;
double Size() {
return std::max(w*h,0.0);
}
bool IsCollision(BBox rhs) {
return not (
x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h ||
rhs.x >= x + w ||
rhs.y >= y + h
);
}
BBox Intersection(BBox rhs) {
if (!IsCollision(rhs)) {
return {0, 0, 0, 0};
}
BBox ret;
ret.x = std::max(x, rhs.x);
ret.y = std::max(y, rhs.y);
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
return ret;
}
double operator[](size_t i) {
if (i >= 4)
throw(std::domain_error("Out of range"));
return *(&x+i);
}
};
//This is explicitly a POD
static_assert(std::is_pod<BBox>::value, "BBox is not a POD");
#endif
+44 -22
View File
@@ -23,8 +23,29 @@
#include <stdexcept>
Button::Button():
Button(0,0, nullptr, nullptr)
{
}
Button::Button(Sint16 i, Sint16 j, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string s) {
x = i;
y = j;
state = State::NORMAL;
SetSurfaces(imageSurface, fontSurface);
SetText(s);
}
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& motion) {
return CalcState(motion.x, motion.y, motion.state & SDL_BUTTON_LMASK);
if (motion.state & SDL_BUTTON_LMASK) {
return CalcState(motion.x, motion.y, true);
}
else {
return CalcState(motion.x, motion.y, false);
}
return state;
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& button) {
@@ -42,40 +63,41 @@ Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& button) {
}
void Button::DrawTo(SDL_Surface* const dest) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
image->SetClipY(state * image->GetClipH());
image->DrawTo(dest, x, y);
font->DrawStringTo(text, dest, textX + x, textY + y);
image.DrawTo(dest, x, y);
font.DrawStringTo(text, dest, textX + x, textY + y);
}
std::string Button::SetText(std::string t) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
//one line, cache the position
text = t;
textX = (image->GetClipW() / 2) - (font->GetCharW() * text.size() / 2);
textY = (image->GetClipH() / 2) - (font->GetCharH() / 2);
void Button::SetSurfaces(SDL_Surface* imageSurface, SDL_Surface* fontSurface) {
//graphical stuff
image.SetSurface(imageSurface);
image.SetClipH(image.GetClipH() / 3); //3 phases
font.SetSurface(fontSurface);
//reset textX & textY
SetText(text);
}
std::string Button::SetText(std::string s) {
//one line
text = s;
textX = (image.GetClipW() / 2) - (font.GetCharW() * text.size() / 2);
textY = (image.GetClipH() / 2) - (font.GetCharH() / 2);
return text;
}
Button::State Button::CalcState(Sint16 i, Sint16 j, bool leftPressed) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
//if out of bounds
if (i < x || i >= (x + image->GetClipW()) ||
j < y || j >= (y + image->GetClipH())
if (i < x || i > (x + image.GetClipW()) ||
j < y || j > (y + image.GetClipH())
) {
image.SetClipY(0);
return state = State::NORMAL;
}
if (leftPressed) {
image.SetClipY(image.GetClipH()*2);
return state = State::PRESSED;
}
else {
image.SetClipY(image.GetClipH());
return state = State::HOVER;
}
}
+24 -38
View File
@@ -27,67 +27,53 @@
#include <string>
/* 3-phases, no toggle, centred text
* This class uses the size of the provided image as its bounds. Also,
* The provided image should be formatted correctly.
*
* The button's image should be divided into 3 sections virtucally,
* which act as the different button images. The clip width & height of the
* Image should be set manually, and the height should be 1/3 of the total
* graphical data.
*/
//3-phases, no toggle, centred text
class Button {
public:
enum State {
NORMAL = 0, HOVER = 1, PRESSED = 2
enum class State {
NORMAL, HOVER, PRESSED
};
Button() = default;
~Button() = default;
Button();
Button(Sint16 x, Sint16 y, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string text = "");
//handle input
//return the current state
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
State GetState() const {
return state;
}
//yet another draw function
void DrawTo(SDL_Surface* const);
//accessors and mutators
Image* SetImage(Image* const ptr) { return image = ptr; }
Image* GetImage() { return image; }
RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
RasterFont* GetFont() { return font; }
//simple accessors and mutators
Sint16 SetX(Sint16 i) { return x = i; }
Sint16 SetY(Sint16 i) { return y = i; }
Sint16 GetX() const { return x; }
Sint16 GetY() const { return y; }
Sint16 SetTextX(Sint16 i) { return textX = i; }
Sint16 SetTextY(Sint16 i) { return textY = i; }
Sint16 GetTextX() const { return textX; }
Sint16 GetTextY() const { return textY; }
void SetSurfaces(SDL_Surface* image, SDL_Surface* font);
State SetState(State s) { return state = s; }
State GetState() const { return state; }
std::string SetText(std::string);
std::string SetText(std::string s);
std::string GetText() const { return text; }
//raw access, be careful
Image* GetImage() { return &image; }
RasterFont* GetFont() { return &font; }
//debug
Sint16 GetTextX() const { return textX; }
Sint16 GetTextY() const { return textY; }
private:
State CalcState(Sint16 x, Sint16 y, bool leftPressed);
//point to the provided external objects
Image* image = nullptr;
RasterFont* font = nullptr;
//positions
Sint16 x = 0, y = 0;
Sint16 textX = 0, textY = 0;
//
State state = State::NORMAL;
Sint16 x, y;
Sint16 textX, textY; //prevent recalc every loop
Image image;
RasterFont font;
State state;
std::string text;
};
+1 -30
View File
@@ -21,9 +21,8 @@
*/
#include "config_utility.hpp"
#include <cstdlib>
#include <fstream>
#include <stdexcept>
#include <fstream>
using namespace std;
@@ -75,31 +74,3 @@ void ConfigUtility::Load(string fname) {
is.close();
}
std::string& ConfigUtility::String(std::string s) {
return table[s];
}
int ConfigUtility::Integer(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return 0;
}
return atoi(it->second.c_str());
}
double ConfigUtility::Double(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return 0.0;
}
return atof(it->second.c_str());
}
bool ConfigUtility::Boolean(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return false;
}
return it->second == "true";
}
+19 -11
View File
@@ -24,32 +24,40 @@
#include <map>
#include <string>
#include <cstdlib>
class ConfigUtility {
public:
ConfigUtility() = default;
ConfigUtility() {}
ConfigUtility(std::string s) { Load(s); }
void Load(std::string fname);
//convert to a type
std::string& String(std::string);
int Integer(std::string);
double Double(std::string);
bool Boolean(std::string);
std::string String(std::string s) {
return table[s];
}
const char* CString(std::string s) {
return table[s].c_str();
}
int Integer(std::string s) {
return atoi(table[s].c_str());
}
double Double(std::string s) {
return atof(table[s].c_str());
}
bool Boolean(std::string s) {
return table[s] == "true";
}
//shorthand
std::string& operator[](std::string s) {
return String(s);
return table[s];
}
int Int(std::string s) {
return Integer(s);
}
bool Bool(std::string s) {
int Bool(std::string s) {
return Boolean(s);
}
//OO breaker
std::map<std::string, std::string>* GetMap() {
return &table;
}
@@ -19,18 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
#include "frame_rate.hpp"
enum class SceneList {
//these are reserved
QUIT,
CONTINUE,
FIRST,
//custom indexes
TESTIFICATESCENE,
EDITORSCENE,
};
#endif
int FrameRate::frameCount = 0;
int FrameRate::lastFrameRate = 0;
FrameRate::Clock::time_point FrameRate::tick = FrameRate::Clock::now();
+7 -7
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -28,8 +28,8 @@ class FrameRate {
public:
typedef std::chrono::high_resolution_clock Clock;
FrameRate() = default;
int Calculate() {
FrameRate() = delete;
static int Calculate() {
frameCount++;
if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
lastFrameRate = frameCount;
@@ -38,11 +38,11 @@ public:
}
return lastFrameRate;
}
int GetFrameRate() { return lastFrameRate; }
static int GetFrameRate() { return lastFrameRate; }
private:
int frameCount = 0;
int lastFrameRate = 0;
Clock::time_point tick = Clock::now();
static int frameCount;
static int lastFrameRate;
static Clock::time_point tick;
};
#endif
-145
View File
@@ -1,145 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "image.hpp"
#include <stdexcept>
#include <sstream>
Image& Image::operator=(Image const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
FreeSurface();
//Copy the other Image's stuff
surface = rhs.surface;
clip = rhs.clip;
local = false;
}
Image& Image::operator=(Image&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
FreeSurface();
//Steal the other Image's stuff
surface = rhs.surface;
clip = rhs.clip;
local = rhs.local;
rhs.surface = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
}
SDL_Surface* Image::LoadSurface(std::string fname) {
FreeSurface();
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
if (!p) {
std::ostringstream os;
os << "Failed to load file: " << fname;
throw(std::runtime_error(os.str()));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
FreeSurface();
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
if (!p) {
throw(std::runtime_error("Failed to create Image surface"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
FreeSurface();
if (!p) {
throw(std::invalid_argument("No surface pointer provided"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = false;
return surface;
}
void Image::FreeSurface() {
if (local) {
SDL_FreeSurface(surface);
local = false;
}
surface = nullptr;
clip = {0, 0, 0, 0};
}
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
if (!surface) {
throw(std::logic_error("No image surface to draw"));
}
SDL_Rect sclip = clip, dclip = {x,y};
SDL_BlitSurface(surface, &sclip, dest, &dclip);
}
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
if (!surface) {
throw(std::logic_error("Failed to set the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
}
void Image::ClearTransparentColor() {
if (!surface) {
throw(std::logic_error("Failed to clear the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, 0, 0);
}
-43
View File
@@ -1,43 +0,0 @@
#config
INCLUDES+=. .. ../map
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-102
View File
@@ -1,102 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sprite_sheet.hpp"
#include <stdexcept>
#include <sstream>
void SpriteSheet::Update(double delta) {
if (delay && (tick += delta) >= delay) {
if (++xIndex >= xCount) {
xIndex = 0;
}
tick = 0;
}
image.SetClipX(xIndex * image.GetClipW());
image.SetClipY(yIndex * image.GetClipH());
}
SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
image.LoadSurface(fname);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
image.SetSurface(surface);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
void SpriteSheet::FreeSurface() {
image.FreeSurface();
xCount = yCount = 0;
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetXCount(Uint16 i) {
xIndex = 0;
return xCount = i;
}
Uint16 SpriteSheet::SetYCount(Uint16 i) {
yIndex = 0;
return yCount = i;
}
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
if (i > xCount) {
std::ostringstream os;
os << "Cannot set x index to " << i;
throw(std::invalid_argument(os.str()));
}
return xIndex = i;
}
Uint16 SpriteSheet::SetYIndex(Uint16 i) {
if (i > yCount) {
std::ostringstream os;
os << "Cannot set y index to " << i;
throw(std::invalid_argument(os.str()));
}
return yIndex = i;
}
double SpriteSheet::SetDelay(double d) {
tick = 0;
return delay = d;
}
-66
View File
@@ -1,66 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.hpp"
class SpriteSheet {
public:
SpriteSheet() = default;
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
~SpriteSheet() { FreeSurface(); };
void Update(double delta);
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* GetSurface() { return image.GetSurface(); }
void FreeSurface();
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
//accessors and mutators
Image* GetImage() { return &image; } //OO breaker
Uint16 SetXCount(Uint16);
Uint16 SetYCount(Uint16);
Uint16 SetXIndex(Uint16);
Uint16 SetYIndex(Uint16);
Uint16 GetXCount() const { return xCount; }
Uint16 GetYCount() const { return yCount; }
Uint16 GetXIndex() const { return xIndex; }
Uint16 GetYIndex() const { return yIndex; }
double SetDelay(double d);
double GetDelay() const { return delay; }
private:
Image image;
Uint16 xCount = 0, yCount = 0; //number of cells
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
double delay = 0.0, tick = 0.0;
};
#endif
-61
View File
@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int xc, int yc) {
XCount = xc;
YCount = yc;
image.LoadSurface(fname);
image.SetClipW(image.GetClipW()/XCount);
image.SetClipH(image.GetClipH()/YCount);
}
void TileSheet::Unload() {
image.FreeSurface();
XCount = YCount = 0;
}
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Region::type_t tile = 0;
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
}
}
}
}
-54
View File
@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEET_HPP_
#define TILESHEET_HPP_
#include "region.hpp"
#include "image.hpp"
#include <string>
class TileSheet {
public:
TileSheet() = default;
TileSheet(std::string f, int x, int y) { Load(f, x, y); }
~TileSheet() = default;
void Load(std::string fname, int XCount, int YCount);
void Unload();
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//accessors
Image* GetImage() { return &image; }
int GetXCount() { return XCount; }
int GetYCount() { return YCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private:
Image image;
int XCount = 0, YCount = 0;
};
#endif
@@ -19,33 +19,36 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SPLASHSCREEN_HPP_
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include <chrono>
Image::Image(SDL_Surface* p) {
SetSurface(p);
}
class SplashScreen : public BaseScene {
public:
//Public access members
SplashScreen(ConfigUtility* const);
~SplashScreen();
Image::Image(SDL_Surface* p, SDL_Rect r) {
SetSurface(p, r);
}
protected:
//Frame loop
void Update(double delta);
void Render(SDL_Surface* const);
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
if (!(surface = p)) {
clip = {0, 0, 0, 0};
}
else {
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
}
return surface;
}
//shared parameters
ConfigUtility& config;
SDL_Surface* Image::SetSurface(SDL_Surface* const p, SDL_Rect r) {
surface = p;
clip = r;
return surface;
}
//members
std::chrono::steady_clock::time_point startTick;
Image logo;
};
#endif
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
if (!surface) {
return;
}
SDL_Rect sclip = clip, dclip = {x,y};
SDL_BlitSurface(surface, &sclip, dest, &dclip);
}
+4 -19
View File
@@ -23,26 +23,17 @@
#define IMAGE_HPP_
#include "SDL/SDL.h"
#include <string>
class Image {
public:
Image() = default;
Image(Image const& rhs) { *this = rhs; }
Image(Image&& rhs) { *this = std::move(rhs); }
Image(std::string fname) { LoadSurface(fname); }
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
Image(SDL_Surface* p) { SetSurface(p); }
~Image() { FreeSurface(); }
Image(SDL_Surface*);
Image(SDL_Surface*, SDL_Rect);
~Image() = default;
Image& operator=(Image const&);
Image& operator=(Image&&);
SDL_Surface* LoadSurface(std::string fname);
SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* SetSurface(SDL_Surface*, SDL_Rect);
SDL_Surface* GetSurface() const { return surface; }
void FreeSurface();
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
@@ -59,15 +50,9 @@ public:
Sint16 GetClipY() const { return clip.y; }
Uint16 GetClipW() const { return clip.w; }
Uint16 GetClipH() const { return clip.h; }
bool GetLocal() const { return local; }
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
void ClearTransparentColor();
protected:
SDL_Surface* surface = nullptr;
SDL_Rect clip = {0, 0, 0, 0};
bool local = false;
};
#endif
+6 -17
View File
@@ -1,30 +1,22 @@
#config
INCLUDES+=.
LIBS+=
INCLUDES=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
LIB=
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
SRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,common.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C script
$(MAKE) -C network
$(MAKE) -C ui
$(OBJ): | $(OBJDIR)
@@ -39,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
-43
View File
@@ -1,43 +0,0 @@
#config
INCLUDES+=. .. ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-60
View File
@@ -1,60 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_allocator.hpp"
#include <stdexcept>
void BlankAllocator::Create(Region** const ptr, int x, int y) {
(*ptr) = new Region(x, y);
}
void BlankAllocator::Unload(Region* const ptr) {
delete ptr;
}
void LuaAllocator::Create(Region** const ptr, int x, int y) {
//something to work on
(*ptr) = new Region(x, y);
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "create");
lua_pushlightuserdata(state, *ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
void LuaAllocator::Unload(Region* const ptr) {
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "unload");
lua_pushlightuserdata(state, ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
//clean up the memory
delete ptr;
}
-48
View File
@@ -1,48 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPALLOCATOR_HPP_
#define MAPALLOCATOR_HPP_
#include "region.hpp"
#include "lua/lua.hpp"
class BlankAllocator {
public:
void Create(Region** const, int x, int y);
void Unload(Region* const);
private:
//
};
class LuaAllocator {
public:
void Create(Region** const, int x, int y);
void Unload(Region* const);
lua_State* SetLuaState(lua_State* L) { return state = L; }
lua_State* GetLuaState() { return state; }
private:
lua_State* state = nullptr;
};
#endif
-66
View File
@@ -1,66 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_file_format.hpp"
#include <stdexcept>
void DummyFormat::Load(Region** const ptr, int x, int y) {
//EMPTY
}
void DummyFormat::Save(Region* const ptr) {
//EMPTY
}
void LuaFormat::Load(Region** const ptr, int x, int y) {
//something to load into
if (!(*ptr)) {
(*ptr) = new Region(x, y);
}
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "load");
lua_pushlightuserdata(state, *ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
if (lua_toboolean(state, -1) == false) {
delete (*ptr);
(*ptr) = nullptr;
}
lua_pop(state, 2);
}
void LuaFormat::Save(Region* const ptr) {
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "save");
lua_pushlightuserdata(state, ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
-60
View File
@@ -1,60 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPFILEFORMAT_HPP_
#define MAPFILEFORMAT_HPP_
#include "region.hpp"
#include "lua/lua.hpp"
#include <string>
class DummyFormat {
public:
void Load(Region** const, int x, int y);
void Save(Region* const);
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
private:
std::string saveDir;
};
//TODO: verbose save file format
//TODO: compact save file format
class LuaFormat {
public:
void Load(Region** const, int x, int y);
void Save(Region* const);
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
lua_State* SetLuaState(lua_State* L) { return state = L; }
lua_State* GetLuaState() { return state; }
private:
std::string saveDir;
lua_State* state = nullptr;
};
#endif
-39
View File
@@ -1,39 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region.hpp"
Region::Region(int argX, int argY):
x(argX),
y(argY)
{
for (register int i = 0; i < REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH; ++i) {
*(reinterpret_cast<type_t*>(tiles) + i) = 0;
}
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
return tiles[x][y][z] = v;
}
Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z];
}
-50
View File
@@ -1,50 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGION_HPP_
#define REGION_HPP_
#define REGION_WIDTH 20
#define REGION_HEIGHT 20
#define REGION_DEPTH 3
class Region {
public:
typedef unsigned short type_t;
Region() = delete;
Region(int x, int y);
~Region() = default;
type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z);
//accessors
int GetX() const { return x; }
int GetY() const { return y; }
private:
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
};
#endif
-67
View File
@@ -1,67 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager.hpp"
#include "utility.hpp"
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
}
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
Region* ptr = GetRegion(x, y);
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
}
Region* RegionPagerBase::GetRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//get the region by various means
Region* ptr = nullptr;
ptr = FindRegion(x, y);
if (ptr) return ptr;
ptr = LoadRegion(x, y);
if (ptr) return ptr;
return CreateRegion(x, y);
}
Region* RegionPagerBase::FindRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//find the region
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
return *it;
}
}
return nullptr;
}
Region* RegionPagerBase::PushRegion(Region* ptr) {
regionList.push_front(ptr);
return regionList.front();
}
-133
View File
@@ -1,133 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGER_HPP_
#define REGIONPAGER_HPP_
#include "region.hpp"
#include "utility.hpp"
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() {};
virtual ~RegionPagerBase() {};
//tile manipulation
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
Region::type_t GetTile(int x, int y, int z);
//region manipulation
Region* GetRegion(int x, int y);
Region* FindRegion(int x, int y);
Region* PushRegion(Region*);
//interface
virtual Region* LoadRegion(int x, int y) = 0;
virtual Region* SaveRegion(int x, int y) = 0;
virtual Region* CreateRegion(int x, int y) = 0;
virtual void UnloadRegion(int x, int y) = 0;
//TODO: delete existing regions
//accessors & mutators
std::list<Region*>* GetContainer() { return &regionList; }
protected:
std::list<Region*> regionList;
};
template<typename Allocator, typename FileFormat>
class RegionPager : public RegionPagerBase {
public:
RegionPager() {};
~RegionPager() {
UnloadAll();
}
Region* LoadRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//load the region if possible
Region* ptr = nullptr;
format.Load(&ptr, x, y);
if (ptr) {
return PushRegion(ptr);
}
return nullptr;
}
Region* SaveRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//find & save the region
Region* ptr = FindRegion(x, y);
if (ptr) {
format.Save(ptr);
}
return ptr;
}
Region* CreateRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//create and push the object
Region* ptr = nullptr;
allocator.Create(&ptr, x, y);
return PushRegion(ptr);
}
void UnloadRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//custom loop
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
allocator.Unload(*it);
it = regionList.erase(it);
continue;
}
++it;
}
}
void UnloadAll() {
for (auto& it : regionList) {
allocator.Unload(it);
}
regionList.clear();
}
//accessors
Allocator* GetAllocator() { return &allocator; }
FileFormat* GetFormat() { return &format; }
protected:
Allocator allocator;
FileFormat format;
};
#endif
-43
View File
@@ -1,43 +0,0 @@
#config
INCLUDES+=. .. ../map
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-282
View File
@@ -1,282 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "map_allocator.hpp"
#include <cstring>
//-------------------------
//Convenience Macros
//-------------------------
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
//-------------------------
//internal serialization functions
//-------------------------
void serializeType(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
}
void serializeServer(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//server info
SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
}
void serializeClient(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
//texts
SERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
}
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
}
void serializeRegionContent(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
buffer += sizeof(Region::type_t);
}
}
}
}
void serializeCharacter(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
SERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
//texts
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
//vectors
SERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
}
//-------------------------
//internal deserialization functions
//-------------------------
void deserializeType(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
}
void deserializeServer(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//server info
DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
}
void deserializeClient(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
//texts
DESERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
}
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
}
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
//an object to work on
BlankAllocator().Create(
&packet->regionInfo.region,
packet->regionInfo.x,
packet->regionInfo.y
);
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer += sizeof(Region::type_t);
}
}
}
}
void deserializeCharacter(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
DESERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
//texts
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
//vectors
DESERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
}
//-------------------------
//the interface functions
//-------------------------
void serialize(SerialPacket* packet, void* buffer) {
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
serializeType(packet, reinterpret_cast<char*>(buffer));
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
serializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::SYNCHRONIZE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
serializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
//Character info
case SerialPacket::Type::CHARACTER_NEW:
case SerialPacket::Type::CHARACTER_DELETE:
case SerialPacket::Type::CHARACTER_UPDATE:
serializeCharacter(packet, reinterpret_cast<char*>(buffer));
break;
}
}
void deserialize(SerialPacket* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, reinterpret_cast<char*>(buffer));
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
//NOTHING
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
deserializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::SYNCHRONIZE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
deserializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
//Character info
case SerialPacket::Type::CHARACTER_NEW:
case SerialPacket::Type::CHARACTER_DELETE:
case SerialPacket::Type::CHARACTER_UPDATE:
deserializeCharacter(packet, reinterpret_cast<char*>(buffer));
break;
}
}
-38
View File
@@ -1,38 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIAL_HPP_
#define SERIAL_HPP_
#include "serial_packet.hpp"
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
* NOTE: REGION_CONTENT is currently the largest type of packet
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
* map format: sizeof(int) * 3
* metadata: sizeof(metadata)
*/
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacket::Metadata)
void serialize(SerialPacket* const, void*);
void deserialize(SerialPacket* const, void*);
#endif
-127
View File
@@ -1,127 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "vector2.hpp"
#include "region.hpp"
#include "SDL/SDL_net.h"
#define NETWORK_VERSION 20140428
#define PACKET_STRING_SIZE 100
#pragma pack(push, 0)
union SerialPacket {
//types of packets
enum class Type {
//default: there is something wrong
NONE = 0,
//not used
PING = 1,
PONG = 2,
//Searching for a server to join
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
//mass update
SYNCHRONIZE = 7,
//disconnect from the server
DISCONNECT = 8,
//shut down the server
SHUTDOWN = 9,
//map data
REGION_REQUEST = 10,
REGION_CONTENT = 11,
//Character movement, etc.
CHARACTER_NEW = 12,
CHARACTER_DELETE = 13,
CHARACTER_UPDATE = 14,
//TODO: combat packets
};
//metadata on the packet itself
struct Metadata {
Type type;
IPaddress srcAddress;
}meta;
//information about the server
struct ServerInformation {
Metadata meta;
int networkVersion;
char name[PACKET_STRING_SIZE];
int playerCount;
}serverInfo;
//information about the client
struct ClientInformation {
Metadata meta;
int clientIndex;
int characterIndex;
char username[PACKET_STRING_SIZE];
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
}clientInfo;
//map data
struct RegionInformation {
Metadata meta;
int mapIndex;
int x, y;
Region* region;
}regionInfo;
//information about a character
struct CharacterInformation {
Metadata meta;
int clientIndex;
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
int mapIndex;
Vector2 position;
Vector2 motion;
}characterInfo;
//defaults
SerialPacket() {
meta.type = Type::NONE;
meta.srcAddress = {0,0};
}
};
#pragma pack(pop)
#endif
+109
View File
@@ -0,0 +1,109 @@
#ifndef PACKETLIST_HPP_
#define PACKETLIST_HPP_
#include "vector2.hpp"
#include <string>
#define PACKET_STRING_SIZE 100
enum class PacketList {
NONE = 0,
//connections
PING = 1,
PONG = 2,
JOINREQUEST = 3,
JOINCONFIRM = 4,
DISCONNECT = 5,
//information control
SYNCHRONIZE = 6,
NEWPLAYER = 7,
DELETEPLAYER = 8,
MOVEMENT = 9,
};
//-------------------------
//connections
//-------------------------
struct Ping {
PacketList type = PacketList::PING;
char metadata[PACKET_STRING_SIZE];
};
struct Pong {
PacketList type = PacketList::PONG;
char metadata[PACKET_STRING_SIZE];
};
struct JoinRequest {
PacketList type = PacketList::JOINREQUEST;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
};
struct JoinConfirm {
PacketList type = PacketList::JOINCONFIRM;
int playerID;
};
struct Disconnect {
PacketList type = PacketList::DISCONNECT;
int playerID;
};
//-------------------------
//information control
//-------------------------
struct Synchronize {
PacketList type = PacketList::SYNCHRONIZE;
int playerID;
};
struct NewPlayer {
PacketList type = PacketList::NEWPLAYER;
int playerID;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
Vector2 position;
Vector2 motion;
};
struct DeletePlayer {
PacketList type = PacketList::DELETEPLAYER;
int playerID;
};
struct Movement {
PacketList type = PacketList::MOVEMENT;
int playerID;
Vector2 position;
Vector2 motion;
};
//-------------------------
//the packet itself
//-------------------------
union PacketData {
PacketData() {};
PacketList type = PacketList::NONE;
//connections
Ping ping;
Pong pong;
JoinRequest joinRequest;
JoinConfirm joinConfirm;
Disconnect disconnect;
//information control
Synchronize synchronize;
NewPlayer newPlayer;
DeletePlayer deletePlayer;
Movement movement;
};
#endif
@@ -23,9 +23,9 @@
#include <stdexcept>
/* It might be more efficient to render to a different surface (like an Image)
* rather than calling this function with all of it's '%' and '/'.
*/
RasterFont::RasterFont(SDL_Surface* p) {
SetSurface(p);
}
void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x, Sint16 y) {
if (!image.GetSurface()) {
@@ -34,27 +34,16 @@ void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x,
const Uint16 w = image.GetClipW();
const Uint16 h = image.GetClipH();
for (int i = 0; i < s.size(); i++) {
image.SetClipX(s[i] % 16 * w);
image.SetClipY(s[i] / 16 * h);
image.SetClipX(s[i] % w * w);
image.SetClipY(s[i] / h * h);
image.DrawTo(dest, x + i * w, y);
}
}
/* Note: This class can only take a raster font with 16*16 characters, and the
* indevidual characters must have the same dimensions. Overall this class is too
* restrictive; I suggest using a 3rd party library.
*/
SDL_Surface* RasterFont::LoadSurface(std::string fname) {
image.LoadSurface(fname);
image.SetClipW(image.GetSurface()->w/16);
image.SetClipH(image.GetSurface()->h/16);
return image.GetSurface();
}
SDL_Surface* RasterFont::SetSurface(SDL_Surface* p) {
image.SetSurface(p);
image.SetClipW(image.GetSurface()->w/16);
image.SetClipH(image.GetSurface()->h/16);
if (image.SetSurface(p)) {
image.SetClipW(image.GetSurface()->w/16);
image.SetClipH(image.GetSurface()->h/16);
}
return image.GetSurface();
}
@@ -24,29 +24,21 @@
#include "image.hpp"
#include <string>
class RasterFont {
public:
RasterFont() = default;
RasterFont(RasterFont const& rhs) { *this = rhs; }
RasterFont(RasterFont&& rhs) { *this = std::move(rhs); }
RasterFont(std::string fname) { LoadSurface(fname); }
RasterFont(SDL_Surface* p) { SetSurface(p); }
RasterFont(SDL_Surface* p);
~RasterFont() = default;
RasterFont& operator=(RasterFont const& rhs) { image = rhs.image; }
RasterFont& operator=(RasterFont&& rhs) { image = std::move(rhs.image); }
void DrawStringTo(std::string, SDL_Surface* const, Sint16 x, Sint16 y);
//Accessors and Mutators
SDL_Surface* LoadSurface(std::string);
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* GetSurface() const { return image.GetSurface(); }
void FreeSurface() { image.FreeSurface(); }
Uint16 GetCharW() const { return image.GetClipW(); }
Uint16 GetCharH() const { return image.GetClipH(); }
Uint16 GetCharW() { return image.GetClipW(); }
Uint16 GetCharH() { return image.GetClipH(); }
private:
Image image;
};
-72
View File
@@ -1,72 +0,0 @@
/*
** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
/* Modified for use in Tortuga, renamed to linit.cpp
*/
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
*/
#define linit_c
#define LUA_LIB
#include "lua/lua.hpp"
#include "map_api.hpp"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
/* Standard libs */
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
/* custom libs */
{LUA_MAPLIBNAME, luaopen_mapapi},
{NULL, NULL}
};
/*
** these libs are preloaded and must be required before used
*/
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* call open functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
/* add open functions from 'preloadedlibs' into 'package.preload' table */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); /* remove _PRELOAD table */
}
-43
View File
@@ -1,43 +0,0 @@
#config
INCLUDES+=. .. ../map
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-126
View File
@@ -1,126 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_api.hpp"
//map headers
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//NOTE: When operating on a region, setTile() & getTile() *are not* zero indexed, but when operating on the entire map they *are* zero indexed.
static int setTile(lua_State* L) {
if (lua_gettop(L) == 5) {
//operating on a region
Region* ptr = (Region*)lua_touserdata(L, 1);
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
}
else {
//operating on the whole map
lua_pushstring(L, "pager");
lua_gettable(L, LUA_REGISTRYINDEX);
//assume the pager is using lua
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
//balance the stack
lua_pop(L, 1);
pager->SetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
}
return 0;
}
static int getTile(lua_State* L) {
if (lua_gettop(L) == 4) {
//operating on a region
Region* ptr = (Region*)lua_touserdata(L, 1);
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushnumber(L, ret);
}
else {
//operating on the whole map
lua_pushstring(L, "pager");
lua_gettable(L, LUA_REGISTRYINDEX);
//assume the pager is using lua
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
//balance the stack
lua_pop(L, 1);
int ret = pager->GetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushnumber(L, ret);
}
return 1;
}
static int getX(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetY());
return 1;
}
static int getRegionWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static int dummy(lua_State* L) {
return 0;
}
static const luaL_Reg regionlib[] = {
{"create", dummy},
{"unload", dummy},
{"load", dummy},
{"save", dummy},
{"settile",setTile},
{"gettile",getTile},
{"getx",getX},
{"gety",getY},
{"getregionwidth",getRegionWidth},
{"getregionheight",getRegionHeight},
{"getregiondepth",getRegionDepth},
{nullptr, nullptr}
};
LUAMOD_API int luaopen_mapapi(lua_State* L) {
luaL_newlib(L, regionlib);
return 1;
}
-30
View File
@@ -1,30 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPAPI_HPP_
#define MAPAPI_HPP_
#include "lua/lua.hpp"
#define LUA_MAPLIBNAME "map"
LUAMOD_API int luaopen_mapapi(lua_State* L);
#endif
+20 -19
View File
@@ -19,25 +19,26 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "editor_application.hpp"
#include "sprite_sheet.hpp"
#include <stdexcept>
#include <iostream>
SpriteSheet::SpriteSheet(SDL_Surface* s, Uint16 w, Uint16 h) {
SetSurface(s, w, h);
}
using namespace std;
int main(int argc, char** argv) {
cout << "Beginning editor" << endl;
try {
EditorApplication app;
app.Init(argc, argv);
app.Proc();
app.Quit();
void SpriteSheet::Update(double delta) {
if (interval && (ticks += delta) >= interval) {
if (++currentFrame >= maxFrames) {
currentFrame = 0;
}
ticks = 0;
}
catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl;
return 1;
}
cout << "Clean exit" << endl;
return 0;
}
image.SetClipX(currentFrame * image.GetClipW());
image.SetClipY(currentStrip * image.GetClipH());
}
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* const s, Uint16 w, Uint16 h) {
image.SetSurface(s, {0, 0, w, h});
currentFrame = 0; maxFrames = image.GetSurface()->w / image.GetClipW();
currentStrip = 0; maxStrips = image.GetSurface()->h / image.GetClipH();
interval = ticks = 0;
}
+66
View File
@@ -0,0 +1,66 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.hpp"
#include "SDL/SDL.h"
class SpriteSheet {
public:
SpriteSheet() = default;
SpriteSheet(SDL_Surface*, Uint16 w, Uint16 h);
~SpriteSheet() = default;
void Update(double delta);
SDL_Surface* SetSurface(SDL_Surface* const, Uint16 w, Uint16 h);
SDL_Surface* GetSurface() const {
return image.GetSurface();
}
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) {
image.DrawTo(dest, x, y);
}
//Accessors and Mutators
double SetInterval(double i) { return interval = i; }
double GetInterval() const { return interval; }
int SetCurrentFrame(int i) { return currentFrame = i; }
int SetCurrentStrip(int i) { return currentStrip = i; }
Uint16 GetFrameWidth() const { return image.GetClipW(); }
Uint16 GetFrameHeight() const { return image.GetClipH(); }
int GetCurrentFrame() const { return currentFrame; };
int GetCurrentStrip() const { return currentStrip; };
int GetMaxFrames() const { return maxFrames; }
int GetMaxStrips() const { return maxStrips; }
private:
Image image;
int currentFrame = 0, maxFrames = 0;
int currentStrip = 0, maxStrips = 0;
double interval = 0, ticks = 0;
};
#endif
+85
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@@ -0,0 +1,85 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "surface_manager.hpp"
#include <stdexcept>
SurfaceManager::~SurfaceManager() noexcept {
FreeAll();
}
SDL_Surface* SurfaceManager::Load(std::string key, std::string fname) {
MapType::iterator it = surfaceMap.find(key);
if (it != surfaceMap.end()) {
throw(std::runtime_error(std::string("Surface already loaded: ") + key + std::string(", ") + fname));
}
return LoadSurface(key, fname);
}
SDL_Surface* SurfaceManager::Reload(std::string key, std::string fname) {
MapType::iterator it = surfaceMap.find(key);
if (it != surfaceMap.end()) {
SDL_FreeSurface(it->second);
surfaceMap.erase(it);
}
return LoadSurface(key, fname);
}
SDL_Surface* SurfaceManager::Get(std::string key) {
MapType::iterator it = surfaceMap.find(key);
if (it == surfaceMap.end()) {
throw(std::runtime_error(std::string("Could not find key: ") + key));
}
return it->second;
}
SDL_Surface* SurfaceManager::Set(std::string key, SDL_Surface* ptr) {
MapType::iterator it = surfaceMap.find(key);
if (it != surfaceMap.end()) {
throw(std::runtime_error(std::string("Key already exists: ") + key));
}
return surfaceMap[key] = ptr;
}
void SurfaceManager::Free(std::string key) {
MapType::iterator it = surfaceMap.find(key);
if (it != surfaceMap.end()) {
SDL_FreeSurface(it->second);
surfaceMap.erase(it);
}
}
void SurfaceManager::FreeAll() {
for (auto it : surfaceMap) {
SDL_FreeSurface(it.second);
}
surfaceMap.clear();
}
SDL_Surface* SurfaceManager::LoadSurface(std::string key, std::string fname) {
SDL_Surface* ptr = SDL_LoadBMP(fname.c_str());
if (!ptr) {
throw(std::runtime_error(std::string("Failed to load file: ") + fname));
}
SDL_SetColorKey(ptr, SDL_SRCCOLORKEY, SDL_MapRGB(ptr->format, 255, 0, 255)); //default
return surfaceMap[key] = ptr;
}
@@ -19,30 +19,31 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef UTILITY_HPP_
#define UTILITY_HPP_
#ifndef SURFACEMANAGER_HPP_
#define SURFACEMANAGER_HPP_
#include "SDL/SDL.h"
#include <map>
#include <string>
int snapToBase(int base, int x);
std::string truncatePath(std::string pathname);
class SurfaceManager {
public:
SurfaceManager() = default;
~SurfaceManager() noexcept;
//fixing known bugs in g++
std::string to_string_custom(int i);
SDL_Surface* Load(std::string key, std::string fname);
SDL_Surface* Reload(std::string key, std::string fname);
SDL_Surface* Get(std::string key);
SDL_Surface* Set(std::string key, SDL_Surface* ptr);
void Free(std::string key);
void FreeAll();
int to_integer_custom(std::string);
//wow
template<typename ContainerT, typename PredicateT>
void erase_if(ContainerT& items, const PredicateT& predicate) {
for(auto it = items.begin(); it != items.end(); /* empty */) {
if(predicate(*it)) {
it = items.erase(it);
}
else {
++it;
}
}
SDL_Surface* operator[](std::string key) { return Get(key); };
private:
SDL_Surface* LoadSurface(std::string key, std::string fname);
typedef std::map<std::string, SDL_Surface*> MapType;
MapType surfaceMap;
};
#endif
@@ -22,7 +22,7 @@
#ifndef UDPNETWORKUTILITY_HPP_
#define UDPNETWORKUTILITY_HPP_
#include "SDL/SDL_net.h"
#include "SDL_net/SDL_net.h"
class UDPNetworkUtility {
public:
@@ -32,9 +32,17 @@ public:
void Open(int port, int packSize);
void Close();
//bind to a channel
int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress* add, int channel = -1);
//bind to an available channel
int Bind(const char* ip, int port) {
Bind(ip, port, -1);
}
int Bind(IPaddress* add) {
Bind(add, -1);
}
//bind to certain channel
int Bind(const char* ip, int port, int channel);
int Bind(IPaddress* add, int channel);
void Unbind(int channel);
IPaddress* GetIPAddress(int channel) {
-43
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@@ -1,43 +0,0 @@
#config
INCLUDES+=. .. ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-139
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@@ -1,139 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "menu_bar.hpp"
#include <stdexcept>
#include <sstream>
void MenuBar::DrawTo(SDL_Surface* const dest) {
for (auto& i : entries) {
i.DrawTo(dest);
}
}
void MenuBar::MouseMotion(SDL_MouseMotionEvent const& motion) {
for (auto& i : entries) {
i.MouseMotion(motion);
}
}
void MenuBar::MouseButtonDown(SDL_MouseButtonEvent const& button) {
for (auto& i : entries) {
i.MouseButtonDown(button);
}
}
void MenuBar::MouseButtonUp(SDL_MouseButtonEvent const& button, int* entry, int* butt) {
*entry = *butt = -1;
int ret = -1;
for (auto& i : entries) {
ret = i.MouseButtonUp(button);
if (ret != -1) {
*entry = (&i - entries.data());
*butt = ret;
}
}
}
void MenuBar::SetEntries(std::vector<std::vector<std::string>> info) {
if (!image || !font) {
throw(std::runtime_error("Surfaces not loaded into the menu bar"));
}
entries.clear();
for (int i = 0; i < info.size(); i++) {
//create the entry & the main button
entries.push_back(MenuBarEntry());
entries[i].mainButton.SetImage(image);
entries[i].mainButton.SetFont(font);
entries[i].mainButton.SetText(info[i][0]);
entries[i].mainButton.SetX(i * image->GetClipW());
entries[i].mainButton.SetY(0);
for (int j = 0; j < info[i].size()-1; j++) {
//create each drop button in this entry
entries[i].dropButtons.push_back(Button());
entries[i].dropButtons[j].SetImage(image);
entries[i].dropButtons[j].SetFont(font);
entries[i].dropButtons[j].SetText(info[i][j+1]);
entries[i].dropButtons[j].SetX(i * image->GetClipW());
entries[i].dropButtons[j].SetY((j+1) * image->GetClipH());
}
}
}
void MenuBar::MenuBarEntry::DrawTo(SDL_Surface* const dest) {
//only draw the dropButtons in the user has this menu open
mainButton.DrawTo(dest);
if (!open) {
return;
}
for (auto& i : dropButtons) {
i.DrawTo(dest);
}
}
void MenuBar::MenuBarEntry::MouseMotion(SDL_MouseMotionEvent const& motion) {
//open the menu
bool o = mainButton.MouseMotion(motion) == Button::State::PRESSED;
if (!(open |= o)) {
return;
}
for (auto& i : dropButtons) {
//dragging down the menu
o |= i.MouseMotion(motion) == Button::State::PRESSED;
}
open = o;
}
void MenuBar::MenuBarEntry::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//open the menu
if (!(open = mainButton.MouseButtonDown(button) == Button::State::PRESSED)) {
return;
}
//update the others anyway
for (auto& i : dropButtons) {
i.MouseButtonDown(button);
}
}
int MenuBar::MenuBarEntry::MouseButtonUp(SDL_MouseButtonEvent const& button) {
int ret = -1;
mainButton.MouseButtonUp(button);
for (auto& i : dropButtons) {
//the user just released this button
if (i.GetState() != i.MouseButtonUp(button) && i.GetState() == Button::State::HOVER && open) {
//get this button's index
ret = (&i - dropButtons.data());
}
}
open = false;
return ret;
}
-91
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@@ -1,91 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MENUBAR_HPP_
#define MENUBAR_HPP_
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include <string>
#include <vector>
/* I've redesigned this so that the contents of the menu bar can't change during run time.
* This is more restrictive but I'm focusing on getting this working first.
* The Image and Font pointers must be set before the text data is entered.
*
* This class needs a rewrite.
*/
class MenuBar {
public:
MenuBar() = default;
~MenuBar() = default;
//yet another draw function
void DrawTo(SDL_Surface* const dest);
//user inputs
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&, int* entry, int* button);
//manage the entries & buttons
void SetEntries(std::vector<std::vector<std::string>> info);
void ClearEntries() { entries.clear(); }
//Accessors and mutators
Image* SetImage(Image* const ptr) { return image = ptr; }
Image* GetImage() { return image; }
RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
RasterFont* GetFont() { return font; }
private:
class MenuBarEntry;
std::vector<MenuBarEntry> entries;
Image* image = nullptr;
RasterFont* font = nullptr;
};
class MenuBar::MenuBarEntry {
public:
MenuBarEntry() = default;
~MenuBarEntry() = default;
void DrawTo(SDL_Surface* const dest);
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
int MouseButtonUp(SDL_MouseButtonEvent const&);
private:
Button mainButton;
std::vector<Button> dropButtons;
bool open = false;
friend class MenuBar;
};
#endif
-59
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@@ -1,59 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "utility.hpp"
#include <algorithm>
int snapToBase(int base, int x) {
//snap to a grid
if (x < 0) {
x++;
return x / base * base - base;
}
return x / base * base;
}
std::string truncatePath(std::string pathname) {
return std::string(
std::find_if(
pathname.rbegin(),
pathname.rend(),
[](char ch) -> bool {
//windows only
return ch == '/' || ch == '\\';
// //unix only
// return ch == '/';
}).base(),
pathname.end());
}
std::string to_string_custom(int i) {
char buffer[20];
snprintf(buffer, 20, "%d", i);
return std::string(buffer);
}
int to_integer_custom(std::string s) {
int ret = 0;
sscanf(s.c_str(), "%d", &ret);
return ret;
}
+14 -55
View File
@@ -22,19 +22,16 @@
#ifndef VECTOR2_HPP_
#define VECTOR2_HPP_
#include <type_traits>
#include <stdexcept>
#include <cmath>
class Vector2 {
public:
double x, y;
double x = 0, y = 0;
Vector2() = default;
Vector2(double i, double j): x(i), y(j) {};
~Vector2() = default;
Vector2& operator=(Vector2 const&) = default;
Vector2(double i, double j) {
x = i; y = j;
}
double Length() const {
return sqrt(x*x+y*y);
}
@@ -44,57 +41,31 @@ public:
double operator[](size_t i) {
if (i >= 2)
throw(std::domain_error("Out of range"));
throw(std::runtime_error("Out of range"));
return *(&x+i);
}
//Arithmetic operators
Vector2 operator+(Vector2 v) const {
Vector2 ret;
ret.x = x + v.x;
ret.y = y + v.y;
return ret;
}
Vector2 operator-(Vector2 v) const {
Vector2 ret;
ret.x = x - v.x;
ret.y = y - v.y;
return ret;
}
Vector2 operator*(Vector2 v) const {
Vector2 ret;
ret.x = x * v.x;
ret.y = y * v.y;
return ret;
}
Vector2 operator*(double d) const {
Vector2 ret;
ret.x = x * d;
ret.y = y * d;
return ret;
}
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
Vector2 operator/(Vector2 v) {
if (!v.x || !v.y)
throw(std::domain_error("Divide by zero"));
Vector2 ret;
ret.x = x / v.x;
ret.y = y / v.y;
return ret;
throw(std::runtime_error("Divide by zero"));
return Vector2(x / v.x, y / v.y);
}
Vector2 operator/(double d) {
if (!d)
throw(std::domain_error("Divide by zero"));
Vector2 ret;
ret.x = x / d;
ret.y = y / d;
return ret;
throw(std::runtime_error("Divide by zero"));
return Vector2(x / d, y / d);
}
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
//member templates (curry the above operators)
//templates
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
@@ -103,16 +74,4 @@ public:
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
};
//non-member templates (flip the order)
template<typename T> Vector2 operator+(T t, Vector2 v) { return v + t; }
template<typename T> Vector2 operator-(T t, Vector2 v) { return v - t; }
template<typename T> Vector2 operator*(T t, Vector2 v) { return v * t; }
template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
//This is explicitly a POD
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
#endif
-139
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@@ -1,139 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
#include <stdexcept>
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() {
//
}
BaseScene::~BaseScene() {
//
}
//-------------------------
//Program control
//-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
if (!bpp) {
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
}
SDL_Surface* BaseScene::GetScreen() {
return screen;
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame(double delta) {
FrameStart();
HandleEvents();
Update(delta);
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
}
-116
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@@ -1,116 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial EditorApplications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "editor_application.hpp"
#include <stdexcept>
#include <chrono>
//-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "editor_scene.hpp"
#include "testificate_scene.hpp"
//-------------------------
//Public access members
//-------------------------
void EditorApplication::Init(int argc, char** argv) {
config.Load("rsc\\config.cfg");
if (SDL_Init(SDL_INIT_VIDEO))
throw(std::runtime_error("Failed to initialize SDL"));
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"));
}
void EditorApplication::Proc() {
LoadScene(SceneList::FIRST);
//prepare the time system
typedef std::chrono::steady_clock Clock;
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
//The main loop
while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes when necessary
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
LoadScene(activeScene->GetNextScene());
continue;
}
//update the current time
realTime = Clock::now();
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
simTime += delta;
}
//draw the game to the screen
activeScene->RenderFrame();
//give the computer a break
SDL_Delay(10);
}
UnloadScene();
}
void EditorApplication::Quit() {
SDL_Quit();
}
//-------------------------
//Private access members
//-------------------------
void EditorApplication::LoadScene(SceneList sceneIndex) {
UnloadScene();
switch(sceneIndex) {
//add scene creation calls here
case SceneList::FIRST:
case SceneList::EDITORSCENE:
activeScene = new EditorScene(&config);
break;
case SceneList::TESTIFICATESCENE:
activeScene = new TestificateScene(&config);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
}
void EditorApplication::UnloadScene() {
delete activeScene;
activeScene = nullptr;
}
-49
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@@ -1,49 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef EDITORAPPLICATION_HPP_
#define EDITORAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "config_utility.hpp"
class EditorApplication {
public:
EditorApplication() = default;
~EditorApplication() = default;
void Init(int argc, char** argv);
void Proc();
void Quit();
private:
//Private access members
void LoadScene(SceneList sceneIndex);
void UnloadScene();
//globals
ConfigUtility config;
BaseScene* activeScene = nullptr;
};
#endif
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@@ -1,216 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "editor_scene.hpp"
#include "utility.hpp"
#include <cstdio>
#include <iostream>
#include <stdexcept>
using namespace std;
//-------------------------
//Public access members
//-------------------------
EditorScene::EditorScene(ConfigUtility* const arg1):
config(*arg1)
{
//create the debugging "window"
debugInfo.CreateSurface(256, 256);
//setup the utility objects
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
//setup the menu bar
menuBar.SetFont(&font);
menuBar.SetImage(&buttonImage);
menuBar.SetEntries({
{"File", "New", "Open", "Save", "Close"},
{"Edit", "Set Tile", "Set Brush", "Script"},
{"Debug", "Debug On", "Debug Off", "Toggle", "Testificate"}
});
//debug
tsheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
pager.SetTile(i, j, 0, 14);
}
}
pager.SetTile(5, 10, 1, 48);
}
EditorScene::~EditorScene() {
//
}
//-------------------------
//Frame loop
//-------------------------
void EditorScene::FrameStart() {
//
}
void EditorScene::Update(double delta) {
//
}
void EditorScene::FrameEnd() {
//
}
void EditorScene::Render(SDL_Surface* const screen) {
tsheet.DrawRegionTo(screen, pager.GetRegion(0, 0), camera.x, camera.y);
//draw a big bar across the top (hackish)
buttonImage.SetClipY(0);
for (int i = 0; i < screen->w; i += buttonImage.GetClipW()) {
buttonImage.DrawTo(screen, i, 0);
}
//draw the menu bar
menuBar.DrawTo(screen);
//draw some debugging info
if (debugOpen) {
SDL_FillRect(debugInfo.GetSurface(), 0, 0);
DrawToDebugInfo(string("camera.x: ") + to_string_custom(camera.x), 0);
DrawToDebugInfo(string("camera.y: ") + to_string_custom(camera.y), 1);
debugInfo.DrawTo(screen, screen->w - debugInfo.GetClipW(), buttonImage.GetClipH());
}
}
void EditorScene::DrawToDebugInfo(std::string str, int line) {
//draw the debug info on the right, with a grey background
SDL_Rect clip = {
Sint16(debugInfo.GetClipW() - str.size() * font.GetCharW()),
Sint16(font.GetCharH() * line),
Uint16(str.size() * font.GetCharW()),
Uint16(font.GetCharH())
};
SDL_FillRect(debugInfo.GetSurface(), &clip, SDL_MapRGB(debugInfo.GetSurface()->format, 64, 64, 64));
font.DrawStringTo(str, debugInfo.GetSurface(), clip.x, clip.y);
}
//-------------------------
//Event handlers
//-------------------------
void EditorScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
menuBar.MouseMotion(motion);
if (motion.state & SDL_BUTTON_RMASK) {
camera.x -= motion.xrel;
camera.y -= motion.yrel;
}
}
void EditorScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
menuBar.MouseButtonDown(button);
}
void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
int entry, drop;
menuBar.MouseButtonUp(button, &entry, &drop);
HandleMenuOption(entry, drop);
}
void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
case SDLK_SPACE:
camera.x = 0;
camera.y = 0;
break;
case SDLK_TAB:
debugOpen = !debugOpen;
break;
}
}
void EditorScene::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Members
//-------------------------
void EditorScene::HandleMenuOption(int entry, int drop) {
//manage input from the menu bar
switch(entry) {
case 0: //File
switch(drop) {
case 0:
//NEW
break;
case 1:
//OPEN
break;
case 2:
//SAVE
break;
case 3:
//CLOSE
break;
}
break;
case 1: //Edit
switch(drop) {
case 0:
//SET TILE
break;
case 1:
//SET BRUSH
break;
case 2:
//SCRIPT
break;
}
break;
case 2: //Debug
switch(drop) {
case 0:
debugOpen = true;
break;
case 1:
debugOpen = false;
break;
case 2:
debugOpen = !debugOpen;
break;
case 3:
SetNextScene(SceneList::TESTIFICATESCENE);
break;
}
break;
}
}
-80
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/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef EDITORSCENE_HPP_
#define EDITORSCENE_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "menu_bar.hpp"
#include "region_pager.hpp"
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "tile_sheet.hpp"
class EditorScene : public BaseScene {
public:
//Public access members
EditorScene(ConfigUtility* const);
~EditorScene();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//members
void HandleMenuOption(int entry, int drop);
//globals
ConfigUtility& config;
//debugging tools
void DrawToDebugInfo(std::string, int line);
Image debugInfo;
bool debugOpen = true;
RasterFont font;
Image buttonImage;
MenuBar menuBar;
struct {
int x = 0, y = 0;
} camera;
RegionPager<BlankAllocator, DummyFormat> pager;
TileSheet tsheet;
};
#endif
-43
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@@ -1,43 +0,0 @@
#config
INCLUDES+=../common ../common/graphics ../common/map ../common/ui
LIBS+=../libcommon.a -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,editor)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-91
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@@ -1,91 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "testificate_scene.hpp"
#include <iostream>
using std::cout;
using std::endl;
//-------------------------
//Public access members
//-------------------------
TestificateScene::TestificateScene(ConfigUtility* const arg1):
config(*arg1)
{
//
}
TestificateScene::~TestificateScene() {
//
}
//-------------------------
//Frame loop
//-------------------------
void TestificateScene::FrameStart() {
//
}
void TestificateScene::Update(double delta) {
//
}
void TestificateScene::FrameEnd() {
//
}
void TestificateScene::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void TestificateScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void TestificateScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void TestificateScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void TestificateScene::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
// QuitEvent();
SetNextScene(SceneList::EDITORSCENE);
break;
}
}
void TestificateScene::KeyUp(SDL_KeyboardEvent const& key) {
//
}
-53
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@@ -1,53 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TESTIFICATESCENE_HPP_
#define TESTIFICATESCENE_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
class TestificateScene : public BaseScene {
public:
//Public access members
TestificateScene(ConfigUtility* const);
~TestificateScene();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//globals
ConfigUtility& config;
};
#endif

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