Removed the UID counters from the data containers

This commit is contained in:
Kayne Ruse
2014-05-26 17:42:55 +10:00
parent 9620826d65
commit d903c0df30
7 changed files with 11 additions and 16 deletions
+5
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@@ -28,6 +28,11 @@
#include "statistics.hpp"
#include <string>
#include <cmath>
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 140;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
struct CharacterData {
//metadata
-1
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@@ -26,7 +26,6 @@
struct ClientData {
IPaddress address = {0,0};
static int uidCounter;
};
#endif
-2
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@@ -46,8 +46,6 @@ struct CombatData {
//time interval
Clock::time_point lastTick = Clock::now();
static int uidCounter;
};
#endif
-2
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@@ -43,8 +43,6 @@ struct EnemyData {
//NOTE: these are lost when unloaded
int tableIndex;
int atbGauge = 0;
static int uidCounter;
};
#endif
+3
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@@ -117,6 +117,9 @@ private:
//misc
bool running = true;
ConfigUtility config;
int clientUID = 0;
int combatUID = 0;
int enemyUID = 0;
};
#endif
+3 -3
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@@ -47,7 +47,7 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
newClient.address = packet.meta.srcAddress;
//load the user account
int accountIndex = LoadUserAccount(packet.clientInfo.username, ClientData::uidCounter);
int accountIndex = LoadUserAccount(packet.clientInfo.username, clientUID);
if (accountIndex < 0) {
//TODO: send rejection packet
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
@@ -65,7 +65,7 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
//send the client their info
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
packet.clientInfo.clientIndex = ClientData::uidCounter;
packet.clientInfo.clientIndex = clientUID;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
@@ -85,7 +85,7 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
//TODO: don't send anything to a certain client until they send the OK (the sync packet? or ignore client side?)
//finished this routine
clientMap[ClientData::uidCounter++] = newClient;
clientMap[clientUID++] = newClient;
std::cout << "Connect, total: " << clientMap.size() << std::endl;
}
-8
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@@ -27,14 +27,6 @@
#include <iostream>
#include <string>
//-------------------------
//Define the various UIDs
//-------------------------
int ClientData::uidCounter = 0;
int CombatData::uidCounter = 0;
int EnemyData::uidCounter = 0;
//-------------------------
//Define the public members
//-------------------------