Minor tweak to the editor's menu bar

This commit is contained in:
Kayne Ruse
2014-03-01 23:58:06 +11:00
parent 19749f7c87
commit 975533afba
3 changed files with 63 additions and 85 deletions
+60 -85
View File
@@ -51,9 +51,9 @@ EditorScene::EditorScene(ConfigUtility* const arg1):
menuBar.SetImage(&buttonImage);
menuBar.SetEntries({
{"File", "New", "Open", "Save", "Save As...", "Close", "Exit"},
{"Edit", "Set Tile", "Load Sheet", "Delete Sheet", "Metadata", "Run Script"},
{"Debugging", "Debug On", "Debug Off", "Toggle Debug", "Testificate"}
{"File", "New", "Open", "Save", "Close"},
{"Edit", "Set Tile", "Set Brush", "Script"},
{"Debug", "Debug On", "Debug Off", "Toggle", "Testificate"}
});
//debug
@@ -95,7 +95,7 @@ void EditorScene::Render(SDL_Surface* const screen) {
}
}
//draw a big bar across the top
//draw a big bar across the top (hackish)
buttonImage.SetClipY(0);
for (int i = 0; i < screen->w; i += buttonImage.GetClipW()) {
buttonImage.DrawTo(screen, i, 0);
@@ -145,85 +145,7 @@ void EditorScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
int entry, drop;
menuBar.MouseButtonUp(button, &entry, &drop);
//manage input from the menu bar
switch(entry) {
case 0: //File
switch(drop) {
case 0:
//TODO: NEW
break;
case 1:
//TODO: OPEN
break;
case 2:
//TODO: SAVE
break;
case 3:
//TODO: SAVE AS
break;
case 4:
//TODO: CLOSE
break;
case 5: {
//EXIT
SDL_Event e;
e.type = SDL_QUIT;
SDL_PushEvent(&e);
}
break;
}
break;
case 1: //Edit
switch(drop) {
case 0:
//TODO: SET TILE
break;
case 1:
//TODO: LOAD SHEET
break;
case 2:
//TODO: DELETE SHEET
break;
case 3:
//TODO: METADATA
break;
case 4:
//TODO: RUN SCRIPT
break;
}
break;
case 2: //Debug
switch(drop) {
case 0:
debugOpen = true;
break;
case 1:
debugOpen = false;
break;
case 2:
debugOpen = !debugOpen;
break;
case 3:
SetNextScene(SceneList::TESTIFICATESCENE);
break;
}
break;
}
HandleMenuOption(entry, drop);
}
void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
@@ -231,12 +153,10 @@ void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
case SDLK_ESCAPE:
QuitEvent();
break;
case SDLK_SPACE:
camera.x = 0;
camera.y = 0;
break;
case SDLK_TAB:
debugOpen = !debugOpen;
break;
@@ -246,3 +166,58 @@ void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
void EditorScene::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Members
//-------------------------
void EditorScene::HandleMenuOption(int entry, int drop) {
//manage input from the menu bar
switch(entry) {
case 0: //File
switch(drop) {
case 0:
//TODO: NEW
break;
case 1:
//TODO: OPEN
break;
case 2:
//TODO: SAVE
break;
case 3:
//TODO: CLOSE
break;
}
break;
case 1: //Edit
switch(drop) {
case 0:
//TODO: SET TILE
break;
case 1:
//TODO: SET BRUSH
break;
case 2:
//TODO: SCRIPT
break;
}
break;
case 2: //Debug
switch(drop) {
case 0:
debugOpen = true;
break;
case 1:
debugOpen = false;
break;
case 2:
debugOpen = !debugOpen;
break;
case 3:
SetNextScene(SceneList::TESTIFICATESCENE);
break;
}
break;
}
}
+3
View File
@@ -54,6 +54,9 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//members
void HandleMenuOption(int entry, int drop);
//globals
ConfigUtility& config;
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