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Kayne Ruse 0a71f43ef3 Implemented SharedParameters system in the client (read more)
Here are more tweaks:
* InWorld's quit event now exits to the main menu, bypassing a relayed disconnect message
* InWorld's disconnect hander no longer throws exceptions (dropped creation packet bugfix)
* CombatData's internals now point to std::pair objects
* Enemies are stored in a global list
2014-05-26 17:11:26 +10:00
2013-08-29 21:55:09 +10:00

The most recent stable build for Windows can be found here.

Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.

This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.

Documentation

Tortuga's full documentation can be found in a separate branch, see Tortuga/docs.
For Tortuga's primary documentation, please read the Tortuga Game Design Document.

External Dependencies

  • SDL 1.2 - Simple DirectMedia Layer API
  • SDL_net 1.2 - SDL's networking extension
  • lua 5.2 - The lua programming language
  • SQLite3 - A lightweight SQL database engine

(Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.)

The current version of Tortuga is released under the zlib license.

Copyright (c) 2013, 2014 Kayne Ruse

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
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Description
An archive of my first massive project, scuttled after three years with zero progress. The failure of this game was the direct cause of severe suicidal depression, that I nonetheless survived and recovered from. I bare my scars with pride, so it's here for all to see.
Readme 48 MiB
Languages
C++ 93.7%
Lua 3.3%
Makefile 3%