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Kayne Ruse 03f1723d88 Lazily committing the entire splice at once (read more)
(this message is copied from my blog)

So I took the lazy route and just committed the entire splice between the jam branch and the development branch all at once. It is exactly as terrible as you think it is, but I've been out of coding for 2 weeks, and I want to get some shit done. I'll pick through each piece one by one, by comparing the diffs from the develop branch to the current jam-merge branch.

Those developers I met on Monday said they were impressed by my ability to manage a large codebase, but if they saw this I'd expect they'd probably take that back.

And oh god it's been 3 weeks since I touched the main branch WTF?
2014-07-30 22:42:24 +10:00
2013-08-29 21:55:09 +10:00

The most recent stable build for Windows can be found here.

Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.

This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.

Documentation

Tortuga's full documentation can be found in a separate branch, see Tortuga/docs.
For Tortuga's primary documentation, please read the Tortuga Game Design Document.
For a list of known bugs, see the GitHub bug tracker.

External Dependencies

  • SDL 1.2 - Simple DirectMedia Layer API
  • SDL_net 1.2 - SDL's networking extension
  • lua 5.2 - The lua programming language
  • SQLite3 - A lightweight SQL database engine

(Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.)

The current version of Tortuga is released under the zlib license.

Copyright (c) 2013, 2014 Kayne Ruse

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
S
Description
An archive of my first massive project, scuttled after three years with zero progress. The failure of this game was the direct cause of severe suicidal depression, that I nonetheless survived and recovered from. I bare my scars with pride, so it's here for all to see.
Readme 48 MiB
Languages
C++ 93.7%
Lua 3.3%
Makefile 3%