The client->server->client region protocol is working
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@@ -25,6 +25,11 @@
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#include <stdexcept>
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//debugging
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#include <iostream>
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using std::cout;
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using std::endl;
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//-------------------------
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//Public access members
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//-------------------------
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@@ -80,7 +85,7 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//debug
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mapPager.GetRegion(0, 0);
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RequestRegion(0, 0);
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}
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InWorld::~InWorld() {
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@@ -327,6 +332,15 @@ void InWorld::HandleRegionContent(NetworkPacket packet) {
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}
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mapPager.PushRegion(packet.regionInfo.region);
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packet.regionInfo.region = nullptr;
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//debugging
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cout << "Received region: " << packet.regionInfo.x << ", " << packet.regionInfo.y << endl;
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if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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cout << "Success" << endl;
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}
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else {
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cout << "Failure" << endl;
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}
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}
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//-------------------------
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@@ -373,7 +387,7 @@ void InWorld::RequestShutDown() {
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}
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void InWorld::UpdateMap() {
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//
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//TODO
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}
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void InWorld::RequestRegion(int x, int y) {
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@@ -382,9 +396,6 @@ void InWorld::RequestRegion(int x, int y) {
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//pack the region's data
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packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
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packet.regionInfo.width = mapPager.GetRegionWidth();
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packet.regionInfo.height = mapPager.GetRegionHeight();
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packet.regionInfo.depth = mapPager.GetRegionDepth();
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packet.regionInfo.x = x;
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packet.regionInfo.y = y;
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serialize(&packet, buffer);
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@@ -21,12 +21,6 @@
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*/
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#include "region.hpp"
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#include <stdexcept>
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#include <iostream>
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//decorator
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#define TRY(x) try { x } catch(std::exception& e) { throw std::runtime_error(std::string() + e.what() + ": " + #x); }
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Region::Region(int argWidth, int argHeight, int argDepth, int argX, int argY):
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width(argWidth),
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height(argHeight),
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@@ -34,11 +28,11 @@ Region::Region(int argWidth, int argHeight, int argDepth, int argX, int argY):
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x(argX),
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y(argY)
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{
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TRY(tiles = new type_t**[width];)
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tiles = new type_t**[width];
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for (register int i = 0; i < width; ++i) {
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TRY(tiles[i] = new type_t*[height];)
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tiles[i] = new type_t*[height];
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for (register int j = 0; j < height; ++j) {
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TRY(tiles[i][j] = new type_t[depth];)
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tiles[i][j] = new type_t[depth];
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for (register int k = 0; k < depth; ++k) {
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tiles[i][j][k] = 0;
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}
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@@ -23,11 +23,6 @@
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#include "utility.hpp"
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#include <stdexcept>
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#include <iostream>
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using namespace std;
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RegionPagerBase::RegionPagerBase(int argWidth, int argHeight, int argDepth):
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regionWidth(argWidth),
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regionHeight(argHeight),
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@@ -59,29 +54,11 @@ Region* RegionPagerBase::GetRegion(int x, int y) {
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//TODO: revert this try/catch point
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Region* ptr = nullptr;
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try {
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ptr = FindRegion(x, y);
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if (ptr) return ptr;
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}
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catch(exception& e) {
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cerr << "FindRegion Error: " << e.what() << endl;
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}
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try {
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ptr = LoadRegion(x, y);
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if (ptr) return ptr;
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}
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catch(exception& e) {
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cerr << "LoadRegion Error: " << e.what() << endl;
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}
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try {
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return CreateRegion(x, y);
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}
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catch(exception& e) {
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cerr << "CreateRegion Error: " << e.what() << endl;
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}
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return nullptr;
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ptr = FindRegion(x, y);
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if (ptr) return ptr;
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ptr = LoadRegion(x, y);
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if (ptr) return ptr;
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return CreateRegion(x, y);
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}
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Region* RegionPagerBase::FindRegion(int x, int y) {
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@@ -114,7 +114,7 @@ void ServerApplication::Init(int argc, char** argv) {
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cout << "Startup completed successfully" << endl;
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//debugging
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mapPager.GetRegion(0, 0);
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//
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}
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void ServerApplication::Loop() {
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@@ -180,6 +180,9 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
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case NetworkPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case NetworkPacket::Type::REGION_REQUEST:
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HandleRegionRequest(packet);
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break;
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//handle errors
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default:
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throw(runtime_error("Unknown NetworkPacket::Type encountered"));
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@@ -340,6 +343,14 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
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PumpPacket(packet);
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}
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void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
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char buffer[PACKET_BUFFER_SIZE];
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packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
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packet.regionInfo.region = mapPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
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serialize(&packet, buffer);
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network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
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}
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void ServerApplication::PumpPacket(NetworkPacket packet) {
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//I don't really like this, but it'll do for now
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char buffer[PACKET_BUFFER_SIZE];
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@@ -81,6 +81,7 @@ private:
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void HandlePlayerNew(NetworkPacket);
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void HandlePlayerDelete(NetworkPacket);
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void HandlePlayerUpdate(NetworkPacket);
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void HandleRegionRequest(NetworkPacket);
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void PumpPacket(NetworkPacket);
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