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Kayne Ruse a5b68cf1fd Expaneded the lua API for Regions
I've added lua hooks for both pager functor classes. Hopefully, I haven't
missed any corner cases, because it took me a while to hunt everything
down. One issue is that the map's save directory needs to be set in the
Format class, but it'll do for now. I'll review this again when I've got
more than one map running at one time.

There should be enough here for a lua-driven map generator to be
implemented, even if it's a bit rough. I think I'll test this out in the
editor eventually, but getting the base branch's network map code going
comes first.

The current process is extremely convulted, so I need to document
everything that I've done so far, including C++ and lua functions.
2014-03-31 01:30:11 +11:00
2014-03-31 01:30:11 +11:00
2014-03-31 01:30:11 +11:00
2014-03-31 01:30:11 +11:00
2013-08-29 21:55:09 +10:00
2013-09-21 16:26:01 +10:00
2014-02-24 01:41:21 +11:00

Tortuga is an open source 2D multiplayer role playing game featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, competition, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.

This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.

External Dependencies

  • SDL 1.6 - Simple DirectMedia Layer API
  • SDL_net 1.2 - SDL's networking extension
  • lua 5.2 - The lua programming language
  • SQLite3 - A lightweight SQL database engine

Documentation

Tortuga Game Design Document
Tortuga Technical Document

The current version of Tortuga is released under the zlib license.

Copyright (c) 2013, 2014 Kayne Ruse

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
S
Description
An archive of my first massive project, scuttled after three years with zero progress. The failure of this game was the direct cause of severe suicidal depression, that I nonetheless survived and recovered from. I bare my scars with pride, so it's here for all to see.
Readme 48 MiB
Languages
C++ 93.7%
Lua 3.3%
Makefile 3%