35363c05c3
Updated the ClientApplication class to help support the new design, but it's not finished because of that module's dependence on the various scenes. Updated the following scenes: * CleanUp * MainMenu * OptionsMenu The following source files (in client/scenes/) compile correctly: * base_scene.cpp * splash_screen.cpp * clean_up.cpp * main_menu.cpp * options_menu.cpp The folling source files (in client/scenes/) do not compile: * in_world.cpp * in_combat.cpp * lobby_menu.cpp
80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLEANUP_HPP_
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#define CLEANUP_HPP_
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//network
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#include "udp_network_utility.hpp"
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//graphics & ui
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "frame_rate.hpp"
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//client
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#include "base_scene.hpp"
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#include "character.hpp"
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//APIs
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#include "lua/lua.hpp"
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//std namespace
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#include <chrono>
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class CleanUp : public BaseScene {
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public:
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//Public access members
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CleanUp(lua_State*, UDPNetworkUtility&, CharacterMap&);
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~CleanUp();
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protected:
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//Frame loop
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void Update(double delta);
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void RenderFrame();
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void Render(SDL_Surface* const);
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//Event handlers
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void QuitEvent();
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//shared parameters
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lua_State* lua = nullptr;
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UDPNetworkUtility& network;
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CharacterMap& characterMap;
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//graphics & ui
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Image image;
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RasterFont font;
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Button backButton;
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FrameRate fps;
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//auto return
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std::chrono::steady_clock::time_point startTick;
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};
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#endif
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