Merge branch 'char-add' into develop, characters working again
This commit is contained in:
+12
-4
@@ -128,7 +128,7 @@ void InWorld::RenderFrame() {
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}
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void InWorld::Render(SDL_Surface* const screen) {
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//draw the map0
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//draw the map
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for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
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tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
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}
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@@ -185,6 +185,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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if (localCharacter) {
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localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
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localCharacter->CorrectSprite();
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SendPlayerUpdate();
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}
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break;
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@@ -192,6 +193,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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case SDLK_RIGHT:
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if (localCharacter) {
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localCharacter->motion.x += CHARACTER_WALKING_SPEED;
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localCharacter->CorrectSprite();
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SendPlayerUpdate();
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}
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break;
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@@ -199,6 +201,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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case SDLK_UP:
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if (localCharacter) {
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localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
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localCharacter->CorrectSprite();
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SendPlayerUpdate();
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}
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break;
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@@ -206,6 +209,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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case SDLK_DOWN:
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if (localCharacter) {
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localCharacter->motion.y += CHARACTER_WALKING_SPEED;
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localCharacter->CorrectSprite();
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SendPlayerUpdate();
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}
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break;
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@@ -218,6 +222,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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if (localCharacter) {
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localCharacter->motion.x += CHARACTER_WALKING_SPEED;
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localCharacter->CorrectSprite();
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SendPlayerUpdate();
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}
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break;
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@@ -225,6 +230,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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case SDLK_RIGHT:
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if (localCharacter) {
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localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
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localCharacter->CorrectSprite();
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SendPlayerUpdate();
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}
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break;
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@@ -232,6 +238,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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case SDLK_UP:
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if (localCharacter) {
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localCharacter->motion.y += CHARACTER_WALKING_SPEED;
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localCharacter->CorrectSprite();
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SendPlayerUpdate();
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}
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break;
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@@ -239,6 +246,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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case SDLK_DOWN:
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if (localCharacter) {
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localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
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localCharacter->CorrectSprite();
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SendPlayerUpdate();
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}
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break;
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@@ -297,11 +305,11 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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character.CorrectSprite();
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//catch this client's player object
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if (argPacket->characterIndex == characterIndex && !localCharacter) {
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if (argPacket->accountIndex == accountIndex && !localCharacter) {
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characterIndex = argPacket->characterIndex;
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localCharacter = &character;
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//setup the camera
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//TODO: can't change the screen size?
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camera.width = GetScreen()->w;
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camera.height = GetScreen()->h;
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@@ -330,7 +338,7 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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CharacterData& character = characterMap[argPacket->characterIndex];
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//TODO: review this
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//other characters moving
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if (argPacket->characterIndex != characterIndex) {
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character.roomIndex = argPacket->roomIndex;
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character.origin = argPacket->origin;
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@@ -238,5 +238,11 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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network.Bind(&argPacket->srcAddress, Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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//TODO: send this player's character info
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//send this player's character info
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_NEW;
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strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -53,6 +53,9 @@ MainMenu::MainMenu(ConfigUtility* const argConfig):
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startButton.SetText("Start");
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optionsButton.SetText("Options");
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quitButton.SetText("Quit");
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//debug
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//
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}
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MainMenu::~MainMenu() {
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@@ -43,7 +43,7 @@
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struct CombatData {
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enum class Terrain {
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//TODO: types of terrains
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//TODO: types of combat terrains
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NONE = 0,
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GRASSLANDS,
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};
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@@ -30,8 +30,8 @@
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#include "SDL/SDL_net.h"
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#define NETWORK_VERSION 20140607
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#define PACKET_STRING_SIZE 100
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constexpr int NETWORK_VERSION = 20140607;
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constexpr int PACKET_STRING_SIZE = 100;
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struct SerialPacketBase {
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//members
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@@ -73,7 +73,6 @@ void serializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::COMBAT_DELETE:
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case SerialPacketType::COMBAT_UPDATE:
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//TODO: is this the best fit?
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case SerialPacketType::COMBAT_ENTER_REQUEST:
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case SerialPacketType::COMBAT_ENTER_RESPONSE:
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case SerialPacketType::COMBAT_EXIT_REQUEST:
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@@ -28,8 +28,8 @@ void serializeClient(ClientPacket* packet, void* buffer) {
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SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
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SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
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SERIALIZE(buffer, &packet->username, sizeof(PACKET_STRING_SIZE));
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// SERIALIZE(buffer, &packet->password, sizeof(PACKET_STRING_SIZE));
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SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
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// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
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}
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void deserializeClient(ClientPacket* packet, void* buffer) {
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@@ -37,6 +37,6 @@ void deserializeClient(ClientPacket* packet, void* buffer) {
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DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
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DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
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DESERIALIZE(buffer, &packet->username, sizeof(PACKET_STRING_SIZE));
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// DESERIALIZE(buffer, &packet->password, sizeof(PACKET_STRING_SIZE));
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DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
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// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
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}
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@@ -3,7 +3,7 @@
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#MKDIR=mkdir
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#RM=del /y
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CXXFLAGS+=-static-libgcc -static-libstdc++ -g
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CXXFLAGS+=-static-libgcc -static-libstdc++
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export
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@@ -233,7 +233,7 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
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snprintf(newPacket.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
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strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
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newPacket.playerCount = characterMgr.GetContainer()->size();
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newPacket.version = NETWORK_VERSION;
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@@ -338,7 +338,8 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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//-------------------------
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void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.CreateCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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//NOTE: misnomer, try to load the character first
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int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex == -1) {
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//TODO: rejection packet
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@@ -478,8 +479,8 @@ void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int
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//TODO: keep this up to date when the character changes
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packet->characterIndex = characterIndex;
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snprintf(packet->handle, PACKET_STRING_SIZE, "%s", character->handle.c_str());
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snprintf(packet->avatar, PACKET_STRING_SIZE, "%s", character->avatar.c_str());
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strncpy(packet->handle, character->handle.c_str(), PACKET_STRING_SIZE);
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strncpy(packet->avatar, character->avatar.c_str(), PACKET_STRING_SIZE);
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packet->accountIndex = character->owner;
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packet->roomIndex = character->roomIndex;
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packet->origin = character->origin;
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