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+5
-2
@@ -1,6 +1,6 @@
|
||||
#Editor generated files
|
||||
#*.sln
|
||||
#*.vcproj
|
||||
*.sln
|
||||
*.vcproj
|
||||
*.suo
|
||||
*.ncb
|
||||
*.user
|
||||
@@ -12,6 +12,9 @@ Out/
|
||||
|
||||
#Project generated files
|
||||
*.db
|
||||
*.o
|
||||
*.a
|
||||
*.exe
|
||||
|
||||
#Shell files
|
||||
*.bat
|
||||
|
||||
@@ -1,30 +1,31 @@
|
||||
Tortuga is a 3/4 top down multiplayer RPG set in a large archipelago occupied by warring pirate clans. The emphasis of this game is on multiplayer competition, exploration in an open world, and solo adventuring. The game runs on a Minecraft like server system with a goal of about 50-100 players on a single server. The player characters are tied to the server where they are created, and are susceptible to permadeath: deletion of a character upon death. The servers are designed to allow a large amount of modification by the hosts.
|
||||
The most recent stable windows build can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
|
||||
|
||||
## Libraries
|
||||
Tortuga is an open source 2D multiplayer role playing game featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, competition, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
|
||||
|
||||
* [SDL](http://www.libsdl.org/) - Simple DirectMedia Layer API
|
||||
* [SDL_net](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension; modified source included under libs/SDL_net
|
||||
* [Codebase](https://github.com/Ratstail91/Codebase) - files included locally; modifications will be included upstream further into this project.
|
||||
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
|
||||
|
||||
## Instructions
|
||||
## External Dependencies
|
||||
|
||||
* This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual Studio 2012. Personally, I'm using MinGW 4.7.2.
|
||||
* You need to build the library in the common/ directroy before any others.
|
||||
* I'm trying to keep this as IDE agnostic as possible, so if you use an IDE, please add it's files to .gitignore.
|
||||
* You can read more details on the GitHub wiki [here](https://github.com/Ratstail91/Tortuga/wiki).
|
||||
* [SDL 1.6](http://www.libsdl.org/) - Simple DirectMedia Layer API
|
||||
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
|
||||
* [lua 5.2](http://www.lua.org/) - The lua programming language
|
||||
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
|
||||
|
||||
## Documentation
|
||||
|
||||
[Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/design%20doc.docx?raw=true)
|
||||
[Tortuga Technical Document](https://github.com/Ratstail91/Tortuga/blob/docs/technical%20doc.docx?raw=true)
|
||||
|
||||
## Copyright
|
||||
|
||||
Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
|
||||
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
|
||||
|
||||
Copyright (c) 2013 Kayne Ruse
|
||||
Copyright (c) 2013, 2014 Kayne Ruse
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
@@ -0,0 +1,8 @@
|
||||
#ifndef CHANNELS_HPP_
|
||||
#define CHANNELS_HPP_
|
||||
|
||||
enum Channels {
|
||||
SERVER = 0
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,150 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial ClientApplications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_application.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
|
||||
//-------------------------
|
||||
//Static declarations
|
||||
//-------------------------
|
||||
|
||||
ClientApplication ClientApplication::instance;
|
||||
|
||||
//-------------------------
|
||||
//Scene headers
|
||||
//-------------------------
|
||||
|
||||
//Add the custom scene headers here
|
||||
#include "splash_screen.hpp"
|
||||
#include "main_menu.hpp"
|
||||
#include "options_menu.hpp"
|
||||
#include "lobby_menu.hpp"
|
||||
#include "in_world.hpp"
|
||||
#include "in_combat.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
ClientApplication::ClientApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
ClientApplication::~ClientApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
void ClientApplication::Init() {
|
||||
//load the prerequisites
|
||||
config.Load("rsc\\config.cfg");
|
||||
|
||||
//initialize SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
}
|
||||
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF);
|
||||
|
||||
//initialize SDL_net
|
||||
if (SDLNet_Init()) {
|
||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
network.Open(0, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void ClientApplication::Proc() {
|
||||
LoadScene(SceneList::FIRST);
|
||||
|
||||
//prepare the time system
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
|
||||
std::chrono::duration<int, std::milli> delta(16);
|
||||
Clock::time_point simTime = Clock::now();
|
||||
Clock::time_point realTime;
|
||||
|
||||
//The main loop
|
||||
while(activeScene->GetNextScene() != SceneList::QUIT) {
|
||||
//switch scenes when necessary
|
||||
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
|
||||
LoadScene(activeScene->GetNextScene());
|
||||
continue;
|
||||
}
|
||||
|
||||
//update the current time
|
||||
realTime = Clock::now();
|
||||
|
||||
//simulate game time
|
||||
while (simTime < realTime) {
|
||||
//call each user defined function
|
||||
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
|
||||
simTime += delta;
|
||||
}
|
||||
|
||||
//draw the game to the screen
|
||||
activeScene->RenderFrame();
|
||||
}
|
||||
|
||||
UnloadScene();
|
||||
}
|
||||
|
||||
void ClientApplication::Quit() {
|
||||
network.Close();
|
||||
SDLNet_Quit();
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Private access members
|
||||
//-------------------------
|
||||
|
||||
void ClientApplication::LoadScene(SceneList sceneIndex) {
|
||||
UnloadScene();
|
||||
switch(sceneIndex) {
|
||||
//add scene creation calls here
|
||||
case SceneList::FIRST:
|
||||
case SceneList::SPLASHSCREEN:
|
||||
activeScene = new SplashScreen(&config);
|
||||
break;
|
||||
case SceneList::MAINMENU:
|
||||
activeScene = new MainMenu(&config);
|
||||
break;
|
||||
case SceneList::OPTIONSMENU:
|
||||
activeScene = new OptionsMenu(&config);
|
||||
break;
|
||||
case SceneList::LOBBYMENU:
|
||||
activeScene = new LobbyMenu(&config, &network, &clientIndex);
|
||||
break;
|
||||
case SceneList::INWORLD:
|
||||
activeScene = new InWorld(&config, &network, &clientIndex);
|
||||
break;
|
||||
case SceneList::INCOMBAT:
|
||||
activeScene = new InCombat();
|
||||
break;
|
||||
default:
|
||||
throw(std::logic_error("Failed to recognize the scene index"));
|
||||
}
|
||||
}
|
||||
|
||||
void ClientApplication::UnloadScene() {
|
||||
delete activeScene;
|
||||
activeScene = nullptr;
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CLIENTAPPLICATION_HPP_
|
||||
#define CLIENTAPPLICATION_HPP_
|
||||
|
||||
#include "scene_list.hpp"
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "network_packet.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
class ClientApplication {
|
||||
private:
|
||||
ClientApplication();
|
||||
~ClientApplication();
|
||||
static ClientApplication instance;
|
||||
|
||||
public:
|
||||
static ClientApplication* GetInstance() { return &instance; }
|
||||
|
||||
void Init();
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
//Private access members
|
||||
void LoadScene(SceneList sceneIndex);
|
||||
void UnloadScene();
|
||||
|
||||
BaseScene* activeScene = nullptr;
|
||||
|
||||
ConfigUtility config;
|
||||
UDPNetworkUtility network;
|
||||
int clientIndex = -1; //replace with a struct?
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,69 +0,0 @@
|
||||
#include "combat.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
Combat::Combat() {
|
||||
#ifdef DEBUG
|
||||
cout << "entering Combat" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
Combat::~Combat() {
|
||||
#ifdef DEBUG
|
||||
cout << "leaving Combat" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void Combat::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void Combat::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Combat::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
#ifndef COMBAT_HPP_
|
||||
#define COMBAT_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
class Combat : public BaseScene {
|
||||
public:
|
||||
/* Public access members */
|
||||
Combat();
|
||||
~Combat();
|
||||
|
||||
protected:
|
||||
/* Frame loop */
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
/* Event handlers */
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef DEFINES_HPP_
|
||||
#define DEFINES_HPP_
|
||||
|
||||
enum class Direction {
|
||||
NORTH = 1, SOUTH = 2,
|
||||
EAST = 3, WEST = 4
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,120 +0,0 @@
|
||||
#include "in_game.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InGame::InGame(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil, int* ID) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering InGame" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
netUtil = nUtil;
|
||||
playerID = ID;
|
||||
cout << "playerID: " << *playerID << endl;
|
||||
}
|
||||
|
||||
InGame::~InGame() {
|
||||
//placeholder disconnect
|
||||
PacketData p;
|
||||
p.type = PacketList::DISCONNECT;
|
||||
p.disconnect.playerID = *playerID;
|
||||
*playerID = -1;
|
||||
netUtil->Send(0, &p, sizeof(PacketData));
|
||||
netUtil->Unbind(0);
|
||||
#ifdef DEBUG
|
||||
cout << "leaving InGame" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void InGame::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::Update(double delta) {
|
||||
Receive();
|
||||
}
|
||||
|
||||
void InGame::Receive() {
|
||||
PacketData packet;
|
||||
while(netUtil->Receive()) {
|
||||
memcpy(&packet, netUtil->GetInData(), sizeof(PacketData));
|
||||
switch(packet.type) {
|
||||
// case PacketList::NONE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::PING:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::PONG:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::JOINREQUEST:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::JOINCONFIRM:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::DISCONNECT:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::SYNCHRONIZE:
|
||||
// //
|
||||
// break;
|
||||
case PacketList::NEWPLAYER:
|
||||
cout << "NEWPLAYER triggered" << endl;
|
||||
break;
|
||||
case PacketList::DELETEPLAYER:
|
||||
cout << "DELETEPLAYER triggered" << endl;
|
||||
break;
|
||||
// case PacketList::MOVEMENT:
|
||||
// //
|
||||
// break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InGame::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void InGame::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InGame::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InGame::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
#ifndef INGAME_HPP_
|
||||
#define INGAME_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
class InGame : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
|
||||
~InGame();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void Receive();
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//members
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
int* playerID = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,210 +0,0 @@
|
||||
#include "lobby.hpp"
|
||||
|
||||
#include <exception>
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
Lobby::Lobby(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil, int* ID) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering Lobby" << endl;
|
||||
#endif
|
||||
//globals
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
netUtil = nUtil;
|
||||
playerID = ID;
|
||||
|
||||
//members
|
||||
font.SetSurface(surfaceMgr->Get("font"));
|
||||
|
||||
//the buttons
|
||||
buttonMap["ping"] = new Button(50, 50 , surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Refresh");
|
||||
buttonMap["join"] = new Button(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Join");
|
||||
buttonMap["back"] = new Button(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back");
|
||||
|
||||
//drawing information for the server list
|
||||
listBox.x = 250;
|
||||
listBox.y = 50;
|
||||
listBox.w = GetScreen()->w - listBox.x;
|
||||
listBox.h = font.GetCharH();
|
||||
|
||||
//ping the network
|
||||
PingNetwork();
|
||||
}
|
||||
|
||||
Lobby::~Lobby() {
|
||||
for (auto it : buttonMap) {
|
||||
delete it.second;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
cout << "leaving Lobby" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void Lobby::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void Lobby::Update(double delta) {
|
||||
Receive();
|
||||
}
|
||||
|
||||
void Lobby::Receive() {
|
||||
PacketData packet;
|
||||
while(netUtil->Receive()) {
|
||||
memcpy(&packet, netUtil->GetInData(), sizeof(PacketData));
|
||||
switch(packet.type) {
|
||||
// case PacketList::NONE:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::PING:
|
||||
// //
|
||||
// break;
|
||||
case PacketList::PONG:
|
||||
PushServer(&packet);
|
||||
break;
|
||||
// case PacketList::JOINREQUEST:
|
||||
// //
|
||||
// break;
|
||||
case PacketList::JOINCONFIRM: {
|
||||
PacketData p;
|
||||
memcpy(&p, netUtil->GetInData(), sizeof(PacketData));
|
||||
*playerID = p.joinConfirm.playerID;
|
||||
netUtil->Bind(&netUtil->GetInPacket()->address, 0);
|
||||
SetNextScene(SceneList::INGAME);
|
||||
}
|
||||
break;
|
||||
// case PacketList::DISCONNECT:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::SYNCHRONIZE:
|
||||
// //
|
||||
// break;
|
||||
#ifdef DEBUG
|
||||
//this might not be the end of the world; it only happens when the game ping is too low
|
||||
case PacketList::NEWPLAYER:
|
||||
cout << "WARNING: new player triggered unexpectedly" << endl;
|
||||
break;
|
||||
#endif
|
||||
// case PacketList::DELETEPLAYER:
|
||||
// //
|
||||
// break;
|
||||
// case PacketList::MOVEMENT:
|
||||
// //
|
||||
// break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void Lobby::Render(SDL_Surface* const screen) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->DrawTo(screen);
|
||||
}
|
||||
|
||||
//draw the server list, highlighting the selected server
|
||||
SDL_Rect clip;
|
||||
for (int i = 0; i < serverVector.size(); i++) {
|
||||
clip = listBox;
|
||||
clip.y += i * font.GetCharH();
|
||||
|
||||
//if a server has been selected, and this is the selected server
|
||||
if (selectedServer && selectedServer == &serverVector[i]) {
|
||||
//draw the orange box
|
||||
SDL_FillRect(screen, &clip, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||
}
|
||||
font.DrawStringTo(serverVector[i].name, screen, clip.x, clip.y);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void Lobby::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->MouseMotion(motion);
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->MouseButtonDown(button);
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (buttonMap["ping"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
PingNetwork();
|
||||
}
|
||||
else if (buttonMap["join"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
JoinRequest(selectedServer);
|
||||
}
|
||||
else if (buttonMap["back"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
//select a server (clicked within the bounds of the server box)
|
||||
else if (button.x > listBox.x && button.y > listBox.y && button.y < serverVector.size() * font.GetCharH() + listBox.y) {
|
||||
selectedServer = &serverVector[(button.y-listBox.y)/font.GetCharH()];
|
||||
}
|
||||
else {
|
||||
selectedServer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
void Lobby::PingNetwork() {
|
||||
//ping the network
|
||||
PacketData p;
|
||||
p.type = PacketList::PING;
|
||||
netUtil->Send("255.255.255.255", configUtil->Integer("server.port"), reinterpret_cast<void*>(&p), sizeof(PacketData));
|
||||
//reset the server list
|
||||
//TODO: enable this
|
||||
// serverVector.clear();
|
||||
}
|
||||
|
||||
void Lobby::PushServer(PacketData* packet) {
|
||||
ServerData s;
|
||||
s.name = packet->pong.metadata;
|
||||
s.address = netUtil->GetInPacket()->address;
|
||||
serverVector.push_back(s);
|
||||
}
|
||||
|
||||
void Lobby::JoinRequest(ServerData* server) {
|
||||
if (!server) {
|
||||
//CAN receive null
|
||||
return;
|
||||
}
|
||||
PacketData p;
|
||||
p.type = PacketList::JOINREQUEST;
|
||||
snprintf(p.joinRequest.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
|
||||
snprintf(p.joinRequest.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
|
||||
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(PacketData));
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
#ifndef LOBBY_HPP_
|
||||
#define LOBBY_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class Lobby : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
Lobby(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
|
||||
~Lobby();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void Receive();
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//utilities
|
||||
struct ServerData {
|
||||
std::string name;
|
||||
IPaddress address;
|
||||
};
|
||||
|
||||
void PingNetwork();
|
||||
void PushServer(PacketData*);
|
||||
void JoinRequest(ServerData*);
|
||||
|
||||
//globals
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
int* playerID;
|
||||
|
||||
//members
|
||||
RasterFont font;
|
||||
std::map<std::string, Button*> buttonMap;
|
||||
|
||||
//the list of servers on the screen
|
||||
std::vector<ServerData> serverVector;
|
||||
ServerData* selectedServer = nullptr;
|
||||
SDL_Rect listBox;
|
||||
};
|
||||
|
||||
#endif
|
||||
+27
-11
@@ -1,4 +1,25 @@
|
||||
#include "scene_manager.hpp"
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_application.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
@@ -6,21 +27,16 @@
|
||||
using namespace std;
|
||||
|
||||
int main(int, char**) {
|
||||
#ifdef DEBUG
|
||||
cout << "Beginning program" << endl;
|
||||
#endif
|
||||
cout << "Beginning client" << endl;
|
||||
try {
|
||||
SceneManager app;
|
||||
app.Init();
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
ClientApplication::GetInstance()->Init();
|
||||
ClientApplication::GetInstance()->Proc();
|
||||
ClientApplication::GetInstance()->Quit();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal error: " << e.what() << endl;
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
return 1;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
cout << "Clean exit" << endl;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,98 +0,0 @@
|
||||
#include "main_menu.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
MainMenu::MainMenu(ConfigUtility* cUtil, SurfaceManager* sMgr) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering MainMenu" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
|
||||
buttonMap["start"] = new Button(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Start");
|
||||
buttonMap["options"] = new Button(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Options");
|
||||
buttonMap["quit"] = new Button(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Quit");
|
||||
|
||||
buttonMap["testsystems"] = new Button(50, 250, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "TestSystems");
|
||||
}
|
||||
|
||||
MainMenu::~MainMenu() {
|
||||
for (auto it : buttonMap) {
|
||||
delete it.second;
|
||||
}
|
||||
buttonMap.clear();
|
||||
#ifdef DEBUG
|
||||
cout << "leaving MainMenu" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Render(SDL_Surface* const screen) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->DrawTo(screen);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->MouseMotion(motion);
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
for (auto it : buttonMap) {
|
||||
it.second->MouseButtonDown(button);
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (buttonMap["start"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::LOBBY);
|
||||
}
|
||||
if (buttonMap["options"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
//TODO
|
||||
}
|
||||
if (buttonMap["quit"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
QuitEvent();
|
||||
}
|
||||
if (buttonMap["testsystems"]->MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::TESTSYSTEMS);
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
#ifndef MAINMENU_HPP_
|
||||
#define MAINMENU_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
|
||||
#include "button.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
class MainMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
MainMenu(ConfigUtility*, SurfaceManager*);
|
||||
~MainMenu();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//globals
|
||||
ConfigUtility* configUtil;
|
||||
SurfaceManager* surfaceMgr;
|
||||
|
||||
//members
|
||||
std::map<std::string, Button*> buttonMap;
|
||||
};
|
||||
|
||||
#endif
|
||||
+13
-6
@@ -1,22 +1,26 @@
|
||||
#config
|
||||
INCLUDES=../common
|
||||
INCLUDES+=. scenes ../common ../common/graphics ../common/map ../common/network ../common/ui
|
||||
LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
LIB=../common/out/common.a -lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
|
||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
SRC=$(filter-out unit.cpp, $(wildcard *.cpp))
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
CSRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=out
|
||||
OUTDIR=../out
|
||||
OUT=$(addprefix $(OUTDIR)/,client)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
|
||||
$(MAKE) -C scenes
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
@@ -31,6 +35,9 @@ $(OUTDIR):
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
|
||||
@@ -1,93 +0,0 @@
|
||||
#include "player.hpp"
|
||||
|
||||
#define ANIMATION_SPEED 0.1
|
||||
#define WALKING_SPEED 140
|
||||
|
||||
Player::Player(SDL_Surface* s, int w, int h)
|
||||
: sprite(s, w, h)
|
||||
{
|
||||
}
|
||||
|
||||
void Player::Update(double delta) {
|
||||
if (motion.y > 0) {
|
||||
FaceDirection(Direction::SOUTH);
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
FaceDirection(Direction::NORTH);
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
FaceDirection(Direction::WEST);
|
||||
}
|
||||
else if (motion.x > 0) {
|
||||
FaceDirection(Direction::EAST);
|
||||
}
|
||||
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
sprite.SetInterval(ANIMATION_SPEED);
|
||||
constexpr double d = 1/sqrt(2);
|
||||
position += motion * d * delta;
|
||||
}
|
||||
else if (motion != 0) {
|
||||
sprite.SetInterval(ANIMATION_SPEED);
|
||||
position += motion * delta;
|
||||
}
|
||||
else {
|
||||
sprite.SetCurrentFrame(0);
|
||||
sprite.SetInterval(0);
|
||||
}
|
||||
sprite.Update(delta);
|
||||
}
|
||||
|
||||
void Player::WalkInDirection(Direction d) {
|
||||
switch(d) {
|
||||
case Direction::NORTH:
|
||||
if (motion.y >= 0) {
|
||||
motion.y -= WALKING_SPEED;
|
||||
}
|
||||
else {
|
||||
motion.y = -WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
case Direction::SOUTH:
|
||||
if (motion.y <= 0) {
|
||||
motion.y += WALKING_SPEED;
|
||||
}
|
||||
else {
|
||||
motion.y = WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
case Direction::WEST:
|
||||
if (motion.x >= 0) {
|
||||
motion.x -= WALKING_SPEED;
|
||||
}
|
||||
else {
|
||||
motion.x = -WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
case Direction::EAST:
|
||||
if (motion.x <= 0) {
|
||||
motion.x += WALKING_SPEED;
|
||||
}
|
||||
else {
|
||||
motion.x = WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Player::FaceDirection(Direction dir) {
|
||||
switch(dir) {
|
||||
case Direction::SOUTH:
|
||||
sprite.SetCurrentStrip(0);
|
||||
break;
|
||||
case Direction::NORTH:
|
||||
sprite.SetCurrentStrip(1);
|
||||
break;
|
||||
case Direction::WEST:
|
||||
sprite.SetCurrentStrip(2);
|
||||
break;
|
||||
case Direction::EAST:
|
||||
sprite.SetCurrentStrip(3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
#ifndef PLAYER_HPP_
|
||||
#define PLAYER_HPP_
|
||||
|
||||
#include "defines.hpp"
|
||||
#include "vector2.hpp"
|
||||
#include "sprite_sheet.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class Player {
|
||||
public:
|
||||
Player(SDL_Surface*, int w, int h);
|
||||
|
||||
void Update(double delta);
|
||||
|
||||
void WalkInDirection(Direction);
|
||||
|
||||
Vector2 SetPosition(Vector2 v) { return position = v; }
|
||||
Vector2 ShiftPosition(Vector2 v) { return position += v; }
|
||||
Vector2 GetPosition() const { return position; };
|
||||
|
||||
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||
Vector2 ShiftMotion(Vector2 v) { return motion += v; }
|
||||
Vector2 GetMotion() const { return motion; }
|
||||
|
||||
void DrawTo(SDL_Surface* const s) { sprite.DrawTo(s, position.x, position.y); }
|
||||
void FaceDirection(Direction);
|
||||
|
||||
SpriteSheet* GetSpriteSheet() { return &sprite; };
|
||||
private:
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
SpriteSheet sprite;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,117 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "player_character.hpp"
|
||||
|
||||
#define WALKING_SPEED 140
|
||||
|
||||
void PlayerCharacter::Update(double delta) {
|
||||
if (diagonal) {
|
||||
constexpr double d = 1.0/sqrt(2);
|
||||
position += motion * delta * d;
|
||||
}
|
||||
else {
|
||||
position += motion * delta;
|
||||
}
|
||||
sprite.Update(delta);
|
||||
}
|
||||
|
||||
void PlayerCharacter::AdjustDirection(Direction direction) {
|
||||
//shift the movement in this direction
|
||||
switch(direction) {
|
||||
case Direction::NORTH:
|
||||
if (motion.y >= 0) {
|
||||
motion.y -= WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
case Direction::SOUTH:
|
||||
if (motion.y <= 0) {
|
||||
motion.y += WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
case Direction::WEST:
|
||||
if (motion.x >= 0) {
|
||||
motion.x -= WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
case Direction::EAST:
|
||||
if (motion.x <= 0) {
|
||||
motion.x += WALKING_SPEED;
|
||||
}
|
||||
break;
|
||||
}
|
||||
//face the correct direction
|
||||
ResetDirection();
|
||||
}
|
||||
|
||||
void PlayerCharacter::FaceDirection(Direction direction) {
|
||||
//this function depends on the format of the sprite sheets
|
||||
switch(direction) {
|
||||
case Direction::NORTH:
|
||||
sprite.SetYIndex(1);
|
||||
break;
|
||||
case Direction::SOUTH:
|
||||
sprite.SetYIndex(0);
|
||||
break;
|
||||
case Direction::WEST:
|
||||
sprite.SetYIndex(2);
|
||||
break;
|
||||
case Direction::EAST:
|
||||
sprite.SetYIndex(3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCharacter::ResetDirection() {
|
||||
//base the direction on the character's movement
|
||||
if (motion.y > 0) {
|
||||
FaceDirection(Direction::SOUTH);
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
FaceDirection(Direction::NORTH);
|
||||
}
|
||||
else if (motion.x > 0) {
|
||||
FaceDirection(Direction::EAST);
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
FaceDirection(Direction::WEST);
|
||||
}
|
||||
ResetSpeed();
|
||||
}
|
||||
|
||||
void PlayerCharacter::ResetSpeed() {
|
||||
//diagonal
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
sprite.SetDelay(0.1);
|
||||
diagonal = true;
|
||||
}
|
||||
//cardinal
|
||||
else if (motion != 0) {
|
||||
sprite.SetDelay(0.1);
|
||||
diagonal = false;
|
||||
}
|
||||
//not moving
|
||||
else {
|
||||
sprite.SetDelay(0);
|
||||
sprite.SetXIndex(0);
|
||||
diagonal = false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef PLAYERCHARACTER_HPP_
|
||||
#define PLAYERCHARACTER_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include "sprite_sheet.hpp"
|
||||
|
||||
class PlayerCharacter {
|
||||
public:
|
||||
enum class Direction {
|
||||
NORTH, SOUTH, EAST, WEST
|
||||
};
|
||||
|
||||
PlayerCharacter() = default;
|
||||
~PlayerCharacter() = default;
|
||||
|
||||
void Update(double delta);
|
||||
|
||||
void DrawTo(SDL_Surface* const dest, int camX, int camY) { sprite.DrawTo(dest, position.x - camX, position.y - camY); }
|
||||
|
||||
//clunky code results in smooth movement and controls
|
||||
void AdjustDirection(Direction);
|
||||
void FaceDirection(Direction);
|
||||
void ResetDirection();
|
||||
void ResetSpeed();
|
||||
|
||||
//accessors and mutators
|
||||
Vector2 SetPosition(Vector2 v) { return position = v; }
|
||||
Vector2 ShiftPosition(Vector2 v) { return position += v; }
|
||||
Vector2 GetPosition() { return position; }
|
||||
|
||||
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||
Vector2 ShiftMotion(Vector2 v) { return motion += v; }
|
||||
Vector2 GetMotion() { return motion; }
|
||||
|
||||
SpriteSheet* GetSprite() { return &sprite; }
|
||||
private:
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
SpriteSheet sprite;
|
||||
|
||||
//for moving diagonally
|
||||
bool diagonal = false;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,53 +0,0 @@
|
||||
#include "player_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
PlayerManager::PlayerManager() {
|
||||
//
|
||||
}
|
||||
|
||||
PlayerManager::~PlayerManager() {
|
||||
DeleteAll();
|
||||
}
|
||||
|
||||
Player* PlayerManager::New(int index, SDL_Surface* avatarSheet) {
|
||||
if (playerMap.find(index) != playerMap.end()) {
|
||||
throw(std::runtime_error("This player's index is already taken"));
|
||||
}
|
||||
|
||||
return playerMap[index] = new Player(avatarSheet, avatarSheet->w/4, avatarSheet->h/4);
|
||||
}
|
||||
|
||||
Player* PlayerManager::Get(int index) {
|
||||
std::map<int, Player*>::iterator it = playerMap.find(index);
|
||||
if(it == playerMap.end()) {
|
||||
throw(std::runtime_error("Failed to find a player with that index"));
|
||||
}
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void PlayerManager::Delete(int index) {
|
||||
std::map<int, Player*>::iterator it = playerMap.find(index);
|
||||
delete it->second;
|
||||
playerMap.erase(it);
|
||||
}
|
||||
|
||||
void PlayerManager::UpdateAll(double delta) {
|
||||
for (auto it : playerMap) {
|
||||
it.second->Update(delta);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerManager::DrawAllTo(SDL_Surface* dest) {
|
||||
for (auto it : playerMap) {
|
||||
it.second->DrawTo(dest);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerManager::DeleteAll() {
|
||||
for (auto it : playerMap) {
|
||||
delete it.second;
|
||||
}
|
||||
playerMap.clear();
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
#ifndef PLAYERMANAGER_HPP_
|
||||
#define PLAYERMANAGER_HPP_
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
class PlayerManager {
|
||||
public:
|
||||
PlayerManager();
|
||||
~PlayerManager();
|
||||
|
||||
Player* New(int index, SDL_Surface* avatarSheet);
|
||||
Player* Get(int index);
|
||||
void Delete(int index);
|
||||
|
||||
void UpdateAll(double delta);
|
||||
void DrawAllTo(SDL_Surface* dest);
|
||||
void DeleteAll();
|
||||
|
||||
Player* operator[](int i) { return Get(i); }
|
||||
private:
|
||||
std::map<int, Player*> playerMap;
|
||||
};
|
||||
|
||||
#endif
|
||||
+27
-8
@@ -1,21 +1,40 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SCENELIST_HPP_
|
||||
#define SCENELIST_HPP_
|
||||
|
||||
enum class SceneList {
|
||||
//these are reserved
|
||||
QUIT, //doubles as "up one scene" in nested scenes
|
||||
QUIT,
|
||||
CONTINUE,
|
||||
FIRST,
|
||||
|
||||
//custom indexes
|
||||
TESTSYSTEMS,
|
||||
SPLASH,
|
||||
SPLASHSCREEN,
|
||||
MAINMENU,
|
||||
INGAME,
|
||||
|
||||
//subscenes
|
||||
LOBBY,
|
||||
COMBAT,
|
||||
OPTIONSMENU,
|
||||
LOBBYMENU,
|
||||
INWORLD,
|
||||
INCOMBAT,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
#include "scene_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
|
||||
//-------------------------
|
||||
//Scene headers
|
||||
//-------------------------
|
||||
|
||||
//Add the custom scene headers here
|
||||
#include "test_systems.hpp"
|
||||
|
||||
#include "splash.hpp"
|
||||
#include "main_menu.hpp"
|
||||
#include "lobby.hpp"
|
||||
#include "in_game.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
SceneManager::SceneManager() {
|
||||
//
|
||||
}
|
||||
|
||||
SceneManager::~SceneManager() {
|
||||
UnloadScene();
|
||||
}
|
||||
|
||||
void SceneManager::Init() {
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
}
|
||||
if (SDLNet_Init()) {
|
||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
|
||||
configUtil.Load("rsc/config.cfg");
|
||||
netUtil.Open(0, sizeof(PacketData));
|
||||
|
||||
//set the screen from the config file
|
||||
int flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
|
||||
if (configUtil.Boolean("screen.f")) {
|
||||
flags |= SDL_FULLSCREEN;
|
||||
}
|
||||
BaseScene::SetScreen(configUtil.Integer("screen.w"),configUtil.Integer("screen.h"),0,flags);
|
||||
}
|
||||
|
||||
void SceneManager::Proc() {
|
||||
LoadScene(SceneList::FIRST);
|
||||
|
||||
//prepare the time system
|
||||
typedef std::chrono::high_resolution_clock Clock;
|
||||
|
||||
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
|
||||
Clock::time_point simTime = Clock::now();
|
||||
Clock::time_point realTime;
|
||||
|
||||
//The main loop
|
||||
while(activeScene->GetNextScene() != SceneList::QUIT) {
|
||||
//switch scenes when necessary
|
||||
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
|
||||
LoadScene(activeScene->GetNextScene());
|
||||
continue;
|
||||
}
|
||||
|
||||
//update the current time
|
||||
realTime = Clock::now();
|
||||
|
||||
//simulate game time
|
||||
while (simTime < realTime) {
|
||||
//call each user defined function
|
||||
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
|
||||
simTime += delta;
|
||||
}
|
||||
|
||||
//draw the game to the screen
|
||||
activeScene->RenderFrame();
|
||||
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
UnloadScene();
|
||||
}
|
||||
|
||||
void SceneManager::Quit() {
|
||||
UnloadScene();
|
||||
SDLNet_Quit();
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Private access members
|
||||
//-------------------------
|
||||
|
||||
void SceneManager::LoadScene(SceneList sceneIndex) {
|
||||
UnloadScene();
|
||||
|
||||
switch(sceneIndex) {
|
||||
//add scene creation calls here
|
||||
case SceneList::TESTSYSTEMS:
|
||||
activeScene = new TestSystems(&configUtil, &surfaceMgr, &netUtil);
|
||||
break;
|
||||
|
||||
case SceneList::FIRST:
|
||||
case SceneList::SPLASH:
|
||||
activeScene = new Splash(&configUtil, &surfaceMgr);
|
||||
break;
|
||||
case SceneList::MAINMENU:
|
||||
activeScene = new MainMenu(&configUtil, &surfaceMgr);
|
||||
break;
|
||||
case SceneList::LOBBY:
|
||||
activeScene = new Lobby(&configUtil, &surfaceMgr, &netUtil, &playerID);
|
||||
break;
|
||||
case SceneList::INGAME:
|
||||
activeScene = new InGame(&configUtil, &surfaceMgr, &netUtil, &playerID);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw(std::logic_error("Failed to recognize the scene index"));
|
||||
}
|
||||
}
|
||||
|
||||
void SceneManager::UnloadScene() {
|
||||
delete activeScene;
|
||||
activeScene = nullptr;
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
#ifndef SCENEMANAGER_HPP_
|
||||
#define SCENEMANAGER_HPP_
|
||||
|
||||
#include "scene_list.hpp"
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class SceneManager {
|
||||
public:
|
||||
//Public access members
|
||||
SceneManager();
|
||||
~SceneManager();
|
||||
|
||||
void Init();
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
//Private access members
|
||||
void LoadScene(SceneList sceneIndex);
|
||||
void UnloadScene();
|
||||
|
||||
BaseScene* activeScene = nullptr;
|
||||
|
||||
//globals
|
||||
ConfigUtility configUtil;
|
||||
SurfaceManager surfaceMgr;
|
||||
UDPNetworkUtility netUtil;
|
||||
int playerID = -1;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -34,7 +34,7 @@ SDL_Surface* BaseScene::screen = nullptr;
|
||||
//-------------------------
|
||||
|
||||
BaseScene::BaseScene() {
|
||||
nextScene = SceneList::CONTINUE;
|
||||
//
|
||||
}
|
||||
|
||||
BaseScene::~BaseScene() {
|
||||
@@ -28,18 +28,18 @@
|
||||
|
||||
class BaseScene {
|
||||
public:
|
||||
/* Public access members */
|
||||
//Public access members
|
||||
BaseScene();
|
||||
virtual ~BaseScene();
|
||||
|
||||
/* Program control */
|
||||
//Program control
|
||||
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
|
||||
static SDL_Surface* GetScreen();
|
||||
|
||||
SceneList SetNextScene(SceneList sceneIndex);
|
||||
SceneList GetNextScene() const;
|
||||
|
||||
/* Frame loop */
|
||||
//Frame loop
|
||||
virtual void RunFrame(double delta);
|
||||
virtual void RenderFrame();
|
||||
|
||||
@@ -50,7 +50,7 @@ protected:
|
||||
virtual void FrameEnd() {}
|
||||
virtual void Render(SDL_Surface* const screen) {}
|
||||
|
||||
/* Event handlers */
|
||||
//Event handlers
|
||||
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
|
||||
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
|
||||
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
|
||||
@@ -68,7 +68,7 @@ protected:
|
||||
|
||||
private:
|
||||
static SDL_Surface* screen;
|
||||
SceneList nextScene;
|
||||
SceneList nextScene = SceneList::CONTINUE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,82 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "in_combat.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InCombat::InCombat() {
|
||||
//
|
||||
}
|
||||
|
||||
InCombat::~InCombat() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void InCombat::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef INCOMBAT_HPP_
|
||||
#define INCOMBAT_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
class InCombat : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
InCombat();
|
||||
~InCombat();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,499 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "in_world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <stdexcept>
|
||||
|
||||
//debugging
|
||||
#include <iostream>
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
|
||||
config(*argConfig),
|
||||
network(*argNetwork),
|
||||
clientIndex(*argClientIndex)
|
||||
{
|
||||
//setup the utility objects
|
||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
disconnectButton.SetImage(&buttonImage);
|
||||
disconnectButton.SetFont(&font);
|
||||
shutDownButton.SetImage(&buttonImage);
|
||||
shutDownButton.SetFont(&font);
|
||||
|
||||
//set the button positions
|
||||
disconnectButton.SetX(50);
|
||||
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
|
||||
shutDownButton.SetX(50);
|
||||
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
|
||||
|
||||
//set the button texts
|
||||
disconnectButton.SetText("Disconnect");
|
||||
shutDownButton.SetText("Shut Down");
|
||||
|
||||
//load the tilesheet
|
||||
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
||||
|
||||
//setup the map object
|
||||
mapPager.SetRegionWidth(REGION_WIDTH);
|
||||
mapPager.SetRegionHeight(REGION_HEIGHT);
|
||||
mapPager.SetRegionDepth(REGION_DEPTH);
|
||||
|
||||
//create the server-side player object
|
||||
NetworkPacket packet;
|
||||
packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
|
||||
packet.playerInfo.clientIndex = clientIndex;
|
||||
snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
|
||||
snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
|
||||
packet.playerInfo.position = {0,0};
|
||||
packet.playerInfo.motion = {0,0};
|
||||
|
||||
//send it
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
|
||||
//request a sync
|
||||
packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
|
||||
//debug
|
||||
// RequestRegion(0, 0);
|
||||
}
|
||||
|
||||
InWorld::~InWorld() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void InWorld::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::Update(double delta) {
|
||||
NetworkPacket packet;
|
||||
|
||||
//suck in all waiting packets
|
||||
while(network.Receive()) {
|
||||
deserialize(&packet, network.GetInData());
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
HandlePacket(packet);
|
||||
}
|
||||
|
||||
//update the characters
|
||||
for (auto& it : playerCharacters) {
|
||||
it.second.Update(delta);
|
||||
}
|
||||
//TODO: sort the players and entities by Y position
|
||||
|
||||
//update the camera
|
||||
if(localCharacter) {
|
||||
camera.x = localCharacter->GetPosition().x - camera.marginX;
|
||||
camera.y = localCharacter->GetPosition().y - camera.marginY;
|
||||
}
|
||||
|
||||
//check the map
|
||||
UpdateMap();
|
||||
}
|
||||
|
||||
void InWorld::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::RenderFrame() {
|
||||
// SDL_FillRect(GetScreen(), 0, 0);
|
||||
Render(GetScreen());
|
||||
SDL_Flip(GetScreen());
|
||||
}
|
||||
|
||||
void InWorld::Render(SDL_Surface* const screen) {
|
||||
//draw the map
|
||||
for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); it++) {
|
||||
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
|
||||
}
|
||||
|
||||
//draw characters
|
||||
for (auto& it : playerCharacters) {
|
||||
it.second.DrawTo(screen, camera.x, camera.y);
|
||||
}
|
||||
|
||||
//draw UI
|
||||
disconnectButton.DrawTo(screen);
|
||||
shutDownButton.DrawTo(screen);
|
||||
|
||||
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
|
||||
|
||||
fps.Calculate();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void InWorld::QuitEvent() {
|
||||
//exit the game AND the server
|
||||
RequestDisconnect();
|
||||
}
|
||||
|
||||
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
disconnectButton.MouseMotion(motion);
|
||||
shutDownButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
disconnectButton.MouseButtonDown(button);
|
||||
shutDownButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
RequestDisconnect();
|
||||
}
|
||||
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
RequestShutDown();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE: {
|
||||
QuitEvent();
|
||||
}
|
||||
break;
|
||||
|
||||
//player movement
|
||||
case SDLK_LEFT:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
|
||||
SendState();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_RIGHT:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
|
||||
SendState();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_UP:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
|
||||
SendState();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_DOWN:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
|
||||
SendState();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
//player movement
|
||||
case SDLK_LEFT:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
|
||||
SendState();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_RIGHT:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
|
||||
SendState();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_UP:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
|
||||
SendState();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_DOWN:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
|
||||
SendState();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Network handlers
|
||||
//-------------------------
|
||||
|
||||
void InWorld::HandlePacket(NetworkPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
HandleDisconnect(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
HandlePlayerNew(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
HandlePlayerDelete(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
HandlePlayerUpdate(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::REGION_CONTENT:
|
||||
HandleRegionContent(packet);
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnect(NetworkPacket packet) {
|
||||
network.Unbind(Channels::SERVER);
|
||||
clientIndex = -1;
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
|
||||
void InWorld::HandlePlayerNew(NetworkPacket packet) {
|
||||
if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
|
||||
throw(std::runtime_error("Cannot create duplicate players"));
|
||||
}
|
||||
|
||||
playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
|
||||
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
|
||||
|
||||
//catch this client's player object
|
||||
if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
|
||||
playerIndex = packet.playerInfo.playerIndex;
|
||||
localCharacter = &playerCharacters[playerIndex];
|
||||
//setup the camera
|
||||
camera.width = GetScreen()->w;
|
||||
camera.height = GetScreen()->h;
|
||||
//center on the player's character
|
||||
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
|
||||
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandlePlayerDelete(NetworkPacket packet) {
|
||||
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
|
||||
throw(std::runtime_error("Cannot delete non-existant players"));
|
||||
}
|
||||
|
||||
playerCharacters.erase(packet.playerInfo.playerIndex);
|
||||
|
||||
//catch this client's player object
|
||||
if (packet.playerInfo.clientIndex == clientIndex) {
|
||||
playerIndex = -1;
|
||||
localCharacter = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
|
||||
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
|
||||
HandlePlayerNew(packet);
|
||||
return;
|
||||
}
|
||||
|
||||
//update only if the message didn't originate from here
|
||||
if (packet.playerInfo.clientIndex != clientIndex) {
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
|
||||
}
|
||||
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
|
||||
}
|
||||
|
||||
void InWorld::HandleRegionContent(NetworkPacket packet) {
|
||||
//replace existing regions
|
||||
if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
||||
mapPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||
}
|
||||
mapPager.PushRegion(packet.regionInfo.region);
|
||||
packet.regionInfo.region = nullptr;
|
||||
|
||||
//debugging
|
||||
cout << "Received region: " << packet.regionInfo.x << ", " << packet.regionInfo.y << endl;
|
||||
if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
||||
cout << "Success" << endl;
|
||||
}
|
||||
else {
|
||||
cout << "Failure" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Server control
|
||||
//-------------------------
|
||||
|
||||
void InWorld::SendState() {
|
||||
NetworkPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//pack the packet
|
||||
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||
packet.playerInfo.clientIndex = clientIndex;
|
||||
packet.playerInfo.playerIndex = playerIndex;
|
||||
packet.playerInfo.position = localCharacter->GetPosition();
|
||||
packet.playerInfo.motion = localCharacter->GetMotion();
|
||||
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void InWorld::RequestDisconnect() {
|
||||
NetworkPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//send a disconnect request
|
||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void InWorld::RequestShutDown() {
|
||||
NetworkPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//send a shutdown request
|
||||
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void InWorld::RequestRegion(int x, int y) {
|
||||
NetworkPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//pack the region's data
|
||||
packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
|
||||
packet.regionInfo.x = x;
|
||||
packet.regionInfo.y = y;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
int InWorld::CheckBufferDistance(Region* const region) {
|
||||
/* DOCUMENTATION
|
||||
* This algorithm is extremely complex and involed, but initial tests show
|
||||
* that it gives the right answers. The purpose is to determine how far off screen
|
||||
* a certain region is, so that it can be unloaded when necessary.
|
||||
*
|
||||
* If the region is actually onscreen, then there's no reason to run the rest, so
|
||||
* the algorithm corrects for the camera's location, before checking the bounds of
|
||||
* the screen.
|
||||
*
|
||||
* The next part is tricky. If X or Y is negative, then it is divided by the
|
||||
* graphical size of the regions, resulting in a usable integer, representing how
|
||||
* far from the screen it is in "region units". If, however, X or Y is larger than
|
||||
* 0, than first, the size of the screen is subtracted from that variable, before
|
||||
* it is then divided by the graphical size of a region. Finally, to compensate for
|
||||
* the off by one error, 1 is added at the end.
|
||||
*
|
||||
* Since only the magnitude of the distance in either direction is needed, this
|
||||
* method returns the largest absolute value of X or Y.
|
||||
*
|
||||
* The final result of this algorithm is an integer representing how far, rounded
|
||||
* up, a certain region is from the screen's edges in any direction, measured in
|
||||
* "region units". This algorithm may be flawed, in which case, I recommend simply
|
||||
* replacing it with a boolean check, to see if the region's distance from the player
|
||||
* is larger than a certain value. This algorithm lacks the advantages I initially
|
||||
* expected, so that may be beneficial at some point.
|
||||
*/
|
||||
|
||||
//locations relative to the camera
|
||||
int x = region->GetX() - camera.x;
|
||||
int y = region->GetY() - camera.y;
|
||||
|
||||
//if the region is visible, return -1
|
||||
if (x >= -mapPager.GetRegionWidth() * tileSheet.GetTileW() && x < camera.width &&
|
||||
y >= -mapPager.GetRegionHeight() * tileSheet.GetTileH() && y < camera.height) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
//prune the screen's area from the algorithm; get the pseudo-indexes
|
||||
if (x < 0) x /= (mapPager.GetRegionWidth() * tileSheet.GetTileW());
|
||||
if (y < 0) y /= (mapPager.GetRegionHeight() * tileSheet.GetTileH());
|
||||
if (x > 0) x = (x - camera.width) / (mapPager.GetRegionWidth() * tileSheet.GetTileW()) + 1;
|
||||
if (y > 0) y = (y - camera.height) / (mapPager.GetRegionHeight() * tileSheet.GetTileH()) + 1;
|
||||
|
||||
//return the pseudo-index with the greatest magnitude
|
||||
return std::max(abs(x), abs(y));
|
||||
}
|
||||
|
||||
void InWorld::UpdateMap() {
|
||||
//prune distant regions
|
||||
for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); /* EMPTY */) {
|
||||
if (CheckBufferDistance(*it) > 2) {
|
||||
//debugging
|
||||
cout << "unloading: " << (*it)->GetX() << ", " << (*it)->GetY() << endl;
|
||||
|
||||
mapPager.UnloadRegion((*it)->GetX(), (*it)->GetY());
|
||||
|
||||
//reset
|
||||
it = mapPager.GetContainer()->begin();
|
||||
continue;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
|
||||
//TODO: make the region units official
|
||||
int regionUnitX = mapPager.GetRegionWidth() * tileSheet.GetTileW();
|
||||
int regionUnitY = mapPager.GetRegionHeight() * tileSheet.GetTileH();
|
||||
|
||||
//request empty regions, including buffers (-1 & +1 region unit)
|
||||
for (int i = snapToBase(regionUnitX, camera.x - regionUnitX); i <= snapToBase(regionUnitX, camera.x + camera.width + regionUnitX); i += regionUnitX) {
|
||||
for (int j = snapToBase(regionUnitY, camera.y - regionUnitY); j <= snapToBase(regionUnitY, camera.y + camera.height + regionUnitY); j += regionUnitY) {
|
||||
if (!mapPager.FindRegion(i, j)) {
|
||||
RequestRegion(i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef INWORLD_HPP_
|
||||
#define INWORLD_HPP_
|
||||
|
||||
//maps
|
||||
#include "map_generator.hpp"
|
||||
#include "map_file_format.hpp"
|
||||
#include "region_pager.hpp"
|
||||
|
||||
//networking
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "network_packet.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
//graphics
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
#include "tile_sheet.hpp"
|
||||
|
||||
//common
|
||||
#include "config_utility.hpp"
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
#include "player_character.hpp"
|
||||
|
||||
//STL
|
||||
#include <map>
|
||||
|
||||
class InWorld : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
||||
~InWorld();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void RenderFrame();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void QuitEvent();
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//Network handlers
|
||||
void HandlePacket(NetworkPacket);
|
||||
void HandleDisconnect(NetworkPacket);
|
||||
void HandlePlayerNew(NetworkPacket);
|
||||
void HandlePlayerDelete(NetworkPacket);
|
||||
void HandlePlayerUpdate(NetworkPacket);
|
||||
void HandleRegionContent(NetworkPacket);
|
||||
|
||||
//Server control
|
||||
void SendState();
|
||||
void RequestDisconnect();
|
||||
void RequestShutDown();
|
||||
void RequestRegion(int x, int y);
|
||||
|
||||
//utilities
|
||||
int CheckBufferDistance(Region* const);
|
||||
void UpdateMap();
|
||||
|
||||
//globals
|
||||
ConfigUtility& config;
|
||||
FrameRate fps;
|
||||
UDPNetworkUtility& network;
|
||||
int& clientIndex;
|
||||
|
||||
//graphics
|
||||
Image buttonImage;
|
||||
RasterFont font;
|
||||
TileSheet tileSheet;
|
||||
|
||||
//map
|
||||
RegionPager<BlankGenerator, DummyFormat> mapPager;
|
||||
|
||||
//UI
|
||||
Button disconnectButton;
|
||||
Button shutDownButton;
|
||||
struct {
|
||||
int x = 0, y = 0;
|
||||
int width = 0, height = 0;
|
||||
int marginX = 0, marginY = 0;
|
||||
} camera;
|
||||
|
||||
//game
|
||||
std::map<int, PlayerCharacter> playerCharacters;
|
||||
PlayerCharacter* localCharacter = nullptr;
|
||||
int playerIndex = -1;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,204 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "lobby_menu.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
|
||||
config(*argConfig),
|
||||
network(*argNetwork),
|
||||
clientIndex(*argClientIndex)
|
||||
{
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
search.SetImage(&image);
|
||||
search.SetFont(&font);
|
||||
join.SetImage(&image);
|
||||
join.SetFont(&font);
|
||||
back.SetImage(&image);
|
||||
back.SetFont(&font);
|
||||
|
||||
//set the button positions
|
||||
search.SetX(50);
|
||||
search.SetY(50 + image.GetClipH() * 0);
|
||||
join.SetX(50);
|
||||
join.SetY(50 + image.GetClipH() * 1);
|
||||
back.SetX(50);
|
||||
back.SetY(50 + image.GetClipH() * 2);
|
||||
|
||||
//set the button texts
|
||||
search.SetText("Search");
|
||||
join.SetText("Join");
|
||||
back.SetText("Back");
|
||||
|
||||
//set the server list's position
|
||||
listBox = {300, 50, 200, font.GetCharH()};
|
||||
}
|
||||
|
||||
LobbyMenu::~LobbyMenu() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void LobbyMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void LobbyMenu::Update(double delta) {
|
||||
//suck in all waiting packets
|
||||
NetworkPacket packet;
|
||||
while(network.Receive()) {
|
||||
deserialize(&packet, network.GetInData());
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
HandlePacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
void LobbyMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void LobbyMenu::Render(SDL_Surface* const screen) {
|
||||
search.DrawTo(screen);
|
||||
join.DrawTo(screen);
|
||||
back.DrawTo(screen);
|
||||
for (int i = 0; i < serverInfo.size(); i++) {
|
||||
//draw the selected server's highlight
|
||||
if (selection == &serverInfo[i]) {
|
||||
SDL_Rect r = listBox;
|
||||
r.y += i * listBox.h;
|
||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||
}
|
||||
|
||||
//draw the server name
|
||||
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
search.MouseMotion(motion);
|
||||
join.MouseMotion(motion);
|
||||
back.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
search.MouseButtonDown(button);
|
||||
join.MouseButtonDown(button);
|
||||
back.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
//the vars
|
||||
NetworkPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//broadcast to the network, or a specific server
|
||||
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
|
||||
|
||||
//reset the server list
|
||||
serverInfo.clear();
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
|
||||
//the vars
|
||||
NetworkPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//join the selected server
|
||||
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
|
||||
else if (
|
||||
//has the user selected a server on the list?
|
||||
button.x > listBox.x &&
|
||||
button.x < listBox.x + listBox.w &&
|
||||
button.y > listBox.y &&
|
||||
button.y < listBox.y + listBox.h * serverInfo.size()
|
||||
) {
|
||||
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
||||
}
|
||||
else {
|
||||
selection = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
|
||||
void LobbyMenu::HandlePacket(NetworkPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE: {
|
||||
ServerInformation server;
|
||||
server.name = packet.serverInfo.name;
|
||||
server.address = packet.meta.srcAddress;
|
||||
serverInfo.push_back(server);
|
||||
}
|
||||
break;
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
clientIndex = packet.clientInfo.index;
|
||||
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
break;
|
||||
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef LOBBYMENU_HPP_
|
||||
#define LOBBYMENU_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "network_packet.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
class LobbyMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
||||
~LobbyMenu();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
void HandlePacket(NetworkPacket);
|
||||
|
||||
//global
|
||||
ConfigUtility& config;
|
||||
UDPNetworkUtility& network;
|
||||
int& clientIndex;
|
||||
|
||||
//members
|
||||
Image image;
|
||||
RasterFont font;
|
||||
Button search;
|
||||
Button join;
|
||||
Button back;
|
||||
|
||||
//server list
|
||||
struct ServerInformation {
|
||||
std::string name;
|
||||
IPaddress address;
|
||||
};
|
||||
|
||||
std::vector<ServerInformation> serverInfo;
|
||||
|
||||
//a terrible hack, forgive me
|
||||
//I'd love a proper gui system for this
|
||||
SDL_Rect listBox;
|
||||
ServerInformation* selection = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,122 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "main_menu.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
MainMenu::MainMenu(ConfigUtility* const argConfig):
|
||||
config(*argConfig)
|
||||
{
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
startButton.SetImage(&image);
|
||||
startButton.SetFont(&font);
|
||||
optionsButton.SetImage(&image);
|
||||
optionsButton.SetFont(&font);
|
||||
quitButton.SetImage(&image);
|
||||
quitButton.SetFont(&font);
|
||||
|
||||
//set the button positions
|
||||
startButton.SetX(50);
|
||||
startButton.SetY(50 + image.GetClipH() * 0);
|
||||
optionsButton.SetX(50);
|
||||
optionsButton.SetY(50 + image.GetClipH() * 1);
|
||||
quitButton.SetX(50);
|
||||
quitButton.SetY(50 + image.GetClipH() * 2);
|
||||
|
||||
//set the button texts
|
||||
startButton.SetText("Start");
|
||||
optionsButton.SetText("Options");
|
||||
quitButton.SetText("Quit");
|
||||
}
|
||||
|
||||
MainMenu::~MainMenu() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Render(SDL_Surface* const screen) {
|
||||
startButton.DrawTo(screen);
|
||||
optionsButton.DrawTo(screen);
|
||||
quitButton.DrawTo(screen);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
startButton.MouseMotion(motion);
|
||||
optionsButton.MouseMotion(motion);
|
||||
quitButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
startButton.MouseButtonDown(button);
|
||||
optionsButton.MouseButtonDown(button);
|
||||
quitButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::LOBBYMENU);
|
||||
}
|
||||
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::OPTIONSMENU);
|
||||
}
|
||||
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
QuitEvent();
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MAINMENU_HPP_
|
||||
#define MAINMENU_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
class MainMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
MainMenu(ConfigUtility* const);
|
||||
~MainMenu();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//globals
|
||||
ConfigUtility& config;
|
||||
|
||||
//members
|
||||
Image image;
|
||||
RasterFont font;
|
||||
Button startButton;
|
||||
Button optionsButton;
|
||||
Button quitButton;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,43 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../../common ../../common/graphics ../../common/map ../../common/network ../../common/ui
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
CSRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,libclient.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,102 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "options_menu.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
|
||||
config(*argConfig)
|
||||
{
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
backButton.SetImage(&image);
|
||||
backButton.SetFont(&font);
|
||||
|
||||
//set the button positions
|
||||
backButton.SetX(50);
|
||||
backButton.SetY(50 + image.GetClipH() * 0);
|
||||
|
||||
//set the button texts
|
||||
backButton.SetText("Back");
|
||||
}
|
||||
|
||||
OptionsMenu::~OptionsMenu() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void OptionsMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::Render(SDL_Surface* const screen) {
|
||||
backButton.DrawTo(screen);
|
||||
|
||||
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
backButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
backButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef OPTIONSMENU_HPP_
|
||||
#define OPTIONSMENU_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
class OptionsMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
OptionsMenu(ConfigUtility* const);
|
||||
~OptionsMenu();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//globals
|
||||
ConfigUtility& config;
|
||||
|
||||
//members
|
||||
Image image;
|
||||
RasterFont font;
|
||||
Button backButton;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,51 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "splash_screen.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
SplashScreen::SplashScreen(ConfigUtility* const argConfig):
|
||||
config(*argConfig)
|
||||
{
|
||||
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
|
||||
startTick = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
SplashScreen::~SplashScreen() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void SplashScreen::Update(double delta) {
|
||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void SplashScreen::Render(SDL_Surface* const screen) {
|
||||
logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
|
||||
}
|
||||
@@ -19,36 +19,33 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SPLASHSCREEN_HPP_
|
||||
#define SPLASHSCREEN_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
Image::Image(SDL_Surface* p) {
|
||||
SetSurface(p);
|
||||
}
|
||||
#include <chrono>
|
||||
|
||||
Image::Image(SDL_Surface* p, SDL_Rect r) {
|
||||
SetSurface(p, r);
|
||||
}
|
||||
class SplashScreen : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
SplashScreen(ConfigUtility* const);
|
||||
~SplashScreen();
|
||||
|
||||
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
|
||||
if (!(surface = p)) {
|
||||
clip = {0, 0, 0, 0};
|
||||
}
|
||||
else {
|
||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
protected:
|
||||
//Frame loop
|
||||
void Update(double delta);
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
SDL_Surface* Image::SetSurface(SDL_Surface* const p, SDL_Rect r) {
|
||||
surface = p;
|
||||
clip = r;
|
||||
return surface;
|
||||
}
|
||||
//globals
|
||||
ConfigUtility& config;
|
||||
|
||||
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
|
||||
if (!surface) {
|
||||
return;
|
||||
}
|
||||
SDL_Rect sclip = clip, dclip = {x,y};
|
||||
SDL_BlitSurface(surface, &sclip, dest, &dclip);
|
||||
}
|
||||
//members
|
||||
std::chrono::steady_clock::time_point startTick;
|
||||
Image logo;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,62 +0,0 @@
|
||||
#include "splash.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
Splash::Splash(ConfigUtility* cUtil, SurfaceManager* sMgr) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering Splash" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
|
||||
logo = new Image(surfaceMgr->Load("splash-logo", configUtil->String("logos") + "/krstudios.bmp"));
|
||||
}
|
||||
|
||||
Splash::~Splash() {
|
||||
delete logo;
|
||||
surfaceMgr->Free("splash-logo");
|
||||
#ifdef DEBUG
|
||||
cout << "leaving Splash" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Splash::RunFrame(double delta) {
|
||||
//skip any event handling here
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event));
|
||||
|
||||
//draw the logo in the middle of the screen
|
||||
int x = (GetScreen()->w - logo->GetClipW()) / 2;
|
||||
int y = (GetScreen()->h - logo->GetClipH()) / 2;
|
||||
|
||||
logo->DrawTo(GetScreen(),x,y);
|
||||
SDL_Flip(GetScreen());
|
||||
|
||||
//load the resources ONCE
|
||||
if (!loaded) {
|
||||
loaded = true;
|
||||
LoadResources();
|
||||
}
|
||||
|
||||
//wait X seconds
|
||||
if (Clock::now() - start > std::chrono::duration<int>(1)) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void Splash::LoadResources() {
|
||||
//load the global resources here
|
||||
surfaceMgr->Load("font", configUtil->String("fonts") + "/pokemon_dark_font.bmp");
|
||||
surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
|
||||
surfaceMgr->Load("elliot", configUtil->String("sprites") + "/elliot2.bmp");
|
||||
surfaceMgr->Load("coa", configUtil->String("sprites") + "/coa2.bmp");
|
||||
surfaceMgr->Load("flower", configUtil->String("sprites") + "/aniflower.bmp");
|
||||
surfaceMgr->Load("terrain", configUtil->String("tilesets") + "/terrain.bmp");
|
||||
//TODO
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
#ifndef SPLASH_HPP_
|
||||
#define SPLASH_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class Splash : public BaseScene {
|
||||
public:
|
||||
Splash(ConfigUtility*, SurfaceManager*);
|
||||
~Splash();
|
||||
|
||||
protected:
|
||||
typedef std::chrono::high_resolution_clock Clock;
|
||||
void RunFrame(double delta);
|
||||
void RenderFrame() {};
|
||||
|
||||
void LoadResources();
|
||||
|
||||
//globals
|
||||
ConfigUtility* configUtil;
|
||||
SurfaceManager* surfaceMgr;
|
||||
|
||||
//members
|
||||
bool loaded = false;
|
||||
Clock::time_point start = Clock::now();
|
||||
Image* logo = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,170 +0,0 @@
|
||||
#include "test_systems.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
#include "splash.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
TestSystems::TestSystems(ConfigUtility* cUtil, SurfaceManager* sMgr, UDPNetworkUtility* nUtil) {
|
||||
#ifdef DEBUG
|
||||
cout << "entering TestSystems" << endl;
|
||||
#endif
|
||||
configUtil = cUtil;
|
||||
surfaceMgr = sMgr;
|
||||
netUtil = nUtil;
|
||||
|
||||
playerCounter = currentPlayer = 0;
|
||||
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("elliot"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
|
||||
playerMgr.New(playerCounter++, surfaceMgr->Get("coa"));
|
||||
|
||||
font.SetSurface(surfaceMgr->Get("font"));
|
||||
}
|
||||
|
||||
TestSystems::~TestSystems() {
|
||||
playerMgr.DeleteAll();
|
||||
#ifdef DEBUG
|
||||
cout << "leaving TestSystems" << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void TestSystems::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void TestSystems::Update(double delta) {
|
||||
playerMgr.UpdateAll(delta);
|
||||
}
|
||||
|
||||
void TestSystems::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
string IToS(int i) {
|
||||
char buffer[20];
|
||||
memset(buffer, 0, 20);
|
||||
sprintf(buffer, "%d", i);
|
||||
return string(buffer);
|
||||
}
|
||||
|
||||
void TestSystems::Render(SDL_Surface* const screen) {
|
||||
FrameRate::Calculate();
|
||||
playerMgr.DrawAllTo(screen);
|
||||
font.DrawStringTo("FPS: " + IToS(FrameRate::GetFrameRate()), screen, 16, 16);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void TestSystems::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
void TestSystems::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void TestSystems::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void TestSystems::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
|
||||
case SDLK_w:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
SendMessage("move up");
|
||||
break;
|
||||
case SDLK_s:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
SendMessage("move down");
|
||||
break;
|
||||
case SDLK_a:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
SendMessage("move left");
|
||||
break;
|
||||
case SDLK_d:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
SendMessage("move right");
|
||||
break;
|
||||
|
||||
case SDLK_1:
|
||||
SwitchToPlayer(0);
|
||||
break;
|
||||
case SDLK_2:
|
||||
SwitchToPlayer(1);
|
||||
break;
|
||||
case SDLK_3:
|
||||
SwitchToPlayer(2);
|
||||
break;
|
||||
case SDLK_4:
|
||||
SwitchToPlayer(3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TestSystems::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
break;
|
||||
case SDLK_s:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
break;
|
||||
case SDLK_a:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
break;
|
||||
case SDLK_d:
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
void TestSystems::NewPlayer(int index, std::string avatarName, int x, int y) {
|
||||
Player* p = playerMgr.New(index, surfaceMgr->Get(avatarName));
|
||||
p->SetPosition(Vector2(x, y));
|
||||
}
|
||||
|
||||
void TestSystems::SwitchToPlayer(int index) {
|
||||
//dirty hacks for smooth movement
|
||||
playerMgr[currentPlayer]->SetMotion(Vector2(0,0));
|
||||
currentPlayer = index;
|
||||
|
||||
Uint8* key = SDL_GetKeyState(nullptr);
|
||||
|
||||
if (key[SDLK_w]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
|
||||
}
|
||||
if (key[SDLK_s]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
|
||||
}
|
||||
if (key[SDLK_a]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
|
||||
}
|
||||
if (key[SDLK_d]) {
|
||||
playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
|
||||
}
|
||||
}
|
||||
|
||||
void TestSystems::SendMessage(std::string s) {
|
||||
cout << s << endl;
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
#ifndef TESTSYSTEMS_HPP_
|
||||
#define TESTSYSTEMS_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "surface_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "packet_list.hpp"
|
||||
|
||||
#include "player_manager.hpp"
|
||||
#include "frame_rate.hpp"
|
||||
#include "raster_font.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class TestSystems : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
TestSystems(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
|
||||
~TestSystems();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//utilities
|
||||
void NewPlayer(int index, std::string avatarName, int x, int y);
|
||||
void SwitchToPlayer(int index);
|
||||
void SendMessage(std::string);
|
||||
|
||||
//members
|
||||
ConfigUtility* configUtil = nullptr;
|
||||
SurfaceManager* surfaceMgr = nullptr;
|
||||
UDPNetworkUtility* netUtil = nullptr;
|
||||
|
||||
PlayerManager playerMgr;
|
||||
RasterFont font;
|
||||
|
||||
int playerCounter;
|
||||
int currentPlayer;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,7 +0,0 @@
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int SDL_main(int argc, char* argv[]) {
|
||||
return 0;
|
||||
}
|
||||
@@ -21,8 +21,9 @@
|
||||
*/
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <stdexcept>
|
||||
|
||||
using namespace std;
|
||||
|
||||
@@ -74,3 +75,31 @@ void ConfigUtility::Load(string fname) {
|
||||
|
||||
is.close();
|
||||
}
|
||||
|
||||
std::string& ConfigUtility::String(std::string s) {
|
||||
return table[s];
|
||||
}
|
||||
|
||||
int ConfigUtility::Integer(std::string s) {
|
||||
std::map<std::string, std::string>::iterator it = table.find(s);
|
||||
if (it == table.end()) {
|
||||
return 0;
|
||||
}
|
||||
return atoi(it->second.c_str());
|
||||
}
|
||||
|
||||
double ConfigUtility::Double(std::string s) {
|
||||
std::map<std::string, std::string>::iterator it = table.find(s);
|
||||
if (it == table.end()) {
|
||||
return 0.0;
|
||||
}
|
||||
return atof(it->second.c_str());
|
||||
}
|
||||
|
||||
bool ConfigUtility::Boolean(std::string s) {
|
||||
std::map<std::string, std::string>::iterator it = table.find(s);
|
||||
if (it == table.end()) {
|
||||
return false;
|
||||
}
|
||||
return it->second == "true";
|
||||
}
|
||||
|
||||
+11
-19
@@ -24,40 +24,32 @@
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
|
||||
class ConfigUtility {
|
||||
public:
|
||||
ConfigUtility() {}
|
||||
ConfigUtility() = default;
|
||||
ConfigUtility(std::string s) { Load(s); }
|
||||
|
||||
void Load(std::string fname);
|
||||
|
||||
std::string String(std::string s) {
|
||||
return table[s];
|
||||
}
|
||||
const char* CString(std::string s) {
|
||||
return table[s].c_str();
|
||||
}
|
||||
int Integer(std::string s) {
|
||||
return atoi(table[s].c_str());
|
||||
}
|
||||
double Double(std::string s) {
|
||||
return atof(table[s].c_str());
|
||||
}
|
||||
bool Boolean(std::string s) {
|
||||
return table[s] == "true";
|
||||
}
|
||||
//convert to a type
|
||||
std::string& String(std::string);
|
||||
int Integer(std::string);
|
||||
double Double(std::string);
|
||||
bool Boolean(std::string);
|
||||
|
||||
//shorthand
|
||||
std::string& operator[](std::string s) {
|
||||
return table[s];
|
||||
return String(s);
|
||||
}
|
||||
int Int(std::string s) {
|
||||
return Integer(s);
|
||||
}
|
||||
int Bool(std::string s) {
|
||||
bool Bool(std::string s) {
|
||||
return Boolean(s);
|
||||
}
|
||||
|
||||
//OO breaker
|
||||
std::map<std::string, std::string>* GetMap() {
|
||||
return &table;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -28,8 +28,8 @@ class FrameRate {
|
||||
public:
|
||||
typedef std::chrono::high_resolution_clock Clock;
|
||||
|
||||
FrameRate() = delete;
|
||||
static int Calculate() {
|
||||
FrameRate() = default;
|
||||
int Calculate() {
|
||||
frameCount++;
|
||||
if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
|
||||
lastFrameRate = frameCount;
|
||||
@@ -38,11 +38,11 @@ public:
|
||||
}
|
||||
return lastFrameRate;
|
||||
}
|
||||
static int GetFrameRate() { return lastFrameRate; }
|
||||
int GetFrameRate() { return lastFrameRate; }
|
||||
private:
|
||||
static int frameCount;
|
||||
static int lastFrameRate;
|
||||
static Clock::time_point tick;
|
||||
int frameCount = 0;
|
||||
int lastFrameRate = 0;
|
||||
Clock::time_point tick = Clock::now();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "image.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
Image& Image::operator=(Image const& rhs) {
|
||||
//don't screw yourself
|
||||
if (this == &rhs) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
FreeSurface();
|
||||
|
||||
//Copy the other Image's stuff
|
||||
surface = rhs.surface;
|
||||
clip = rhs.clip;
|
||||
local = false;
|
||||
}
|
||||
|
||||
Image& Image::operator=(Image&& rhs) {
|
||||
//don't screw yourself
|
||||
if (this == &rhs) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
FreeSurface();
|
||||
|
||||
//Steal the other Image's stuff
|
||||
surface = rhs.surface;
|
||||
clip = rhs.clip;
|
||||
local = rhs.local;
|
||||
|
||||
rhs.surface = nullptr;
|
||||
rhs.clip = {0, 0, 0, 0};
|
||||
rhs.local = false;
|
||||
}
|
||||
|
||||
SDL_Surface* Image::LoadSurface(std::string fname) {
|
||||
FreeSurface();
|
||||
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
|
||||
if (!p) {
|
||||
std::ostringstream os;
|
||||
os << "Failed to load file: " << fname;
|
||||
throw(std::runtime_error(os.str()));
|
||||
}
|
||||
surface = p;
|
||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
||||
local = true;
|
||||
SetTransparentColor(255, 0, 255); //default
|
||||
return surface;
|
||||
}
|
||||
|
||||
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
|
||||
FreeSurface();
|
||||
Uint32 rmask, gmask, bmask, amask;
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
rmask = 0xff000000;
|
||||
gmask = 0x00ff0000;
|
||||
bmask = 0x0000ff00;
|
||||
amask = 0x000000ff;
|
||||
#else
|
||||
rmask = 0x000000ff;
|
||||
gmask = 0x0000ff00;
|
||||
bmask = 0x00ff0000;
|
||||
amask = 0xff000000;
|
||||
#endif
|
||||
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
|
||||
if (!p) {
|
||||
throw(std::runtime_error("Failed to create Image surface"));
|
||||
}
|
||||
surface = p;
|
||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
||||
local = true;
|
||||
SetTransparentColor(255, 0, 255); //default
|
||||
return surface;
|
||||
}
|
||||
|
||||
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
|
||||
FreeSurface();
|
||||
if (!p) {
|
||||
throw(std::invalid_argument("No surface pointer provided"));
|
||||
}
|
||||
surface = p;
|
||||
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
|
||||
local = false;
|
||||
return surface;
|
||||
}
|
||||
|
||||
void Image::FreeSurface() {
|
||||
if (local) {
|
||||
SDL_FreeSurface(surface);
|
||||
local = false;
|
||||
}
|
||||
surface = nullptr;
|
||||
clip = {0, 0, 0, 0};
|
||||
}
|
||||
|
||||
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
|
||||
if (!surface) {
|
||||
throw(std::logic_error("No image surface to draw"));
|
||||
}
|
||||
SDL_Rect sclip = clip, dclip = {x,y};
|
||||
SDL_BlitSurface(surface, &sclip, dest, &dclip);
|
||||
}
|
||||
|
||||
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
|
||||
if (!surface) {
|
||||
throw(std::logic_error("Failed to set the transparent color"));
|
||||
}
|
||||
if (!local) {
|
||||
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
|
||||
}
|
||||
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
|
||||
}
|
||||
|
||||
void Image::ClearTransparentColor() {
|
||||
if (!surface) {
|
||||
throw(std::logic_error("Failed to clear the transparent color"));
|
||||
}
|
||||
if (!local) {
|
||||
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
|
||||
}
|
||||
SDL_SetColorKey(surface, 0, 0);
|
||||
}
|
||||
@@ -23,17 +23,26 @@
|
||||
#define IMAGE_HPP_
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
#include <string>
|
||||
|
||||
class Image {
|
||||
public:
|
||||
Image() = default;
|
||||
Image(SDL_Surface*);
|
||||
Image(SDL_Surface*, SDL_Rect);
|
||||
~Image() = default;
|
||||
Image(Image const& rhs) { *this = rhs; }
|
||||
Image(Image&& rhs) { *this = std::move(rhs); }
|
||||
Image(std::string fname) { LoadSurface(fname); }
|
||||
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
|
||||
Image(SDL_Surface* p) { SetSurface(p); }
|
||||
~Image() { FreeSurface(); }
|
||||
|
||||
Image& operator=(Image const&);
|
||||
Image& operator=(Image&&);
|
||||
|
||||
SDL_Surface* LoadSurface(std::string fname);
|
||||
SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
|
||||
SDL_Surface* SetSurface(SDL_Surface*);
|
||||
SDL_Surface* SetSurface(SDL_Surface*, SDL_Rect);
|
||||
SDL_Surface* GetSurface() const { return surface; }
|
||||
void FreeSurface();
|
||||
|
||||
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
|
||||
|
||||
@@ -50,9 +59,15 @@ public:
|
||||
Sint16 GetClipY() const { return clip.y; }
|
||||
Uint16 GetClipW() const { return clip.w; }
|
||||
Uint16 GetClipH() const { return clip.h; }
|
||||
|
||||
bool GetLocal() const { return local; }
|
||||
|
||||
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
|
||||
void ClearTransparentColor();
|
||||
protected:
|
||||
SDL_Surface* surface = nullptr;
|
||||
SDL_Rect clip = {0, 0, 0, 0};
|
||||
bool local = false;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,43 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../map
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
CSRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../..
|
||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,102 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "sprite_sheet.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
void SpriteSheet::Update(double delta) {
|
||||
if (delay && (tick += delta) >= delay) {
|
||||
if (++xIndex >= xCount) {
|
||||
xIndex = 0;
|
||||
}
|
||||
tick = 0;
|
||||
}
|
||||
image.SetClipX(xIndex * image.GetClipW());
|
||||
image.SetClipY(yIndex * image.GetClipH());
|
||||
}
|
||||
|
||||
SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
|
||||
image.LoadSurface(fname);
|
||||
|
||||
xCount = xCellCount;
|
||||
yCount = yCellCount;
|
||||
|
||||
image.SetClipW(image.GetSurface()->w / xCount);
|
||||
image.SetClipH(image.GetSurface()->h / yCount);
|
||||
|
||||
xIndex = yIndex = 0;
|
||||
delay = tick = 0.0;
|
||||
}
|
||||
|
||||
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
|
||||
image.SetSurface(surface);
|
||||
|
||||
xCount = xCellCount;
|
||||
yCount = yCellCount;
|
||||
|
||||
image.SetClipW(image.GetSurface()->w / xCount);
|
||||
image.SetClipH(image.GetSurface()->h / yCount);
|
||||
|
||||
xIndex = yIndex = 0;
|
||||
delay = tick = 0.0;
|
||||
}
|
||||
|
||||
void SpriteSheet::FreeSurface() {
|
||||
image.FreeSurface();
|
||||
xCount = yCount = 0;
|
||||
xIndex = yIndex = 0;
|
||||
delay = tick = 0.0;
|
||||
}
|
||||
|
||||
Uint16 SpriteSheet::SetXCount(Uint16 i) {
|
||||
xIndex = 0;
|
||||
return xCount = i;
|
||||
}
|
||||
|
||||
Uint16 SpriteSheet::SetYCount(Uint16 i) {
|
||||
yIndex = 0;
|
||||
return yCount = i;
|
||||
}
|
||||
|
||||
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
|
||||
if (i > xCount) {
|
||||
std::ostringstream os;
|
||||
os << "Cannot set x index to " << i;
|
||||
throw(std::invalid_argument(os.str()));
|
||||
}
|
||||
return xIndex = i;
|
||||
}
|
||||
|
||||
Uint16 SpriteSheet::SetYIndex(Uint16 i) {
|
||||
if (i > yCount) {
|
||||
std::ostringstream os;
|
||||
os << "Cannot set y index to " << i;
|
||||
throw(std::invalid_argument(os.str()));
|
||||
}
|
||||
return yIndex = i;
|
||||
}
|
||||
|
||||
double SpriteSheet::SetDelay(double d) {
|
||||
tick = 0;
|
||||
return delay = d;
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SPRITESHEET_HPP_
|
||||
#define SPRITESHEET_HPP_
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
class SpriteSheet {
|
||||
public:
|
||||
SpriteSheet() = default;
|
||||
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
|
||||
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
|
||||
~SpriteSheet() { FreeSurface(); };
|
||||
|
||||
void Update(double delta);
|
||||
|
||||
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
|
||||
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
|
||||
SDL_Surface* GetSurface() { return image.GetSurface(); }
|
||||
void FreeSurface();
|
||||
|
||||
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
|
||||
|
||||
//accessors and mutators
|
||||
Image* GetImage() { return ℑ } //OO breaker
|
||||
|
||||
Uint16 SetXCount(Uint16);
|
||||
Uint16 SetYCount(Uint16);
|
||||
Uint16 SetXIndex(Uint16);
|
||||
Uint16 SetYIndex(Uint16);
|
||||
|
||||
Uint16 GetXCount() const { return xCount; }
|
||||
Uint16 GetYCount() const { return yCount; }
|
||||
Uint16 GetXIndex() const { return xIndex; }
|
||||
Uint16 GetYIndex() const { return yIndex; }
|
||||
|
||||
double SetDelay(double d);
|
||||
double GetDelay() const { return delay; }
|
||||
|
||||
private:
|
||||
Image image;
|
||||
Uint16 xCount = 0, yCount = 0; //number of cells
|
||||
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
|
||||
double delay = 0.0, tick = 0.0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,61 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "tile_sheet.hpp"
|
||||
|
||||
void TileSheet::Load(std::string fname, int xc, int yc) {
|
||||
XCount = xc;
|
||||
YCount = yc;
|
||||
image.LoadSurface(fname);
|
||||
image.SetClipW(image.GetClipW()/XCount);
|
||||
image.SetClipH(image.GetClipH()/YCount);
|
||||
}
|
||||
|
||||
void TileSheet::Unload() {
|
||||
image.FreeSurface();
|
||||
XCount = YCount = 0;
|
||||
}
|
||||
|
||||
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
||||
//0 is invisible
|
||||
if (tile == 0) return;
|
||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
||||
image.DrawTo(dest, x, y);
|
||||
}
|
||||
|
||||
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
|
||||
Region::type_t tile = 0;
|
||||
for (register int i = 0; i < region->GetWidth(); ++i) {
|
||||
for (register int j = 0; j < region->GetHeight(); ++j) {
|
||||
for (register int k = 0; k < region->GetDepth(); ++k) {
|
||||
tile = region->GetTile(i, j, k);
|
||||
//0 is invisible
|
||||
if (tile == 0) continue;
|
||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
||||
image.DrawTo(dest,
|
||||
region->GetX() + i * image.GetClipW() - camX,
|
||||
region->GetY() + j * image.GetClipH() - camY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef TILESHEET_HPP_
|
||||
#define TILESHEET_HPP_
|
||||
|
||||
#include "region.hpp"
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class TileSheet {
|
||||
public:
|
||||
TileSheet() = default;
|
||||
TileSheet(std::string f, int x, int y) { Load(f, x, y); }
|
||||
~TileSheet() = default;
|
||||
|
||||
void Load(std::string fname, int XCount, int YCount);
|
||||
void Unload();
|
||||
|
||||
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
|
||||
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
|
||||
|
||||
//accessors
|
||||
Image* GetImage() { return ℑ }
|
||||
int GetXCount() { return XCount; }
|
||||
int GetYCount() { return YCount; }
|
||||
int GetTileW() { return image.GetClipW(); }
|
||||
int GetTileH() { return image.GetClipH(); }
|
||||
private:
|
||||
Image image;
|
||||
int XCount = 0, YCount = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
+17
-6
@@ -1,22 +1,30 @@
|
||||
#config
|
||||
INCLUDES=
|
||||
INCLUDES+=.
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
LIB=
|
||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
SRC=$(wildcard *.cpp)
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
CSRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=out
|
||||
OUT=$(addprefix $(OUTDIR)/,common.a)
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
$(MAKE) -C graphics
|
||||
$(MAKE) -C map
|
||||
$(MAKE) -C script
|
||||
$(MAKE) -C network
|
||||
$(MAKE) -C ui
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
@@ -31,6 +39,9 @@ $(OUTDIR):
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../graphics
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
CSRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../..
|
||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,79 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "map_file_format.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
void DummyFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void DummyFormat::Save(Region* const ptr) {
|
||||
//EMPTY
|
||||
}
|
||||
/*
|
||||
void VerboseFormat::Load(Region** const ptr, int x, int y) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void VerboseFormat::Save(Region* const ptr) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void CompactFormat::Load(Region** const ptr, int x, int y) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void CompactFormat::Save(Region* const ptr) {
|
||||
//TODO
|
||||
}
|
||||
*/
|
||||
void LuaFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
//something to load into
|
||||
(*ptr) = new Region(width, height, depth, x, y);
|
||||
|
||||
//API hook
|
||||
lua_getglobal(state, "Region");
|
||||
lua_getfield(state, -1, "Load");
|
||||
lua_pushlightuserdata(state, *ptr);
|
||||
lua_pushstring(state, saveDir.c_str());
|
||||
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
||||
}
|
||||
if (lua_toboolean(state, -1) == false) {
|
||||
delete (*ptr);
|
||||
(*ptr) = nullptr;
|
||||
}
|
||||
lua_pop(state, 2);
|
||||
}
|
||||
|
||||
void LuaFormat::Save(Region* const ptr) {
|
||||
//API hook
|
||||
lua_getglobal(state, "Region");
|
||||
lua_getfield(state, -1, "Save");
|
||||
lua_pushlightuserdata(state, ptr);
|
||||
lua_pushstring(state, saveDir.c_str());
|
||||
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
||||
}
|
||||
lua_pop(state, 1);
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MAPFILEFORMAT_HPP_
|
||||
#define MAPFILEFORMAT_HPP_
|
||||
|
||||
#include "region.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class DummyFormat {
|
||||
public:
|
||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Save(Region* const);
|
||||
|
||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||
std::string GetSaveDir() { return saveDir; }
|
||||
private:
|
||||
std::string saveDir;
|
||||
};
|
||||
/*
|
||||
class VerboseFormat {
|
||||
public:
|
||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Save(Region* const);
|
||||
|
||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||
std::string GetSaveDir() { return saveDir; }
|
||||
private:
|
||||
std::string saveDir;
|
||||
};
|
||||
|
||||
class CompactFormat {
|
||||
public:
|
||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Save(Region* const);
|
||||
|
||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||
std::string GetSaveDir() { return saveDir; }
|
||||
private:
|
||||
std::string saveDir;
|
||||
};
|
||||
*/
|
||||
class LuaFormat {
|
||||
public:
|
||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Save(Region* const);
|
||||
|
||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||
std::string GetSaveDir() { return saveDir; }
|
||||
|
||||
lua_State* SetLuaState(lua_State* L) { return state = L; }
|
||||
lua_State* GetLuaState() { return state; }
|
||||
private:
|
||||
std::string saveDir;
|
||||
lua_State* state = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,68 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "map_generator.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
void BlankGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
(*ptr) = new Region(width, height, depth, x, y);
|
||||
}
|
||||
|
||||
void BlankGenerator::Unload(Region* const ptr) {
|
||||
delete ptr;
|
||||
}
|
||||
/*
|
||||
void PerlinGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
(*ptr) = new Region(width, height, depth, x, y);
|
||||
}
|
||||
|
||||
void PerlinGenerator::Unload(Region* const ptr) {
|
||||
delete ptr;
|
||||
}
|
||||
*/
|
||||
void LuaGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
//something to work on
|
||||
(*ptr) = new Region(width, height, depth, x, y);
|
||||
|
||||
//API hook
|
||||
lua_getglobal(state, "Region");
|
||||
lua_getfield(state, -1, "Create");
|
||||
lua_pushlightuserdata(state, *ptr);
|
||||
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
||||
}
|
||||
lua_pop(state, 1);
|
||||
}
|
||||
|
||||
void LuaGenerator::Unload(Region* const ptr) {
|
||||
//API hook
|
||||
lua_getglobal(state, "Region");
|
||||
lua_getfield(state, -1, "Unload");
|
||||
lua_pushlightuserdata(state, ptr);
|
||||
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
||||
}
|
||||
lua_pop(state, 1);
|
||||
|
||||
//clean up the memory
|
||||
delete ptr;
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MAPGENERATOR_HPP_
|
||||
#define MAPGENERATOR_HPP_
|
||||
|
||||
#include "region.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
class BlankGenerator {
|
||||
public:
|
||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Unload(Region* const);
|
||||
private:
|
||||
//
|
||||
};
|
||||
/*
|
||||
class PerlinGenerator {
|
||||
public:
|
||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Unload(Region* const);
|
||||
private:
|
||||
//
|
||||
};
|
||||
*/
|
||||
class LuaGenerator {
|
||||
public:
|
||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Unload(Region* const);
|
||||
|
||||
lua_State* SetLuaState(lua_State* L) { return state = L; }
|
||||
lua_State* GetLuaState() { return state; }
|
||||
private:
|
||||
lua_State* state = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,59 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "region.hpp"
|
||||
|
||||
Region::Region(int argWidth, int argHeight, int argDepth, int argX, int argY):
|
||||
width(argWidth),
|
||||
height(argHeight),
|
||||
depth(argDepth),
|
||||
x(argX),
|
||||
y(argY)
|
||||
{
|
||||
tiles = new type_t**[width];
|
||||
for (register int i = 0; i < width; ++i) {
|
||||
tiles[i] = new type_t*[height];
|
||||
for (register int j = 0; j < height; ++j) {
|
||||
tiles[i][j] = new type_t[depth];
|
||||
for (register int k = 0; k < depth; ++k) {
|
||||
tiles[i][j][k] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Region::~Region() {
|
||||
for (register int i = 0; i < width; ++i) {
|
||||
for (register int j = 0; j < height; j++) {
|
||||
delete tiles[i][j];
|
||||
}
|
||||
delete tiles[i];
|
||||
}
|
||||
delete tiles;
|
||||
}
|
||||
|
||||
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
||||
return tiles[x][y][z] = v;
|
||||
}
|
||||
|
||||
Region::type_t Region::GetTile(int x, int y, int z) {
|
||||
return tiles[x][y][z];
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef REGION_HPP_
|
||||
#define REGION_HPP_
|
||||
|
||||
//temporary?
|
||||
#define REGION_WIDTH 20
|
||||
#define REGION_HEIGHT 20
|
||||
#define REGION_DEPTH 3
|
||||
|
||||
class Region {
|
||||
public:
|
||||
typedef unsigned short type_t;
|
||||
|
||||
Region() = delete;
|
||||
Region(int width, int height, int depth, int x, int y);
|
||||
~Region();
|
||||
|
||||
type_t SetTile(int x, int y, int z, type_t v);
|
||||
type_t GetTile(int x, int y, int z);
|
||||
|
||||
//accessors
|
||||
int GetWidth() const { return width; }
|
||||
int GetHeight() const { return height; }
|
||||
int GetDepth() const { return depth; }
|
||||
int GetX() const { return x; }
|
||||
int GetY() const { return y; }
|
||||
private:
|
||||
const int width;
|
||||
const int height;
|
||||
const int depth;
|
||||
const int x;
|
||||
const int y;
|
||||
|
||||
type_t*** tiles = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,77 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "region_pager.hpp"
|
||||
|
||||
#include "utility.hpp"
|
||||
|
||||
RegionPagerBase::RegionPagerBase(int argWidth, int argHeight, int argDepth):
|
||||
regionWidth(argWidth),
|
||||
regionHeight(argHeight),
|
||||
regionDepth(argDepth)
|
||||
{
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
RegionPagerBase::~RegionPagerBase() {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
||||
Region* ptr = GetRegion(x, y);
|
||||
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
||||
}
|
||||
|
||||
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
|
||||
Region* ptr = GetRegion(x, y);
|
||||
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
|
||||
}
|
||||
|
||||
Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
|
||||
//get the region by various means
|
||||
|
||||
//TODO: revert this try/catch point
|
||||
Region* ptr = nullptr;
|
||||
ptr = FindRegion(x, y);
|
||||
if (ptr) return ptr;
|
||||
ptr = LoadRegion(x, y);
|
||||
if (ptr) return ptr;
|
||||
return CreateRegion(x, y);
|
||||
}
|
||||
|
||||
Region* RegionPagerBase::FindRegion(int x, int y) {
|
||||
//find the region
|
||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||
return *it;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Region* RegionPagerBase::PushRegion(Region* ptr) {
|
||||
regionList.push_front(ptr);
|
||||
return regionList.front();
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef REGIONPAGER_HPP_
|
||||
#define REGIONPAGER_HPP_
|
||||
|
||||
#include "region.hpp"
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <list>
|
||||
|
||||
class RegionPagerBase {
|
||||
public:
|
||||
RegionPagerBase() = default;
|
||||
RegionPagerBase(int regionWidth, int regionHeight, int regionDepth);
|
||||
virtual ~RegionPagerBase();
|
||||
|
||||
//tile manipulation
|
||||
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
||||
Region::type_t GetTile(int x, int y, int z);
|
||||
|
||||
//region manipulation
|
||||
Region* GetRegion(int x, int y);
|
||||
Region* FindRegion(int x, int y);
|
||||
Region* PushRegion(Region*);
|
||||
|
||||
//interface
|
||||
virtual Region* LoadRegion(int x, int y) = 0;
|
||||
virtual Region* SaveRegion(int x, int y) = 0;
|
||||
virtual Region* CreateRegion(int x, int y) = 0;
|
||||
virtual void UnloadRegion(int x, int y) = 0;
|
||||
//TODO: delete?
|
||||
|
||||
//accessors & mutators
|
||||
//NOTE: don't change the sizes mid-program, it will cause issues
|
||||
int SetRegionWidth(int i) { return regionWidth = i; }
|
||||
int SetRegionHeight(int i) { return regionHeight = i; }
|
||||
int SetRegionDepth(int i) { return regionDepth = i; }
|
||||
|
||||
int GetRegionWidth() const { return regionWidth; }
|
||||
int GetRegionHeight() const { return regionHeight; }
|
||||
int GetRegionDepth() const { return regionDepth; }
|
||||
|
||||
std::list<Region*>* GetContainer() { return ®ionList; }
|
||||
protected:
|
||||
int regionWidth;
|
||||
int regionHeight;
|
||||
int regionDepth;
|
||||
std::list<Region*> regionList;
|
||||
};
|
||||
|
||||
template<typename MapGenerator, typename MapFileFormat>
|
||||
class RegionPager : public RegionPagerBase {
|
||||
public:
|
||||
RegionPager() = default;
|
||||
RegionPager(int w, int h, int d):
|
||||
RegionPagerBase(w, h, d)
|
||||
{
|
||||
//EMPTY
|
||||
}
|
||||
~RegionPager() {
|
||||
UnloadAll();
|
||||
}
|
||||
|
||||
Region* LoadRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
|
||||
//load the region if possible
|
||||
Region* ptr = nullptr;
|
||||
format.Load(&ptr, regionWidth, regionHeight, regionDepth, x, y);
|
||||
if (ptr) {
|
||||
regionList.push_back(ptr);
|
||||
return ptr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Region* SaveRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
|
||||
//find & save the region
|
||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||
format.Save(*it);
|
||||
return *it;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Region* CreateRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
|
||||
//create and push the object
|
||||
Region* ptr = nullptr;
|
||||
generator.Create(&ptr, regionWidth, regionHeight, regionDepth, x, y);
|
||||
regionList.push_back(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void UnloadRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
|
||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
|
||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||
generator.Unload(*it);
|
||||
regionList.erase(it);
|
||||
|
||||
//reset the loop, because of reasons
|
||||
it = regionList.begin();
|
||||
continue;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
}
|
||||
void UnloadAll() {
|
||||
for (auto& it : regionList) {
|
||||
generator.Unload(it);
|
||||
}
|
||||
regionList.clear();
|
||||
}
|
||||
|
||||
//accessors
|
||||
MapGenerator* GetGenerator() { return &generator; }
|
||||
MapFileFormat* GetFormat() { return &format; }
|
||||
protected:
|
||||
MapGenerator generator;
|
||||
MapFileFormat format;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,43 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../map
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
CSRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../..
|
||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,119 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef NETWORKPACKET_HPP_
|
||||
#define NETWORKPACKET_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include "region.hpp"
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
#define PACKET_STRING_SIZE 100
|
||||
|
||||
#pragma pack(push, 0)
|
||||
|
||||
union NetworkPacket {
|
||||
//types of packets
|
||||
enum class Type {
|
||||
//default: there is something wrong
|
||||
NONE = 0,
|
||||
|
||||
//not used
|
||||
PING = 1,
|
||||
PONG = 2,
|
||||
|
||||
//Searching for a server to join
|
||||
BROADCAST_REQUEST = 3,
|
||||
BROADCAST_RESPONSE = 4,
|
||||
|
||||
//try to join the server
|
||||
JOIN_REQUEST = 5,
|
||||
JOIN_RESPONSE = 6,
|
||||
|
||||
//disconnect from the server
|
||||
DISCONNECT = 7,
|
||||
|
||||
//mass update
|
||||
SYNCHRONIZE = 8,
|
||||
|
||||
//shut down the server
|
||||
SHUTDOWN = 9,
|
||||
|
||||
//Player movement, etc.
|
||||
PLAYER_NEW = 10,
|
||||
PLAYER_DELETE = 11,
|
||||
PLAYER_UPDATE = 12,
|
||||
|
||||
//map data
|
||||
REGION_REQUEST = 13,
|
||||
REGION_CONTENT = 14,
|
||||
};
|
||||
|
||||
//metadata on the packet itself
|
||||
struct Metadata {
|
||||
Type type;
|
||||
IPaddress srcAddress;
|
||||
}meta;
|
||||
|
||||
//information about the server
|
||||
struct ServerInformation {
|
||||
Metadata meta;
|
||||
//TODO: version info
|
||||
char name[PACKET_STRING_SIZE];
|
||||
//TODO: player count
|
||||
//TODO: map format
|
||||
}serverInfo;
|
||||
|
||||
//information about the client
|
||||
struct ClientInformation {
|
||||
Metadata meta;
|
||||
int index;
|
||||
}clientInfo;
|
||||
|
||||
//information about a player
|
||||
struct PlayerInformation {
|
||||
Metadata meta;
|
||||
int clientIndex;
|
||||
int playerIndex;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
}playerInfo;
|
||||
|
||||
//map data
|
||||
struct RegionInformation {
|
||||
Metadata meta;
|
||||
int width, height, depth, x, y;
|
||||
Region* region;
|
||||
}regionInfo;
|
||||
|
||||
//defaults
|
||||
NetworkPacket() {
|
||||
meta.type = Type::NONE;
|
||||
meta.srcAddress = {0,0};
|
||||
}
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,299 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
|
||||
#include "map_generator.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
//-------------------------
|
||||
//internal serialization functions
|
||||
//-------------------------
|
||||
|
||||
void serializeType(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
}
|
||||
|
||||
void serializeServer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
void serializeClient(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
||||
}
|
||||
|
||||
void serializePlayer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
|
||||
//indexes
|
||||
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
|
||||
//text
|
||||
memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
|
||||
//vectors
|
||||
memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
||||
}
|
||||
|
||||
void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
|
||||
//size
|
||||
memcpy(buffer, &packet->regionInfo.width, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(buffer, &packet->regionInfo.height, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(buffer, &packet->regionInfo.depth, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
|
||||
//x & y
|
||||
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
||||
}
|
||||
|
||||
void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
//format
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
|
||||
//size
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetWidth();
|
||||
buffer += sizeof(int);
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetHeight();
|
||||
buffer += sizeof(int);
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetDepth();
|
||||
buffer += sizeof(int);
|
||||
|
||||
//x & y
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
||||
buffer += sizeof(int);
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetY();
|
||||
buffer += sizeof(int);
|
||||
|
||||
//content
|
||||
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
|
||||
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
|
||||
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
|
||||
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
|
||||
buffer += sizeof(Region::type_t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//internal deserialization functions
|
||||
//-------------------------
|
||||
|
||||
void deserializeType(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
}
|
||||
|
||||
void deserializeServer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
void deserializeClient(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
|
||||
//indexes
|
||||
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
|
||||
//text
|
||||
memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
|
||||
//vectors
|
||||
memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
||||
}
|
||||
|
||||
void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
|
||||
//size
|
||||
memcpy(&packet->regionInfo.width, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(&packet->regionInfo.height, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(&packet->regionInfo.depth, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
|
||||
//x & y
|
||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
//format
|
||||
deserializeRegionFormat(packet, buffer);
|
||||
buffer += sizeof(int) * 5 + sizeof(NetworkPacket::Type);
|
||||
|
||||
//content
|
||||
BlankGenerator().Create(
|
||||
&packet->regionInfo.region,
|
||||
packet->regionInfo.width,
|
||||
packet->regionInfo.height,
|
||||
packet->regionInfo.depth,
|
||||
packet->regionInfo.x,
|
||||
packet->regionInfo.y
|
||||
);
|
||||
|
||||
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
|
||||
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
|
||||
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
|
||||
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||
buffer += sizeof(Region::type_t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//the interface functions
|
||||
//-------------------------
|
||||
|
||||
void serialize(NetworkPacket* packet, void* buffer) {
|
||||
switch(packet->meta.type) {
|
||||
//No extra data
|
||||
case NetworkPacket::Type::NONE:
|
||||
case NetworkPacket::Type::PING:
|
||||
case NetworkPacket::Type::PONG:
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
serializeType(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Server info
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Client info
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//region info
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::REGION_CONTENT:
|
||||
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void deserialize(NetworkPacket* packet, void* buffer) {
|
||||
//find the type, so that you can actually deserialize the packet!
|
||||
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
||||
switch(packet->meta.type) {
|
||||
//No extra data
|
||||
case NetworkPacket::Type::NONE:
|
||||
case NetworkPacket::Type::PING:
|
||||
case NetworkPacket::Type::PONG:
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
//NOTHING
|
||||
break;
|
||||
|
||||
//Server info
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Client info
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//region info
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::REGION_CONTENT:
|
||||
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERIAL_HPP_
|
||||
#define SERIAL_HPP_
|
||||
|
||||
#include "network_packet.hpp"
|
||||
|
||||
/* Sending regions are the largest type of packet
|
||||
* content: width * height * depth * sizoeof(type)
|
||||
* map format: sizeof(int) * 5
|
||||
* metadata: sizeof(metadata)
|
||||
*/
|
||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 5 + sizeof(NetworkPacket::Metadata)
|
||||
|
||||
void serialize(NetworkPacket* const, void*);
|
||||
void deserialize(NetworkPacket* const, void*);
|
||||
|
||||
#endif
|
||||
@@ -22,7 +22,7 @@
|
||||
#ifndef UDPNETWORKUTILITY_HPP_
|
||||
#define UDPNETWORKUTILITY_HPP_
|
||||
|
||||
#include "SDL_net/SDL_net.h"
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
class UDPNetworkUtility {
|
||||
public:
|
||||
@@ -32,17 +32,9 @@ public:
|
||||
void Open(int port, int packSize);
|
||||
void Close();
|
||||
|
||||
//bind to an available channel
|
||||
int Bind(const char* ip, int port) {
|
||||
Bind(ip, port, -1);
|
||||
}
|
||||
int Bind(IPaddress* add) {
|
||||
Bind(add, -1);
|
||||
}
|
||||
|
||||
//bind to certain channel
|
||||
int Bind(const char* ip, int port, int channel);
|
||||
int Bind(IPaddress* add, int channel);
|
||||
//bind to a channel
|
||||
int Bind(const char* ip, int port, int channel = -1);
|
||||
int Bind(IPaddress* add, int channel = -1);
|
||||
void Unbind(int channel);
|
||||
|
||||
IPaddress* GetIPAddress(int channel) {
|
||||
@@ -1,109 +0,0 @@
|
||||
#ifndef PACKETLIST_HPP_
|
||||
#define PACKETLIST_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
#define PACKET_STRING_SIZE 100
|
||||
|
||||
enum class PacketList {
|
||||
NONE = 0,
|
||||
|
||||
//connections
|
||||
PING = 1,
|
||||
PONG = 2,
|
||||
JOINREQUEST = 3,
|
||||
JOINCONFIRM = 4,
|
||||
DISCONNECT = 5,
|
||||
|
||||
//information control
|
||||
SYNCHRONIZE = 6,
|
||||
NEWPLAYER = 7,
|
||||
DELETEPLAYER = 8,
|
||||
MOVEMENT = 9,
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//connections
|
||||
//-------------------------
|
||||
|
||||
struct Ping {
|
||||
PacketList type = PacketList::PING;
|
||||
char metadata[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct Pong {
|
||||
PacketList type = PacketList::PONG;
|
||||
char metadata[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct JoinRequest {
|
||||
PacketList type = PacketList::JOINREQUEST;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
struct JoinConfirm {
|
||||
PacketList type = PacketList::JOINCONFIRM;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
struct Disconnect {
|
||||
PacketList type = PacketList::DISCONNECT;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//information control
|
||||
//-------------------------
|
||||
|
||||
struct Synchronize {
|
||||
PacketList type = PacketList::SYNCHRONIZE;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
struct NewPlayer {
|
||||
PacketList type = PacketList::NEWPLAYER;
|
||||
int playerID;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
struct DeletePlayer {
|
||||
PacketList type = PacketList::DELETEPLAYER;
|
||||
int playerID;
|
||||
};
|
||||
|
||||
struct Movement {
|
||||
PacketList type = PacketList::MOVEMENT;
|
||||
int playerID;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
//-------------------------
|
||||
//the packet itself
|
||||
//-------------------------
|
||||
|
||||
union PacketData {
|
||||
PacketData() {};
|
||||
PacketList type = PacketList::NONE;
|
||||
|
||||
//connections
|
||||
Ping ping;
|
||||
Pong pong;
|
||||
JoinRequest joinRequest;
|
||||
JoinConfirm joinConfirm;
|
||||
Disconnect disconnect;
|
||||
|
||||
//information control
|
||||
Synchronize synchronize;
|
||||
NewPlayer newPlayer;
|
||||
DeletePlayer deletePlayer;
|
||||
Movement movement;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
|
||||
** Initialization of libraries for lua.c and other clients
|
||||
** See Copyright Notice in lua.h
|
||||
*/
|
||||
|
||||
/* Modified for use in Tortuga, renamed to linit.cpp
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
** If you embed Lua in your program and need to open the standard
|
||||
** libraries, call luaL_openlibs in your program. If you need a
|
||||
** different set of libraries, copy this file to your project and edit
|
||||
** it to suit your needs.
|
||||
*/
|
||||
|
||||
|
||||
#define linit_c
|
||||
#define LUA_LIB
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
#include "region_api.hpp"
|
||||
|
||||
|
||||
/*
|
||||
** these libs are loaded by lua.c and are readily available to any Lua
|
||||
** program
|
||||
*/
|
||||
static const luaL_Reg loadedlibs[] = {
|
||||
/* Standard libs */
|
||||
{"_G", luaopen_base},
|
||||
{LUA_LOADLIBNAME, luaopen_package},
|
||||
{LUA_COLIBNAME, luaopen_coroutine},
|
||||
{LUA_TABLIBNAME, luaopen_table},
|
||||
{LUA_IOLIBNAME, luaopen_io},
|
||||
{LUA_OSLIBNAME, luaopen_os},
|
||||
{LUA_STRLIBNAME, luaopen_string},
|
||||
{LUA_BITLIBNAME, luaopen_bit32},
|
||||
{LUA_MATHLIBNAME, luaopen_math},
|
||||
{LUA_DBLIBNAME, luaopen_debug},
|
||||
|
||||
/* custom libs */
|
||||
{LUA_REGIONLIBNAME, luaopen_regionapi},
|
||||
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
** these libs are preloaded and must be required before used
|
||||
*/
|
||||
static const luaL_Reg preloadedlibs[] = {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
LUALIB_API void luaL_openlibs (lua_State *L) {
|
||||
const luaL_Reg *lib;
|
||||
/* call open functions from 'loadedlibs' and set results to global table */
|
||||
for (lib = loadedlibs; lib->func; lib++) {
|
||||
luaL_requiref(L, lib->name, lib->func, 1);
|
||||
lua_pop(L, 1); /* remove lib */
|
||||
}
|
||||
/* add open functions from 'preloadedlibs' into 'package.preload' table */
|
||||
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
|
||||
for (lib = preloadedlibs; lib->func; lib++) {
|
||||
lua_pushcfunction(L, lib->func);
|
||||
lua_setfield(L, -2, lib->name);
|
||||
}
|
||||
lua_pop(L, 1); /* remove _PRELOAD table */
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../map
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
CSRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../..
|
||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,91 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "region_api.hpp"
|
||||
|
||||
#include "region.hpp"
|
||||
|
||||
static int setTile(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getTile(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
|
||||
lua_pushnumber(L, ret);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getWidth(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetWidth());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getHeight(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetHeight());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getDepth(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetDepth());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getX(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getY(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dummy(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg regionlib[] = {
|
||||
{"SetTile",setTile},
|
||||
{"GetTile",getTile},
|
||||
{"GetWidth",getWidth},
|
||||
{"GetHeight",getHeight},
|
||||
{"GetDepth",getDepth},
|
||||
{"GetX",getX},
|
||||
{"GetY",getY},
|
||||
{"Create", dummy},
|
||||
{"Unload", dummy},
|
||||
{"Load", dummy},
|
||||
{"Save", dummy},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int luaopen_regionapi(lua_State* L) {
|
||||
luaL_newlib(L, regionlib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef REGIONAPI_HPP_
|
||||
#define REGIONAPI_HPP_
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
#define LUA_REGIONLIBNAME "Region"
|
||||
LUAMOD_API int luaopen_regionapi(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -1,66 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SPRITESHEET_HPP_
|
||||
#define SPRITESHEET_HPP_
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class SpriteSheet {
|
||||
public:
|
||||
SpriteSheet() = default;
|
||||
SpriteSheet(SDL_Surface*, Uint16 w, Uint16 h);
|
||||
~SpriteSheet() = default;
|
||||
|
||||
void Update(double delta);
|
||||
|
||||
SDL_Surface* SetSurface(SDL_Surface* const, Uint16 w, Uint16 h);
|
||||
SDL_Surface* GetSurface() const {
|
||||
return image.GetSurface();
|
||||
}
|
||||
|
||||
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) {
|
||||
image.DrawTo(dest, x, y);
|
||||
}
|
||||
|
||||
//Accessors and Mutators
|
||||
double SetInterval(double i) { return interval = i; }
|
||||
double GetInterval() const { return interval; }
|
||||
|
||||
int SetCurrentFrame(int i) { return currentFrame = i; }
|
||||
int SetCurrentStrip(int i) { return currentStrip = i; }
|
||||
|
||||
Uint16 GetFrameWidth() const { return image.GetClipW(); }
|
||||
Uint16 GetFrameHeight() const { return image.GetClipH(); }
|
||||
int GetCurrentFrame() const { return currentFrame; };
|
||||
int GetCurrentStrip() const { return currentStrip; };
|
||||
int GetMaxFrames() const { return maxFrames; }
|
||||
int GetMaxStrips() const { return maxStrips; }
|
||||
private:
|
||||
Image image;
|
||||
int currentFrame = 0, maxFrames = 0;
|
||||
int currentStrip = 0, maxStrips = 0;
|
||||
double interval = 0, ticks = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,85 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "surface_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
SurfaceManager::~SurfaceManager() noexcept {
|
||||
FreeAll();
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Load(std::string key, std::string fname) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
throw(std::runtime_error(std::string("Surface already loaded: ") + key + std::string(", ") + fname));
|
||||
}
|
||||
return LoadSurface(key, fname);
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Reload(std::string key, std::string fname) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
SDL_FreeSurface(it->second);
|
||||
surfaceMap.erase(it);
|
||||
}
|
||||
return LoadSurface(key, fname);
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Get(std::string key) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it == surfaceMap.end()) {
|
||||
throw(std::runtime_error(std::string("Could not find key: ") + key));
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::Set(std::string key, SDL_Surface* ptr) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
throw(std::runtime_error(std::string("Key already exists: ") + key));
|
||||
}
|
||||
return surfaceMap[key] = ptr;
|
||||
}
|
||||
|
||||
void SurfaceManager::Free(std::string key) {
|
||||
MapType::iterator it = surfaceMap.find(key);
|
||||
if (it != surfaceMap.end()) {
|
||||
SDL_FreeSurface(it->second);
|
||||
surfaceMap.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceManager::FreeAll() {
|
||||
for (auto it : surfaceMap) {
|
||||
SDL_FreeSurface(it.second);
|
||||
}
|
||||
surfaceMap.clear();
|
||||
}
|
||||
|
||||
SDL_Surface* SurfaceManager::LoadSurface(std::string key, std::string fname) {
|
||||
SDL_Surface* ptr = SDL_LoadBMP(fname.c_str());
|
||||
if (!ptr) {
|
||||
throw(std::runtime_error(std::string("Failed to load file: ") + fname));
|
||||
}
|
||||
SDL_SetColorKey(ptr, SDL_SRCCOLORKEY, SDL_MapRGB(ptr->format, 255, 0, 255)); //default
|
||||
return surfaceMap[key] = ptr;
|
||||
}
|
||||
@@ -23,29 +23,8 @@
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
Button::Button():
|
||||
Button(0,0, nullptr, nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
Button::Button(Sint16 i, Sint16 j, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string s) {
|
||||
x = i;
|
||||
y = j;
|
||||
state = State::NORMAL;
|
||||
|
||||
SetSurfaces(imageSurface, fontSurface);
|
||||
|
||||
SetText(s);
|
||||
}
|
||||
|
||||
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
if (motion.state & SDL_BUTTON_LMASK) {
|
||||
return CalcState(motion.x, motion.y, true);
|
||||
}
|
||||
else {
|
||||
return CalcState(motion.x, motion.y, false);
|
||||
}
|
||||
return state;
|
||||
return CalcState(motion.x, motion.y, motion.state & SDL_BUTTON_LMASK);
|
||||
}
|
||||
|
||||
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
@@ -63,41 +42,40 @@ Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
}
|
||||
|
||||
void Button::DrawTo(SDL_Surface* const dest) {
|
||||
image.DrawTo(dest, x, y);
|
||||
font.DrawStringTo(text, dest, textX + x, textY + y);
|
||||
if (!image || !font) {
|
||||
throw(std::runtime_error("Surface not set for Button"));
|
||||
}
|
||||
image->SetClipY(state * image->GetClipH());
|
||||
image->DrawTo(dest, x, y);
|
||||
font->DrawStringTo(text, dest, textX + x, textY + y);
|
||||
}
|
||||
|
||||
void Button::SetSurfaces(SDL_Surface* imageSurface, SDL_Surface* fontSurface) {
|
||||
//graphical stuff
|
||||
image.SetSurface(imageSurface);
|
||||
image.SetClipH(image.GetClipH() / 3); //3 phases
|
||||
font.SetSurface(fontSurface);
|
||||
|
||||
//reset textX & textY
|
||||
SetText(text);
|
||||
}
|
||||
|
||||
std::string Button::SetText(std::string s) {
|
||||
//one line
|
||||
text = s;
|
||||
textX = (image.GetClipW() / 2) - (font.GetCharW() * text.size() / 2);
|
||||
textY = (image.GetClipH() / 2) - (font.GetCharH() / 2);
|
||||
std::string Button::SetText(std::string t) {
|
||||
if (!image || !font) {
|
||||
throw(std::runtime_error("Surface not set for Button"));
|
||||
}
|
||||
//one line, cache the position
|
||||
text = t;
|
||||
textX = (image->GetClipW() / 2) - (font->GetCharW() * text.size() / 2);
|
||||
textY = (image->GetClipH() / 2) - (font->GetCharH() / 2);
|
||||
return text;
|
||||
}
|
||||
|
||||
Button::State Button::CalcState(Sint16 i, Sint16 j, bool leftPressed) {
|
||||
if (i < x || i > (x + image.GetClipW()) ||
|
||||
j < y || j > (y + image.GetClipH())
|
||||
if (!image || !font) {
|
||||
throw(std::runtime_error("Surface not set for Button"));
|
||||
}
|
||||
//if out of bounds
|
||||
if (i < x || i >= (x + image->GetClipW()) ||
|
||||
j < y || j >= (y + image->GetClipH())
|
||||
) {
|
||||
image.SetClipY(0);
|
||||
return state = State::NORMAL;
|
||||
}
|
||||
|
||||
if (leftPressed) {
|
||||
image.SetClipY(image.GetClipH()*2);
|
||||
return state = State::PRESSED;
|
||||
}
|
||||
else {
|
||||
image.SetClipY(image.GetClipH());
|
||||
return state = State::HOVER;
|
||||
}
|
||||
}
|
||||
@@ -27,53 +27,67 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
//3-phases, no toggle, centred text
|
||||
/* 3-phases, no toggle, centred text
|
||||
* This class uses the size of the provided image as its bounds. Also,
|
||||
* The provided image should be formatted correctly.
|
||||
*
|
||||
* The button's image should be divided into 3 sections virtucally,
|
||||
* which act as the different button images. The clip width & height of the
|
||||
* Image should be set manually, and the height should be 1/3 of the total
|
||||
* graphical data.
|
||||
*/
|
||||
class Button {
|
||||
public:
|
||||
enum class State {
|
||||
NORMAL, HOVER, PRESSED
|
||||
enum State {
|
||||
NORMAL = 0, HOVER = 1, PRESSED = 2
|
||||
};
|
||||
|
||||
Button();
|
||||
Button(Sint16 x, Sint16 y, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string text = "");
|
||||
Button() = default;
|
||||
~Button() = default;
|
||||
|
||||
//return the current state
|
||||
//handle input
|
||||
State MouseMotion(SDL_MouseMotionEvent const&);
|
||||
State MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
State MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
State GetState() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
//yet another draw function
|
||||
void DrawTo(SDL_Surface* const);
|
||||
|
||||
//simple accessors and mutators
|
||||
//accessors and mutators
|
||||
Image* SetImage(Image* const ptr) { return image = ptr; }
|
||||
Image* GetImage() { return image; }
|
||||
RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
|
||||
RasterFont* GetFont() { return font; }
|
||||
|
||||
Sint16 SetX(Sint16 i) { return x = i; }
|
||||
Sint16 SetY(Sint16 i) { return y = i; }
|
||||
Sint16 GetX() const { return x; }
|
||||
Sint16 GetY() const { return y; }
|
||||
|
||||
void SetSurfaces(SDL_Surface* image, SDL_Surface* font);
|
||||
|
||||
std::string SetText(std::string s);
|
||||
std::string GetText() const { return text; }
|
||||
|
||||
//raw access, be careful
|
||||
Image* GetImage() { return ℑ }
|
||||
RasterFont* GetFont() { return &font; }
|
||||
|
||||
//debug
|
||||
Sint16 SetTextX(Sint16 i) { return textX = i; }
|
||||
Sint16 SetTextY(Sint16 i) { return textY = i; }
|
||||
Sint16 GetTextX() const { return textX; }
|
||||
Sint16 GetTextY() const { return textY; }
|
||||
|
||||
State SetState(State s) { return state = s; }
|
||||
State GetState() const { return state; }
|
||||
|
||||
std::string SetText(std::string);
|
||||
std::string GetText() const { return text; }
|
||||
|
||||
private:
|
||||
State CalcState(Sint16 x, Sint16 y, bool leftPressed);
|
||||
|
||||
Sint16 x, y;
|
||||
Sint16 textX, textY; //prevent recalc every loop
|
||||
Image image;
|
||||
RasterFont font;
|
||||
State state;
|
||||
//point to the provided external objects
|
||||
Image* image = nullptr;
|
||||
RasterFont* font = nullptr;
|
||||
|
||||
//positions
|
||||
Sint16 x = 0, y = 0;
|
||||
Sint16 textX = 0, textY = 0;
|
||||
|
||||
//
|
||||
State state = State::NORMAL;
|
||||
std::string text;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../graphics
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
CSRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../..
|
||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,139 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "menu_bar.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
void MenuBar::DrawTo(SDL_Surface* const dest) {
|
||||
for (auto& i : entries) {
|
||||
i.DrawTo(dest);
|
||||
}
|
||||
}
|
||||
|
||||
void MenuBar::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
for (auto& i : entries) {
|
||||
i.MouseMotion(motion);
|
||||
}
|
||||
}
|
||||
|
||||
void MenuBar::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
for (auto& i : entries) {
|
||||
i.MouseButtonDown(button);
|
||||
}
|
||||
}
|
||||
|
||||
void MenuBar::MouseButtonUp(SDL_MouseButtonEvent const& button, int* entry, int* butt) {
|
||||
*entry = *butt = -1;
|
||||
int ret = -1;
|
||||
for (auto& i : entries) {
|
||||
ret = i.MouseButtonUp(button);
|
||||
|
||||
if (ret != -1) {
|
||||
*entry = (&i - entries.data());
|
||||
*butt = ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MenuBar::SetEntries(std::vector<std::vector<std::string>> info) {
|
||||
if (!image || !font) {
|
||||
throw(std::runtime_error("Surfaces not loaded into the menu bar"));
|
||||
}
|
||||
|
||||
entries.clear();
|
||||
for (int i = 0; i < info.size(); i++) {
|
||||
//create the entry & the main button
|
||||
entries.push_back(MenuBarEntry());
|
||||
entries[i].mainButton.SetImage(image);
|
||||
entries[i].mainButton.SetFont(font);
|
||||
entries[i].mainButton.SetText(info[i][0]);
|
||||
entries[i].mainButton.SetX(i * image->GetClipW());
|
||||
entries[i].mainButton.SetY(0);
|
||||
for (int j = 0; j < info[i].size()-1; j++) {
|
||||
//create each drop button in this entry
|
||||
entries[i].dropButtons.push_back(Button());
|
||||
entries[i].dropButtons[j].SetImage(image);
|
||||
entries[i].dropButtons[j].SetFont(font);
|
||||
entries[i].dropButtons[j].SetText(info[i][j+1]);
|
||||
entries[i].dropButtons[j].SetX(i * image->GetClipW());
|
||||
entries[i].dropButtons[j].SetY((j+1) * image->GetClipH());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MenuBar::MenuBarEntry::DrawTo(SDL_Surface* const dest) {
|
||||
//only draw the dropButtons in the user has this menu open
|
||||
mainButton.DrawTo(dest);
|
||||
|
||||
if (!open) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& i : dropButtons) {
|
||||
i.DrawTo(dest);
|
||||
}
|
||||
}
|
||||
|
||||
void MenuBar::MenuBarEntry::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//open the menu
|
||||
bool o = mainButton.MouseMotion(motion) == Button::State::PRESSED;
|
||||
|
||||
if (!(open |= o)) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& i : dropButtons) {
|
||||
//dragging down the menu
|
||||
o |= i.MouseMotion(motion) == Button::State::PRESSED;
|
||||
}
|
||||
|
||||
open = o;
|
||||
}
|
||||
|
||||
void MenuBar::MenuBarEntry::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//open the menu
|
||||
if (!(open = mainButton.MouseButtonDown(button) == Button::State::PRESSED)) {
|
||||
return;
|
||||
}
|
||||
|
||||
//update the others anyway
|
||||
for (auto& i : dropButtons) {
|
||||
i.MouseButtonDown(button);
|
||||
}
|
||||
}
|
||||
|
||||
int MenuBar::MenuBarEntry::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
int ret = -1;
|
||||
mainButton.MouseButtonUp(button);
|
||||
|
||||
for (auto& i : dropButtons) {
|
||||
//the user just released this button
|
||||
if (i.GetState() != i.MouseButtonUp(button) && i.GetState() == Button::State::HOVER && open) {
|
||||
//get this button's index
|
||||
ret = (&i - dropButtons.data());
|
||||
}
|
||||
}
|
||||
|
||||
open = false;
|
||||
return ret;
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MENUBAR_HPP_
|
||||
#define MENUBAR_HPP_
|
||||
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
/* I've redesigned this so that the contents of the menu bar can't change during run time.
|
||||
* This is more restrictive but I'm focusing on getting this working first.
|
||||
* The Image and Font pointers must be set before the text data is entered.
|
||||
*
|
||||
* This class needs a rewrite.
|
||||
*/
|
||||
|
||||
class MenuBar {
|
||||
public:
|
||||
MenuBar() = default;
|
||||
~MenuBar() = default;
|
||||
|
||||
//yet another draw function
|
||||
void DrawTo(SDL_Surface* const dest);
|
||||
|
||||
//user inputs
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&, int* entry, int* button);
|
||||
|
||||
//manage the entries & buttons
|
||||
void SetEntries(std::vector<std::vector<std::string>> info);
|
||||
void ClearEntries() { entries.clear(); }
|
||||
|
||||
//Accessors and mutators
|
||||
Image* SetImage(Image* const ptr) { return image = ptr; }
|
||||
Image* GetImage() { return image; }
|
||||
RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
|
||||
RasterFont* GetFont() { return font; }
|
||||
|
||||
private:
|
||||
class MenuBarEntry;
|
||||
|
||||
std::vector<MenuBarEntry> entries;
|
||||
|
||||
Image* image = nullptr;
|
||||
RasterFont* font = nullptr;
|
||||
};
|
||||
|
||||
class MenuBar::MenuBarEntry {
|
||||
public:
|
||||
MenuBarEntry() = default;
|
||||
~MenuBarEntry() = default;
|
||||
|
||||
void DrawTo(SDL_Surface* const dest);
|
||||
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
int MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
|
||||
private:
|
||||
Button mainButton;
|
||||
|
||||
std::vector<Button> dropButtons;
|
||||
bool open = false;
|
||||
|
||||
friend class MenuBar;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -23,9 +23,9 @@
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
RasterFont::RasterFont(SDL_Surface* p) {
|
||||
SetSurface(p);
|
||||
}
|
||||
/* It might be more efficient to render to a different surface (like an Image)
|
||||
* rather than calling this function with all of it's '%' and '/'.
|
||||
*/
|
||||
|
||||
void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x, Sint16 y) {
|
||||
if (!image.GetSurface()) {
|
||||
@@ -34,16 +34,27 @@ void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x,
|
||||
const Uint16 w = image.GetClipW();
|
||||
const Uint16 h = image.GetClipH();
|
||||
for (int i = 0; i < s.size(); i++) {
|
||||
image.SetClipX(s[i] % w * w);
|
||||
image.SetClipY(s[i] / h * h);
|
||||
image.SetClipX(s[i] % 16 * w);
|
||||
image.SetClipY(s[i] / 16 * h);
|
||||
image.DrawTo(dest, x + i * w, y);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Surface* RasterFont::SetSurface(SDL_Surface* p) {
|
||||
if (image.SetSurface(p)) {
|
||||
image.SetClipW(image.GetSurface()->w/16);
|
||||
image.SetClipH(image.GetSurface()->h/16);
|
||||
}
|
||||
/* Note: This class can only take a raster font with 16*16 characters, and the
|
||||
* indevidual characters must have the same dimensions. Overall this class is too
|
||||
* restrictive; I suggest using a 3rd party library.
|
||||
*/
|
||||
|
||||
SDL_Surface* RasterFont::LoadSurface(std::string fname) {
|
||||
image.LoadSurface(fname);
|
||||
image.SetClipW(image.GetSurface()->w/16);
|
||||
image.SetClipH(image.GetSurface()->h/16);
|
||||
return image.GetSurface();
|
||||
}
|
||||
|
||||
SDL_Surface* RasterFont::SetSurface(SDL_Surface* p) {
|
||||
image.SetSurface(p);
|
||||
image.SetClipW(image.GetSurface()->w/16);
|
||||
image.SetClipH(image.GetSurface()->h/16);
|
||||
return image.GetSurface();
|
||||
}
|
||||
@@ -24,21 +24,29 @@
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class RasterFont {
|
||||
public:
|
||||
RasterFont() = default;
|
||||
RasterFont(SDL_Surface* p);
|
||||
RasterFont(RasterFont const& rhs) { *this = rhs; }
|
||||
RasterFont(RasterFont&& rhs) { *this = std::move(rhs); }
|
||||
RasterFont(std::string fname) { LoadSurface(fname); }
|
||||
RasterFont(SDL_Surface* p) { SetSurface(p); }
|
||||
~RasterFont() = default;
|
||||
|
||||
RasterFont& operator=(RasterFont const& rhs) { image = rhs.image; }
|
||||
RasterFont& operator=(RasterFont&& rhs) { image = std::move(rhs.image); }
|
||||
|
||||
void DrawStringTo(std::string, SDL_Surface* const, Sint16 x, Sint16 y);
|
||||
|
||||
//Accessors and Mutators
|
||||
SDL_Surface* LoadSurface(std::string);
|
||||
SDL_Surface* SetSurface(SDL_Surface*);
|
||||
SDL_Surface* GetSurface() const { return image.GetSurface(); }
|
||||
Uint16 GetCharW() { return image.GetClipW(); }
|
||||
Uint16 GetCharH() { return image.GetClipH(); }
|
||||
void FreeSurface() { image.FreeSurface(); }
|
||||
|
||||
Uint16 GetCharW() const { return image.GetClipW(); }
|
||||
Uint16 GetCharH() const { return image.GetClipH(); }
|
||||
|
||||
private:
|
||||
Image image;
|
||||
};
|
||||
@@ -19,26 +19,41 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "sprite_sheet.hpp"
|
||||
#include "utility.hpp"
|
||||
|
||||
SpriteSheet::SpriteSheet(SDL_Surface* s, Uint16 w, Uint16 h) {
|
||||
SetSurface(s, w, h);
|
||||
}
|
||||
#include <algorithm>
|
||||
|
||||
void SpriteSheet::Update(double delta) {
|
||||
if (interval && (ticks += delta) >= interval) {
|
||||
if (++currentFrame >= maxFrames) {
|
||||
currentFrame = 0;
|
||||
}
|
||||
ticks = 0;
|
||||
int snapToBase(int base, int x) {
|
||||
//snap to a grid
|
||||
if (x < 0) {
|
||||
x++;
|
||||
return x / base * base - base;
|
||||
}
|
||||
image.SetClipX(currentFrame * image.GetClipW());
|
||||
image.SetClipY(currentStrip * image.GetClipH());
|
||||
return x / base * base;
|
||||
}
|
||||
|
||||
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* const s, Uint16 w, Uint16 h) {
|
||||
image.SetSurface(s, {0, 0, w, h});
|
||||
currentFrame = 0; maxFrames = image.GetSurface()->w / image.GetClipW();
|
||||
currentStrip = 0; maxStrips = image.GetSurface()->h / image.GetClipH();
|
||||
interval = ticks = 0;
|
||||
std::string truncatePath(std::string pathname) {
|
||||
return std::string(
|
||||
std::find_if(
|
||||
pathname.rbegin(),
|
||||
pathname.rend(),
|
||||
[](char ch) -> bool {
|
||||
//windows only
|
||||
return ch == '/' || ch == '\\';
|
||||
// //unix only
|
||||
// return ch == '/';
|
||||
}).base(),
|
||||
pathname.end());
|
||||
}
|
||||
|
||||
std::string to_string_custom(int i) {
|
||||
char buffer[20];
|
||||
snprintf(buffer, 20, "%d", i);
|
||||
return std::string(buffer);
|
||||
}
|
||||
|
||||
int to_integer_custom(std::string s) {
|
||||
int ret = 0;
|
||||
sscanf(s.c_str(), "%d", &ret);
|
||||
return ret;
|
||||
}
|
||||
@@ -19,31 +19,30 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SURFACEMANAGER_HPP_
|
||||
#define SURFACEMANAGER_HPP_
|
||||
#ifndef UTILITY_HPP_
|
||||
#define UTILITY_HPP_
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class SurfaceManager {
|
||||
public:
|
||||
SurfaceManager() = default;
|
||||
~SurfaceManager() noexcept;
|
||||
int snapToBase(int base, int x);
|
||||
std::string truncatePath(std::string pathname);
|
||||
|
||||
SDL_Surface* Load(std::string key, std::string fname);
|
||||
SDL_Surface* Reload(std::string key, std::string fname);
|
||||
SDL_Surface* Get(std::string key);
|
||||
SDL_Surface* Set(std::string key, SDL_Surface* ptr);
|
||||
void Free(std::string key);
|
||||
void FreeAll();
|
||||
//fixing known bugs in g++
|
||||
std::string to_string_custom(int i);
|
||||
|
||||
SDL_Surface* operator[](std::string key) { return Get(key); };
|
||||
private:
|
||||
SDL_Surface* LoadSurface(std::string key, std::string fname);
|
||||
typedef std::map<std::string, SDL_Surface*> MapType;
|
||||
MapType surfaceMap;
|
||||
int to_integer_custom(std::string);
|
||||
|
||||
//wow
|
||||
template<typename ContainerT, typename PredicateT>
|
||||
void erase_if(ContainerT& items, const PredicateT& predicate) {
|
||||
for(auto it = items.begin(); it != items.end(); /* empty */) {
|
||||
if(predicate(*it)) {
|
||||
it = items.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
+52
-14
@@ -27,11 +27,14 @@
|
||||
|
||||
class Vector2 {
|
||||
public:
|
||||
double x = 0, y = 0;
|
||||
double x, y;
|
||||
|
||||
//This is explicitly a POD
|
||||
Vector2() = default;
|
||||
Vector2(double i, double j) {
|
||||
x = i; y = j;
|
||||
}
|
||||
Vector2(double i, double j): x(i), y(j) {};
|
||||
~Vector2() = default;
|
||||
Vector2& operator=(Vector2 const&) = default;
|
||||
|
||||
double Length() const {
|
||||
return sqrt(x*x+y*y);
|
||||
}
|
||||
@@ -41,31 +44,57 @@ public:
|
||||
|
||||
double operator[](size_t i) {
|
||||
if (i >= 2)
|
||||
throw(std::runtime_error("Out of range"));
|
||||
throw(std::domain_error("Out of range"));
|
||||
return *(&x+i);
|
||||
}
|
||||
|
||||
//Arithmetic operators
|
||||
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
|
||||
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
|
||||
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
|
||||
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
|
||||
Vector2 operator+(Vector2 v) const {
|
||||
Vector2 ret;
|
||||
ret.x = x + v.x;
|
||||
ret.y = y + v.y;
|
||||
return ret;
|
||||
}
|
||||
Vector2 operator-(Vector2 v) const {
|
||||
Vector2 ret;
|
||||
ret.x = x - v.x;
|
||||
ret.y = y - v.y;
|
||||
return ret;
|
||||
}
|
||||
Vector2 operator*(Vector2 v) const {
|
||||
Vector2 ret;
|
||||
ret.x = x * v.x;
|
||||
ret.y = y * v.y;
|
||||
return ret;
|
||||
}
|
||||
Vector2 operator*(double d) const {
|
||||
Vector2 ret;
|
||||
ret.x = x * d;
|
||||
ret.y = y * d;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vector2 operator/(Vector2 v) {
|
||||
if (!v.x || !v.y)
|
||||
throw(std::runtime_error("Divide by zero"));
|
||||
return Vector2(x / v.x, y / v.y);
|
||||
throw(std::domain_error("Divide by zero"));
|
||||
Vector2 ret;
|
||||
ret.x = x / v.x;
|
||||
ret.y = y / v.y;
|
||||
return ret;
|
||||
}
|
||||
Vector2 operator/(double d) {
|
||||
if (!d)
|
||||
throw(std::runtime_error("Divide by zero"));
|
||||
return Vector2(x / d, y / d);
|
||||
throw(std::domain_error("Divide by zero"));
|
||||
Vector2 ret;
|
||||
ret.x = x / d;
|
||||
ret.y = y / d;
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
|
||||
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
|
||||
|
||||
//templates
|
||||
//member templates (curry the above operators)
|
||||
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
|
||||
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
|
||||
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
|
||||
@@ -74,4 +103,13 @@ public:
|
||||
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
|
||||
};
|
||||
|
||||
//non-member templates (flip the order)
|
||||
template<typename T> Vector2 operator+(T t, Vector2 v) { return v + t; }
|
||||
template<typename T> Vector2 operator-(T t, Vector2 v) { return v - t; }
|
||||
template<typename T> Vector2 operator*(T t, Vector2 v) { return v * t; }
|
||||
template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
|
||||
|
||||
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
|
||||
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//Static declarations
|
||||
//-------------------------
|
||||
|
||||
SDL_Surface* BaseScene::screen = nullptr;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
BaseScene::BaseScene() {
|
||||
//
|
||||
}
|
||||
|
||||
BaseScene::~BaseScene() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Program control
|
||||
//-------------------------
|
||||
|
||||
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
|
||||
if (!bpp) {
|
||||
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
|
||||
}
|
||||
|
||||
screen = SDL_SetVideoMode(w, h, bpp, flags);
|
||||
|
||||
if (!screen) {
|
||||
throw(std::runtime_error("Failed to create the screen surface"));
|
||||
}
|
||||
|
||||
return screen;
|
||||
}
|
||||
|
||||
SDL_Surface* BaseScene::GetScreen() {
|
||||
return screen;
|
||||
}
|
||||
|
||||
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
|
||||
return nextScene = sceneIndex;
|
||||
}
|
||||
|
||||
SceneList BaseScene::GetNextScene() const {
|
||||
return nextScene;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void BaseScene::RunFrame(double delta) {
|
||||
FrameStart();
|
||||
HandleEvents();
|
||||
Update(delta);
|
||||
FrameEnd();
|
||||
}
|
||||
|
||||
void BaseScene::RenderFrame() {
|
||||
SDL_FillRect(screen, 0, 0);
|
||||
Render(screen);
|
||||
SDL_Flip(screen);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void BaseScene::HandleEvents() {
|
||||
SDL_Event event;
|
||||
|
||||
while(SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_QUIT:
|
||||
QuitEvent();
|
||||
break;
|
||||
|
||||
case SDL_VIDEORESIZE:
|
||||
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
MouseMotion(event.motion);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
MouseButtonDown(event.button);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
MouseButtonUp(event.button);
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
KeyDown(event.key);
|
||||
break;
|
||||
|
||||
case SDL_KEYUP:
|
||||
KeyUp(event.key);
|
||||
break;
|
||||
|
||||
#ifdef USE_EVENT_JOYSTICK
|
||||
//TODO: joystick/gamepad support
|
||||
#endif
|
||||
|
||||
#ifdef USE_EVENT_UNKNOWN
|
||||
default:
|
||||
UnknownEvent(event);
|
||||
break;
|
||||
#endif
|
||||
}//switch
|
||||
}//while
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef BASESCENE_HPP_
|
||||
#define BASESCENE_HPP_
|
||||
|
||||
#include "scene_list.hpp"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
BaseScene();
|
||||
virtual ~BaseScene();
|
||||
|
||||
//Program control
|
||||
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
|
||||
static SDL_Surface* GetScreen();
|
||||
|
||||
SceneList SetNextScene(SceneList sceneIndex);
|
||||
SceneList GetNextScene() const;
|
||||
|
||||
//Frame loop
|
||||
virtual void RunFrame(double delta);
|
||||
virtual void RenderFrame();
|
||||
|
||||
protected:
|
||||
virtual void FrameStart() {}
|
||||
virtual void HandleEvents();
|
||||
virtual void Update(double delta) {}
|
||||
virtual void FrameEnd() {}
|
||||
virtual void Render(SDL_Surface* const screen) {}
|
||||
|
||||
//Event handlers
|
||||
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
|
||||
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
|
||||
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
|
||||
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
|
||||
virtual void KeyDown(SDL_KeyboardEvent const&) {}
|
||||
virtual void KeyUp(SDL_KeyboardEvent const&) {}
|
||||
|
||||
#ifdef USE_EVENT_JOYSTICK
|
||||
//TODO: joystick/gamepad support
|
||||
#endif
|
||||
|
||||
#ifdef USE_EVENT_UNKNOWN
|
||||
virtual void UnknownEvent(SDL_Event const&) {}
|
||||
#endif
|
||||
|
||||
private:
|
||||
static SDL_Surface* screen;
|
||||
SceneList nextScene = SceneList::CONTINUE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,130 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial EditorApplications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "editor_application.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
|
||||
//-------------------------
|
||||
//Static declarations
|
||||
//-------------------------
|
||||
|
||||
EditorApplication EditorApplication::instance;
|
||||
|
||||
//-------------------------
|
||||
//Scene headers
|
||||
//-------------------------
|
||||
|
||||
//Add the custom scene headers here
|
||||
#include "editor_scene.hpp"
|
||||
#include "testificate_scene.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
EditorApplication::EditorApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
EditorApplication::~EditorApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
void EditorApplication::Init() {
|
||||
config.Load("rsc\\config.cfg");
|
||||
if (SDL_Init(SDL_INIT_VIDEO))
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
|
||||
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"));
|
||||
}
|
||||
|
||||
void EditorApplication::Proc() {
|
||||
LoadScene(SceneList::FIRST);
|
||||
|
||||
//prepare the time system
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
|
||||
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
|
||||
Clock::time_point simTime = Clock::now();
|
||||
Clock::time_point realTime;
|
||||
|
||||
//The main loop
|
||||
while(activeScene->GetNextScene() != SceneList::QUIT) {
|
||||
//switch scenes when necessary
|
||||
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
|
||||
LoadScene(activeScene->GetNextScene());
|
||||
continue;
|
||||
}
|
||||
|
||||
//update the current time
|
||||
realTime = Clock::now();
|
||||
|
||||
//simulate game time
|
||||
while (simTime < realTime) {
|
||||
//call each user defined function
|
||||
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
|
||||
simTime += delta;
|
||||
}
|
||||
|
||||
//draw the game to the screen
|
||||
activeScene->RenderFrame();
|
||||
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
UnloadScene();
|
||||
}
|
||||
|
||||
void EditorApplication::Quit() {
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Private access members
|
||||
//-------------------------
|
||||
|
||||
void EditorApplication::LoadScene(SceneList sceneIndex) {
|
||||
UnloadScene();
|
||||
|
||||
switch(sceneIndex) {
|
||||
//add scene creation calls here
|
||||
case SceneList::FIRST:
|
||||
case SceneList::EDITORSCENE:
|
||||
activeScene = new EditorScene(&config);
|
||||
break;
|
||||
|
||||
case SceneList::TESTIFICATESCENE:
|
||||
activeScene = new TestificateScene(&config);
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
throw(std::logic_error("Failed to recognize the scene index"));
|
||||
}
|
||||
}
|
||||
|
||||
void EditorApplication::UnloadScene() {
|
||||
delete activeScene;
|
||||
activeScene = nullptr;
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef EDITORAPPLICATION_HPP_
|
||||
#define EDITORAPPLICATION_HPP_
|
||||
|
||||
#include "scene_list.hpp"
|
||||
#include "base_scene.hpp"
|
||||
#include "config_utility.hpp"
|
||||
|
||||
class EditorApplication {
|
||||
private:
|
||||
EditorApplication();
|
||||
~EditorApplication();
|
||||
static EditorApplication instance;
|
||||
|
||||
public:
|
||||
static EditorApplication* GetInstance() { return &instance; }
|
||||
|
||||
void Init();
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
//Private access members
|
||||
void LoadScene(SceneList sceneIndex);
|
||||
void UnloadScene();
|
||||
|
||||
//globals
|
||||
ConfigUtility config;
|
||||
|
||||
BaseScene* activeScene = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,235 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "editor_scene.hpp"
|
||||
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
EditorScene::EditorScene(ConfigUtility* const arg1):
|
||||
config(*arg1)
|
||||
{
|
||||
//create the debugging "window"
|
||||
debugInfo.CreateSurface(256, 256);
|
||||
|
||||
//setup the utility objects
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
|
||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||
|
||||
//setup the menu bar
|
||||
menuBar.SetFont(&font);
|
||||
menuBar.SetImage(&buttonImage);
|
||||
|
||||
menuBar.SetEntries({
|
||||
{"File", "New", "Open", "Save", "Close"},
|
||||
{"Edit", "Set Tile", "Set Brush", "Script"},
|
||||
{"Debug", "Debug On", "Debug Off", "Toggle", "Testificate"}
|
||||
});
|
||||
|
||||
//setup the map
|
||||
pager.SetRegionWidth(REGION_WIDTH);
|
||||
pager.SetRegionHeight(REGION_HEIGHT);
|
||||
pager.SetRegionDepth(REGION_DEPTH);
|
||||
|
||||
//debug
|
||||
tsheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
||||
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||
pager.SetTile(i, j, 0, 14);
|
||||
}
|
||||
}
|
||||
pager.SetTile(5, 10, 1, 48);
|
||||
}
|
||||
|
||||
EditorScene::~EditorScene() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void EditorScene::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void EditorScene::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void EditorScene::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void EditorScene::Render(SDL_Surface* const screen) {
|
||||
tsheet.DrawRegionTo(screen, pager.GetRegion(0, 0), camera.x, camera.y);
|
||||
/* //debug
|
||||
for (int i = 0; i < pager.GetRegionWidth()*2; i++) {
|
||||
for (int j = 0; j < pager.GetRegionHeight()*2; j++) {
|
||||
for (int k = 0; k < pager.GetRegionDepth(); k++) {
|
||||
//TODO: skip the out-of-bounds regions
|
||||
tsheet.DrawTo(
|
||||
screen,
|
||||
i*tsheet.GetTileW()-camera.x,
|
||||
j*tsheet.GetTileH()-camera.y,
|
||||
pager.GetTile(i,j,k)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
//draw a big bar across the top (hackish)
|
||||
buttonImage.SetClipY(0);
|
||||
for (int i = 0; i < screen->w; i += buttonImage.GetClipW()) {
|
||||
buttonImage.DrawTo(screen, i, 0);
|
||||
}
|
||||
|
||||
//draw the menu bar
|
||||
menuBar.DrawTo(screen);
|
||||
|
||||
//draw some debugging info
|
||||
if (debugOpen) {
|
||||
SDL_FillRect(debugInfo.GetSurface(), 0, 0);
|
||||
DrawToDebugInfo(string("camera.x: ") + to_string_custom(camera.x), 0);
|
||||
DrawToDebugInfo(string("camera.y: ") + to_string_custom(camera.y), 1);
|
||||
debugInfo.DrawTo(screen, screen->w - debugInfo.GetClipW(), buttonImage.GetClipH());
|
||||
}
|
||||
}
|
||||
|
||||
void EditorScene::DrawToDebugInfo(std::string str, int line) {
|
||||
//draw the debug info on the right, with a grey background
|
||||
SDL_Rect clip = {
|
||||
Sint16(debugInfo.GetClipW() - str.size() * font.GetCharW()),
|
||||
Sint16(font.GetCharH() * line),
|
||||
Uint16(str.size() * font.GetCharW()),
|
||||
Uint16(font.GetCharH())
|
||||
};
|
||||
SDL_FillRect(debugInfo.GetSurface(), &clip, SDL_MapRGB(debugInfo.GetSurface()->format, 64, 64, 64));
|
||||
font.DrawStringTo(str, debugInfo.GetSurface(), clip.x, clip.y);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void EditorScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
menuBar.MouseMotion(motion);
|
||||
|
||||
if (motion.state & SDL_BUTTON_RMASK) {
|
||||
camera.x -= motion.xrel;
|
||||
camera.y -= motion.yrel;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
menuBar.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
int entry, drop;
|
||||
menuBar.MouseButtonUp(button, &entry, &drop);
|
||||
HandleMenuOption(entry, drop);
|
||||
}
|
||||
|
||||
void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
camera.x = 0;
|
||||
camera.y = 0;
|
||||
break;
|
||||
case SDLK_TAB:
|
||||
debugOpen = !debugOpen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorScene::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Members
|
||||
//-------------------------
|
||||
|
||||
void EditorScene::HandleMenuOption(int entry, int drop) {
|
||||
//manage input from the menu bar
|
||||
switch(entry) {
|
||||
case 0: //File
|
||||
switch(drop) {
|
||||
case 0:
|
||||
//TODO: NEW
|
||||
break;
|
||||
case 1:
|
||||
//TODO: OPEN
|
||||
break;
|
||||
case 2:
|
||||
//TODO: SAVE
|
||||
break;
|
||||
case 3:
|
||||
//TODO: CLOSE
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1: //Edit
|
||||
switch(drop) {
|
||||
case 0:
|
||||
//TODO: SET TILE
|
||||
break;
|
||||
case 1:
|
||||
//TODO: SET BRUSH
|
||||
break;
|
||||
case 2:
|
||||
//TODO: SCRIPT
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2: //Debug
|
||||
switch(drop) {
|
||||
case 0:
|
||||
debugOpen = true;
|
||||
break;
|
||||
case 1:
|
||||
debugOpen = false;
|
||||
break;
|
||||
case 2:
|
||||
debugOpen = !debugOpen;
|
||||
break;
|
||||
case 3:
|
||||
SetNextScene(SceneList::TESTIFICATESCENE);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef EDITORSCENE_HPP_
|
||||
#define EDITORSCENE_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "menu_bar.hpp"
|
||||
|
||||
#include "region_pager.hpp"
|
||||
#include "map_generator.hpp"
|
||||
#include "map_file_format.hpp"
|
||||
#include "tile_sheet.hpp"
|
||||
|
||||
class EditorScene : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
EditorScene(ConfigUtility* const);
|
||||
~EditorScene();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//members
|
||||
void HandleMenuOption(int entry, int drop);
|
||||
|
||||
//globals
|
||||
ConfigUtility& config;
|
||||
|
||||
//debugging tools
|
||||
void DrawToDebugInfo(std::string, int line);
|
||||
Image debugInfo;
|
||||
bool debugOpen = true;
|
||||
|
||||
RasterFont font;
|
||||
Image buttonImage;
|
||||
MenuBar menuBar;
|
||||
|
||||
struct {
|
||||
int x = 0, y = 0;
|
||||
} camera;
|
||||
|
||||
RegionPager<BlankGenerator, DummyFormat> pager;
|
||||
TileSheet tsheet;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,42 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "editor_application.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int, char**) {
|
||||
cout << "Beginning editor" << endl;
|
||||
try {
|
||||
EditorApplication::GetInstance()->Init();
|
||||
EditorApplication::GetInstance()->Proc();
|
||||
EditorApplication::GetInstance()->Quit();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
return 1;
|
||||
}
|
||||
cout << "Clean exit" << endl;
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
#config
|
||||
INCLUDES+=../common ../common/graphics ../common/map ../common/ui
|
||||
LIBS+=../libcommon.a -lmingw32 -lSDLmain -lSDL -llua
|
||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
CSRC=$(wildcard *.c)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../out
|
||||
OUT=$(addprefix $(OUTDIR)/,editor)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -19,8 +19,18 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "frame_rate.hpp"
|
||||
#ifndef SCENELIST_HPP_
|
||||
#define SCENELIST_HPP_
|
||||
|
||||
int FrameRate::frameCount = 0;
|
||||
int FrameRate::lastFrameRate = 0;
|
||||
FrameRate::Clock::time_point FrameRate::tick = FrameRate::Clock::now();
|
||||
enum class SceneList {
|
||||
//these are reserved
|
||||
QUIT,
|
||||
CONTINUE,
|
||||
FIRST,
|
||||
|
||||
//custom indexes
|
||||
TESTIFICATESCENE,
|
||||
EDITORSCENE,
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,91 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "testificate_scene.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
TestificateScene::TestificateScene(ConfigUtility* const arg1):
|
||||
config(*arg1)
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
TestificateScene::~TestificateScene() {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void TestificateScene::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void TestificateScene::Update(double delta) {
|
||||
//
|
||||
}
|
||||
|
||||
void TestificateScene::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void TestificateScene::Render(SDL_Surface* const screen) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void TestificateScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
//
|
||||
}
|
||||
|
||||
|
||||
void TestificateScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void TestificateScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//
|
||||
}
|
||||
|
||||
void TestificateScene::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
// QuitEvent();
|
||||
SetNextScene(SceneList::EDITORSCENE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TestificateScene::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef TESTIFICATESCENE_HPP_
|
||||
#define TESTIFICATESCENE_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
class TestificateScene : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
TestificateScene(ConfigUtility* const);
|
||||
~TestificateScene();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//globals
|
||||
ConfigUtility& config;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,452 +0,0 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef _SDL_NET_H
|
||||
#define _SDL_NET_H
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
#include "SDL/SDL_endian.h"
|
||||
#include "SDL/SDL_version.h"
|
||||
#include "SDL/begin_code.h"
|
||||
|
||||
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
||||
*/
|
||||
#define SDL_NET_MAJOR_VERSION 1
|
||||
#define SDL_NET_MINOR_VERSION 2
|
||||
#define SDL_NET_PATCHLEVEL 8
|
||||
|
||||
/* This macro can be used to fill a version structure with the compile-time
|
||||
* version of the SDL_net library.
|
||||
*/
|
||||
#define SDL_NET_VERSION(X) \
|
||||
{ \
|
||||
(X)->major = SDL_NET_MAJOR_VERSION; \
|
||||
(X)->minor = SDL_NET_MINOR_VERSION; \
|
||||
(X)->patch = SDL_NET_PATCHLEVEL; \
|
||||
}
|
||||
|
||||
/* This function gets the version of the dynamically linked SDL_net library.
|
||||
it should NOT be used to fill a version structure, instead you should
|
||||
use the SDL_NET_VERSION() macro.
|
||||
*/
|
||||
extern DECLSPEC const SDL_version * SDLCALL SDLNet_Linked_Version(void);
|
||||
|
||||
/* Initialize/Cleanup the network API
|
||||
SDL must be initialized before calls to functions in this library,
|
||||
because this library uses utility functions from the SDL library.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_Init(void);
|
||||
extern DECLSPEC void SDLCALL SDLNet_Quit(void);
|
||||
|
||||
/***********************************************************************/
|
||||
/* IPv4 hostname resolution API */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct {
|
||||
Uint32 host; /* 32-bit IPv4 host address */
|
||||
Uint16 port; /* 16-bit protocol port */
|
||||
} IPaddress;
|
||||
|
||||
/* Resolve a host name and port to an IP address in network form.
|
||||
If the function succeeds, it will return 0.
|
||||
If the host couldn't be resolved, the host portion of the returned
|
||||
address will be INADDR_NONE, and the function will return -1.
|
||||
If 'host' is NULL, the resolved host will be set to INADDR_ANY.
|
||||
*/
|
||||
#ifndef INADDR_ANY
|
||||
#define INADDR_ANY 0x00000000
|
||||
#endif
|
||||
#ifndef INADDR_NONE
|
||||
#define INADDR_NONE 0xFFFFFFFF
|
||||
#endif
|
||||
#ifndef INADDR_LOOPBACK
|
||||
#define INADDR_LOOPBACK 0x7f000001
|
||||
#endif
|
||||
#ifndef INADDR_BROADCAST
|
||||
#define INADDR_BROADCAST 0xFFFFFFFF
|
||||
#endif
|
||||
extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
|
||||
|
||||
/* Resolve an ip address to a host name in canonical form.
|
||||
If the ip couldn't be resolved, this function returns NULL,
|
||||
otherwise a pointer to a static buffer containing the hostname
|
||||
is returned. Note that this function is not thread-safe.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip);
|
||||
|
||||
/* Get the addresses of network interfaces on this system.
|
||||
This returns the number of addresses saved in 'addresses'
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount);
|
||||
|
||||
/***********************************************************************/
|
||||
/* TCP network API */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct _TCPsocket *TCPsocket;
|
||||
|
||||
/* Open a TCP network socket
|
||||
If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
|
||||
socket on the given port, otherwise a TCP connection to the remote
|
||||
host and port is attempted. The address passed in should already be
|
||||
swapped to network byte order (addresses returned from
|
||||
SDLNet_ResolveHost() are already in the correct form).
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
|
||||
|
||||
/* Accept an incoming connection on the given server socket.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
|
||||
|
||||
/* Get the IP address of the remote system associated with the socket.
|
||||
If the socket is a server socket, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
|
||||
|
||||
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
|
||||
This function returns the actual amount of data sent. If the return value
|
||||
is less than the amount of data sent, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
|
||||
int len);
|
||||
|
||||
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
|
||||
and store them in the buffer pointed to by 'data'.
|
||||
This function returns the actual amount of data received. If the return
|
||||
value is less than or equal to zero, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
|
||||
|
||||
/* Close a TCP network socket */
|
||||
extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* UDP network API */
|
||||
/***********************************************************************/
|
||||
|
||||
/* The maximum channels on a a UDP socket */
|
||||
#define SDLNET_MAX_UDPCHANNELS 150
|
||||
/* The maximum addresses bound to a single UDP socket channel */
|
||||
#define SDLNET_MAX_UDPADDRESSES 1
|
||||
|
||||
typedef struct _UDPsocket *UDPsocket;
|
||||
typedef struct {
|
||||
int channel; /* The src/dst channel of the packet */
|
||||
Uint8 *data; /* The packet data */
|
||||
int len; /* The length of the packet data */
|
||||
int maxlen; /* The size of the data buffer */
|
||||
int status; /* packet status after sending */
|
||||
IPaddress address; /* The source/dest address of an incoming/outgoing packet */
|
||||
} UDPpacket;
|
||||
|
||||
/* Allocate/resize/free a single UDP packet 'size' bytes long.
|
||||
The new packet is returned, or NULL if the function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
|
||||
extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
|
||||
|
||||
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
|
||||
each 'size' bytes long.
|
||||
A pointer to the first packet in the array is returned, or NULL if the
|
||||
function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
|
||||
|
||||
|
||||
/* Open a UDP network socket
|
||||
If 'port' is non-zero, the UDP socket is bound to a local port.
|
||||
The 'port' should be given in native byte order, but is used
|
||||
internally in network (big endian) byte order, in addresses, etc.
|
||||
This allows other systems to send to this socket via a known port.
|
||||
*/
|
||||
extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
|
||||
|
||||
/* Set the percentage of simulated packet loss for packets sent on the socket.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent);
|
||||
|
||||
/* Bind the address 'address' to the requested channel on the UDP socket.
|
||||
If the channel is -1, then the first unbound channel will be bound with
|
||||
the given address as it's primary address.
|
||||
If the channel is already bound, this new address will be added to the
|
||||
list of valid source addresses for packets arriving on the channel.
|
||||
If the channel is not already bound, then the address becomes the primary
|
||||
address, to which all outbound packets on the channel are sent.
|
||||
This function returns the channel which was bound, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address);
|
||||
|
||||
/* Unbind all addresses from the given channel */
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
|
||||
|
||||
/* Get the primary IP address of the remote system associated with the
|
||||
socket and channel. If the channel is -1, then the primary IP port
|
||||
of the UDP socket is returned -- this is only meaningful for sockets
|
||||
opened with a specific port.
|
||||
If the channel is not bound and not -1, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
|
||||
|
||||
/* Send a vector of packets to the the channels specified within the packet.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
Each packet will be updated with the status of the packet after it has
|
||||
been sent, -1 if the packet send failed.
|
||||
This function returns the number of packets sent.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
|
||||
|
||||
/* Send a single packet to the specified channel.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
The packet will be updated with the status of the packet after it has
|
||||
been sent.
|
||||
This function returns 1 if the packet was sent, or 0 on error.
|
||||
|
||||
NOTE:
|
||||
The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
|
||||
of the transport medium. It can be as low as 250 bytes for some PPP links,
|
||||
and as high as 1500 bytes for ethernet.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
|
||||
|
||||
/* Receive a vector of pending packets from the UDP socket.
|
||||
The returned packets contain the source address and the channel they arrived
|
||||
on. If they did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
The channels are checked in highest to lowest order, so if an address is
|
||||
bound to multiple channels, the highest channel with the source address
|
||||
bound will be returned.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
|
||||
|
||||
/* Receive a single packet from the UDP socket.
|
||||
The returned packet contains the source address and the channel it arrived
|
||||
on. If it did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
The channels are checked in highest to lowest order, so if an address is
|
||||
bound to multiple channels, the highest channel with the source address
|
||||
bound will be returned.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
|
||||
|
||||
/* Close a UDP network socket */
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* Hooks for checking sockets for available data */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
|
||||
|
||||
/* Any network socket can be safely cast to this socket type */
|
||||
typedef struct _SDLNet_GenericSocket {
|
||||
int ready;
|
||||
} *SDLNet_GenericSocket;
|
||||
|
||||
/* Allocate a socket set for use with SDLNet_CheckSockets()
|
||||
This returns a socket set for up to 'maxsockets' sockets, or NULL if
|
||||
the function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
|
||||
|
||||
/* Add a socket to a set of sockets to be checked for available data */
|
||||
#define SDLNet_TCP_AddSocket(set, sock) \
|
||||
SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
#define SDLNet_UDP_AddSocket(set, sock) \
|
||||
SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
||||
|
||||
/* Remove a socket from a set of sockets to be checked for available data */
|
||||
#define SDLNet_TCP_DelSocket(set, sock) \
|
||||
SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
#define SDLNet_UDP_DelSocket(set, sock) \
|
||||
SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
|
||||
extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
||||
|
||||
/* This function checks to see if data is available for reading on the
|
||||
given set of sockets. If 'timeout' is 0, it performs a quick poll,
|
||||
otherwise the function returns when either data is available for
|
||||
reading, or the timeout in milliseconds has elapsed, which ever occurs
|
||||
first. This function returns the number of sockets ready for reading,
|
||||
or -1 if there was an error with the select() system call.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
|
||||
|
||||
/* After calling SDLNet_CheckSockets(), you can use this function on a
|
||||
socket that was in the socket set, to find out if data is available
|
||||
for reading.
|
||||
*/
|
||||
#define SDLNet_SocketReady(sock) \
|
||||
((sock != NULL) && SDL_reinterpret_cast(SDLNet_GenericSocket, sock)->ready)
|
||||
|
||||
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* Platform-independent data conversion functions */
|
||||
/***********************************************************************/
|
||||
|
||||
/* Write a 16/32 bit value to network packet buffer */
|
||||
extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area);
|
||||
extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area);
|
||||
|
||||
/* Read a 16/32 bit value from network packet buffer */
|
||||
extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area);
|
||||
extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area);
|
||||
|
||||
/***********************************************************************/
|
||||
/* Error reporting functions */
|
||||
/***********************************************************************/
|
||||
|
||||
/* We'll use SDL's functions for error reporting */
|
||||
#define SDLNet_SetError SDL_SetError
|
||||
#define SDLNet_GetError SDL_GetError
|
||||
|
||||
/* I'm eventually going to try to disentangle SDL_net from SDL, thus making
|
||||
SDL_net an independent X-platform networking toolkit. Not today though....
|
||||
|
||||
extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
|
||||
extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void);
|
||||
*/
|
||||
|
||||
|
||||
/* Inline macro functions to read/write network data */
|
||||
|
||||
/* Warning, some systems have data access alignment restrictions */
|
||||
#if defined(sparc) || defined(mips)
|
||||
#define SDL_DATA_ALIGNED 1
|
||||
#endif
|
||||
#ifndef SDL_DATA_ALIGNED
|
||||
#define SDL_DATA_ALIGNED 0
|
||||
#endif
|
||||
|
||||
/* Write a 16 bit value to network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Write16(value, areap) \
|
||||
(*SDL_reinterpret_cast(Uint16 *, areap) = SDL_SwapBE16(value))
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Write16(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[0] = (value >> 8) & 0xFF; \
|
||||
area[1] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#else
|
||||
#define SDLNet_Write16(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[1] = (value >> 8) & 0xFF; \
|
||||
area[0] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Write a 32 bit value to network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Write32(value, areap) \
|
||||
*SDL_reinterpret_cast(Uint32 *, areap) = SDL_SwapBE32(value);
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Write32(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[0] = (value >> 24) & 0xFF; \
|
||||
area[1] = (value >> 16) & 0xFF; \
|
||||
area[2] = (value >> 8) & 0xFF; \
|
||||
area[3] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#else
|
||||
#define SDLNet_Write32(value, areap) \
|
||||
do \
|
||||
{ \
|
||||
Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
|
||||
area[3] = (value >> 24) & 0xFF; \
|
||||
area[2] = (value >> 16) & 0xFF; \
|
||||
area[1] = (value >> 8) & 0xFF; \
|
||||
area[0] = value & 0xFF; \
|
||||
} while ( 0 )
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Read a 16 bit value from network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Read16(areap) \
|
||||
(SDL_SwapBE16(*SDL_reinterpret_cast(Uint16 *, areap)))
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Read16(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[0] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[1] << 0)
|
||||
#else
|
||||
#define SDLNet_Read16(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[1] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[0] << 0)
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Read a 32 bit value from network packet buffer */
|
||||
#if !SDL_DATA_ALIGNED
|
||||
#define SDLNet_Read32(areap) \
|
||||
(SDL_SwapBE32(*SDL_reinterpret_cast(Uint32 *, areap)))
|
||||
#else
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
#define SDLNet_Read32(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[0] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[1] << 16) | \
|
||||
((SDL_reinterpret_cast(Uint8 *, areap))[2] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[3] << 0)
|
||||
#else
|
||||
#define SDLNet_Read32(areap) \
|
||||
(((SDL_reinterpret_cast(Uint8 *, areap))[3] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[2] << 16) | \
|
||||
((SDL_reinterpret_cast(Uint8 *, areap))[1] << 8) | (SDL_reinterpret_cast(Uint8 *, areap))[0] << 0)
|
||||
#endif
|
||||
#endif /* !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "SDL/close_code.h"
|
||||
|
||||
#endif /* _SDL_NET_H */
|
||||
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Reference in New Issue
Block a user