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120 Commits

Author SHA1 Message Date
Kayne Ruse f978cff98f lobby_server.cpp compiles 2014-07-31 15:58:56 +10:00
Kayne Ruse 35363c05c3 Updated a number of simpler client scenes (read more)
Updated the ClientApplication class to help support the new design, but
it's not finished because of that module's dependence on the various
scenes.

Updated the following scenes:

* CleanUp
* MainMenu
* OptionsMenu

The following source files (in client/scenes/) compile correctly:

* base_scene.cpp
* splash_screen.cpp
* clean_up.cpp
* main_menu.cpp
* options_menu.cpp

The folling source files (in client/scenes/) do not compile:

* in_world.cpp
* in_combat.cpp
* lobby_menu.cpp
2014-07-31 14:53:08 +10:00
Kayne Ruse a8eb67d619 Updated ClientApplication 2014-07-31 13:57:46 +10:00
Kayne Ruse 67c8bb6f11 rsc/ and common/ seem OK from the splice (read more)
common compiles correctly, although there are issues:

* There needs to be support for multiple pagers at once
* There needs to be a way to support multiple generation algorithms
2014-07-30 22:55:22 +10:00
Kayne Ruse 03f1723d88 Lazily committing the entire splice at once (read more)
(this message is copied from my blog)

So I took the lazy route and just committed the entire splice between the jam branch and the development branch all at once. It is exactly as terrible as you think it is, but I've been out of coding for 2 weeks, and I want to get some shit done. I'll pick through each piece one by one, by comparing the diffs from the develop branch to the current jam-merge branch.

Those developers I met on Monday said they were impressed by my ability to manage a large codebase, but if they saw this I'd expect they'd probably take that back.

And oh god it's been 3 weeks since I touched the main branch WTF?
2014-07-30 22:42:24 +10:00
Kayne Ruse 414a0896c9 Began merging the jam branch into the development (read more)
The list of changes committed:

* Removed SimpleRNG
* Added Timer (for debugging)
* Added BoundingBox
* Added floating point snapToBase()
* Added error check to Vector2::Normalize()
* Updated makefiles, project compiles
2014-07-30 21:10:43 +10:00
Kayne Ruse e946a0741d Encapsulated the Character class 2014-07-04 00:55:12 +10:00
Kayne Ruse 839c2af940 Merge branch 'rebuild' into develop, read more
This branch was mostly used for streamlining the code after not seeing it
for a week. It's quite surprising what you realize after taking a break
for a while.
2014-07-03 02:26:42 +10:00
Kayne Ruse f70241cc57 Merge branch 'config' into rebuild 2014-07-03 02:17:44 +10:00
Kayne Ruse 36d30ce39b Moved the scenes into a subdirectory 2014-07-03 02:01:53 +10:00
Kayne Ruse 28d083cba4 Hammered out server-side issues, read more
* Removed the client-only code from CharacterData, including the .cpp file
* Removed CombatManager and EnemyManager instanciation
2014-07-03 01:41:58 +10:00
Kayne Ruse 4dd4b37fc0 It now builds cleanly, but I cut a few code stubs 2014-07-03 00:56:30 +10:00
Kayne Ruse 82b1b589dc Moved some files around 2014-07-03 00:23:43 +10:00
Kayne Ruse bac493c96b Rearranged the debug output 2014-07-02 21:59:26 +10:00
Kayne Ruse d5520e83c6 Merge branch 'collision' into develop, read more
Began working on the collision system. Currently, the collision data which
is set server-side is transferred to the client, and stored in the Region
class. It's incomplete, but it's going well.
2014-07-02 01:10:23 +10:00
Kayne Ruse 93480be685 Solid data is moving from the server to the client, read more
The APIs have access to the solid data, and I fixed a bug: Basically, the
template parameter for std::bitset  expects an integer representing the
number of bits to hold, but I initially misread it as the number of bytes.
This has been corrected.

I've also added a sandy beach to the generated island. I'm tempted to
start working on some simple generators soon.
2014-07-02 00:47:37 +10:00
Kayne Ruse 8ed308e89a Switched the hack for the bitset
I've also added acessors and mutators to the Region and RegionPagerBase
classes.
2014-07-01 22:55:43 +10:00
Kayne Ruse 8df1ecd804 This hack for the collision map was a terrible idea
I'm committing these changes before undoing these, and coding it properly.
2014-07-01 22:04:45 +10:00
Kayne Ruse 8c9d071c7a Minor tweaks 2014-07-01 01:03:03 +10:00
Kayne Ruse deba324449 Merge branch 'api' into develop 2014-06-23 10:46:39 +10:00
Kayne Ruse 95362286f8 Committing the island generator script, and a bugfix
region_api.cpp had a bug, where a glue function's name was used twice. It
was an easy catch, but there was an issue in the new script, where I was
counting from 0 instead of 1. As a result, I was chasing a segfault for 5
hours.
2014-06-23 10:29:39 +10:00
Kayne Ruse f5c58bf5ad Minor tweaks after a failed attempt at metatables 2014-06-23 05:58:54 +10:00
Kayne Ruse 316db43b0a Fixed CreateRoom()'s return type 2014-06-23 04:54:01 +10:00
Kayne Ruse 46ed196bf4 All current lua hooks are being called 2014-06-23 04:10:21 +10:00
Kayne Ruse 64baa63d12 Changed the naming conventions (read more)
I've changed some naming concentions in the lua APIs. I've also made a few
other tweaks, like region_pager_api.cpp delegating to the passed
RegionPager object. This won't explicitly run, becuase there's still a few
more changes needed.
2014-06-23 03:45:30 +10:00
Kayne Ruse e19b6fbc23 Updated RoomManager and the API 2014-06-21 19:02:43 +10:00
Kayne Ruse a64411a567 Filled out the APIs a bit 2014-06-21 18:24:58 +10:00
Kayne Ruse 3662a97475 Added mapType to BaseGenerator 2014-06-21 18:24:01 +10:00
Kayne Ruse 97aaacbc23 Merge branch 'mapgen' into develop 2014-06-21 07:25:46 +10:00
Kayne Ruse 8afd0e7c8a Created a separate API for the RoomManager class 2014-06-21 07:19:51 +10:00
Kayne Ruse 82c776df83 Moved the generators into a subdirectory 2014-06-21 07:00:48 +10:00
Kayne Ruse 924ebc2ee9 Created the generator hierarchy 2014-06-21 06:47:30 +10:00
Kayne Ruse d3bf099a98 Arranged server's source into directories 2014-06-21 05:52:27 +10:00
Kayne Ruse a6de5f9e69 Imported the files from branch 'fixed-map' 2014-06-21 05:28:06 +10:00
Kayne Ruse 618666de43 Renamed the Restart scene to CleanUp 2014-06-15 22:39:10 +10:00
Kayne Ruse 5c74ecdd72 Removed ESC key exit, and tweaked some comments 2014-06-15 22:24:50 +10:00
Kayne Ruse 61848db65b Merging branch 'develop' into master (read more)
List of major changes:
* Refactored the server into smaller modules
 * Server now partially supports multiple rooms
* Overhauled the networking code
 * Packets are now a hierarchy of classes
 * Changed the way packets are moved about
 * Initial login protocol altered
* Reworked the map system
 * Two separate pager classes, one with lua one without
 * lua API supports these changes, and partially supports rooms
* Major and minor bugfixes as the need arose

This is the culmination of three weeks of work, but it feels like so much longer. Ideally there shouldn't be any major visible changes to the game, even though the code has undergone a huge revision. The intent of these changes was to make future progress much faster, and I'm not planning on doing this again any time soon. This commit is intened for 'release-0.4.1', whereas 'release-0.4' was only the first half. Naturally when you think something is done, you're only half way there.

My plans are to return to the combat system, and get it working as an actual playable system to show off. Following that, I'll begin researching the terrain generation. I'm estimating that these tasks will take 2 months each, but I'll probably be pouring as much effort into these as I did with this commit. As usual, development is rarely straight forward, so I'll probably get sidetracked at some point (hence the large development window). If I do stick to my timeline, I'll reach a "playable" alpha by mid-october. From there I'll have 2.5 months to flesh out some gameplay, and possibly submit the game to Greenlight.

After working on this game for a year, I wonder how much further there is to go before other people play it.
2014-06-15 00:04:41 +10:00
Kayne Ruse dfc464ddd6 Merge branch 'char-add' into develop, characters working again 2014-06-14 23:30:57 +10:00
Kayne Ruse bd5e57401e Minor comment tweaks 2014-06-14 23:27:33 +10:00
Kayne Ruse a23fbbfb38 Characters are working correctly again 2014-06-14 23:13:11 +10:00
Kayne Ruse c021032512 The character is visible, fixed a database issue 2014-06-14 22:37:21 +10:00
Kayne Ruse d4be22a6eb Merge branch 'develop' into char-add
I just want that minor tweak from master here
2014-06-14 04:14:36 +10:00
Kayne Ruse c210b99a5f Merging a slight change to master 2014-06-14 04:08:18 +10:00
Kayne Ruse 01eb934fad Merge branch 'client-fix' into develop (read more)
Summary of changes:
* Changed the way I handle packets
* RoomManager is now functional
* Split RegionPager into two classes
* Fixed several major and minor bugs
2014-06-14 04:03:55 +10:00
Kayne Ruse 52e6b144c1 Merge branch 'map-redo' into client-fix (read more)
This merge splits RegionPager into two parts: RegionPagerBase, with the
basic Region management code, and RegionPagerLua, which has lua hooks. The
former is used by the client while the latter is used by the server. Both
classes' internals have been optimized.

There are also changes to the client and server code, to account for the
new system, and I've fixed a couple of bugs.

The player's character is not created, but the client can login and see
the map.
2014-06-14 03:46:16 +10:00
Kayne Ruse b418ad713d Worked these changes into the client & server (read more)
The changes were fairly easy, and I was actually able to find and fix an
out-of-sequence bug: The destructors for the AccountManager and the
CharacterManager were using SQL code after the call to SQLite3_close_v2(),
so I added and called UnloadAll() for both of them.
2014-06-14 03:38:13 +10:00
Kayne Ruse 1bc51fe035 Removed the 'erase_if' template, that was silly 2014-06-14 03:08:33 +10:00
Kayne Ruse 793737e1ed Experimenting with the map 2014-06-14 03:05:21 +10:00
Kayne Ruse e57b047343 Added some basic code to RoomManager 2014-06-14 00:44:13 +10:00
Kayne Ruse a11867126c Fixed segfault in common, changed casting of packets to static_cast
This required that I switch from using a char array for the packet buffers
to using malloc() and free(). They make more sense anyway, and I've
learned (or relearned) something about casting.
2014-06-12 03:47:49 +10:00
Kayne Ruse bf4a7561ed Merge branch 'client-fix' into develop (read more)
The entire repository builds cleanly, but the client is still broken and
incompatible with the server. Still, I'm merging this build into develop.

I don't know if the client runs correctly.

Much of the modifications since branching from master are untested.
2014-06-11 21:59:44 +10:00
Kayne Ruse 13332bf3fc in_combat.cpp builds; entire repo builds
Doesn't mean I'm done yet.
2014-06-11 21:57:34 +10:00
Kayne Ruse 955aed2224 in_world.cpp is building 2014-06-11 21:48:01 +10:00
Kayne Ruse ee79231de0 Began bringing the client into line with the server's changes
Several parts of the client already built correctly.

Updated LobbyMenu, it not builds.
2014-06-10 02:42:07 +10:00
Kayne Ruse 5128d17759 Merge branch 'new-map' into develop 2014-06-10 01:47:52 +10:00
Kayne Ruse a07e7418a6 Implemented a basic API for the server's rooms 2014-06-10 01:46:42 +10:00
Kayne Ruse 1ef5eb7a0f Pager's heavyweight API methods call the Region's counterparts 2014-06-10 00:52:19 +10:00
Kayne Ruse 135e650ec8 Moved the map API to the map directory 2014-06-10 00:38:00 +10:00
Kayne Ruse b7c12ba106 Fleshed out the pager's API 2014-06-10 00:20:51 +10:00
Kayne Ruse 2d27399fd1 Added the pager API placeholder files 2014-06-08 19:43:24 +10:00
Kayne Ruse ba83fac29f Changed map API to region API 2014-06-08 19:30:03 +10:00
Kayne Ruse 3bd4f1bb1d Merge branch 'new-server' (early part) into develop
Merging the server's refactored aspects into develop so that I can work on the map systems separately. See the logs for changes, because I'm too busy to add them here.
2014-06-08 19:19:08 +10:00
Kayne Ruse b269ce5fb9 Re-added the lua hooks 2014-06-08 04:20:07 +10:00
Kayne Ruse f034c32c38 Collapsed the pager into a single file, removing lua hooks
I need to re-add the lua hooks, but it'll be easy.
2014-06-08 04:01:09 +10:00
Kayne Ruse 5175a4e40d Fleshed out and rewrote some code
Fleshed out HandleCharacterNew() and HandleCharacterDelete(), and rewrote
HandleSynchronize().
2014-06-08 02:55:56 +10:00
Kayne Ruse ee2ac0b7a9 Created MAX_PACKET_SIZE 2014-06-08 00:36:05 +10:00
Kayne Ruse 63be0ee70d The server is building, but still needs work
There is some missing character creation/unloading code, and there are a
few other issues highlighted by TODO tags, see below.

In general, 'mapIndex' has been renamed to 'roomIndex'. Multiple rooms
have not been fully implemented yet, but I'm working on it.

Other issues:

* FileFormat needs to be changed to MapLoader
* Server's character movement is still slaved to the clients

The client does not build.
2014-06-07 02:15:40 +10:00
Kayne Ruse cac273da5e Partial rewrite of server_application.cpp
I've also fixed some other issues along the way. However, the next step
requires support for multiple rooms. Finally.
2014-06-07 01:14:54 +10:00
Kayne Ruse 170096b5db Server is nearly done, only server_application.cpp is failing 2014-06-06 23:34:38 +10:00
Kayne Ruse 10e857ecd1 Added empty managers for CombatData, RoomData and EnemyData
These are just placeholders for now, but I'll flesh them out later.

I should note that the server's managers all build cleanly.
2014-06-06 23:17:57 +10:00
Kayne Ruse 5c8572d811 Rearranged the methods 2014-06-06 22:57:10 +10:00
Kayne Ruse 973a2be16b Merged server_internals.cpp and network_handlers.cpp into
server_application.cpp
2014-06-06 22:11:05 +10:00
Kayne Ruse 9b9f6700af Merge commit '2c9b0fc' into develop (read more)
These changes split SerialPacket and the serialization code into more
managable chunks. I've also included some comment and error message
tweaks, just because they seem to fit into this merge rather than the
next.

I'm currently refactoring the server into more easily manageable modules,
and I might do the same to the client later. This is all to make
development easier, but I wonder if I'm just moving sideways instead of
forward.

This merge will not build.
2014-06-06 21:57:22 +10:00
Kayne Ruse 7fb458ddc1 Refactored the character management into a separate class 2014-06-06 21:53:17 +10:00
Kayne Ruse 310f701b0d Began modulating ServerApplication, beginning with the accounts 2014-06-06 21:43:54 +10:00
Kayne Ruse 6664f8a8bc Renamed server_connections.cpp => network_handlers.cpp 2014-06-06 21:14:41 +10:00
Kayne Ruse 2c9b0fc3e7 Committing some comment tweaks 2014-06-06 21:12:46 +10:00
Kayne Ruse 5966d7b51a Fleshed out the serialization internals 2014-06-04 23:30:20 +10:00
Kayne Ruse 46dff9b97b Implemented the minor changes into UDPNetworkPacket 2014-06-04 23:08:52 +10:00
Kayne Ruse 23364b2810 Split up the serial code, but had to gut it in the process
Since the contents of the packets are different than before, I decided to
gut the serialization code. I'll reimplement the internals soon.
2014-06-04 23:03:24 +10:00
Kayne Ruse da60fa8f94 Began reworking the network code
This commit devides SerialPacket into a series of different structures,
all decended from a common base class.

Using a union was not a good idea.
2014-06-04 21:16:51 +10:00
Kayne Ruse fbac14e188 Merge branch 'develop' 2014-06-02 22:42:36 +10:00
Kayne Ruse 0a03535ecb Replaced several lookups to the same object with a reference 2014-06-02 22:35:55 +10:00
Kayne Ruse 2bebfdfb97 Updated database control, character stats are saving
Just for the record, I don't like the way SAVE_CHARACTER is expanded like
that.
2014-06-02 22:22:51 +10:00
Kayne Ruse fb6fba9564 Removed BBox, renamed position to origin
I've replaced the BBox class with a pair of inline functions in
check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in
several locations.

These changes are mostly to alleviate ambiguity.
2014-06-02 21:13:08 +10:00
Kayne Ruse d2f03b98dc Screwing around with some settings 2014-06-02 20:02:19 +10:00
Kayne Ruse 4acd350219 Added the restart scene 2014-06-02 00:45:57 +10:00
Kayne Ruse 9d83abbd38 Copied some boilerplate code from InWorld to InCombat 2014-06-01 23:42:30 +10:00
Kayne Ruse 1cfb814ee4 Added the rest of the combat info to the network code 2014-06-01 23:07:02 +10:00
Kayne Ruse 2e8a474792 Committing todo.txt 2014-05-29 00:30:25 +10:00
Kayne Ruse 93c41bb19c Merge branch 'develop'; major refactoring complete (read more)
Streamlined the build process, including:
* Restructured the common directory
* Moved the client's scenes up one level
* Removed the unused DEBUG flag, added the GRAPHICS flag
* Moved the server's data structures to the common/gameplay directory
* Data structures are now shared by the client and server

Other changes include:
* Created the StatisticData structure
* Removed the server's static variables
* Some progress on basic combat system framework
* CharacterData now has methods (derived from the delete PlayerCharacter)
* Client-side tables are now shared between the scenes
* Refactored UDPNetworkUtility, tying it to SerialPacket
* Added new structures to SerialPacket, and serialization
* Renamed and rearranged the SQL tables
* Solved a few other TODO tags
* Updated the license headers
2014-05-29 00:28:55 +10:00
Kayne Ruse bf922ec598 Updated the license headers
It only took me 5 months.
2014-05-29 00:16:49 +10:00
Kayne Ruse de902d2d3d Bumped the network version 2014-05-28 23:39:31 +10:00
Kayne Ruse 7b3bf24e5d Refactored UDPNetworkUtility, and tied it to SerialPacket 2014-05-28 23:22:00 +10:00
Kayne Ruse de7da81102 Solved a few items on the TODO list 2014-05-28 22:16:36 +10:00
Kayne Ruse 6428b02d85 Refactored some code from InWorld into methods in CharacterData 2014-05-28 21:25:52 +10:00
Kayne Ruse 519b8a1e36 Entire project is building cleanly again, but characters are static 2014-05-28 00:50:14 +10:00
Kayne Ruse 967f0653a1 Threaded the tables through the scenes 2014-05-27 23:59:42 +10:00
Kayne Ruse b86d393571 Moved the scenes up one directory level, subdirs no longer needed 2014-05-27 23:28:29 +10:00
Kayne Ruse 6b38501c27 Added the GRAPHICS flag, to simplify the gameplay structures 2014-05-27 23:25:07 +10:00
Kayne Ruse 5893342ad8 Removed the shared parameters structure (read more)
I've also stopped using a separate branch for sharing the CharacterData
structre. This commit won't build, mostly because I need to refactor
InWorld to handle the loss of the PlayerCharacter class.

I should probably rename SQL's tables too.
2014-05-27 22:27:30 +10:00
Kayne Ruse ac4a264f12 Merge branch 'dev-charshare' into develop (read more)
Using several branches never really works out well for me. I'm merging
these changes back into develop, because I want to undo the shared
parameters change, but that's tied up with something else. It's just
easier if I do this.
2014-05-27 21:44:55 +10:00
Kayne Ruse 43895a462a Merge branch 'dev-charshare' (early part) into develop (read more)
Moved the server's containers into the common directories, and removed the
server's static members.

This commit does build, but the next commit in 'dev-charshare' won't so
I'm merging this while I can.
2014-05-26 18:38:21 +10:00
Kayne Ruse 1bde0ed3f7 Began unifying the server and client side character classes
This commit won't build
2014-05-26 18:36:09 +10:00
Kayne Ruse d903c0df30 Removed the UID counters from the data containers 2014-05-26 17:42:55 +10:00
Kayne Ruse 9620826d65 Moved the server's data containers into common/gameplay 2014-05-26 17:29:15 +10:00
Kayne Ruse 0a71f43ef3 Implemented SharedParameters system in the client (read more)
Here are more tweaks:
* InWorld's quit event now exits to the main menu, bypassing a relayed disconnect message
* InWorld's disconnect hander no longer throws exceptions (dropped creation packet bugfix)
* CombatData's internals now point to std::pair objects
* Enemies are stored in a global list
2014-05-26 17:11:26 +10:00
Kayne Ruse a47e76845f Removed common/ from the build process, and the DEBUG flag
The common/ directory is empty, only containing more directories to be
built, and the DEBUG flag isn't being used.
2014-05-26 02:21:56 +10:00
Kayne Ruse c2eb08bd5e Restructured the common/ directory, and simplified the build process 2014-05-26 02:10:12 +10:00
Kayne Ruse 7b76e07231 Hooked up the new serial code, nothing broke 2014-05-26 01:08:10 +10:00
Kayne Ruse 1dd8042d3d Added some structures to SerialPacket, and serial.cpp
I've also created the Statistics structure for simplicity.
2014-05-26 00:49:31 +10:00
Kayne Ruse c575ee9ce1 Committing todo.txt 2014-05-24 01:48:35 +10:00
Kayne Ruse 1befc76b70 Merge branch 'develop' (read more)
Deleted in the merge:
* combat_management.cpp
* todo.txt

Amended in the merge:
* server/enemy_factory_interface.hpp
* server/server_application.hpp
* server/server_internals.cpp

That version of combat_management.cpp was not what I was looking for. I'll
try again, this time by working my way down from SerialPacket. It's worked
in the past as far as establishing a standard goes.

todo.txt was deleted in this commit, but will be carried over into the
next develop branch.

I'll release a new demo build without changing the version number, since
there are no functional changes.
2014-05-24 01:24:57 +10:00
Kayne Ruse 6a6e7f7125 Adjusted the README and tweaked some notes 2014-05-19 20:04:17 +10:00
Kayne Ruse bb6e248583 Implemented EnemyFactory, still empty 2014-05-18 03:45:36 +10:00
Kayne Ruse f7df4fba6c Wrote some basic combat management code 2014-05-18 01:48:22 +10:00
Kayne Ruse e7403be508 Minor tweak to CombatInstance 2014-05-17 02:33:02 +10:00
Kayne Ruse 873715b28c Added the "speed" statistic 2014-05-16 17:56:40 +10:00
Kayne Ruse b1d6e5a314 Mostly planning 2014-05-16 02:05:52 +10:00
Kayne Ruse f0453375c4 Stating to implement the combat system 2014-05-16 00:01:05 +10:00
145 changed files with 5669 additions and 2568 deletions
+1
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@@ -15,6 +15,7 @@ Out/
*.o
*.a
*.exe
*.diff
#Shell files
*.bat
+10 -7
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@@ -1,9 +1,15 @@
The most recent stable windows build can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is an open source 2D multiplayer role playing game featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, competition, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Documentation
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
## External Dependencies
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
@@ -11,13 +17,10 @@ This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. T
* [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Documentation
[Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/design%20doc.docx?raw=true)
[Tortuga Technical Document](https://github.com/Ratstail91/Tortuga/blob/docs/technical%20doc.docx?raw=true)
## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013, 2014 Kayne Ruse
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@@ -1,3 +1,24 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHANNELS_HPP_
#define CHANNELS_HPP_
+61
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@@ -0,0 +1,61 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character.hpp"
void Character::Update(double delta) {
if (motion.x && motion.y) {
origin += motion * delta * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion * delta;
}
sprite.Update(delta);
}
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
sprite.SetYIndex(0);
}
else if (motion.y < 0) {
sprite.SetYIndex(1);
}
else if (motion.x > 0) {
sprite.SetYIndex(3);
}
else if (motion.x < 0) {
sprite.SetYIndex(2);
}
//animation
if (motion != 0) {
sprite.SetDelay(0.1);
}
else {
sprite.SetDelay(0);
sprite.SetXIndex(0);
}
}
+86
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@@ -0,0 +1,86 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTER_HPP_
#define CHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "vector2.hpp"
#include "bounding_box.hpp"
//graphics
#include "sprite_sheet.hpp"
//std namespace
#include <string>
#include <cmath>
class Character {
public:
Character() = default;
~Character() = default;
void Update(double delta);
//graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//accessors and mutators
//metadata
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBoundingBox(BoundingBox b) { return bounds = b; }
BoundingBox GetBoundingBox() const { return bounds; }
private:
//graphics
SpriteSheet sprite;
//metadata
int owner;
std::string handle;
std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
};
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif
+106 -12
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,6 +25,7 @@
#include <stdexcept>
#include <chrono>
#include <iostream>
//-------------------------
//Scene headers
@@ -37,26 +38,113 @@
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "in_combat.hpp"
#include "clean_up.hpp"
//-------------------------
//Public access members
//-------------------------
void ClientApplication::Init(int argc, char** argv) {
//load the prerequisites
config.Load("rsc\\config.cfg");
std::cout << "Beginning " << argv[0] << std::endl;
//-------------------------
//Initialize the APIs
//-------------------------
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF);
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
network.Open(0, PACKET_BUFFER_SIZE);
network.Open(0);
std::cout << "Initialized SDL_net" << std::endl;
//initialize lua
lua = luaL_newstate();
if (!lua) {
throw(std::runtime_error("Failed to initialize lua"));
}
luaL_openlibs(lua);
std::cout << "Initialized lua" << std::endl;
//run the setup script
if (luaL_dofile(lua, "rsc\\setup.lua")) {
throw(std::runtime_error("Failed to initialize lua's startup script"));
}
std::cout << "Initialized lua's setup script" << std::endl;
//place the config table onto the stack
lua_getglobal(lua, "config");
//-------------------------
//Setup the screen
//-------------------------
//get each field
lua_getfield(lua, -1, "client");
lua_getfield(lua, -1, "screen");
lua_getfield(lua, -1, "width");
lua_getfield(lua, -2, "height");
lua_getfield(lua, -3, "fullscreen");
int w = lua_tointeger(lua, -3);
int h = lua_tointeger(lua, -2);
int f = lua_toboolean(lua, -1);
//pop the screen members
lua_pop(lua, 5);
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f ?
SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN :
SDL_HWSURFACE|SDL_DOUBLEBUF);
std::cout << "Initialized the screen" << std::endl;
//-------------------------
//debug output
//-------------------------
lua_getfield(lua, -1, "debug");
if (lua_toboolean(lua, -1)) {
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
#undef DEBUG_OUTPUT_VAR
}
//pop the debug value
lua_pop(lua, 1);
//-------------------------
//finalize the startup
//-------------------------
//pop the config table
lua_pop(lua, 1);
std::cout << "Startup completed successfully" << std::endl;
//-------------------------
//debugging
//-------------------------
//...
}
void ClientApplication::Proc() {
@@ -83,7 +171,7 @@ void ClientApplication::Proc() {
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
activeScene->RunFrame(constexpr(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den));
simTime += delta;
}
@@ -95,9 +183,12 @@ void ClientApplication::Proc() {
}
void ClientApplication::Quit() {
std::cout << "Shutting down" << std::endl;
lua_close(lua);
network.Close();
SDLNet_Quit();
SDL_Quit();
std::cout << "Clean exit" << std::endl;
}
//-------------------------
@@ -110,22 +201,25 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
//add scene creation calls here
case SceneList::FIRST:
case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen(&config);
activeScene = new SplashScreen(lua);
break;
case SceneList::MAINMENU:
activeScene = new MainMenu(&config);
activeScene = new MainMenu(lua);
break;
case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu(&config);
activeScene = new OptionsMenu(lua);
break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex, &characterIndex);
activeScene = new LobbyMenu(lua, network, characterMap);
break;
case SceneList::INWORLD:
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex);
activeScene = new InWorld(lua, network, characterMap);
break;
case SceneList::INCOMBAT:
activeScene = new InCombat();
activeScene = new InCombat(lua, network, characterMap);
break;
case SceneList::CLEANUP:
activeScene = new CleanUp(lua, network, characterMap);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
+9 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,8 +25,12 @@
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include "character.hpp"
#include "lua/lua.hpp"
#include <map>
class ClientApplication {
public:
@@ -45,11 +49,13 @@ private:
BaseScene* activeScene = nullptr;
//shared parameters
ConfigUtility config;
lua_State* lua = nullptr;
UDPNetworkUtility network;
int clientIndex = -1;
int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
};
#endif
+85
View File
@@ -0,0 +1,85 @@
/* $Id: linit.c,v 1.32, modified
* Initialization of libraries for lua.c and other clients
* See Copyright Notice in lua.h
*
* If you embed Lua in your program and need to open the standard
* libraries, call luaL_openlibs in your program. If you need a
* different set of libraries, copy this file to your project and edit
* it to suit your needs.
*
* Modified for use in Tortuga, renamed to linit.cpp
* Modifications are released under the zlib license:
*
* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#define linit_c
#define LUA_LIB
#include "lua/lua.hpp"
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//these libs are loaded by lua.c and are readily available to any Lua program
static const luaL_Reg loadedlibs[] = {
//Standard libs
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
//Tortuga's API
{TORTUGA_REGION_NAME, openRegionAPI},
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
{NULL, NULL}
};
//these libs are preloaded and must be required before used
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
//call open functions from 'loadedlibs' and set results to global table
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); //remove lib
}
//add open functions from 'preloadedlibs' into 'package.preload' table
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); //remove _PRELOAD table
}
+1 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -27,7 +27,6 @@
using namespace std;
int main(int argc, char** argv) {
cout << "Beginning client" << endl;
try {
ClientApplication app;
app.Init(argc, argv);
@@ -38,6 +37,5 @@ int main(int argc, char** argv) {
cerr << "Fatal exception thrown: " << e.what() << endl;
return 1;
}
cout << "Clean exit" << endl;
return 0;
}
+3 -9
View File
@@ -1,17 +1,14 @@
#config
INCLUDES+=. scenes ../common ../common/graphics ../common/map ../common/network ../common/ui
LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../out
@@ -35,9 +32,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
-117
View File
@@ -1,117 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "player_character.hpp"
#define WALKING_SPEED 140
void PlayerCharacter::Update(double delta) {
if (diagonal) {
constexpr double d = 1.0/sqrt(2);
position += motion * delta * d;
}
else {
position += motion * delta;
}
sprite.Update(delta);
}
void PlayerCharacter::AdjustDirection(Direction direction) {
//shift the movement in this direction
switch(direction) {
case Direction::NORTH:
if (motion.y >= 0) {
motion.y -= WALKING_SPEED;
}
break;
case Direction::SOUTH:
if (motion.y <= 0) {
motion.y += WALKING_SPEED;
}
break;
case Direction::WEST:
if (motion.x >= 0) {
motion.x -= WALKING_SPEED;
}
break;
case Direction::EAST:
if (motion.x <= 0) {
motion.x += WALKING_SPEED;
}
break;
}
//face the correct direction
ResetDirection();
}
void PlayerCharacter::FaceDirection(Direction direction) {
//this function depends on the format of the sprite sheets
switch(direction) {
case Direction::NORTH:
sprite.SetYIndex(1);
break;
case Direction::SOUTH:
sprite.SetYIndex(0);
break;
case Direction::WEST:
sprite.SetYIndex(2);
break;
case Direction::EAST:
sprite.SetYIndex(3);
break;
}
}
void PlayerCharacter::ResetDirection() {
//base the direction on the character's movement
if (motion.y > 0) {
FaceDirection(Direction::SOUTH);
}
else if (motion.y < 0) {
FaceDirection(Direction::NORTH);
}
else if (motion.x > 0) {
FaceDirection(Direction::EAST);
}
else if (motion.x < 0) {
FaceDirection(Direction::WEST);
}
ResetSpeed();
}
void PlayerCharacter::ResetSpeed() {
//diagonal
if (motion.x != 0 && motion.y != 0) {
sprite.SetDelay(0.1);
diagonal = true;
}
//cardinal
else if (motion != 0) {
sprite.SetDelay(0.1);
diagonal = false;
}
//not moving
else {
sprite.SetDelay(0);
sprite.SetXIndex(0);
diagonal = false;
}
}
-67
View File
@@ -1,67 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PLAYERCHARACTER_HPP_
#define PLAYERCHARACTER_HPP_
#include "vector2.hpp"
#include "sprite_sheet.hpp"
//TODO: correct the PlayerCharacter class and it's movement system
class PlayerCharacter {
public:
enum class Direction {
NORTH, SOUTH, EAST, WEST
};
PlayerCharacter() = default;
~PlayerCharacter() = default;
void Update(double delta);
void DrawTo(SDL_Surface* const dest, int camX, int camY) { sprite.DrawTo(dest, position.x - camX, position.y - camY); }
//clunky code results in smooth movement and controls
void AdjustDirection(Direction);
void FaceDirection(Direction);
void ResetDirection();
void ResetSpeed();
//accessors and mutators
Vector2 SetPosition(Vector2 v) { return position = v; }
Vector2 ShiftPosition(Vector2 v) { return position += v; }
Vector2 GetPosition() { return position; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 ShiftMotion(Vector2 v) { return motion += v; }
Vector2 GetMotion() { return motion; }
SpriteSheet* GetSprite() { return &sprite; }
private:
Vector2 position;
Vector2 motion;
SpriteSheet sprite;
//for moving diagonally
bool diagonal = false;
};
#endif
+2 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -35,6 +35,7 @@ enum class SceneList {
LOBBYMENU,
INWORLD,
INCOMBAT,
CLEANUP,
};
#endif
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+147
View File
@@ -0,0 +1,147 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "clean_up.hpp"
#include "channels.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
CleanUp::CleanUp(lua_State* L, UDPNetworkUtility& aNetwork, CharacterMap& aCharacterMap):
lua(L),
network(aNetwork),
characterMap(aCharacterMap)
{
//get the config table
lua_getglobal(lua, "config");
//TODO: I need to figure out an alternative to loading these over and over again
//get the directories
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 3);
//clear the indicies
lua_getfield(lua, -1, "client");
lua_pushnil(lua);
lua_pushnil(lua);
lua_pushnil(lua);
lua_setfield(lua, -4, "clientIndex");
lua_setfield(lua, -3, "accountIndex");
lua_setfield(lua, -2, "characterIndex");
//pop the remaining objects from the stack
lua_pop(lua, 2);
//setup the utility objects
image.LoadSurface(interfaceDir + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(fontsDir + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//full reset
network.Unbind(Channels::SERVER);
characterMap.clear();
//auto return
startTick = std::chrono::steady_clock::now();
}
CleanUp::~CleanUp() {
//
}
//-------------------------
//Frame loop
//-------------------------
void CleanUp::Update(double delta) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU);
}
//BUGFIX: Eat incoming packets
while(network.Receive());
}
void CleanUp::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void CleanUp::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void CleanUp::QuitEvent() {
SetNextScene(SceneList::QUIT);
}
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
button.button & SDL_BUTTON_LMASK) {
SetNextScene(SceneList::MAINMENU);
}
}
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
//
}
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+79
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@@ -0,0 +1,79 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLEANUP_HPP_
#define CLEANUP_HPP_
//network
#include "udp_network_utility.hpp"
//graphics & ui
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "frame_rate.hpp"
//client
#include "base_scene.hpp"
#include "character.hpp"
//APIs
#include "lua/lua.hpp"
//std namespace
#include <chrono>
class CleanUp : public BaseScene {
public:
//Public access members
CleanUp(lua_State*, UDPNetworkUtility&, CharacterMap&);
~CleanUp();
protected:
//Frame loop
void Update(double delta);
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
lua_State* lua = nullptr;
UDPNetworkUtility& network;
CharacterMap& characterMap;
//graphics & ui
Image image;
RasterFont font;
Button backButton;
FrameRate fps;
//auto return
std::chrono::steady_clock::time_point startTick;
};
#endif
+148 -9
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,11 +21,50 @@
*/
#include "in_combat.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat() {
InCombat::InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
/* //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//request a sync
RequestSynchronize();
*/
//debug
//
}
@@ -42,21 +81,47 @@ void InCombat::FrameStart() {
}
void InCombat::Update(double delta) {
//
//suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
free(static_cast<void*>(packetBuffer));
//TODO: more
}
void InCombat::FrameEnd() {
//
}
void InCombat::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InCombat::Render(SDL_Surface* const screen) {
//
//TODO: draw the background
//TODO: draw the characters
//TODO: draw the enemies
//TODO: draw the UI
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
@@ -70,13 +135,87 @@ void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
//
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Network handlers
//-------------------------
void InCombat::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InCombat::HandleDisconnect(SerialPacket* const) {
SetNextScene(SceneList::CLEANUP);
}
//TODO: more network handlers
//-------------------------
//Server control
//-------------------------
void InCombat::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//handle, avatar
newPacket.accountIndex = accountIndex;
// newPacket.roomIndex = localCharacter->roomIndex;
// newPacket.origin = localCharacter->origin;
// newPacket.motion = localCharacter->motion;
// newPacket.stats = localCharacter->stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestShutdown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
+51 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,12 +22,34 @@
#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
//network
#include "udp_network_utility.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "character.hpp"
//client
#include "base_scene.hpp"
class InCombat : public BaseScene {
public:
//Public access members
InCombat();
InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InCombat();
protected:
@@ -35,14 +57,41 @@ protected:
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutdown();
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics
//TODO: graphics
//UI
//TODO: UI
FrameRate fps;
};
#endif
+284 -191
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,22 +22,86 @@
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <stdexcept>
#include <iostream>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
InWorld::InWorld(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex)
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
//register the pager
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_pushlightuserdata(lua, &pager);
lua_settable(L, LUA_REGISTRYINDEX);
//register the tilesheet
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_pushlightuserdata(lua, &tileSheet);
lua_settable(L, LUA_REGISTRYINDEX);
//setup the component objecrs
pager.SetLuaState(lua);
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "fonts");
std::string fonts = lua_tostring(lua, -1);
lua_getfield(lua, -2, "interface");
std::string interface = lua_tostring(lua, -1);
lua_getfield(lua, -3, "sprites");
std::string sprites = lua_tostring(lua, -1);
lua_getfield(lua, -4, "scripts");
std::string scripts = lua_tostring(lua, -1);
lua_pop(lua, 6);
//run the additional scripts
if (luaL_dofile(lua, (scripts + "in_world.lua").c_str())) {
throw(std::runtime_error(std::string() + "Failed to run in_world.lua: " + lua_tostring(lua, -1) ));
}
//setup the utility objects
buttonImage.LoadSurface(interface + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(fonts + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//entities
character.GetSprite()->LoadSurface(sprites + "elliot2.bmp", 4, 4);
character.SetBoundingBox({0, 0,
character.GetSprite()->GetImage()->GetClipW(),
character.GetSprite()->GetImage()->GetClipH()
});
//-------------------------
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
@@ -63,23 +127,21 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
//TODO: add the tilesheet to the map system?
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
//TODO: move this into it's own function
//request a sync
SerialPacket packet;
char buffer[PACKET_STRING_SIZE];
packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
RequestSynchronize();
//debug
// RequestRegion(0, 0);
//
}
InWorld::~InWorld() {
//
//unregister the map components
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_pushnil(lua);
lua_settable(lua, LUA_REGISTRYINDEX);
lua_pushnil(lua);
lua_settable(lua, LUA_REGISTRYINDEX);
}
//-------------------------
@@ -91,25 +153,46 @@ void InWorld::FrameStart() {
}
void InWorld::Update(double delta) {
SerialPacket packet;
//suck in all waiting packets
while(network.Receive()) {
deserialize(&packet, network.GetInData());
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
//suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
free(static_cast<void*>(packetBuffer));
//update the characters
for (auto& it : playerCharacters) {
for (auto& it : characterMap) {
it.second.Update(delta);
}
//TODO: sort the players and entities by Y position
//TODO: Check collisions here
//check for collisions with the map
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
const int xCount = character.GetBoundingBox().w / wallBounds.w + 1;
const int yCount = character.GetBoundingBox().h / wallBounds.h + 1;
for (int i = -1; i <= xCount; ++i) {
for (int j = -1; j <= yCount; ++j) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, character.GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, character.GetOrigin().y);
if (!pager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
if ((character.GetOrigin() + character.GetBoundingBox()).CheckOverlap(wallBounds)) {
character.SetOrigin(character.GetOrigin() - (character.GetMotion() * delta));
character.SetMotion({0,0});
character.CorrectSprite();
}
}
}
//update the camera
if(localCharacter) {
camera.x = localCharacter->GetPosition().x - camera.marginX;
camera.y = localCharacter->GetPosition().y - camera.marginY;
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
//check the map
@@ -129,12 +212,13 @@ void InWorld::RenderFrame() {
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw characters
for (auto& it : playerCharacters) {
for (auto& it : characterMap) {
//BUG: #29 drawing order according to Y origin
it.second.DrawTo(screen, camera.x, camera.y);
}
@@ -151,6 +235,7 @@ void InWorld::Render(SDL_Surface* const screen) {
void InWorld::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
@@ -173,231 +258,239 @@ void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE: {
QuitEvent();
}
break;
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendPlayerUpdate();
}
break;
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED;
break;
case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED;
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendPlayerUpdate();
}
break;
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
//NOTE: The use of min/max here are to prevent awkward movements
case SDLK_LEFT:
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_RIGHT:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_UP:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_DOWN:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
//-------------------------
//Network handlers
//-------------------------
void InWorld::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case SerialPacket::Type::DISCONNECT:
HandleDisconnect(packet);
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
case SerialPacket::Type::REGION_CONTENT:
HandleRegionContent(packet);
case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacket::Type::CHARACTER_UPDATE:
HandleCharacterUpdate(packet);
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacket::Type::CHARACTER_NEW:
HandleCharacterNew(packet);
case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacket::Type::CHARACTER_DELETE:
HandleCharacterDelete(packet);
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in InWorld: " + to_string_custom(int(packet.meta.type))));
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InWorld::HandleDisconnect(SerialPacket packet) {
network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
SetNextScene(SceneList::MAINMENU);
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
SetNextScene(SceneList::CLEANUP);
}
void InWorld::HandleRegionContent(SerialPacket packet) {
//replace existing regions
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
}
regionPager.PushRegion(packet.regionInfo.region);
packet.regionInfo.region = nullptr;
}
void InWorld::HandleCharacterUpdate(SerialPacket packet) {
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
HandleCharacterNew(packet);
return;
}
//update only if the message didn't originate from here
if (packet.characterInfo.clientIndex != clientIndex) {
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
}
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
}
void InWorld::HandleCharacterNew(SerialPacket packet) {
if (playerCharacters.find(packet.characterInfo.characterIndex) != playerCharacters.end()) {
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//TODO: set the player's handle
playerCharacters[packet.characterInfo.characterIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.characterInfo.avatar, 4, 4);
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
//create the character object
Character& newCharacter = characterMap[argPacket->characterIndex];
//fill out the character's members
newCharacter.SetHandle(argPacket->handle);
newCharacter.SetAvatar(argPacket->avatar);
newCharacter.GetSprite()->LoadSurface(config["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->origin);
newCharacter.SetMotion(argPacket->motion);
(*newCharacter.GetStats()) = argPacket->stats;
//bookkeeping code
newCharacter.CorrectSprite();
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex && !localCharacter) {
localCharacter = &playerCharacters[characterIndex];
if (argPacket->accountIndex == accountIndex && !localCharacter) {
characterIndex = argPacket->characterIndex;
localCharacter = &newCharacter;
//setup the camera
//TODO: move this?
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(SerialPacket packet) {
//TODO: authenticate
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot delete non-existant characters"));
}
playerCharacters.erase(packet.characterInfo.characterIndex);
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex) {
if (argPacket->characterIndex == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
characterMap.erase(argPacket->characterIndex);
}
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket);
return;
}
Character& character = characterMap[argPacket->characterIndex];
//other characters moving
if (argPacket->characterIndex != characterIndex) {
character.SetOrigin(argPacket->origin);
character.SetMotion(argPacket->motion);
character.CorrectSprite();
}
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
//-------------------------
//Server control
//-------------------------
void InWorld::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
//TODO: location, range for sync request
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendPlayerUpdate() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
CharacterPacket newPacket;
//pack the packet
packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
packet.characterInfo.clientIndex = clientIndex;
packet.characterInfo.accountIndex = accountIndex;
packet.characterInfo.characterIndex = characterIndex;
packet.characterInfo.position = localCharacter->GetPosition();
packet.characterInfo.motion = localCharacter->GetMotion();
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
newPacket.characterIndex = characterIndex;
//NOTE: omitting the handle and avatar here
newPacket.accountIndex = accountIndex;
newPacket.roomIndex = 0; //TODO: room index
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
newPacket.stats = *localCharacter->GetStats();
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestDisconnect() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
ClientPacket newPacket;
//send a disconnect request
packet.meta.type = SerialPacket::Type::DISCONNECT;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestShutDown() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
ClientPacket newPacket;
//send a shutdown request
packet.meta.type = SerialPacket::Type::SHUTDOWN;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestRegion(int mapIndex, int x, int y) {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
void InWorld::RequestRegion(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
packet.regionInfo.mapIndex = mapIndex;
packet.regionInfo.x = x;
packet.regionInfo.y = y;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
//-------------------------
@@ -414,13 +507,13 @@ void InWorld::UpdateMap() {
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside off this area
if ((*it)->GetX() < xStart || (*it)->GetX() > xEnd || (*it)->GetY() < yStart || (*it)->GetY() > yEnd) {
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside of this area
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
//clunky, but the alternative was time consuming
int tmpX = (*it)->GetX();
int tmpY = (*it)->GetY();
int tmpX = it->GetX();
int tmpY = it->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
+37 -28
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,29 +22,28 @@
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
//maps
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//map stuff
#include "tile_sheet.hpp"
#include "region_pager_lua.hpp"
//networking
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial.hpp"
//graphics
//graphics & ui
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
//common
#include "config_utility.hpp"
//utilities
#include "frame_rate.hpp"
#include "timer.hpp"
//client
#include "base_scene.hpp"
#include "player_character.hpp"
#include "character.hpp"
//APIs
#include "lua/lua.hpp"
//STL
#include <map>
@@ -52,7 +51,14 @@
class InWorld : public BaseScene {
public:
//Public access members
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const, int* const);
InWorld(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InWorld();
protected:
@@ -72,28 +78,31 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket);
void HandleDisconnect(SerialPacket);
void HandleCharacterNew(SerialPacket);
void HandleCharacterDelete(SerialPacket);
void HandleCharacterUpdate(SerialPacket);
void HandleRegionContent(SerialPacket);
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const);
void HandleRegionContent(RegionPacket* const);
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutDown();
void RequestRegion(int mapIndex, int x, int y);
void RequestRegion(int roomIndex, int x, int y);
//utilities
void UpdateMap();
//TODO: Streamline this with lua
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics
Image buttonImage;
@@ -101,22 +110,22 @@ protected:
TileSheet tileSheet;
//map
RegionPager<BlankAllocator, DummyFormat> regionPager;
RegionPagerBase regionPager;
//UI
Button disconnectButton;
Button shutDownButton;
//TODO: Fix the camera
//TODO: Review the camera
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
struct {
int x, y;
}origin, margin;
}camera;
FrameRate fps;
//game
std::map<int, PlayerCharacter> playerCharacters;
PlayerCharacter* localCharacter = nullptr;
Character* localCharacter = nullptr;
};
#endif
+104 -59
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -30,17 +30,25 @@
//Public access members
//-------------------------
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex)
LobbyMenu::LobbyMenu(lua_State* L, UDPNetworkUtility& aNetwork):
lua(L),
network(aNetwork)
{
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 4);
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.LoadSurface(interfaceDir + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
font.LoadSurface(fontsDir + "pk_white_8.bmp");
//pass the utility objects
search.SetImage(&image);
@@ -65,6 +73,9 @@ LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const ar
//set the server list's position
listBox = {300, 50, 200, font.GetCharH()};
//BUGFIX: Eat incoming packets
while(network.Receive());
}
LobbyMenu::~LobbyMenu() {
@@ -80,13 +91,12 @@ void LobbyMenu::FrameStart() {
}
void LobbyMenu::Update(double delta) {
//suck in all waiting packets
SerialPacket packet;
while(network.Receive()) {
deserialize(&packet, network.GetInData());
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
//suck in and process all waiting packets
SerialPacket* packetBuffer = new SerialPacket();
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
delete packetBuffer;
}
void LobbyMenu::FrameEnd() {
@@ -95,6 +105,7 @@ void LobbyMenu::FrameEnd() {
void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: I need a proper UI system for the entire client and the editor
//UI
search.DrawTo(screen);
join.DrawTo(screen);
@@ -120,7 +131,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//ping?
//TODO: ping/delay?
}
}
@@ -141,36 +152,44 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
}
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//prep
lua_getglobal(lua, "config");
if (search.MouseButtonUp(button) == Button::State::HOVER) {
//the vars
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//get the set parameters
lua_getfield(lua, -1, "server");
lua_getfield(lua, -1, "host");
lua_getfield(lua, -2, "port");
//broadcast to the network, or a specific server
packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
serialize(&packet, buffer);
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
SerialPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(lua_tostring(lua, -2), lua_tointeger(lua, -1), &packet);
//reset the server list
serverInfo.clear();
selection = nullptr;
//clear the parameters
lua_pop(lua, 3);
}
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
//the vars
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//get the parameters
lua_getfield(lua, -1, "client");
lua_getfield(lua, -1, "username");
//pack the packet
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
strncpy(packet.username, lua_tostring(lua, -1), PACKET_STRING_SIZE);
//join the selected server
serialize(&packet, buffer);
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
network.SendTo(&selection->address, &packet);
selection = nullptr;
//clear the parameters
lua_pop(lua, 2);
}
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
@@ -179,6 +198,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
else if (
//has the user selected a server on the list?
//TODO: replace with regular collision checker
button.x > listBox.x &&
button.x < listBox.x + listBox.w &&
button.y > listBox.y &&
@@ -189,48 +209,73 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
else {
selection = nullptr;
}
//clear the parameters
lua_pop(lua, 1);
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
//
}
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
void LobbyMenu::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case SerialPacket::Type::BROADCAST_RESPONSE: {
//extract the data
ServerInformation server;
server.address = packet.meta.srcAddress;
server.networkVersion = packet.serverInfo.networkVersion;
server.name = packet.serverInfo.name;
server.playerCount = packet.serverInfo.playerCount;
//-------------------------
//Network handlers
//-------------------------
//NOTE: Check compatibility here
server.compatible = server.networkVersion == NETWORK_VERSION;
//push
serverInfo.push_back(server);
}
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(dynamic_cast<ServerPacket*>(argPacket));
break;
case SerialPacket::Type::JOIN_RESPONSE:
clientIndex = packet.clientInfo.clientIndex;
accountIndex = packet.clientInfo.accountIndex;
characterIndex = packet.clientInfo.characterIndex;
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(dynamic_cast<ClientPacket*>(argPacket));
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in LobbyMenu: " + to_string_custom(int(packet.meta.type))));
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data
ServerInformation server;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
//Checking compatibility
server.compatible = server.version == NETWORK_VERSION;
//push
serverInfo.push_back(server);
}
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "client");
lua_getfield(lua, -1, "handle");
lua_getfield(lua, -2, "avatar");
lua_pushinteger(lua, argPacket->clientIndex);
lua_pushinteger(lua, argPacket->accountIndex);
lua_setfield(lua, -5, "accountIndex");
lua_setfield(lua, -4, "clientIndex");
network.Bind(&argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
//send this player's character info
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, lua_tostring(lua, -2), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, lua_tostring(lua, -1), PACKET_STRING_SIZE);
newPacket.accountIndex = argPacket->accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
lua_pop(lua, 4);
}
+14 -14
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,27 +22,27 @@
#ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_
//graphics & utilities
//graphics & ui
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "config_utility.hpp"
//network
//utilities
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial.hpp"
//client
#include "base_scene.hpp"
//APIs
#include "lua/lua.hpp"
//STL
#include <vector>
class LobbyMenu : public BaseScene {
public:
//Public access members
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const, int* const);
LobbyMenu(lua_State*, UDPNetworkUtility&);
~LobbyMenu();
protected:
@@ -59,14 +59,14 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
void HandlePacket(SerialPacket);
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const);
//shared parameters
ConfigUtility& config;
lua_State* lua = nullptr;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
//members
Image image;
@@ -78,16 +78,16 @@ protected:
//server list
struct ServerInformation {
IPaddress address;
int networkVersion;
std::string name;
int playerCount;
int version;
bool compatible;
};
std::vector<ServerInformation> serverInfo;
//a terrible hack, forgive me
//I'd love a proper gui system for this
//TODO: I'd love a proper gui system for this
SDL_Rect listBox;
ServerInformation* selection = nullptr;
};
+22 -13
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,13 +25,22 @@
//Public access members
//-------------------------
MainMenu::MainMenu(ConfigUtility* const argConfig):
config(*argConfig)
{
MainMenu::MainMenu(lua_State* L): lua(L) {
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 4);
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.LoadSurface(interfaceDir + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
font.LoadSurface(fontsDir + "pk_white_8.bmp");
//pass the utility objects
startButton.SetImage(&image);
@@ -53,6 +62,9 @@ MainMenu::MainMenu(ConfigUtility* const argConfig):
startButton.SetText("Start");
optionsButton.SetText("Options");
quitButton.SetText("Quit");
//debug
//
}
MainMenu::~MainMenu() {
@@ -99,22 +111,19 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU);
SetNextScene(SceneList::INWORLD);
}
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::OPTIONSMENU);
}
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
if (quitButton.MouseButtonUp(button) == Button::State::HOVER &&
button.button & SDL_BUTTON_LMASK) {
QuitEvent();
}
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
//
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
+5 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,15 +24,16 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "lua/lua.hpp"
class MainMenu : public BaseScene {
public:
//Public access members
MainMenu(ConfigUtility* const);
MainMenu(lua_State* L);
~MainMenu();
protected:
@@ -50,7 +51,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
lua_State* lua = nullptr;
//members
Image image;
+3 -9
View File
@@ -1,21 +1,18 @@
#config
INCLUDES+=. .. ../../common ../../common/graphics ../../common/map ../../common/network ../../common/ui
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libclient.a)
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
+18 -12
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,13 +25,22 @@
//Public access members
//-------------------------
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
config(*argConfig)
{
OptionsMenu::OptionsMenu(lua_State* L): lua(L) {
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 4);
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.LoadSurface(interfaceDir + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
font.LoadSurface(fontsDir + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
@@ -84,17 +93,14 @@ void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
}
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
button.button & SDL_BUTTON_LMASK) {
SetNextScene(SceneList::MAINMENU);
}
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
//
}
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
+6 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,15 +24,17 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "lua/lua.hpp"
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene {
public:
//Public access members
OptionsMenu(ConfigUtility* const);
OptionsMenu(lua_State* L);
~OptionsMenu();
protected:
@@ -50,7 +52,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
lua_State* lua = nullptr;
//members
Image image;
+12 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,14 +21,21 @@
*/
#include "splash_screen.hpp"
#include <string>
//-------------------------
//Public access members
//-------------------------
SplashScreen::SplashScreen(ConfigUtility* const argConfig):
config(*argConfig)
{
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
SplashScreen::SplashScreen(lua_State* L): lua(L) {
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "logos");
std::string logos = lua_tostring(lua, -1);
lua_pop(lua, 3);
logo.LoadSurface(logos + "krstudios.bmp");
startTick = std::chrono::steady_clock::now();
}
+5 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,15 +24,16 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "lua/lua.hpp"
#include <chrono>
class SplashScreen : public BaseScene {
public:
//Public access members
SplashScreen(ConfigUtility* const);
SplashScreen(lua_State* L);
~SplashScreen();
protected:
@@ -41,7 +42,7 @@ protected:
void Render(SDL_Surface* const);
//shared parameters
ConfigUtility& config;
lua_State* lua = nullptr;
//members
std::chrono::steady_clock::time_point startTick;
-105
View File
@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "config_utility.hpp"
#include <cstdlib>
#include <fstream>
#include <stdexcept>
using namespace std;
void ConfigUtility::Load(string fname) {
ifstream is(fname);
if (!is.is_open()) {
throw(runtime_error("Failed to open config file"));
}
string key, val;
for (;;) { //forever
//eat whitespace
while(isspace(is.peek()))
is.ignore();
//end of file
if (is.eof())
break;
//skip comment lines
if (is.peek() == '#') {
while(is.peek() != '\n' && !is.eof()) {
is.ignore();
}
continue;
}
//read in the pair
getline(is, key,'=');
getline(is, val);
//trim the strings at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
//allow empty/wiped values
if (key.size() == 0) {
continue;
}
//save the pair
table[key] = val;
}
is.close();
}
std::string& ConfigUtility::String(std::string s) {
return table[s];
}
int ConfigUtility::Integer(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return 0;
}
return atoi(it->second.c_str());
}
double ConfigUtility::Double(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return 0.0;
}
return atof(it->second.c_str());
}
bool ConfigUtility::Boolean(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return false;
}
return it->second == "true";
}
+37
View File
@@ -0,0 +1,37 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+29
View File
@@ -0,0 +1,29 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "timer.hpp"
std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::nanoseconds>(t.GetTime()).count();
os << "ns";
return os;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,42 +19,36 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CONFIGUTILITY_HPP_
#define CONFIGUTILITY_HPP_
#ifndef TIMER_HPP_
#define TIMER_HPP_
#include <map>
#include <chrono>
#include <string>
#include <ostream>
class ConfigUtility {
class Timer {
public:
ConfigUtility() = default;
ConfigUtility(std::string s) { Load(s); }
typedef std::chrono::high_resolution_clock Clock;
void Load(std::string fname);
Timer() = default;
Timer(std::string s) : name(s), start(Clock::now()) {};
~Timer() = default;
//convert to a type
std::string& String(std::string);
int Integer(std::string);
double Double(std::string);
bool Boolean(std::string);
inline void Start() { start = Clock::now(); }
inline void Stop() { time = Clock::now() - start; }
//shorthand
std::string& operator[](std::string s) {
return String(s);
}
int Int(std::string s) {
return Integer(s);
}
bool Bool(std::string s) {
return Boolean(s);
}
//accessors and mutators
Clock::duration GetTime() { return time; }
std::string SetName(std::string s) { return name = s; }
std::string GetName() { return name; }
//OO breaker
std::map<std::string, std::string>* GetMap() {
return &table;
}
private:
std::map<std::string, std::string> table;
std::string name;
Clock::time_point start;
Clock::duration time;
};
std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
@@ -19,20 +19,17 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIAL_HPP_
#define SERIAL_HPP_
#ifndef CHARACTERDEFINES_HPP_
#define CHARACTERDEFINES_HPP_
#include "serial_packet.hpp"
#include <cmath>
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
* NOTE: REGION_CONTENT is currently the largest type of packet
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
* map format: sizeof(int) * 3
* metadata: sizeof(metadata)
*/
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacket::Metadata)
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 140.0;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
void serialize(SerialPacket* const, void*);
void deserialize(SerialPacket* const, void*);
//the bounding boxes for the characters
constexpr double CHARACTER_BOUNDS_WIDTH = 32.0;
constexpr double CHARACTER_BOUNDS_HEIGHT = 32.0;
#endif
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATDEFINES_HPP_
#define COMBATDEFINES_HPP_
#define COMBAT_MAX_CHARACTERS 16
#define COMBAT_MAX_ENEMIES 16
enum class TerrainType {
NONE = 0,
GRASSLANDS,
//etc.
};
#endif
@@ -1,17 +1,14 @@
#config
INCLUDES+=. .. ../map
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
@@ -19,28 +19,10 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERDATA_HPP_
#define CHARACTERDATA_HPP_
#ifndef STATISTICS_HPP_
#define STATISTICS_HPP_
//POD members
#include "bbox.hpp"
#include "vector2.hpp"
#include <string>
struct CharacterData {
//metadata
int owner;
std::string handle;
std::string avatar;
//world position
int mapIndex = 0;
Vector2 position = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BBox bbox = {0,0,0,0};
//statistics
struct Statistics {
int level = 0;
int exp = 0;
int maxHP = 0;
@@ -51,9 +33,10 @@ struct CharacterData {
int defence = 0;
int intelligence = 0;
int resistance = 0;
int speed = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;
};
#endif
#endif
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+2 -8
View File
@@ -1,17 +1,14 @@
#config
INCLUDES+=. .. ../map
INCLUDES+=. ../map
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+4 -39
View File
@@ -1,46 +1,11 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
all:
$(MAKE) -C debugging
$(MAKE) -C gameplay
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C script
$(MAKE) -C network
$(MAKE) -C ui
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
$(MAKE) -C utilities
clean:
$(RM) *.o *.a *.exe
+2 -8
View File
@@ -1,17 +1,14 @@
#config
INCLUDES+=. .. ../graphics
INCLUDES+=. ../utilities ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
-60
View File
@@ -1,60 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_allocator.hpp"
#include <stdexcept>
void BlankAllocator::Create(Region** const ptr, int x, int y) {
(*ptr) = new Region(x, y);
}
void BlankAllocator::Unload(Region* const ptr) {
delete ptr;
}
void LuaAllocator::Create(Region** const ptr, int x, int y) {
//something to work on
(*ptr) = new Region(x, y);
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "create");
lua_pushlightuserdata(state, *ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
void LuaAllocator::Unload(Region* const ptr) {
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "unload");
lua_pushlightuserdata(state, ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
//clean up the memory
delete ptr;
}
-66
View File
@@ -1,66 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_file_format.hpp"
#include <stdexcept>
void DummyFormat::Load(Region** const ptr, int x, int y) {
//EMPTY
}
void DummyFormat::Save(Region* const ptr) {
//EMPTY
}
void LuaFormat::Load(Region** const ptr, int x, int y) {
//something to load into
if (!(*ptr)) {
(*ptr) = new Region(x, y);
}
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "load");
lua_pushlightuserdata(state, *ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
if (lua_toboolean(state, -1) == false) {
delete (*ptr);
(*ptr) = nullptr;
}
lua_pop(state, 2);
}
void LuaFormat::Save(Region* const ptr) {
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "save");
lua_pushlightuserdata(state, ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
+22 -6
View File
@@ -21,13 +21,21 @@
*/
#include "region.hpp"
Region::Region(int argX, int argY):
x(argX),
y(argY)
{
for (register int i = 0; i < REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH; ++i) {
*(reinterpret_cast<type_t*>(tiles) + i) = 0;
#include "utility.hpp"
#include <stdexcept>
#include <cstring>
Region::Region(int argX, int argY): x(argX), y(argY) {
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
throw(std::invalid_argument("Region location is off grid"));
}
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
}
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
solid = rhs.solid;
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
@@ -37,3 +45,11 @@ Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y];
}
+21 -4
View File
@@ -22,29 +22,46 @@
#ifndef REGION_HPP_
#define REGION_HPP_
#define REGION_WIDTH 20
#define REGION_HEIGHT 20
#define REGION_DEPTH 3
#include <bitset>
#include <cmath>
//the region's storage format
constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3;
//the size of the solid map
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
class Region {
public:
typedef unsigned short type_t;
typedef unsigned char type_t;
Region() = delete;
Region(int x, int y);
Region(Region const&);
~Region() = default;
type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y);
//accessors
int GetX() const { return x; }
int GetY() const { return y; }
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
private:
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
};
//the memory footprint of the tile and solid data; not including any metadata
constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
#endif
+122
View File
@@ -0,0 +1,122 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_api.hpp"
#include "region.hpp"
static int setTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
lua_pushboolean(L, ret);
return 1;
}
static int getX(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetY());
return 1;
}
static int getWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static int load(lua_State* L) {
//EMPTY
lua_pushboolean(L, false);
return 1;
}
static int save(lua_State* L) {
//EMPTY
return 0;
}
static int create(lua_State* L) {
//EMPTY
return 0;
}
static int unload(lua_State* L) {
//EMPTY
return 0;
}
static const luaL_Reg regionLib[] = {
{"SetTile",setTile},
{"GetTile",getTile},
{"SetSolid",setSolid},
{"GetSolid",getSolid},
{"GetX",getX},
{"GetY",getY},
{"GetWidth",getWidth},
{"GetHeight",getHeight},
{"GetDepth",getDepth},
{"Load",load},
{"Save",save},
{"Create",create},
{"Unload",unload},
{nullptr, nullptr}
};
LUAMOD_API int openRegionAPI(lua_State* L) {
luaL_newlib(L, regionLib);
return 1;
}
+30
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@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#include "lua/lua.hpp"
#define TORTUGA_REGION_NAME "Region"
LUAMOD_API int openRegionAPI(lua_State* L);
#endif
-133
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@@ -1,133 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGER_HPP_
#define REGIONPAGER_HPP_
#include "region.hpp"
#include "utility.hpp"
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() {};
virtual ~RegionPagerBase() {};
//tile manipulation
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
Region::type_t GetTile(int x, int y, int z);
//region manipulation
Region* GetRegion(int x, int y);
Region* FindRegion(int x, int y);
Region* PushRegion(Region*);
//interface
virtual Region* LoadRegion(int x, int y) = 0;
virtual Region* SaveRegion(int x, int y) = 0;
virtual Region* CreateRegion(int x, int y) = 0;
virtual void UnloadRegion(int x, int y) = 0;
//TODO: delete existing regions
//accessors & mutators
std::list<Region*>* GetContainer() { return &regionList; }
protected:
std::list<Region*> regionList;
};
template<typename Allocator, typename FileFormat>
class RegionPager : public RegionPagerBase {
public:
RegionPager() {};
~RegionPager() {
UnloadAll();
}
Region* LoadRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//load the region if possible
Region* ptr = nullptr;
format.Load(&ptr, x, y);
if (ptr) {
return PushRegion(ptr);
}
return nullptr;
}
Region* SaveRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//find & save the region
Region* ptr = FindRegion(x, y);
if (ptr) {
format.Save(ptr);
}
return ptr;
}
Region* CreateRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//create and push the object
Region* ptr = nullptr;
allocator.Create(&ptr, x, y);
return PushRegion(ptr);
}
void UnloadRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//custom loop
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
allocator.Unload(*it);
it = regionList.erase(it);
continue;
}
++it;
}
}
void UnloadAll() {
for (auto& it : regionList) {
allocator.Unload(it);
}
regionList.clear();
}
//accessors
Allocator* GetAllocator() { return &allocator; }
FileFormat* GetFormat() { return &format; }
protected:
Allocator allocator;
FileFormat format;
};
#endif
+115
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@@ -0,0 +1,115 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_api.hpp"
#include "region_pager_lua.hpp"
#include "region.hpp"
#include <string>
static int getRegionPager(lua_State* L) {
lua_pushstring(L, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_gettable(L, LUA_REGISTRYINDEX);
}
//DOCS: These glue functions simply wrap RegionPagerLua's methods
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->SetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->GetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushboolean(L, ret);
return 1;
}
static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int loadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int saveRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->SaveRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int createRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->CreateRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
return 0;
}
static const luaL_Reg regionPagerLib[] = {
{"GetRegionPager", getRegionPager},
{"SetTile", setTile},
{"GetTile", getTile},
{"SetSolid", setSolid},
{"GetSolid", getSolid},
{"GetRegion", getRegion},
{"LoadRegion", loadRegion},
{"SaveRegion", saveRegion},
{"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion},
{nullptr, nullptr}
};
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
luaL_newlib(L, regionPagerLib);
return 1;
}
+31
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@@ -0,0 +1,31 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#include "lua/lua.hpp"
#define TORTUGA_REGION_PAGER_PSEUDO_INDEX "RegionPagerPseudoIndex"
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
@@ -19,10 +19,13 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager.hpp"
#include "region_pager_base.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <algorithm>
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
@@ -33,8 +36,17 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
}
bool RegionPagerBase::SetSolid(int x, int y, int b) {
Region* ptr = GetRegion(x, y);
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
}
bool RegionPagerBase::GetSolid(int x, int y) {
Region* ptr = GetRegion(x, y);
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
}
Region* RegionPagerBase::GetRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
@@ -48,20 +60,41 @@ Region* RegionPagerBase::GetRegion(int x, int y) {
}
Region* RegionPagerBase::FindRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//find the region
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
return *it;
}
}
std::list<Region>::iterator it = find_if(regionList.begin(), regionList.end(), [x, y](Region& region) -> bool {
return region.GetX() == x && region.GetY() == y;
});
return it != regionList.end() ? &(*it) : nullptr;
}
Region* RegionPagerBase::PushRegion(Region* const ptr) {
regionList.push_front(*ptr);
return &regionList.front();
}
Region* RegionPagerBase::LoadRegion(int x, int y) {
//TODO: load the region if possible
return nullptr;
}
Region* RegionPagerBase::PushRegion(Region* ptr) {
regionList.push_front(ptr);
return regionList.front();
Region* RegionPagerBase::SaveRegion(int x, int y) {
//TODO: find & save the region
return nullptr;
}
Region* RegionPagerBase::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
regionList.emplace_front(x, y);
return &regionList.front();
}
void RegionPagerBase::UnloadRegion(int x, int y) {
//custom loop, not FindRegion()
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
}
void RegionPagerBase::UnloadAll() {
regionList.clear();
}
+60
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@@ -0,0 +1,60 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERBASE_HPP_
#define REGIONPAGERBASE_HPP_
#include "region.hpp"
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() = default;
virtual ~RegionPagerBase() { UnloadAll(); };
//tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
virtual Region::type_t GetTile(int x, int y, int z);
//solid manipulation
virtual bool SetSolid(int x, int y, int b);
virtual bool GetSolid(int x, int y);
//region manipulation
virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y);
virtual Region* PushRegion(Region* const);
virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y);
virtual void UnloadRegion(int x, int y);
virtual void UnloadAll();
//accessors & mutators
std::list<Region>* GetContainer() { return &regionList; }
protected:
std::list<Region> regionList;
};
#endif
+123
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@@ -0,0 +1,123 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_lua.hpp"
#include "utility.hpp"
#include <stdexcept>
Region* RegionPagerLua::LoadRegion(int x, int y) {
//load the region if possible
//something to work on
Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Load");
lua_pushlightuserdata(lua, &tmpRegion);
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//success or failure
if (!lua_toboolean(lua, -1)) {
lua_pop(lua, 2);
return nullptr;
}
lua_pop(lua, 2);
regionList.push_front(tmpRegion);
return &regionList.front();
}
Region* RegionPagerLua::SaveRegion(int x, int y) {
//find & save the region
Region* ptr = FindRegion(x, y);
if (ptr) {
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Save");
lua_pushlightuserdata(lua, ptr);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
lua_pop(lua, 1);
}
return ptr;
}
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
//something to work on
Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Create");
lua_pushlightuserdata(lua, &tmpRegion);
//TODO: parameters
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
lua_pop(lua, 1);
regionList.push_front(tmpRegion);
return &regionList.front();
}
void RegionPagerLua::UnloadRegion(int x, int y) {
lua_getglobal(lua, "Region");
regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) {
//API hook
lua_getfield(lua, -1, "Unload");
lua_pushlightuserdata(lua, &region);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
return true;
}
return false;
});
lua_pop(lua, 1);
}
void RegionPagerLua::UnloadAll() {
lua_getglobal(lua, "Region");
for (auto& it : regionList) {
//API hook
lua_getfield(lua, -1, "Unload");
lua_pushlightuserdata(lua, &it);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
}
lua_pop(lua, 1);
regionList.clear();
}
+51
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@@ -0,0 +1,51 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERLUA_HPP_
#define REGIONPAGERLUA_HPP_
#include "region_pager_base.hpp"
#include "lua/lua.hpp"
#include <string>
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua() = default;
~RegionPagerLua() = default;
//region manipulation
Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override;
void UnloadRegion(int x, int y) override;
void UnloadAll() override;
//accessors & mutators
lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; }
protected:
lua_State* lua = nullptr;
};
#endif
@@ -21,24 +21,24 @@
*/
#include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int xc, int yc) {
XCount = xc;
YCount = yc;
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
image.LoadSurface(fname);
image.SetClipW(image.GetClipW()/XCount);
image.SetClipH(image.GetClipH()/YCount);
image.SetClipW(tileWidth);
image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
}
void TileSheet::Unload() {
image.FreeSurface();
XCount = YCount = 0;
xCount = yCount = 0;
}
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
@@ -50,8 +50,8 @@ void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
@@ -31,24 +31,24 @@
class TileSheet {
public:
TileSheet() = default;
TileSheet(std::string f, int x, int y) { Load(f, x, y); }
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
~TileSheet() = default;
void Load(std::string fname, int XCount, int YCount);
void Load(std::string fname, int tileWidth, int tileHeight);
void Unload();
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//accessors
Image* GetImage() { return &image; }
int GetXCount() { return XCount; }
int GetYCount() { return YCount; }
int GetXCount() { return xCount; }
int GetYCount() { return yCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private:
Image image;
int XCount = 0, YCount = 0;
int xCount = 0, yCount = 0;
};
#endif
+82
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@@ -0,0 +1,82 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int getTileSheet(lua_State* L) {
lua_pushstring(L, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_gettable(L, LUA_REGISTRYINDEX);
return 1;
}
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"GetTileSheet",getTileSheet},
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
+31
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@@ -0,0 +1,31 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#include "lua/lua.hpp"
#define TORTUGA_TILE_SHEET_PSEUDO_INDEX "TileSheetPseudoIndex"
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
+4 -8
View File
@@ -1,17 +1,14 @@
#config
INCLUDES+=. .. ../map
INCLUDES+=. packet serial ../gameplay ../map ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
@@ -20,6 +17,8 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet
$(MAKE) -C serial
$(OBJ): | $(OBJDIR)
@@ -34,9 +33,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
@@ -0,0 +1,50 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERPACKET_HPP_
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
struct CharacterPacket : SerialPacketBase {
//identify the character
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//the owner
int accountIndex;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
};
#endif
+34
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@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTPACKET_HPP_
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp"
struct ClientPacket : SerialPacketBase {
int clientIndex;
int accountIndex;
char username[PACKET_STRING_SIZE];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
};
#endif
+46
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@@ -0,0 +1,46 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATPACKET_HPP_
#define COMBATPACKET_HPP_
#include "serial_packet_base.hpp"
#include "combat_defines.hpp"
struct CombatPacket : SerialPacketBase {
//identify the combat instance
int combatIndex;
int difficulty;
TerrainType terrainType;
//combatants
int characterArray[COMBAT_MAX_CHARACTERS];
int enemyArray[COMBAT_MAX_ENEMIES];
//location
int mapIndex;
Vector2 origin;
//TODO: gameplay components: rewards
};
#endif
+39
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@@ -0,0 +1,39 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYPACKET_HPP_
#define ENEMYPACKET_HPP_
#include "serial_packet_base.hpp"
struct EnemyPacket : SerialPacketBase {
//identify the enemy
int enemyIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
};
#endif
+37
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@@ -0,0 +1,37 @@
#config
INCLUDES+=. ../../gameplay ../../map ../../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+38
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@@ -0,0 +1,38 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp"
#include "region.hpp"
struct RegionPacket : SerialPacketBase {
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
};
#endif
+28
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@@ -0,0 +1,28 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_packet.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
+44
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@@ -0,0 +1,44 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "combat_packet.hpp"
#include "enemy_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
//NOTE: SerialPacket is defined in serial_packet_base.hpp
union MaxPacket {
CharacterPacket a;
ClientPacket b;
CombatPacket c;
EnemyPacket d;
RegionPacket e;
ServerPacket f;
};
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
#endif
@@ -0,0 +1,46 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_
#ifndef SERIALPACKET_HPP_
#error Cannot include this file without 'serial_packet.hpp'
#endif
#include "serial_packet_type.hpp"
#include "SDL/SDL_net.h"
constexpr int NETWORK_VERSION = 20140701;
constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase {
//members
SerialPacketType type;
IPaddress srcAddress;
virtual ~SerialPacketBase() {};
};
typedef SerialPacketBase SerialPacket;
#endif
@@ -0,0 +1,113 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* Key for the comments:
* request => response
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//keep alive
//ping => pong
PING = 1,
PONG = 2,
//search for the server list
//none => server name, player count, version info (and source address)
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
//username, and password => client index, account index
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
JOIN_REJECTION = 7,
//mass update of all surrounding content
//character.x, character.y => packet barrage
SYNCHRONIZE = 8,
//disconnect from the server
//autentication, account index => disconnect that account
DISCONNECT = 9,
//shut down the server
//autentication => disconnect, shutdown
SHUTDOWN = 10,
//map data
//room index, region.x, region.y => room index, region.x, region.y, region content
REGION_REQUEST = 11,
REGION_CONTENT = 12,
//combat data
//TODO: system incomplete
COMBAT_NEW = 13,
COMBAT_DELETE = 14,
COMBAT_UPDATE = 15,
COMBAT_ENTER_REQUEST = 16,
COMBAT_ENTER_RESPONSE = 17,
COMBAT_EXIT_REQUEST = 18,
COMBAT_EXIT_RESPONSE = 19,
//TODO: COMBAT info
COMBAT_REJECTION = 20,
//character data
//character data => etc.
CHARACTER_NEW = 21,
CHARACTER_DELETE = 22,
CHARACTER_UPDATE = 23,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST= 24,
CHARACTER_STATS_RESPONSE = 25,
//character new => character rejection, disconnect?
CHARACTER_REJECTION = 26,
//enemy data
//enemy data => etc.
ENEMY_NEW = 27,
ENEMY_DELETE = 28,
ENEMY_UPDATE = 29,
ENEMY_STATS_REQUEST = 30,
ENEMY_STATS_RESPONSE = 31,
//enemy index => enemy doens't exist
ENEMY_REJECTION= 32,
//NOTE: more packet types go here
//not used
LAST
};
#endif
+34
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@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERVERPACKET_HPP_
#define SERVERPACKET_HPP_
#include "serial_packet_base.hpp"
struct ServerPacket : SerialPacketBase {
//identify the server
char name[PACKET_STRING_SIZE];
int playerCount;
int version;
};
#endif
-286
View File
@@ -1,286 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "map_allocator.hpp"
#include <cstring>
//-------------------------
//Convenience Macros
//-------------------------
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
//-------------------------
//internal serialization functions
//-------------------------
void serializeType(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
}
void serializeServer(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//server info
SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
}
void serializeClient(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
//texts
SERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
}
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
}
void serializeRegionContent(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
buffer += sizeof(Region::type_t);
}
}
}
}
void serializeCharacter(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
SERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
//texts
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
//vectors
SERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
}
//-------------------------
//internal deserialization functions
//-------------------------
void deserializeType(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
}
void deserializeServer(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//server info
DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
}
void deserializeClient(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
//texts
DESERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
}
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
}
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
//an object to work on
BlankAllocator().Create(
&packet->regionInfo.region,
packet->regionInfo.x,
packet->regionInfo.y
);
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer += sizeof(Region::type_t);
}
}
}
}
void deserializeCharacter(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
DESERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
//texts
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
//vectors
DESERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
}
//-------------------------
//the interface functions
//-------------------------
void serialize(SerialPacket* packet, void* buffer) {
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
serializeType(packet, reinterpret_cast<char*>(buffer));
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
serializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::SYNCHRONIZE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
serializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
//Character info
case SerialPacket::Type::CHARACTER_NEW:
case SerialPacket::Type::CHARACTER_DELETE:
case SerialPacket::Type::CHARACTER_UPDATE:
serializeCharacter(packet, reinterpret_cast<char*>(buffer));
break;
}
}
void deserialize(SerialPacket* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, reinterpret_cast<char*>(buffer));
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
//NOTHING
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
deserializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::SYNCHRONIZE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
deserializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
//Character info
case SerialPacket::Type::CHARACTER_NEW:
case SerialPacket::Type::CHARACTER_DELETE:
case SerialPacket::Type::CHARACTER_UPDATE:
deserializeCharacter(packet, reinterpret_cast<char*>(buffer));
break;
}
}
+37
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#config
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+182
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
//simple type functions
void serializeType(SerialPacketBase* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
void deserializeType(SerialPacketBase* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
//main switch functions
void serializePacket(SerialPacketBase* packet, void* buffer) {
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
serializeType(packet, buffer);
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
serializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
void deserializePacket(SerialPacketBase* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, buffer);
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
//NOTHING
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
+67
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZE_HPP_
#define SERIALIZE_HPP_
#include "serial_packet.hpp"
#include "region.hpp"
#include "statistics.hpp"
//Primary interface functions
void serializePacket(SerialPacketBase*, void* dest);
void deserializePacket(SerialPacketBase*, void* src);
void serializeType(SerialPacketBase*, void*);
void deserializeType(SerialPacketBase*, void*);
//utility functions, exposed
void serializeCharacter(CharacterPacket*, void*);
void serializeClient(ClientPacket*, void*);
void serializeCombat(CombatPacket*, void*);
void serializeEnemy(EnemyPacket*, void*);
void serializeRegionFormat(RegionPacket*, void*);
void serializeRegionContent(RegionPacket*, void*);
void serializeServer(ServerPacket*, void*);
void serializeStatistics(Statistics*, void*);
void deserializeCharacter(CharacterPacket*, void*);
void deserializeClient(ClientPacket*, void*);
void deserializeCombat(CombatPacket*, void*);
void deserializeEnemy(EnemyPacket*, void*);
void deserializeRegionFormat(RegionPacket*, void*);
void deserializeRegionContent(RegionPacket*, void*);
void deserializeServer(ServerPacket*, void*);
void deserializeStatistics(Statistics*, void*);
/* DOCS: Keep PACKET_BUFFER_SIZE up to date
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest type of packet, read more
* The metadata used are:
* SerialPacketType
* room index
* X & Y positon
* The rest is taken up by the Regions's content.
*/
constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_FOOTPRINT;
#endif
@@ -0,0 +1,74 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCharacter(CharacterPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
+42
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@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeClient(ClientPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
void deserializeClient(ClientPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
+64
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@@ -0,0 +1,64 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCombat(CombatPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
SERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
//combatants
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
void deserializeCombat(CombatPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
DESERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
//combatants
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
+56
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@@ -0,0 +1,56 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeEnemy(EnemyPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//gameplay
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
+89
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@@ -0,0 +1,89 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
}
void serializeRegionContent(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
//tiles
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
SERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
}
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
//an object to work on
packet->region = new Region(packet->x, packet->y);
//tiles
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
DESERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
+42
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@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeServer(ServerPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the server
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->playerCount, sizeof(int));
SERIALIZE(buffer, &packet->version, sizeof(int));
}
void deserializeServer(ServerPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the server
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->playerCount, sizeof(int));
DESERIALIZE(buffer, &packet->version, sizeof(int));
}
@@ -0,0 +1,65 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeStatistics(Statistics* stats, void* buffer) {
//integers
SERIALIZE(buffer, &stats->level, sizeof(int));
SERIALIZE(buffer, &stats->exp, sizeof(int));
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
SERIALIZE(buffer, &stats->health, sizeof(int));
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
SERIALIZE(buffer, &stats->mana, sizeof(int));
SERIALIZE(buffer, &stats->attack, sizeof(int));
SERIALIZE(buffer, &stats->defence, sizeof(int));
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
SERIALIZE(buffer, &stats->resistance, sizeof(int));
SERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
SERIALIZE(buffer, &stats->evasion, sizeof(float));
SERIALIZE(buffer, &stats->luck, sizeof(float));
}
void deserializeStatistics(Statistics* stats, void* buffer) {
//integers
DESERIALIZE(buffer, &stats->level, sizeof(int));
DESERIALIZE(buffer, &stats->exp, sizeof(int));
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
DESERIALIZE(buffer, &stats->health, sizeof(int));
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
DESERIALIZE(buffer, &stats->mana, sizeof(int));
DESERIALIZE(buffer, &stats->attack, sizeof(int));
DESERIALIZE(buffer, &stats->defence, sizeof(int));
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
DESERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
DESERIALIZE(buffer, &stats->luck, sizeof(float));
}
+31
View File
@@ -0,0 +1,31 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZEUTIL_HPP_
#define SERIALIZEUTIL_HPP_
#include <cstring>
//NOTE: The strange assignments here used in order to move the void* parameter
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size;
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size;
#endif
-131
View File
@@ -1,131 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "vector2.hpp"
#include "region.hpp"
#include "SDL/SDL_net.h"
#define NETWORK_VERSION 20140512
#define PACKET_STRING_SIZE 100
#pragma pack(push, 0)
union SerialPacket {
//types of packets
enum class Type {
//default: there is something wrong
NONE = 0,
//not used
PING = 1,
PONG = 2,
//TODO: rejection message
//Searching for a server to join
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
//mass update
SYNCHRONIZE = 7,
//disconnect from the server
DISCONNECT = 8,
//shut down the server
SHUTDOWN = 9,
//map data
REGION_REQUEST = 10,
REGION_CONTENT = 11,
//Character movement, etc.
CHARACTER_NEW = 12,
CHARACTER_DELETE = 13,
CHARACTER_UPDATE = 14,
//TODO: combat packets
};
//metadata on the packet itself
struct Metadata {
Type type;
IPaddress srcAddress;
}meta;
//information about the server
struct ServerInformation {
Metadata meta;
int networkVersion;
char name[PACKET_STRING_SIZE];
int playerCount;
}serverInfo;
//information about the client
struct ClientInformation {
Metadata meta;
int clientIndex;
int accountIndex;
int characterIndex;
char username[PACKET_STRING_SIZE];
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
}clientInfo;
//map data
struct RegionInformation {
Metadata meta;
int mapIndex;
int x, y;
Region* region;
}regionInfo;
//information about a character
struct CharacterInformation {
Metadata meta;
int clientIndex;
int accountIndex;
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
int mapIndex;
Vector2 position;
Vector2 motion;
}characterInfo;
//defaults
SerialPacket() {
meta.type = Type::NONE;
meta.srcAddress = {0,0};
}
};
#pragma pack(pop)
#endif
+120 -44
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,34 +21,33 @@
*/
#include "udp_network_utility.hpp"
#include "serial.hpp"
#include <stdexcept>
void UDPNetworkUtility::Open(int port, int packSize) {
if (!(socket = SDLNet_UDP_Open(port))) {
Close();
throw(std::runtime_error("Failed to open a UDP socket"));
}
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacket with UDPpacket
if (!(packOut = SDLNet_AllocPacket(packSize))) {
void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port);
packet = SDLNet_AllocPacket(PACKET_BUFFER_SIZE);
if (!socket || !packet) {
Close();
throw(std::runtime_error("Failed to allocate the out packet"));
}
if (!(packIn = SDLNet_AllocPacket(packSize))) {
Close();
throw(std::runtime_error("Failed to allocate the in packet"));
throw(std::runtime_error("Failed to open UDPNetworkUtility"));
}
}
void UDPNetworkUtility::Close() {
SDLNet_UDP_Close(socket);
SDLNet_FreePacket(packOut);
SDLNet_FreePacket(packIn);
SDLNet_FreePacket(packet);
socket = nullptr;
packOut = nullptr;
packIn = nullptr;
packet = nullptr;
}
//-------------------------
//bind to a channel
//-------------------------
int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
@@ -61,7 +60,7 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add);
if (ret == -1) {
if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel"));
}
@@ -72,25 +71,29 @@ void UDPNetworkUtility::Unbind(int channel) {
SDLNet_UDP_Unbind(socket, channel);
}
int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) {
//-------------------------
//send a buffer
//-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
Send(&add, data, len);
SendTo(&add, data, len);
}
int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
if (len > packOut->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet"));
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
}
memset(packOut->data, 0, packOut->maxlen);
memcpy(packOut->data, data, len);
packOut->len = len;
packOut->address = *add;
memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len);
packet->len = len;
packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packOut);
int ret = SDLNet_UDP_Send(socket, -1, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
@@ -99,15 +102,15 @@ int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
return ret;
}
int UDPNetworkUtility::Send(int channel, void* data, int len) {
if (len > packOut->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet"));
int UDPNetworkUtility::SendTo(int channel, void* data, int len) {
if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
}
memset(packOut->data, 0, packOut->maxlen);
memcpy(packOut->data, data, len);
packOut->len = len;
memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len);
packet->len = len;
int ret = SDLNet_UDP_Send(socket, channel, packOut);
int ret = SDLNet_UDP_Send(socket, channel, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
@@ -116,29 +119,30 @@ int UDPNetworkUtility::Send(int channel, void* data, int len) {
return ret;
}
int UDPNetworkUtility::SendAll(void* data, int len) {
if (len > packOut->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet"));
int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
}
memset(packOut->data, 0, packOut->maxlen);
memcpy(packOut->data, data, len);
packOut->len = len;
memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len);
packet->len = len;
int sent = 0;
//send to all bound channels
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
sent += SDLNet_UDP_Send(socket, i, packOut);
sent += SDLNet_UDP_Send(socket, i, packet);
}
}
return sent;
}
//TODO: put a void* and int* parameter list here
int UDPNetworkUtility::Receive() {
memset(packIn->data, 0, packIn->maxlen);
int ret = SDLNet_UDP_Recv(socket, packIn);
memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet);
if (ret < 0) {
throw(std::runtime_error("Unknown network error occured"));
@@ -146,3 +150,75 @@ int UDPNetworkUtility::Receive() {
return ret;
}
//-------------------------
//send a SerialPacket
//-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(&add, serialPacket);
}
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
int sent = 0;
//send to all bound channels
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
sent += SDLNet_UDP_Send(socket, i, packet);
}
}
return sent;
}
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(serialPacket, packet->data);
serialPacket->srcAddress = packet->address;
if (ret < 0) {
throw(std::runtime_error("Unknown network error occured"));
}
return ret;
}
+20 -19
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,12 +24,14 @@
#include "SDL/SDL_net.h"
#include "serial_packet.hpp"
class UDPNetworkUtility {
public:
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
void Open(int port, int packSize);
void Open(int port);
void Close();
//bind to a channel
@@ -41,31 +43,30 @@ public:
return SDLNet_UDP_GetPeerAddress(socket, channel);
}
int Send(const char* ip, int port, void* data, int len);
int Send(IPaddress* add, void* data, int len);
int Send(int channel, void* data, int len);
int SendAll(void* data, int len);
//send a buffer
int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress* add, void* data, int len);
int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len);
int Receive();
void* GetOutData() const {
return reinterpret_cast<void*>(packOut->data);
};
void* GetInData() const {
return reinterpret_cast<void*>(packIn->data);
};
UDPpacket* GetOutPacket() const {
return packOut;
}
UDPpacket* GetInPacket() const {
return packIn;
//send a SerialPacket
int SendTo(const char* ip, int port, SerialPacket* serialPacket);
int SendTo(IPaddress* add, SerialPacket* serialPacket);
int SendTo(int channel, SerialPacket* serialPacket);
int SendToAllChannels(SerialPacket* serialPacket);
int Receive(SerialPacket* serialPacket);
//accessors
UDPpacket* GetPacket() const {
return packet;
}
UDPsocket GetSocket() const {
return socket;
}
private:
UDPsocket socket = nullptr;
UDPpacket* packOut = nullptr;
UDPpacket* packIn = nullptr;
UDPpacket* packet = nullptr;
};
#endif
-72
View File
@@ -1,72 +0,0 @@
/*
** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
/* Modified for use in Tortuga, renamed to linit.cpp
*/
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
*/
#define linit_c
#define LUA_LIB
#include "lua/lua.hpp"
#include "map_api.hpp"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
/* Standard libs */
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
/* custom libs */
{LUA_MAPLIBNAME, luaopen_mapapi},
{NULL, NULL}
};
/*
** these libs are preloaded and must be required before used
*/
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* call open functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
/* add open functions from 'preloadedlibs' into 'package.preload' table */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); /* remove _PRELOAD table */
}
-126
View File
@@ -1,126 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_api.hpp"
//map headers
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//NOTE: When operating on a region, setTile() & getTile() *are not* zero indexed, but when operating on the entire map they *are* zero indexed.
static int setTile(lua_State* L) {
if (lua_gettop(L) == 5) {
//operating on a region
Region* ptr = (Region*)lua_touserdata(L, 1);
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
}
else {
//operating on the whole map
lua_pushstring(L, "pager");
lua_gettable(L, LUA_REGISTRYINDEX);
//assume the pager is using lua
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
//balance the stack
lua_pop(L, 1);
pager->SetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
}
return 0;
}
static int getTile(lua_State* L) {
if (lua_gettop(L) == 4) {
//operating on a region
Region* ptr = (Region*)lua_touserdata(L, 1);
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushnumber(L, ret);
}
else {
//operating on the whole map
lua_pushstring(L, "pager");
lua_gettable(L, LUA_REGISTRYINDEX);
//assume the pager is using lua
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
//balance the stack
lua_pop(L, 1);
int ret = pager->GetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushnumber(L, ret);
}
return 1;
}
static int getX(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetY());
return 1;
}
static int getRegionWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static int dummy(lua_State* L) {
return 0;
}
static const luaL_Reg regionlib[] = {
{"create", dummy},
{"unload", dummy},
{"load", dummy},
{"save", dummy},
{"settile",setTile},
{"gettile",getTile},
{"getx",getX},
{"gety",getY},
{"getregionwidth",getRegionWidth},
{"getregionheight",getRegionHeight},
{"getregiondepth",getRegionDepth},
{nullptr, nullptr}
};
LUAMOD_API int luaopen_mapapi(lua_State* L) {
luaL_newlib(L, regionlib);
return 1;
}
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+2 -8
View File
@@ -1,17 +1,14 @@
#config
INCLUDES+=. .. ../graphics
INCLUDES+=. ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+2 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -36,6 +36,7 @@
* This class needs a rewrite.
*/
//TODO: This thing is fucking terrible, fix it and the button class
class MenuBar {
public:
MenuBar() = default;
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,57 +19,59 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BBOX_HPP_
#define BBOX_HPP_
#ifndef BOUNDINGBOX_HPP_
#define BOUNDINGBOX_HPP_
#include <type_traits>
#include <stdexcept>
#include <algorithm>
//TODO: This is supposed to interact with the vector
class BBox {
class BoundingBox {
public:
double x, y;
double w, h;
//This is explicitly a POD
int x, y;
int w, h;
BBox() = default;
BBox(double i, double j, double k, double l): x(i), y(j), w(k), h(l) {};
~BBox() = default;
BBox& operator=(BBox const&) = default;
BoundingBox() = default;
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default;
double Size() {
return std::max(w*h,0.0);
int Size() {
return std::max(w*h,0);
}
bool IsCollision(BBox rhs) {
return not (
bool CheckOverlap(BoundingBox rhs) {
return !(
x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h ||
rhs.x >= x + w ||
rhs.y >= y + h
);
rhs.y >= y + h);
}
BBox Intersection(BBox rhs) {
if (!IsCollision(rhs)) {
BoundingBox CalcOverlap(BoundingBox rhs) {
if (!CheckOverlap(rhs)) {
return {0, 0, 0, 0};
}
BBox ret;
BoundingBox ret;
ret.x = std::max(x, rhs.x);
ret.y = std::max(y, rhs.y);
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
return ret;
}
double operator[](size_t i) {
if (i >= 4)
throw(std::domain_error("Out of range"));
return *(&x+i);
}
};
//This is explicitly a POD
static_assert(std::is_pod<BBox>::value, "BBox is not a POD");
static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD");
#endif
#include "vector2.hpp"
//operators
inline BoundingBox operator+(BoundingBox b, Vector2 v) {
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
}
inline BoundingBox operator+(Vector2 v, BoundingBox b) {
return b + v;
}
#endif

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