96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef LOBBYMENU_HPP_
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#define LOBBYMENU_HPP_
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//graphics & ui
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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//utilities
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#include "udp_network_utility.hpp"
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//client
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#include "base_scene.hpp"
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//APIs
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#include "lua/lua.hpp"
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//STL
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#include <vector>
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class LobbyMenu : public BaseScene {
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public:
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//Public access members
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LobbyMenu(lua_State*, UDPNetworkUtility&);
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~LobbyMenu();
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protected:
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//Frame loop
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void FrameStart();
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void Update(double delta);
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void FrameEnd();
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void Render(SDL_Surface* const);
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//Event handlers
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//Network handlers
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void HandlePacket(SerialPacket* const);
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void HandleBroadcastResponse(ServerPacket* const);
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void HandleJoinResponse(ClientPacket* const);
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//shared parameters
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lua_State* lua = nullptr;
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UDPNetworkUtility& network;
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//members
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Image image;
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RasterFont font;
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Button search;
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Button join;
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Button back;
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//server list
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struct ServerInformation {
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IPaddress address;
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std::string name;
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int playerCount;
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int version;
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bool compatible;
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};
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std::vector<ServerInformation> serverInfo;
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//a terrible hack, forgive me
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//TODO: I'd love a proper gui system for this
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SDL_Rect listBox;
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ServerInformation* selection = nullptr;
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};
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#endif
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