The character is visible, fixed a database issue

This commit is contained in:
Kayne Ruse
2014-06-14 22:37:21 +10:00
parent d4be22a6eb
commit c021032512
6 changed files with 36 additions and 12 deletions
-1
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@@ -301,7 +301,6 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
localCharacter = &character;
//setup the camera
//TODO: can't change the screen size?
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
+7 -1
View File
@@ -238,5 +238,11 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
network.Bind(&argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
//TODO: send this player's character info
//send this player's character info
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
+10
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@@ -21,6 +21,11 @@
*/
#include "main_menu.hpp"
#include <iostream>
using std::cout;
using std::endl;
//-------------------------
//Public access members
//-------------------------
@@ -53,6 +58,11 @@ MainMenu::MainMenu(ConfigUtility* const argConfig):
startButton.SetText("Start");
optionsButton.SetText("Options");
quitButton.SetText("Quit");
//debug
cout << config["client.username"] << endl;
cout << config["client.handle"] << endl;
cout << config["client.avatar"] << endl;
}
MainMenu::~MainMenu() {
+2 -2
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@@ -30,8 +30,8 @@
#include "SDL/SDL_net.h"
#define NETWORK_VERSION 20140607
#define PACKET_STRING_SIZE 100
constexpr int NETWORK_VERSION = 20140607;
constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase {
//members
+4 -4
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@@ -28,8 +28,8 @@ void serializeClient(ClientPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->username, sizeof(PACKET_STRING_SIZE));
// SERIALIZE(buffer, &packet->password, sizeof(PACKET_STRING_SIZE));
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
void deserializeClient(ClientPacket* packet, void* buffer) {
@@ -37,6 +37,6 @@ void deserializeClient(ClientPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->username, sizeof(PACKET_STRING_SIZE));
// DESERIALIZE(buffer, &packet->password, sizeof(PACKET_STRING_SIZE));
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
+13 -4
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@@ -29,6 +29,9 @@
#include <iostream>
#include <string>
using std::cout;
using std::endl;
//-------------------------
//public methods
//-------------------------
@@ -233,7 +236,7 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
snprintf(newPacket.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
newPacket.playerCount = characterMgr.GetContainer()->size();
newPacket.version = NETWORK_VERSION;
@@ -241,6 +244,8 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
}
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
cout << "Attempting connection: " << argPacket->username << endl;
//create the new client
ClientData newClient;
newClient.address = argPacket->srcAddress;
@@ -268,6 +273,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
}
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
cout << "Trying to disconnect account " << argPacket->accountIndex << endl;
//TODO: authenticate who is disconnecting/kicking
//forward to the specified client
@@ -281,8 +287,10 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
if (argPacket->accountIndex == it->second.owner) {
PumpCharacterUnload(it->first);
cout << "Deleting character " << it->first << endl;
return true;
}
cout << "Not deleting character " << it->first << endl;
return false;
});
@@ -338,7 +346,8 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
//-------------------------
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
int characterIndex = characterMgr.CreateCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
//NOTE: misnomer, try to load the character first
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
if (characterIndex == -1) {
//TODO: rejection packet
@@ -478,8 +487,8 @@ void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int
//TODO: keep this up to date when the character changes
packet->characterIndex = characterIndex;
snprintf(packet->handle, PACKET_STRING_SIZE, "%s", character->handle.c_str());
snprintf(packet->avatar, PACKET_STRING_SIZE, "%s", character->avatar.c_str());
strncpy(packet->handle, character->handle.c_str(), PACKET_STRING_SIZE);
strncpy(packet->avatar, character->avatar.c_str(), PACKET_STRING_SIZE);
packet->accountIndex = character->owner;
packet->roomIndex = character->roomIndex;
packet->origin = character->origin;