Expaneded the lua API for Regions
I've added lua hooks for both pager functor classes. Hopefully, I haven't missed any corner cases, because it took me a while to hunt everything down. One issue is that the map's save directory needs to be set in the Format class, but it'll do for now. I'll review this again when I've got more than one map running at one time. There should be enough here for a lua-driven map generator to be implemented, even if it's a bit rough. I think I'll test this out in the editor eventually, but getting the base branch's network map code going comes first. The current process is extremely convulted, so I need to document everything that I've done so far, including C++ and lua functions.
This commit is contained in:
@@ -21,7 +21,9 @@
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*/
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#include "map_file_format.hpp"
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void DummyFormat::Load(Region** const ptr, int x, int y) {
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#include <stdexcept>
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void DummyFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
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//TODO
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}
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@@ -44,4 +46,34 @@ void CompactFormat::Load(Region** const ptr, int x, int y) {
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void CompactFormat::Save(Region* const ptr) {
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//TODO
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}
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*/
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*/
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void LuaFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
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//something to load into
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(*ptr) = new Region(width, height, depth, x, y);
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//API hook
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lua_getglobal(state, "Region");
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lua_getfield(state, -1, "Load");
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lua_pushlightuserdata(state, *ptr);
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lua_pushstring(state, saveDir.c_str());
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if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
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}
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if (lua_toboolean(state, -1) == false) {
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delete (*ptr);
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(*ptr) = nullptr;
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}
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lua_pop(state, 2);
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}
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void LuaFormat::Save(Region* const ptr) {
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//API hook
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lua_getglobal(state, "Region");
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lua_getfield(state, -1, "Save");
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lua_pushlightuserdata(state, ptr);
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lua_pushstring(state, saveDir.c_str());
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if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
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}
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lua_pop(state, 1);
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}
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@@ -24,28 +24,56 @@
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#include "region.hpp"
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#include "lua/lua.hpp"
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#include <string>
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class DummyFormat {
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public:
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void Load(Region** const, int x, int y);
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void Load(Region** const, int width, int height, int depth, int x, int y);
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void Save(Region* const);
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std::string SetSaveDir(std::string s) { return saveDir = s; }
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std::string GetSaveDir() { return saveDir; }
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private:
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//
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std::string saveDir;
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};
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/*
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class VerboseFormat {
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public:
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void Load(Region** const, int x, int y);
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void Load(Region** const, int width, int height, int depth, int x, int y);
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void Save(Region* const);
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std::string SetSaveDir(std::string s) { return saveDir = s; }
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std::string GetSaveDir() { return saveDir; }
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private:
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//
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std::string saveDir;
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};
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class CompactFormat {
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public:
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void Load(Region** const, int x, int y);
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void Load(Region** const, int width, int height, int depth, int x, int y);
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void Save(Region* const);
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std::string SetSaveDir(std::string s) { return saveDir = s; }
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std::string GetSaveDir() { return saveDir; }
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private:
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//
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std::string saveDir;
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};
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*/
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class LuaFormat {
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public:
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void Load(Region** const, int width, int height, int depth, int x, int y);
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void Save(Region* const);
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std::string SetSaveDir(std::string s) { return saveDir = s; }
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std::string GetSaveDir() { return saveDir; }
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lua_State* SetLuaState(lua_State* L) { return state = L; }
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lua_State* GetLuaState() { return state; }
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private:
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std::string saveDir;
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lua_State* state = nullptr;
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};
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#endif
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@@ -21,6 +21,8 @@
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*/
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#include "map_generator.hpp"
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#include <stdexcept>
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void BlankGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
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(*ptr) = new Region(width, height, depth, x, y);
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}
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@@ -38,14 +40,29 @@ void PerlinGenerator::Unload(Region* const ptr) {
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}
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*/
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void LuaGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
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//something to work on
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(*ptr) = new Region(width, height, depth, x, y);
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//generate the lua-driven maps
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lua_getglobal(state, "CreateRegion");
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//API hook
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lua_getglobal(state, "Region");
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lua_getfield(state, -1, "Create");
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lua_pushlightuserdata(state, *ptr);
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lua_pcall(state, 1, 0, 0);
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if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
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}
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lua_pop(state, 1);
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}
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void LuaGenerator::Unload(Region* const ptr) {
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//API hook
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lua_getglobal(state, "Region");
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lua_getfield(state, -1, "Unload");
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lua_pushlightuserdata(state, ptr);
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if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
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}
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lua_pop(state, 1);
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//clean up the memory
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delete ptr;
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}
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@@ -43,6 +43,7 @@ public:
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virtual Region* SaveRegion(int x, int y) = 0;
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virtual Region* CreateRegion(int x, int y) = 0;
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virtual void UnloadRegion(int x, int y) = 0;
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virtual void UnloadAll() = 0;
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//accessors
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//NOTE: don't change the sizes mid-program, it will cause issues
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@@ -69,7 +70,9 @@ public:
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{
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//EMPTY
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}
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~RegionPager() = default;
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~RegionPager() {
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UnloadAll();
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}
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Region* LoadRegion(int x, int y) {
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//snap the coords
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@@ -78,7 +81,7 @@ public:
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//load the region if possible
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Region* ptr = nullptr;
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format.Load(&ptr, x, y);
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format.Load(&ptr, regionWidth, regionHeight, regionDepth, x, y);
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if (ptr) {
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regionList.push_back(ptr);
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return ptr;
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@@ -130,6 +133,12 @@ public:
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++it;
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}
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}
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void UnloadAll() {
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for (auto& it : regionList) {
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generator.Unload(it);
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}
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regionList.clear();
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}
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//accessors
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MapGenerator* GetGenerator() { return &generator; }
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@@ -24,24 +24,34 @@
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#include "region.hpp"
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static int setTile(lua_State* L) {
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// Region* ptr = lua_touserdata(L, 1);
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// ptr->SetTile
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Region* ptr = (Region*)lua_touserdata(L, 1);
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ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
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return 0;
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}
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static int getTile(lua_State* L) {
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//TODO
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Region* ptr = (Region*)lua_touserdata(L, 1);
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int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
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lua_pushnumber(L, ret);
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return 1;
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}
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static int getWidth(lua_State* L) {
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//TODO
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Region* ptr = (Region*)lua_touserdata(L, 1);
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lua_pushinteger(L, ptr->GetWidth());
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return 1;
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}
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static int getHeight(lua_State* L) {
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//TODO
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Region* ptr = (Region*)lua_touserdata(L, 1);
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lua_pushinteger(L, ptr->GetHeight());
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return 1;
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}
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static int getDepth(lua_State* L) {
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//TODO
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Region* ptr = (Region*)lua_touserdata(L, 1);
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lua_pushinteger(L, ptr->GetDepth());
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return 1;
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}
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static int getX(lua_State* L) {
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@@ -56,6 +66,10 @@ static int getY(lua_State* L) {
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return 1;
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}
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static int dummy(lua_State* L) {
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return 0;
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}
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static const luaL_Reg regionlib[] = {
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{"SetTile",setTile},
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{"GetTile",getTile},
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@@ -64,6 +78,10 @@ static const luaL_Reg regionlib[] = {
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{"GetDepth",getDepth},
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{"GetX",getX},
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{"GetY",getY},
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{"Create", dummy},
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{"Unload", dummy},
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{"Load", dummy},
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{"Save", dummy},
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{nullptr, nullptr}
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};
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@@ -1,5 +1,19 @@
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print("Lua script check OK (./rsc)")
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function CreateRegion(r)
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print(Region.GetX(r), Region.GetY(r))
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end
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function Region.Create(r)
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print("Region:Create(r", Region.GetX(r), Region.GetY(r), ")")
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end
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function Region.Unload(r)
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print("Region:Unload(r", Region.GetX(r), Region.GetY(r), ")")
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end
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--return true if file loaded, otherwise return false
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function Region.Load(r, saveDir)
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print("Region:Load(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
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return false
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end
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function Region.Save(r, saveDir)
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print("Region:Save(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
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end
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@@ -101,6 +101,8 @@ void ServerApplication::Init(int argc, char** argv) {
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mapPager.SetRegionHeight(REGION_HEIGHT);
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mapPager.SetRegionDepth(REGION_DEPTH);
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mapPager.GetGenerator()->SetLuaState(luaState);
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mapPager.GetFormat()->SetLuaState(luaState);
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mapPager.GetFormat()->SetSaveDir("save/mapname/");
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//TODO: pass args to the generator & format as needed
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//NOTE: I might need to rearrange the init process so that lua & SQL can interact
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// with the map system as needed.
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@@ -112,8 +114,7 @@ void ServerApplication::Init(int argc, char** argv) {
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cout << "Startup completed successfully" << endl;
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//debugging
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mapPager.GetRegion(0,0);
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mapPager.GetRegion(128,256);
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//
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}
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void ServerApplication::Loop() {
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@@ -136,6 +137,7 @@ void ServerApplication::Loop() {
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void ServerApplication::Quit() {
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cout << "Shutting down" << endl;
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//empty the members
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mapPager.UnloadAll();
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//TODO: player manager
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//TODO: client manager
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@@ -85,7 +85,7 @@ private:
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void PumpPacket(NetworkPacket);
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//maps
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RegionPager<LuaGenerator, DummyFormat> mapPager;
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RegionPager<LuaGenerator, LuaFormat> mapPager;
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//networking
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UDPNetworkUtility network;
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