lobby_server.cpp compiles
This commit is contained in:
@@ -30,21 +30,25 @@
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//Public access members
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//-------------------------
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LobbyMenu::LobbyMenu(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex
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):
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config(*argConfig),
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network(*argNetwork),
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex)
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LobbyMenu::LobbyMenu(lua_State* L, UDPNetworkUtility& aNetwork):
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lua(L),
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network(aNetwork)
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{
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//get the config info
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lua_getglobal(lua, "config");
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lua_getfield(lua, -1, "dir");
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lua_getfield(lua, -1, "interface");
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lua_getfield(lua, -2, "fonts");
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std::string interfaceDir = lua_tostring(lua, -2);
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std::string fontsDir = lua_tostring(lua, -1);
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lua_pop(lua, 4);
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.LoadSurface(interfaceDir + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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font.LoadSurface(fontsDir + "pk_white_8.bmp");
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//pass the utility objects
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search.SetImage(&image);
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@@ -88,11 +92,11 @@ void LobbyMenu::FrameStart() {
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void LobbyMenu::Update(double delta) {
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//suck in and process all waiting packets
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SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
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SerialPacket* packetBuffer = new SerialPacket();
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while(network.Receive(packetBuffer)) {
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HandlePacket(packetBuffer);
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}
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free(static_cast<void*>(packetBuffer));
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delete packetBuffer;
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}
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void LobbyMenu::FrameEnd() {
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@@ -148,26 +152,44 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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}
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//prep
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lua_getglobal(lua, "config");
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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//get the set parameters
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lua_getfield(lua, -1, "server");
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lua_getfield(lua, -1, "host");
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lua_getfield(lua, -2, "port");
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//broadcast to the network, or a specific server
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SerialPacket packet;
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packet.type = SerialPacketType::BROADCAST_REQUEST;
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network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
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network.SendTo(lua_tostring(lua, -2), lua_tointeger(lua, -1), &packet);
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//reset the server list
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serverInfo.clear();
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selection = nullptr;
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//clear the parameters
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lua_pop(lua, 3);
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}
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
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//get the parameters
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lua_getfield(lua, -1, "client");
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lua_getfield(lua, -1, "username");
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//pack the packet
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ClientPacket packet;
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packet.type = SerialPacketType::JOIN_REQUEST;
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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strncpy(packet.username, lua_tostring(lua, -1), PACKET_STRING_SIZE);
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//join the selected server
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network.SendTo(&selection->address, &packet);
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selection = nullptr;
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//clear the parameters
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lua_pop(lua, 2);
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}
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else if (back.MouseButtonUp(button) == Button::State::HOVER) {
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@@ -187,6 +209,9 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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else {
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selection = nullptr;
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}
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//clear the parameters
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lua_pop(lua, 1);
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}
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void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
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@@ -204,10 +229,10 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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case SerialPacketType::BROADCAST_RESPONSE:
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HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
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HandleBroadcastResponse(dynamic_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::JOIN_RESPONSE:
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HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
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HandleJoinResponse(dynamic_cast<ClientPacket*>(argPacket));
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break;
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//handle errors
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default:
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@@ -232,16 +257,25 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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}
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void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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clientIndex = argPacket->clientIndex;
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accountIndex = argPacket->accountIndex;
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lua_getglobal(lua, "config");
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lua_getfield(lua, -1, "client");
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lua_getfield(lua, -1, "handle");
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lua_getfield(lua, -2, "avatar");
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lua_pushinteger(lua, argPacket->clientIndex);
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lua_pushinteger(lua, argPacket->accountIndex);
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lua_setfield(lua, -5, "accountIndex");
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lua_setfield(lua, -4, "clientIndex");
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network.Bind(&argPacket->srcAddress, Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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//send this player's character info
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_NEW;
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strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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newPacket.accountIndex = accountIndex;
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strncpy(newPacket.handle, lua_tostring(lua, -2), PACKET_STRING_SIZE);
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strncpy(newPacket.avatar, lua_tostring(lua, -1), PACKET_STRING_SIZE);
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newPacket.accountIndex = argPacket->accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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lua_pop(lua, 4);
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}
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@@ -28,24 +28,21 @@
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#include "button.hpp"
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//utilities
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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//client
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#include "base_scene.hpp"
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//APIs
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#include "lua/lua.hpp"
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//STL
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#include <vector>
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class LobbyMenu : public BaseScene {
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public:
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//Public access members
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LobbyMenu(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex
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);
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LobbyMenu(lua_State*, UDPNetworkUtility&);
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~LobbyMenu();
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protected:
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@@ -68,10 +65,8 @@ protected:
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void HandleJoinResponse(ClientPacket* const);
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//shared parameters
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ConfigUtility& config;
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lua_State* lua = nullptr;
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UDPNetworkUtility& network;
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int& clientIndex;
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int& accountIndex;
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//members
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Image image;
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@@ -92,7 +87,7 @@ protected:
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std::vector<ServerInformation> serverInfo;
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//a terrible hack, forgive me
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//I'd love a proper gui system for this
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//TODO: I'd love a proper gui system for this
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SDL_Rect listBox;
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ServerInformation* selection = nullptr;
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};
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