Another worthless tweak
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@@ -238,7 +238,6 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
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char buffer[sizeof(NetworkPacket)];
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//players
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//TODO: replace these lambda functions with proper iteration members
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newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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for (auto& it : playerMap) {
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newPacket.playerInfo.playerIndex = it.first;
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